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  1. # Equal Terms: FourthState - Based on the original Equal Terms mod created for X-com in 2000 by Ickschuss & Shortstop4313
  2. # version 2.000b030n for OpenXcom
  3. # This contains all the weapons and changes required to have all the new plasma weapons & Power Suit/Armor
  4. items:
  5. # Weapons
  6. # Changed existing Alien Only Weapons
  7. - type: STR_PLASMA_PISTOL
  8. requires:
  9. - STR_ALIENS_ONLY
  10. costBuy: 0
  11. costSell: 13500
  12. bigsprite: 950
  13. floorsprite: 980
  14. handsprite: 1010 # ALL GOOD
  15. accuracyAuto: 38 # 50
  16. accuracySnap: 55 # 65
  17. accuracyAimed: 75 # 85
  18. fireSound: 1140
  19. tuAuto: 33 # 30
  20. tuSnap: 20 # 30
  21. tuAimed: 40 # 60
  22. maxRange: 100 # 0
  23. aimRange: 30 # 0
  24. snapRange: 8 # 0
  25. autoRange: 8 # 0
  26. dropoff: 3 # 0
  27. battleType: 1
  28. - type: STR_PLASMA_PISTOL_CLIP
  29. listOrder: 5451
  30. power: 55 # 52
  31. clipSize: 22 # 26
  32. bigsprite: 952
  33. floorsprite: 982
  34. handSprite: 120 # ALL GOOD
  35. hitSound: 1148
  36. - type: STR_PLASMA_RIFLE
  37. requires:
  38. - STR_ALIENS_ONLY
  39. costBuy: 0
  40. bigsprite: 957
  41. floorSprite: 987
  42. handsprite: 1050
  43. fireSound: 1143
  44. accuracyAuto: 40 # 55
  45. accuracySnap: 55 # 86
  46. accuracyAimed: 105 # 100
  47. costSell: 20000
  48. tuAuto: 35 # 36
  49. tuSnap: 25 # 30
  50. tuAimed: 55 # 60
  51. maxRange: 200 # 0
  52. aimRange: 85 # 0
  53. snapRange: 25 # 0
  54. autoRange: 20 # 0
  55. minRange: 4
  56. dropoff: 2 # 0
  57. - type: STR_PLASMA_RIFLE_CLIP
  58. listOrder: 5251
  59. size: 0.2
  60. costSell: 3000
  61. bigsprite: 959
  62. floorsprite: 989
  63. handSprite: 120 # ALL GOOD
  64. weight: 3
  65. hitSound: 1148
  66. hitAnimation: 26
  67. power: 80
  68. damageType: 5
  69. clipSize: 25
  70. battleType: 2
  71. armor: 12
  72. invWidth: 1
  73. invHeight: 1
  74. - type: STR_HEAVY_PLASMA
  75. listOrder: 5175
  76. requires:
  77. - STR_ALIENS_ONLY
  78. weight: 13
  79. costBuy: 0
  80. costSell: 40000
  81. bigsprite: 964
  82. floorsprite: 994
  83. handsprite: 1090 # ALL GOOD
  84. accuracyAuto: 42 # 50
  85. accuracySnap: 50 # 75
  86. accuracyAimed: 90 # 110
  87. fireSound: 1147
  88. tuAuto: 40 # 35
  89. tuSnap: 30 # (unchanged)
  90. tuAimed: 65 # 60
  91. maxRange: 200 # 0
  92. aimRange: 90 # 0
  93. snapRange: 20 # 0
  94. autoRange: 25 # 0
  95. minRange: 6
  96. dropoff: 3 # 0
  97. - type: STR_HEAVY_PLASMA_CLIP
  98. listOrder: 5177
  99. power: 110 # 115
  100. clipSize: 33 # 35
  101. bigsprite: 966
  102. floorsprite: 996
  103. hitSound: 1148
  104. handSprite: 120 # ALL GOOD
  105. - type: STR_SMALL_LAUNCHER
  106. bigsprite: 969
  107. fireSound: 1149
  108. requires:
  109. - STR_ALIENS_ONLY
  110. - type: STR_STUN_BOMB
  111. requires:
  112. - STR_SMALL_LAUNCHER
  113. - STR_ALIEN_WEAPONS
  114. # New Human Weapons
  115. - type: STR_HUMAN_PLASMA_PISTOL
  116. listOrder: 5450
  117. size: 0.1
  118. costSell: 56000
  119. battleType: 1
  120. bigsprite: 951#
  121. floorsprite: 981
  122. handsprite: 1020
  123. bulletSprite: 8
  124. weight: 3
  125. requires:
  126. - STR_REMAN_HUMAN_PLASMA_PISTOL
  127. compatibleAmmo:
  128. - STR_PLASMA_PISTOL_CLIP
  129. fireSound: 1140
  130. accuracyAuto: 38 # 50
  131. accuracySnap: 55 # 65
  132. accuracyAimed: 75 # 85
  133. tuAuto: 33 # 30
  134. tuSnap: 20 # 30
  135. tuAimed: 40 # 60
  136. maxRange: 100 # 0
  137. aimRange: 30 # 0
  138. snapRange: 8 # 0
  139. autoRange: 8 # 0
  140. dropoff: 3 # 0
  141. invWidth: 1
  142. invHeight: 2
  143. twoHanded: false
  144. - type: STR_HUMAN_PLASMA_MAGNUM
  145. listOrder: 5470
  146. size: 0.2
  147. costSell: 80000 #
  148. weight: 5
  149. battleType: 1
  150. compatibleAmmo:
  151. - STR_PLASMA_MAGNUM_CLIP
  152. bigsprite: 953
  153. floorsprite: 983
  154. handsprite: 1030
  155. bulletSprite: 8
  156. fireSound: 1141
  157. accuracySnap: 60
  158. accuracyAimed: 80
  159. tuSnap: 25
  160. tuAimed: 40
  161. maxRange: 125 # 0
  162. aimRange: 42 # 0
  163. snapRange: 10 # 0
  164. minRange: 1
  165. dropoff: 2 # 0
  166. invWidth: 1
  167. invHeight: 2
  168. twoHanded: false
  169. - type: STR_PLASMA_MAGNUM_CLIP
  170. listOrder: 5471
  171. size: 0.1
  172. costSell: 2500
  173. weight: 1
  174. hitSound: 1148
  175. bigsprite: 944
  176. floorsprite: 984
  177. handSprite: 120 # ALL GOOD
  178. hitAnimation: 26 # FIX THIS
  179. power: 75
  180. damageType: 5
  181. clipSize: 7
  182. battleType: 2
  183. armor: 12
  184. invWidth: 1
  185. invHeight: 1
  186. - type: STR_HUMAN_PLASMA_SMG
  187. listOrder: 5480
  188. size: 0.2
  189. costSell: 90000
  190. weight: 3
  191. battleType: 1
  192. compatibleAmmo:
  193. - STR_PLASMA_SMG_CLIP
  194. bigsprite: 955
  195. floorsprite: 985
  196. handsprite: 1040
  197. bulletSprite: 8
  198. fireSound: 1142
  199. accuracyAuto: 50
  200. accuracySnap: 60
  201. accuracyAimed: 85
  202. tuAuto: 27
  203. tuSnap: 25
  204. tuAimed: 43
  205. maxRange: 125
  206. aimRange: 50
  207. snapRange: 16
  208. autoRange: 22
  209. dropoff: 2
  210. autoShots: 4
  211. invWidth: 1
  212. invHeight: 2
  213. twoHanded: false
  214. - type: STR_PLASMA_SMG_CLIP
  215. listOrder: 5481
  216. size: 0.1
  217. costSell: 2750
  218. weight: 2
  219. hitSound: 1148
  220. bigsprite: 956
  221. floorsprite: 986
  222. handSprite: 120 # ALL GOOD
  223. hitAnimation: 26 # FIX THIS
  224. power: 45
  225. damageType: 5
  226. clipSize: 30
  227. battleType: 2
  228. armor: 12
  229. invWidth: 1
  230. invHeight: 1
  231. - type: STR_HUMAN_PLASMA_RIFLE
  232. listOrder: 5250
  233. size: 0.2
  234. costSell: 120000
  235. weight: 3
  236. battleType: 1
  237. compatibleAmmo:
  238. - STR_PLASMA_RIFLE_CLIP
  239. bigsprite: 958
  240. floorsprite: 988
  241. handsprite: 1060
  242. bulletSprite: 8
  243. fireSound: 1143
  244. accuracyAuto: 40
  245. accuracySnap: 55
  246. accuracyAimed: 105
  247. tuAuto: 35
  248. tuSnap: 25
  249. tuAimed: 55
  250. maxRange: 200
  251. aimRange: 85
  252. snapRange: 25
  253. autoRange: 20
  254. minRange: 4
  255. dropoff: 2
  256. invWidth: 1
  257. invHeight: 3
  258. twoHanded: true
  259. - type: STR_HUMAN_PLASMA_DMR
  260. listOrder: 5300
  261. size: 0.3
  262. costSell: 154000
  263. weight: 9
  264. battleType: 1
  265. compatibleAmmo:
  266. - STR_PLASMA_DMR_CLIP
  267. bigsprite: 960
  268. floorsprite: 990
  269. handsprite: 1070
  270. bulletSprite: 8
  271. fireSound: 1144# FIX THIS
  272. accuracySnap: 65
  273. accuracyAimed: 110
  274. tuSnap: 35
  275. tuAimed: 60
  276. maxRange: 200
  277. aimRange: 120
  278. snapRange: 33
  279. minRange: 5
  280. dropoff: 2
  281. invWidth: 1
  282. invHeight: 3
  283. twoHanded: true
  284. - type: STR_PLASMA_DMR_CLIP
  285. listOrder: 5301
  286. size: 0.1
  287. costSell: 4000
  288. bigsprite: 961
  289. floorsprite: 991
  290. hitSound: 1148
  291. handSprite: 120 # ALL GOOD
  292. weight: 2
  293. hitAnimation: 26 # FIX THIS
  294. power: 100
  295. damageType: 5
  296. clipSize: 15
  297. battleType: 2
  298. armor: 12
  299. invWidth: 1
  300. invHeight: 1
  301. - type: STR_HUMAN_SNIPER_PLASMA
  302. listOrder: 5500
  303. size: 1
  304. costSell: 190000
  305. battleType: 1
  306. bigsprite: 962
  307. floorsprite: 992
  308. handsprite: 1080
  309. weight: 15
  310. compatibleAmmo:
  311. - STR_SNIPER_PLASMA_CLIP
  312. bulletSprite: 8
  313. fireSound: 1145
  314. accuracySnap: 50
  315. accuracyAimed: 112
  316. tuSnap: 42
  317. tuAimed: 73
  318. maxRange: 200
  319. aimRange: 150
  320. snapRange: 15
  321. minRange: 9
  322. dropoff: 2
  323. invWidth: 2
  324. invHeight: 3
  325. twoHanded: true
  326. - type: STR_SNIPER_PLASMA_CLIP
  327. listOrder: 5501
  328. size: 0.5
  329. costSell: 5000
  330. weight: 4
  331. bigsprite: 963
  332. floorsprite: 993
  333. hitSound: 1148
  334. handSprite: 120 # ALL GOOD
  335. hitAnimation: 26 # FIX THIS
  336. power: 160
  337. damageType: 5
  338. clipSize: 5
  339. battleType: 2
  340. armor: 12
  341. invWidth: 1
  342. invHeight: 1
  343. - type: STR_HUMAN_PLASMA_LMG
  344. listOrder: 5150
  345. size: 1
  346. costSell: 185000
  347. battleType: 1
  348. bigsprite: 967
  349. floorsprite: 997
  350. handsprite: 1110
  351. weight: 15
  352. compatibleAmmo:
  353. - STR_PLASMA_LMG_PACK
  354. bulletSprite: 8
  355. fireSound: 1146
  356. accuracyAuto: 33
  357. accuracySnap: 45
  358. accuracyAimed: 80
  359. tuAuto: 38
  360. tuSnap: 38
  361. tuAimed: 65
  362. maxRange: 200
  363. aimRange: 70
  364. snapRange: 21
  365. autoRange: 32
  366. minRange: 4
  367. dropoff: 2
  368. autoShots: 6
  369. invWidth: 2
  370. invHeight: 3
  371. twoHanded: true
  372. - type: STR_PLASMA_LMG_PACK
  373. listOrder: 5151
  374. size: 0.5
  375. costSell: 6000
  376. weight: 5
  377. bigsprite: 968
  378. floorsprite: 998
  379. hitSound: 1148
  380. handSprite: 120 # ALL GOOD
  381. hitAnimation: 26 # FIX THIS
  382. power: 68
  383. damageType: 5
  384. clipSize: 40
  385. battleType: 2
  386. armor: 12
  387. invWidth: 2
  388. invHeight: 1
  389. - type: STR_HUMAN_HEAVY_PLASMA
  390. listOrder: 5176
  391. costBuy: 0
  392. costSell: 175000
  393. weight: 13
  394. compatibleAmmo:
  395. - STR_HEAVY_PLASMA_CLIP
  396. bigsprite: 965
  397. floorsprite: 995
  398. handsprite: 1100
  399. requires:
  400. - STR_REMAN_HUMAN_HEAVY_PLASMA
  401. fireSound: 1147
  402. battleType: 1
  403. bulletSprite: 8
  404. accuracyAuto: 42 # 50
  405. accuracySnap: 50 # 75
  406. accuracyAimed: 90 # 110
  407. tuAuto: 40 # 35
  408. tuSnap: 30 # (unchanged)
  409. tuAimed: 65 # 60
  410. maxRange: 200 # 0
  411. aimRange: 90 # 0
  412. snapRange: 20 # 0
  413. autoRange: 25 # 0
  414. minRange: 6
  415. dropoff: 3 # 0
  416. invWidth: 2
  417. invHeight: 3
  418. twoHanded: true
  419. - type: STR_HUMAN_SMALL_LAUNCHER
  420. requires:
  421. - STR_SMALL_LAUNCHER
  422. size: 0.2
  423. costSell: 120000
  424. weight: 10
  425. bigsprite: 970
  426. floorSprite: 36
  427. handSprite: 64
  428. bulletSprite: 9
  429. fireSound: 1149
  430. compatibleAmmo:
  431. - STR_STUN_BOMB
  432. accuracySnap: 65
  433. accuracyAimed: 110
  434. tuSnap: 40
  435. tuAimed: 75
  436. battleType: 1
  437. twoHanded: true
  438. invWidth: 2
  439. invHeight: 2
  440. recoveryPoints: 4
  441. - type: STR_ALIEN_GRENADE
  442. power: 90
  443. blastRadius: 5
  444. size: 0.1
  445. # MGL HE Ammo
  446. - type: STR_MGL_A_HE_AMMO
  447. requires:
  448. - STR_ALIEN_GRENADE
  449. listOrder: 2551 # CHANGE THIS FIX THIS
  450. size: 0.2
  451. costSell: 1200
  452. weight: 5
  453. bigsprite: 971
  454. floorsprite: 999
  455. handSprite: 120
  456. hitSound: 0 # FIX THIS
  457. hitAnimation: 0 #
  458. power: 90
  459. damageType: 3
  460. clipSize: 6
  461. battleType: 2
  462. blastRadius: 5
  463. invWidth: 2
  464. invHeight: 1
  465. # Standard Armors
  466. - type: STR_POWER_SUIT
  467. size: 0.8
  468. costSell: 85000
  469. - type: STR_FLYING_SUIT
  470. size: 0.8
  471. costSell: 115000
  472. # New Armor
  473. - type: STR_SCOUT_FLYING_ARMOR
  474. size: 1
  475. costSell: 100000
  476. listOrder: 10712
  477. - type: STR_SCOUT_POWER_ARMOR
  478. size: 1
  479. costSell: 75000
  480. listOrder: 10711
  481. - type: STR_CORPSE_SCOUT_POWER_ARMOR
  482. name: STR_CORPSE
  483. weight: 20
  484. bigsprite: 1120
  485. floorsprite: 1121
  486. invWidth: 2
  487. invHeight: 3
  488. armor: 40
  489. recover: false
  490. - type: STR_CORPSE_SCOUT_FLYING_ARMOR
  491. name: STR_CORPSE
  492. weight: 22
  493. bigsprite: 1120
  494. floorsprite: 1121
  495. invWidth: 2
  496. invHeight: 3
  497. armor: 50
  498. recover: false
  499. # Decoder
  500. - type: STR_HYPER_WAVE_ENCODER
  501. size: 0.1
  502. battleType: 10
  503. costSell: 150000
  504. weight: 5
  505. bigsprite: 972
  506. floorsprite: 1000
  507. handSprite: 120
  508. invWidth: 2
  509. invHeight: 1
  510. recover: true
  511. recoveryPoints: 50
  512. armor: 10
  513. # Craft Weapons
  514. - type: STR_PLASMA_BEAM
  515. size: 1.2
  516. costSell: 267300
  517. transferTime: 48
  518. - type: STR_PLASMA_ARRAY
  519. size: 1.2
  520. costSell: 275000
  521. transferTime: 48
  522. - type: STR_FUSION_BALL_LAUNCHER
  523. size: 2.0
  524. costSell: 281000
  525. transferTime: 48
  526. - type: STR_FUSION_BALL
  527. size: 0.6
  528. costSell: 53300
  529. transferTime: 48
  530. clipSize: 1
  531. craftWeapons:
  532. - type: STR_PLASMA_BEAM_UC
  533. sprite: 5
  534. sound: 9
  535. damage: 110
  536. range: 50
  537. accuracy: 50
  538. reloadCautious: 12
  539. reloadStandard: 12
  540. reloadAggressive: 12
  541. ammoMax: 50
  542. rearmRate: 10
  543. launcher: STR_PLASMA_BEAM
  544. projectileType: 5
  545. - type: STR_PLASMA_ARRAY_UC
  546. sprite: 5
  547. sound: 9
  548. damage: 140
  549. range: 20
  550. accuracy: 30
  551. reloadCautious: 4
  552. reloadStandard: 4
  553. reloadAggressive: 4
  554. ammoMax: 100
  555. rearmRate: 50
  556. launcher: STR_PLASMA_ARRAY
  557. projectileType: 5
  558. - type: STR_FUSION_BALL_UC
  559. sprite: 3
  560. sound: 7
  561. damage: 150
  562. range: 40
  563. accuracy: 100
  564. reloadCautious: 32
  565. reloadStandard: 24
  566. reloadAggressive: 16
  567. ammoMax: 4
  568. launcher: STR_FUSION_BALL_LAUNCHER
  569. clip: STR_FUSION_BALL
  570. projectileType: 3
  571. projectileSpeed: 8
  572. crafts:
  573. # allow more HWPs for mod players
  574. - type: STR_AVENGER
  575. vehicles: 8 # 6
  576. armors:
  577. # Standard Armors
  578. - type: STR_POWER_SUIT_UC
  579. spriteSheet: XCOM_2.PCK
  580. spriteInv: MAN_2
  581. corpseBattle:
  582. - STR_CORPSE_SUIT
  583. storeItem: STR_POWER_SUIT
  584. loftempsSet: [ 3 ]
  585. frontArmor: 64
  586. sideArmor: 51
  587. rearArmor: 45
  588. underArmor: 38
  589. stats:
  590. tu: -9
  591. stamina: 10
  592. reactions: -8
  593. firing: -3
  594. throwing: -7
  595. strength: 15
  596. damageModifier:
  597. - 1.0
  598. - 0.45
  599. - 0.2
  600. - 0.6
  601. - 0.7
  602. - 0.73
  603. - 0.70
  604. - 0.75
  605. - 0.85
  606. - 0.0
  607. - type: STR_FLYING_SUIT_UC
  608. spriteSheet: XCOM_2.PCK
  609. spriteInv: MAN_3
  610. corpseBattle:
  611. - STR_CORPSE_SUIT
  612. storeItem: STR_FLYING_SUIT
  613. loftempsSet: [ 3 ]
  614. stats:
  615. tu: -9
  616. stamina: 10
  617. reactions: -8
  618. firing: -3
  619. throwing: -7
  620. strength: 15
  621. frontArmor: 60
  622. sideArmor: 48
  623. rearArmor: 40
  624. underArmor: 34
  625. movementType: 1
  626. damageModifier:
  627. - 1.0
  628. - 0.50
  629. - 0.20
  630. - 0.65
  631. - 0.73
  632. - 0.75
  633. - 0.73
  634. - 0.77
  635. - 0.88
  636. - 0.0
  637. # New Armors
  638. - type: STR_SCOUT_POWER_ARMOR_UC
  639. spriteSheet: SCOUT_POWER_ARMOR.PCK
  640. spriteInv: SCOUT_POWER_ARMOR_INV
  641. corpseBattle:
  642. - STR_CORPSE
  643. corpseItem: STR_CORPSE_SCOUT_POWER_ARMOR
  644. storeItem: STR_SCOUT_POWER_ARMOR
  645. weight: 6
  646. loftempsSet: [ 3 ]
  647. stats:
  648. tu: -4
  649. stamina: 15
  650. reactions: -6
  651. firing: -2
  652. throwing: -5
  653. strength: 9
  654. frontArmor: 55
  655. sideArmor: 44
  656. rearArmor: 36
  657. underArmor: 30
  658. movementType: 0
  659. damageModifier:
  660. - 1.0
  661. - 0.5
  662. - 0.3
  663. - 0.65
  664. - 0.73
  665. - 0.75
  666. - 0.73
  667. - 0.77
  668. - 0.88
  669. - 0.0
  670. - type: STR_SCOUT_FLYING_ARMOR_UC
  671. spriteSheet: SCOUT_FLYING_ARMOR.PCK
  672. spriteInv: SCOUT_FLYING_ARMOR_INV
  673. corpseBattle:
  674. - STR_CORPSE
  675. corpseItem: STR_CORPSE_SCOUT_FLYING_ARMOR
  676. storeItem: STR_SCOUT_FLYING_ARMOR
  677. weight: 6
  678. loftempsSet: [ 3 ]
  679. stats:
  680. tu: -4
  681. stamina: 15
  682. reactions: -6
  683. firing: -2
  684. throwing: -5
  685. strength: 9
  686. frontArmor: 50
  687. sideArmor: 40
  688. rearArmor: 32
  689. underArmor: 30
  690. movementType: 1
  691. damageModifier:
  692. - 1.0
  693. - 0.55
  694. - 0.35
  695. - 0.70
  696. - 0.73
  697. - 0.77
  698. - 0.75
  699. - 0.77
  700. - 0.90
  701. - 0.0
  702. research:
  703. # requirements
  704. - name: STR_ALIEN_ALLOYS
  705. cost: 200
  706. points: 20
  707. needItem: true
  708. - name: STR_ALLOY_MANUFACTURING
  709. listOrder: 901
  710. cost: 300
  711. points: 20
  712. dependencies:
  713. - STR_ALIEN_ALLOYS
  714. - name: STR_PERSONAL_ANTIGRAV
  715. cost: 100
  716. points: 10
  717. dependencies:
  718. - STR_CYBERDISC_AUTOPSY
  719. - STR_ALIEN_ALLOYS
  720. - STR_UFO_POWER_SOURCE
  721. # New Armor
  722. - name: STR_POWER_SUIT
  723. cost: 205
  724. points: 20
  725. dependencies:
  726. - STR_ELERIUM_115
  727. - STR_UFO_POWER_SOURCE
  728. - STR_PERSONAL_ARMOR
  729. - name: STR_SCOUT_POWER_ARMOR
  730. cost: 50
  731. points: 10
  732. dependencies:
  733. - STR_POWER_SUIT
  734. - name: STR_FLYING_SUIT
  735. dependencies:
  736. - STR_POWER_SUIT
  737. - STR_PERSONAL_ANTIGRAV
  738. unlocks:
  739. - STR_SCOUT_FLYING_ARMOR
  740. - name: STR_SCOUT_FLYING_ARMOR
  741. cost: 50
  742. points: 10
  743. dependencies:
  744. - STR_FLYING_SUIT
  745. # Linked Alien Research
  746. - name: STR_SECTOID_ENGINEER
  747. cost: 256
  748. points: 50
  749. lookup: STR_SECTOID
  750. needItem: true
  751. unlocks:
  752. - STR_ALIEN_WEAPONS
  753. - STR_ALIEN_ORIGINS
  754. getOneFree:
  755. - STR_SMALL_SCOUT
  756. - STR_MEDIUM_SCOUT
  757. - STR_LARGE_SCOUT
  758. - STR_HARVESTER
  759. - STR_ABDUCTOR
  760. - STR_TERROR_SHIP
  761. - STR_BATTLESHIP
  762. - STR_SUPPLY_SHIP
  763. - name: STR_FLOATER_ENGINEER
  764. cost: 256
  765. points: 50
  766. lookup: STR_FLOATER
  767. needItem: true
  768. unlocks:
  769. - STR_ALIEN_WEAPONS
  770. - STR_ALIEN_ORIGINS
  771. getOneFree:
  772. - STR_SMALL_SCOUT
  773. - STR_MEDIUM_SCOUT
  774. - STR_LARGE_SCOUT
  775. - STR_HARVESTER
  776. - STR_ABDUCTOR
  777. - STR_TERROR_SHIP
  778. - STR_BATTLESHIP
  779. - STR_SUPPLY_SHIP
  780. - name: STR_SNAKEMAN_ENGINEER
  781. cost: 256
  782. points: 50
  783. lookup: STR_SNAKEMAN
  784. needItem: true
  785. unlocks:
  786. - STR_ALIEN_WEAPONS
  787. - STR_ALIEN_ORIGINS
  788. getOneFree:
  789. - STR_SMALL_SCOUT
  790. - STR_MEDIUM_SCOUT
  791. - STR_LARGE_SCOUT
  792. - STR_HARVESTER
  793. - STR_ABDUCTOR
  794. - STR_TERROR_SHIP
  795. - STR_BATTLESHIP
  796. - STR_SUPPLY_SHIP
  797. - name: STR_MUTON_ENGINEER
  798. cost: 256
  799. points: 50
  800. lookup: STR_MUTON
  801. needItem: true
  802. unlocks:
  803. - STR_ALIEN_WEAPONS
  804. - STR_ALIEN_ORIGINS
  805. getOneFree:
  806. - STR_SMALL_SCOUT
  807. - STR_MEDIUM_SCOUT
  808. - STR_LARGE_SCOUT
  809. - STR_HARVESTER
  810. - STR_ABDUCTOR
  811. - STR_TERROR_SHIP
  812. - STR_BATTLESHIP
  813. - STR_SUPPLY_SHIP
  814. - name: STR_FLOATER_NAVIGATOR
  815. cost: 192
  816. points: 50
  817. lookup: STR_FLOATER
  818. needItem: true
  819. unlocks:
  820. - STR_ALIEN_ORIGINS
  821. - STR_ALIEN_COMMUNICATION
  822. getOneFree:
  823. - STR_ALIEN_RESEARCH
  824. - STR_ALIEN_HARVEST
  825. - STR_ALIEN_ABDUCTION
  826. - STR_ALIEN_INFILTRATION
  827. - STR_ALIEN_BASE
  828. - STR_ALIEN_TERROR
  829. - STR_ALIEN_RETALIATION
  830. - STR_ALIEN_SUPPLY
  831. - name: STR_SNAKEMAN_NAVIGATOR
  832. cost: 192
  833. points: 50
  834. lookup: STR_SNAKEMAN
  835. needItem: true
  836. unlocks:
  837. - STR_ALIEN_ORIGINS
  838. - STR_ALIEN_COMMUNICATION
  839. getOneFree:
  840. - STR_ALIEN_RESEARCH
  841. - STR_ALIEN_HARVEST
  842. - STR_ALIEN_ABDUCTION
  843. - STR_ALIEN_INFILTRATION
  844. - STR_ALIEN_BASE
  845. - STR_ALIEN_TERROR
  846. - STR_ALIEN_RETALIATION
  847. - STR_ALIEN_SUPPLY
  848. - name: STR_MUTON_NAVIGATOR
  849. cost: 192
  850. points: 50
  851. lookup: STR_MUTON
  852. needItem: true
  853. unlocks:
  854. - STR_ALIEN_ORIGINS
  855. - STR_ALIEN_COMMUNICATION
  856. getOneFree:
  857. - STR_ALIEN_RESEARCH
  858. - STR_ALIEN_HARVEST
  859. - STR_ALIEN_ABDUCTION
  860. - STR_ALIEN_INFILTRATION
  861. - STR_ALIEN_BASE
  862. - STR_ALIEN_TERROR
  863. - STR_ALIEN_RETALIATION
  864. - STR_ALIEN_SUPPLY
  865. - name: STR_SECTOID_NAVIGATOR
  866. cost: 192
  867. points: 50
  868. lookup: STR_SECTOID
  869. needItem: true
  870. unlocks:
  871. - STR_ALIEN_ORIGINS
  872. - STR_ALIEN_COMMUNICATION
  873. getOneFree:
  874. - STR_ALIEN_RESEARCH
  875. - STR_ALIEN_HARVEST
  876. - STR_ALIEN_ABDUCTION
  877. - STR_ALIEN_INFILTRATION
  878. - STR_ALIEN_BASE
  879. - STR_ALIEN_TERROR
  880. - STR_ALIEN_RETALIATION
  881. - STR_ALIEN_SUPPLY
  882. # Alien Weapon Research Step - allows understanding
  883. - name: STR_PLASMA_PISTOL
  884. cost: 300
  885. points: 10
  886. needItem: true
  887. unlocks: STR_ALIEN_WEAPONS
  888. - name: STR_PLASMA_RIFLE
  889. cost: 350
  890. points: 10
  891. needItem: true
  892. unlocks: STR_ALIEN_WEAPONS
  893. - name: STR_HEAVY_PLASMA
  894. cost: 400
  895. points: 10
  896. needItem: true
  897. unlocks: STR_ALIEN_WEAPONS
  898. # this is how to defeat the lockout is unlocked by alien weapons but will need a live engineer to allow it to go forward to be researched
  899. - name: STR_ALIEN_WEAPONS
  900. cost: 800
  901. points: 20
  902. dependencies:
  903. - STR_SECTOID_ENGINEER
  904. - STR_FLOATER_ENGINEER
  905. - STR_SNAKEMAN_ENGINEER
  906. - STR_MUTON_ENGINEER
  907. - STR_PLASMA_PISTOL
  908. - STR_HEAVY_PLASMA
  909. - STR_PLASMA_RIFLE
  910. # Human reworked weapons - all require the base alien weapon, how to defeat the lockout and alien alloys to build the human interfaces
  911. - name: STR_REMAN_HUMAN_PLASMA_PISTOL
  912. cost: 400
  913. points: 10
  914. dependencies:
  915. - STR_ALIEN_WEAPONS
  916. - STR_PLASMA_PISTOL
  917. - STR_ALLOY_MANUFACTURING
  918. - name: STR_REMAN_HUMAN_PLASMA_RIFLE
  919. cost: 500
  920. points: 20
  921. dependencies:
  922. - STR_ALIEN_WEAPONS
  923. - STR_PLASMA_RIFLE
  924. - STR_ALLOY_MANUFACTURING
  925. - name: STR_REMAN_HUMAN_HEAVY_PLASMA
  926. cost: 600
  927. points: 20
  928. dependencies:
  929. - STR_ALIEN_WEAPONS
  930. - STR_HEAVY_PLASMA
  931. - STR_ALLOY_MANUFACTURING
  932. # New Human Manufactured weapons
  933. - name: STR_HUMAN_PLASMA_SMG
  934. cost: 400
  935. points: 20
  936. dependencies:
  937. - STR_ALIEN_WEAPONS
  938. - STR_ALLOY_MANUFACTURING
  939. - STR_REMAN_HUMAN_PLASMA_PISTOL
  940. - STR_NEW_HUMAN_PLASMA_RIFLE
  941. # (Plasma Rifle is the only weapon that be manu-ed and remanu-ed)
  942. - name: STR_NEW_HUMAN_PLASMA_RIFLE
  943. cost: 500
  944. points: 20
  945. dependencies:
  946. - STR_ALIEN_WEAPONS
  947. - STR_ALLOY_MANUFACTURING
  948. - STR_REMAN_HUMAN_PLASMA_RIFLE
  949. - name: STR_HUMAN_PLASMA_MAGNUM
  950. cost: 400
  951. points: 20
  952. dependencies:
  953. - STR_ALIEN_WEAPONS
  954. - STR_ALLOY_MANUFACTURING
  955. - STR_REMAN_HUMAN_PLASMA_PISTOL
  956. - name: STR_HUMAN_SNIPER_PLASMA
  957. cost: 800
  958. points: 20
  959. dependencies:
  960. - STR_ALIEN_WEAPONS
  961. - STR_ALLOY_MANUFACTURING
  962. - STR_NEW_HUMAN_PLASMA_RIFLE
  963. - STR_REMAN_HUMAN_HEAVY_PLASMA
  964. - name: STR_HUMAN_PLASMA_DMR
  965. cost: 700 # FIX THIS
  966. points: 20
  967. dependencies:
  968. - STR_ALIEN_WEAPONS
  969. - STR_ALLOY_MANUFACTURING
  970. - STR_HUMAN_SNIPER_PLASMA
  971. - STR_NEW_HUMAN_PLASMA_RIFLE
  972. - name: STR_HUMAN_PLASMA_LMG
  973. cost: 900
  974. points: 20
  975. dependencies:
  976. - STR_ALIEN_WEAPONS
  977. - STR_ALLOY_MANUFACTURING
  978. - STR_HUMAN_PLASMA_SMG
  979. - STR_NEW_HUMAN_PLASMA_RIFLE
  980. - name: STR_REMAN_SMALL_LAUNCHER
  981. cost: 400
  982. points: 10
  983. dependencies:
  984. - STR_ALIEN_WEAPONS
  985. - STR_ALLOY_MANUFACTURING
  986. - STR_SMALL_LAUNCHER
  987. # New Ammo
  988. - name: STR_PLASMA_MAGNUM_CLIP
  989. cost: 300 # FIX THIS
  990. points: 2
  991. dependencies:
  992. - STR_ALIEN_WEAPONS
  993. - STR_ALLOY_MANUFACTURING
  994. - STR_HUMAN_PLASMA_MAGNUM
  995. - name: STR_PLASMA_DMR_CLIP
  996. cost: 500 # FIX THIS
  997. points: 2
  998. dependencies:
  999. - STR_ALIEN_WEAPONS
  1000. - STR_ALLOY_MANUFACTURING
  1001. - STR_HUMAN_PLASMA_DMR
  1002. - name: STR_PLASMA_SMG_CLIP
  1003. cost: 300 # FIX THIS
  1004. points: 2
  1005. dependencies:
  1006. - STR_ALIEN_WEAPONS
  1007. - STR_ALLOY_MANUFACTURING
  1008. - STR_HUMAN_PLASMA_SMG
  1009. - name: STR_PLASMA_LMG_PACK
  1010. cost: 600 # FIX THIS
  1011. points: 2
  1012. dependencies:
  1013. - STR_ALIEN_WEAPONS
  1014. - STR_ALLOY_MANUFACTURING
  1015. - STR_HUMAN_PLASMA_LMG
  1016. - name: STR_SNIPER_PLASMA_CLIP
  1017. cost: 600 # FIX THIS
  1018. points: 2
  1019. dependencies:
  1020. - STR_ALIEN_WEAPONS
  1021. - STR_ALLOY_MANUFACTURING
  1022. - STR_HUMAN_SNIPER_PLASMA
  1023. # Cheap ammo conversion
  1024. - name: STR_PR_TO_PDMR
  1025. cost: 20
  1026. points: 2
  1027. dependencies:
  1028. - STR_ALIEN_WEAPONS
  1029. - STR_ALLOY_MANUFACTURING
  1030. - STR_PLASMA_DMR_CLIP
  1031. - STR_PLASMA_RIFLE_CLIP
  1032. - name: STR_PR_TO_PSMG
  1033. cost: 20
  1034. points: 2
  1035. dependencies:
  1036. - STR_ALIEN_WEAPONS
  1037. - STR_ALLOY_MANUFACTURING
  1038. - STR_PLASMA_SMG_CLIP
  1039. - STR_PLASMA_RIFLE_CLIP
  1040. - name: STR_PP_TO_PM
  1041. cost: 20
  1042. points: 2
  1043. dependencies:
  1044. - STR_ALIEN_WEAPONS
  1045. - STR_ALLOY_MANUFACTURING
  1046. - STR_PLASMA_MAGNUM_CLIP
  1047. - STR_PLASMA_PISTOL_CLIP
  1048. - name: STR_HPC_TO_PLMG_PACK
  1049. cost: 20
  1050. points: 2
  1051. dependencies:
  1052. - STR_ALIEN_WEAPONS
  1053. - STR_ALLOY_MANUFACTURING
  1054. - STR_HEAVY_PLASMA_CLIP
  1055. - STR_PLASMA_LMG_PACK
  1056. - name: STR_HPC_TO_SP_CLIP
  1057. cost: 20
  1058. points: 2
  1059. dependencies:
  1060. - STR_ALIEN_WEAPONS
  1061. - STR_ALLOY_MANUFACTURING
  1062. - STR_HEAVY_PLASMA_CLIP
  1063. - STR_SNIPER_PLASMA_CLIP
  1064. # Hyperwave Encoder
  1065. - name: STR_ALIEN_COMMUNICATION
  1066. cost: 100
  1067. points: 10
  1068. dependencies:
  1069. - STR_FLOATER_NAVIGATOR
  1070. - STR_SNAKEMAN_NAVIGATOR
  1071. - STR_MUTON_NAVIGATOR
  1072. - STR_SECTOID_NAVIGATOR
  1073. - name: STR_HYPER_WAVE_ENCODER
  1074. cost: 300
  1075. points: 15
  1076. needItem: true
  1077. - name: STR_HYPER_WAVE_DECODER
  1078. cost: 370 # 670
  1079. points: 10
  1080. dependencies:
  1081. - STR_HYPER_WAVE_ENCODER
  1082. - STR_ALIEN_COMMUNICATION
  1083. # Craft Weapons
  1084. - name: STR_PLASMA_CANNON
  1085. cost: 660
  1086. points: 25
  1087. dependencies:
  1088. - STR_PLASMA_CANNON_DEP1
  1089. - STR_PLASMA_CANNON_DEP2
  1090. - name: STR_PLASMA_ARRAY
  1091. cost: 260
  1092. points: 25
  1093. dependencies:
  1094. - STR_PLASMA_CANNON
  1095. - name: STR_FUSION_MISSILE
  1096. cost: 500 #880
  1097. points: 25
  1098. dependencies:
  1099. - STR_BLASTER_LAUNCHER
  1100. - STR_BLASTER_BOMB
  1101. - name: STR_ALIEN_GRENADE
  1102. cost: 250
  1103. points: 20
  1104. needItem: true
  1105. manufacture:
  1106. # alien weapon remanufacture
  1107. - name: STR_REMAN_HUMAN_PLASMA_PISTOL
  1108. category: STR_WEAPON
  1109. requires:
  1110. - STR_REMAN_HUMAN_PLASMA_PISTOL
  1111. space: 5
  1112. time: 40
  1113. cost: 4000
  1114. requiredItems:
  1115. STR_PLASMA_PISTOL: 1
  1116. producedItems:
  1117. STR_HUMAN_PLASMA_PISTOL: 1
  1118. - name: STR_REMAN_HUMAN_PLASMA_RIFLE
  1119. category: STR_WEAPON
  1120. requires:
  1121. - STR_REMAN_HUMAN_PLASMA_RIFLE
  1122. space: 5
  1123. time: 40
  1124. cost: 6000
  1125. requiredItems:
  1126. STR_PLASMA_RIFLE: 1
  1127. producedItems:
  1128. STR_HUMAN_PLASMA_RIFLE: 1
  1129. - name: STR_REMAN_HUMAN_HEAVY_PLASMA
  1130. category: STR_WEAPON
  1131. requires:
  1132. - STR_REMAN_HUMAN_HEAVY_PLASMA
  1133. space: 5
  1134. time: 55
  1135. cost: 6000
  1136. requiredItems:
  1137. STR_HEAVY_PLASMA: 1
  1138. producedItems:
  1139. STR_HUMAN_HEAVY_PLASMA: 1
  1140. - name: STR_REMAN_SMALL_LAUNCHER
  1141. category: STR_WEAPON
  1142. requires:
  1143. - STR_REMAN_SMALL_LAUNCHER
  1144. space: 5
  1145. time: 40
  1146. cost: 4000
  1147. requiredItems:
  1148. STR_SMALL_LAUNCHER: 1
  1149. producedItems:
  1150. STR_HUMAN_SMALL_LAUNCHER: 1
  1151. # human personal weapons
  1152. - name: STR_HUMAN_PLASMA_MAGNUM
  1153. category: STR_WEAPON
  1154. requiredItems:
  1155. STR_ALIEN_ALLOYS: 1
  1156. requires:
  1157. - STR_HUMAN_PLASMA_MAGNUM
  1158. space: 5
  1159. time: 700 # 600 pistol
  1160. cost: 60000 # 56000 pistol
  1161. - name: STR_HUMAN_PLASMA_SMG
  1162. category: STR_WEAPON
  1163. requiredItems:
  1164. STR_ALIEN_ALLOYS: 1
  1165. requires:
  1166. - STR_HUMAN_PLASMA_SMG
  1167. space: 5
  1168. time: 800 #
  1169. cost: 65000
  1170. # You can manufacture new or reman rifles.
  1171. - name: STR_NEW_HUMAN_PLASMA_RIFLE
  1172. category: STR_WEAPON
  1173. requires:
  1174. - STR_NEW_HUMAN_PLASMA_RIFLE
  1175. space: 5
  1176. time: 820
  1177. cost: 88000
  1178. requiredItems:
  1179. STR_ALIEN_ALLOYS: 1
  1180. producedItems:
  1181. STR_HUMAN_PLASMA_RIFLE: 1
  1182. - name: STR_HUMAN_PLASMA_DMR
  1183. category: STR_WEAPON
  1184. requiredItems:
  1185. STR_ALIEN_ALLOYS: 1
  1186. requires:
  1187. - STR_HUMAN_PLASMA_DMR
  1188. space: 5
  1189. time: 850
  1190. cost: 110000
  1191. - name: STR_HUMAN_SNIPER_PLASMA
  1192. category: STR_WEAPON
  1193. requiredItems:
  1194. STR_ALIEN_ALLOYS: 2
  1195. requires:
  1196. - STR_HUMAN_SNIPER_PLASMA
  1197. space: 5
  1198. time: 900
  1199. cost: 120000
  1200. - name: STR_HUMAN_PLASMA_LMG
  1201. category: STR_WEAPON
  1202. requiredItems:
  1203. STR_ALIEN_ALLOYS: 2
  1204. requires:
  1205. - STR_HUMAN_PLASMA_LMG
  1206. space: 5
  1207. time: 950
  1208. cost: 120000
  1209. # New Ammo
  1210. - name: STR_PLASMA_MAGNUM_CLIP
  1211. category: STR_AMMUNITION
  1212. requires:
  1213. - STR_PLASMA_MAGNUM_CLIP
  1214. space: 2
  1215. time: 40
  1216. cost: 3000
  1217. requiredItems:
  1218. STR_ELERIUM_115: 1
  1219. - name: STR_PLASMA_SMG_CLIP
  1220. category: STR_AMMUNITION
  1221. requires:
  1222. - STR_PLASMA_SMG_CLIP
  1223. space: 2
  1224. time: 45
  1225. cost: 2500
  1226. requiredItems:
  1227. STR_ELERIUM_115: 1
  1228. - name: STR_PLASMA_DMR_CLIP
  1229. category: STR_AMMUNITION
  1230. requires:
  1231. - STR_PLASMA_DMR_CLIP
  1232. space: 2
  1233. time: 95
  1234. cost: 4000
  1235. requiredItems:
  1236. STR_ELERIUM_115: 2
  1237. - name: STR_SNIPER_PLASMA_CLIP
  1238. category: STR_AMMUNITION
  1239. requires:
  1240. - STR_SNIPER_PLASMA_CLIP
  1241. space: 2
  1242. time: 100
  1243. cost: 6000
  1244. requiredItems:
  1245. STR_ELERIUM_115: 3
  1246. - name: STR_PLASMA_LMG_PACK
  1247. category: STR_AMMUNITION
  1248. requires:
  1249. - STR_PLASMA_LMG_PACK
  1250. space: 2
  1251. time: 100
  1252. cost: 6000
  1253. requiredItems:
  1254. STR_ELERIUM_115: 3
  1255. - name: STR_MGL_A_HE_AMMO
  1256. category: STR_AMMUNITION
  1257. requires:
  1258. - STR_ALIEN_GRENADE
  1259. space: 2
  1260. time: 200
  1261. cost: 6700
  1262. requiredItems:
  1263. STR_ELERIUM_115: 2
  1264. # Changing Ammo
  1265. - name: STR_PR_TO_PDMR
  1266. category: STR_AMMUNITION
  1267. requires:
  1268. - STR_PR_TO_PDMR
  1269. space: 2
  1270. time: 10
  1271. cost: 1500
  1272. requiredItems:
  1273. STR_PLASMA_RIFLE_CLIP: 1
  1274. producedItems:
  1275. STR_PLASMA_DMR_CLIP: 1
  1276. - name: STR_PR_TO_PSMG
  1277. category: STR_AMMUNITION
  1278. requires:
  1279. - STR_PR_TO_PSMG
  1280. space: 2
  1281. time: 10
  1282. cost: 1500
  1283. requiredItems:
  1284. STR_PLASMA_RIFLE_CLIP: 1
  1285. producedItems:
  1286. STR_PLASMA_SMG_CLIP: 1
  1287. - name: STR_PP_TO_PM
  1288. category: STR_AMMUNITION
  1289. requires:
  1290. - STR_PP_TO_PM
  1291. space: 2
  1292. time: 10
  1293. cost: 1250
  1294. requiredItems:
  1295. STR_PLASMA_PISTOL_CLIP: 1
  1296. producedItems:
  1297. STR_PLASMA_MAGNUM_CLIP: 1
  1298. - name: STR_HPC_TO_PLMG_PACK
  1299. category: STR_AMMUNITION
  1300. requires:
  1301. - STR_HPC_TO_PLMG_PACK
  1302. space: 2
  1303. time: 10
  1304. cost: 2000
  1305. requiredItems:
  1306. STR_HEAVY_PLASMA_CLIP: 1
  1307. producedItems:
  1308. STR_PLASMA_LMG_PACK: 1
  1309. - name: STR_HPC_TO_SP_CLIP
  1310. category: STR_AMMUNITION
  1311. requires:
  1312. - STR_HPC_TO_SP_CLIP
  1313. space: 2
  1314. time: 10
  1315. cost: 2000
  1316. requiredItems:
  1317. STR_HEAVY_PLASMA_CLIP: 1
  1318. producedItems:
  1319. STR_SNIPER_PLASMA_CLIP: 1
  1320. # New Armor
  1321. - name: STR_SCOUT_POWER_ARMOR
  1322. category: STR_PERSONAL_ARMOR
  1323. requires:
  1324. - STR_SCOUT_POWER_ARMOR
  1325. space: 12
  1326. time: 1000
  1327. cost: 30000
  1328. requiredItems:
  1329. STR_ALIEN_ALLOYS: 5
  1330. STR_ELERIUM_115: 5
  1331. listOrder: 2711
  1332. - name: STR_SCOUT_FLYING_ARMOR
  1333. category: STR_PERSONAL_ARMOR
  1334. requires:
  1335. - STR_SCOUT_FLYING_ARMOR
  1336. space: 15
  1337. time: 1000
  1338. cost: 50000
  1339. requiredItems:
  1340. STR_ALIEN_ALLOYS: 8
  1341. STR_ELERIUM_115: 12
  1342. listOrder: 2712
  1343. # Removed Alien Weapons
  1344. - name: STR_PLASMA_PISTOL
  1345. category: STR_NOT_AVAILABLE
  1346. requires:
  1347. - STR_ALIENS_ONLY
  1348. space: 2
  1349. - name: STR_PLASMA_RIFLE
  1350. category: STR_NOT_AVAILABLE
  1351. requires:
  1352. - STR_ALIENS_ONLY
  1353. space: 2
  1354. - name: STR_HEAVY_PLASMA
  1355. category: STR_NOT_AVAILABLE
  1356. requires:
  1357. - STR_ALIENS_ONLY
  1358. space: 2
  1359. # Craft Weapons
  1360. - name: STR_PLASMA_BEAM
  1361. category: STR_CRAFT_WEAPON
  1362. requires:
  1363. - STR_PLASMA_CANNON
  1364. space: 8
  1365. time: 500
  1366. cost: 226000
  1367. requiredItems:
  1368. STR_ELERIUM_115: 15
  1369. - name: STR_PLASMA_ARRAY
  1370. category: STR_CRAFT_WEAPON
  1371. requires:
  1372. - STR_PLASMA_ARRAY
  1373. space: 8
  1374. time: 500
  1375. cost: 235000
  1376. requiredItems:
  1377. STR_ELERIUM_115: 15
  1378. - name: STR_FUSION_BALL_LAUNCHER
  1379. category: STR_CRAFT_WEAPON
  1380. requires:
  1381. - STR_FUSION_MISSILE
  1382. space: 6
  1383. time: 400
  1384. cost: 242000
  1385. requiredItems:
  1386. STR_ALIEN_ALLOYS: 1
  1387. - name: STR_FUSION_BALL
  1388. category: STR_CRAFT_AMMUNITION
  1389. requires:
  1390. - STR_FUSION_MISSILE
  1391. space: 6
  1392. time: 600
  1393. cost: 28000
  1394. requiredItems:
  1395. STR_ELERIUM_115: 4
  1396. ufopaedia:
  1397. # Pure Research
  1398. - id: STR_ALIEN_WEAPONS
  1399. type_id: 8
  1400. section: STR_ALIEN_RESEARCH_UC
  1401. requires:
  1402. - STR_ALIEN_WEAPONS
  1403. text: STR_ALIEN_WEAPONS_UFOPEDIA
  1404. # HW Encoder
  1405. - id: STR_ALIEN_COMMUNICATION
  1406. type_id: 8
  1407. section: STR_ALIEN_RESEARCH_UC
  1408. requires:
  1409. - STR_ALIEN_COMMUNICATION
  1410. text: STR_ALIEN_COMMUNICATION_UFOPEDIA
  1411. - id: STR_HYPER_WAVE_ENCODER
  1412. type_id: 4 # 8
  1413. section: STR_ALIEN_RESEARCH_UC
  1414. requires:
  1415. - STR_HYPER_WAVE_ENCODER
  1416. text: STR_HYPER_WAVE_ENCODER_UFOPEDIA
  1417. # Armor
  1418. # New Armor
  1419. - id: STR_SCOUT_POWER_ARMOR_UC
  1420. type_id: 5
  1421. section: STR_WEAPONS_AND_EQUIPMENT
  1422. listOrder: 1851
  1423. requires:
  1424. - STR_SCOUT_POWER_ARMOR
  1425. text: STR_SCOUT_POWER_ARMOR_UFOPEDIA
  1426. - id: STR_SCOUT_FLYING_ARMOR_UC
  1427. type_id: 5
  1428. section: STR_WEAPONS_AND_EQUIPMENT
  1429. listOrder: 1852
  1430. requires:
  1431. - STR_SCOUT_FLYING_ARMOR
  1432. text: STR_SCOUT_FLYING_ARMOR_UFOPEDIA
  1433. # Alien Weapons
  1434. - id: STR_PLASMA_PISTOL
  1435. type_id: 4
  1436. section: STR_WEAPONS_AND_EQUIPMENT
  1437. requires:
  1438. - STR_PLASMA_PISTOL
  1439. text: STR_PLASMA_PISTOL_UFOPEDIA
  1440. - id: STR_PLASMA_RIFLE
  1441. type_id: 4
  1442. section: STR_WEAPONS_AND_EQUIPMENT
  1443. requires:
  1444. - STR_PLASMA_RIFLE
  1445. text: STR_PLASMA_RIFLE_UFOPEDIA
  1446. - id: STR_HEAVY_PLASMA
  1447. type_id: 4
  1448. section: STR_WEAPONS_AND_EQUIPMENT
  1449. requires:
  1450. - STR_HEAVY_PLASMA
  1451. text: STR_HEAVY_PLASMA_UFOPEDIA
  1452. # Human Converted Weapons
  1453. - id: STR_HUMAN_PLASMA_PISTOL
  1454. type_id: 4
  1455. section: STR_WEAPONS_AND_EQUIPMENT
  1456. requires:
  1457. - STR_REMAN_HUMAN_PLASMA_PISTOL
  1458. text: STR_HUMAN_PLASMA_PISTOL_UFOPEDIA
  1459. - id: STR_HUMAN_PLASMA_RIFLE
  1460. type_id: 4
  1461. section: STR_WEAPONS_AND_EQUIPMENT
  1462. requires:
  1463. - STR_REMAN_HUMAN_PLASMA_RIFLE
  1464. text: STR_HUMAN_PLASMA_RIFLE_UFOPEDIA
  1465. - id: STR_HUMAN_HEAVY_PLASMA
  1466. type_id: 4
  1467. section: STR_WEAPONS_AND_EQUIPMENT
  1468. requires:
  1469. - STR_REMAN_HUMAN_HEAVY_PLASMA
  1470. text: STR_HUMAN_HEAVY_PLASMA_UFOPEDIA
  1471. - id: STR_HUMAN_SMALL_LAUNCHER
  1472. type_id: 4
  1473. section: STR_WEAPONS_AND_EQUIPMENT
  1474. requires:
  1475. - STR_REMAN_SMALL_LAUNCHER
  1476. text: STR_HUMAN_SMALL_LAUNCHER_UFOPEDIA
  1477. # New Human Weapons
  1478. - id: STR_HUMAN_PLASMA_MAGNUM
  1479. type_id: 4
  1480. section: STR_WEAPONS_AND_EQUIPMENT
  1481. requires:
  1482. - STR_HUMAN_PLASMA_MAGNUM
  1483. text: STR_HUMAN_PLASMA_MAGNUM_UFOPEDIA
  1484. - id: STR_HUMAN_PLASMA_SMG
  1485. type_id: 4
  1486. section: STR_WEAPONS_AND_EQUIPMENT
  1487. requires:
  1488. - STR_HUMAN_PLASMA_SMG
  1489. text: STR_HUMAN_PLASMA_SMG_UFOPEDIA
  1490. - id: STR_NEW_HUMAN_PLASMA_RIFLE
  1491. type_id: 8
  1492. section: STR_WEAPONS_AND_EQUIPMENT
  1493. requires:
  1494. - STR_NEW_HUMAN_PLASMA_RIFLE
  1495. text: STR_NEW_HUMAN_PLASMA_RIFLE_UFOPEDIA
  1496. - id: STR_HUMAN_PLASMA_DMR
  1497. type_id: 4
  1498. section: STR_WEAPONS_AND_EQUIPMENT
  1499. requires:
  1500. - STR_HUMAN_PLASMA_DMR
  1501. text: STR_HUMAN_PLASMA_DMR_UFOPEDIA
  1502. - id: STR_HUMAN_SNIPER_PLASMA
  1503. type_id: 4
  1504. section: STR_WEAPONS_AND_EQUIPMENT
  1505. requires:
  1506. - STR_HUMAN_SNIPER_PLASMA
  1507. text: STR_HUMAN_SNIPER_PLASMA_UFOPEDIA
  1508. - id: STR_HUMAN_PLASMA_LMG
  1509. type_id: 4
  1510. section: STR_WEAPONS_AND_EQUIPMENT
  1511. requires:
  1512. - STR_HUMAN_PLASMA_LMG
  1513. text: STR_HUMAN_PLASMA_LMG_UFOPEDIA
  1514. # Ammo
  1515. - id: STR_MGL_A_HE_AMMO
  1516. type_id: 4
  1517. section: STR_WEAPONS_AND_EQUIPMENT
  1518. requires:
  1519. - STR_ALIEN_GRENADE
  1520. text: STR_MGL_A_HE_AMMO_UFOPEDIA
  1521. # Disabled Ammo
  1522. - id: STR_PLASMA_PISTOL_CLIP
  1523. type_id: 4
  1524. section: STR_NOT_AVAILABLE
  1525. - id: STR_PLASMA_MAGNUM_CLIP
  1526. type_id: 4
  1527. section: STR_NOT_AVAILABLE
  1528. - id: STR_PLASMA_SMG_CLIP
  1529. type_id: 4
  1530. section: STR_NOT_AVAILABLE
  1531. - id: STR_PLASMA_RIFLE_CLIP
  1532. type_id: 4
  1533. section: STR_NOT_AVAILABLE
  1534. - id: STR_PLASMA_DMR_CLIP
  1535. type_id: 4
  1536. section: STR_NOT_AVAILABLE
  1537. - id: STR_SNIPER_PLASMA_CLIP
  1538. type_id: 4
  1539. section: STR_NOT_AVAILABLE
  1540. - id: STR_HEAVY_PLASMA_CLIP
  1541. type_id: 4
  1542. section: STR_NOT_AVAILABLE
  1543. - id: STR_PLASMA_LMG_PACK
  1544. type_id: 4
  1545. section: STR_NOT_AVAILABLE
  1546. # Craft Weapons
  1547. - id: STR_PLASMA_BEAM_UC
  1548. type_id: 2
  1549. section: STR_XCOM_CRAFT_ARMAMENT
  1550. requires:
  1551. - STR_PLASMA_CANNON
  1552. image_id: UP011.SPK
  1553. text: STR_PLASMA_BEAM_UFOPEDIA
  1554. - id: STR_PLASMA_ARRAY_UC
  1555. type_id: 2
  1556. section: STR_XCOM_CRAFT_ARMAMENT
  1557. requires:
  1558. - STR_PLASMA_ARRAY
  1559. image_id: PLASMAARRAY
  1560. text: STR_PLASMA_ARRAY_UFOPEDIA
  1561. - id: STR_FUSION_BALL_UC
  1562. type_id: 2
  1563. section: STR_XCOM_CRAFT_ARMAMENT
  1564. requires:
  1565. - STR_FUSION_MISSILE
  1566. image_id: UP009.SPK
  1567. text: STR_FUSION_BALL_UFOPEDIA
  1568. extraStrings:
  1569. - type: en-US
  1570. strings:
  1571. # Elerium Grenades
  1572. STR_MGL_A_HE_AMMO: 40mm Alien Grenade
  1573. STR_MGL_A_HE_AMMO_UFOPEDIA: By replacing the conventional explosive in this 40mm grenade with an alien grenade warhead, this shell will greatly extend the viability of the MGL grenade launcher. Due to the complexity of the alien grenade, the warhead for this grenade is the same as the hand-held grenade.
  1574. # Alien Weapons
  1575. STR_ALIEN_WEAPONS: Alien Weapons
  1576. STR_ALIEN_WEAPONS_UFOPEDIA: The capture and interrogation of the alien engineer allowed researchers to finally break the lock-out technology on their weapons and fully explore the design of the alien plasma weapons. Each weapon ionizes a small pellet of alien alloys and uses a linear accelerator to fire the superheated metal at a target. Cultured living cells from the captured alien will have to be built into re-purposed/captured weapons in order to use the weapons, while newly constructed plasma weapons will not require this bypass.
  1577. STR_ALIEN_COMMUNICATION: Alien Communication
  1578. STR_ALIEN_COMMUNICATION_UFOPEDIA: The method of communication between alien ships seems to be a simple star style network, with each ufo communcating back with some sort of central base along a dual band microwave channel. While the captured alien navigator provided researchers with information on the digital communcation schema, decrypting the messages seems nearly impossible due to an encryption system similar to a 'one-time-pad'. Artifacts gained from a raid on an alien base may provide the X-com team with the knowledge needed to fully decrypt this communications.
  1579. STR_HYPER_WAVE_ENCODER: Hyper Wave Encoder
  1580. STR_HYPER_WAVE_ENCODER_UFOPEDIA: With the encryption device captured from the alien base, researchers have broken the encryption used by enemy forces. With additional research, a new facility for intercepting alien transmissions can be constructed.
  1581. STR_HYPER_WAVE_DECODER: Hyper Wave Decoder
  1582. STR_HYPER_WAVE_DECODER_UFOPEDIA: With all the details now known of the alien microwave communication protocol, researchers have produced plans for a facility that can intercept all alien communications from alien crafts within nearly a 2500 mile radius. Translators should be able to provide information on the type of UFO, the alien race and specific activity.
  1583. STR_PLASMA_PISTOL: Alien Plasma Pistol
  1584. STR_PLASMA_PISTOL_UFOPEDIA: This lightweight plasma PDW is the sidearm fielded by the alien forces. The weapons retrieved from the battlefield have a tamper-proof friend-or-foe lock on it that we cannot seem to circumvent, and disassembly activates a process that renders the internals of the weapon to slag. Capture of an alien engineer may allow the research team to discover methods to bypass this lock.
  1585. STR_PLASMA_RIFLE: Alien Plasma Rifle
  1586. STR_PLASMA_RIFLE_UFOPEDIA: The alien plasma rifle is the main weapon platform for the aliens and can be found on a majority of their armed forces. Like the other alien weapons, it seems to have a lock-out of some sort that prevents soldiers from simply picking up and using it and disassembly activates a self-destruct module in it. Interrogation of a living alien engineer may provide the information needed to bypass this lock-out technology.
  1587. STR_HEAVY_PLASMA: Alien Heavy Plasma
  1588. STR_HEAVY_PLASMA_UFOPEDIA: While alien heavy plasma weapon is the most powerful of the alien plasma weaponry, the weapon's relative inaccuracy and slow rate of fire limits its usefulness. As with the other alien plasma weapons, it is protected with a lock-out feature, capture of an alien engineer may allow the research team to discover methods to bypass this lock.
  1589. # Converted Weapons
  1590. STR_HUMAN_PLASMA_PISTOL: Plasma Pistol
  1591. STR_HUMAN_PLASMA_PISTOL_UFOPEDIA: Due to the complexities of adding auto-fire to such a small weapon, the technique and methodology for producing a plasma pistol with the capabilities of the alien's weapon is beyond our reach. However, the research conducted on the weapon now allows engineers to modify and add interfaces familiar to our soldiers to any captured alien plasma pistols.
  1592. STR_HUMAN_PLASMA_RIFLE: Plasma Assault Rifle
  1593. STR_HUMAN_PLASMA_RIFLE_UFOPEDIA: Using the information and cells gleaned from the captured engineer, researchers provided the manufacturing teams plans on how to modify captured plasma rifles to work for X-com forces, with a configuration familiar to the soldiers. Additionally, not bound by the size constraints of the plasma pistol, research can be expanded cover how to manufacture new plasma rifles.
  1594. STR_HUMAN_HEAVY_PLASMA: Heavy Plasma
  1595. STR_HUMAN_HEAVY_PLASMA_UFOPEDIA: As the heaviest of the alien plasma weapons, this weapon proved to have it's own difficulties for the design and research team. Despite a number of promising prototypes, producing a human-built heavy plasma weapon with the same capabilities as the alien version is impossible. Despite this, conversion of captured weapons for use by the X-com team is now possible.
  1596. STR_HUMAN_SMALL_LAUNCHER_UFOPEDIA: PLACEHOLDER PLACEHOLDER PLACEHOLDER
  1597. # Human Plasma Weapons
  1598. STR_HUMAN_PLASMA_MAGNUM: Plasma Magnum
  1599. STR_HUMAN_PLASMA_MAGNUM_UFOPEDIA: Re-examining abandoned prototypes used in the failed attempts at creating new plasma pistols, the research team abandoned attempts at including auto-fire for pistol and instead concentrated on power output. The new pistol design is analogous to the gunpowder magnum, providing more wounding energy than the .50 BMG in a one-handed weapon.
  1600. STR_HUMAN_PLASMA_SMG: Plasma SMG
  1601. STR_HUMAN_PLASMA_SMG_UFOPEDIA: Combining aspects of the autofire plasma rifle and previous research done on the plasma pistol, the research team created plans for a plasma submachine gun. While not as powerful per-shot as the plasma pistol, the flash and recoil is much more manageable and the plasma bolt retains coherency at longer ranges.
  1602. STR_NEW_HUMAN_PLASMA_RIFLE: Manufacture Plasma Assault Rifle
  1603. STR_NEW_HUMAN_PLASMA_RIFLE_UFOPEDIA: Constructed completely by human hands, the manufacturing team now has plans for an exacty replica of the alien plasma rifle, redesigned to meet the needs of the X-com soldiers. Other than the missing lock-out technology, this weapon is exactly the same in capabilities as the coverted alien rifles. More importantly, construction of this weapon allows for further research into human designed plasma weaponry adapted for X-com fire teams, instead of just mimicing or converting existing alien weaponry.
  1604. STR_HUMAN_PLASMA_DMR: Plasma DMR
  1605. STR_HUMAN_PLASMA_DMR_UFOPEDIA: Replacing the auto-fire capability of the plasma rifle with the capability of creating heavier plasma shots and a more powerful linear accelerator, a plasma version of the designated marksman's rifle is now ready for construction.
  1606. STR_HUMAN_SNIPER_PLASMA: Sniper Plasma
  1607. STR_HUMAN_SNIPER_PLASMA_UFOPEDIA: Combining knowledge gained through the failed replication of the alien heavy plasma weapon and the successful duplication of the alien plasma rifle, scientists and engineers scaled up the plasma generator and concentrated on providing a more powerful linear accelerator, providing the weapon with high accuracy and massive damage potential.
  1608. STR_HUMAN_PLASMA_LMG: Plasma LMG
  1609. STR_HUMAN_PLASMA_LMG_UFOPEDIA: Expanding techniques learned with the plasma submachine gun, the research team devised squad support weapon using the plasma weapon technology by scaling up the design. Compromising on the plasma generator, it instead boasts a staggering rate of fire while mitigating flash and recoil.
  1610. # Ammo
  1611. STR_PLASMA_MAGNUM_CLIP: Plasma Magnum Clip
  1612. STR_PLASMA_SMG_CLIP: Plasma SMG Mag
  1613. STR_PLASMA_RIFLE_CLIP: Plasma Rifle Mag
  1614. STR_PLASMA_DMR_CLIP: Plasma DMR Mag
  1615. STR_SNIPER_PLASMA_CLIP: Sniper Plasma Mag
  1616. STR_PLASMA_LMG_PACK: Plasma LMG Pack
  1617. # Processes
  1618. STR_HPC_TO_SP_CLIP: Plasma Ammo - Heavy to Sniper
  1619. STR_HPC_TO_PLMG_PACK: Plasma Ammo - Heavy to LMG
  1620. STR_PP_TO_PM: Plasma Ammo - Pistol to Magnum
  1621. STR_PR_TO_PDMR: Plasma Ammo - Rifle to DMR
  1622. STR_PR_TO_PSMG: Plasma Ammo - Rifle to SMG
  1623. STR_REMAN_HUMAN_HEAVY_PLASMA: Convert Alien Heavy Plasma
  1624. STR_REMAN_HUMAN_PLASMA_RIFLE: Convert Alien Plasma Rifle
  1625. STR_REMAN_HUMAN_PLASMA_PISTOL: Convert Alien Plasma Pistol
  1626. # Armor
  1627. STR_POWER_SUIT_UC: POWER ARMOR
  1628. STR_POWER_SUIT: Power Armor
  1629. STR_FLYING_SUIT_UC: FLYING POWER ARMOR
  1630. STR_FLYING_SUIT: Flying Power Armor
  1631. STR_SCOUT_POWER_ARMOR_UC: SCOUT POWER ARMOR
  1632. STR_SCOUT_POWER_ARMOR: Scout Power Armor
  1633. STR_SCOUT_POWER_ARMOR_UFOPEDIA: This item combines Power Suit technology and Personal Armor frame to create armor focusing on increasing a soldier's mobility. However, this focus on speed and a need to maximize wearer's field of vision limits the suit's protective capabilities.
  1634. STR_SCOUT_FLYING_ARMOR_UC: SCOUT FLYING ARMOR
  1635. STR_SCOUT_FLYING_ARMOR: Scout Flying Armor
  1636. STR_SCOUT_FLYING_ARMOR_UFOPEDIA: This armor is an improvement over the Scout Power Armor, incorporating advances from the Flying Suit technology. The Scout Flying Armor offers the best mobility so far, combining faster movement and flight. But despite our advances, the suit is still less armored than a basic Power Suit.
  1637. # Hyperwave
  1638. # Craft Weapons
  1639. STR_PLASMA_ARRAY: Pulse Plasma Beam
  1640. STR_PLASMA_ARRAY_UC: PULSE PLASMA BEAM
  1641. STR_PLASMA_ARRAY_UFOPEDIA: AS WITH PREVIOUS TECHNOLOGIES, THE PLASMA BEAM AIR-TO-AIR WEAPON HAS BEEN CHANGED TO WORK AS A SHORTER RANGE WEAPON BUT WITH A FASTER RATE OF FIRE.
  1642. - type: fr
  1643. strings:
  1644. # Alien Weapons
  1645. STR_ALIEN_WEAPONS: Armes Extraterrestres
  1646. STR_ALIEN_WEAPONS_UFOPEDIA: L'interrogatoire d'un ingénieur alien nous a permis de briser le mécanisme de verrouillage de leurs armes, permettant finalement à nos chercheurs d'explorer en profondeur l'arsenal plasma. Nos visiteurs utilisent une pastille d'alliage et un accélérateur linéaire pour tirer le métal surchauffé sur une cible. Des cellules vivantes E.T. cultivées en labo doivent être incluses dans l'armement saisi lors de combats pour pouvoir s'en servir, astuce qui sera superflue pour ce que nous concevrons nous-mêmes.
  1647. STR_PLASMA_PISTOL: Pistolet Plasma Alien
  1648. STR_PLASMA_PISTOL_UFOPEDIA: Ce pistolet plasma léger est l'arme de poing utilisée par nos visiteurs. Une sorte de "serrure" inviolable que nous ne pouvons décoder nous empêche de le démonter afin de l'étudier, le tout se désintégrant automatiquement sous nos yeux. La capture d'un ingénieur alien pourrait nous éclairer.
  1649. STR_PLASMA_RIFLE: Fusil Plasma Alien
  1650. STR_PLASMA_RIFLE_UFOPEDIA: Ce fusil est l'arme principale de nos envahisseurs. Nos soldats ne peuvent s'en emparer et l'utiliser lors d'affrontements, un mystérieux "cadenas" le bloquant. Nos chercheurs ne peuvent non plus le démonter car il s'auto-détruit illico. Peut-être que capturer un de leurs ingénieurs nous aiderait.
  1651. STR_HEAVY_PLASMA: Canon Plasma Lourd Alien
  1652. STR_HEAVY_PLASMA_UFOPEDIA: L'engin plasma le plus puissant utilisé par nos agresseurs, mais avec une cadence de tir lente et une précision douteuse (selon ce que nos soldats ont observé lors de combats). De plus, un "mécanisme de blocage" corriace le rend inutilisable par nos forces. Nous devons nous emparer d'un ingénieur alien afin de l'interroger.
  1653. # Converted Weapons
  1654. STR_HUMAN_PLASMA_PISTOL: Pistolet Plasma
  1655. STR_HUMAN_PLASMA_PISTOL_UFOPEDIA: En raison de l'extrême complexité du mécanisme, nous ne pouvons reproduire avec exactitude une si petite arme. Cependant, les recherches entreprises par nos ingénieurs nous permettent de modifier et d'ajouter des interfaces simples aux pistolets aliens saisis lors de combats, et ainsi permettre à nos soldats de s'en servir.
  1656. STR_HUMAN_PLASMA_RIFLE: Fusil d'Assaut Plasma
  1657. STR_HUMAN_PLASMA_RIFLE_UFOPEDIA: Le prélèvement de cellules vivantes et l'interrogatoire de l'ingénieur alien ont permis de fournir à nos équipes industrielles des plans leur permettant de modifier les fusils plasma saisis lors de combats afin que nos soldats puissent les utiliser. Aussi, n'étant pas liés par les contraintes du pistolet (sa taille), nous pouvons espérer réussir à les fabriquer.
  1658. STR_HUMAN_HEAVY_PLASMA: Canon Plasma Lourd
  1659. STR_HUMAN_HEAVY_PLASMA_UFOPEDIA: Cette arme lourde offre à nos chercheurs un bien trop grand défi technologique. En dépit de nombreux prototypes prometteurs, nous ne parviendrons pas dans un futur rapproché à les fabriquer nous-mêmes. Cependant, nous pouvons convertir les canons saisis lors d'affrontements et finalement les utiliser à notre avantage.
  1660. # Human Plasma Weapons
  1661. STR_HUMAN_PLASMA_MAGNUM: Magnum Plasma
  1662. STR_HUMAN_PLASMA_MAGNUM_UFOPEDIA: En réexaminant les prototypes abandonnés, nos ingénieurs ont renoncé à créer un pistolet à "tir automatique", préférant se concenter sur la puissance de feu. Le résultat est très analogue au revolver Magnum traditionnel, pouvant cependant tirer un rayon surpassant la cartouche .50 BMG. Impressionnant pour une arme utilisable d'une seule main.
  1663. STR_HUMAN_PLASMA_SMG: Mitraillette Plasma
  1664. STR_HUMAN_PLASMA_SMG_UFOPEDIA: Combinant les recherches effectuées sur le fusil (à tir automatique) et le pistolet à plasma, nos savants ont élaboré des plans pour usiner une mitraillette plasma. La force d'un seul tir de cette arme ne vaut pas celle du pistolet alien, mais elle est beaucoup plus maniable, stable et cohérente même à de grandes distances.
  1665. STR_NEW_HUMAN_PLASMA_RIFLE: Fabrication Fusil d'Assaut Plasma
  1666. STR_NEW_HUMAN_PLASMA_RIFLE_UFOPEDIA: Nous sommes parvenus finalement à usiner une réplique exacte du fusil plasma alien, mais redessinée pour les besoins de X-Com. En excluant l'intrigant "mécanisme de blocage", cette arme offre les mêmes capacités que la version originale. Cette percée majeure nous donne l'espoir de personnaliser et élargir encore plus notre arsenal plasma de conception humaine.
  1667. STR_HUMAN_PLASMA_DMR: Fusil Marksman Plasma
  1668. STR_HUMAN_PLASMA_DMR_UFOPEDIA: L'idée de remplacer la capacité de "tir automatique" du fusil plasma et concevoir plutôt à l'aide d'un puissant accélérateur linéaire des armes lourdes plus performantes donne des résultats concluants. Une version plasma du célèbre fusil Marksman est prête pour la fabrication.
  1669. STR_HUMAN_SNIPER_PLASMA: Fusil de Sniper Plasma
  1670. STR_HUMAN_SNIPER_PLASMA_UFOPEDIA: Malgré nos échecs pour fabriquer un canon plasma lourd extraterrestre, ce que nous avons tout de même appris combiné au succès retentissant de notre réplique du fusil alien nous réconforte énormément. L'utopique puissant fusil de sniper plasma est maintenant devenue réalité.
  1671. STR_HUMAN_PLASMA_LMG: Arme d'Appui Plasma
  1672. STR_HUMAN_PLASMA_LMG_UFOPEDIA: Approfondissant notre connaissance de la mitraillette plasma, notre équipe de chercheurs a réussi à concevoir une arme d'appui légère de ce type. Le générateur plus puissant permet une cadence de tir effrénée tout en atténuant les flashs et reculs.
  1673. # Ammo
  1674. STR_PLASMA_MAGNUM_CLIP: Chargeur Magnum Plasma
  1675. STR_PLASMA_SMG_CLIP: Chargeur Mitraillette Plasma
  1676. STR_PLASMA_RIFLE_CLIP: Chargeur Fusil d'Assaut Plasma
  1677. STR_PLASMA_DMR_CLIP: Chargeur Fusil Marksman Plasma
  1678. STR_SNIPER_PLASMA_CLIP: Chargeur Fusil de Sniper Plasma
  1679. STR_PLASMA_LMG_PACK: Chargeur Arme d'Appui Plasma
  1680. # Processes
  1681. STR_HPC_TO_SP_CLIP: Plasma (Lourd > Sniper)
  1682. STR_HPC_TO_PLMG_PACK: Plasma (Lourd > Arme d'Appui)
  1683. STR_PP_TO_PM: Plasma (Pistolet > Magnum)
  1684. STR_PR_TO_PDMR: Plasma (Fusil > Marksman)
  1685. STR_PR_TO_PSMG: Plasma (Fusil > Mitraillette)
  1686. STR_REMAN_HUMAN_HEAVY_PLASMA: Convertir Canon Plasma Alien
  1687. STR_REMAN_HUMAN_PLASMA_RIFLE: Convertir Fusil Plasma Alien
  1688. STR_REMAN_HUMAN_PLASMA_PISTOL: Convertir Pistolet Plasma Alien
  1689. # Armor
  1690. STR_POWER_SUIT_UC: ARMURE ÉNERGÉTIQUE
  1691. STR_POWER_SUIT: Armure Énergétique
  1692. STR_SCOUT_POWER_ARMOR_UC: ARMURE GUÉPARD
  1693. STR_SCOUT_POWER_ARMOR: Armure Guépard
  1694. STR_SCOUT_POWER_ARMOR_UFOPEDIA: Cet item combine la technologie de l'armure énergétique et personnelle pour en créer une autre mettant l'accent sur la mobilité du soldat. Cependant, le fait d'augmenter la vitesse et le champ de vision diminue sa capacité protectrice.
  1695. STR_SCOUT_FLYING_ARMOR_UC: ARMURE FAUCON
  1696. STR_SCOUT_FLYING_ARMOR: Armure Faucon
  1697. STR_SCOUT_FLYING_ARMOR_UFOPEDIA: Cette armure offre la meilleure mobilité possible en plus de permettre de se déplacer rapidement lors d'un vol. Mais en dépit de nos progrès, le blindage est moins résistant que le modèle de base.
  1698. extraSprites:
  1699. - type: BIGOBS.PCK
  1700. files:
  1701. # Weapons
  1702. 962: Resources/FourthState/PlasmaPistol/Alien/PlasmaPistol.gif
  1703. 963: Resources/FourthState/PlasmaPistol/Human/HumanPlasmaPistol.gif
  1704. 964: Resources/FourthState/PlasmaPistol/PlasmaPistolClip.gif
  1705. 763: Resources/FourthState/PlasmaMagnum/Human/HumanPlasmaMagnum.gif
  1706. 764: Resources/FourthState/PlasmaMagnum/PlasmaMagnumClip.gif
  1707. 563: Resources/FourthState/PlasmaSMG/Human/HumanPlasmaSMG.gif
  1708. 564: Resources/FourthState/PlasmaSMG/PlasmaSMGClip.gif
  1709. 362: Resources/FourthState/PlasmaRifle/Alien/PlasmaRifle.gif
  1710. 363: Resources/FourthState/PlasmaRifle/Human/HumanPlasmaRifle.gif
  1711. 364: Resources/FourthState/PlasmaRifle/PlasmaRifleClip.gif
  1712. 463: Resources/FourthState/PlasmaDMR/Human/HumanPlasmaDMR.gif
  1713. 464: Resources/FourthState/PlasmaDMR/PlasmaDMRClip.gif
  1714. 663: Resources/FourthState/SniperPlasma/Human/HumanSniperPlasma.gif
  1715. 664: Resources/FourthState/SniperPlasma/SniperPlasmaClip.gif
  1716. 860: Resources/FourthState/HeavyPlasma/Alien/HeavyPlasma.gif
  1717. 861: Resources/FourthState/HeavyPlasma/Human/HumanHeavyPlasma.gif
  1718. 862: Resources/FourthState/HeavyPlasma/HeavyPlasmaClip.gif
  1719. 863: Resources/FourthState/PlasmaLMG/Human/HumanPlasmaLMG.gif
  1720. 864: Resources/FourthState/PlasmaLMG/PlasmaLMGClip.gif
  1721. 320: Resources/FourthState/SmallLauncher/Alien/SmallLauncher.gif
  1722. 330: Resources/FourthState/SmallLauncher/Human/HumanSmallLauncher.gif
  1723. 439: Resources/FourthState/MGL/Human/AGLauncherAmmoHE.gif
  1724. 111: Resources/FourthState/HWE/HyperWaveEncoder.gif
  1725. # Armor
  1726. 901: Resources/FourthState/ScoutArmor/BigCorpse.png
  1727. - type: FLOOROB.PCK
  1728. files:
  1729. 965: Resources/FourthState/PlasmaPistol/Alien/PlasmaPistolf.gif
  1730. 966: Resources/FourthState/PlasmaPistol/Human/HumanPlasmaPistolf.gif
  1731. 967: Resources/FourthState/PlasmaPistol/PlasmaPistolClipf.gif
  1732. 765: Resources/FourthState/PlasmaMagnum/Human/HumanPlasmaMagnumf.gif
  1733. 766: Resources/FourthState/PlasmaMagnum/PlasmaMagnumClipf.gif
  1734. 565: Resources/FourthState/PlasmaSMG/Human/HumanPlasmaSMGf.gif
  1735. 566: Resources/FourthState/PlasmaSMG/PlasmaSMGClipf.gif
  1736. 365: Resources/FourthState/PlasmaRifle/Alien/PlasmaRiflef.gif
  1737. 366: Resources/FourthState/PlasmaRifle/Human/HumanPlasmaRiflef.gif
  1738. 367: Resources/FourthState/PlasmaRifle/PlasmaRifleClipf.gif
  1739. 465: Resources/FourthState/PlasmaDMR/Human/HumanPlasmaDMRf.gif
  1740. 466: Resources/FourthState/PlasmaDMR/PlasmaDMRClipf.gif
  1741. 665: Resources/FourthState/SniperPlasma/Human/HumanSniperPlasmaf.gif
  1742. 666: Resources/FourthState/SniperPlasma/SniperPlasmaClipf.gif
  1743. 865: Resources/FourthState/HeavyPlasma/Alien/HeavyPlasmaf.gif
  1744. 866: Resources/FourthState/HeavyPlasma/Human/HumanHeavyPlasmaf.gif
  1745. 867: Resources/FourthState/HeavyPlasma/HeavyPlasmaClipf.gif
  1746. 868: Resources/FourthState/PlasmaLMG/Human/HumanPlasmaLMGf.gif
  1747. 869: Resources/FourthState/PlasmaLMG/PlasmaLMGClipf.gif
  1748. 440: Resources/FourthState/MGL/Human/AGLauncherAmmoHEf.gif
  1749. 112: Resources/FourthState/HWE/HyperWaveEncoderf.gif
  1750. # Armor
  1751. 902: Resources/FourthState/ScoutArmor/FloorCorpse.png
  1752. - type: HANDOB.PCK
  1753. width: 256
  1754. height: 40
  1755. subX: 32
  1756. subY: 40
  1757. files:
  1758. 970: Resources/FourthState/PlasmaPistol/Alien/PlasmaPistolh.gif
  1759. 979: Resources/FourthState/PlasmaPistol/Human/HumanPlasmaPistolh.gif
  1760. 770: Resources/FourthState/PlasmaMagnum/Human/HumanPlasmaMagnumh.gif
  1761. 570: Resources/FourthState/PlasmaSMG/Human/HumanPlasmaSMGh.gif
  1762. 370: Resources/FourthState/PlasmaRifle/Alien/PlasmaRifleh.gif
  1763. 379: Resources/FourthState/PlasmaRifle/Human/HumanPlasmaRifleh.gif
  1764. 470: Resources/FourthState/PlasmaDMR/Human/HumanPlasmaDMRh.gif
  1765. 670: Resources/FourthState/SniperPlasma/Human/HumanSniperPlasmah.gif
  1766. 870: Resources/FourthState/HeavyPlasma/Alien/HeavyPlasmah.gif
  1767. 879: Resources/FourthState/HeavyPlasma/Human/HumanHeavyPlasmah.gif
  1768. 887: Resources/FourthState/PlasmaLMG/Human/HumanPlasmaLMGh.gif
  1769. - type: SCOUT_POWER_ARMOR.PCK
  1770. subX: 32
  1771. subY: 40
  1772. width: 1024
  1773. height: 360
  1774. files:
  1775. 0: Resources/FourthState/ScoutArmor/ScoutPowerArmor.gif
  1776. - type: SCOUT_POWER_ARMOR_INVM0.SPK
  1777. singleImage: true
  1778. files:
  1779. 0: Resources/FourthState/ScoutArmor/man_6m0.gif
  1780. - type: SCOUT_POWER_ARMOR_INVM1.SPK
  1781. singleImage: true
  1782. files:
  1783. 0: Resources/FourthState/ScoutArmor/man_6m1.gif
  1784. - type: SCOUT_POWER_ARMOR_INVM2.SPK
  1785. singleImage: true
  1786. files:
  1787. 0: Resources/FourthState/ScoutArmor/man_6m2.gif
  1788. - type: SCOUT_POWER_ARMOR_INVM3.SPK
  1789. singleImage: true
  1790. files:
  1791. 0: Resources/FourthState/ScoutArmor/man_6m3.gif
  1792. - type: SCOUT_POWER_ARMOR_INVF0.SPK
  1793. singleImage: true
  1794. files:
  1795. 0: Resources/FourthState/ScoutArmor/man_6f0.png
  1796. - type: SCOUT_POWER_ARMOR_INVF1.SPK
  1797. singleImage: true
  1798. files:
  1799. 0: Resources/FourthState/ScoutArmor/man_6f1.png
  1800. - type: SCOUT_POWER_ARMOR_INVF2.SPK
  1801. singleImage: true
  1802. files:
  1803. 0: Resources/FourthState/ScoutArmor/man_6f2.png
  1804. - type: SCOUT_POWER_ARMOR_INVF3.SPK
  1805. singleImage: true
  1806. files:
  1807. 0: Resources/FourthState/ScoutArmor/man_6f3.png
  1808. - type: BIGOBS.PCK
  1809. files:
  1810. 903: Resources/FourthState/ScoutArmor/BigCorpse2.png
  1811. - type: FLOOROB.PCK
  1812. files:
  1813. 904: Resources/FourthState/ScoutArmor/FloorCorpse2.png
  1814. - type: SCOUT_FLYING_ARMOR.PCK
  1815. subX: 32
  1816. subY: 40
  1817. width: 1024
  1818. height: 360
  1819. files:
  1820. 0: Resources/FourthState/ScoutArmor/ScoutFlyingArmor.gif
  1821. - type: SCOUT_FLYING_ARMOR_INVM0.SPK
  1822. singleImage: true
  1823. files:
  1824. 0: Resources/FourthState/ScoutArmor/man_7m0.gif
  1825. - type: SCOUT_FLYING_ARMOR_INVM1.SPK
  1826. singleImage: true
  1827. files:
  1828. 0: Resources/FourthState/ScoutArmor/man_7m1.gif
  1829. - type: SCOUT_FLYING_ARMOR_INVM2.SPK
  1830. singleImage: true
  1831. files:
  1832. 0: Resources/FourthState/ScoutArmor/man_7m2.gif
  1833. - type: SCOUT_FLYING_ARMOR_INVM3.SPK
  1834. singleImage: true
  1835. files:
  1836. 0: Resources/FourthState/ScoutArmor/man_7m3.gif
  1837. - type: SCOUT_FLYING_ARMOR_INVF0.SPK
  1838. singleImage: true
  1839. files:
  1840. 0: Resources/FourthState/ScoutArmor/man_7f0.png
  1841. - type: SCOUT_FLYING_ARMOR_INVF1.SPK
  1842. singleImage: true
  1843. files:
  1844. 0: Resources/FourthState/ScoutArmor/man_7f1.png
  1845. - type: SCOUT_FLYING_ARMOR_INVF2.SPK
  1846. singleImage: true
  1847. files:
  1848. 0: Resources/FourthState/ScoutArmor/man_7f2.png
  1849. - type: SCOUT_FLYING_ARMOR_INVF3.SPK
  1850. singleImage: true
  1851. files:
  1852. 0: Resources/FourthState/ScoutArmor/man_7f3.png
  1853. - type: PLASMAARRAY
  1854. singleImage: true
  1855. width: 320
  1856. height: 200
  1857. files:
  1858. 0: Resources/FourthState/CraftWeapon/PlasmaArrayUfopedia.gif
  1859. - type: BASEBITS.PCK
  1860. files:
  1861. 86: Resources/FourthState/CraftWeapon/PlasmaArrayBB.png
  1862. - type: INTICON.PCK
  1863. files:
  1864. 43: Resources/FourthState/CraftWeapon/PlasmaArrayII.png
  1865. extraSounds:
  1866. - type: BATTLE.CAT
  1867. files:
  1868. 930: Resources/FourthState/PlasmaPistol/Sounds/fire.wav
  1869. 931: Resources/FourthState/PlasmaMagnum/Sounds/fire.wav
  1870. 932: Resources/FourthState/PlasmaSMG/Sounds/fire.wav
  1871. 933: Resources/FourthState/PlasmaRifle/Sounds/fire.wav
  1872. 934: Resources/FourthState/PlasmaDMR/Sounds/fire.wav
  1873. 935: Resources/FourthState/SniperPlasma/Sounds/fire.wav
  1874. 936: Resources/FourthState/PlasmaLMG/Sounds/fire.wav
  1875. 937: Resources/FourthState/HeavyPlasma/Sounds/fire.wav
  1876. 938: Resources/FourthState/hit.wav
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