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G4U55

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Jan 25th, 2019
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  1. Patch Notes 1.0.2.0
  2.  
  3. Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
  4.  
  5. Changes
  6. Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs!
  7. Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method
  8. Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High)
  9. Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.
  10.  
  11. Bug Fixes
  12. Fixed bug that could cause you to have unlimited throwable items
  13. Can no longer attack when prone
  14. Completely rewrote functions for the Tent and Canteen. Both should work more predictably now.
  15. Fixed bug that could cause incorrect graphics to be drawn on hotkey screen.
  16. Fixed bug that could cause health to increase over the maximum.
  17. Fixed bug allowing multiple cutscene skips on final battle
  18. Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around.
  19. Many small graphical/audio or gameplay changes too numerous to include.
  20.  
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  22.  
  23. Patch Notes 1.0.1.1
  24.  
  25. Game now remembers last equipped weapon when equipping from menu or hotkey
  26. Hotkeys now correctly checks item quantity before allowing it to be equipped
  27. Added 15 seconds to final escape timer
  28. Fixed a few random graphics/audio bugs
  29. Fixed bug that could prevent Fluid Dynamics working on some machines
  30. Fixed bug that could cause crash when saving when you first see Destroyer
  31. Fixed bug allowing you to jump on top of elevator when moving
  32. Fixed bug causing you to equip wrong item after cutscenes
  33. Cleaned up file structure, removed some unused graphics and audio and reduced game in file size and memory usage.
  34.  
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  36.  
  37. Patch Notes 1.0.1.0
  38.  
  39. Balance Changes
  40.  
  41. Increased damage of grenades/dynamite
  42. Reduced visibility, hearing range and response time of Seekers (first enemy in game)
  43. Slightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields open sooner when roll begins.
  44. Doubled invulnerability period when player suffers "crush" damage
  45. Added one second to Scorcher (Fire boss) vulnerability time. Flamethrower damage delayed by 1/2 second.
  46.  
  47. Bugs
  48. Finally 100% found/fixed/confirmed bug that was corrupting save files.
  49. Tent tutorial no longer triggers if you didn't pick up the tent and instead reminds you to go back for it.
  50. Fixed wrong bridge collapsing in caverns when jumping over it
  51. Fixed player becoming stuck in cliff after boss on Stone Mountain
  52. Fixed faulty climbing animations/getting stuck or resetting back to bottom
  53. Player should no longer be able to move while playing video game
  54. Fixed missing Turkish characters in font
  55.  
  56. Other
  57. Updated text. Typos fixed. Some translation data added, and some new untranslated data added. Will try to complete this soon.
  58. Fixed typo in manual
  59. Optimized Crusher (Caverns boss) battle for better framerate.
  60. Added a few additional hints
  61. Sped up ledge hang animation
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