Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport)
- local function tween(p1,p2,p3,t)
- local tpX,tpY,tpZ = tonumber(p1),tonumber(p2),tonumber(p3)
- local char = game.Players.LocalPlayer.Character
- if char and char:FindFirstChild("HumanoidRootPart") ~= nil then
- game:GetService("TweenService"):Create(char:FindFirstChild("HumanoidRootPart"), TweenInfo.new(t, Enum.EasingStyle.Linear), {CFrame = CFrame.new(tpX,tpY,tpZ)}):Play()
- end
- end
- local function go()
- local pos1=Vector3.new(81, 136, -558)
- local pos2=Vector3.new(-23, 138, -562)
- repeat wait() until game.Players.LocalPlayer ~= nil
- tween(pos1.X,pos1.Y,pos1.Z,.1)
- wait(2)
- tween(pos2.X,pos2.Y,pos2.Z,1)
- wait(2)
- tween(pos1.X,pos1.Y,pos1.Z,1)
- wait(2)
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer)
- end
- go()
- Players.LocalPlayer.OnTeleport:Connect(function(State)
- if KeepInfYield and (not TeleportCheck) and queueteleport then
- TeleportCheck = true
- queueteleport("loadstring(game:HttpGet('https://pastebin.com/raw/1dE04w0q'))()")
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement