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- Patch Notes 1.0.2.0
- Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
- Changes
- Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs!
- Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method
- Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High)
- Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.
- Bug Fixes
- Fixed bug that could cause you to have unlimited throwable items
- Can no longer attack when prone
- Completely rewrote functions for the Tent and Canteen. Both should work more predictably now.
- Fixed bug that could cause incorrect graphics to be drawn on hotkey screen.
- Fixed bug that could cause health to increase over the maximum.
- Fixed bug allowing multiple cutscene skips on final battle
- Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around.
- Many small graphical/audio or gameplay changes too numerous to include.
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- Patch Notes 1.0.1.1
- Game now remembers last equipped weapon when equipping from menu or hotkey
- Hotkeys now correctly checks item quantity before allowing it to be equipped
- Added 15 seconds to final escape timer
- Fixed a few random graphics/audio bugs
- Fixed bug that could prevent Fluid Dynamics working on some machines
- Fixed bug that could cause crash when saving when you first see Destroyer
- Fixed bug allowing you to jump on top of elevator when moving
- Fixed bug causing you to equip wrong item after cutscenes
- Cleaned up file structure, removed some unused graphics and audio and reduced game in file size and memory usage.
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- Patch Notes 1.0.1.0
- Balance Changes
- Increased damage of grenades/dynamite
- Reduced visibility, hearing range and response time of Seekers (first enemy in game)
- Slightly reduced speed of Crusher (Caverns boss), cog hitbox size and shields open sooner when roll begins.
- Doubled invulnerability period when player suffers "crush" damage
- Added one second to Scorcher (Fire boss) vulnerability time. Flamethrower damage delayed by 1/2 second.
- Bugs
- Finally 100% found/fixed/confirmed bug that was corrupting save files.
- Tent tutorial no longer triggers if you didn't pick up the tent and instead reminds you to go back for it.
- Fixed wrong bridge collapsing in caverns when jumping over it
- Fixed player becoming stuck in cliff after boss on Stone Mountain
- Fixed faulty climbing animations/getting stuck or resetting back to bottom
- Player should no longer be able to move while playing video game
- Fixed missing Turkish characters in font
- Other
- Updated text. Typos fixed. Some translation data added, and some new untranslated data added. Will try to complete this soon.
- Fixed typo in manual
- Optimized Crusher (Caverns boss) battle for better framerate.
- Added a few additional hints
- Sped up ledge hang animation
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