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dantarion

Dantarion

Nov 27th, 2009
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  1. ##########################################
  2. # OpenSA2 Version 1.0.3616.39284
  3. ##########################################
  4. ##########################################
  5. # W:\brawl_hax\brawl_dump\fighter\popo\FitPopo.pac
  6. ##########################################
  7. Filename: W:\brawl_hax\brawl_dump\fighter\popo\FitPopo.pac
  8. Moveset Total Size: 256197
  9. Data Size: 215052
  10. Offset Table Count: 9363
  11. Data Section Count: 10
  12. External Subroutine Count: 84
  13. Unknown1(Always 0?): 0
  14. Unknown2(Always 0?): 0
  15. Unknown3(Always 0?): 0
  16. ##########################################
  17. # Data Table
  18. ##########################################
  19. @034748 data
  20. @0346b0 hitDataIceBerg__17wnPopoIceBergNode
  21. @0345cc hitDataIceShot__17wnPopoIceShotNode
  22. @0346ac paramFinal__10ftPopoNode
  23. @034720 paramSpecialHiPartner__10ftPopoNode
  24. @034644 paramSpecialHi__10ftPopoNode
  25. @03469c paramSpecialLw__10ftPopoNode
  26. @0345bc paramSpecialN__10ftPopoNode
  27. @0345ec paramSpecialS__10ftPopoNode
  28. @0346f0 statusAnimCmdDisguiseList__10ftPopoNode
  29. ##########################################
  30. # Special Offsets
  31. ##########################################
  32. 0@1BAD8
  33. 1@1E9EC
  34. 2@0
  35. 3@2E4
  36. 4@34570
  37. 5@5C8
  38. 6@19A3C
  39. 7@16E8
  40. 8@342F0
  41. 9@19B2C
  42. 10@19B68
  43. 11@19BA4
  44. 12@1CA68
  45. 13@1D230
  46. 14@1D9F8
  47. 15@1E1C0
  48. 16@342F8
  49. 17@3434C
  50. 18@344B8
  51. 19@1EA5C
  52. 20@346F0
  53. 21@0
  54. 22@33D58
  55. 23@0
  56. 24@0
  57. 25@0
  58. 26@34050
  59. 27@0
  60. 28@1
  61. 29@735F
  62. 30@1E
  63. 31@31E38
  64. 32@32600
  65. 33@32DC8
  66. 34@33590
  67. 35@345BC
  68. 36@3469C
  69. 37@345EC
  70. 38@34644
  71. 39@34720
  72. 40@346AC
  73. 41@33D68
  74. 42@6
  75. 43@33DD8
  76. 44@33EA8
  77. 45@33FD4
  78. 46@340EC
  79. 47@34148
  80. 48@317CC
  81. ##########################################
  82. # External Subroutines
  83. ##########################################
  84. @00acec effectAnimCmd_BatSwing4Common
  85. @00ad2c effectAnimCmd_HarisenSwing4HoldCommon
  86. @00adac effectAnimCmd_LipStickSwing4HoldCommon
  87. @00b854 effectAnimCmd_ScopeAirFireCommon
  88. @00b83c effectAnimCmd_ScopeAirRapidCommon
  89. @00b824 effectAnimCmd_ScopeAirStartCommon
  90. @00b804 effectAnimCmd_ScopeFireUpperCommon
  91. @00b7ec effectAnimCmd_ScopeRapidUpperCommon
  92. @00b7d4 effectAnimCmd_ScopeStartUpperCommon
  93. @00ac2c effectAnimCmd_SmashThrowBCommon
  94. @00ac14 effectAnimCmd_SmashThrowFCommon
  95. @00ac44 effectAnimCmd_SmashThrowHiCommon
  96. @00ac5c effectAnimCmd_SmashThrowLwCommon
  97. @00ad6c effectAnimCmd_StarRodSwing4HoldCommon
  98. @00acbc effectAnimCmd_SwordSwing4HoldCommon
  99. @0153fc gameAnimCmd_BatSwing1Common
  100. @01549c gameAnimCmd_BatSwing3Common
  101. @01553c gameAnimCmd_BatSwing4Common
  102. @01557c gameAnimCmd_BatSwingDashCommon
  103. @0155b4 gameAnimCmd_BatSwingDashCommon2
  104. @012894 gameAnimCmd_CaptureCutCommon
  105. @015614 gameAnimCmd_HarisenSwing1Common
  106. @0156ec gameAnimCmd_HarisenSwing3Common
  107. @0157d4 gameAnimCmd_HarisenSwing4Common
  108. @0158ac gameAnimCmd_HarisenSwingDashCommon
  109. @0158e4 gameAnimCmd_HarisenSwingDashCommon2
  110. @015bf4 gameAnimCmd_LipStickSwing1Common
  111. @015c94 gameAnimCmd_LipStickSwing3Common
  112. @015d4c gameAnimCmd_LipStickSwing4Common
  113. @015e04 gameAnimCmd_LipStickSwingDashCommon
  114. @015e3c gameAnimCmd_LipStickSwingDashCommon2
  115. @015ecc gameAnimCmd_ScrewCommon
  116. @015954 gameAnimCmd_StarRodSwing1Common
  117. @0159f4 gameAnimCmd_StarRodSwing3Common
  118. @015aac gameAnimCmd_StarRodSwing4Common
  119. @015b64 gameAnimCmd_StarRodSwingDashCommon
  120. @015b9c gameAnimCmd_StarRodSwingDashCommon2
  121. @015114 gameAnimCmd_SwordSwing1Common
  122. @0151cc gameAnimCmd_SwordSwing3Common
  123. @015284 gameAnimCmd_SwordSwing4Common
  124. @015364 gameAnimCmd_SwordSwingDashCommon
  125. @015374 gameAnimCmd_SwordSwingDashCommon2
  126. @0342dc statusAnimCmdGroup_CHK_AIR_ATTACK
  127. @0342c8 statusAnimCmdGroup_CHK_AIR_CLIFF
  128. @0342d8 statusAnimCmdGroup_CHK_AIR_ESCAPE
  129. @0342d0 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
  130. @0342e8 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
  131. @0342c4 statusAnimCmdGroup_CHK_AIR_LANDING
  132. @0342d4 statusAnimCmdGroup_CHK_AIR_LASSO
  133. @0342cc statusAnimCmdGroup_CHK_AIR_SPECIAL
  134. @0342e0 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
  135. @0342e4 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
  136. @0342c0 statusAnimCmdGroup_CHK_GROUND
  137. @0342b0 statusAnimCmdGroup_CHK_GROUND_ATTACK
  138. @0342ac statusAnimCmdGroup_CHK_GROUND_CATCH
  139. @0342b4 statusAnimCmdGroup_CHK_GROUND_ESCAPE
  140. @0342b8 statusAnimCmdGroup_CHK_GROUND_GUARD
  141. @0342a8 statusAnimCmdGroup_CHK_GROUND_ITEM
  142. @0342bc statusAnimCmdGroup_CHK_GROUND_JUMP
  143. @0342a4 statusAnimCmdGroup_CHK_GROUND_SPECIAL
  144. @0342a0 statusAnimCmdGroup_MAIN
  145. @0342ec statusAnimCmdGroup_TEMPORARY
  146. @019d20 statusAnimCmdPre_Bind
  147. @019ec0 statusAnimCmdPre_Bury
  148. @019d14 statusAnimCmdPre_DamageSongStart
  149. @019c20 statusAnimCmdPre_EscapeFb
  150. @019bdc statusAnimCmdPre_Fall
  151. @019bd8 statusAnimCmdPre_Fly
  152. @019e34 statusAnimCmdPre_ItemShoot
  153. @019e24 statusAnimCmdPre_ItemSwingS4Start
  154. @019bd0 statusAnimCmdPre_Jump
  155. @019bd4 statusAnimCmdPre_JumpAerial
  156. @019bfc statusAnimCmdPre_Landing
  157. @019bb4 statusAnimCmdPre_Run
  158. @019fec statusAnimCmdPre_SpecialN
  159. @019d58 statusAnimCmdPre_TreadJump
  160. @019ba4 statusAnimCmdPre_Wait
  161. @019ba8 statusAnimCmdPre_Walk
  162. @018d60 statusAnimCmd_AIRChkCliffForce
  163. @0192e8 statusAnimCmd_CliffCatch
  164. @019298 statusAnimCmd_CliffCatchMove
  165. @019328 statusAnimCmd_Entry
  166. @0194a8 statusAnimCmd_Lose
  167. @0193a0 statusAnimCmd_Win
  168. ##########################################
  169. # Actions
  170. ##########################################
  171. Action 0x116@19584
  172. If - Requirement=On Ground
  173. Set Air/Ground - 0x6
  174. Edge Sticky - 0x1
  175. Change Action(2) - ID=0xE, Requirement=In Air
  176. Change Action(2) - ID=0x0, Requirement=Animation End
  177. Change Subaction - ID=0x1CE
  178. Else
  179. Set Air/Ground - 0x64
  180. 09000100 - 0x2
  181. Edge Sticky - 0x5
  182. Change Action(2) - ID=0x19, Requirement=On Ground
  183. Change Action(2) - ID=0xE, Requirement=Animation End
  184. Change Subaction - ID=0x1CF
  185. End If
  186.  
  187. Action 0x117@1848C
  188. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  189. Change Action - Unknown=0x2714, ID=0x10, Requirement=Animation End
  190. 0D000200 - 0x9, @182AC
  191. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  192. Basic Variable Set - 0x1D3, RA-Basic[0][0]
  193. Basic Variable Set - 0x1D5, RA-Basic[0][1]
  194. Else
  195. Basic Variable Set - 0x1D2, RA-Basic[0][0]
  196. Basic Variable Set - 0x1D4, RA-Basic[0][1]
  197. End If
  198. Set Loop - Iterations=0xFFFFFFFF
  199. If - Requirement=On Ground
  200. 09000100 - 0x0
  201. Edge Sticky - 0x1
  202. If - Requirement=Bit is Set, Variable=RA-Bit[0][19]
  203. Set Air/Ground - 0x69
  204. Else
  205. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  206. Set Air/Ground - 0x66
  207. Else
  208. Set Air/Ground - 0x65
  209. End If
  210. End If
  211. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  212. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  213. Else
  214. Change Subaction - ID=RA-Basic[0][0]
  215. End If
  216. 04020100 - In Air
  217. ?Running? - 0x2710
  218. 02080100 - 0x2714
  219. Else
  220. 09000100 - 0x2
  221. Edge Sticky - 0x5
  222. If - Requirement=Bit is Set, Variable=RA-Bit[0][19]
  223. Set Air/Ground - 0x6A
  224. Else
  225. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  226. Set Air/Ground - 0x68
  227. Else
  228. Set Air/Ground - 0x67
  229. End If
  230. End If
  231. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  232. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  233. Else
  234. Change Subaction - ID=RA-Basic[0][1]
  235. End If
  236. 04020100 - On Ground
  237. 02080100 - 0x2710
  238. ?Running? - 0x2714
  239. End If
  240. Loop Rest
  241. Execute Loop
  242.  
  243. Action 0x118@18774
  244. Change Action(2) - ID=0x119, Requirement=Animation End
  245. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  246. Change Action(2) - ID=0x118, Requirement=Animation End
  247. 08020100 - 0x2
  248. 020B0100 - 0xA
  249. Basic Variable Set - 0x1D8, RA-Basic[0][0]
  250. Basic Variable Set - 0x1D9, RA-Basic[0][1]
  251. Set Loop - Iterations=0xFFFFFFFF
  252. If - Requirement=On Ground
  253. 09000100 - 0x0
  254. Edge Sticky - 0x1
  255. Set Air/Ground - 0x6B
  256. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  257. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  258. Else
  259. Change Subaction - ID=RA-Basic[0][0]
  260. End If
  261. 04020100 - In Air
  262. Else
  263. 09000100 - 0x2
  264. Edge Sticky - 0x5
  265. Set Air/Ground - 0x6C
  266. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  267. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  268. Else
  269. Change Subaction - ID=RA-Basic[0][1]
  270. End If
  271. 04020100 - On Ground
  272. End If
  273. Loop Rest
  274. Execute Loop
  275.  
  276. Action 0x119@181AC
  277. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  278. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  279. Basic Variable Set - 0x1D0, RA-Basic[0][0]
  280. Basic Variable Set - 0x1D1, RA-Basic[0][1]
  281. Set Loop - Iterations=0xFFFFFFFF
  282. If - Requirement=On Ground
  283. Subroutine - Offset=@180D4
  284. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  285. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  286. Else
  287. Change Subaction - ID=RA-Basic[0][0]
  288. End If
  289. 04020100 - In Air
  290. ?Running? - 0x2710
  291. 02080100 - 0x2712
  292. Else
  293. 09000100 - 0x2
  294. Edge Sticky - 0x5
  295. Set Air/Ground - 0xA
  296. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  297. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  298. Else
  299. Change Subaction - ID=RA-Basic[0][1]
  300. End If
  301. 04020100 - On Ground
  302. 02080100 - 0x2710
  303. ?Running? - 0x2712
  304. End If
  305. Loop Rest
  306. Execute Loop
  307.  
  308. Action 0x11A@19004
  309. 0C060000
  310. 14050100 - False
  311. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  312. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  313. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  314. Basic Variable Set - 0x1E4, RA-Basic[0][0]
  315. Basic Variable Set - 0x1E8, RA-Basic[0][1]
  316. Else
  317. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  318. Basic Variable Set - 0x1E2, RA-Basic[0][0]
  319. Basic Variable Set - 0x1E6, RA-Basic[0][1]
  320. Else
  321. Basic Variable Set - 0x1E3, RA-Basic[0][0]
  322. Basic Variable Set - 0x1E7, RA-Basic[0][1]
  323. End If
  324. End If
  325. Bit Variable Set - LA-Bit[0][63]
  326. Set Loop - Iterations=0xFFFFFFFF
  327. If - Requirement=On Ground
  328. 09000100 - 0x0
  329. Edge Sticky - 0x1
  330. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  331. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  332. Else
  333. Change Subaction - ID=RA-Basic[0][0]
  334. End If
  335. 04020100 - In Air
  336. ?Running? - 0x2710
  337. 02080100 - 0x2712
  338. Else
  339. 09000100 - 0x2
  340. Edge Sticky - 0x5
  341. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  342. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  343. Else
  344. Change Subaction - ID=RA-Basic[0][1]
  345. End If
  346. 04020100 - On Ground
  347. 02080100 - 0x2710
  348. ?Running? - 0x2712
  349. End If
  350. Loop Rest
  351. Execute Loop
  352.  
  353. Action 0x11B@FFFFFFFF
  354.  
  355. Action 0x11C@18924
  356. 08020100 - 0x0
  357. If - Requirement=On Ground
  358. 09000100 - 0x0
  359. Edge Sticky - 0x1
  360. Enable/Disable Ledgegrab - 0x0
  361. Set Air/Ground - 0x6
  362. Change Subaction - ID=0x1DA
  363. Change Action(2) - ID=0xE, Requirement=In Air
  364. Change Action(2) - ID=0x0, Requirement=Animation End
  365. Else
  366. 09000100 - 0x2
  367. Edge Sticky - 0x5
  368. Set Air/Ground - 0x6D
  369. Change Subaction - ID=0x1DB
  370. Change Action(2) - ID=0x10, Requirement=Animation End
  371. Change Action(2) - ID=0x19, Requirement=On Ground
  372. End If
  373. Synchronous Timer - Frames=1.00x
  374. If - Requirement=In Air
  375. Enable/Disable Ledgegrab - 0x4
  376. End If
  377.  
  378. Action 0x11D@18B04
  379. Generate Article/Prop - 0x3
  380. Change Action(2) - ID=0x11C, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  381. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][18]
  382. Change Action(2) - ID=0x19, Requirement=Animation End
  383. Additional Requirement - Requirement=On Ground
  384. Bit Variable Set - RA-Bit[0][17]
  385. Basic Variable Set - 0x1DA, RA-Basic[0][0]
  386. Basic Variable Set - 0x1DB, RA-Basic[0][1]
  387. Set Loop - Iterations=0xFFFFFFFF
  388. If - Requirement=On Ground
  389. 09000100 - 0x0
  390. Edge Sticky - 0x1
  391. Set Air/Ground - 0x6
  392. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
  393. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  394. Else
  395. Change Subaction - ID=RA-Basic[0][0]
  396. End If
  397. 04020100 - In Air
  398. Else
  399. 09000100 - 0x2
  400. Edge Sticky - 0x5
  401. Set Air/Ground - 0x6C
  402. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
  403. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  404. Else
  405. Change Subaction - ID=RA-Basic[0][1]
  406. End If
  407. 04020100 - On Ground
  408. End If
  409. Loop Rest
  410. Execute Loop
  411.  
  412. Action 0x11E@18C8C
  413. 0F000300 - 0x6, 0x3, 0x2D
  414.  
  415. Action 0x11F@18CB4
  416. Change Action(2) - ID=0x10, Requirement=Animation End
  417. Change Subaction - ID=0x1E0
  418.  
  419. Action 0x120@18D04
  420. 10080200 - 0x3, 0x2
  421. Change Action(2) - ID=0x10, Requirement=Animation End
  422. Change Action(2) - ID=0x10, Requirement=On Ground
  423. Change Subaction - ID=0x1DC
  424.  
  425. Action 0x121@18D6C
  426. Change Action(2) - ID=0x10, Requirement=Animation End
  427. 020B0100 - 0xA
  428. Subroutine - Offset=@18E20
  429. Change Subaction - ID=0x1E0
  430.  
  431. Action 0x122@18DCC
  432. Change Action(2) - ID=0x10, Requirement=In Air
  433. Change Action(2) - ID=0x10, Requirement=Not 39
  434. Change Action(2) - ID=0x75, Requirement=Animation End
  435. Change Subaction - ID=0x1E1
  436.  
  437. Action 0x123@18E24
  438. 10080200 - 0x3, 0x2
  439. Change Action(2) - ID=0x10, Requirement=Animation End
  440. Change Subaction - ID=0x1DC
  441. Subroutine - Missing?-18E20-Offset=@FFFFFFFF
  442.  
  443. Action 0x124@191EC
  444. 14050100 - False
  445.  
  446. ##########################################
  447. # Subaction 0
  448. ##########################################
  449. Name: Wait1
  450. In Transition Time: 6
  451. No Out Transition: False
  452. Loop: False
  453. Moves Character: False
  454. Unknown 1: False
  455. Unknown 2: False
  456. Unknown 3: False
  457. Transition Out From Start: False
  458. Unknown 4: False
  459.  
  460. Subaction Main 0x0@FFFFFFFF
  461.  
  462. Subaction GFX 0x0@FFFFFFFF
  463.  
  464. Subaction SFX 0x0@FFFFFFFF
  465.  
  466. Subaction Other 0x0@1FF8
  467. 18000100 - 0x2
  468.  
  469. ##########################################
  470. # Subaction 1
  471. ##########################################
  472. Name: Wait2
  473. In Transition Time: 0
  474. No Out Transition: False
  475. Loop: False
  476. Moves Character: False
  477. Unknown 1: False
  478. Unknown 2: False
  479. Unknown 3: False
  480. Transition Out From Start: False
  481. Unknown 4: False
  482.  
  483. Subaction Main 0x1@FFFFFFFF
  484.  
  485. Subaction GFX 0x1@FFFFFFFF
  486.  
  487. Subaction SFX 0x1@FFFFFFFF
  488.  
  489. Subaction Other 0x1@2010
  490. 18000100 - 0x2
  491.  
  492. ##########################################
  493. # Subaction 2
  494. ##########################################
  495. Name: Wait3
  496. In Transition Time: 0
  497. No Out Transition: False
  498. Loop: False
  499. Moves Character: False
  500. Unknown 1: False
  501. Unknown 2: False
  502. Unknown 3: False
  503. Transition Out From Start: False
  504. Unknown 4: False
  505.  
  506. Subaction Main 0x2@FFFFFFFF
  507.  
  508. Subaction GFX 0x2@FFFFFFFF
  509.  
  510. Subaction SFX 0x2@FFFFFFFF
  511.  
  512. Subaction Other 0x2@2058
  513. 18000100 - 0x2
  514. Asynchronous Timer - Frames=67.00x
  515. 18010200 - 0x0, 0x3
  516. Asynchronous Timer - Frames=92.00x
  517. 18010200 - 0x2, 0x3
  518.  
  519. ##########################################
  520. # Subaction 3
  521. ##########################################
  522. Name: =�{=���?u=\)?�33=���=#�
  523. ?���A�
  524. In Transition Time: 0
  525. No Out Transition: False
  526. Loop: False
  527. Moves Character: False
  528. Unknown 1: False
  529. Unknown 2: False
  530. Unknown 3: False
  531. Transition Out From Start: False
  532. Unknown 4: False
  533.  
  534. Subaction Main 0x3@FFFFFFFF
  535.  
  536. Subaction GFX 0x3@FFFFFFFF
  537.  
  538. Subaction SFX 0x3@FFFFFFFF
  539.  
  540. Subaction Other 0x3@FFFFFFFF
  541.  
  542. ##########################################
  543. # Subaction 4
  544. ##########################################
  545. Name: =�{=���?u=\)?�33=���=#�
  546. ?���A�
  547. In Transition Time: 0
  548. No Out Transition: False
  549. Loop: False
  550. Moves Character: False
  551. Unknown 1: False
  552. Unknown 2: False
  553. Unknown 3: False
  554. Transition Out From Start: False
  555. Unknown 4: False
  556.  
  557. Subaction Main 0x4@FFFFFFFF
  558.  
  559. Subaction GFX 0x4@FFFFFFFF
  560.  
  561. Subaction SFX 0x4@FFFFFFFF
  562.  
  563. Subaction Other 0x4@FFFFFFFF
  564.  
  565. ##########################################
  566. # Subaction 5
  567. ##########################################
  568. Name: WaitItem
  569. In Transition Time: 6
  570. No Out Transition: False
  571. Loop: True
  572. Moves Character: False
  573. Unknown 1: False
  574. Unknown 2: False
  575. Unknown 3: False
  576. Transition Out From Start: False
  577. Unknown 4: False
  578.  
  579. Subaction Main 0x5@FFFFFFFF
  580.  
  581. Subaction GFX 0x5@FFFFFFFF
  582.  
  583. Subaction SFX 0x5@FFFFFFFF
  584.  
  585. Subaction Other 0x5@2090
  586. 18000100 - 0x2
  587.  
  588. ##########################################
  589. # Subaction 6
  590. ##########################################
  591. Name: ItemHandPickUp
  592. In Transition Time: 0
  593. No Out Transition: False
  594. Loop: True
  595. Moves Character: False
  596. Unknown 1: False
  597. Unknown 2: False
  598. Unknown 3: False
  599. Transition Out From Start: False
  600. Unknown 4: False
  601.  
  602. Subaction Main 0x6@FFFFFFFF
  603.  
  604. Subaction GFX 0x6@FFFFFFFF
  605.  
  606. Subaction SFX 0x6@FFFFFFFF
  607.  
  608. Subaction Other 0x6@FFFFFFFF
  609.  
  610. ##########################################
  611. # Subaction 7
  612. ##########################################
  613. Name: ItemHandHave
  614. In Transition Time: 0
  615. No Out Transition: False
  616. Loop: True
  617. Moves Character: False
  618. Unknown 1: False
  619. Unknown 2: False
  620. Unknown 3: False
  621. Transition Out From Start: False
  622. Unknown 4: False
  623.  
  624. Subaction Main 0x7@FFFFFFFF
  625.  
  626. Subaction GFX 0x7@FFFFFFFF
  627.  
  628. Subaction SFX 0x7@FFFFFFFF
  629.  
  630. Subaction Other 0x7@FFFFFFFF
  631.  
  632. ##########################################
  633. # Subaction 8
  634. ##########################################
  635. Name: ItemHandGrip
  636. In Transition Time: 0
  637. No Out Transition: False
  638. Loop: True
  639. Moves Character: False
  640. Unknown 1: False
  641. Unknown 2: False
  642. Unknown 3: False
  643. Transition Out From Start: False
  644. Unknown 4: False
  645.  
  646. Subaction Main 0x8@FFFFFFFF
  647.  
  648. Subaction GFX 0x8@FFFFFFFF
  649.  
  650. Subaction SFX 0x8@FFFFFFFF
  651.  
  652. Subaction Other 0x8@FFFFFFFF
  653.  
  654. ##########################################
  655. # Subaction 9
  656. ##########################################
  657. Name: ItemHandSmash
  658. In Transition Time: 0
  659. No Out Transition: False
  660. Loop: True
  661. Moves Character: False
  662. Unknown 1: False
  663. Unknown 2: False
  664. Unknown 3: False
  665. Transition Out From Start: False
  666. Unknown 4: False
  667.  
  668. Subaction Main 0x9@FFFFFFFF
  669.  
  670. Subaction GFX 0x9@FFFFFFFF
  671.  
  672. Subaction SFX 0x9@FFFFFFFF
  673.  
  674. Subaction Other 0x9@FFFFFFFF
  675.  
  676. ##########################################
  677. # Subaction 10
  678. ##########################################
  679. Name: WalkSlow
  680. In Transition Time: 6
  681. No Out Transition: False
  682. Loop: True
  683. Moves Character: True
  684. Unknown 1: False
  685. Unknown 2: False
  686. Unknown 3: False
  687. Transition Out From Start: False
  688. Unknown 4: False
  689.  
  690. Subaction Main 0xA@FFFFFFFF
  691.  
  692. Subaction GFX 0xA@6240
  693. Asynchronous Timer - Frames=25.00x
  694. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  695. Asynchronous Timer - Frames=55.00x
  696. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  697. 01000000
  698. 01020000
  699. Goto - Offset=@6240
  700.  
  701. Subaction SFX 0xA@CAD0
  702. Asynchronous Timer - Frames=23.00x
  703. Sound Effect(2) - ID=0x1100
  704. Synchronous Timer - Frames=25.00x
  705. Sound Effect(2) - ID=0x10FE
  706. 01000000
  707. 01020000
  708. Goto - Offset=@CAD0
  709.  
  710. Subaction Other 0xA@FFFFFFFF
  711.  
  712. ##########################################
  713. # Subaction 11
  714. ##########################################
  715. Name: WalkMiddle
  716. In Transition Time: 6
  717. No Out Transition: False
  718. Loop: True
  719. Moves Character: True
  720. Unknown 1: False
  721. Unknown 2: False
  722. Unknown 3: False
  723. Transition Out From Start: False
  724. Unknown 4: False
  725.  
  726. Subaction Main 0xB@FFFFFFFF
  727.  
  728. Subaction GFX 0xB@6398
  729. Asynchronous Timer - Frames=5.00x
  730. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  731. Asynchronous Timer - Frames=27.00x
  732. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  733. 01000000
  734. 01020000
  735. Goto - Offset=@6398
  736.  
  737. Subaction SFX 0xB@CB38
  738. Asynchronous Timer - Frames=4.00x
  739. Sound Effect(2) - ID=0x10FF
  740. Synchronous Timer - Frames=22.00x
  741. Sound Effect(2) - ID=0x10FD
  742. 01000000
  743. 01020000
  744. Goto - Offset=@CB38
  745.  
  746. Subaction Other 0xB@20E0
  747. Asynchronous Timer - Frames=5.00x
  748. Rumble - 0x14, 0x0
  749. Asynchronous Timer - Frames=27.00x
  750. Rumble - 0x14, 0x0
  751. 01000000
  752. 01020000
  753. Goto - Offset=@20E0
  754.  
  755. ##########################################
  756. # Subaction 12
  757. ##########################################
  758. Name: WalkFast
  759. In Transition Time: 6
  760. No Out Transition: False
  761. Loop: True
  762. Moves Character: True
  763. Unknown 1: False
  764. Unknown 2: False
  765. Unknown 3: False
  766. Transition Out From Start: False
  767. Unknown 4: False
  768.  
  769. Subaction Main 0xC@FFFFFFFF
  770.  
  771. Subaction GFX 0xC@64F0
  772. Asynchronous Timer - Frames=4.00x
  773. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  774. Asynchronous Timer - Frames=20.00x
  775. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  776. 01000000
  777. 01020000
  778. Goto - Offset=@64F0
  779.  
  780. Subaction SFX 0xC@CBA0
  781. Asynchronous Timer - Frames=3.00x
  782. Sound Effect(2) - ID=0x10FF
  783. Synchronous Timer - Frames=15.00x
  784. Sound Effect(2) - ID=0x10FD
  785. 01000000
  786. 01020000
  787. Goto - Offset=@CBA0
  788.  
  789. Subaction Other 0xC@2158
  790. Asynchronous Timer - Frames=3.00x
  791. Rumble - 0x14, 0x0
  792. Asynchronous Timer - Frames=18.00x
  793. Rumble - 0x14, 0x0
  794. 01000000
  795. 01020000
  796. Goto - Offset=@2158
  797.  
  798. ##########################################
  799. # Subaction 13
  800. ##########################################
  801. Name: WalkBrake
  802. In Transition Time: 3
  803. No Out Transition: False
  804. Loop: False
  805. Moves Character: False
  806. Unknown 1: False
  807. Unknown 2: False
  808. Unknown 3: False
  809. Transition Out From Start: False
  810. Unknown 4: False
  811.  
  812. Subaction Main 0xD@FFFFFFFF
  813.  
  814. Subaction GFX 0xD@FFFFFFFF
  815.  
  816. Subaction SFX 0xD@FFFFFFFF
  817.  
  818. Subaction Other 0xD@21A0
  819. 18000100 - 0x2
  820.  
  821. ##########################################
  822. # Subaction 14
  823. ##########################################
  824. Name: Dash
  825. In Transition Time: 0
  826. No Out Transition: False
  827. Loop: False
  828. Moves Character: False
  829. Unknown 1: False
  830. Unknown 2: False
  831. Unknown 3: False
  832. Transition Out From Start: False
  833. Unknown 4: False
  834.  
  835. Subaction Main 0xE@107B8
  836. 02080100 - 0x2719
  837. Asynchronous Timer - Frames=13.00x
  838. ?Running? - 0x2719
  839.  
  840. Subaction GFX 0xE@6698
  841. Asynchronous Timer - Frames=4.00x
  842. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  843.  
  844. Subaction SFX 0xE@CCB0
  845. Asynchronous Timer - Frames=5.00x
  846. Sound Effect - ID=0x10CC
  847. Synchronous Timer - Frames=10.00x
  848. Sound Effect(2) - ID=0x10FF
  849. Synchronous Timer - Frames=5.00x
  850. Sound Effect(2) - ID=0x10FD
  851.  
  852. Subaction Other 0xE@22B8
  853. 18010200 - 0x1, 0x4
  854. Rumble - 0x15, 0x0
  855. Asynchronous Timer - Frames=4.00x
  856. 18010300 - 0x1, 0x4, True
  857. Asynchronous Timer - Frames=17.00x
  858. 18010200 - 0x2, 0x4
  859.  
  860. ##########################################
  861. # Subaction 15
  862. ##########################################
  863. Name: Run
  864. In Transition Time: 0
  865. No Out Transition: False
  866. Loop: True
  867. Moves Character: True
  868. Unknown 1: False
  869. Unknown 2: False
  870. Unknown 3: False
  871. Transition Out From Start: False
  872. Unknown 4: False
  873.  
  874. Subaction Main 0xF@FFFFFFFF
  875.  
  876. Subaction GFX 0xF@67C8
  877. Asynchronous Timer - Frames=6.00x
  878. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  879. Asynchronous Timer - Frames=16.00x
  880. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  881. 01000000
  882. 01020000
  883. Goto - Offset=@67C8
  884.  
  885. Subaction SFX 0xF@CD10
  886. Asynchronous Timer - Frames=5.00x
  887. Sound Effect(2) - ID=0x10FF
  888. Synchronous Timer - Frames=10.00x
  889. Sound Effect(2) - ID=0x10FD
  890. 01000000
  891. 01020000
  892. Goto - Offset=@CD10
  893.  
  894. Subaction Other 0xF@2340
  895. 18010300 - 0x1, 0x4, True
  896. Asynchronous Timer - Frames=9.00x
  897. Rumble - 0x16, 0x0
  898. Asynchronous Timer - Frames=19.00x
  899. Rumble - 0x16, 0x0
  900. 01000000
  901. 01020000
  902. Goto - Offset=@2340
  903.  
  904. ##########################################
  905. # Subaction 16
  906. ##########################################
  907. Name: RunBrake
  908. In Transition Time: 0
  909. No Out Transition: False
  910. Loop: False
  911. Moves Character: False
  912. Unknown 1: False
  913. Unknown 2: False
  914. Unknown 3: False
  915. Transition Out From Start: False
  916. Unknown 4: False
  917.  
  918. Subaction Main 0x10@10800
  919. Asynchronous Timer - Frames=11.00x
  920. Bit Variable Set - RA-Bit[0][16]
  921. Bit Variable Clear - RA-Bit[0][18]
  922. Asynchronous Timer - Frames=14.00x
  923. Allow Interrupt
  924.  
  925. Subaction GFX 0x10@6898
  926. Set Loop - Iterations=0x3
  927. Generic Graphic Effect - 0x1C, 0x0, 12.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  928. Synchronous Timer - Frames=4.00x
  929. Execute Loop
  930.  
  931. Subaction SFX 0x10@CD60
  932. Asynchronous Timer - Frames=2.00x
  933. Sound Effect - ID=0x10CD
  934.  
  935. Subaction Other 0x10@23C8
  936. 18010300 - 0x1, 0x4, True
  937. Asynchronous Timer - Frames=1.00x
  938. 18010200 - 0x0, 0xA
  939. Asynchronous Timer - Frames=21.00x
  940. 18000100 - 0x2
  941.  
  942. ##########################################
  943. # Subaction 17
  944. ##########################################
  945. Name: Turn
  946. In Transition Time: 0
  947. No Out Transition: True
  948. Loop: False
  949. Moves Character: False
  950. Unknown 1: False
  951. Unknown 2: False
  952. Unknown 3: False
  953. Transition Out From Start: False
  954. Unknown 4: False
  955.  
  956. Subaction Main 0x11@FFFFFFFF
  957.  
  958. Subaction GFX 0x11@FFFFFFFF
  959.  
  960. Subaction SFX 0x11@CC08
  961. Synchronous Timer - Frames=5.00x
  962. Sound Effect(2) - ID=0x10FF
  963. Synchronous Timer - Frames=5.00x
  964. Sound Effect(2) - ID=0x10FD
  965.  
  966. Subaction Other 0x11@21B8
  967. 18000100 - 0x2
  968.  
  969. ##########################################
  970. # Subaction 18
  971. ##########################################
  972. Name: TurnRun
  973. In Transition Time: 0
  974. No Out Transition: True
  975. Loop: False
  976. Moves Character: False
  977. Unknown 1: False
  978. Unknown 2: False
  979. Unknown 3: False
  980. Transition Out From Start: False
  981. Unknown 4: False
  982.  
  983. Subaction Main 0x12@10778
  984. Asynchronous Timer - Frames=15.00x
  985. Bit Variable Set - RA-Bit[0][16]
  986.  
  987. Subaction GFX 0x12@65D8
  988. Asynchronous Timer - Frames=3.00x
  989. Set Loop - Iterations=0x2
  990. Synchronous Timer - Frames=5.00x
  991. Generic Graphic Effect - 0x1C, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  992. Execute Loop
  993.  
  994. Subaction SFX 0x12@CC50
  995. Asynchronous Timer - Frames=8.00x
  996. Sound Effect - ID=0x10CD
  997. Synchronous Timer - Frames=13.00x
  998. Sound Effect(2) - ID=0x10FF
  999.  
  1000. Subaction Other 0x12@21E0
  1001. 18010300 - 0x1, 0x4, True
  1002.  
  1003. ##########################################
  1004. # Subaction 19
  1005. ##########################################
  1006. Name: TurnRunBrake
  1007. In Transition Time: 0
  1008. No Out Transition: False
  1009. Loop: False
  1010. Moves Character: False
  1011. Unknown 1: False
  1012. Unknown 2: False
  1013. Unknown 3: False
  1014. Transition Out From Start: False
  1015. Unknown 4: False
  1016.  
  1017. Subaction Main 0x13@10790
  1018. Allow Interrupt
  1019.  
  1020. Subaction GFX 0x13@FFFFFFFF
  1021.  
  1022. Subaction SFX 0x13@FFFFFFFF
  1023.  
  1024. Subaction Other 0x13@2230
  1025. 18010300 - 0x1, 0x4, True
  1026. Asynchronous Timer - Frames=2.00x
  1027. 18010200 - 0x0, 0x4
  1028. Asynchronous Timer - Frames=13.00x
  1029. 18000100 - 0x2
  1030.  
  1031. ##########################################
  1032. # Subaction 20
  1033. ##########################################
  1034. Name: JumpSquat
  1035. In Transition Time: 0
  1036. No Out Transition: False
  1037. Loop: False
  1038. Moves Character: False
  1039. Unknown 1: False
  1040. Unknown 2: False
  1041. Unknown 3: False
  1042. Transition Out From Start: False
  1043. Unknown 4: False
  1044.  
  1045. Subaction Main 0x14@FFFFFFFF
  1046.  
  1047. Subaction GFX 0x14@FFFFFFFF
  1048.  
  1049. Subaction SFX 0x14@FFFFFFFF
  1050.  
  1051. Subaction Other 0x14@2400
  1052. 18000100 - 0x2
  1053.  
  1054. ##########################################
  1055. # Subaction 21
  1056. ##########################################
  1057. Name: JumpF
  1058. In Transition Time: 0
  1059. No Out Transition: False
  1060. Loop: False
  1061. Moves Character: False
  1062. Unknown 1: False
  1063. Unknown 2: False
  1064. Unknown 3: False
  1065. Transition Out From Start: False
  1066. Unknown 4: False
  1067.  
  1068. Subaction Main 0x15@10840
  1069. Asynchronous Timer - Frames=14.00x
  1070. Terminate Collisions
  1071.  
  1072. Subaction GFX 0x15@6918
  1073. External Graphic Effect - File#=0x1B, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  1074.  
  1075. Subaction SFX 0x15@CD90
  1076. Asynchronous Timer - Frames=4.00x
  1077. Sound Effect - ID=0x10D5
  1078.  
  1079. Subaction Other 0x15@FFFFFFFF
  1080.  
  1081. ##########################################
  1082. # Subaction 22
  1083. ##########################################
  1084. Name: JumpF
  1085. In Transition Time: 0
  1086. No Out Transition: False
  1087. Loop: False
  1088. Moves Character: False
  1089. Unknown 1: False
  1090. Unknown 2: False
  1091. Unknown 3: False
  1092. Transition Out From Start: False
  1093. Unknown 4: False
  1094.  
  1095. Subaction Main 0x16@FFFFFFFF
  1096.  
  1097. Subaction GFX 0x16@6930
  1098. Goto - Offset=@6918
  1099.  
  1100. Subaction SFX 0x16@CDB8
  1101. Asynchronous Timer - Frames=4.00x
  1102. Sound Effect - ID=0x10D6
  1103.  
  1104. Subaction Other 0x16@FFFFFFFF
  1105.  
  1106. ##########################################
  1107. # Subaction 23
  1108. ##########################################
  1109. Name: JumpB
  1110. In Transition Time: 0
  1111. No Out Transition: False
  1112. Loop: False
  1113. Moves Character: False
  1114. Unknown 1: False
  1115. Unknown 2: False
  1116. Unknown 3: False
  1117. Transition Out From Start: False
  1118. Unknown 4: False
  1119.  
  1120. Subaction Main 0x17@10868
  1121. Asynchronous Timer - Frames=14.00x
  1122. Terminate Collisions
  1123.  
  1124. Subaction GFX 0x17@6948
  1125. Goto - Offset=@6918
  1126.  
  1127. Subaction SFX 0x17@CDE0
  1128. Asynchronous Timer - Frames=4.00x
  1129. Sound Effect - ID=0x10D5
  1130.  
  1131. Subaction Other 0x17@FFFFFFFF
  1132.  
  1133. ##########################################
  1134. # Subaction 24
  1135. ##########################################
  1136. Name: JumpB
  1137. In Transition Time: 0
  1138. No Out Transition: False
  1139. Loop: False
  1140. Moves Character: False
  1141. Unknown 1: False
  1142. Unknown 2: False
  1143. Unknown 3: False
  1144. Transition Out From Start: False
  1145. Unknown 4: False
  1146.  
  1147. Subaction Main 0x18@FFFFFFFF
  1148.  
  1149. Subaction GFX 0x18@6960
  1150. Goto - Offset=@6948
  1151.  
  1152. Subaction SFX 0x18@CE08
  1153. Asynchronous Timer - Frames=4.00x
  1154. Sound Effect - ID=0x10D6
  1155.  
  1156. Subaction Other 0x18@FFFFFFFF
  1157.  
  1158. ##########################################
  1159. # Subaction 25
  1160. ##########################################
  1161. Name: JumpAerialF
  1162. In Transition Time: 0
  1163. No Out Transition: False
  1164. Loop: False
  1165. Moves Character: False
  1166. Unknown 1: False
  1167. Unknown 2: False
  1168. Unknown 3: False
  1169. Transition Out From Start: False
  1170. Unknown 4: False
  1171.  
  1172. Subaction Main 0x19@10890
  1173. Asynchronous Timer - Frames=15.00x
  1174. Terminate Collisions
  1175.  
  1176. Subaction GFX 0x19@69F0
  1177. 11001000 - 0x1E, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1178.  
  1179. Subaction SFX 0x19@CE30
  1180. Asynchronous Timer - Frames=4.00x
  1181. Sound Effect - ID=0x10D6
  1182.  
  1183. Subaction Other 0x19@FFFFFFFF
  1184.  
  1185. ##########################################
  1186. # Subaction 26
  1187. ##########################################
  1188. Name: JumpAerialB
  1189. In Transition Time: 0
  1190. No Out Transition: False
  1191. Loop: False
  1192. Moves Character: False
  1193. Unknown 1: False
  1194. Unknown 2: False
  1195. Unknown 3: False
  1196. Transition Out From Start: False
  1197. Unknown 4: False
  1198.  
  1199. Subaction Main 0x1A@108B0
  1200. Asynchronous Timer - Frames=15.00x
  1201. Terminate Collisions
  1202.  
  1203. Subaction GFX 0x1A@6A08
  1204. Goto - Offset=@69F0
  1205.  
  1206. Subaction SFX 0x1A@CE58
  1207. Asynchronous Timer - Frames=4.00x
  1208. Sound Effect - ID=0x10D6
  1209.  
  1210. Subaction Other 0x1A@FFFFFFFF
  1211.  
  1212. ##########################################
  1213. # Subaction 27
  1214. ##########################################
  1215. Name: =�{=���?u=\)?�33=���=#�
  1216. ?���A�
  1217. In Transition Time: 0
  1218. No Out Transition: False
  1219. Loop: False
  1220. Moves Character: False
  1221. Unknown 1: False
  1222. Unknown 2: False
  1223. Unknown 3: False
  1224. Transition Out From Start: False
  1225. Unknown 4: False
  1226.  
  1227. Subaction Main 0x1B@FFFFFFFF
  1228.  
  1229. Subaction GFX 0x1B@FFFFFFFF
  1230.  
  1231. Subaction SFX 0x1B@FFFFFFFF
  1232.  
  1233. Subaction Other 0x1B@FFFFFFFF
  1234.  
  1235. ##########################################
  1236. # Subaction 28
  1237. ##########################################
  1238. Name: =�{=���?u=\)?�33=���=#�
  1239. ?���A�
  1240. In Transition Time: 0
  1241. No Out Transition: False
  1242. Loop: False
  1243. Moves Character: False
  1244. Unknown 1: False
  1245. Unknown 2: False
  1246. Unknown 3: False
  1247. Transition Out From Start: False
  1248. Unknown 4: False
  1249.  
  1250. Subaction Main 0x1C@FFFFFFFF
  1251.  
  1252. Subaction GFX 0x1C@FFFFFFFF
  1253.  
  1254. Subaction SFX 0x1C@FFFFFFFF
  1255.  
  1256. Subaction Other 0x1C@FFFFFFFF
  1257.  
  1258. ##########################################
  1259. # Subaction 29
  1260. ##########################################
  1261. Name: =�{=���?u=\)?�33=���=#�
  1262. ?���A�
  1263. In Transition Time: 0
  1264. No Out Transition: False
  1265. Loop: False
  1266. Moves Character: False
  1267. Unknown 1: False
  1268. Unknown 2: False
  1269. Unknown 3: False
  1270. Transition Out From Start: False
  1271. Unknown 4: False
  1272.  
  1273. Subaction Main 0x1D@FFFFFFFF
  1274.  
  1275. Subaction GFX 0x1D@FFFFFFFF
  1276.  
  1277. Subaction SFX 0x1D@FFFFFFFF
  1278.  
  1279. Subaction Other 0x1D@FFFFFFFF
  1280.  
  1281. ##########################################
  1282. # Subaction 30
  1283. ##########################################
  1284. Name: =�{=���?u=\)?�33=���=#�
  1285. ?���A�
  1286. In Transition Time: 0
  1287. No Out Transition: False
  1288. Loop: False
  1289. Moves Character: False
  1290. Unknown 1: False
  1291. Unknown 2: False
  1292. Unknown 3: False
  1293. Transition Out From Start: False
  1294. Unknown 4: False
  1295.  
  1296. Subaction Main 0x1E@FFFFFFFF
  1297.  
  1298. Subaction GFX 0x1E@FFFFFFFF
  1299.  
  1300. Subaction SFX 0x1E@FFFFFFFF
  1301.  
  1302. Subaction Other 0x1E@FFFFFFFF
  1303.  
  1304. ##########################################
  1305. # Subaction 31
  1306. ##########################################
  1307. Name: =�{=���?u=\)?�33=���=#�
  1308. ?���A�
  1309. In Transition Time: 0
  1310. No Out Transition: False
  1311. Loop: False
  1312. Moves Character: False
  1313. Unknown 1: False
  1314. Unknown 2: False
  1315. Unknown 3: False
  1316. Transition Out From Start: False
  1317. Unknown 4: False
  1318.  
  1319. Subaction Main 0x1F@FFFFFFFF
  1320.  
  1321. Subaction GFX 0x1F@FFFFFFFF
  1322.  
  1323. Subaction SFX 0x1F@FFFFFFFF
  1324.  
  1325. Subaction Other 0x1F@FFFFFFFF
  1326.  
  1327. ##########################################
  1328. # Subaction 32
  1329. ##########################################
  1330. Name: Fall
  1331. In Transition Time: 0
  1332. No Out Transition: False
  1333. Loop: True
  1334. Moves Character: False
  1335. Unknown 1: False
  1336. Unknown 2: False
  1337. Unknown 3: False
  1338. Transition Out From Start: False
  1339. Unknown 4: False
  1340.  
  1341. Subaction Main 0x20@FFFFFFFF
  1342.  
  1343. Subaction GFX 0x20@FFFFFFFF
  1344.  
  1345. Subaction SFX 0x20@FFFFFFFF
  1346.  
  1347. Subaction Other 0x20@FFFFFFFF
  1348.  
  1349. ##########################################
  1350. # Subaction 33
  1351. ##########################################
  1352. Name: FallF
  1353. In Transition Time: 0
  1354. No Out Transition: False
  1355. Loop: True
  1356. Moves Character: False
  1357. Unknown 1: False
  1358. Unknown 2: False
  1359. Unknown 3: False
  1360. Transition Out From Start: False
  1361. Unknown 4: False
  1362.  
  1363. Subaction Main 0x21@FFFFFFFF
  1364.  
  1365. Subaction GFX 0x21@FFFFFFFF
  1366.  
  1367. Subaction SFX 0x21@FFFFFFFF
  1368.  
  1369. Subaction Other 0x21@FFFFFFFF
  1370.  
  1371. ##########################################
  1372. # Subaction 34
  1373. ##########################################
  1374. Name: FallB
  1375. In Transition Time: 0
  1376. No Out Transition: False
  1377. Loop: True
  1378. Moves Character: False
  1379. Unknown 1: False
  1380. Unknown 2: False
  1381. Unknown 3: False
  1382. Transition Out From Start: False
  1383. Unknown 4: False
  1384.  
  1385. Subaction Main 0x22@FFFFFFFF
  1386.  
  1387. Subaction GFX 0x22@FFFFFFFF
  1388.  
  1389. Subaction SFX 0x22@FFFFFFFF
  1390.  
  1391. Subaction Other 0x22@FFFFFFFF
  1392.  
  1393. ##########################################
  1394. # Subaction 35
  1395. ##########################################
  1396. Name: FallAerial
  1397. In Transition Time: 0
  1398. No Out Transition: False
  1399. Loop: True
  1400. Moves Character: False
  1401. Unknown 1: False
  1402. Unknown 2: False
  1403. Unknown 3: False
  1404. Transition Out From Start: False
  1405. Unknown 4: False
  1406.  
  1407. Subaction Main 0x23@FFFFFFFF
  1408.  
  1409. Subaction GFX 0x23@FFFFFFFF
  1410.  
  1411. Subaction SFX 0x23@FFFFFFFF
  1412.  
  1413. Subaction Other 0x23@FFFFFFFF
  1414.  
  1415. ##########################################
  1416. # Subaction 36
  1417. ##########################################
  1418. Name: FallAerialF
  1419. In Transition Time: 0
  1420. No Out Transition: False
  1421. Loop: True
  1422. Moves Character: False
  1423. Unknown 1: False
  1424. Unknown 2: False
  1425. Unknown 3: False
  1426. Transition Out From Start: False
  1427. Unknown 4: False
  1428.  
  1429. Subaction Main 0x24@FFFFFFFF
  1430.  
  1431. Subaction GFX 0x24@FFFFFFFF
  1432.  
  1433. Subaction SFX 0x24@FFFFFFFF
  1434.  
  1435. Subaction Other 0x24@FFFFFFFF
  1436.  
  1437. ##########################################
  1438. # Subaction 37
  1439. ##########################################
  1440. Name: FallAerialB
  1441. In Transition Time: 0
  1442. No Out Transition: False
  1443. Loop: True
  1444. Moves Character: False
  1445. Unknown 1: False
  1446. Unknown 2: False
  1447. Unknown 3: False
  1448. Transition Out From Start: False
  1449. Unknown 4: False
  1450.  
  1451. Subaction Main 0x25@FFFFFFFF
  1452.  
  1453. Subaction GFX 0x25@FFFFFFFF
  1454.  
  1455. Subaction SFX 0x25@FFFFFFFF
  1456.  
  1457. Subaction Other 0x25@FFFFFFFF
  1458.  
  1459. ##########################################
  1460. # Subaction 38
  1461. ##########################################
  1462. Name: FallSpecial
  1463. In Transition Time: 0
  1464. No Out Transition: False
  1465. Loop: True
  1466. Moves Character: False
  1467. Unknown 1: False
  1468. Unknown 2: False
  1469. Unknown 3: False
  1470. Transition Out From Start: False
  1471. Unknown 4: False
  1472.  
  1473. Subaction Main 0x26@FFFFFFFF
  1474.  
  1475. Subaction GFX 0x26@FFFFFFFF
  1476.  
  1477. Subaction SFX 0x26@FFFFFFFF
  1478.  
  1479. Subaction Other 0x26@FFFFFFFF
  1480.  
  1481. ##########################################
  1482. # Subaction 39
  1483. ##########################################
  1484. Name: FallSpecialF
  1485. In Transition Time: 0
  1486. No Out Transition: False
  1487. Loop: True
  1488. Moves Character: False
  1489. Unknown 1: False
  1490. Unknown 2: False
  1491. Unknown 3: False
  1492. Transition Out From Start: False
  1493. Unknown 4: False
  1494.  
  1495. Subaction Main 0x27@FFFFFFFF
  1496.  
  1497. Subaction GFX 0x27@FFFFFFFF
  1498.  
  1499. Subaction SFX 0x27@FFFFFFFF
  1500.  
  1501. Subaction Other 0x27@FFFFFFFF
  1502.  
  1503. ##########################################
  1504. # Subaction 40
  1505. ##########################################
  1506. Name: FallSpecialB
  1507. In Transition Time: 0
  1508. No Out Transition: False
  1509. Loop: True
  1510. Moves Character: False
  1511. Unknown 1: False
  1512. Unknown 2: False
  1513. Unknown 3: False
  1514. Transition Out From Start: False
  1515. Unknown 4: False
  1516.  
  1517. Subaction Main 0x28@FFFFFFFF
  1518.  
  1519. Subaction GFX 0x28@FFFFFFFF
  1520.  
  1521. Subaction SFX 0x28@FFFFFFFF
  1522.  
  1523. Subaction Other 0x28@FFFFFFFF
  1524.  
  1525. ##########################################
  1526. # Subaction 41
  1527. ##########################################
  1528. Name: DamageFall
  1529. In Transition Time: 0
  1530. No Out Transition: False
  1531. Loop: True
  1532. Moves Character: False
  1533. Unknown 1: False
  1534. Unknown 2: False
  1535. Unknown 3: False
  1536. Transition Out From Start: False
  1537. Unknown 4: False
  1538.  
  1539. Subaction Main 0x29@FFFFFFFF
  1540.  
  1541. Subaction GFX 0x29@FFFFFFFF
  1542.  
  1543. Subaction SFX 0x29@FFFFFFFF
  1544.  
  1545. Subaction Other 0x29@FFFFFFFF
  1546.  
  1547. ##########################################
  1548. # Subaction 42
  1549. ##########################################
  1550. Name: Squat
  1551. In Transition Time: 0
  1552. No Out Transition: False
  1553. Loop: False
  1554. Moves Character: False
  1555. Unknown 1: False
  1556. Unknown 2: False
  1557. Unknown 3: False
  1558. Transition Out From Start: False
  1559. Unknown 4: False
  1560.  
  1561. Subaction Main 0x2A@FFFFFFFF
  1562.  
  1563. Subaction GFX 0x2A@FFFFFFFF
  1564.  
  1565. Subaction SFX 0x2A@CF28
  1566. Asynchronous Timer - Frames=4.00x
  1567. Sound Effect - ID=0x10AA
  1568.  
  1569. Subaction Other 0x2A@2500
  1570. 18010200 - 0x1, 0x3
  1571.  
  1572. ##########################################
  1573. # Subaction 43
  1574. ##########################################
  1575. Name: SquatWait
  1576. In Transition Time: 6
  1577. No Out Transition: False
  1578. Loop: False
  1579. Moves Character: False
  1580. Unknown 1: False
  1581. Unknown 2: False
  1582. Unknown 3: False
  1583. Transition Out From Start: False
  1584. Unknown 4: False
  1585.  
  1586. Subaction Main 0x2B@FFFFFFFF
  1587.  
  1588. Subaction GFX 0x2B@FFFFFFFF
  1589.  
  1590. Subaction SFX 0x2B@FFFFFFFF
  1591.  
  1592. Subaction Other 0x2B@2528
  1593. 18010300 - 0x1, 0x4, True
  1594.  
  1595. ##########################################
  1596. # Subaction 44
  1597. ##########################################
  1598. Name: SquatWait
  1599. In Transition Time: 0
  1600. No Out Transition: False
  1601. Loop: False
  1602. Moves Character: False
  1603. Unknown 1: False
  1604. Unknown 2: False
  1605. Unknown 3: False
  1606. Transition Out From Start: False
  1607. Unknown 4: False
  1608.  
  1609. Subaction Main 0x2C@17D14
  1610. Goto - Offset=@10918
  1611.  
  1612. Subaction GFX 0x2C@17D44
  1613. Goto - Offset=@6B00
  1614.  
  1615. Subaction SFX 0x2C@17D2C
  1616. Goto - Offset=@CF40
  1617.  
  1618. Subaction Other 0x2C@17D5C
  1619. Goto - Offset=@2528
  1620.  
  1621. ##########################################
  1622. # Subaction 45
  1623. ##########################################
  1624. Name: SquatWaitItem
  1625. In Transition Time: 6
  1626. No Out Transition: False
  1627. Loop: True
  1628. Moves Character: False
  1629. Unknown 1: False
  1630. Unknown 2: False
  1631. Unknown 3: False
  1632. Transition Out From Start: False
  1633. Unknown 4: False
  1634.  
  1635. Subaction Main 0x2D@FFFFFFFF
  1636.  
  1637. Subaction GFX 0x2D@FFFFFFFF
  1638.  
  1639. Subaction SFX 0x2D@FFFFFFFF
  1640.  
  1641. Subaction Other 0x2D@2550
  1642. 18010300 - 0x1, 0x4, True
  1643.  
  1644. ##########################################
  1645. # Subaction 46
  1646. ##########################################
  1647. Name: =�{=���?u=\)?�33=���=#�
  1648. ?���A�
  1649. In Transition Time: 0
  1650. No Out Transition: False
  1651. Loop: False
  1652. Moves Character: False
  1653. Unknown 1: False
  1654. Unknown 2: False
  1655. Unknown 3: False
  1656. Transition Out From Start: False
  1657. Unknown 4: False
  1658.  
  1659. Subaction Main 0x2E@FFFFFFFF
  1660.  
  1661. Subaction GFX 0x2E@FFFFFFFF
  1662.  
  1663. Subaction SFX 0x2E@FFFFFFFF
  1664.  
  1665. Subaction Other 0x2E@FFFFFFFF
  1666.  
  1667. ##########################################
  1668. # Subaction 47
  1669. ##########################################
  1670. Name: =�{=���?u=\)?�33=���=#�
  1671. ?���A�
  1672. In Transition Time: 0
  1673. No Out Transition: False
  1674. Loop: False
  1675. Moves Character: False
  1676. Unknown 1: False
  1677. Unknown 2: False
  1678. Unknown 3: False
  1679. Transition Out From Start: False
  1680. Unknown 4: False
  1681.  
  1682. Subaction Main 0x2F@FFFFFFFF
  1683.  
  1684. Subaction GFX 0x2F@FFFFFFFF
  1685.  
  1686. Subaction SFX 0x2F@FFFFFFFF
  1687.  
  1688. Subaction Other 0x2F@FFFFFFFF
  1689.  
  1690. ##########################################
  1691. # Subaction 48
  1692. ##########################################
  1693. Name: SquatRv
  1694. In Transition Time: 0
  1695. No Out Transition: False
  1696. Loop: False
  1697. Moves Character: False
  1698. Unknown 1: False
  1699. Unknown 2: False
  1700. Unknown 3: False
  1701. Transition Out From Start: False
  1702. Unknown 4: False
  1703.  
  1704. Subaction Main 0x30@FFFFFFFF
  1705.  
  1706. Subaction GFX 0x30@FFFFFFFF
  1707.  
  1708. Subaction SFX 0x30@CF60
  1709. Asynchronous Timer - Frames=4.00x
  1710. Sound Effect - ID=0x10AB
  1711.  
  1712. Subaction Other 0x30@2580
  1713. 18000100 - 0x1
  1714. Asynchronous Timer - Frames=1.00x
  1715. 18010200 - 0x2, 0x2
  1716.  
  1717. ##########################################
  1718. # Subaction 49
  1719. ##########################################
  1720. Name: LandingLight
  1721. In Transition Time: 0
  1722. No Out Transition: False
  1723. Loop: False
  1724. Moves Character: False
  1725. Unknown 1: False
  1726. Unknown 2: False
  1727. Unknown 3: False
  1728. Transition Out From Start: False
  1729. Unknown 4: False
  1730.  
  1731. Subaction Main 0x31@FFFFFFFF
  1732.  
  1733. Subaction GFX 0x31@6B98
  1734. Generic Graphic Effect(2) - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1735.  
  1736. Subaction SFX 0x31@CF88
  1737. Asynchronous Timer - Frames=1.00x
  1738. Other Sound Effect - ID=0x10D7
  1739.  
  1740. Subaction Other 0x31@25B8
  1741. 18000100 - 0x2
  1742. Rumble - 0x0, 0x0
  1743.  
  1744. ##########################################
  1745. # Subaction 50
  1746. ##########################################
  1747. Name: LandingHeavy
  1748. In Transition Time: 0
  1749. No Out Transition: False
  1750. Loop: False
  1751. Moves Character: False
  1752. Unknown 1: False
  1753. Unknown 2: False
  1754. Unknown 3: False
  1755. Transition Out From Start: False
  1756. Unknown 4: False
  1757.  
  1758. Subaction Main 0x32@FFFFFFFF
  1759.  
  1760. Subaction GFX 0x32@6C28
  1761. Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1762.  
  1763. Subaction SFX 0x32@CFB0
  1764. Asynchronous Timer - Frames=3.00x
  1765. Other Sound Effect - ID=0x10D8
  1766.  
  1767. Subaction Other 0x32@25E8
  1768. 18000100 - 0x2
  1769. Rumble - 0x17, 0x0
  1770.  
  1771. ##########################################
  1772. # Subaction 51
  1773. ##########################################
  1774. Name: LandingFallSpecial
  1775. In Transition Time: 0
  1776. No Out Transition: False
  1777. Loop: False
  1778. Moves Character: False
  1779. Unknown 1: False
  1780. Unknown 2: False
  1781. Unknown 3: False
  1782. Transition Out From Start: False
  1783. Unknown 4: False
  1784.  
  1785. Subaction Main 0x33@FFFFFFFF
  1786.  
  1787. Subaction GFX 0x33@6CB8
  1788. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1789.  
  1790. Subaction SFX 0x33@CFD8
  1791. Asynchronous Timer - Frames=1.00x
  1792. Other Sound Effect - ID=0x10AF
  1793.  
  1794. Subaction Other 0x33@2618
  1795. 18000100 - 0x2
  1796. Rumble - 0x4, 0x0
  1797.  
  1798. ##########################################
  1799. # Subaction 52
  1800. ##########################################
  1801. Name: StepJump
  1802. In Transition Time: 0
  1803. No Out Transition: False
  1804. Loop: False
  1805. Moves Character: False
  1806. Unknown 1: False
  1807. Unknown 2: False
  1808. Unknown 3: False
  1809. Transition Out From Start: False
  1810. Unknown 4: False
  1811.  
  1812. Subaction Main 0x34@FFFFFFFF
  1813.  
  1814. Subaction GFX 0x34@FFFFFFFF
  1815.  
  1816. Subaction SFX 0x34@FFFFFFFF
  1817.  
  1818. Subaction Other 0x34@2470
  1819. Rumble - 0x11, 0x0
  1820.  
  1821. ##########################################
  1822. # Subaction 53
  1823. ##########################################
  1824. Name: StepPose
  1825. In Transition Time: 0
  1826. No Out Transition: False
  1827. Loop: False
  1828. Moves Character: False
  1829. Unknown 1: False
  1830. Unknown 2: False
  1831. Unknown 3: False
  1832. Transition Out From Start: False
  1833. Unknown 4: False
  1834.  
  1835. Subaction Main 0x35@FFFFFFFF
  1836.  
  1837. Subaction GFX 0x35@6AC0
  1838. 11001000 - 0x31, 0x0, 0.00x, 7.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1839.  
  1840. Subaction SFX 0x35@CEA0
  1841. Sound Effect - ID=0xAE
  1842.  
  1843. Subaction Other 0x35@2498
  1844. 18000100 - 0x2
  1845. Rumble - 0x11, 0x0
  1846.  
  1847. ##########################################
  1848. # Subaction 54
  1849. ##########################################
  1850. Name: StepBack
  1851. In Transition Time: 0
  1852. No Out Transition: False
  1853. Loop: False
  1854. Moves Character: False
  1855. Unknown 1: False
  1856. Unknown 2: False
  1857. Unknown 3: False
  1858. Transition Out From Start: False
  1859. Unknown 4: False
  1860.  
  1861. Subaction Main 0x36@FFFFFFFF
  1862.  
  1863. Subaction GFX 0x36@FFFFFFFF
  1864.  
  1865. Subaction SFX 0x36@CED0
  1866. Asynchronous Timer - Frames=1.00x
  1867. Sound Effect - ID=0x10D7
  1868. Synchronous Timer - Frames=1.00x
  1869. Sound Effect - ID=0x56
  1870.  
  1871. Subaction Other 0x36@24B8
  1872. 18000100 - 0x2
  1873.  
  1874. ##########################################
  1875. # Subaction 55
  1876. ##########################################
  1877. Name: StepAirPose
  1878. In Transition Time: 0
  1879. No Out Transition: False
  1880. Loop: False
  1881. Moves Character: False
  1882. Unknown 1: False
  1883. Unknown 2: False
  1884. Unknown 3: False
  1885. Transition Out From Start: False
  1886. Unknown 4: False
  1887.  
  1888. Subaction Main 0x37@FFFFFFFF
  1889.  
  1890. Subaction GFX 0x37@6AE0
  1891. Goto - Offset=@6AC0
  1892.  
  1893. Subaction SFX 0x37@CF00
  1894. Sound Effect - ID=0xAE
  1895.  
  1896. Subaction Other 0x37@24D8
  1897. Rumble - 0x11, 0x0
  1898.  
  1899. ##########################################
  1900. # Subaction 56
  1901. ##########################################
  1902. Name: StepFall
  1903. In Transition Time: 0
  1904. No Out Transition: False
  1905. Loop: True
  1906. Moves Character: False
  1907. Unknown 1: False
  1908. Unknown 2: False
  1909. Unknown 3: False
  1910. Transition Out From Start: False
  1911. Unknown 4: False
  1912.  
  1913. Subaction Main 0x38@FFFFFFFF
  1914.  
  1915. Subaction GFX 0x38@FFFFFFFF
  1916.  
  1917. Subaction SFX 0x38@FFFFFFFF
  1918.  
  1919. Subaction Other 0x38@FFFFFFFF
  1920.  
  1921. ##########################################
  1922. # Subaction 57
  1923. ##########################################
  1924. Name: =�{=���?u=\)?�33=���=#�
  1925. ?���A�
  1926. In Transition Time: 0
  1927. No Out Transition: False
  1928. Loop: False
  1929. Moves Character: False
  1930. Unknown 1: False
  1931. Unknown 2: False
  1932. Unknown 3: False
  1933. Transition Out From Start: False
  1934. Unknown 4: False
  1935.  
  1936. Subaction Main 0x39@FFFFFFFF
  1937.  
  1938. Subaction GFX 0x39@FFFFFFFF
  1939.  
  1940. Subaction SFX 0x39@FFFFFFFF
  1941.  
  1942. Subaction Other 0x39@FFFFFFFF
  1943.  
  1944. ##########################################
  1945. # Subaction 58
  1946. ##########################################
  1947. Name: =�{=���?u=\)?�33=���=#�
  1948. ?���A�
  1949. In Transition Time: 0
  1950. No Out Transition: False
  1951. Loop: False
  1952. Moves Character: False
  1953. Unknown 1: False
  1954. Unknown 2: False
  1955. Unknown 3: False
  1956. Transition Out From Start: False
  1957. Unknown 4: False
  1958.  
  1959. Subaction Main 0x3A@FFFFFFFF
  1960.  
  1961. Subaction GFX 0x3A@FFFFFFFF
  1962.  
  1963. Subaction SFX 0x3A@FFFFFFFF
  1964.  
  1965. Subaction Other 0x3A@FFFFFFFF
  1966.  
  1967. ##########################################
  1968. # Subaction 59
  1969. ##########################################
  1970. Name: =�{=���?u=\)?�33=���=#�
  1971. ?���A�
  1972. In Transition Time: 0
  1973. No Out Transition: False
  1974. Loop: False
  1975. Moves Character: False
  1976. Unknown 1: False
  1977. Unknown 2: False
  1978. Unknown 3: False
  1979. Transition Out From Start: False
  1980. Unknown 4: False
  1981.  
  1982. Subaction Main 0x3B@FFFFFFFF
  1983.  
  1984. Subaction GFX 0x3B@FFFFFFFF
  1985.  
  1986. Subaction SFX 0x3B@FFFFFFFF
  1987.  
  1988. Subaction Other 0x3B@FFFFFFFF
  1989.  
  1990. ##########################################
  1991. # Subaction 60
  1992. ##########################################
  1993. Name: =�{=���?u=\)?�33=���=#�
  1994. ?���A�
  1995. In Transition Time: 0
  1996. No Out Transition: False
  1997. Loop: False
  1998. Moves Character: False
  1999. Unknown 1: False
  2000. Unknown 2: False
  2001. Unknown 3: False
  2002. Transition Out From Start: False
  2003. Unknown 4: False
  2004.  
  2005. Subaction Main 0x3C@FFFFFFFF
  2006.  
  2007. Subaction GFX 0x3C@FFFFFFFF
  2008.  
  2009. Subaction SFX 0x3C@FFFFFFFF
  2010.  
  2011. Subaction Other 0x3C@FFFFFFFF
  2012.  
  2013. ##########################################
  2014. # Subaction 61
  2015. ##########################################
  2016. Name: =�{=���?u=\)?�33=���=#�
  2017. ?���A�
  2018. In Transition Time: 0
  2019. No Out Transition: False
  2020. Loop: False
  2021. Moves Character: False
  2022. Unknown 1: False
  2023. Unknown 2: False
  2024. Unknown 3: False
  2025. Transition Out From Start: False
  2026. Unknown 4: False
  2027.  
  2028. Subaction Main 0x3D@FFFFFFFF
  2029.  
  2030. Subaction GFX 0x3D@FFFFFFFF
  2031.  
  2032. Subaction SFX 0x3D@FFFFFFFF
  2033.  
  2034. Subaction Other 0x3D@FFFFFFFF
  2035.  
  2036. ##########################################
  2037. # Subaction 62
  2038. ##########################################
  2039. Name: =�{=���?u=\)?�33=���=#�
  2040. ?���A�
  2041. In Transition Time: 0
  2042. No Out Transition: False
  2043. Loop: False
  2044. Moves Character: False
  2045. Unknown 1: False
  2046. Unknown 2: False
  2047. Unknown 3: False
  2048. Transition Out From Start: False
  2049. Unknown 4: False
  2050.  
  2051. Subaction Main 0x3E@FFFFFFFF
  2052.  
  2053. Subaction GFX 0x3E@FFFFFFFF
  2054.  
  2055. Subaction SFX 0x3E@FFFFFFFF
  2056.  
  2057. Subaction Other 0x3E@FFFFFFFF
  2058.  
  2059. ##########################################
  2060. # Subaction 63
  2061. ##########################################
  2062. Name: GuardOn
  2063. In Transition Time: 0
  2064. No Out Transition: False
  2065. Loop: False
  2066. Moves Character: False
  2067. Unknown 1: False
  2068. Unknown 2: False
  2069. Unknown 3: False
  2070. Transition Out From Start: False
  2071. Unknown 4: False
  2072.  
  2073. Subaction Main 0x3F@FFFFFFFF
  2074.  
  2075. Subaction GFX 0x3F@FFFFFFFF
  2076.  
  2077. Subaction SFX 0x3F@D000
  2078. Asynchronous Timer - Frames=1.00x
  2079. Sound Effect - ID=0x64
  2080.  
  2081. Subaction Other 0x3F@2650
  2082. 18000100 - 0x2
  2083. Asynchronous Timer - Frames=1.00x
  2084. 18010200 - 0x0, 0x3
  2085.  
  2086. ##########################################
  2087. # Subaction 64
  2088. ##########################################
  2089. Name: Guard
  2090. In Transition Time: 0
  2091. No Out Transition: False
  2092. Loop: False
  2093. Moves Character: False
  2094. Unknown 1: False
  2095. Unknown 2: False
  2096. Unknown 3: False
  2097. Transition Out From Start: False
  2098. Unknown 4: False
  2099.  
  2100. Subaction Main 0x40@FFFFFFFF
  2101.  
  2102. Subaction GFX 0x40@FFFFFFFF
  2103.  
  2104. Subaction SFX 0x40@FFFFFFFF
  2105.  
  2106. Subaction Other 0x40@FFFFFFFF
  2107.  
  2108. ##########################################
  2109. # Subaction 65
  2110. ##########################################
  2111. Name: GuardOff
  2112. In Transition Time: 0
  2113. No Out Transition: False
  2114. Loop: False
  2115. Moves Character: False
  2116. Unknown 1: False
  2117. Unknown 2: False
  2118. Unknown 3: False
  2119. Transition Out From Start: False
  2120. Unknown 4: False
  2121.  
  2122. Subaction Main 0x41@FFFFFFFF
  2123.  
  2124. Subaction GFX 0x41@FFFFFFFF
  2125.  
  2126. Subaction SFX 0x41@D030
  2127. Asynchronous Timer - Frames=1.00x
  2128. Sound Effect - ID=0x63
  2129.  
  2130. Subaction Other 0x41@2688
  2131. 18010200 - 0x2, 0x6
  2132.  
  2133. ##########################################
  2134. # Subaction 66
  2135. ##########################################
  2136. Name: GuardDamage
  2137. In Transition Time: 0
  2138. No Out Transition: False
  2139. Loop: False
  2140. Moves Character: False
  2141. Unknown 1: False
  2142. Unknown 2: False
  2143. Unknown 3: False
  2144. Transition Out From Start: False
  2145. Unknown 4: False
  2146.  
  2147. Subaction Main 0x42@FFFFFFFF
  2148.  
  2149. Subaction GFX 0x42@FFFFFFFF
  2150.  
  2151. Subaction SFX 0x42@D058
  2152. Asynchronous Timer - Frames=0.00x
  2153. Sound Effect - ID=0xC1
  2154.  
  2155. Subaction Other 0x42@FFFFFFFF
  2156.  
  2157. ##########################################
  2158. # Subaction 67
  2159. ##########################################
  2160. Name: EscapeN
  2161. In Transition Time: 0
  2162. No Out Transition: False
  2163. Loop: False
  2164. Moves Character: False
  2165. Unknown 1: False
  2166. Unknown 2: False
  2167. Unknown 3: False
  2168. Transition Out From Start: False
  2169. Unknown 4: False
  2170.  
  2171. Subaction Main 0x43@10990
  2172. Asynchronous Timer - Frames=1.00x
  2173. Body Collision - State=0x2
  2174. Asynchronous Timer - Frames=20.00x
  2175. Body Collision - State=0x0
  2176. Asynchronous Timer - Frames=25.00x
  2177. Allow Interrupt
  2178.  
  2179. Subaction GFX 0x43@6D68
  2180. Generic Graphic Effect - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2181.  
  2182. Subaction SFX 0x43@D090
  2183. Asynchronous Timer - Frames=1.00x
  2184. Sound Effect - ID=0x106A
  2185. Synchronous Timer - Frames=29.00x
  2186. Sound Effect - ID=0x10FD
  2187.  
  2188. Subaction Other 0x43@26B0
  2189. Asynchronous Timer - Frames=18.00x
  2190. 18000100 - 0x2
  2191.  
  2192. ##########################################
  2193. # Subaction 68
  2194. ##########################################
  2195. Name: EscapeF
  2196. In Transition Time: 0
  2197. No Out Transition: True
  2198. Loop: False
  2199. Moves Character: True
  2200. Unknown 1: False
  2201. Unknown 2: False
  2202. Unknown 3: False
  2203. Transition Out From Start: False
  2204. Unknown 4: False
  2205.  
  2206. Subaction Main 0x44@109F0
  2207. Asynchronous Timer - Frames=3.00x
  2208. Body Collision - State=0x2
  2209. Asynchronous Timer - Frames=19.00x
  2210. Body Collision - State=0x0
  2211. Reverse Direction
  2212. Asynchronous Timer - Frames=31.00x
  2213. Allow Interrupt
  2214.  
  2215. Subaction GFX 0x44@6E80
  2216. 11001000 - 0x10, 0x0, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2217. Asynchronous Timer - Frames=8.00x
  2218. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2219.  
  2220. Subaction SFX 0x44@D0F8
  2221. Asynchronous Timer - Frames=4.00x
  2222. Sound Effect - ID=0x106A
  2223. Synchronous Timer - Frames=8.00x
  2224. Sound Effect - ID=0x109D
  2225. Synchronous Timer - Frames=8.00x
  2226. Sound Effect - ID=0x109B
  2227. Synchronous Timer - Frames=15.00x
  2228. Sound Effect - ID=0x10FD
  2229.  
  2230. Subaction Other 0x44@26D8
  2231. Asynchronous Timer - Frames=18.00x
  2232. 18000100 - 0x2
  2233.  
  2234. ##########################################
  2235. # Subaction 69
  2236. ##########################################
  2237. Name: EscapeB
  2238. In Transition Time: 0
  2239. No Out Transition: False
  2240. Loop: False
  2241. Moves Character: True
  2242. Unknown 1: False
  2243. Unknown 2: False
  2244. Unknown 3: False
  2245. Transition Out From Start: False
  2246. Unknown 4: False
  2247.  
  2248. Subaction Main 0x45@10A58
  2249. Asynchronous Timer - Frames=3.00x
  2250. Body Collision - State=0x2
  2251. Asynchronous Timer - Frames=19.00x
  2252. Body Collision - State=0x0
  2253. Asynchronous Timer - Frames=31.00x
  2254. Allow Interrupt
  2255.  
  2256. Subaction GFX 0x45@6FA8
  2257. 11001000 - 0x10, 0x0, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2258. Asynchronous Timer - Frames=8.00x
  2259. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2260.  
  2261. Subaction SFX 0x45@D180
  2262. Asynchronous Timer - Frames=4.00x
  2263. Sound Effect - ID=0x106A
  2264. Synchronous Timer - Frames=8.00x
  2265. Sound Effect - ID=0x109D
  2266. Synchronous Timer - Frames=8.00x
  2267. Sound Effect - ID=0x109B
  2268. Synchronous Timer - Frames=15.00x
  2269. Sound Effect - ID=0x10FD
  2270.  
  2271. Subaction Other 0x45@2700
  2272. Asynchronous Timer - Frames=26.00x
  2273. 18000100 - 0x2
  2274.  
  2275. ##########################################
  2276. # Subaction 70
  2277. ##########################################
  2278. Name: EscapeAir
  2279. In Transition Time: 0
  2280. No Out Transition: False
  2281. Loop: False
  2282. Moves Character: False
  2283. Unknown 1: False
  2284. Unknown 2: False
  2285. Unknown 3: False
  2286. Transition Out From Start: False
  2287. Unknown 4: False
  2288.  
  2289. Subaction Main 0x46@10AB8
  2290. Asynchronous Timer - Frames=3.00x
  2291. Body Collision - State=0x2
  2292. Asynchronous Timer - Frames=29.00x
  2293. Body Collision - State=0x0
  2294. Set Air/Ground - 0x0
  2295.  
  2296. Subaction GFX 0x46@FFFFFFFF
  2297.  
  2298. Subaction SFX 0x46@D1D8
  2299. Asynchronous Timer - Frames=1.00x
  2300. Sound Effect - ID=0x106A
  2301.  
  2302. Subaction Other 0x46@FFFFFFFF
  2303.  
  2304. ##########################################
  2305. # Subaction 71
  2306. ##########################################
  2307. Name: Rebound
  2308. In Transition Time: 0
  2309. No Out Transition: False
  2310. Loop: False
  2311. Moves Character: False
  2312. Unknown 1: False
  2313. Unknown 2: False
  2314. Unknown 3: False
  2315. Transition Out From Start: False
  2316. Unknown 4: False
  2317.  
  2318. Subaction Main 0x47@FFFFFFFF
  2319.  
  2320. Subaction GFX 0x47@FFFFFFFF
  2321.  
  2322. Subaction SFX 0x47@FFFFFFFF
  2323.  
  2324. Subaction Other 0x47@2728
  2325. 18000100 - 0x2
  2326.  
  2327. ##########################################
  2328. # Subaction 72
  2329. ##########################################
  2330. Name: Attack11
  2331. In Transition Time: 0
  2332. No Out Transition: False
  2333. Loop: False
  2334. Moves Character: False
  2335. Unknown 1: False
  2336. Unknown 2: False
  2337. Unknown 3: False
  2338. Transition Out From Start: False
  2339. Unknown 4: False
  2340.  
  2341. Subaction Main 0x48@10C60
  2342. Asynchronous Timer - Frames=3.00x
  2343. Offensive Collision - Bone/ID=0x170000, Damage=0x3, Trajectory=0x3C, Base Knockback=0x46, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30200
  2344. Offensive Collision - Bone/ID=0x170001, Damage=0x3, Trajectory=0x3C, Base Knockback=0x46, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30200
  2345. Offensive Collision - Bone/ID=0x170002, Damage=0x3, Trajectory=0x3C, Base Knockback=0x46, Knockback Growth=0x0, Size=4.00x, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30200
  2346. Asynchronous Timer - Frames=7.00x
  2347. Terminate Collisions
  2348. Asynchronous Timer - Frames=10.00x
  2349. Bit Variable Set - RA-Bit[0][16]
  2350. Asynchronous Timer - Frames=18.00x
  2351. Bit Variable Set - RA-Bit[0][17]
  2352. Asynchronous Timer - Frames=27.00x
  2353. Allow Interrupt
  2354.  
  2355. Subaction GFX 0x48@70A8
  2356. Asynchronous Timer - Frames=2.00x
  2357. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  2358. Asynchronous Timer - Frames=8.00x
  2359. 11050100 - 0x1
  2360.  
  2361. Subaction SFX 0x48@D208
  2362. Asynchronous Timer - Frames=3.00x
  2363. Sound Effect - ID=0x1104
  2364.  
  2365. Subaction Other 0x48@2758
  2366. 18000100 - 0x2
  2367. Asynchronous Timer - Frames=4.00x
  2368. Rumble - 0x10, 0x0
  2369.  
  2370. ##########################################
  2371. # Subaction 73
  2372. ##########################################
  2373. Name: Attack12
  2374. In Transition Time: 0
  2375. No Out Transition: False
  2376. Loop: False
  2377. Moves Character: False
  2378. Unknown 1: False
  2379. Unknown 2: False
  2380. Unknown 3: False
  2381. Transition Out From Start: False
  2382. Unknown 4: False
  2383.  
  2384. Subaction Main 0x49@10E28
  2385. Asynchronous Timer - Frames=2.00x
  2386. Offensive Collision - Bone/ID=0x170000, Damage=0x4, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x2D, Size=3.00x, Z Offset=0.00x, Y Offset=-1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2387. Offensive Collision - Bone/ID=0x170001, Damage=0x4, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x2D, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2388. Offensive Collision - Bone/ID=0x170002, Damage=0x4, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x2D, Size=4.00x, Z Offset=0.00x, Y Offset=7.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2389. Synchronous Timer - Frames=3.00x
  2390. Terminate Collisions
  2391. Asynchronous Timer - Frames=10.00x
  2392. Bit Variable Set - RA-Bit[0][16]
  2393. Asynchronous Timer - Frames=20.00x
  2394. Allow Interrupt
  2395.  
  2396. Subaction GFX 0x49@71A0
  2397. Asynchronous Timer - Frames=1.00x
  2398. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  2399. Asynchronous Timer - Frames=5.00x
  2400. 11050100 - 0x1
  2401.  
  2402. Subaction SFX 0x49@D230
  2403. Asynchronous Timer - Frames=2.00x
  2404. Sound Effect - ID=0x1104
  2405.  
  2406. Subaction Other 0x49@2798
  2407. 18000100 - 0x2
  2408. Asynchronous Timer - Frames=3.00x
  2409. Rumble - 0x10, 0x0
  2410.  
  2411. ##########################################
  2412. # Subaction 74
  2413. ##########################################
  2414. Name: =�{=���?u=\)?�33=���=#�
  2415. ?���A�
  2416. In Transition Time: 0
  2417. No Out Transition: False
  2418. Loop: False
  2419. Moves Character: False
  2420. Unknown 1: False
  2421. Unknown 2: False
  2422. Unknown 3: False
  2423. Transition Out From Start: False
  2424. Unknown 4: False
  2425.  
  2426. Subaction Main 0x4A@FFFFFFFF
  2427.  
  2428. Subaction GFX 0x4A@FFFFFFFF
  2429.  
  2430. Subaction SFX 0x4A@FFFFFFFF
  2431.  
  2432. Subaction Other 0x4A@FFFFFFFF
  2433.  
  2434. ##########################################
  2435. # Subaction 75
  2436. ##########################################
  2437. Name: =�{=���?u=\)?�33=���=#�
  2438. ?���A�
  2439. In Transition Time: 0
  2440. No Out Transition: False
  2441. Loop: False
  2442. Moves Character: False
  2443. Unknown 1: False
  2444. Unknown 2: False
  2445. Unknown 3: False
  2446. Transition Out From Start: False
  2447. Unknown 4: False
  2448.  
  2449. Subaction Main 0x4B@FFFFFFFF
  2450.  
  2451. Subaction GFX 0x4B@FFFFFFFF
  2452.  
  2453. Subaction SFX 0x4B@FFFFFFFF
  2454.  
  2455. Subaction Other 0x4B@FFFFFFFF
  2456.  
  2457. ##########################################
  2458. # Subaction 76
  2459. ##########################################
  2460. Name: =�{=���?u=\)?�33=���=#�
  2461. ?���A�
  2462. In Transition Time: 0
  2463. No Out Transition: False
  2464. Loop: False
  2465. Moves Character: False
  2466. Unknown 1: False
  2467. Unknown 2: False
  2468. Unknown 3: False
  2469. Transition Out From Start: False
  2470. Unknown 4: False
  2471.  
  2472. Subaction Main 0x4C@FFFFFFFF
  2473.  
  2474. Subaction GFX 0x4C@FFFFFFFF
  2475.  
  2476. Subaction SFX 0x4C@FFFFFFFF
  2477.  
  2478. Subaction Other 0x4C@FFFFFFFF
  2479.  
  2480. ##########################################
  2481. # Subaction 77
  2482. ##########################################
  2483. Name: =�{=���?u=\)?�33=���=#�
  2484. ?���A�
  2485. In Transition Time: 0
  2486. No Out Transition: False
  2487. Loop: False
  2488. Moves Character: False
  2489. Unknown 1: False
  2490. Unknown 2: False
  2491. Unknown 3: False
  2492. Transition Out From Start: False
  2493. Unknown 4: False
  2494.  
  2495. Subaction Main 0x4D@FFFFFFFF
  2496.  
  2497. Subaction GFX 0x4D@FFFFFFFF
  2498.  
  2499. Subaction SFX 0x4D@FFFFFFFF
  2500.  
  2501. Subaction Other 0x4D@FFFFFFFF
  2502.  
  2503. ##########################################
  2504. # Subaction 78
  2505. ##########################################
  2506. Name: AttackDash
  2507. In Transition Time: 0
  2508. No Out Transition: False
  2509. Loop: False
  2510. Moves Character: True
  2511. Unknown 1: False
  2512. Unknown 2: False
  2513. Unknown 3: False
  2514. Transition Out From Start: False
  2515. Unknown 4: False
  2516.  
  2517. Subaction Main 0x4E@10F68
  2518. Asynchronous Timer - Frames=10.00x
  2519. Offensive Collision - Bone/ID=0x0, Damage=0x6, Trajectory=0x50, Base Knockback=0x3C, Knockback Growth=0x5A, Size=6.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2520. Offensive Collision - Bone/ID=0x1, Damage=0x6, Trajectory=0x50, Base Knockback=0x3C, Knockback Growth=0x5A, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2521. Synchronous Timer - Frames=2.00x
  2522. Terminate Collisions
  2523. Asynchronous Timer - Frames=41.00x
  2524. Allow Interrupt
  2525.  
  2526. Subaction GFX 0x4E@7320
  2527. Asynchronous Timer - Frames=8.00x
  2528. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2529. Asynchronous Timer - Frames=10.00x
  2530. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  2531. Asynchronous Timer - Frames=13.00x
  2532. 11050100 - 0x1
  2533.  
  2534. Subaction SFX 0x4E@D268
  2535. Asynchronous Timer - Frames=10.00x
  2536. Sound Effect - ID=0x1102
  2537. Synchronous Timer - Frames=16.00x
  2538. Sound Effect - ID=0x10D7
  2539.  
  2540. Subaction Other 0x4E@2800
  2541. 18010300 - 0x1, 0x4, True
  2542. Asynchronous Timer - Frames=9.00x
  2543. Rumble - 0x11, 0x0
  2544. Asynchronous Timer - Frames=30.00x
  2545. 18010200 - 0x2, 0x8
  2546.  
  2547. ##########################################
  2548. # Subaction 79
  2549. ##########################################
  2550. Name: AttackS3Hi
  2551. In Transition Time: 0
  2552. No Out Transition: False
  2553. Loop: False
  2554. Moves Character: False
  2555. Unknown 1: False
  2556. Unknown 2: False
  2557. Unknown 3: False
  2558. Transition Out From Start: False
  2559. Unknown 4: False
  2560.  
  2561. Subaction Main 0x4F@11148
  2562. Goto - Offset=@110F8
  2563.  
  2564. Subaction GFX 0x4F@74E0
  2565. Goto - Offset=@74A8
  2566.  
  2567. Subaction SFX 0x4F@D2B0
  2568. Goto - Offset=@D298
  2569.  
  2570. Subaction Other 0x4F@2850
  2571. 18000100 - 0x2
  2572. Asynchronous Timer - Frames=7.00x
  2573. Rumble - 0x11, 0x0
  2574.  
  2575. ##########################################
  2576. # Subaction 80
  2577. ##########################################
  2578. Name: AttackS3S
  2579. In Transition Time: 0
  2580. No Out Transition: False
  2581. Loop: False
  2582. Moves Character: False
  2583. Unknown 1: False
  2584. Unknown 2: False
  2585. Unknown 3: False
  2586. Transition Out From Start: False
  2587. Unknown 4: False
  2588.  
  2589. Subaction Main 0x50@110F8
  2590. Asynchronous Timer - Frames=8.00x
  2591. Offensive Collision - Bone/ID=0x170000, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2592. Offensive Collision - Bone/ID=0x170001, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2593. Offensive Collision - Bone/ID=0x170002, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2594. Synchronous Timer - Frames=4.00x
  2595. Terminate Collisions
  2596. Asynchronous Timer - Frames=32.00x
  2597. Allow Interrupt
  2598.  
  2599. Subaction GFX 0x50@74A8
  2600. Asynchronous Timer - Frames=7.00x
  2601. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2602. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  2603. Asynchronous Timer - Frames=13.00x
  2604. 11050100 - 0x1
  2605.  
  2606. Subaction SFX 0x50@D298
  2607. Asynchronous Timer - Frames=8.00x
  2608. Sound Effect - ID=0x1101
  2609.  
  2610. Subaction Other 0x50@2890
  2611. 18000100 - 0x2
  2612. Asynchronous Timer - Frames=7.00x
  2613. Rumble - 0x11, 0x0
  2614.  
  2615. ##########################################
  2616. # Subaction 81
  2617. ##########################################
  2618. Name: =�{=���?u=\)?�33=���=#�
  2619. ?���A�
  2620. In Transition Time: 0
  2621. No Out Transition: False
  2622. Loop: False
  2623. Moves Character: False
  2624. Unknown 1: False
  2625. Unknown 2: False
  2626. Unknown 3: False
  2627. Transition Out From Start: False
  2628. Unknown 4: False
  2629.  
  2630. Subaction Main 0x51@FFFFFFFF
  2631.  
  2632. Subaction GFX 0x51@FFFFFFFF
  2633.  
  2634. Subaction SFX 0x51@FFFFFFFF
  2635.  
  2636. Subaction Other 0x51@FFFFFFFF
  2637.  
  2638. ##########################################
  2639. # Subaction 82
  2640. ##########################################
  2641. Name: =�{=���?u=\)?�33=���=#�
  2642. ?���A�
  2643. In Transition Time: 0
  2644. No Out Transition: False
  2645. Loop: False
  2646. Moves Character: False
  2647. Unknown 1: False
  2648. Unknown 2: False
  2649. Unknown 3: False
  2650. Transition Out From Start: False
  2651. Unknown 4: False
  2652.  
  2653. Subaction Main 0x52@FFFFFFFF
  2654.  
  2655. Subaction GFX 0x52@FFFFFFFF
  2656.  
  2657. Subaction SFX 0x52@FFFFFFFF
  2658.  
  2659. Subaction Other 0x52@FFFFFFFF
  2660.  
  2661. ##########################################
  2662. # Subaction 83
  2663. ##########################################
  2664. Name: AttackS3Lw
  2665. In Transition Time: 0
  2666. No Out Transition: False
  2667. Loop: False
  2668. Moves Character: False
  2669. Unknown 1: False
  2670. Unknown 2: False
  2671. Unknown 3: False
  2672. Transition Out From Start: False
  2673. Unknown 4: False
  2674.  
  2675. Subaction Main 0x53@11160
  2676. Goto - Offset=@110F8
  2677.  
  2678. Subaction GFX 0x53@74F8
  2679. Goto - Offset=@74A8
  2680.  
  2681. Subaction SFX 0x53@D2D8
  2682. Goto - Offset=@D298
  2683.  
  2684. Subaction Other 0x53@28D0
  2685. 18000100 - 0x2
  2686. Asynchronous Timer - Frames=7.00x
  2687. Rumble - 0x11, 0x0
  2688.  
  2689. ##########################################
  2690. # Subaction 84
  2691. ##########################################
  2692. Name: AttackHi3
  2693. In Transition Time: 0
  2694. No Out Transition: False
  2695. Loop: False
  2696. Moves Character: False
  2697. Unknown 1: False
  2698. Unknown 2: False
  2699. Unknown 3: False
  2700. Transition Out From Start: False
  2701. Unknown 4: False
  2702.  
  2703. Subaction Main 0x54@11410
  2704. Asynchronous Timer - Frames=7.00x
  2705. Set Loop - Iterations=0x6
  2706. Offensive Collision - Bone/ID=0x170000, Damage=0x1, Trajectory=0x5F, Base Knockback=0x14, Knockback Growth=0xF, Size=4.00x, Z Offset=0.00x, Y Offset=-5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2707. Offensive Collision - Bone/ID=0x170001, Damage=0x1, Trajectory=0x5F, Base Knockback=0x14, Knockback Growth=0xF, Size=3.00x, Z Offset=0.00x, Y Offset=0.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2708. Offensive Collision - Bone/ID=0x170002, Damage=0x1, Trajectory=0x5F, Base Knockback=0x14, Knockback Growth=0xF, Size=7.00x, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2709. Synchronous Timer - Frames=2.00x
  2710. Terminate Collisions
  2711. Synchronous Timer - Frames=1.00x
  2712. Execute Loop
  2713. Offensive Collision - Bone/ID=0x170000, Damage=0x4, Trajectory=0x5A, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  2714. Offensive Collision - Bone/ID=0x170001, Damage=0x4, Trajectory=0x5A, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  2715. Offensive Collision - Bone/ID=0x170002, Damage=0x4, Trajectory=0x5A, Base Knockback=0x64, Knockback Growth=0x28, Size=8.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  2716. Synchronous Timer - Frames=1.00x
  2717. Terminate Collisions
  2718. Asynchronous Timer - Frames=48.00x
  2719. Allow Interrupt
  2720.  
  2721. Subaction GFX 0x54@75A0
  2722. Asynchronous Timer - Frames=8.00x
  2723. Set Loop - Iterations=0x3
  2724. 11001000 - 0x24, 0x17, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 4.00x, 0.00x, 0.00x, 360.00x, 0.00x, True
  2725. Synchronous Timer - Frames=7.00x
  2726. Execute Loop
  2727.  
  2728. Subaction SFX 0x54@D338
  2729. Asynchronous Timer - Frames=7.00x
  2730. Sound Effect - ID=0x1104
  2731. Synchronous Timer - Frames=7.00x
  2732. Sound Effect - ID=0x1104
  2733. Synchronous Timer - Frames=7.00x
  2734. Sound Effect - ID=0x1104
  2735. Synchronous Timer - Frames=7.00x
  2736. Sound Effect - ID=0x1104
  2737. Synchronous Timer - Frames=7.00x
  2738. Sound Effect - ID=0x1104
  2739.  
  2740. Subaction Other 0x54@2910
  2741. 18000100 - 0x2
  2742. Asynchronous Timer - Frames=6.00x
  2743. Rumble - 0x11, 0xA
  2744.  
  2745. ##########################################
  2746. # Subaction 85
  2747. ##########################################
  2748. Name: AttackLw3
  2749. In Transition Time: 0
  2750. No Out Transition: False
  2751. Loop: False
  2752. Moves Character: False
  2753. Unknown 1: False
  2754. Unknown 2: False
  2755. Unknown 3: False
  2756. Transition Out From Start: False
  2757. Unknown 4: False
  2758.  
  2759. Subaction Main 0x55@115E8
  2760. Asynchronous Timer - Frames=7.00x
  2761. Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x14, Base Knockback=0x64, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2762. Offensive Collision - Bone/ID=0x170001, Damage=0x6, Trajectory=0x14, Base Knockback=0x64, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2763. Offensive Collision - Bone/ID=0x170002, Damage=0x6, Trajectory=0x14, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  2764. Synchronous Timer - Frames=4.00x
  2765. Terminate Collisions
  2766. Asynchronous Timer - Frames=30.00x
  2767. Allow Interrupt
  2768.  
  2769. Subaction GFX 0x55@7720
  2770. Asynchronous Timer - Frames=7.00x
  2771. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2772. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  2773. Asynchronous Timer - Frames=12.00x
  2774. 11050100 - 0x1
  2775.  
  2776. Subaction SFX 0x55@D3A0
  2777. Asynchronous Timer - Frames=7.00x
  2778. Sound Effect - ID=0x1101
  2779.  
  2780. Subaction Other 0x55@2950
  2781. 18000100 - 0x1
  2782. Asynchronous Timer - Frames=7.00x
  2783. Rumble - 0x11, 0x0
  2784.  
  2785. ##########################################
  2786. # Subaction 86
  2787. ##########################################
  2788. Name: AttackS4Start
  2789. In Transition Time: 0
  2790. No Out Transition: False
  2791. Loop: False
  2792. Moves Character: False
  2793. Unknown 1: False
  2794. Unknown 2: False
  2795. Unknown 3: False
  2796. Transition Out From Start: False
  2797. Unknown 4: False
  2798.  
  2799. Subaction Main 0x56@FFFFFFFF
  2800.  
  2801. Subaction GFX 0x56@77D8
  2802. Asynchronous Timer - Frames=3.00x
  2803. 11001000 - 0x10, 0x0, 0.00x, 7.00x, -7.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2804.  
  2805. Subaction SFX 0x56@FFFFFFFF
  2806.  
  2807. Subaction Other 0x56@FFFFFFFF
  2808.  
  2809. ##########################################
  2810. # Subaction 87
  2811. ##########################################
  2812. Name: AttackS4S
  2813. In Transition Time: 0
  2814. No Out Transition: False
  2815. Loop: False
  2816. Moves Character: True
  2817. Unknown 1: False
  2818. Unknown 2: False
  2819. Unknown 3: False
  2820. Transition Out From Start: False
  2821. Unknown 4: False
  2822.  
  2823. Subaction Main 0x57@17D74
  2824. Goto - Offset=@11780
  2825.  
  2826. Subaction GFX 0x57@17DA4
  2827. Goto - Offset=@79C8
  2828.  
  2829. Subaction SFX 0x57@17D8C
  2830. Goto - Offset=@D400
  2831.  
  2832. Subaction Other 0x57@17DBC
  2833. Goto - Offset=@29E0
  2834.  
  2835. ##########################################
  2836. # Subaction 88
  2837. ##########################################
  2838. Name: AttackS4S
  2839. In Transition Time: 0
  2840. No Out Transition: False
  2841. Loop: False
  2842. Moves Character: True
  2843. Unknown 1: False
  2844. Unknown 2: False
  2845. Unknown 3: False
  2846. Transition Out From Start: False
  2847. Unknown 4: False
  2848.  
  2849. Subaction Main 0x58@11780
  2850. Asynchronous Timer - Frames=6.00x
  2851. Offensive Collision - Bone/ID=0x170000, Damage=0xC, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  2852. Offensive Collision - Bone/ID=0x170001, Damage=0xD, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  2853. Offensive Collision - Bone/ID=0x170002, Damage=0xD, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x1E, Size=5.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  2854. Asynchronous Timer - Frames=9.00x
  2855. Terminate Collisions
  2856.  
  2857. Subaction GFX 0x58@79C8
  2858. Asynchronous Timer - Frames=5.00x
  2859. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  2860. Asynchronous Timer - Frames=6.00x
  2861. Generic Graphic Effect(2) - 0x21, 0x0, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2862. 11001000 - 0xB, 0x0, 15.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2863. Asynchronous Timer - Frames=10.00x
  2864. 11050100 - 0x1
  2865.  
  2866. Subaction SFX 0x58@D400
  2867. Asynchronous Timer - Frames=1.00x
  2868. ?Sound? - 0xBF
  2869. Sound Effect - ID=0x655
  2870. Sound Effect - ID=0xA8
  2871. Synchronous Timer - Frames=5.00x
  2872. Sound Effect - ID=0x1102
  2873. Synchronous Timer - Frames=3.00x
  2874. Sound Effect - ID=0x10AC
  2875.  
  2876. Subaction Other 0x58@29E0
  2877. Asynchronous Timer - Frames=6.00x
  2878. 18010200 - 0x1, 0x2
  2879. Asynchronous Timer - Frames=8.00x
  2880. Screenshake - 0x0
  2881. Rumble - 0xD, 0x0
  2882. 18010300 - 0x1, 0x3, True
  2883. Asynchronous Timer - Frames=25.00x
  2884. 18010200 - 0x2, 0x8
  2885.  
  2886. ##########################################
  2887. # Subaction 89
  2888. ##########################################
  2889. Name: =�{=���?u=\)?�33=���=#�
  2890. ?���A�
  2891. In Transition Time: 0
  2892. No Out Transition: False
  2893. Loop: False
  2894. Moves Character: False
  2895. Unknown 1: False
  2896. Unknown 2: False
  2897. Unknown 3: False
  2898. Transition Out From Start: False
  2899. Unknown 4: False
  2900.  
  2901. Subaction Main 0x59@FFFFFFFF
  2902.  
  2903. Subaction GFX 0x59@FFFFFFFF
  2904.  
  2905. Subaction SFX 0x59@FFFFFFFF
  2906.  
  2907. Subaction Other 0x59@FFFFFFFF
  2908.  
  2909. ##########################################
  2910. # Subaction 90
  2911. ##########################################
  2912. Name: AttackS4S
  2913. In Transition Time: 0
  2914. No Out Transition: False
  2915. Loop: False
  2916. Moves Character: True
  2917. Unknown 1: False
  2918. Unknown 2: False
  2919. Unknown 3: False
  2920. Transition Out From Start: False
  2921. Unknown 4: False
  2922.  
  2923. Subaction Main 0x5A@17DD4
  2924. Goto - Offset=@11780
  2925.  
  2926. Subaction GFX 0x5A@17E04
  2927. Goto - Offset=@79C8
  2928.  
  2929. Subaction SFX 0x5A@17DEC
  2930. Goto - Offset=@D400
  2931.  
  2932. Subaction Other 0x5A@17E1C
  2933. Goto - Offset=@29E0
  2934.  
  2935. ##########################################
  2936. # Subaction 91
  2937. ##########################################
  2938. Name: AttackS4Hold
  2939. In Transition Time: 0
  2940. No Out Transition: False
  2941. Loop: False
  2942. Moves Character: False
  2943. Unknown 1: False
  2944. Unknown 2: False
  2945. Unknown 3: False
  2946. Transition Out From Start: False
  2947. Unknown 4: False
  2948.  
  2949. Subaction Main 0x5B@FFFFFFFF
  2950.  
  2951. Subaction GFX 0x5B@7B20
  2952. Asynchronous Timer - Frames=4.00x
  2953. Set Loop - Iterations=0xFFFFFFFF
  2954. Generic Graphic Effect - 0x1A, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  2955. Synchronous Timer - Frames=5.00x
  2956. 11001000 - 0x11, 0x17, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
  2957. Execute Loop
  2958.  
  2959. Subaction SFX 0x5B@D458
  2960. Asynchronous Timer - Frames=1.00x
  2961. Sound Effect - ID=0xBF
  2962.  
  2963. Subaction Other 0x5B@2A38
  2964. 070B0200 - 0x25, 0x0
  2965.  
  2966. ##########################################
  2967. # Subaction 92
  2968. ##########################################
  2969. Name: AttackHi4Start
  2970. In Transition Time: 0
  2971. No Out Transition: False
  2972. Loop: False
  2973. Moves Character: False
  2974. Unknown 1: False
  2975. Unknown 2: False
  2976. Unknown 3: False
  2977. Transition Out From Start: False
  2978. Unknown 4: False
  2979.  
  2980. Subaction Main 0x5C@FFFFFFFF
  2981.  
  2982. Subaction GFX 0x5C@7BE0
  2983. Asynchronous Timer - Frames=6.00x
  2984. 11001000 - 0x10, 0x17, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2985.  
  2986. Subaction SFX 0x5C@FFFFFFFF
  2987.  
  2988. Subaction Other 0x5C@2A50
  2989. 18000100 - 0x2
  2990.  
  2991. ##########################################
  2992. # Subaction 93
  2993. ##########################################
  2994. Name: AttackHi4
  2995. In Transition Time: 0
  2996. No Out Transition: False
  2997. Loop: False
  2998. Moves Character: False
  2999. Unknown 1: False
  3000. Unknown 2: False
  3001. Unknown 3: False
  3002. Transition Out From Start: False
  3003. Unknown 4: False
  3004.  
  3005. Subaction Main 0x5D@11980
  3006. Asynchronous Timer - Frames=5.00x
  3007. Offensive Collision - Bone/ID=0x170000, Damage=0xB, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3008. Offensive Collision - Bone/ID=0x170001, Damage=0xB, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3009. Offensive Collision - Bone/ID=0x170002, Damage=0xB, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3010. Offensive Collision - Bone/ID=0x3, Damage=0x9, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=9.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3011. Synchronous Timer - Frames=6.00x
  3012. Terminate Collisions
  3013. Asynchronous Timer - Frames=42.00x
  3014. Allow Interrupt
  3015.  
  3016. Subaction GFX 0x5D@7D48
  3017. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3018. Asynchronous Timer - Frames=4.00x
  3019. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  3020. Asynchronous Timer - Frames=11.00x
  3021. 11050100 - 0x1
  3022.  
  3023. Subaction SFX 0x5D@D4B8
  3024. Asynchronous Timer - Frames=5.00x
  3025. ?Sound? - 0xBF
  3026. Sound Effect - ID=0x656
  3027. Sound Effect - ID=0xA8
  3028. Synchronous Timer - Frames=1.00x
  3029. Sound Effect - ID=0x1102
  3030. Synchronous Timer - Frames=26.00x
  3031. Sound Effect - ID=0x10D7
  3032.  
  3033. Subaction Other 0x5D@2A90
  3034. Asynchronous Timer - Frames=6.00x
  3035. Rumble - 0xC, 0x0
  3036. Asynchronous Timer - Frames=44.00x
  3037. 18010200 - 0x2, 0x4
  3038.  
  3039. ##########################################
  3040. # Subaction 94
  3041. ##########################################
  3042. Name: AttackHi4Hold
  3043. In Transition Time: 0
  3044. No Out Transition: False
  3045. Loop: False
  3046. Moves Character: False
  3047. Unknown 1: False
  3048. Unknown 2: False
  3049. Unknown 3: False
  3050. Transition Out From Start: False
  3051. Unknown 4: False
  3052.  
  3053. Subaction Main 0x5E@FFFFFFFF
  3054.  
  3055. Subaction GFX 0x5E@7E90
  3056. Asynchronous Timer - Frames=4.00x
  3057. Set Loop - Iterations=0xFFFFFFFF
  3058. Generic Graphic Effect - 0x1A, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  3059. Synchronous Timer - Frames=5.00x
  3060. 11001000 - 0x11, 0x17, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
  3061. Execute Loop
  3062.  
  3063. Subaction SFX 0x5E@D510
  3064. Asynchronous Timer - Frames=1.00x
  3065. Sound Effect - ID=0xBF
  3066.  
  3067. Subaction Other 0x5E@2AD0
  3068. 070B0200 - 0x25, 0x0
  3069. 18000100 - 0x2
  3070.  
  3071. ##########################################
  3072. # Subaction 95
  3073. ##########################################
  3074. Name: AttackLw4Start
  3075. In Transition Time: 0
  3076. No Out Transition: False
  3077. Loop: False
  3078. Moves Character: False
  3079. Unknown 1: False
  3080. Unknown 2: False
  3081. Unknown 3: False
  3082. Transition Out From Start: False
  3083. Unknown 4: False
  3084.  
  3085. Subaction Main 0x5F@FFFFFFFF
  3086.  
  3087. Subaction GFX 0x5F@7F50
  3088. Asynchronous Timer - Frames=3.00x
  3089. 11001000 - 0x10, 0x17, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3090.  
  3091. Subaction SFX 0x5F@FFFFFFFF
  3092.  
  3093. Subaction Other 0x5F@2AF0
  3094. 18000100 - 0x4
  3095.  
  3096. ##########################################
  3097. # Subaction 96
  3098. ##########################################
  3099. Name: AttackLw4
  3100. In Transition Time: 0
  3101. No Out Transition: False
  3102. Loop: False
  3103. Moves Character: False
  3104. Unknown 1: False
  3105. Unknown 2: False
  3106. Unknown 3: False
  3107. Transition Out From Start: False
  3108. Unknown 4: False
  3109.  
  3110. Subaction Main 0x60@11D48
  3111. Asynchronous Timer - Frames=4.00x
  3112. Offensive Collision - Bone/ID=0x170000, Damage=0xC, Trajectory=0x3C, Base Knockback=0x69, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3113. Offensive Collision - Bone/ID=0x170001, Damage=0xC, Trajectory=0x3C, Base Knockback=0x69, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3114. Offensive Collision - Bone/ID=0x170002, Damage=0xC, Trajectory=0x3C, Base Knockback=0x69, Knockback Growth=0x1E, Size=4.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3115. Offensive Collision - Bone/ID=0x3, Damage=0xA, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3116. Asynchronous Timer - Frames=7.00x
  3117. Terminate Collisions
  3118. Asynchronous Timer - Frames=9.00x
  3119. Offensive Collision - Bone/ID=0x170000, Damage=0xC, Trajectory=0x3C, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3120. Offensive Collision - Bone/ID=0x170001, Damage=0xC, Trajectory=0x3C, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3121. Offensive Collision - Bone/ID=0x170002, Damage=0xC, Trajectory=0x3C, Base Knockback=0x66, Knockback Growth=0x1E, Size=4.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3122. Offensive Collision - Bone/ID=0x3, Damage=0xA, Trajectory=0x53, Base Knockback=0x66, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3123. Asynchronous Timer - Frames=13.00x
  3124. Terminate Collisions
  3125. Asynchronous Timer - Frames=40.00x
  3126. Allow Interrupt
  3127.  
  3128. Subaction GFX 0x60@8138
  3129. Generic Graphic Effect(2) - 0x21, 0x0, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3130. 11001000 - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3131. Asynchronous Timer - Frames=2.00x
  3132. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  3133. Asynchronous Timer - Frames=11.00x
  3134. 11050100 - 0x1
  3135.  
  3136. Subaction SFX 0x60@D560
  3137. Asynchronous Timer - Frames=2.00x
  3138. ?Sound? - 0xBF
  3139. Sound Effect - ID=0x657
  3140. Sound Effect - ID=0xA8
  3141. Synchronous Timer - Frames=1.00x
  3142. Sound Effect - ID=0x1102
  3143.  
  3144. Subaction Other 0x60@2B58
  3145. 18010200 - 0x1, 0x2
  3146. Asynchronous Timer - Frames=2.00x
  3147. Rumble - 0xD, 0x0
  3148. Asynchronous Timer - Frames=10.00x
  3149. 18010200 - 0x0, 0x8
  3150. Asynchronous Timer - Frames=40.00x
  3151. 18010200 - 0x2, 0x3
  3152.  
  3153. ##########################################
  3154. # Subaction 97
  3155. ##########################################
  3156. Name: AttackLw4Hold
  3157. In Transition Time: 0
  3158. No Out Transition: False
  3159. Loop: False
  3160. Moves Character: False
  3161. Unknown 1: False
  3162. Unknown 2: False
  3163. Unknown 3: False
  3164. Transition Out From Start: False
  3165. Unknown 4: False
  3166.  
  3167. Subaction Main 0x61@FFFFFFFF
  3168.  
  3169. Subaction GFX 0x61@8288
  3170. Asynchronous Timer - Frames=4.00x
  3171. Set Loop - Iterations=0xFFFFFFFF
  3172. Generic Graphic Effect - 0x1A, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  3173. Synchronous Timer - Frames=5.00x
  3174. 11001000 - 0x11, 0x17, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
  3175. Execute Loop
  3176.  
  3177. Subaction SFX 0x61@D5A8
  3178. Asynchronous Timer - Frames=1.00x
  3179. Sound Effect - ID=0xBF
  3180.  
  3181. Subaction Other 0x61@2BB0
  3182. 070B0200 - 0x25, 0x0
  3183. 18000100 - 0x4
  3184.  
  3185. ##########################################
  3186. # Subaction 98
  3187. ##########################################
  3188. Name: AttackAirN
  3189. In Transition Time: 0
  3190. No Out Transition: False
  3191. Loop: False
  3192. Moves Character: False
  3193. Unknown 1: False
  3194. Unknown 2: False
  3195. Unknown 3: False
  3196. Transition Out From Start: False
  3197. Unknown 4: False
  3198.  
  3199. Subaction Main 0x62@11F40
  3200. Asynchronous Timer - Frames=5.00x
  3201. Bit Variable Set - RA-Bit[0][30]
  3202. Offensive Collision - Bone/ID=0x170000, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3203. Offensive Collision - Bone/ID=0x170001, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3204. Offensive Collision - Bone/ID=0x170002, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3205. Asynchronous Timer - Frames=23.00x
  3206. Terminate Collisions
  3207. Synchronous Timer - Frames=6.00x
  3208. Bit Variable Clear - RA-Bit[0][30]
  3209. Asynchronous Timer - Frames=45.00x
  3210. Allow Interrupt
  3211.  
  3212. Subaction GFX 0x62@83E0
  3213. Asynchronous Timer - Frames=6.00x
  3214. External Graphic Effect(2) - 0x24, 0xF, 0.00x, 0.00x, 0.00x, 45.00x, 0.00x, 0.00x, 1.20x, True
  3215. 11041700 - 0x6, 0x4, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  3216. Asynchronous Timer - Frames=25.00x
  3217. 11050100 - 0x1
  3218.  
  3219. Subaction SFX 0x62@D5E0
  3220. Asynchronous Timer - Frames=5.00x
  3221. Sound Effect - ID=0x1101
  3222. Synchronous Timer - Frames=8.00x
  3223. Sound Effect - ID=0x1101
  3224.  
  3225. Subaction Other 0x62@2BE0
  3226. Asynchronous Timer - Frames=7.00x
  3227. Rumble - 0x11, 0x0
  3228.  
  3229. ##########################################
  3230. # Subaction 99
  3231. ##########################################
  3232. Name: AttackAirF
  3233. In Transition Time: 0
  3234. No Out Transition: False
  3235. Loop: False
  3236. Moves Character: False
  3237. Unknown 1: False
  3238. Unknown 2: False
  3239. Unknown 3: False
  3240. Transition Out From Start: False
  3241. Unknown 4: False
  3242.  
  3243. Subaction Main 0x63@12110
  3244. Asynchronous Timer - Frames=2.00x
  3245. Bit Variable Set - RA-Bit[0][30]
  3246. Asynchronous Timer - Frames=18.00x
  3247. Offensive Collision - Bone/ID=0x170001, Damage=0xC, Trajectory=0x28, Base Knockback=0x5F, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3248. Offensive Collision - Bone/ID=0x170002, Damage=0xC, Trajectory=0x28, Base Knockback=0x5F, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3249. Offensive Collision - Bone/ID=0x170003, Damage=0xC, Trajectory=0x28, Base Knockback=0x5F, Knockback Growth=0x28, Size=4.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3250. Synchronous Timer - Frames=2.00x
  3251. Terminate Collisions
  3252. Asynchronous Timer - Frames=48.00x
  3253. Bit Variable Clear - RA-Bit[0][30]
  3254. Asynchronous Timer - Frames=56.00x
  3255. Allow Interrupt
  3256.  
  3257. Subaction GFX 0x63@8568
  3258. Asynchronous Timer - Frames=1.00x
  3259. 11001000 - 0x10, 0x17, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3260. Asynchronous Timer - Frames=18.00x
  3261. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  3262. Asynchronous Timer - Frames=23.00x
  3263. 11050100 - 0x1
  3264.  
  3265. Subaction SFX 0x63@D630
  3266. Asynchronous Timer - Frames=17.00x
  3267. Sound Effect - ID=0x652
  3268. Sound Effect - ID=0x1102
  3269. Synchronous Timer - Frames=20.00x
  3270. Sound Effect - ID=0x6D
  3271.  
  3272. Subaction Other 0x63@2C10
  3273. Asynchronous Timer - Frames=17.00x
  3274. Rumble - 0x12, 0x0
  3275.  
  3276. ##########################################
  3277. # Subaction 100
  3278. ##########################################
  3279. Name: AttackAirB
  3280. In Transition Time: 0
  3281. No Out Transition: False
  3282. Loop: False
  3283. Moves Character: False
  3284. Unknown 1: False
  3285. Unknown 2: False
  3286. Unknown 3: False
  3287. Transition Out From Start: False
  3288. Unknown 4: False
  3289.  
  3290. Subaction Main 0x64@122E0
  3291. Asynchronous Timer - Frames=7.00x
  3292. Bit Variable Set - RA-Bit[0][30]
  3293. Offensive Collision - Bone/ID=0x170000, Damage=0xB, Trajectory=0x169, Base Knockback=0x6B, Knockback Growth=0x19, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3294. Offensive Collision - Bone/ID=0x170001, Damage=0xB, Trajectory=0x169, Base Knockback=0x6B, Knockback Growth=0x19, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3295. Offensive Collision - Bone/ID=0x170002, Damage=0xB, Trajectory=0x169, Base Knockback=0x6B, Knockback Growth=0x19, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3296. Synchronous Timer - Frames=4.00x
  3297. Terminate Collisions
  3298. Asynchronous Timer - Frames=18.00x
  3299. Bit Variable Clear - RA-Bit[0][30]
  3300. Asynchronous Timer - Frames=35.00x
  3301. Allow Interrupt
  3302.  
  3303. Subaction GFX 0x64@8670
  3304. Asynchronous Timer - Frames=6.00x
  3305. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  3306. Asynchronous Timer - Frames=15.00x
  3307. 11050100 - 0x1
  3308.  
  3309. Subaction SFX 0x64@D670
  3310. Asynchronous Timer - Frames=7.00x
  3311. Sound Effect - ID=0x1101
  3312.  
  3313. Subaction Other 0x64@2C40
  3314. Asynchronous Timer - Frames=8.00x
  3315. Rumble - 0x11, 0x0
  3316.  
  3317. ##########################################
  3318. # Subaction 101
  3319. ##########################################
  3320. Name: AttackAirHi
  3321. In Transition Time: 0
  3322. No Out Transition: False
  3323. Loop: False
  3324. Moves Character: False
  3325. Unknown 1: False
  3326. Unknown 2: False
  3327. Unknown 3: False
  3328. Transition Out From Start: False
  3329. Unknown 4: False
  3330.  
  3331. Subaction Main 0x65@125E8
  3332. Asynchronous Timer - Frames=5.00x
  3333. Bit Variable Set - RA-Bit[0][30]
  3334. Offensive Collision - Bone/ID=0x170000, Damage=0xA, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3335. Offensive Collision - Bone/ID=0x170001, Damage=0xA, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3336. Offensive Collision - Bone/ID=0x170002, Damage=0x9, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3337. Asynchronous Timer - Frames=9.00x
  3338. Offensive Collision - Bone/ID=0x170000, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3339. Offensive Collision - Bone/ID=0x170001, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3340. Offensive Collision - Bone/ID=0x170002, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
  3341. Synchronous Timer - Frames=14.00x
  3342. Terminate Collisions
  3343. Synchronous Timer - Frames=3.00x
  3344. Bit Variable Clear - RA-Bit[0][30]
  3345. Asynchronous Timer - Frames=29.00x
  3346. Allow Interrupt
  3347.  
  3348. Subaction GFX 0x65@FFFFFFFF
  3349.  
  3350. Subaction SFX 0x65@D698
  3351. Asynchronous Timer - Frames=5.00x
  3352. Sound Effect - ID=0x1101
  3353.  
  3354. Subaction Other 0x65@2C70
  3355. Asynchronous Timer - Frames=5.00x
  3356. Rumble - 0x11, 0x0
  3357.  
  3358. ##########################################
  3359. # Subaction 102
  3360. ##########################################
  3361. Name: AttackAirLw
  3362. In Transition Time: 0
  3363. No Out Transition: False
  3364. Loop: False
  3365. Moves Character: False
  3366. Unknown 1: False
  3367. Unknown 2: False
  3368. Unknown 3: False
  3369. Transition Out From Start: False
  3370. Unknown 4: False
  3371.  
  3372. Subaction Main 0x66@12760
  3373. Asynchronous Timer - Frames=2.00x
  3374. Character Momentum - 0.00x, 0.00x, 0.00x, 0x1
  3375. 0E060100 - 0x2
  3376. Bit Variable Set - RA-Bit[0][30]
  3377. Asynchronous Timer - Frames=8.00x
  3378. Character Momentum - 0.30x, -2.60x, 0.00x, 0x1
  3379. Offensive Collision - Bone/ID=0x170000, Damage=0x8, Trajectory=0x46, Base Knockback=0x5A, Knockback Growth=0x28, Size=6.00x, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
  3380. Asynchronous Timer - Frames=35.00x
  3381. 0E070100 - 0x2
  3382. Asynchronous Timer - Frames=51.00x
  3383. Terminate Collisions
  3384. Asynchronous Timer - Frames=57.00x
  3385. Bit Variable Clear - RA-Bit[0][30]
  3386. Asynchronous Timer - Frames=63.00x
  3387. Allow Interrupt
  3388.  
  3389. Subaction GFX 0x66@FFFFFFFF
  3390.  
  3391. Subaction SFX 0x66@D6C0
  3392. Asynchronous Timer - Frames=8.00x
  3393. Sound Effect - ID=0x10AD
  3394.  
  3395. Subaction Other 0x66@2C98
  3396. Rumble - 0x11, 0x0
  3397.  
  3398. ##########################################
  3399. # Subaction 103
  3400. ##########################################
  3401. Name: LandingAirN
  3402. In Transition Time: 0
  3403. No Out Transition: False
  3404. Loop: False
  3405. Moves Character: False
  3406. Unknown 1: False
  3407. Unknown 2: False
  3408. Unknown 3: False
  3409. Transition Out From Start: False
  3410. Unknown 4: False
  3411.  
  3412. Subaction Main 0x67@FFFFFFFF
  3413.  
  3414. Subaction GFX 0x67@8728
  3415. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3416.  
  3417. Subaction SFX 0x67@D6E8
  3418. Asynchronous Timer - Frames=3.00x
  3419. Other Sound Effect - ID=0x10D8
  3420.  
  3421. Subaction Other 0x67@2CC0
  3422. 18000100 - 0x2
  3423. Rumble - 0x0, 0x0
  3424.  
  3425. ##########################################
  3426. # Subaction 104
  3427. ##########################################
  3428. Name: LandingAirF
  3429. In Transition Time: 0
  3430. No Out Transition: False
  3431. Loop: False
  3432. Moves Character: False
  3433. Unknown 1: False
  3434. Unknown 2: False
  3435. Unknown 3: False
  3436. Transition Out From Start: False
  3437. Unknown 4: False
  3438.  
  3439. Subaction Main 0x68@FFFFFFFF
  3440.  
  3441. Subaction GFX 0x68@8740
  3442. Goto - Offset=@8728
  3443.  
  3444. Subaction SFX 0x68@D710
  3445. Asynchronous Timer - Frames=3.00x
  3446. Other Sound Effect - ID=0x10D8
  3447.  
  3448. Subaction Other 0x68@2CF8
  3449. Rumble - 0x0, 0x0
  3450. Asynchronous Timer - Frames=18.00x
  3451. 18000100 - 0x2
  3452.  
  3453. ##########################################
  3454. # Subaction 105
  3455. ##########################################
  3456. Name: LandingAirB
  3457. In Transition Time: 0
  3458. No Out Transition: False
  3459. Loop: False
  3460. Moves Character: False
  3461. Unknown 1: False
  3462. Unknown 2: False
  3463. Unknown 3: False
  3464. Transition Out From Start: False
  3465. Unknown 4: False
  3466.  
  3467. Subaction Main 0x69@FFFFFFFF
  3468.  
  3469. Subaction GFX 0x69@8758
  3470. Goto - Offset=@8728
  3471.  
  3472. Subaction SFX 0x69@D738
  3473. Asynchronous Timer - Frames=3.00x
  3474. Other Sound Effect - ID=0x10D8
  3475.  
  3476. Subaction Other 0x69@2D40
  3477. 18000100 - 0x1
  3478. Rumble - 0x0, 0x0
  3479. Asynchronous Timer - Frames=15.00x
  3480. 18000100 - 0x2
  3481.  
  3482. ##########################################
  3483. # Subaction 106
  3484. ##########################################
  3485. Name: LandingAirHi
  3486. In Transition Time: 0
  3487. No Out Transition: False
  3488. Loop: False
  3489. Moves Character: False
  3490. Unknown 1: False
  3491. Unknown 2: False
  3492. Unknown 3: False
  3493. Transition Out From Start: False
  3494. Unknown 4: False
  3495.  
  3496. Subaction Main 0x6A@FFFFFFFF
  3497.  
  3498. Subaction GFX 0x6A@8770
  3499. Goto - Offset=@8728
  3500.  
  3501. Subaction SFX 0x6A@D760
  3502. Asynchronous Timer - Frames=3.00x
  3503. Other Sound Effect - ID=0x10D8
  3504.  
  3505. Subaction Other 0x6A@2D88
  3506. Rumble - 0x0, 0x0
  3507. Asynchronous Timer - Frames=20.00x
  3508. 18000100 - 0x2
  3509.  
  3510. ##########################################
  3511. # Subaction 107
  3512. ##########################################
  3513. Name: LandingAirLw
  3514. In Transition Time: 0
  3515. No Out Transition: False
  3516. Loop: False
  3517. Moves Character: False
  3518. Unknown 1: False
  3519. Unknown 2: False
  3520. Unknown 3: False
  3521. Transition Out From Start: False
  3522. Unknown 4: False
  3523.  
  3524. Subaction Main 0x6B@FFFFFFFF
  3525.  
  3526. Subaction GFX 0x6B@8880
  3527. 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3528. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3529.  
  3530. Subaction SFX 0x6B@D7A8
  3531. Asynchronous Timer - Frames=1.00x
  3532. ?Sound? - 0x10AD
  3533. Synchronous Timer - Frames=1.00x
  3534. Sound Effect - ID=0x10AE
  3535. Synchronous Timer - Frames=15.00x
  3536. Other Sound Effect - ID=0x10D7
  3537.  
  3538. Subaction Other 0x6B@2DC8
  3539. Rumble - 0x4, 0x0
  3540. Asynchronous Timer - Frames=17.00x
  3541. 18000100 - 0x2
  3542.  
  3543. ##########################################
  3544. # Subaction 108
  3545. ##########################################
  3546. Name: Catch
  3547. In Transition Time: 0
  3548. No Out Transition: False
  3549. Loop: False
  3550. Moves Character: False
  3551. Unknown 1: False
  3552. Unknown 2: False
  3553. Unknown 3: False
  3554. Transition Out From Start: False
  3555. Unknown 4: False
  3556.  
  3557. Subaction Main 0x6C@128A8
  3558. Asynchronous Timer - Frames=5.00x
  3559. Grab Collision - 0x0, 0x24, 4.50x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
  3560. Grab Collision - 0x1, 0x20, 3.50x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
  3561. Subroutine - Offset=@12974
  3562. Synchronous Timer - Frames=2.00x
  3563. Terminate Grab Collisions
  3564. Bit Variable Set - RA-Bit[0][16]
  3565.  
  3566. Subaction GFX 0x6C@FFFFFFFF
  3567.  
  3568. Subaction SFX 0x6C@D800
  3569. Asynchronous Timer - Frames=5.00x
  3570. Sound Effect - ID=0x6B
  3571. Synchronous Timer - Frames=4.00x
  3572. ?Sound? - 0x6B
  3573.  
  3574. Subaction Other 0x6C@2E08
  3575. 18000100 - 0x4
  3576. Asynchronous Timer - Frames=21.00x
  3577. 18010200 - 0x2, 0x3
  3578.  
  3579. ##########################################
  3580. # Subaction 109
  3581. ##########################################
  3582. Name: CatchDash
  3583. In Transition Time: 0
  3584. No Out Transition: False
  3585. Loop: False
  3586. Moves Character: True
  3587. Unknown 1: False
  3588. Unknown 2: False
  3589. Unknown 3: False
  3590. Transition Out From Start: False
  3591. Unknown 4: False
  3592.  
  3593. Subaction Main 0x6D@12988
  3594. Asynchronous Timer - Frames=7.00x
  3595. Grab Collision - 0x0, 0x24, 5.50x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
  3596. Grab Collision - 0x1, 0x20, 3.80x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
  3597. Subroutine - Offset=@12A94
  3598. Synchronous Timer - Frames=2.00x
  3599. Terminate Grab Collisions
  3600. Bit Variable Set - RA-Bit[0][16]
  3601.  
  3602. Subaction GFX 0x6D@FFFFFFFF
  3603.  
  3604. Subaction SFX 0x6D@D858
  3605. Asynchronous Timer - Frames=5.00x
  3606. Sound Effect - ID=0x6B
  3607. Synchronous Timer - Frames=4.00x
  3608. ?Sound? - 0x6B
  3609. Synchronous Timer - Frames=23.00x
  3610. Sound Effect - ID=0x10D7
  3611.  
  3612. Subaction Other 0x6D@2E48
  3613. 18000100 - 0x4
  3614. Asynchronous Timer - Frames=30.00x
  3615. 18010200 - 0x2, 0x3
  3616.  
  3617. ##########################################
  3618. # Subaction 110
  3619. ##########################################
  3620. Name: CatchTurn
  3621. In Transition Time: 0
  3622. No Out Transition: True
  3623. Loop: False
  3624. Moves Character: False
  3625. Unknown 1: False
  3626. Unknown 2: False
  3627. Unknown 3: False
  3628. Transition Out From Start: False
  3629. Unknown 4: False
  3630.  
  3631. Subaction Main 0x6E@12AA8
  3632. Asynchronous Timer - Frames=7.00x
  3633. Grab Collision - 0x0, 0x0, 5.50x, 0.00x, 6.00x, -12.00x, 0x3D, 0x3
  3634. Grab Collision - 0x1, 0x0, 3.80x, 0.00x, 6.00x, -8.00x, 0x3D, 0x3
  3635. Grab Collision - 0x2, 0x0, 3.80x, 0.00x, 6.00x, -4.00x, 0x3D, 0x3
  3636. Subroutine - Offset=@2D368
  3637. Synchronous Timer - Frames=2.00x
  3638. Terminate Grab Collisions
  3639. Bit Variable Set - RA-Bit[0][16]
  3640.  
  3641. Subaction GFX 0x6E@FFFFFFFF
  3642.  
  3643. Subaction SFX 0x6E@D8B0
  3644. Asynchronous Timer - Frames=5.00x
  3645. Sound Effect - ID=0x6B
  3646. Synchronous Timer - Frames=4.00x
  3647. ?Sound? - 0x6B
  3648.  
  3649. Subaction Other 0x6E@2E90
  3650. Asynchronous Timer - Frames=9.00x
  3651. 18000100 - 0x4
  3652. Asynchronous Timer - Frames=30.00x
  3653. 18010200 - 0x2, 0x3
  3654.  
  3655. ##########################################
  3656. # Subaction 111
  3657. ##########################################
  3658. Name: CatchWait
  3659. In Transition Time: 6
  3660. No Out Transition: False
  3661. Loop: True
  3662. Moves Character: False
  3663. Unknown 1: False
  3664. Unknown 2: False
  3665. Unknown 3: False
  3666. Transition Out From Start: False
  3667. Unknown 4: False
  3668.  
  3669. Subaction Main 0x6F@FFFFFFFF
  3670.  
  3671. Subaction GFX 0x6F@FFFFFFFF
  3672.  
  3673. Subaction SFX 0x6F@FFFFFFFF
  3674.  
  3675. Subaction Other 0x6F@2EC0
  3676. 18000100 - 0x4
  3677.  
  3678. ##########################################
  3679. # Subaction 112
  3680. ##########################################
  3681. Name: CatchAttack
  3682. In Transition Time: 0
  3683. No Out Transition: False
  3684. Loop: False
  3685. Moves Character: False
  3686. Unknown 1: False
  3687. Unknown 2: False
  3688. Unknown 3: False
  3689. Transition Out From Start: False
  3690. Unknown 4: False
  3691.  
  3692. Subaction Main 0x70@12B90
  3693. Asynchronous Timer - Frames=10.00x
  3694. Special Offensive Collision - 0x0, 0x1, 0x50, 0x1E0064, 0x0, 4.80x, 0.00x, 7.20x, 6.40x, 0.00x, 0.50x, 1.00x, 0x30430200, 0x0, 0x84FFFC3
  3695. Synchronous Timer - Frames=2.00x
  3696. Terminate Collisions
  3697. Asynchronous Timer - Frames=18.00x
  3698. Bit Variable Set - RA-Bit[0][16]
  3699.  
  3700. Subaction GFX 0x70@FFFFFFFF
  3701.  
  3702. Subaction SFX 0x70@FFFFFFFF
  3703.  
  3704. Subaction Other 0x70@2EF0
  3705. 18000100 - 0x4
  3706. Asynchronous Timer - Frames=10.00x
  3707. Rumble - 0x11, 0x0
  3708.  
  3709. ##########################################
  3710. # Subaction 113
  3711. ##########################################
  3712. Name: CatchCut
  3713. In Transition Time: 0
  3714. No Out Transition: False
  3715. Loop: False
  3716. Moves Character: False
  3717. Unknown 1: False
  3718. Unknown 2: False
  3719. Unknown 3: False
  3720. Transition Out From Start: False
  3721. Unknown 4: False
  3722.  
  3723. Subaction Main 0x71@FFFFFFFF
  3724.  
  3725. Subaction GFX 0x71@FFFFFFFF
  3726.  
  3727. Subaction SFX 0x71@FFFFFFFF
  3728.  
  3729. Subaction Other 0x71@2F18
  3730. 18000100 - 0x2
  3731.  
  3732. ##########################################
  3733. # Subaction 114
  3734. ##########################################
  3735. Name: ThrowB
  3736. In Transition Time: 0
  3737. No Out Transition: True
  3738. Loop: False
  3739. Moves Character: False
  3740. Unknown 1: False
  3741. Unknown 2: False
  3742. Unknown 3: False
  3743. Transition Out From Start: False
  3744. Unknown 4: False
  3745.  
  3746. Subaction Main 0x72@12F38
  3747. Throw Attack Collision - 0x0, 0x0, 0x6, 0x3C, 0x1E, 0x0, 0x50, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  3748. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  3749. Asynchronous Timer - Frames=8.00x
  3750. Reverse Direction
  3751. Asynchronous Timer - Frames=17.00x
  3752. Throw Collision - 0x0, 0x2D, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  3753. Asynchronous Timer - Frames=39.00x
  3754. Allow Interrupt
  3755.  
  3756. Subaction GFX 0x72@8AD0
  3757. Asynchronous Timer - Frames=23.00x
  3758. 11001000 - 0x11, 0x2D, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3759.  
  3760. Subaction SFX 0x72@D990
  3761. Asynchronous Timer - Frames=1.00x
  3762. Sound Effect - ID=0x70
  3763. Sound Effect - ID=0x72
  3764. Synchronous Timer - Frames=20.00x
  3765. Sound Effect - ID=0x652
  3766. Sound Effect - ID=0x6F
  3767. Sound Effect - ID=0x70
  3768.  
  3769. Subaction Other 0x72@3038
  3770. 18010200 - 0x1, 0xE
  3771. Asynchronous Timer - Frames=24.00x
  3772. Rumble - 0xD, 0x0
  3773. Asynchronous Timer - Frames=30.00x
  3774. 18010200 - 0x0, 0xA
  3775. Asynchronous Timer - Frames=43.00x
  3776. 18010200 - 0x2, 0x3
  3777.  
  3778. ##########################################
  3779. # Subaction 115
  3780. ##########################################
  3781. Name: ThrowF
  3782. In Transition Time: 0
  3783. No Out Transition: False
  3784. Loop: False
  3785. Moves Character: False
  3786. Unknown 1: False
  3787. Unknown 2: False
  3788. Unknown 3: False
  3789. Transition Out From Start: False
  3790. Unknown 4: False
  3791.  
  3792. Subaction Main 0x73@12D98
  3793. Throw Attack Collision - 0x0, 0x0, 0x5, 0x2D, 0x3C, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  3794. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  3795. Asynchronous Timer - Frames=23.00x
  3796. Special Offensive Collision - 0x170000, 0x3, 0x169, 0x5A0000, 0x10000, 7.20x, 0.00x, 5.60x, 0.00x, 0.00x, 0.30x, 1.00x, 0x22C30440, 0x0, 0x84FFFC3
  3797. Asynchronous Timer - Frames=24.00x
  3798. Throw Collision - 0x0, 0x2D, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  3799. Terminate Collisions
  3800. Asynchronous Timer - Frames=49.00x
  3801. Allow Interrupt
  3802.  
  3803. Subaction GFX 0x73@8A18
  3804. Asynchronous Timer - Frames=20.00x
  3805. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  3806. Asynchronous Timer - Frames=28.00x
  3807. 11001000 - 0x11, 0x2D, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3808. 11050100 - 0x1
  3809.  
  3810. Subaction SFX 0x73@D920
  3811. Asynchronous Timer - Frames=1.00x
  3812. Sound Effect - ID=0x70
  3813. Sound Effect - ID=0x72
  3814. Sound Effect - ID=0x651
  3815. Synchronous Timer - Frames=21.00x
  3816. Sound Effect - ID=0x109F
  3817.  
  3818. Subaction Other 0x73@2F90
  3819. 18010200 - 0x1, 0xA
  3820. Asynchronous Timer - Frames=23.00x
  3821. Rumble - 0xD, 0x0
  3822. Asynchronous Timer - Frames=24.00x
  3823. Screenshake - 0x1
  3824. Asynchronous Timer - Frames=35.00x
  3825. 18010200 - 0x0, 0xA
  3826. Asynchronous Timer - Frames=47.00x
  3827. 18010200 - 0x2, 0x3
  3828.  
  3829. ##########################################
  3830. # Subaction 116
  3831. ##########################################
  3832. Name: ThrowHi
  3833. In Transition Time: 0
  3834. No Out Transition: False
  3835. Loop: False
  3836. Moves Character: False
  3837. Unknown 1: False
  3838. Unknown 2: False
  3839. Unknown 3: False
  3840. Transition Out From Start: False
  3841. Unknown 4: False
  3842.  
  3843. Subaction Main 0x74@131C0
  3844. Throw Attack Collision - 0x0, 0x0, 0x4, 0x58, 0x1C, 0x0, 0x78, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  3845. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  3846. Asynchronous Timer - Frames=24.00x
  3847. Special Offensive Collision - 0x170000, 0x2, 0x169, 0x5A0000, 0x10000, 7.20x, 0.00x, 5.60x, 0.00x, 0.00x, 0.20x, 1.00x, 0x22C30440, 0x0, 0x84FFFC3
  3848. Special Offensive Collision - 0x170001, 0x2, 0x169, 0x5A0000, 0x10000, 5.76x, 0.00x, 0.00x, 0.00x, 0.00x, 0.20x, 1.00x, 0x22C30440, 0x0, 0x84FFFC3
  3849. Asynchronous Timer - Frames=25.00x
  3850. Throw Collision - 0x0, 0x2D, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  3851. Terminate Collisions
  3852. Asynchronous Timer - Frames=53.00x
  3853. Allow Interrupt
  3854.  
  3855. Subaction GFX 0x74@8C38
  3856. Asynchronous Timer - Frames=22.00x
  3857. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  3858. Asynchronous Timer - Frames=32.00x
  3859. 11001000 - 0x11, 0x2D, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3860. 11050100 - 0x1
  3861.  
  3862. Subaction SFX 0x74@DA08
  3863. Asynchronous Timer - Frames=1.00x
  3864. Sound Effect - ID=0x70
  3865. Sound Effect - ID=0x72
  3866. Synchronous Timer - Frames=15.00x
  3867. Sound Effect - ID=0x653
  3868. Sound Effect - ID=0x6F
  3869. Sound Effect - ID=0x70
  3870.  
  3871. Subaction Other 0x74@30B8
  3872. Asynchronous Timer - Frames=24.00x
  3873. Rumble - 0xD, 0x0
  3874. Asynchronous Timer - Frames=25.00x
  3875. Screenshake - 0x1
  3876. Asynchronous Timer - Frames=40.00x
  3877. 18010200 - 0x2, 0x5
  3878.  
  3879. ##########################################
  3880. # Subaction 117
  3881. ##########################################
  3882. Name: ThrowLw
  3883. In Transition Time: 0
  3884. No Out Transition: False
  3885. Loop: False
  3886. Moves Character: False
  3887. Unknown 1: False
  3888. Unknown 2: False
  3889. Unknown 3: False
  3890. Transition Out From Start: False
  3891. Unknown 4: False
  3892.  
  3893. Subaction Main 0x75@13360
  3894. Throw Attack Collision - 0x0, 0x0, 0x6, 0x50, 0x64, 0x0, 0x1E, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  3895. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  3896. Asynchronous Timer - Frames=36.00x
  3897. Throw Collision - 0x0, 0x2D, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  3898. Asynchronous Timer - Frames=49.00x
  3899. Allow Interrupt
  3900.  
  3901. Subaction GFX 0x75@8CF0
  3902. Asynchronous Timer - Frames=26.00x
  3903. Generic Graphic Effect(2) - 0x9, 0x0, 15.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3904.  
  3905. Subaction SFX 0x75@DA98
  3906. Asynchronous Timer - Frames=1.00x
  3907. Sound Effect - ID=0x70
  3908. Sound Effect - ID=0x72
  3909. Synchronous Timer - Frames=10.00x
  3910. Sound Effect - ID=0x70
  3911. Sound Effect - ID=0x72
  3912. Sound Effect - ID=0x654
  3913. Synchronous Timer - Frames=16.00x
  3914. Other Sound Effect(2) - ID=0x5E
  3915. Sound Effect - ID=0x3F
  3916.  
  3917. Subaction Other 0x75@3158
  3918. Asynchronous Timer - Frames=21.00x
  3919. 18010200 - 0x1, 0x4
  3920. Asynchronous Timer - Frames=26.00x
  3921. Screenshake - 0x1
  3922. Rumble - 0xD, 0x0
  3923. Asynchronous Timer - Frames=40.00x
  3924. 18010200 - 0x0, 0x6
  3925. Asynchronous Timer - Frames=53.00x
  3926. 18010200 - 0x2, 0x3
  3927.  
  3928. ##########################################
  3929. # Subaction 118
  3930. ##########################################
  3931. Name: ThrownB
  3932. In Transition Time: 0
  3933. No Out Transition: False
  3934. Loop: False
  3935. Moves Character: False
  3936. Unknown 1: True
  3937. Unknown 2: False
  3938. Unknown 3: True
  3939. Transition Out From Start: False
  3940. Unknown 4: False
  3941.  
  3942. Subaction Main 0x76@FFFFFFFF
  3943.  
  3944. Subaction GFX 0x76@FFFFFFFF
  3945.  
  3946. Subaction SFX 0x76@FFFFFFFF
  3947.  
  3948. Subaction Other 0x76@FFFFFFFF
  3949.  
  3950. ##########################################
  3951. # Subaction 119
  3952. ##########################################
  3953. Name: ThrownF
  3954. In Transition Time: 0
  3955. No Out Transition: False
  3956. Loop: False
  3957. Moves Character: False
  3958. Unknown 1: True
  3959. Unknown 2: False
  3960. Unknown 3: True
  3961. Transition Out From Start: False
  3962. Unknown 4: False
  3963.  
  3964. Subaction Main 0x77@FFFFFFFF
  3965.  
  3966. Subaction GFX 0x77@FFFFFFFF
  3967.  
  3968. Subaction SFX 0x77@FFFFFFFF
  3969.  
  3970. Subaction Other 0x77@FFFFFFFF
  3971.  
  3972. ##########################################
  3973. # Subaction 120
  3974. ##########################################
  3975. Name: ThrownHi
  3976. In Transition Time: 0
  3977. No Out Transition: False
  3978. Loop: False
  3979. Moves Character: False
  3980. Unknown 1: True
  3981. Unknown 2: False
  3982. Unknown 3: True
  3983. Transition Out From Start: False
  3984. Unknown 4: False
  3985.  
  3986. Subaction Main 0x78@FFFFFFFF
  3987.  
  3988. Subaction GFX 0x78@FFFFFFFF
  3989.  
  3990. Subaction SFX 0x78@FFFFFFFF
  3991.  
  3992. Subaction Other 0x78@FFFFFFFF
  3993.  
  3994. ##########################################
  3995. # Subaction 121
  3996. ##########################################
  3997. Name: ThrownLw
  3998. In Transition Time: 0
  3999. No Out Transition: False
  4000. Loop: False
  4001. Moves Character: False
  4002. Unknown 1: True
  4003. Unknown 2: False
  4004. Unknown 3: True
  4005. Transition Out From Start: False
  4006. Unknown 4: False
  4007.  
  4008. Subaction Main 0x79@FFFFFFFF
  4009.  
  4010. Subaction GFX 0x79@FFFFFFFF
  4011.  
  4012. Subaction SFX 0x79@FFFFFFFF
  4013.  
  4014. Subaction Other 0x79@FFFFFFFF
  4015.  
  4016. ##########################################
  4017. # Subaction 122
  4018. ##########################################
  4019. Name: ThrownDxB
  4020. In Transition Time: 0
  4021. No Out Transition: False
  4022. Loop: False
  4023. Moves Character: False
  4024. Unknown 1: True
  4025. Unknown 2: False
  4026. Unknown 3: True
  4027. Transition Out From Start: False
  4028. Unknown 4: False
  4029.  
  4030. Subaction Main 0x7A@FFFFFFFF
  4031.  
  4032. Subaction GFX 0x7A@FFFFFFFF
  4033.  
  4034. Subaction SFX 0x7A@FFFFFFFF
  4035.  
  4036. Subaction Other 0x7A@FFFFFFFF
  4037.  
  4038. ##########################################
  4039. # Subaction 123
  4040. ##########################################
  4041. Name: ThrownDxF
  4042. In Transition Time: 0
  4043. No Out Transition: False
  4044. Loop: False
  4045. Moves Character: False
  4046. Unknown 1: True
  4047. Unknown 2: False
  4048. Unknown 3: True
  4049. Transition Out From Start: False
  4050. Unknown 4: False
  4051.  
  4052. Subaction Main 0x7B@FFFFFFFF
  4053.  
  4054. Subaction GFX 0x7B@FFFFFFFF
  4055.  
  4056. Subaction SFX 0x7B@FFFFFFFF
  4057.  
  4058. Subaction Other 0x7B@FFFFFFFF
  4059.  
  4060. ##########################################
  4061. # Subaction 124
  4062. ##########################################
  4063. Name: ThrownDxHi
  4064. In Transition Time: 0
  4065. No Out Transition: False
  4066. Loop: False
  4067. Moves Character: False
  4068. Unknown 1: True
  4069. Unknown 2: False
  4070. Unknown 3: True
  4071. Transition Out From Start: False
  4072. Unknown 4: False
  4073.  
  4074. Subaction Main 0x7C@FFFFFFFF
  4075.  
  4076. Subaction GFX 0x7C@FFFFFFFF
  4077.  
  4078. Subaction SFX 0x7C@FFFFFFFF
  4079.  
  4080. Subaction Other 0x7C@FFFFFFFF
  4081.  
  4082. ##########################################
  4083. # Subaction 125
  4084. ##########################################
  4085. Name: ThrownDxLw
  4086. In Transition Time: 0
  4087. No Out Transition: False
  4088. Loop: False
  4089. Moves Character: False
  4090. Unknown 1: True
  4091. Unknown 2: False
  4092. Unknown 3: True
  4093. Transition Out From Start: False
  4094. Unknown 4: False
  4095.  
  4096. Subaction Main 0x7D@FFFFFFFF
  4097.  
  4098. Subaction GFX 0x7D@FFFFFFFF
  4099.  
  4100. Subaction SFX 0x7D@FFFFFFFF
  4101.  
  4102. Subaction Other 0x7D@FFFFFFFF
  4103.  
  4104. ##########################################
  4105. # Subaction 126
  4106. ##########################################
  4107. Name: CapturePulledHi
  4108. In Transition Time: 0
  4109. No Out Transition: False
  4110. Loop: False
  4111. Moves Character: False
  4112. Unknown 1: False
  4113. Unknown 2: False
  4114. Unknown 3: False
  4115. Transition Out From Start: False
  4116. Unknown 4: False
  4117.  
  4118. Subaction Main 0x7E@FFFFFFFF
  4119.  
  4120. Subaction GFX 0x7E@FFFFFFFF
  4121.  
  4122. Subaction SFX 0x7E@DB20
  4123. Asynchronous Timer - Frames=2.00x
  4124. Sound Effect - ID=0x53
  4125.  
  4126. Subaction Other 0x7E@FFFFFFFF
  4127.  
  4128. ##########################################
  4129. # Subaction 127
  4130. ##########################################
  4131. Name: CaptureWaitHi
  4132. In Transition Time: 0
  4133. No Out Transition: False
  4134. Loop: True
  4135. Moves Character: False
  4136. Unknown 1: False
  4137. Unknown 2: False
  4138. Unknown 3: False
  4139. Transition Out From Start: False
  4140. Unknown 4: False
  4141.  
  4142. Subaction Main 0x7F@FFFFFFFF
  4143.  
  4144. Subaction GFX 0x7F@FFFFFFFF
  4145.  
  4146. Subaction SFX 0x7F@FFFFFFFF
  4147.  
  4148. Subaction Other 0x7F@FFFFFFFF
  4149.  
  4150. ##########################################
  4151. # Subaction 128
  4152. ##########################################
  4153. Name: CaptureDamageHi
  4154. In Transition Time: 0
  4155. No Out Transition: False
  4156. Loop: False
  4157. Moves Character: False
  4158. Unknown 1: False
  4159. Unknown 2: False
  4160. Unknown 3: False
  4161. Transition Out From Start: False
  4162. Unknown 4: False
  4163.  
  4164. Subaction Main 0x80@FFFFFFFF
  4165.  
  4166. Subaction GFX 0x80@FFFFFFFF
  4167.  
  4168. Subaction SFX 0x80@FFFFFFFF
  4169.  
  4170. Subaction Other 0x80@FFFFFFFF
  4171.  
  4172. ##########################################
  4173. # Subaction 129
  4174. ##########################################
  4175. Name: CapturePulledLw
  4176. In Transition Time: 0
  4177. No Out Transition: False
  4178. Loop: False
  4179. Moves Character: False
  4180. Unknown 1: False
  4181. Unknown 2: False
  4182. Unknown 3: False
  4183. Transition Out From Start: False
  4184. Unknown 4: False
  4185.  
  4186. Subaction Main 0x81@FFFFFFFF
  4187.  
  4188. Subaction GFX 0x81@FFFFFFFF
  4189.  
  4190. Subaction SFX 0x81@DB58
  4191. Asynchronous Timer - Frames=2.00x
  4192. Sound Effect - ID=0x53
  4193.  
  4194. Subaction Other 0x81@FFFFFFFF
  4195.  
  4196. ##########################################
  4197. # Subaction 130
  4198. ##########################################
  4199. Name: CaptureWaitLw
  4200. In Transition Time: 0
  4201. No Out Transition: False
  4202. Loop: True
  4203. Moves Character: False
  4204. Unknown 1: False
  4205. Unknown 2: False
  4206. Unknown 3: False
  4207. Transition Out From Start: False
  4208. Unknown 4: False
  4209.  
  4210. Subaction Main 0x82@FFFFFFFF
  4211.  
  4212. Subaction GFX 0x82@FFFFFFFF
  4213.  
  4214. Subaction SFX 0x82@FFFFFFFF
  4215.  
  4216. Subaction Other 0x82@31F0
  4217. 18000100 - 0x2
  4218.  
  4219. ##########################################
  4220. # Subaction 131
  4221. ##########################################
  4222. Name: CaptureDamageLw
  4223. In Transition Time: 0
  4224. No Out Transition: False
  4225. Loop: False
  4226. Moves Character: False
  4227. Unknown 1: False
  4228. Unknown 2: False
  4229. Unknown 3: False
  4230. Transition Out From Start: False
  4231. Unknown 4: False
  4232.  
  4233. Subaction Main 0x83@FFFFFFFF
  4234.  
  4235. Subaction GFX 0x83@FFFFFFFF
  4236.  
  4237. Subaction SFX 0x83@FFFFFFFF
  4238.  
  4239. Subaction Other 0x83@3208
  4240. 18000100 - 0x2
  4241.  
  4242. ##########################################
  4243. # Subaction 132
  4244. ##########################################
  4245. Name: CapturePulledSnake
  4246. In Transition Time: 0
  4247. No Out Transition: False
  4248. Loop: False
  4249. Moves Character: False
  4250. Unknown 1: True
  4251. Unknown 2: False
  4252. Unknown 3: True
  4253. Transition Out From Start: False
  4254. Unknown 4: False
  4255.  
  4256. Subaction Main 0x84@FFFFFFFF
  4257.  
  4258. Subaction GFX 0x84@FFFFFFFF
  4259.  
  4260. Subaction SFX 0x84@DB20
  4261. Asynchronous Timer - Frames=2.00x
  4262. Sound Effect - ID=0x53
  4263.  
  4264. Subaction Other 0x84@FFFFFFFF
  4265.  
  4266. ##########################################
  4267. # Subaction 133
  4268. ##########################################
  4269. Name: CaptureWaitSnake
  4270. In Transition Time: 0
  4271. No Out Transition: False
  4272. Loop: True
  4273. Moves Character: False
  4274. Unknown 1: True
  4275. Unknown 2: False
  4276. Unknown 3: True
  4277. Transition Out From Start: False
  4278. Unknown 4: False
  4279.  
  4280. Subaction Main 0x85@FFFFFFFF
  4281.  
  4282. Subaction GFX 0x85@FFFFFFFF
  4283.  
  4284. Subaction SFX 0x85@FFFFFFFF
  4285.  
  4286. Subaction Other 0x85@FFFFFFFF
  4287.  
  4288. ##########################################
  4289. # Subaction 134
  4290. ##########################################
  4291. Name: CaptureDamageSnake
  4292. In Transition Time: 0
  4293. No Out Transition: False
  4294. Loop: False
  4295. Moves Character: False
  4296. Unknown 1: True
  4297. Unknown 2: False
  4298. Unknown 3: True
  4299. Transition Out From Start: False
  4300. Unknown 4: False
  4301.  
  4302. Subaction Main 0x86@FFFFFFFF
  4303.  
  4304. Subaction GFX 0x86@FFFFFFFF
  4305.  
  4306. Subaction SFX 0x86@FFFFFFFF
  4307.  
  4308. Subaction Other 0x86@FFFFFFFF
  4309.  
  4310. ##########################################
  4311. # Subaction 135
  4312. ##########################################
  4313. Name: CapturePulledSnake
  4314. In Transition Time: 0
  4315. No Out Transition: False
  4316. Loop: False
  4317. Moves Character: False
  4318. Unknown 1: True
  4319. Unknown 2: False
  4320. Unknown 3: True
  4321. Transition Out From Start: False
  4322. Unknown 4: False
  4323.  
  4324. Subaction Main 0x87@FFFFFFFF
  4325.  
  4326. Subaction GFX 0x87@FFFFFFFF
  4327.  
  4328. Subaction SFX 0x87@DB58
  4329. Asynchronous Timer - Frames=2.00x
  4330. Sound Effect - ID=0x53
  4331.  
  4332. Subaction Other 0x87@FFFFFFFF
  4333.  
  4334. ##########################################
  4335. # Subaction 136
  4336. ##########################################
  4337. Name: CaptureWaitSnake
  4338. In Transition Time: 0
  4339. No Out Transition: False
  4340. Loop: True
  4341. Moves Character: False
  4342. Unknown 1: True
  4343. Unknown 2: False
  4344. Unknown 3: True
  4345. Transition Out From Start: False
  4346. Unknown 4: False
  4347.  
  4348. Subaction Main 0x88@FFFFFFFF
  4349.  
  4350. Subaction GFX 0x88@FFFFFFFF
  4351.  
  4352. Subaction SFX 0x88@FFFFFFFF
  4353.  
  4354. Subaction Other 0x88@31F0
  4355. 18000100 - 0x2
  4356.  
  4357. ##########################################
  4358. # Subaction 137
  4359. ##########################################
  4360. Name: CaptureDamageSnake
  4361. In Transition Time: 0
  4362. No Out Transition: False
  4363. Loop: False
  4364. Moves Character: False
  4365. Unknown 1: True
  4366. Unknown 2: False
  4367. Unknown 3: True
  4368. Transition Out From Start: False
  4369. Unknown 4: False
  4370.  
  4371. Subaction Main 0x89@FFFFFFFF
  4372.  
  4373. Subaction GFX 0x89@FFFFFFFF
  4374.  
  4375. Subaction SFX 0x89@FFFFFFFF
  4376.  
  4377. Subaction Other 0x89@3208
  4378. 18000100 - 0x2
  4379.  
  4380. ##########################################
  4381. # Subaction 138
  4382. ##########################################
  4383. Name: CapturePulledDxSnake
  4384. In Transition Time: 0
  4385. No Out Transition: False
  4386. Loop: False
  4387. Moves Character: False
  4388. Unknown 1: True
  4389. Unknown 2: False
  4390. Unknown 3: True
  4391. Transition Out From Start: False
  4392. Unknown 4: False
  4393.  
  4394. Subaction Main 0x8A@FFFFFFFF
  4395.  
  4396. Subaction GFX 0x8A@FFFFFFFF
  4397.  
  4398. Subaction SFX 0x8A@DB20
  4399. Asynchronous Timer - Frames=2.00x
  4400. Sound Effect - ID=0x53
  4401.  
  4402. Subaction Other 0x8A@FFFFFFFF
  4403.  
  4404. ##########################################
  4405. # Subaction 139
  4406. ##########################################
  4407. Name: CaptureWaitDxSnake
  4408. In Transition Time: 0
  4409. No Out Transition: False
  4410. Loop: True
  4411. Moves Character: False
  4412. Unknown 1: True
  4413. Unknown 2: False
  4414. Unknown 3: True
  4415. Transition Out From Start: False
  4416. Unknown 4: False
  4417.  
  4418. Subaction Main 0x8B@FFFFFFFF
  4419.  
  4420. Subaction GFX 0x8B@FFFFFFFF
  4421.  
  4422. Subaction SFX 0x8B@FFFFFFFF
  4423.  
  4424. Subaction Other 0x8B@FFFFFFFF
  4425.  
  4426. ##########################################
  4427. # Subaction 140
  4428. ##########################################
  4429. Name: CaptureDamageDxSnake
  4430. In Transition Time: 0
  4431. No Out Transition: False
  4432. Loop: False
  4433. Moves Character: False
  4434. Unknown 1: True
  4435. Unknown 2: False
  4436. Unknown 3: True
  4437. Transition Out From Start: False
  4438. Unknown 4: False
  4439.  
  4440. Subaction Main 0x8C@FFFFFFFF
  4441.  
  4442. Subaction GFX 0x8C@FFFFFFFF
  4443.  
  4444. Subaction SFX 0x8C@FFFFFFFF
  4445.  
  4446. Subaction Other 0x8C@FFFFFFFF
  4447.  
  4448. ##########################################
  4449. # Subaction 141
  4450. ##########################################
  4451. Name: CapturePulledDxSnake
  4452. In Transition Time: 0
  4453. No Out Transition: False
  4454. Loop: False
  4455. Moves Character: False
  4456. Unknown 1: True
  4457. Unknown 2: False
  4458. Unknown 3: True
  4459. Transition Out From Start: False
  4460. Unknown 4: False
  4461.  
  4462. Subaction Main 0x8D@FFFFFFFF
  4463.  
  4464. Subaction GFX 0x8D@FFFFFFFF
  4465.  
  4466. Subaction SFX 0x8D@DB58
  4467. Asynchronous Timer - Frames=2.00x
  4468. Sound Effect - ID=0x53
  4469.  
  4470. Subaction Other 0x8D@FFFFFFFF
  4471.  
  4472. ##########################################
  4473. # Subaction 142
  4474. ##########################################
  4475. Name: CaptureWaitDxSnake
  4476. In Transition Time: 0
  4477. No Out Transition: False
  4478. Loop: True
  4479. Moves Character: False
  4480. Unknown 1: True
  4481. Unknown 2: False
  4482. Unknown 3: True
  4483. Transition Out From Start: False
  4484. Unknown 4: False
  4485.  
  4486. Subaction Main 0x8E@FFFFFFFF
  4487.  
  4488. Subaction GFX 0x8E@FFFFFFFF
  4489.  
  4490. Subaction SFX 0x8E@FFFFFFFF
  4491.  
  4492. Subaction Other 0x8E@31F0
  4493. 18000100 - 0x2
  4494.  
  4495. ##########################################
  4496. # Subaction 143
  4497. ##########################################
  4498. Name: CaptureDamageDxSnake
  4499. In Transition Time: 0
  4500. No Out Transition: False
  4501. Loop: False
  4502. Moves Character: False
  4503. Unknown 1: True
  4504. Unknown 2: False
  4505. Unknown 3: True
  4506. Transition Out From Start: False
  4507. Unknown 4: False
  4508.  
  4509. Subaction Main 0x8F@FFFFFFFF
  4510.  
  4511. Subaction GFX 0x8F@FFFFFFFF
  4512.  
  4513. Subaction SFX 0x8F@FFFFFFFF
  4514.  
  4515. Subaction Other 0x8F@3208
  4516. 18000100 - 0x2
  4517.  
  4518. ##########################################
  4519. # Subaction 144
  4520. ##########################################
  4521. Name: CapturePulledBigSnake
  4522. In Transition Time: 0
  4523. No Out Transition: False
  4524. Loop: False
  4525. Moves Character: False
  4526. Unknown 1: True
  4527. Unknown 2: False
  4528. Unknown 3: True
  4529. Transition Out From Start: False
  4530. Unknown 4: False
  4531.  
  4532. Subaction Main 0x90@FFFFFFFF
  4533.  
  4534. Subaction GFX 0x90@FFFFFFFF
  4535.  
  4536. Subaction SFX 0x90@DB20
  4537. Asynchronous Timer - Frames=2.00x
  4538. Sound Effect - ID=0x53
  4539.  
  4540. Subaction Other 0x90@FFFFFFFF
  4541.  
  4542. ##########################################
  4543. # Subaction 145
  4544. ##########################################
  4545. Name: CaptureWaitBigSnake
  4546. In Transition Time: 0
  4547. No Out Transition: False
  4548. Loop: True
  4549. Moves Character: False
  4550. Unknown 1: True
  4551. Unknown 2: False
  4552. Unknown 3: True
  4553. Transition Out From Start: False
  4554. Unknown 4: False
  4555.  
  4556. Subaction Main 0x91@FFFFFFFF
  4557.  
  4558. Subaction GFX 0x91@FFFFFFFF
  4559.  
  4560. Subaction SFX 0x91@FFFFFFFF
  4561.  
  4562. Subaction Other 0x91@FFFFFFFF
  4563.  
  4564. ##########################################
  4565. # Subaction 146
  4566. ##########################################
  4567. Name: CaptureDamageBigSnake
  4568. In Transition Time: 0
  4569. No Out Transition: False
  4570. Loop: False
  4571. Moves Character: False
  4572. Unknown 1: True
  4573. Unknown 2: False
  4574. Unknown 3: True
  4575. Transition Out From Start: False
  4576. Unknown 4: False
  4577.  
  4578. Subaction Main 0x92@FFFFFFFF
  4579.  
  4580. Subaction GFX 0x92@FFFFFFFF
  4581.  
  4582. Subaction SFX 0x92@FFFFFFFF
  4583.  
  4584. Subaction Other 0x92@FFFFFFFF
  4585.  
  4586. ##########################################
  4587. # Subaction 147
  4588. ##########################################
  4589. Name: CapturePulledBigSnake
  4590. In Transition Time: 0
  4591. No Out Transition: False
  4592. Loop: False
  4593. Moves Character: False
  4594. Unknown 1: True
  4595. Unknown 2: False
  4596. Unknown 3: True
  4597. Transition Out From Start: False
  4598. Unknown 4: False
  4599.  
  4600. Subaction Main 0x93@FFFFFFFF
  4601.  
  4602. Subaction GFX 0x93@FFFFFFFF
  4603.  
  4604. Subaction SFX 0x93@DB58
  4605. Asynchronous Timer - Frames=2.00x
  4606. Sound Effect - ID=0x53
  4607.  
  4608. Subaction Other 0x93@FFFFFFFF
  4609.  
  4610. ##########################################
  4611. # Subaction 148
  4612. ##########################################
  4613. Name: CaptureWaitBigSnake
  4614. In Transition Time: 0
  4615. No Out Transition: False
  4616. Loop: True
  4617. Moves Character: False
  4618. Unknown 1: True
  4619. Unknown 2: False
  4620. Unknown 3: True
  4621. Transition Out From Start: False
  4622. Unknown 4: False
  4623.  
  4624. Subaction Main 0x94@FFFFFFFF
  4625.  
  4626. Subaction GFX 0x94@FFFFFFFF
  4627.  
  4628. Subaction SFX 0x94@FFFFFFFF
  4629.  
  4630. Subaction Other 0x94@31F0
  4631. 18000100 - 0x2
  4632.  
  4633. ##########################################
  4634. # Subaction 149
  4635. ##########################################
  4636. Name: CaptureDamageBigSnake
  4637. In Transition Time: 0
  4638. No Out Transition: False
  4639. Loop: False
  4640. Moves Character: False
  4641. Unknown 1: True
  4642. Unknown 2: False
  4643. Unknown 3: True
  4644. Transition Out From Start: False
  4645. Unknown 4: False
  4646.  
  4647. Subaction Main 0x95@FFFFFFFF
  4648.  
  4649. Subaction GFX 0x95@FFFFFFFF
  4650.  
  4651. Subaction SFX 0x95@FFFFFFFF
  4652.  
  4653. Subaction Other 0x95@3208
  4654. 18000100 - 0x2
  4655.  
  4656. ##########################################
  4657. # Subaction 150
  4658. ##########################################
  4659. Name: CaptureCut
  4660. In Transition Time: 0
  4661. No Out Transition: False
  4662. Loop: False
  4663. Moves Character: False
  4664. Unknown 1: False
  4665. Unknown 2: False
  4666. Unknown 3: False
  4667. Transition Out From Start: False
  4668. Unknown 4: False
  4669.  
  4670. Subaction Main 0x96@FFFFFFFF
  4671.  
  4672. Subaction GFX 0x96@FFFFFFFF
  4673.  
  4674. Subaction SFX 0x96@DB98
  4675. Sound Effect - ID=0x10D7
  4676. Synchronous Timer - Frames=8.00x
  4677. ?Sound? - 0x10D7
  4678.  
  4679. Subaction Other 0x96@3228
  4680. Asynchronous Timer - Frames=28.00x
  4681. 18000100 - 0x2
  4682.  
  4683. ##########################################
  4684. # Subaction 151
  4685. ##########################################
  4686. Name: CaptureJump
  4687. In Transition Time: 0
  4688. No Out Transition: False
  4689. Loop: False
  4690. Moves Character: False
  4691. Unknown 1: False
  4692. Unknown 2: False
  4693. Unknown 3: False
  4694. Transition Out From Start: False
  4695. Unknown 4: False
  4696.  
  4697. Subaction Main 0x97@FFFFFFFF
  4698.  
  4699. Subaction GFX 0x97@FFFFFFFF
  4700.  
  4701. Subaction SFX 0x97@DBD0
  4702. Sound Effect - ID=0x10D7
  4703. Synchronous Timer - Frames=8.00x
  4704. ?Sound? - 0x10D7
  4705.  
  4706. Subaction Other 0x97@FFFFFFFF
  4707.  
  4708. ##########################################
  4709. # Subaction 152
  4710. ##########################################
  4711. Name: DamageHi1
  4712. In Transition Time: 0
  4713. No Out Transition: False
  4714. Loop: False
  4715. Moves Character: False
  4716. Unknown 1: False
  4717. Unknown 2: False
  4718. Unknown 3: False
  4719. Transition Out From Start: False
  4720. Unknown 4: False
  4721.  
  4722. Subaction Main 0x98@FFFFFFFF
  4723.  
  4724. Subaction GFX 0x98@FFFFFFFF
  4725.  
  4726. Subaction SFX 0x98@FFFFFFFF
  4727.  
  4728. Subaction Other 0x98@3260
  4729. Asynchronous Timer - Frames=9.00x
  4730. 18010200 - 0x2, 0x3
  4731.  
  4732. ##########################################
  4733. # Subaction 153
  4734. ##########################################
  4735. Name: DamageHi2
  4736. In Transition Time: 0
  4737. No Out Transition: False
  4738. Loop: False
  4739. Moves Character: False
  4740. Unknown 1: False
  4741. Unknown 2: False
  4742. Unknown 3: False
  4743. Transition Out From Start: False
  4744. Unknown 4: False
  4745.  
  4746. Subaction Main 0x99@FFFFFFFF
  4747.  
  4748. Subaction GFX 0x99@FFFFFFFF
  4749.  
  4750. Subaction SFX 0x99@FFFFFFFF
  4751.  
  4752. Subaction Other 0x99@3290
  4753. Asynchronous Timer - Frames=21.00x
  4754. 18010200 - 0x2, 0x3
  4755.  
  4756. ##########################################
  4757. # Subaction 154
  4758. ##########################################
  4759. Name: DamageHi3
  4760. In Transition Time: 0
  4761. No Out Transition: False
  4762. Loop: False
  4763. Moves Character: False
  4764. Unknown 1: False
  4765. Unknown 2: False
  4766. Unknown 3: False
  4767. Transition Out From Start: False
  4768. Unknown 4: False
  4769.  
  4770. Subaction Main 0x9A@FFFFFFFF
  4771.  
  4772. Subaction GFX 0x9A@FFFFFFFF
  4773.  
  4774. Subaction SFX 0x9A@FFFFFFFF
  4775.  
  4776. Subaction Other 0x9A@32C0
  4777. Asynchronous Timer - Frames=27.00x
  4778. 18010200 - 0x2, 0x3
  4779.  
  4780. ##########################################
  4781. # Subaction 155
  4782. ##########################################
  4783. Name: DamageN1
  4784. In Transition Time: 0
  4785. No Out Transition: False
  4786. Loop: False
  4787. Moves Character: False
  4788. Unknown 1: False
  4789. Unknown 2: False
  4790. Unknown 3: False
  4791. Transition Out From Start: False
  4792. Unknown 4: False
  4793.  
  4794. Subaction Main 0x9B@FFFFFFFF
  4795.  
  4796. Subaction GFX 0x9B@FFFFFFFF
  4797.  
  4798. Subaction SFX 0x9B@FFFFFFFF
  4799.  
  4800. Subaction Other 0x9B@32F0
  4801. Asynchronous Timer - Frames=9.00x
  4802. 18010200 - 0x2, 0x3
  4803.  
  4804. ##########################################
  4805. # Subaction 156
  4806. ##########################################
  4807. Name: DamageN2
  4808. In Transition Time: 0
  4809. No Out Transition: False
  4810. Loop: False
  4811. Moves Character: False
  4812. Unknown 1: False
  4813. Unknown 2: False
  4814. Unknown 3: False
  4815. Transition Out From Start: False
  4816. Unknown 4: False
  4817.  
  4818. Subaction Main 0x9C@FFFFFFFF
  4819.  
  4820. Subaction GFX 0x9C@FFFFFFFF
  4821.  
  4822. Subaction SFX 0x9C@FFFFFFFF
  4823.  
  4824. Subaction Other 0x9C@3320
  4825. Asynchronous Timer - Frames=21.00x
  4826. 18010200 - 0x2, 0x3
  4827.  
  4828. ##########################################
  4829. # Subaction 157
  4830. ##########################################
  4831. Name: DamageN3
  4832. In Transition Time: 0
  4833. No Out Transition: False
  4834. Loop: False
  4835. Moves Character: False
  4836. Unknown 1: False
  4837. Unknown 2: False
  4838. Unknown 3: False
  4839. Transition Out From Start: False
  4840. Unknown 4: False
  4841.  
  4842. Subaction Main 0x9D@FFFFFFFF
  4843.  
  4844. Subaction GFX 0x9D@FFFFFFFF
  4845.  
  4846. Subaction SFX 0x9D@FFFFFFFF
  4847.  
  4848. Subaction Other 0x9D@3350
  4849. Asynchronous Timer - Frames=27.00x
  4850. 18010200 - 0x2, 0x3
  4851.  
  4852. ##########################################
  4853. # Subaction 158
  4854. ##########################################
  4855. Name: DamageLw1
  4856. In Transition Time: 0
  4857. No Out Transition: False
  4858. Loop: False
  4859. Moves Character: False
  4860. Unknown 1: False
  4861. Unknown 2: False
  4862. Unknown 3: False
  4863. Transition Out From Start: False
  4864. Unknown 4: False
  4865.  
  4866. Subaction Main 0x9E@FFFFFFFF
  4867.  
  4868. Subaction GFX 0x9E@FFFFFFFF
  4869.  
  4870. Subaction SFX 0x9E@FFFFFFFF
  4871.  
  4872. Subaction Other 0x9E@3380
  4873. Asynchronous Timer - Frames=9.00x
  4874. 18010200 - 0x2, 0x3
  4875.  
  4876. ##########################################
  4877. # Subaction 159
  4878. ##########################################
  4879. Name: DamageLw2
  4880. In Transition Time: 0
  4881. No Out Transition: False
  4882. Loop: False
  4883. Moves Character: False
  4884. Unknown 1: False
  4885. Unknown 2: False
  4886. Unknown 3: False
  4887. Transition Out From Start: False
  4888. Unknown 4: False
  4889.  
  4890. Subaction Main 0x9F@FFFFFFFF
  4891.  
  4892. Subaction GFX 0x9F@FFFFFFFF
  4893.  
  4894. Subaction SFX 0x9F@FFFFFFFF
  4895.  
  4896. Subaction Other 0x9F@33B0
  4897. Asynchronous Timer - Frames=21.00x
  4898. 18010200 - 0x2, 0x3
  4899.  
  4900. ##########################################
  4901. # Subaction 160
  4902. ##########################################
  4903. Name: DamageLw3
  4904. In Transition Time: 0
  4905. No Out Transition: False
  4906. Loop: False
  4907. Moves Character: False
  4908. Unknown 1: False
  4909. Unknown 2: False
  4910. Unknown 3: False
  4911. Transition Out From Start: False
  4912. Unknown 4: False
  4913.  
  4914. Subaction Main 0xA0@FFFFFFFF
  4915.  
  4916. Subaction GFX 0xA0@FFFFFFFF
  4917.  
  4918. Subaction SFX 0xA0@FFFFFFFF
  4919.  
  4920. Subaction Other 0xA0@33E0
  4921. Asynchronous Timer - Frames=39.00x
  4922. 18010200 - 0x2, 0x3
  4923.  
  4924. ##########################################
  4925. # Subaction 161
  4926. ##########################################
  4927. Name: DamageAir1
  4928. In Transition Time: 0
  4929. No Out Transition: False
  4930. Loop: False
  4931. Moves Character: False
  4932. Unknown 1: False
  4933. Unknown 2: False
  4934. Unknown 3: False
  4935. Transition Out From Start: False
  4936. Unknown 4: False
  4937.  
  4938. Subaction Main 0xA1@FFFFFFFF
  4939.  
  4940. Subaction GFX 0xA1@FFFFFFFF
  4941.  
  4942. Subaction SFX 0xA1@FFFFFFFF
  4943.  
  4944. Subaction Other 0xA1@FFFFFFFF
  4945.  
  4946. ##########################################
  4947. # Subaction 162
  4948. ##########################################
  4949. Name: DamageAir2
  4950. In Transition Time: 0
  4951. No Out Transition: False
  4952. Loop: False
  4953. Moves Character: False
  4954. Unknown 1: False
  4955. Unknown 2: False
  4956. Unknown 3: False
  4957. Transition Out From Start: False
  4958. Unknown 4: False
  4959.  
  4960. Subaction Main 0xA2@FFFFFFFF
  4961.  
  4962. Subaction GFX 0xA2@FFFFFFFF
  4963.  
  4964. Subaction SFX 0xA2@FFFFFFFF
  4965.  
  4966. Subaction Other 0xA2@FFFFFFFF
  4967.  
  4968. ##########################################
  4969. # Subaction 163
  4970. ##########################################
  4971. Name: DamageAir3
  4972. In Transition Time: 0
  4973. No Out Transition: False
  4974. Loop: False
  4975. Moves Character: False
  4976. Unknown 1: False
  4977. Unknown 2: False
  4978. Unknown 3: False
  4979. Transition Out From Start: False
  4980. Unknown 4: False
  4981.  
  4982. Subaction Main 0xA3@FFFFFFFF
  4983.  
  4984. Subaction GFX 0xA3@FFFFFFFF
  4985.  
  4986. Subaction SFX 0xA3@FFFFFFFF
  4987.  
  4988. Subaction Other 0xA3@FFFFFFFF
  4989.  
  4990. ##########################################
  4991. # Subaction 164
  4992. ##########################################
  4993. Name: DamageFlyHi
  4994. In Transition Time: 0
  4995. No Out Transition: False
  4996. Loop: False
  4997. Moves Character: False
  4998. Unknown 1: False
  4999. Unknown 2: False
  5000. Unknown 3: False
  5001. Transition Out From Start: False
  5002. Unknown 4: False
  5003.  
  5004. Subaction Main 0xA4@FFFFFFFF
  5005.  
  5006. Subaction GFX 0xA4@FFFFFFFF
  5007.  
  5008. Subaction SFX 0xA4@DC58
  5009. Asynchronous Timer - Frames=40.00x
  5010. Damage Voice Clip
  5011.  
  5012. Subaction Other 0xA4@FFFFFFFF
  5013.  
  5014. ##########################################
  5015. # Subaction 165
  5016. ##########################################
  5017. Name: DamageFlyN
  5018. In Transition Time: 0
  5019. No Out Transition: False
  5020. Loop: False
  5021. Moves Character: False
  5022. Unknown 1: False
  5023. Unknown 2: False
  5024. Unknown 3: False
  5025. Transition Out From Start: False
  5026. Unknown 4: False
  5027.  
  5028. Subaction Main 0xA5@FFFFFFFF
  5029.  
  5030. Subaction GFX 0xA5@FFFFFFFF
  5031.  
  5032. Subaction SFX 0xA5@DC78
  5033. Asynchronous Timer - Frames=40.00x
  5034. Damage Voice Clip
  5035.  
  5036. Subaction Other 0xA5@FFFFFFFF
  5037.  
  5038. ##########################################
  5039. # Subaction 166
  5040. ##########################################
  5041. Name: DamageFlyLw
  5042. In Transition Time: 0
  5043. No Out Transition: False
  5044. Loop: False
  5045. Moves Character: False
  5046. Unknown 1: False
  5047. Unknown 2: False
  5048. Unknown 3: False
  5049. Transition Out From Start: False
  5050. Unknown 4: False
  5051.  
  5052. Subaction Main 0xA6@FFFFFFFF
  5053.  
  5054. Subaction GFX 0xA6@FFFFFFFF
  5055.  
  5056. Subaction SFX 0xA6@DC98
  5057. Asynchronous Timer - Frames=40.00x
  5058. Damage Voice Clip
  5059.  
  5060. Subaction Other 0xA6@FFFFFFFF
  5061.  
  5062. ##########################################
  5063. # Subaction 167
  5064. ##########################################
  5065. Name: DamageFlyTop
  5066. In Transition Time: 0
  5067. No Out Transition: False
  5068. Loop: False
  5069. Moves Character: False
  5070. Unknown 1: False
  5071. Unknown 2: False
  5072. Unknown 3: False
  5073. Transition Out From Start: False
  5074. Unknown 4: False
  5075.  
  5076. Subaction Main 0xA7@FFFFFFFF
  5077.  
  5078. Subaction GFX 0xA7@FFFFFFFF
  5079.  
  5080. Subaction SFX 0xA7@DCB8
  5081. Asynchronous Timer - Frames=40.00x
  5082. Damage Voice Clip
  5083.  
  5084. Subaction Other 0xA7@FFFFFFFF
  5085.  
  5086. ##########################################
  5087. # Subaction 168
  5088. ##########################################
  5089. Name: DamageFlyRoll
  5090. In Transition Time: 0
  5091. No Out Transition: False
  5092. Loop: True
  5093. Moves Character: False
  5094. Unknown 1: False
  5095. Unknown 2: False
  5096. Unknown 3: False
  5097. Transition Out From Start: False
  5098. Unknown 4: False
  5099.  
  5100. Subaction Main 0xA8@FFFFFFFF
  5101.  
  5102. Subaction GFX 0xA8@FFFFFFFF
  5103.  
  5104. Subaction SFX 0xA8@DCD8
  5105. Asynchronous Timer - Frames=40.00x
  5106. Damage Voice Clip
  5107.  
  5108. Subaction Other 0xA8@FFFFFFFF
  5109.  
  5110. ##########################################
  5111. # Subaction 169
  5112. ##########################################
  5113. Name: DamageElec
  5114. In Transition Time: 0
  5115. No Out Transition: False
  5116. Loop: False
  5117. Moves Character: False
  5118. Unknown 1: False
  5119. Unknown 2: False
  5120. Unknown 3: False
  5121. Transition Out From Start: False
  5122. Unknown 4: False
  5123.  
  5124. Subaction Main 0xA9@FFFFFFFF
  5125.  
  5126. Subaction GFX 0xA9@FFFFFFFF
  5127.  
  5128. Subaction SFX 0xA9@DD10
  5129. Asynchronous Timer - Frames=1.00x
  5130. Sound Effect - ID=0x59
  5131. Synchronous Timer - Frames=35.00x
  5132. Sound Effect - ID=0x59
  5133.  
  5134. Subaction Other 0xA9@FFFFFFFF
  5135.  
  5136. ##########################################
  5137. # Subaction 170
  5138. ##########################################
  5139. Name: DownBoundU
  5140. In Transition Time: 0
  5141. No Out Transition: False
  5142. Loop: False
  5143. Moves Character: False
  5144. Unknown 1: False
  5145. Unknown 2: False
  5146. Unknown 3: False
  5147. Transition Out From Start: False
  5148. Unknown 4: False
  5149.  
  5150. Subaction Main 0xAA@FFFFFFFF
  5151.  
  5152. Subaction GFX 0xAA@8EF8
  5153. 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5154. 111C1000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5155.  
  5156. Subaction SFX 0xAA@DD60
  5157. ?Sound? - 0x44
  5158. ?Sound? - 0x45
  5159. ?Sound? - 0x46
  5160. Asynchronous Timer - Frames=1.00x
  5161. Other Sound Effect(2) - ID=0x5E
  5162.  
  5163. Subaction Other 0xAA@3470
  5164. Screenshake - 0x1
  5165. Rumble - 0xD, 0x0
  5166. Asynchronous Timer - Frames=22.00x
  5167. 18010200 - 0x1, 0x3
  5168.  
  5169. ##########################################
  5170. # Subaction 171
  5171. ##########################################
  5172. Name: DownWaitU
  5173. In Transition Time: 0
  5174. No Out Transition: False
  5175. Loop: True
  5176. Moves Character: False
  5177. Unknown 1: False
  5178. Unknown 2: False
  5179. Unknown 3: False
  5180. Transition Out From Start: False
  5181. Unknown 4: False
  5182.  
  5183. Subaction Main 0xAB@FFFFFFFF
  5184.  
  5185. Subaction GFX 0xAB@FFFFFFFF
  5186.  
  5187. Subaction SFX 0xAB@DDB8
  5188. ?Sound? - 0x44
  5189. ?Sound? - 0x45
  5190. ?Sound? - 0x46
  5191. Asynchronous Timer - Frames=1.00x
  5192. Other Sound Effect(2) - ID=0x5F
  5193.  
  5194. Subaction Other 0xAB@34B0
  5195. 18010300 - 0x1, 0x6, True
  5196.  
  5197. ##########################################
  5198. # Subaction 172
  5199. ##########################################
  5200. Name: DownDamageU
  5201. In Transition Time: 0
  5202. No Out Transition: False
  5203. Loop: False
  5204. Moves Character: False
  5205. Unknown 1: False
  5206. Unknown 2: False
  5207. Unknown 3: False
  5208. Transition Out From Start: False
  5209. Unknown 4: False
  5210.  
  5211. Subaction Main 0xAC@FFFFFFFF
  5212.  
  5213. Subaction GFX 0xAC@FFFFFFFF
  5214.  
  5215. Subaction SFX 0xAC@DDF0
  5216. Other Sound Effect(2) - ID=0x5F
  5217.  
  5218. Subaction Other 0xAC@34D8
  5219. 18010300 - 0x1, 0x6, True
  5220.  
  5221. ##########################################
  5222. # Subaction 173
  5223. ##########################################
  5224. Name: DownDamageU3
  5225. In Transition Time: 0
  5226. No Out Transition: False
  5227. Loop: False
  5228. Moves Character: False
  5229. Unknown 1: False
  5230. Unknown 2: False
  5231. Unknown 3: False
  5232. Transition Out From Start: False
  5233. Unknown 4: False
  5234.  
  5235. Subaction Main 0xAD@FFFFFFFF
  5236.  
  5237. Subaction GFX 0xAD@FFFFFFFF
  5238.  
  5239. Subaction SFX 0xAD@DE08
  5240. Other Sound Effect(2) - ID=0x5E
  5241.  
  5242. Subaction Other 0xAD@3500
  5243. 18010300 - 0x1, 0x6, True
  5244.  
  5245. ##########################################
  5246. # Subaction 174
  5247. ##########################################
  5248. Name: DownEatU
  5249. In Transition Time: 0
  5250. No Out Transition: False
  5251. Loop: False
  5252. Moves Character: False
  5253. Unknown 1: False
  5254. Unknown 2: False
  5255. Unknown 3: False
  5256. Transition Out From Start: False
  5257. Unknown 4: False
  5258.  
  5259. Subaction Main 0xAE@134C8
  5260. Pickup Item - 0x0, 0x2
  5261. Asynchronous Timer - Frames=8.00x
  5262. Consume Item - 0x2
  5263.  
  5264. Subaction GFX 0xAE@FFFFFFFF
  5265.  
  5266. Subaction SFX 0xAE@FFFFFFFF
  5267.  
  5268. Subaction Other 0xAE@3528
  5269. 18010300 - 0x1, 0x6, True
  5270.  
  5271. ##########################################
  5272. # Subaction 175
  5273. ##########################################
  5274. Name: DownStandU
  5275. In Transition Time: 0
  5276. No Out Transition: False
  5277. Loop: False
  5278. Moves Character: False
  5279. Unknown 1: False
  5280. Unknown 2: False
  5281. Unknown 3: False
  5282. Transition Out From Start: False
  5283. Unknown 4: False
  5284.  
  5285. Subaction Main 0xAF@13500
  5286. Body Collision - State=0x2
  5287. Asynchronous Timer - Frames=19.00x
  5288. Body Collision - State=0x0
  5289.  
  5290. Subaction GFX 0xAF@FFFFFFFF
  5291.  
  5292. Subaction SFX 0xAF@DE30
  5293. Asynchronous Timer - Frames=4.00x
  5294. Sound Effect - ID=0x10AB
  5295.  
  5296. Subaction Other 0xAF@3568
  5297. 18010300 - 0x1, 0x6, True
  5298. Asynchronous Timer - Frames=12.00x
  5299. 18010200 - 0x2, 0xA
  5300.  
  5301. ##########################################
  5302. # Subaction 176
  5303. ##########################################
  5304. Name: DownAttackU
  5305. In Transition Time: 0
  5306. No Out Transition: False
  5307. Loop: False
  5308. Moves Character: False
  5309. Unknown 1: False
  5310. Unknown 2: False
  5311. Unknown 3: False
  5312. Transition Out From Start: False
  5313. Unknown 4: False
  5314.  
  5315. Subaction Main 0xB0@137C0
  5316. Body Collision - State=0x2
  5317. Asynchronous Timer - Frames=5.00x
  5318. Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.70x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5319. Offensive Collision - Bone/ID=0x110001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5320. Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5321. Synchronous Timer - Frames=6.00x
  5322. Terminate Collisions
  5323. Asynchronous Timer - Frames=21.00x
  5324. Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.70x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5325. Offensive Collision - Bone/ID=0x110001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5326. Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5327. Synchronous Timer - Frames=6.00x
  5328. Body Collision - State=0x0
  5329. Terminate Collisions
  5330.  
  5331. Subaction GFX 0xB0@9048
  5332. Asynchronous Timer - Frames=6.00x
  5333. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5334. Asynchronous Timer - Frames=20.00x
  5335. Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  5336.  
  5337. Subaction SFX 0xB0@DE68
  5338. Asynchronous Timer - Frames=5.00x
  5339. Sound Effect - ID=0x1102
  5340. Synchronous Timer - Frames=16.00x
  5341. Sound Effect - ID=0x1102
  5342.  
  5343. Subaction Other 0xB0@35E8
  5344. 18010300 - 0x1, 0x6, True
  5345. Asynchronous Timer - Frames=6.00x
  5346. Rumble - 0x10, 0x0
  5347. Asynchronous Timer - Frames=21.00x
  5348. Rumble - 0x11, 0x0
  5349. Asynchronous Timer - Frames=39.00x
  5350. 18010200 - 0x2, 0x6
  5351.  
  5352. ##########################################
  5353. # Subaction 177
  5354. ##########################################
  5355. Name: DownForwardU
  5356. In Transition Time: 0
  5357. No Out Transition: False
  5358. Loop: False
  5359. Moves Character: True
  5360. Unknown 1: False
  5361. Unknown 2: False
  5362. Unknown 3: False
  5363. Transition Out From Start: False
  5364. Unknown 4: False
  5365.  
  5366. Subaction Main 0xB1@13850
  5367. Body Collision - State=0x2
  5368. Asynchronous Timer - Frames=21.00x
  5369. Body Collision - State=0x0
  5370.  
  5371. Subaction GFX 0xB1@90F8
  5372. Asynchronous Timer - Frames=13.00x
  5373. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5374.  
  5375. Subaction SFX 0xB1@DE98
  5376. Sound Effect - ID=0x106A
  5377.  
  5378. Subaction Other 0xB1@3660
  5379. 18000100 - 0x1
  5380. Asynchronous Timer - Frames=1.00x
  5381. 18010200 - 0x0, 0x4
  5382. Asynchronous Timer - Frames=21.00x
  5383. 18010200 - 0x2, 0x2
  5384.  
  5385. ##########################################
  5386. # Subaction 178
  5387. ##########################################
  5388. Name: DownBackU
  5389. In Transition Time: 0
  5390. No Out Transition: False
  5391. Loop: False
  5392. Moves Character: True
  5393. Unknown 1: False
  5394. Unknown 2: False
  5395. Unknown 3: False
  5396. Transition Out From Start: False
  5397. Unknown 4: False
  5398.  
  5399. Subaction Main 0xB2@13888
  5400. Body Collision - State=0x2
  5401. Asynchronous Timer - Frames=22.00x
  5402. Body Collision - State=0x0
  5403.  
  5404. Subaction GFX 0xB2@9220
  5405. Asynchronous Timer - Frames=13.00x
  5406. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5407. Asynchronous Timer - Frames=22.00x
  5408. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5409.  
  5410. Subaction SFX 0xB2@DEB0
  5411. Sound Effect - ID=0x106A
  5412.  
  5413. Subaction Other 0xB2@36C8
  5414. 18000100 - 0x1
  5415. Asynchronous Timer - Frames=1.00x
  5416. 18010200 - 0x0, 0x4
  5417. Asynchronous Timer - Frames=28.00x
  5418. 18010200 - 0x2, 0x2
  5419.  
  5420. ##########################################
  5421. # Subaction 179
  5422. ##########################################
  5423. Name: DownBoundD
  5424. In Transition Time: 0
  5425. No Out Transition: False
  5426. Loop: False
  5427. Moves Character: False
  5428. Unknown 1: False
  5429. Unknown 2: False
  5430. Unknown 3: False
  5431. Transition Out From Start: False
  5432. Unknown 4: False
  5433.  
  5434. Subaction Main 0xB3@FFFFFFFF
  5435.  
  5436. Subaction GFX 0xB3@9250
  5437. Goto - Offset=@8EF8
  5438.  
  5439. Subaction SFX 0xB3@DEE8
  5440. ?Sound? - 0x44
  5441. ?Sound? - 0x45
  5442. ?Sound? - 0x46
  5443. Asynchronous Timer - Frames=1.00x
  5444. Other Sound Effect(2) - ID=0x5E
  5445.  
  5446. Subaction Other 0xB3@3728
  5447. Screenshake - 0x1
  5448. Rumble - 0xD, 0x0
  5449. Asynchronous Timer - Frames=22.00x
  5450. 18010200 - 0x1, 0x3
  5451.  
  5452. ##########################################
  5453. # Subaction 180
  5454. ##########################################
  5455. Name: DownWaitD
  5456. In Transition Time: 0
  5457. No Out Transition: False
  5458. Loop: True
  5459. Moves Character: False
  5460. Unknown 1: False
  5461. Unknown 2: False
  5462. Unknown 3: False
  5463. Transition Out From Start: False
  5464. Unknown 4: False
  5465.  
  5466. Subaction Main 0xB4@FFFFFFFF
  5467.  
  5468. Subaction GFX 0xB4@FFFFFFFF
  5469.  
  5470. Subaction SFX 0xB4@DF40
  5471. ?Sound? - 0x44
  5472. ?Sound? - 0x45
  5473. ?Sound? - 0x46
  5474. Asynchronous Timer - Frames=1.00x
  5475. Other Sound Effect(2) - ID=0x5F
  5476.  
  5477. Subaction Other 0xB4@3768
  5478. 18010300 - 0x1, 0x6, True
  5479.  
  5480. ##########################################
  5481. # Subaction 181
  5482. ##########################################
  5483. Name: DownDamageD
  5484. In Transition Time: 0
  5485. No Out Transition: False
  5486. Loop: False
  5487. Moves Character: False
  5488. Unknown 1: False
  5489. Unknown 2: False
  5490. Unknown 3: False
  5491. Transition Out From Start: False
  5492. Unknown 4: False
  5493.  
  5494. Subaction Main 0xB5@FFFFFFFF
  5495.  
  5496. Subaction GFX 0xB5@FFFFFFFF
  5497.  
  5498. Subaction SFX 0xB5@DF78
  5499. Other Sound Effect(2) - ID=0x5F
  5500.  
  5501. Subaction Other 0xB5@3790
  5502. 18010300 - 0x1, 0x6, True
  5503.  
  5504. ##########################################
  5505. # Subaction 182
  5506. ##########################################
  5507. Name: DownDamageD3
  5508. In Transition Time: 0
  5509. No Out Transition: False
  5510. Loop: False
  5511. Moves Character: False
  5512. Unknown 1: False
  5513. Unknown 2: False
  5514. Unknown 3: False
  5515. Transition Out From Start: False
  5516. Unknown 4: False
  5517.  
  5518. Subaction Main 0xB6@FFFFFFFF
  5519.  
  5520. Subaction GFX 0xB6@FFFFFFFF
  5521.  
  5522. Subaction SFX 0xB6@DF90
  5523. Other Sound Effect(2) - ID=0x5E
  5524.  
  5525. Subaction Other 0xB6@37B8
  5526. 18010300 - 0x1, 0x6, True
  5527.  
  5528. ##########################################
  5529. # Subaction 183
  5530. ##########################################
  5531. Name: DownEatD
  5532. In Transition Time: 0
  5533. No Out Transition: False
  5534. Loop: False
  5535. Moves Character: False
  5536. Unknown 1: False
  5537. Unknown 2: False
  5538. Unknown 3: False
  5539. Transition Out From Start: False
  5540. Unknown 4: False
  5541.  
  5542. Subaction Main 0xB7@138E8
  5543. Pickup Item - 0x0, 0x2
  5544. Asynchronous Timer - Frames=8.00x
  5545. Consume Item - 0x2
  5546.  
  5547. Subaction GFX 0xB7@FFFFFFFF
  5548.  
  5549. Subaction SFX 0xB7@FFFFFFFF
  5550.  
  5551. Subaction Other 0xB7@37E0
  5552. 18010300 - 0x1, 0x6, True
  5553.  
  5554. ##########################################
  5555. # Subaction 184
  5556. ##########################################
  5557. Name: DownStandD
  5558. In Transition Time: 0
  5559. No Out Transition: False
  5560. Loop: False
  5561. Moves Character: False
  5562. Unknown 1: False
  5563. Unknown 2: False
  5564. Unknown 3: False
  5565. Transition Out From Start: False
  5566. Unknown 4: False
  5567.  
  5568. Subaction Main 0xB8@13920
  5569. Body Collision - State=0x2
  5570. Asynchronous Timer - Frames=19.00x
  5571. Body Collision - State=0x0
  5572.  
  5573. Subaction GFX 0xB8@FFFFFFFF
  5574.  
  5575. Subaction SFX 0xB8@DFB8
  5576. Asynchronous Timer - Frames=4.00x
  5577. Sound Effect - ID=0x10AB
  5578.  
  5579. Subaction Other 0xB8@3820
  5580. 18010300 - 0x1, 0x6, True
  5581. Asynchronous Timer - Frames=14.00x
  5582. 18010200 - 0x2, 0xA
  5583.  
  5584. ##########################################
  5585. # Subaction 185
  5586. ##########################################
  5587. Name: DownAttackD
  5588. In Transition Time: 0
  5589. No Out Transition: False
  5590. Loop: False
  5591. Moves Character: False
  5592. Unknown 1: False
  5593. Unknown 2: False
  5594. Unknown 3: False
  5595. Transition Out From Start: False
  5596. Unknown 4: False
  5597.  
  5598. Subaction Main 0xB9@13BE0
  5599. Body Collision - State=0x2
  5600. Asynchronous Timer - Frames=18.00x
  5601. Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.70x, Z Offset=0.00x, Y Offset=5.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5602. Offensive Collision - Bone/ID=0x110001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5603. Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5604. Synchronous Timer - Frames=2.00x
  5605. Terminate Collisions
  5606. Asynchronous Timer - Frames=24.00x
  5607. Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.70x, Z Offset=0.00x, Y Offset=5.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5608. Offensive Collision - Bone/ID=0x110001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5609. Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
  5610. Synchronous Timer - Frames=2.00x
  5611. Body Collision - State=0x0
  5612. Terminate Collisions
  5613.  
  5614. Subaction GFX 0xB9@93D8
  5615. Asynchronous Timer - Frames=17.00x
  5616. Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5617. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, 1.00x, 0x17, 0.00x, 10.00x, 1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  5618. Asynchronous Timer - Frames=28.00x
  5619. 11050100 - 0x1
  5620.  
  5621. Subaction SFX 0xB9@DFF0
  5622. Asynchronous Timer - Frames=18.00x
  5623. Sound Effect - ID=0x1102
  5624. Synchronous Timer - Frames=6.00x
  5625. Sound Effect - ID=0x1102
  5626.  
  5627. Subaction Other 0xB9@38B8
  5628. 18010300 - 0x1, 0x6, True
  5629. Asynchronous Timer - Frames=19.00x
  5630. Rumble - 0x10, 0x0
  5631. Asynchronous Timer - Frames=25.00x
  5632. Rumble - 0x10, 0x0
  5633. Asynchronous Timer - Frames=27.00x
  5634. 18010200 - 0x0, 0xA
  5635. Asynchronous Timer - Frames=45.00x
  5636. 18010200 - 0x2, 0x3
  5637.  
  5638. ##########################################
  5639. # Subaction 186
  5640. ##########################################
  5641. Name: DownForwardD
  5642. In Transition Time: 0
  5643. No Out Transition: False
  5644. Loop: False
  5645. Moves Character: True
  5646. Unknown 1: False
  5647. Unknown 2: False
  5648. Unknown 3: False
  5649. Transition Out From Start: False
  5650. Unknown 4: False
  5651.  
  5652. Subaction Main 0xBA@13C70
  5653. Body Collision - State=0x2
  5654. Asynchronous Timer - Frames=19.00x
  5655. Body Collision - State=0x0
  5656.  
  5657. Subaction GFX 0xBA@9490
  5658. Asynchronous Timer - Frames=14.00x
  5659. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5660.  
  5661. Subaction SFX 0xBA@E020
  5662. Sound Effect - ID=0x106A
  5663.  
  5664. Subaction Other 0xBA@3940
  5665. 18000100 - 0x1
  5666. Asynchronous Timer - Frames=1.00x
  5667. 18010200 - 0x0, 0x4
  5668. Asynchronous Timer - Frames=20.00x
  5669. 18010200 - 0x2, 0x3
  5670.  
  5671. ##########################################
  5672. # Subaction 187
  5673. ##########################################
  5674. Name: DownBackD
  5675. In Transition Time: 0
  5676. No Out Transition: False
  5677. Loop: False
  5678. Moves Character: True
  5679. Unknown 1: False
  5680. Unknown 2: False
  5681. Unknown 3: False
  5682. Transition Out From Start: False
  5683. Unknown 4: False
  5684.  
  5685. Subaction Main 0xBB@13CA8
  5686. Body Collision - State=0x2
  5687. Asynchronous Timer - Frames=24.00x
  5688. Body Collision - State=0x0
  5689.  
  5690. Subaction GFX 0xBB@9530
  5691. Asynchronous Timer - Frames=14.00x
  5692. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5693.  
  5694. Subaction SFX 0xBB@E038
  5695. Sound Effect - ID=0x106A
  5696.  
  5697. Subaction Other 0xBB@39A8
  5698. 18000100 - 0x1
  5699. Asynchronous Timer - Frames=1.00x
  5700. 18010200 - 0x0, 0x4
  5701. Asynchronous Timer - Frames=26.00x
  5702. 18010200 - 0x2, 0x3
  5703.  
  5704. ##########################################
  5705. # Subaction 188
  5706. ##########################################
  5707. Name: DownSpotU
  5708. In Transition Time: 0
  5709. No Out Transition: False
  5710. Loop: False
  5711. Moves Character: False
  5712. Unknown 1: False
  5713. Unknown 2: False
  5714. Unknown 3: False
  5715. Transition Out From Start: False
  5716. Unknown 4: False
  5717.  
  5718. Subaction Main 0xBC@FFFFFFFF
  5719.  
  5720. Subaction GFX 0xBC@FFFFFFFF
  5721.  
  5722. Subaction SFX 0xBC@E058
  5723. Asynchronous Timer - Frames=1.00x
  5724. Other Sound Effect(2) - ID=0x5F
  5725.  
  5726. Subaction Other 0xBC@39E8
  5727. 18010200 - 0x1, 0xA
  5728.  
  5729. ##########################################
  5730. # Subaction 189
  5731. ##########################################
  5732. Name: DownSpotD
  5733. In Transition Time: 0
  5734. No Out Transition: False
  5735. Loop: False
  5736. Moves Character: False
  5737. Unknown 1: False
  5738. Unknown 2: False
  5739. Unknown 3: False
  5740. Transition Out From Start: False
  5741. Unknown 4: False
  5742.  
  5743. Subaction Main 0xBD@FFFFFFFF
  5744.  
  5745. Subaction GFX 0xBD@FFFFFFFF
  5746.  
  5747. Subaction SFX 0xBD@E058
  5748. Asynchronous Timer - Frames=1.00x
  5749. Other Sound Effect(2) - ID=0x5F
  5750.  
  5751. Subaction Other 0xBD@39E8
  5752. 18010200 - 0x1, 0xA
  5753.  
  5754. ##########################################
  5755. # Subaction 190
  5756. ##########################################
  5757. Name: Passive
  5758. In Transition Time: 0
  5759. No Out Transition: False
  5760. Loop: False
  5761. Moves Character: False
  5762. Unknown 1: False
  5763. Unknown 2: False
  5764. Unknown 3: False
  5765. Transition Out From Start: False
  5766. Unknown 4: False
  5767.  
  5768. Subaction Main 0xBE@13CE8
  5769. Body Collision - State=0x2
  5770. Asynchronous Timer - Frames=20.00x
  5771. Body Collision - State=0x0
  5772.  
  5773. Subaction GFX 0xBE@FFFFFFFF
  5774.  
  5775. Subaction SFX 0xBE@E098
  5776. ?Sound? - 0x44
  5777. ?Sound? - 0x45
  5778. ?Sound? - 0x46
  5779. Sound Effect - ID=0x666
  5780. Other Sound Effect - ID=0x10D7
  5781.  
  5782. Subaction Other 0xBE@3A08
  5783. Asynchronous Timer - Frames=16.00x
  5784. 18000100 - 0x2
  5785.  
  5786. ##########################################
  5787. # Subaction 191
  5788. ##########################################
  5789. Name: PassiveStandF
  5790. In Transition Time: 0
  5791. No Out Transition: False
  5792. Loop: False
  5793. Moves Character: True
  5794. Unknown 1: False
  5795. Unknown 2: False
  5796. Unknown 3: False
  5797. Transition Out From Start: False
  5798. Unknown 4: False
  5799.  
  5800. Subaction Main 0xBF@13D20
  5801. Body Collision - State=0x2
  5802. Asynchronous Timer - Frames=20.00x
  5803. Body Collision - State=0x0
  5804.  
  5805. Subaction GFX 0xBF@FFFFFFFF
  5806.  
  5807. Subaction SFX 0xBF@E0D8
  5808. Asynchronous Timer - Frames=4.00x
  5809. Sound Effect - ID=0x10AB
  5810.  
  5811. Subaction Other 0xBF@3A30
  5812. Asynchronous Timer - Frames=28.00x
  5813. 18000100 - 0x2
  5814.  
  5815. ##########################################
  5816. # Subaction 192
  5817. ##########################################
  5818. Name: PassiveStandB
  5819. In Transition Time: 0
  5820. No Out Transition: False
  5821. Loop: False
  5822. Moves Character: True
  5823. Unknown 1: False
  5824. Unknown 2: False
  5825. Unknown 3: False
  5826. Transition Out From Start: False
  5827. Unknown 4: False
  5828.  
  5829. Subaction Main 0xC0@13D58
  5830. Body Collision - State=0x2
  5831. Asynchronous Timer - Frames=20.00x
  5832. Body Collision - State=0x0
  5833.  
  5834. Subaction GFX 0xC0@FFFFFFFF
  5835.  
  5836. Subaction SFX 0xC0@E100
  5837. Asynchronous Timer - Frames=4.00x
  5838. Sound Effect - ID=0x10AB
  5839.  
  5840. Subaction Other 0xC0@3A58
  5841. Asynchronous Timer - Frames=33.00x
  5842. 18000100 - 0x2
  5843.  
  5844. ##########################################
  5845. # Subaction 193
  5846. ##########################################
  5847. Name: PassiveWall
  5848. In Transition Time: 0
  5849. No Out Transition: False
  5850. Loop: False
  5851. Moves Character: True
  5852. Unknown 1: False
  5853. Unknown 2: False
  5854. Unknown 3: False
  5855. Transition Out From Start: False
  5856. Unknown 4: False
  5857.  
  5858. Subaction Main 0xC1@13D90
  5859. Body Collision - State=0x2
  5860. Asynchronous Timer - Frames=20.00x
  5861. Body Collision - State=0x0
  5862.  
  5863. Subaction GFX 0xC1@FFFFFFFF
  5864.  
  5865. Subaction SFX 0xC1@E140
  5866. ?Sound? - 0x44
  5867. ?Sound? - 0x45
  5868. ?Sound? - 0x46
  5869. Sound Effect - ID=0x666
  5870. Sound Effect - ID=0x10D7
  5871.  
  5872. Subaction Other 0xC1@FFFFFFFF
  5873.  
  5874. ##########################################
  5875. # Subaction 194
  5876. ##########################################
  5877. Name: PassiveWallJump
  5878. In Transition Time: 0
  5879. No Out Transition: False
  5880. Loop: False
  5881. Moves Character: True
  5882. Unknown 1: False
  5883. Unknown 2: False
  5884. Unknown 3: False
  5885. Transition Out From Start: False
  5886. Unknown 4: False
  5887.  
  5888. Subaction Main 0xC2@FFFFFFFF
  5889.  
  5890. Subaction GFX 0xC2@FFFFFFFF
  5891.  
  5892. Subaction SFX 0xC2@E178
  5893. Sound Effect - ID=0x10D6
  5894.  
  5895. Subaction Other 0xC2@FFFFFFFF
  5896.  
  5897. ##########################################
  5898. # Subaction 195
  5899. ##########################################
  5900. Name: PassiveCeil
  5901. In Transition Time: 0
  5902. No Out Transition: False
  5903. Loop: False
  5904. Moves Character: True
  5905. Unknown 1: False
  5906. Unknown 2: False
  5907. Unknown 3: False
  5908. Transition Out From Start: False
  5909. Unknown 4: False
  5910.  
  5911. Subaction Main 0xC3@13DD0
  5912. Body Collision - State=0x2
  5913. Asynchronous Timer - Frames=20.00x
  5914. Body Collision - State=0x0
  5915.  
  5916. Subaction GFX 0xC3@FFFFFFFF
  5917.  
  5918. Subaction SFX 0xC3@E1B0
  5919. ?Sound? - 0x44
  5920. ?Sound? - 0x45
  5921. ?Sound? - 0x46
  5922. Sound Effect - ID=0x666
  5923. Sound Effect - ID=0x10D7
  5924.  
  5925. Subaction Other 0xC3@FFFFFFFF
  5926.  
  5927. ##########################################
  5928. # Subaction 196
  5929. ##########################################
  5930. Name: =�{=���?u=\)?�33=���=#�
  5931. ?���A�
  5932. In Transition Time: 0
  5933. No Out Transition: False
  5934. Loop: False
  5935. Moves Character: False
  5936. Unknown 1: False
  5937. Unknown 2: False
  5938. Unknown 3: False
  5939. Transition Out From Start: False
  5940. Unknown 4: False
  5941.  
  5942. Subaction Main 0xC4@FFFFFFFF
  5943.  
  5944. Subaction GFX 0xC4@FFFFFFFF
  5945.  
  5946. Subaction SFX 0xC4@FFFFFFFF
  5947.  
  5948. Subaction Other 0xC4@FFFFFFFF
  5949.  
  5950. ##########################################
  5951. # Subaction 197
  5952. ##########################################
  5953. Name: FuraFura
  5954. In Transition Time: 0
  5955. No Out Transition: False
  5956. Loop: True
  5957. Moves Character: False
  5958. Unknown 1: False
  5959. Unknown 2: False
  5960. Unknown 3: False
  5961. Transition Out From Start: False
  5962. Unknown 4: False
  5963.  
  5964. Subaction Main 0xC5@FFFFFFFF
  5965.  
  5966. Subaction GFX 0xC5@95E8
  5967. Asynchronous Timer - Frames=5.00x
  5968. Set Loop - Iterations=0xFFFFFFFF
  5969. External Graphic Effect(2) - 0x2D, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  5970. Synchronous Timer - Frames=30.00x
  5971. Execute Loop
  5972.  
  5973. Subaction SFX 0xC5@E1F0
  5974. Sound Effect(3) - ID=0x61
  5975. Sound Effect - ID=0x65E
  5976.  
  5977. Subaction Other 0xC5@3A90
  5978. 18000100 - 0x2
  5979.  
  5980. ##########################################
  5981. # Subaction 198
  5982. ##########################################
  5983. Name: FuraFuraStartU
  5984. In Transition Time: 0
  5985. No Out Transition: False
  5986. Loop: False
  5987. Moves Character: False
  5988. Unknown 1: False
  5989. Unknown 2: False
  5990. Unknown 3: False
  5991. Transition Out From Start: False
  5992. Unknown 4: False
  5993.  
  5994. Subaction Main 0xC6@FFFFFFFF
  5995.  
  5996. Subaction GFX 0xC6@FFFFFFFF
  5997.  
  5998. Subaction SFX 0xC6@FFFFFFFF
  5999.  
  6000. Subaction Other 0xC6@3AC0
  6001. 18000100 - 0x1
  6002. Asynchronous Timer - Frames=1.00x
  6003. 18010200 - 0x2, 0x14
  6004.  
  6005. ##########################################
  6006. # Subaction 199
  6007. ##########################################
  6008. Name: FuraFuraStartD
  6009. In Transition Time: 0
  6010. No Out Transition: False
  6011. Loop: False
  6012. Moves Character: False
  6013. Unknown 1: False
  6014. Unknown 2: False
  6015. Unknown 3: False
  6016. Transition Out From Start: False
  6017. Unknown 4: False
  6018.  
  6019. Subaction Main 0xC7@FFFFFFFF
  6020.  
  6021. Subaction GFX 0xC7@FFFFFFFF
  6022.  
  6023. Subaction SFX 0xC7@FFFFFFFF
  6024.  
  6025. Subaction Other 0xC7@3B00
  6026. 18000100 - 0x1
  6027. Asynchronous Timer - Frames=1.00x
  6028. 18010200 - 0x2, 0x14
  6029.  
  6030. ##########################################
  6031. # Subaction 200
  6032. ##########################################
  6033. Name: FuraFuraEnd
  6034. In Transition Time: 0
  6035. No Out Transition: False
  6036. Loop: False
  6037. Moves Character: False
  6038. Unknown 1: False
  6039. Unknown 2: False
  6040. Unknown 3: False
  6041. Transition Out From Start: False
  6042. Unknown 4: False
  6043.  
  6044. Subaction Main 0xC8@FFFFFFFF
  6045.  
  6046. Subaction GFX 0xC8@96B0
  6047. Asynchronous Timer - Frames=2.00x
  6048. 11001000 - 0x2E, 0x0, 0.00x, 10.00x, 6.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6049.  
  6050. Subaction SFX 0xC8@FFFFFFFF
  6051.  
  6052. Subaction Other 0xC8@3B28
  6053. 18000100 - 0x2
  6054.  
  6055. ##########################################
  6056. # Subaction 201
  6057. ##########################################
  6058. Name: FuraSleepStart
  6059. In Transition Time: 0
  6060. No Out Transition: False
  6061. Loop: False
  6062. Moves Character: False
  6063. Unknown 1: False
  6064. Unknown 2: False
  6065. Unknown 3: False
  6066. Transition Out From Start: False
  6067. Unknown 4: False
  6068.  
  6069. Subaction Main 0xC9@FFFFFFFF
  6070.  
  6071. Subaction GFX 0xC9@9718
  6072. External Graphic Effect(2) - 0x2F, 0x1C, 0.00x, -1.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  6073.  
  6074. Subaction SFX 0xC9@FFFFFFFF
  6075.  
  6076. Subaction Other 0xC9@3B68
  6077. Rumble - 0xE, 0x0
  6078. 18000100 - 0x2
  6079. Asynchronous Timer - Frames=1.00x
  6080. 18010200 - 0x1, 0x14
  6081.  
  6082. ##########################################
  6083. # Subaction 202
  6084. ##########################################
  6085. Name: FuraSleepLoop
  6086. In Transition Time: 0
  6087. No Out Transition: False
  6088. Loop: True
  6089. Moves Character: False
  6090. Unknown 1: False
  6091. Unknown 2: False
  6092. Unknown 3: False
  6093. Transition Out From Start: False
  6094. Unknown 4: False
  6095.  
  6096. Subaction Main 0xCA@FFFFFFFF
  6097.  
  6098. Subaction GFX 0xCA@9788
  6099. Asynchronous Timer - Frames=25.00x
  6100. External Graphic Effect(2) - 0x2F, 0x1C, 0.00x, -1.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  6101. 01000000
  6102. 01020000
  6103. Goto - Offset=@9788
  6104.  
  6105. Subaction SFX 0xCA@E240
  6106. Sound Effect(3) - ID=0x65F
  6107. Synchronous Timer - Frames=1.00x
  6108. 01000000
  6109. 01020000
  6110. Goto - Offset=@E240
  6111.  
  6112. Subaction Other 0xCA@3BC8
  6113. 18010300 - 0x1, 0x6, True
  6114. 070B0200 - 0x1A, 0x0
  6115. Synchronous Timer - Frames=1.00x
  6116. 01000000
  6117. 01020000
  6118. Goto - Offset=@3BC8
  6119.  
  6120. ##########################################
  6121. # Subaction 203
  6122. ##########################################
  6123. Name: FuraSleepEnd
  6124. In Transition Time: 0
  6125. No Out Transition: False
  6126. Loop: False
  6127. Moves Character: False
  6128. Unknown 1: False
  6129. Unknown 2: False
  6130. Unknown 3: False
  6131. Transition Out From Start: False
  6132. Unknown 4: False
  6133.  
  6134. Subaction Main 0xCB@FFFFFFFF
  6135.  
  6136. Subaction GFX 0xCB@9840
  6137. Asynchronous Timer - Frames=4.00x
  6138. 11001000 - 0x2E, 0x0, 0.00x, 7.00x, 6.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6139.  
  6140. Subaction SFX 0xCB@FFFFFFFF
  6141.  
  6142. Subaction Other 0xCB@3C40
  6143. Rumble - 0xE, 0x0
  6144. 18010300 - 0x1, 0x6, True
  6145. Asynchronous Timer - Frames=1.00x
  6146. 18010200 - 0x2, 0xA
  6147.  
  6148. ##########################################
  6149. # Subaction 204
  6150. ##########################################
  6151. Name: Swallowed
  6152. In Transition Time: 0
  6153. No Out Transition: False
  6154. Loop: False
  6155. Moves Character: False
  6156. Unknown 1: False
  6157. Unknown 2: False
  6158. Unknown 3: False
  6159. Transition Out From Start: False
  6160. Unknown 4: False
  6161.  
  6162. Subaction Main 0xCC@FFFFFFFF
  6163.  
  6164. Subaction GFX 0xCC@FFFFFFFF
  6165.  
  6166. Subaction SFX 0xCC@FFFFFFFF
  6167.  
  6168. Subaction Other 0xCC@FFFFFFFF
  6169.  
  6170. ##########################################
  6171. # Subaction 205
  6172. ##########################################
  6173. Name: Pass
  6174. In Transition Time: 0
  6175. No Out Transition: False
  6176. Loop: False
  6177. Moves Character: False
  6178. Unknown 1: False
  6179. Unknown 2: False
  6180. Unknown 3: False
  6181. Transition Out From Start: False
  6182. Unknown 4: False
  6183.  
  6184. Subaction Main 0xCD@FFFFFFFF
  6185.  
  6186. Subaction GFX 0xCD@FFFFFFFF
  6187.  
  6188. Subaction SFX 0xCD@FFFFFFFF
  6189.  
  6190. Subaction Other 0xCD@FFFFFFFF
  6191.  
  6192. ##########################################
  6193. # Subaction 206
  6194. ##########################################
  6195. Name: Ottotto
  6196. In Transition Time: 0
  6197. No Out Transition: False
  6198. Loop: False
  6199. Moves Character: False
  6200. Unknown 1: False
  6201. Unknown 2: False
  6202. Unknown 3: False
  6203. Transition Out From Start: False
  6204. Unknown 4: False
  6205.  
  6206. Subaction Main 0xCE@FFFFFFFF
  6207.  
  6208. Subaction GFX 0xCE@FFFFFFFF
  6209.  
  6210. Subaction SFX 0xCE@E288
  6211. Ottootto Voice Clip
  6212.  
  6213. Subaction Other 0xCE@FFFFFFFF
  6214.  
  6215. ##########################################
  6216. # Subaction 207
  6217. ##########################################
  6218. Name: OttottoWait
  6219. In Transition Time: 0
  6220. No Out Transition: False
  6221. Loop: True
  6222. Moves Character: False
  6223. Unknown 1: False
  6224. Unknown 2: False
  6225. Unknown 3: False
  6226. Transition Out From Start: False
  6227. Unknown 4: False
  6228.  
  6229. Subaction Main 0xCF@FFFFFFFF
  6230.  
  6231. Subaction GFX 0xCF@FFFFFFFF
  6232.  
  6233. Subaction SFX 0xCF@FFFFFFFF
  6234.  
  6235. Subaction Other 0xCF@FFFFFFFF
  6236.  
  6237. ##########################################
  6238. # Subaction 208
  6239. ##########################################
  6240. Name: WallDamage
  6241. In Transition Time: 0
  6242. No Out Transition: False
  6243. Loop: False
  6244. Moves Character: True
  6245. Unknown 1: False
  6246. Unknown 2: False
  6247. Unknown 3: False
  6248. Transition Out From Start: False
  6249. Unknown 4: False
  6250.  
  6251. Subaction Main 0xD0@FFFFFFFF
  6252.  
  6253. Subaction GFX 0xD0@FFFFFFFF
  6254.  
  6255. Subaction SFX 0xD0@E2A8
  6256. Sound Effect - ID=0x5E
  6257.  
  6258. Subaction Other 0xD0@FFFFFFFF
  6259.  
  6260. ##########################################
  6261. # Subaction 209
  6262. ##########################################
  6263. Name: StopCeil
  6264. In Transition Time: 0
  6265. No Out Transition: False
  6266. Loop: False
  6267. Moves Character: True
  6268. Unknown 1: False
  6269. Unknown 2: False
  6270. Unknown 3: False
  6271. Transition Out From Start: False
  6272. Unknown 4: False
  6273.  
  6274. Subaction Main 0xD1@FFFFFFFF
  6275.  
  6276. Subaction GFX 0xD1@FFFFFFFF
  6277.  
  6278. Subaction SFX 0xD1@E2C0
  6279. Sound Effect - ID=0x5E
  6280.  
  6281. Subaction Other 0xD1@FFFFFFFF
  6282.  
  6283. ##########################################
  6284. # Subaction 210
  6285. ##########################################
  6286. Name: StopWall
  6287. In Transition Time: 0
  6288. No Out Transition: False
  6289. Loop: False
  6290. Moves Character: True
  6291. Unknown 1: False
  6292. Unknown 2: False
  6293. Unknown 3: False
  6294. Transition Out From Start: False
  6295. Unknown 4: False
  6296.  
  6297. Subaction Main 0xD2@FFFFFFFF
  6298.  
  6299. Subaction GFX 0xD2@FFFFFFFF
  6300.  
  6301. Subaction SFX 0xD2@E2D8
  6302. Sound Effect - ID=0x5E
  6303.  
  6304. Subaction Other 0xD2@3CA0
  6305. 18000100 - 0x2
  6306.  
  6307. ##########################################
  6308. # Subaction 211
  6309. ##########################################
  6310. Name: StopCeil
  6311. In Transition Time: 0
  6312. No Out Transition: False
  6313. Loop: False
  6314. Moves Character: True
  6315. Unknown 1: False
  6316. Unknown 2: False
  6317. Unknown 3: False
  6318. Transition Out From Start: False
  6319. Unknown 4: False
  6320.  
  6321. Subaction Main 0xD3@13E70
  6322. Asynchronous Timer - Frames=4.00x
  6323. Bit Variable Set - RA-Bit[0][16]
  6324.  
  6325. Subaction GFX 0xD3@FFFFFFFF
  6326.  
  6327. Subaction SFX 0xD3@E308
  6328. ?Sound? - 0x44
  6329. ?Sound? - 0x45
  6330. ?Sound? - 0x46
  6331. Sound Effect - ID=0x5E
  6332.  
  6333. Subaction Other 0xD3@FFFFFFFF
  6334.  
  6335. ##########################################
  6336. # Subaction 212
  6337. ##########################################
  6338. Name: MissFoot
  6339. In Transition Time: 0
  6340. No Out Transition: False
  6341. Loop: False
  6342. Moves Character: False
  6343. Unknown 1: False
  6344. Unknown 2: False
  6345. Unknown 3: False
  6346. Transition Out From Start: False
  6347. Unknown 4: False
  6348.  
  6349. Subaction Main 0xD4@FFFFFFFF
  6350.  
  6351. Subaction GFX 0xD4@FFFFFFFF
  6352.  
  6353. Subaction SFX 0xD4@FFFFFFFF
  6354.  
  6355. Subaction Other 0xD4@FFFFFFFF
  6356.  
  6357. ##########################################
  6358. # Subaction 213
  6359. ##########################################
  6360. Name: CliffCatch
  6361. In Transition Time: 0
  6362. No Out Transition: False
  6363. Loop: False
  6364. Moves Character: True
  6365. Unknown 1: False
  6366. Unknown 2: False
  6367. Unknown 3: False
  6368. Transition Out From Start: False
  6369. Unknown 4: False
  6370.  
  6371. Subaction Main 0xD5@13E98
  6372. Body Collision - State=0x2
  6373.  
  6374. Subaction GFX 0xD5@9928
  6375. Asynchronous Timer - Frames=1.00x
  6376. 11001000 - 0x1F, 0x27, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6377.  
  6378. Subaction SFX 0xD5@E368
  6379. Asynchronous Timer - Frames=2.00x
  6380. Sound Effect - ID=0x53
  6381. Synchronous Timer - Frames=2.00x
  6382. If - Requirement=2B, Variable=0x2
  6383. Sound Effect - ID=0x658
  6384. End If
  6385.  
  6386. Subaction Other 0xD5@FFFFFFFF
  6387.  
  6388. ##########################################
  6389. # Subaction 214
  6390. ##########################################
  6391. Name: CliffWait
  6392. In Transition Time: 0
  6393. No Out Transition: False
  6394. Loop: True
  6395. Moves Character: True
  6396. Unknown 1: False
  6397. Unknown 2: False
  6398. Unknown 3: False
  6399. Transition Out From Start: False
  6400. Unknown 4: False
  6401.  
  6402. Subaction Main 0xD6@FFFFFFFF
  6403.  
  6404. Subaction GFX 0xD6@FFFFFFFF
  6405.  
  6406. Subaction SFX 0xD6@FFFFFFFF
  6407.  
  6408. Subaction Other 0xD6@FFFFFFFF
  6409.  
  6410. ##########################################
  6411. # Subaction 215
  6412. ##########################################
  6413. Name: CliffAttackQuick
  6414. In Transition Time: 0
  6415. No Out Transition: False
  6416. Loop: False
  6417. Moves Character: True
  6418. Unknown 1: False
  6419. Unknown 2: False
  6420. Unknown 3: False
  6421. Transition Out From Start: False
  6422. Unknown 4: False
  6423.  
  6424. Subaction Main 0xD7@14010
  6425. Body Collision - State=0x2
  6426. Asynchronous Timer - Frames=25.00x
  6427. Body Collision - State=0x0
  6428. Asynchronous Timer - Frames=26.00x
  6429. Offensive Collision - Bone/ID=0x170000, Damage=0x8, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.24x, Z Offset=0.00x, Y Offset=5.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
  6430. Offensive Collision - Bone/ID=0x110001, Damage=0x8, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.80x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
  6431. Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
  6432. Synchronous Timer - Frames=4.00x
  6433. Terminate Collisions
  6434.  
  6435. Subaction GFX 0xD7@9B28
  6436. Asynchronous Timer - Frames=20.00x
  6437. 11001000 - 0x10, 0x17, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6438. Asynchronous Timer - Frames=24.00x
  6439. 11041700 - 0x6, 0x4, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  6440. Asynchronous Timer - Frames=28.00x
  6441. 11001000 - 0xB, 0x0, 15.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6442. Asynchronous Timer - Frames=30.00x
  6443. 11050100 - 0x1
  6444.  
  6445. Subaction SFX 0xD7@E3C8
  6446. Asynchronous Timer - Frames=14.00x
  6447. Sound Effect - ID=0x10D6
  6448. Synchronous Timer - Frames=12.00x
  6449. Sound Effect - ID=0x1102
  6450.  
  6451. Subaction Other 0xD7@3D00
  6452. Asynchronous Timer - Frames=28.00x
  6453. Rumble - 0xD, 0x0
  6454. Asynchronous Timer - Frames=45.00x
  6455. 18010200 - 0x2, 0x4
  6456.  
  6457. ##########################################
  6458. # Subaction 216
  6459. ##########################################
  6460. Name: CliffClimbQuick
  6461. In Transition Time: 0
  6462. No Out Transition: False
  6463. Loop: False
  6464. Moves Character: True
  6465. Unknown 1: False
  6466. Unknown 2: False
  6467. Unknown 3: False
  6468. Transition Out From Start: False
  6469. Unknown 4: False
  6470.  
  6471. Subaction Main 0xD8@14078
  6472. Body Collision - State=0x2
  6473. Asynchronous Timer - Frames=30.00x
  6474. Body Collision - State=0x0
  6475.  
  6476. Subaction GFX 0xD8@9BF8
  6477. Asynchronous Timer - Frames=20.00x
  6478. 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6479.  
  6480. Subaction SFX 0xD8@E430
  6481. Asynchronous Timer - Frames=14.00x
  6482. Sound Effect - ID=0x10D6
  6483. Synchronous Timer - Frames=1.00x
  6484. Sound Effect - ID=0x10D8
  6485. Synchronous Timer - Frames=8.00x
  6486. Sound Effect - ID=0x10FF
  6487. Synchronous Timer - Frames=8.00x
  6488. Sound Effect - ID=0x10FD
  6489.  
  6490. Subaction Other 0xD8@3D38
  6491. Asynchronous Timer - Frames=29.00x
  6492. 18000100 - 0x2
  6493.  
  6494. ##########################################
  6495. # Subaction 217
  6496. ##########################################
  6497. Name: CliffEscapeQuick
  6498. In Transition Time: 0
  6499. No Out Transition: False
  6500. Loop: False
  6501. Moves Character: True
  6502. Unknown 1: False
  6503. Unknown 2: False
  6504. Unknown 3: False
  6505. Transition Out From Start: False
  6506. Unknown 4: False
  6507.  
  6508. Subaction Main 0xD9@140B0
  6509. Body Collision - State=0x2
  6510. Asynchronous Timer - Frames=30.00x
  6511. Body Collision - State=0x0
  6512.  
  6513. Subaction GFX 0xD9@9DA8
  6514. Asynchronous Timer - Frames=20.00x
  6515. 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6516. Asynchronous Timer - Frames=30.00x
  6517. 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6518. Asynchronous Timer - Frames=38.00x
  6519. 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6520.  
  6521. Subaction SFX 0xD9@E4B8
  6522. Asynchronous Timer - Frames=14.00x
  6523. Sound Effect - ID=0x10D6
  6524. Synchronous Timer - Frames=8.00x
  6525. Sound Effect - ID=0x10CC
  6526. Synchronous Timer - Frames=14.00x
  6527. Sound Effect - ID=0x10FF
  6528. Synchronous Timer - Frames=5.00x
  6529. Sound Effect - ID=0x10FD
  6530.  
  6531. Subaction Other 0xD9@3D60
  6532. Asynchronous Timer - Frames=39.00x
  6533. 18000100 - 0x2
  6534.  
  6535. ##########################################
  6536. # Subaction 218
  6537. ##########################################
  6538. Name: CliffJumpQuick1
  6539. In Transition Time: 0
  6540. No Out Transition: False
  6541. Loop: False
  6542. Moves Character: True
  6543. Unknown 1: False
  6544. Unknown 2: False
  6545. Unknown 3: False
  6546. Transition Out From Start: False
  6547. Unknown 4: False
  6548.  
  6549. Subaction Main 0xDA@140D8
  6550. Body Collision - State=0x2
  6551.  
  6552. Subaction GFX 0xDA@FFFFFFFF
  6553.  
  6554. Subaction SFX 0xDA@E510
  6555. Asynchronous Timer - Frames=2.00x
  6556. Sound Effect - ID=0x10D6
  6557.  
  6558. Subaction Other 0xDA@FFFFFFFF
  6559.  
  6560. ##########################################
  6561. # Subaction 219
  6562. ##########################################
  6563. Name: CliffJumpQuick2
  6564. In Transition Time: 0
  6565. No Out Transition: False
  6566. Loop: False
  6567. Moves Character: False
  6568. Unknown 1: False
  6569. Unknown 2: False
  6570. Unknown 3: False
  6571. Transition Out From Start: False
  6572. Unknown 4: False
  6573.  
  6574. Subaction Main 0xDB@FFFFFFFF
  6575.  
  6576. Subaction GFX 0xDB@9E68
  6577. 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6578.  
  6579. Subaction SFX 0xDB@E548
  6580. Asynchronous Timer - Frames=1.00x
  6581. Sound Effect - ID=0x10D6
  6582. Synchronous Timer - Frames=16.00x
  6583. Sound Effect - ID=0x6D
  6584.  
  6585. Subaction Other 0xDB@FFFFFFFF
  6586.  
  6587. ##########################################
  6588. # Subaction 220
  6589. ##########################################
  6590. Name: CliffAttackSlow
  6591. In Transition Time: 0
  6592. No Out Transition: False
  6593. Loop: False
  6594. Moves Character: True
  6595. Unknown 1: False
  6596. Unknown 2: False
  6597. Unknown 3: False
  6598. Transition Out From Start: False
  6599. Unknown 4: False
  6600.  
  6601. Subaction Main 0xDC@14248
  6602. Body Collision - State=0x2
  6603. Asynchronous Timer - Frames=38.00x
  6604. Offensive Collision - Bone/ID=0x170000, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.24x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
  6605. Offensive Collision - Bone/ID=0x110001, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.80x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
  6606. Offensive Collision - Bone/ID=0xE0002, Damage=0x8, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
  6607. Synchronous Timer - Frames=4.00x
  6608. Terminate Collisions
  6609. Body Collision - State=0x0
  6610.  
  6611. Subaction GFX 0xDC@A058
  6612. Asynchronous Timer - Frames=30.00x
  6613. 11001000 - 0x10, 0x17, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6614. Asynchronous Timer - Frames=34.00x
  6615. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, 1.00x, 0x17, 0.00x, 10.00x, 1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  6616. Asynchronous Timer - Frames=35.00x
  6617. 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6618. Asynchronous Timer - Frames=45.00x
  6619. 11050100 - 0x1
  6620.  
  6621. Subaction SFX 0xDC@E590
  6622. Asynchronous Timer - Frames=16.00x
  6623. Sound Effect - ID=0x10D6
  6624. Synchronous Timer - Frames=22.00x
  6625. Sound Effect - ID=0x1102
  6626.  
  6627. Subaction Other 0xDC@3DB0
  6628. Asynchronous Timer - Frames=35.00x
  6629. Rumble - 0xC, 0x0
  6630. Asynchronous Timer - Frames=58.00x
  6631. 18000100 - 0x2
  6632.  
  6633. ##########################################
  6634. # Subaction 221
  6635. ##########################################
  6636. Name: CliffClimbSlow
  6637. In Transition Time: 0
  6638. No Out Transition: False
  6639. Loop: False
  6640. Moves Character: True
  6641. Unknown 1: False
  6642. Unknown 2: False
  6643. Unknown 3: False
  6644. Transition Out From Start: False
  6645. Unknown 4: False
  6646.  
  6647. Subaction Main 0xDD@142A8
  6648. Body Collision - State=0x2
  6649. Asynchronous Timer - Frames=55.00x
  6650. Body Collision - State=0x0
  6651.  
  6652. Subaction GFX 0xDD@FFFFFFFF
  6653.  
  6654. Subaction SFX 0xDD@E5F8
  6655. Asynchronous Timer - Frames=12.00x
  6656. Sound Effect - ID=0x10D6
  6657. Synchronous Timer - Frames=14.00x
  6658. Sound Effect - ID=0x10D8
  6659. Synchronous Timer - Frames=14.00x
  6660. Sound Effect - ID=0x10FF
  6661. Synchronous Timer - Frames=5.00x
  6662. Sound Effect - ID=0x10FD
  6663.  
  6664. Subaction Other 0xDD@3DE8
  6665. Asynchronous Timer - Frames=39.00x
  6666. 18000100 - 0x2
  6667.  
  6668. ##########################################
  6669. # Subaction 222
  6670. ##########################################
  6671. Name: CliffEscapeSlow
  6672. In Transition Time: 0
  6673. No Out Transition: False
  6674. Loop: False
  6675. Moves Character: True
  6676. Unknown 1: False
  6677. Unknown 2: False
  6678. Unknown 3: False
  6679. Transition Out From Start: False
  6680. Unknown 4: False
  6681.  
  6682. Subaction Main 0xDE@142E0
  6683. Body Collision - State=0x2
  6684. Asynchronous Timer - Frames=52.00x
  6685. Body Collision - State=0x0
  6686.  
  6687. Subaction GFX 0xDE@A1B8
  6688. Asynchronous Timer - Frames=40.00x
  6689. 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6690. Asynchronous Timer - Frames=50.00x
  6691. 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6692.  
  6693. Subaction SFX 0xDE@E680
  6694. Asynchronous Timer - Frames=28.00x
  6695. Sound Effect - ID=0x10D6
  6696. Synchronous Timer - Frames=16.00x
  6697. Sound Effect - ID=0x10CC
  6698. Synchronous Timer - Frames=28.00x
  6699. Sound Effect - ID=0x10FF
  6700. Synchronous Timer - Frames=10.00x
  6701. Sound Effect - ID=0x10FD
  6702.  
  6703. Subaction Other 0xDE@3E10
  6704. Asynchronous Timer - Frames=60.00x
  6705. 18000100 - 0x2
  6706.  
  6707. ##########################################
  6708. # Subaction 223
  6709. ##########################################
  6710. Name: CliffJumpSlow1
  6711. In Transition Time: 0
  6712. No Out Transition: False
  6713. Loop: False
  6714. Moves Character: True
  6715. Unknown 1: False
  6716. Unknown 2: False
  6717. Unknown 3: False
  6718. Transition Out From Start: False
  6719. Unknown 4: False
  6720.  
  6721. Subaction Main 0xDF@14308
  6722. Body Collision - State=0x2
  6723.  
  6724. Subaction GFX 0xDF@FFFFFFFF
  6725.  
  6726. Subaction SFX 0xDF@E6D8
  6727. Asynchronous Timer - Frames=4.00x
  6728. Sound Effect - ID=0x10D6
  6729.  
  6730. Subaction Other 0xDF@FFFFFFFF
  6731.  
  6732. ##########################################
  6733. # Subaction 224
  6734. ##########################################
  6735. Name: CliffJumpSlow2
  6736. In Transition Time: 0
  6737. No Out Transition: False
  6738. Loop: False
  6739. Moves Character: False
  6740. Unknown 1: False
  6741. Unknown 2: False
  6742. Unknown 3: False
  6743. Transition Out From Start: False
  6744. Unknown 4: False
  6745.  
  6746. Subaction Main 0xE0@FFFFFFFF
  6747.  
  6748. Subaction GFX 0xE0@A268
  6749. 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6750.  
  6751. Subaction SFX 0xE0@E710
  6752. Asynchronous Timer - Frames=2.00x
  6753. Sound Effect - ID=0x10D6
  6754. Synchronous Timer - Frames=32.00x
  6755. Sound Effect - ID=0x6D
  6756.  
  6757. Subaction Other 0xE0@FFFFFFFF
  6758.  
  6759. ##########################################
  6760. # Subaction 225
  6761. ##########################################
  6762. Name: SlipDown
  6763. In Transition Time: 0
  6764. No Out Transition: False
  6765. Loop: False
  6766. Moves Character: False
  6767. Unknown 1: False
  6768. Unknown 2: False
  6769. Unknown 3: False
  6770. Transition Out From Start: False
  6771. Unknown 4: False
  6772.  
  6773. Subaction Main 0xE1@14338
  6774. Body Collision - State=0x2
  6775. Asynchronous Timer - Frames=6.00x
  6776. Body Collision - State=0x0
  6777.  
  6778. Subaction GFX 0xE1@A300
  6779. Asynchronous Timer - Frames=24.00x
  6780. Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6781.  
  6782. Subaction SFX 0xE1@E758
  6783. Asynchronous Timer - Frames=5.00x
  6784. Sound Effect - ID=0xA3
  6785. Synchronous Timer - Frames=22.00x
  6786. Sound Effect - ID=0xA1
  6787.  
  6788. Subaction Other 0xE1@3E68
  6789. Asynchronous Timer - Frames=21.00x
  6790. Screenshake - 0x1
  6791. Rumble - 0xD, 0x0
  6792. 18010200 - 0x1, 0xA
  6793.  
  6794. ##########################################
  6795. # Subaction 226
  6796. ##########################################
  6797. Name: Slip
  6798. In Transition Time: 0
  6799. No Out Transition: False
  6800. Loop: False
  6801. Moves Character: False
  6802. Unknown 1: False
  6803. Unknown 2: False
  6804. Unknown 3: False
  6805. Transition Out From Start: False
  6806. Unknown 4: False
  6807.  
  6808. Subaction Main 0xE2@14370
  6809. Body Collision - State=0x2
  6810. Asynchronous Timer - Frames=6.00x
  6811. Body Collision - State=0x0
  6812.  
  6813. Subaction GFX 0xE2@A428
  6814. Asynchronous Timer - Frames=4.00x
  6815. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6816. Asynchronous Timer - Frames=20.00x
  6817. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6818.  
  6819. Subaction SFX 0xE2@E7A0
  6820. Asynchronous Timer - Frames=6.00x
  6821. Sound Effect - ID=0xA3
  6822. Synchronous Timer - Frames=18.00x
  6823. Sound Effect - ID=0xA1
  6824.  
  6825. Subaction Other 0xE2@3EC8
  6826. Asynchronous Timer - Frames=18.00x
  6827. 18010200 - 0x1, 0x3
  6828. Asynchronous Timer - Frames=21.00x
  6829. Screenshake - 0x1
  6830. Rumble - 0xE, 0x0
  6831.  
  6832. ##########################################
  6833. # Subaction 227
  6834. ##########################################
  6835. Name: SlipTurn
  6836. In Transition Time: 0
  6837. No Out Transition: False
  6838. Loop: False
  6839. Moves Character: False
  6840. Unknown 1: False
  6841. Unknown 2: False
  6842. Unknown 3: False
  6843. Transition Out From Start: False
  6844. Unknown 4: False
  6845.  
  6846. Subaction Main 0xE3@143A8
  6847. Body Collision - State=0x2
  6848. Asynchronous Timer - Frames=7.00x
  6849. Body Collision - State=0x0
  6850.  
  6851. Subaction GFX 0xE3@A560
  6852. Asynchronous Timer - Frames=15.00x
  6853. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6854. Asynchronous Timer - Frames=22.00x
  6855. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6856.  
  6857. Subaction SFX 0xE3@E7E8
  6858. Asynchronous Timer - Frames=16.00x
  6859. Sound Effect - ID=0xA3
  6860. Synchronous Timer - Frames=8.00x
  6861. Sound Effect - ID=0xA1
  6862.  
  6863. Subaction Other 0xE3@3F28
  6864. Asynchronous Timer - Frames=22.00x
  6865. Screenshake - 0x1
  6866. Rumble - 0xE, 0x0
  6867. 18010200 - 0x1, 0xA
  6868.  
  6869. ##########################################
  6870. # Subaction 228
  6871. ##########################################
  6872. Name: SlipDash
  6873. In Transition Time: 0
  6874. No Out Transition: False
  6875. Loop: False
  6876. Moves Character: False
  6877. Unknown 1: False
  6878. Unknown 2: False
  6879. Unknown 3: False
  6880. Transition Out From Start: False
  6881. Unknown 4: False
  6882.  
  6883. Subaction Main 0xE4@143E0
  6884. Body Collision - State=0x2
  6885. Asynchronous Timer - Frames=8.00x
  6886. Body Collision - State=0x0
  6887.  
  6888. Subaction GFX 0xE4@A720
  6889. Asynchronous Timer - Frames=6.00x
  6890. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6891. Asynchronous Timer - Frames=12.00x
  6892. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6893. Asynchronous Timer - Frames=31.00x
  6894. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6895.  
  6896. Subaction SFX 0xE4@E840
  6897. Asynchronous Timer - Frames=7.00x
  6898. Sound Effect - ID=0xA3
  6899. Synchronous Timer - Frames=6.00x
  6900. Sound Effect - ID=0xA1
  6901. Synchronous Timer - Frames=22.00x
  6902. Sound Effect - ID=0xA1
  6903.  
  6904. Subaction Other 0xE4@3F80
  6905. Asynchronous Timer - Frames=12.00x
  6906. Screenshake - 0x1
  6907. Rumble - 0xE, 0x0
  6908. 18010200 - 0x1, 0xA
  6909.  
  6910. ##########################################
  6911. # Subaction 229
  6912. ##########################################
  6913. Name: SlipWait
  6914. In Transition Time: 0
  6915. No Out Transition: False
  6916. Loop: True
  6917. Moves Character: False
  6918. Unknown 1: False
  6919. Unknown 2: False
  6920. Unknown 3: False
  6921. Transition Out From Start: False
  6922. Unknown 4: False
  6923.  
  6924. Subaction Main 0xE5@FFFFFFFF
  6925.  
  6926. Subaction GFX 0xE5@FFFFFFFF
  6927.  
  6928. Subaction SFX 0xE5@FFFFFFFF
  6929.  
  6930. Subaction Other 0xE5@3FC0
  6931. 18010300 - 0x1, 0x6, True
  6932.  
  6933. ##########################################
  6934. # Subaction 230
  6935. ##########################################
  6936. Name: SlipStand
  6937. In Transition Time: 0
  6938. No Out Transition: False
  6939. Loop: False
  6940. Moves Character: False
  6941. Unknown 1: False
  6942. Unknown 2: False
  6943. Unknown 3: False
  6944. Transition Out From Start: False
  6945. Unknown 4: False
  6946.  
  6947. Subaction Main 0xE6@14420
  6948. Body Collision - State=0x2
  6949. Asynchronous Timer - Frames=17.00x
  6950. Body Collision - State=0x0
  6951.  
  6952. Subaction GFX 0xE6@FFFFFFFF
  6953.  
  6954. Subaction SFX 0xE6@E890
  6955. Asynchronous Timer - Frames=13.00x
  6956. Sound Effect - ID=0x10AB
  6957.  
  6958. Subaction Other 0xE6@4018
  6959. 18010300 - 0x1, 0x6, True
  6960. Asynchronous Timer - Frames=1.00x
  6961. 18010200 - 0x0, 0x8
  6962. Asynchronous Timer - Frames=17.00x
  6963. 18010200 - 0x2, 0x3
  6964.  
  6965. ##########################################
  6966. # Subaction 231
  6967. ##########################################
  6968. Name: SlipAttack
  6969. In Transition Time: 0
  6970. No Out Transition: False
  6971. Loop: False
  6972. Moves Character: False
  6973. Unknown 1: False
  6974. Unknown 2: False
  6975. Unknown 3: False
  6976. Transition Out From Start: False
  6977. Unknown 4: False
  6978.  
  6979. Subaction Main 0xE7@146E8
  6980. Body Collision - State=0x2
  6981. Asynchronous Timer - Frames=8.00x
  6982. Body Collision - State=0x0
  6983. Asynchronous Timer - Frames=17.00x
  6984. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
  6985. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
  6986. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
  6987. Synchronous Timer - Frames=2.00x
  6988. Terminate Collisions
  6989. Asynchronous Timer - Frames=23.00x
  6990. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
  6991. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
  6992. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
  6993. Synchronous Timer - Frames=2.00x
  6994. Terminate Collisions
  6995.  
  6996. Subaction GFX 0xE7@A8B8
  6997. Asynchronous Timer - Frames=16.00x
  6998. Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6999. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, 1.00x, 0x17, 0.00x, 10.00x, 1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  7000. Asynchronous Timer - Frames=27.00x
  7001. 11050100 - 0x1
  7002.  
  7003. Subaction SFX 0xE7@E8C8
  7004. Asynchronous Timer - Frames=17.00x
  7005. Sound Effect - ID=0x1101
  7006. Synchronous Timer - Frames=6.00x
  7007. Sound Effect - ID=0x37
  7008.  
  7009. Subaction Other 0xE7@40C0
  7010. 18010300 - 0x1, 0x6, True
  7011. Asynchronous Timer - Frames=17.00x
  7012. Rumble - 0x10, 0x0
  7013. Asynchronous Timer - Frames=23.00x
  7014. Rumble - 0x10, 0x0
  7015. Asynchronous Timer - Frames=27.00x
  7016. 18010200 - 0x0, 0xA
  7017. Asynchronous Timer - Frames=42.00x
  7018. 18010200 - 0x2, 0x3
  7019.  
  7020. ##########################################
  7021. # Subaction 232
  7022. ##########################################
  7023. Name: SlipEscapeF
  7024. In Transition Time: 0
  7025. No Out Transition: False
  7026. Loop: False
  7027. Moves Character: True
  7028. Unknown 1: False
  7029. Unknown 2: False
  7030. Unknown 3: False
  7031. Transition Out From Start: False
  7032. Unknown 4: False
  7033.  
  7034. Subaction Main 0xE8@14780
  7035. Body Collision - State=0x2
  7036. Asynchronous Timer - Frames=10.00x
  7037. Body Collision - State=0x0
  7038.  
  7039. Subaction GFX 0xE8@A970
  7040. Asynchronous Timer - Frames=10.00x
  7041. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7042.  
  7043. Subaction SFX 0xE8@E910
  7044. Asynchronous Timer - Frames=3.00x
  7045. Sound Effect - ID=0xA3
  7046. Synchronous Timer - Frames=21.00x
  7047. Sound Effect - ID=0x10D7
  7048.  
  7049. Subaction Other 0xE8@4148
  7050. 18000100 - 0x1
  7051. Asynchronous Timer - Frames=1.00x
  7052. 18010200 - 0x0, 0x4
  7053. Asynchronous Timer - Frames=22.00x
  7054. 18010200 - 0x2, 0x3
  7055.  
  7056. ##########################################
  7057. # Subaction 233
  7058. ##########################################
  7059. Name: SlipEscapeB
  7060. In Transition Time: 0
  7061. No Out Transition: False
  7062. Loop: False
  7063. Moves Character: True
  7064. Unknown 1: False
  7065. Unknown 2: False
  7066. Unknown 3: False
  7067. Transition Out From Start: False
  7068. Unknown 4: False
  7069.  
  7070. Subaction Main 0xE9@147B8
  7071. Body Collision - State=0x2
  7072. Asynchronous Timer - Frames=10.00x
  7073. Body Collision - State=0x0
  7074.  
  7075. Subaction GFX 0xE9@AA98
  7076. Asynchronous Timer - Frames=4.00x
  7077. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7078. Asynchronous Timer - Frames=23.00x
  7079. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7080.  
  7081. Subaction SFX 0xE9@E978
  7082. Asynchronous Timer - Frames=5.00x
  7083. Sound Effect - ID=0xA3
  7084. Synchronous Timer - Frames=12.00x
  7085. Sound Effect - ID=0x10FF
  7086. Synchronous Timer - Frames=2.00x
  7087. Sound Effect - ID=0x10FD
  7088. Synchronous Timer - Frames=7.00x
  7089. Sound Effect - ID=0x10D7
  7090.  
  7091. Subaction Other 0xE9@41B0
  7092. 18000100 - 0x1
  7093. Asynchronous Timer - Frames=1.00x
  7094. 18010200 - 0x0, 0x4
  7095. Asynchronous Timer - Frames=23.00x
  7096. 18010200 - 0x2, 0x3
  7097.  
  7098. ##########################################
  7099. # Subaction 234
  7100. ##########################################
  7101. Name: AirCatch
  7102. In Transition Time: 0
  7103. No Out Transition: False
  7104. Loop: False
  7105. Moves Character: False
  7106. Unknown 1: False
  7107. Unknown 2: False
  7108. Unknown 3: False
  7109. Transition Out From Start: False
  7110. Unknown 4: False
  7111.  
  7112. Subaction Main 0xEA@FFFFFFFF
  7113.  
  7114. Subaction GFX 0xEA@FFFFFFFF
  7115.  
  7116. Subaction SFX 0xEA@FFFFFFFF
  7117.  
  7118. Subaction Other 0xEA@FFFFFFFF
  7119.  
  7120. ##########################################
  7121. # Subaction 235
  7122. ##########################################
  7123. Name: AirCatchPose
  7124. In Transition Time: 0
  7125. No Out Transition: False
  7126. Loop: False
  7127. Moves Character: False
  7128. Unknown 1: False
  7129. Unknown 2: False
  7130. Unknown 3: False
  7131. Transition Out From Start: False
  7132. Unknown 4: False
  7133.  
  7134. Subaction Main 0xEB@FFFFFFFF
  7135.  
  7136. Subaction GFX 0xEB@FFFFFFFF
  7137.  
  7138. Subaction SFX 0xEB@FFFFFFFF
  7139.  
  7140. Subaction Other 0xEB@FFFFFFFF
  7141.  
  7142. ##########################################
  7143. # Subaction 236
  7144. ##########################################
  7145. Name: AirCatchHit
  7146. In Transition Time: 0
  7147. No Out Transition: False
  7148. Loop: False
  7149. Moves Character: False
  7150. Unknown 1: False
  7151. Unknown 2: False
  7152. Unknown 3: False
  7153. Transition Out From Start: False
  7154. Unknown 4: False
  7155.  
  7156. Subaction Main 0xEC@FFFFFFFF
  7157.  
  7158. Subaction GFX 0xEC@FFFFFFFF
  7159.  
  7160. Subaction SFX 0xEC@FFFFFFFF
  7161.  
  7162. Subaction Other 0xEC@FFFFFFFF
  7163.  
  7164. ##########################################
  7165. # Subaction 237
  7166. ##########################################
  7167. Name: AirCatch
  7168. In Transition Time: 0
  7169. No Out Transition: False
  7170. Loop: False
  7171. Moves Character: False
  7172. Unknown 1: False
  7173. Unknown 2: False
  7174. Unknown 3: False
  7175. Transition Out From Start: False
  7176. Unknown 4: False
  7177.  
  7178. Subaction Main 0xED@FFFFFFFF
  7179.  
  7180. Subaction GFX 0xED@FFFFFFFF
  7181.  
  7182. Subaction SFX 0xED@FFFFFFFF
  7183.  
  7184. Subaction Other 0xED@FFFFFFFF
  7185.  
  7186. ##########################################
  7187. # Subaction 238
  7188. ##########################################
  7189. Name: SwimRise
  7190. In Transition Time: 6
  7191. No Out Transition: False
  7192. Loop: True
  7193. Moves Character: True
  7194. Unknown 1: False
  7195. Unknown 2: False
  7196. Unknown 3: False
  7197. Transition Out From Start: False
  7198. Unknown 4: False
  7199.  
  7200. Subaction Main 0xEE@FFFFFFFF
  7201.  
  7202. Subaction GFX 0xEE@FFFFFFFF
  7203.  
  7204. Subaction SFX 0xEE@E9E8
  7205. Sound Effect - ID=0xB5
  7206. Synchronous Timer - Frames=15.00x
  7207. Sound Effect - ID=0xB4
  7208. Synchronous Timer - Frames=14.00x
  7209. Goto - Offset=@E9E8
  7210.  
  7211. Subaction Other 0xEE@FFFFFFFF
  7212.  
  7213. ##########################################
  7214. # Subaction 239
  7215. ##########################################
  7216. Name: SwimUp
  7217. In Transition Time: 3
  7218. No Out Transition: False
  7219. Loop: False
  7220. Moves Character: True
  7221. Unknown 1: False
  7222. Unknown 2: False
  7223. Unknown 3: False
  7224. Transition Out From Start: False
  7225. Unknown 4: False
  7226.  
  7227. Subaction Main 0xEF@FFFFFFFF
  7228.  
  7229. Subaction GFX 0xEF@FFFFFFFF
  7230.  
  7231. Subaction SFX 0xEF@EA50
  7232. Sound Effect - ID=0x667
  7233. Asynchronous Timer - Frames=5.00x
  7234. Sound Effect - ID=0xB1
  7235. Synchronous Timer - Frames=2.00x
  7236. Sound Effect - ID=0xB3
  7237. Synchronous Timer - Frames=2.00x
  7238. Sound Effect - ID=0xB4
  7239.  
  7240. Subaction Other 0xEF@FFFFFFFF
  7241.  
  7242. ##########################################
  7243. # Subaction 240
  7244. ##########################################
  7245. Name: SwimUpDamage
  7246. In Transition Time: 3
  7247. No Out Transition: False
  7248. Loop: False
  7249. Moves Character: True
  7250. Unknown 1: False
  7251. Unknown 2: False
  7252. Unknown 3: False
  7253. Transition Out From Start: False
  7254. Unknown 4: False
  7255.  
  7256. Subaction Main 0xF0@FFFFFFFF
  7257.  
  7258. Subaction GFX 0xF0@FFFFFFFF
  7259.  
  7260. Subaction SFX 0xF0@EAA0
  7261. Asynchronous Timer - Frames=5.00x
  7262. Sound Effect - ID=0xB7
  7263.  
  7264. Subaction Other 0xF0@FFFFFFFF
  7265.  
  7266. ##########################################
  7267. # Subaction 241
  7268. ##########################################
  7269. Name: Swim
  7270. In Transition Time: 6
  7271. No Out Transition: False
  7272. Loop: True
  7273. Moves Character: True
  7274. Unknown 1: False
  7275. Unknown 2: False
  7276. Unknown 3: False
  7277. Transition Out From Start: False
  7278. Unknown 4: False
  7279.  
  7280. Subaction Main 0xF1@FFFFFFFF
  7281.  
  7282. Subaction GFX 0xF1@FFFFFFFF
  7283.  
  7284. Subaction SFX 0xF1@EAD0
  7285. Sound Effect - ID=0xB5
  7286. Synchronous Timer - Frames=1.00x
  7287. 01000000
  7288. 01020000
  7289. Goto - Offset=@EAD0
  7290.  
  7291. Subaction Other 0xF1@4218
  7292. Asynchronous Timer - Frames=30.00x
  7293. Rumble - 0x10, 0x0
  7294. 01000000
  7295. 01020000
  7296. Goto - Offset=@4218
  7297.  
  7298. ##########################################
  7299. # Subaction 242
  7300. ##########################################
  7301. Name: SwimF
  7302. In Transition Time: 6
  7303. No Out Transition: False
  7304. Loop: True
  7305. Moves Character: True
  7306. Unknown 1: False
  7307. Unknown 2: False
  7308. Unknown 3: False
  7309. Transition Out From Start: False
  7310. Unknown 4: False
  7311.  
  7312. Subaction Main 0xF2@FFFFFFFF
  7313.  
  7314. Subaction GFX 0xF2@FFFFFFFF
  7315.  
  7316. Subaction SFX 0xF2@EB18
  7317. Sound Effect - ID=0xB4
  7318. Synchronous Timer - Frames=1.00x
  7319. 01000000
  7320. 01020000
  7321. Goto - Offset=@EB18
  7322.  
  7323. Subaction Other 0xF2@4268
  7324. Asynchronous Timer - Frames=15.00x
  7325. Rumble - 0x10, 0x0
  7326. 01000000
  7327. 01020000
  7328. Goto - Offset=@4268
  7329.  
  7330. ##########################################
  7331. # Subaction 243
  7332. ##########################################
  7333. Name: SwimEnd
  7334. In Transition Time: 6
  7335. No Out Transition: False
  7336. Loop: False
  7337. Moves Character: True
  7338. Unknown 1: False
  7339. Unknown 2: False
  7340. Unknown 3: False
  7341. Transition Out From Start: False
  7342. Unknown 4: False
  7343.  
  7344. Subaction Main 0xF3@FFFFFFFF
  7345.  
  7346. Subaction GFX 0xF3@FFFFFFFF
  7347.  
  7348. Subaction SFX 0xF3@FFFFFFFF
  7349.  
  7350. Subaction Other 0xF3@FFFFFFFF
  7351.  
  7352. ##########################################
  7353. # Subaction 244
  7354. ##########################################
  7355. Name: SwimTurn
  7356. In Transition Time: 0
  7357. No Out Transition: True
  7358. Loop: False
  7359. Moves Character: True
  7360. Unknown 1: False
  7361. Unknown 2: False
  7362. Unknown 3: False
  7363. Transition Out From Start: False
  7364. Unknown 4: False
  7365.  
  7366. Subaction Main 0xF4@FFFFFFFF
  7367.  
  7368. Subaction GFX 0xF4@FFFFFFFF
  7369.  
  7370. Subaction SFX 0xF4@EB60
  7371. Asynchronous Timer - Frames=3.00x
  7372. Sound Effect - ID=0xB4
  7373.  
  7374. Subaction Other 0xF4@FFFFFFFF
  7375.  
  7376. ##########################################
  7377. # Subaction 245
  7378. ##########################################
  7379. Name: SwimDrown
  7380. In Transition Time: 0
  7381. No Out Transition: False
  7382. Loop: True
  7383. Moves Character: True
  7384. Unknown 1: False
  7385. Unknown 2: False
  7386. Unknown 3: False
  7387. Transition Out From Start: False
  7388. Unknown 4: False
  7389.  
  7390. Subaction Main 0xF5@FFFFFFFF
  7391.  
  7392. Subaction GFX 0xF5@FFFFFFFF
  7393.  
  7394. Subaction SFX 0xF5@EBD8
  7395. Sound Effect - ID=0xB3
  7396. Synchronous Timer - Frames=10.00x
  7397. Sound Effect - ID=0xB0
  7398. Synchronous Timer - Frames=20.00x
  7399. Sound Effect - ID=0xB0
  7400. Synchronous Timer - Frames=10.00x
  7401. Sound Effect - ID=0xB5
  7402. Synchronous Timer - Frames=10.00x
  7403. Sound Effect - ID=0xB4
  7404. Synchronous Timer - Frames=20.00x
  7405. Sound Effect - ID=0xB1
  7406. 01000000
  7407. 01020000
  7408. Goto - Offset=@EBD8
  7409.  
  7410. Subaction Other 0xF5@FFFFFFFF
  7411.  
  7412. ##########################################
  7413. # Subaction 246
  7414. ##########################################
  7415. Name: SwimDrownOut
  7416. In Transition Time: 0
  7417. No Out Transition: False
  7418. Loop: True
  7419. Moves Character: True
  7420. Unknown 1: False
  7421. Unknown 2: False
  7422. Unknown 3: False
  7423. Transition Out From Start: False
  7424. Unknown 4: False
  7425.  
  7426. Subaction Main 0xF6@FFFFFFFF
  7427.  
  7428. Subaction GFX 0xF6@FFFFFFFF
  7429.  
  7430. Subaction SFX 0xF6@EC60
  7431. Asynchronous Timer - Frames=3.00x
  7432. Sound Effect - ID=0xB9
  7433.  
  7434. Subaction Other 0xF6@FFFFFFFF
  7435.  
  7436. ##########################################
  7437. # Subaction 247
  7438. ##########################################
  7439. Name: LightGet
  7440. In Transition Time: 0
  7441. No Out Transition: False
  7442. Loop: False
  7443. Moves Character: False
  7444. Unknown 1: False
  7445. Unknown 2: False
  7446. Unknown 3: False
  7447. Transition Out From Start: False
  7448. Unknown 4: False
  7449.  
  7450. Subaction Main 0xF7@14830
  7451. Asynchronous Timer - Frames=1.00x
  7452. Pickup Item - 0x0
  7453.  
  7454. Subaction GFX 0xF7@FFFFFFFF
  7455.  
  7456. Subaction SFX 0xF7@FFFFFFFF
  7457.  
  7458. Subaction Other 0xF7@42C0
  7459. 18000100 - 0x2
  7460.  
  7461. ##########################################
  7462. # Subaction 248
  7463. ##########################################
  7464. Name: LightWalkGet
  7465. In Transition Time: 3
  7466. No Out Transition: False
  7467. Loop: False
  7468. Moves Character: False
  7469. Unknown 1: False
  7470. Unknown 2: False
  7471. Unknown 3: False
  7472. Transition Out From Start: False
  7473. Unknown 4: False
  7474.  
  7475. Subaction Main 0xF8@14858
  7476. Asynchronous Timer - Frames=1.00x
  7477. Pickup Item - 0x0
  7478.  
  7479. Subaction GFX 0xF8@FFFFFFFF
  7480.  
  7481. Subaction SFX 0xF8@FFFFFFFF
  7482.  
  7483. Subaction Other 0xF8@42E8
  7484. Asynchronous Timer - Frames=17.00x
  7485. 18010200 - 0x2, 0x2
  7486.  
  7487. ##########################################
  7488. # Subaction 249
  7489. ##########################################
  7490. Name: LightEat
  7491. In Transition Time: 0
  7492. No Out Transition: False
  7493. Loop: False
  7494. Moves Character: False
  7495. Unknown 1: False
  7496. Unknown 2: False
  7497. Unknown 3: False
  7498. Transition Out From Start: False
  7499. Unknown 4: False
  7500.  
  7501. Subaction Main 0xF9@148A0
  7502. Asynchronous Timer - Frames=2.00x
  7503. Pickup Item - 0x0, 0x2
  7504. Asynchronous Timer - Frames=5.00x
  7505. Consume Item - 0x2
  7506. Asynchronous Timer - Frames=8.00x
  7507. Allow Interrupt
  7508.  
  7509. Subaction GFX 0xF9@FFFFFFFF
  7510.  
  7511. Subaction SFX 0xF9@FFFFFFFF
  7512.  
  7513. Subaction Other 0xF9@4308
  7514. 18000100 - 0x2
  7515.  
  7516. ##########################################
  7517. # Subaction 250
  7518. ##########################################
  7519. Name: LightWalkEat
  7520. In Transition Time: 3
  7521. No Out Transition: False
  7522. Loop: False
  7523. Moves Character: False
  7524. Unknown 1: False
  7525. Unknown 2: False
  7526. Unknown 3: False
  7527. Transition Out From Start: False
  7528. Unknown 4: False
  7529.  
  7530. Subaction Main 0xFA@14908
  7531. Asynchronous Timer - Frames=2.00x
  7532. Pickup Item - 0x0, 0x2
  7533. Asynchronous Timer - Frames=5.00x
  7534. Consume Item - 0x2
  7535. Asynchronous Timer - Frames=10.00x
  7536. Allow Interrupt
  7537.  
  7538. Subaction GFX 0xFA@FFFFFFFF
  7539.  
  7540. Subaction SFX 0xFA@FFFFFFFF
  7541.  
  7542. Subaction Other 0xFA@4330
  7543. Asynchronous Timer - Frames=17.00x
  7544. 18010200 - 0x2, 0x2
  7545.  
  7546. ##########################################
  7547. # Subaction 251
  7548. ##########################################
  7549. Name: HeavyGet
  7550. In Transition Time: 0
  7551. No Out Transition: False
  7552. Loop: False
  7553. Moves Character: False
  7554. Unknown 1: False
  7555. Unknown 2: False
  7556. Unknown 3: False
  7557. Transition Out From Start: False
  7558. Unknown 4: False
  7559.  
  7560. Subaction Main 0xFB@14CE0
  7561. Asynchronous Timer - Frames=3.00x
  7562. Pickup Item - 0x1
  7563.  
  7564. Subaction GFX 0xFB@FFFFFFFF
  7565.  
  7566. Subaction SFX 0xFB@ED70
  7567. Sound Effect - ID=0x660
  7568.  
  7569. Subaction Other 0xFB@FFFFFFFF
  7570.  
  7571. ##########################################
  7572. # Subaction 252
  7573. ##########################################
  7574. Name: HeavyWalk1
  7575. In Transition Time: 0
  7576. No Out Transition: False
  7577. Loop: False
  7578. Moves Character: True
  7579. Unknown 1: False
  7580. Unknown 2: False
  7581. Unknown 3: False
  7582. Transition Out From Start: False
  7583. Unknown 4: False
  7584.  
  7585. Subaction Main 0xFC@FFFFFFFF
  7586.  
  7587. Subaction GFX 0xFC@FFFFFFFF
  7588.  
  7589. Subaction SFX 0xFC@ED90
  7590. Asynchronous Timer - Frames=1.00x
  7591. Sound Effect(2) - ID=0x10FF
  7592.  
  7593. Subaction Other 0xFC@45E0
  7594. Asynchronous Timer - Frames=1.00x
  7595. Rumble - 0x10, 0x0
  7596.  
  7597. ##########################################
  7598. # Subaction 253
  7599. ##########################################
  7600. Name: HeavyWalk2
  7601. In Transition Time: 0
  7602. No Out Transition: False
  7603. Loop: False
  7604. Moves Character: True
  7605. Unknown 1: False
  7606. Unknown 2: False
  7607. Unknown 3: False
  7608. Transition Out From Start: False
  7609. Unknown 4: False
  7610.  
  7611. Subaction Main 0xFD@FFFFFFFF
  7612.  
  7613. Subaction GFX 0xFD@FFFFFFFF
  7614.  
  7615. Subaction SFX 0xFD@EDB8
  7616. Asynchronous Timer - Frames=1.00x
  7617. Sound Effect(2) - ID=0x10FD
  7618.  
  7619. Subaction Other 0xFD@4610
  7620. Asynchronous Timer - Frames=1.00x
  7621. Rumble - 0x10, 0x0
  7622.  
  7623. ##########################################
  7624. # Subaction 254
  7625. ##########################################
  7626. Name: LightThrowDrop
  7627. In Transition Time: 0
  7628. No Out Transition: False
  7629. Loop: False
  7630. Moves Character: False
  7631. Unknown 1: False
  7632. Unknown 2: False
  7633. Unknown 3: False
  7634. Transition Out From Start: False
  7635. Unknown 4: False
  7636.  
  7637. Subaction Main 0xFE@14970
  7638. Asynchronous Timer - Frames=4.00x
  7639. Throw Item(2) - -5.00x, 10.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7640.  
  7641. Subaction GFX 0xFE@FFFFFFFF
  7642.  
  7643. Subaction SFX 0xFE@FFFFFFFF
  7644.  
  7645. Subaction Other 0xFE@4350
  7646. 18000100 - 0x2
  7647.  
  7648. ##########################################
  7649. # Subaction 255
  7650. ##########################################
  7651. Name: LightThrowF
  7652. In Transition Time: 0
  7653. No Out Transition: False
  7654. Loop: False
  7655. Moves Character: False
  7656. Unknown 1: False
  7657. Unknown 2: False
  7658. Unknown 3: False
  7659. Transition Out From Start: False
  7660. Unknown 4: False
  7661.  
  7662. Subaction Main 0xFF@149B8
  7663. Asynchronous Timer - Frames=7.00x
  7664. Throw Item(2) - 7.00x, 6.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7665.  
  7666. Subaction GFX 0xFF@FFFFFFFF
  7667.  
  7668. Subaction SFX 0xFF@FFFFFFFF
  7669.  
  7670. Subaction Other 0xFF@4370
  7671. Asynchronous Timer - Frames=6.00x
  7672. 18000100 - 0x2
  7673.  
  7674. ##########################################
  7675. # Subaction 256
  7676. ##########################################
  7677. Name: LightThrowB
  7678. In Transition Time: 0
  7679. No Out Transition: True
  7680. Loop: False
  7681. Moves Character: False
  7682. Unknown 1: False
  7683. Unknown 2: False
  7684. Unknown 3: False
  7685. Transition Out From Start: False
  7686. Unknown 4: False
  7687.  
  7688. Subaction Main 0x100@14A08
  7689. Asynchronous Timer - Frames=3.00x
  7690. Reverse Direction
  7691. Asynchronous Timer - Frames=8.00x
  7692. Throw Item(2) - 11.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7693.  
  7694. Subaction GFX 0x100@FFFFFFFF
  7695.  
  7696. Subaction SFX 0x100@FFFFFFFF
  7697.  
  7698. Subaction Other 0x100@43A0
  7699. Asynchronous Timer - Frames=5.00x
  7700. 18010200 - 0x2, 0x3
  7701.  
  7702. ##########################################
  7703. # Subaction 257
  7704. ##########################################
  7705. Name: LightThrowHi
  7706. In Transition Time: 0
  7707. No Out Transition: False
  7708. Loop: False
  7709. Moves Character: False
  7710. Unknown 1: False
  7711. Unknown 2: False
  7712. Unknown 3: False
  7713. Transition Out From Start: False
  7714. Unknown 4: False
  7715.  
  7716. Subaction Main 0x101@14A60
  7717. Asynchronous Timer - Frames=10.00x
  7718. Throw Item(2) - 0.00x, 20.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7719.  
  7720. Subaction GFX 0x101@FFFFFFFF
  7721.  
  7722. Subaction SFX 0x101@FFFFFFFF
  7723.  
  7724. Subaction Other 0x101@43D0
  7725. Asynchronous Timer - Frames=25.00x
  7726. 18010200 - 0x2, 0x3
  7727.  
  7728. ##########################################
  7729. # Subaction 258
  7730. ##########################################
  7731. Name: LightThrowLw
  7732. In Transition Time: 0
  7733. No Out Transition: False
  7734. Loop: False
  7735. Moves Character: False
  7736. Unknown 1: False
  7737. Unknown 2: False
  7738. Unknown 3: False
  7739. Transition Out From Start: False
  7740. Unknown 4: False
  7741.  
  7742. Subaction Main 0x102@14AA8
  7743. Asynchronous Timer - Frames=5.00x
  7744. Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7745.  
  7746. Subaction GFX 0x102@FFFFFFFF
  7747.  
  7748. Subaction SFX 0x102@FFFFFFFF
  7749.  
  7750. Subaction Other 0x102@4400
  7751. Asynchronous Timer - Frames=18.00x
  7752. 18010200 - 0x2, 0x3
  7753.  
  7754. ##########################################
  7755. # Subaction 259
  7756. ##########################################
  7757. Name: LightThrowF
  7758. In Transition Time: 0
  7759. No Out Transition: False
  7760. Loop: False
  7761. Moves Character: False
  7762. Unknown 1: False
  7763. Unknown 2: False
  7764. Unknown 3: False
  7765. Transition Out From Start: False
  7766. Unknown 4: False
  7767.  
  7768. Subaction Main 0x103@14AC8
  7769. Goto - Offset=@149B8
  7770.  
  7771. Subaction GFX 0x103@FFFFFFFF
  7772.  
  7773. Subaction SFX 0x103@ECC0
  7774. Low Voice Clip
  7775.  
  7776. Subaction Other 0x103@4428
  7777. Asynchronous Timer - Frames=6.00x
  7778. 18000100 - 0x2
  7779.  
  7780. ##########################################
  7781. # Subaction 260
  7782. ##########################################
  7783. Name: LightThrowB
  7784. In Transition Time: 0
  7785. No Out Transition: True
  7786. Loop: False
  7787. Moves Character: False
  7788. Unknown 1: False
  7789. Unknown 2: False
  7790. Unknown 3: False
  7791. Transition Out From Start: False
  7792. Unknown 4: False
  7793.  
  7794. Subaction Main 0x104@14AE0
  7795. Goto - Offset=@14A08
  7796.  
  7797. Subaction GFX 0x104@FFFFFFFF
  7798.  
  7799. Subaction SFX 0x104@ECD0
  7800. Low Voice Clip
  7801.  
  7802. Subaction Other 0x104@4458
  7803. Asynchronous Timer - Frames=5.00x
  7804. 18010200 - 0x2, 0x3
  7805.  
  7806. ##########################################
  7807. # Subaction 261
  7808. ##########################################
  7809. Name: LightThrowHi
  7810. In Transition Time: 0
  7811. No Out Transition: False
  7812. Loop: False
  7813. Moves Character: False
  7814. Unknown 1: False
  7815. Unknown 2: False
  7816. Unknown 3: False
  7817. Transition Out From Start: False
  7818. Unknown 4: False
  7819.  
  7820. Subaction Main 0x105@14AF8
  7821. Goto - Offset=@14A60
  7822.  
  7823. Subaction GFX 0x105@FFFFFFFF
  7824.  
  7825. Subaction SFX 0x105@ECE0
  7826. Low Voice Clip
  7827.  
  7828. Subaction Other 0x105@4488
  7829. Asynchronous Timer - Frames=25.00x
  7830. 18010200 - 0x2, 0x3
  7831.  
  7832. ##########################################
  7833. # Subaction 262
  7834. ##########################################
  7835. Name: LightThrowLw
  7836. In Transition Time: 0
  7837. No Out Transition: False
  7838. Loop: False
  7839. Moves Character: False
  7840. Unknown 1: False
  7841. Unknown 2: False
  7842. Unknown 3: False
  7843. Transition Out From Start: False
  7844. Unknown 4: False
  7845.  
  7846. Subaction Main 0x106@14B10
  7847. Goto - Offset=@14AA8
  7848.  
  7849. Subaction GFX 0x106@FFFFFFFF
  7850.  
  7851. Subaction SFX 0x106@ECF0
  7852. Low Voice Clip
  7853.  
  7854. Subaction Other 0x106@44B8
  7855. Asynchronous Timer - Frames=18.00x
  7856. 18010200 - 0x2, 0x3
  7857.  
  7858. ##########################################
  7859. # Subaction 263
  7860. ##########################################
  7861. Name: LightThrowDash
  7862. In Transition Time: 0
  7863. No Out Transition: False
  7864. Loop: False
  7865. Moves Character: True
  7866. Unknown 1: False
  7867. Unknown 2: False
  7868. Unknown 3: False
  7869. Transition Out From Start: False
  7870. Unknown 4: False
  7871.  
  7872. Subaction Main 0x107@14B50
  7873. Asynchronous Timer - Frames=3.00x
  7874. Throw Item(2) - 8.00x, 6.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7875.  
  7876. Subaction GFX 0x107@FFFFFFFF
  7877.  
  7878. Subaction SFX 0x107@FFFFFFFF
  7879.  
  7880. Subaction Other 0x107@44E8
  7881. Asynchronous Timer - Frames=35.00x
  7882. 18010200 - 0x2, 0x3
  7883.  
  7884. ##########################################
  7885. # Subaction 264
  7886. ##########################################
  7887. Name: LightThrowAirF
  7888. In Transition Time: 0
  7889. No Out Transition: False
  7890. Loop: False
  7891. Moves Character: False
  7892. Unknown 1: False
  7893. Unknown 2: False
  7894. Unknown 3: False
  7895. Transition Out From Start: False
  7896. Unknown 4: False
  7897.  
  7898. Subaction Main 0x108@14B88
  7899. Asynchronous Timer - Frames=6.00x
  7900. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7901.  
  7902. Subaction GFX 0x108@FFFFFFFF
  7903.  
  7904. Subaction SFX 0x108@FFFFFFFF
  7905.  
  7906. Subaction Other 0x108@4508
  7907. Goto - Offset=@4370
  7908.  
  7909. ##########################################
  7910. # Subaction 265
  7911. ##########################################
  7912. Name: LightThrowAirB
  7913. In Transition Time: 0
  7914. No Out Transition: True
  7915. Loop: False
  7916. Moves Character: False
  7917. Unknown 1: False
  7918. Unknown 2: False
  7919. Unknown 3: False
  7920. Transition Out From Start: False
  7921. Unknown 4: False
  7922.  
  7923. Subaction Main 0x109@14BC8
  7924. Asynchronous Timer - Frames=3.00x
  7925. Reverse Direction
  7926. Asynchronous Timer - Frames=8.00x
  7927. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7928.  
  7929. Subaction GFX 0x109@FFFFFFFF
  7930.  
  7931. Subaction SFX 0x109@FFFFFFFF
  7932.  
  7933. Subaction Other 0x109@4520
  7934. Goto - Offset=@43A0
  7935.  
  7936. ##########################################
  7937. # Subaction 266
  7938. ##########################################
  7939. Name: LightThrowAirHi
  7940. In Transition Time: 0
  7941. No Out Transition: False
  7942. Loop: False
  7943. Moves Character: False
  7944. Unknown 1: False
  7945. Unknown 2: False
  7946. Unknown 3: False
  7947. Transition Out From Start: False
  7948. Unknown 4: False
  7949.  
  7950. Subaction Main 0x10A@14C20
  7951. Asynchronous Timer - Frames=10.00x
  7952. Throw Item(2) - 0.00x, 15.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7953.  
  7954. Subaction GFX 0x10A@FFFFFFFF
  7955.  
  7956. Subaction SFX 0x10A@FFFFFFFF
  7957.  
  7958. Subaction Other 0x10A@4538
  7959. Goto - Offset=@43D0
  7960.  
  7961. ##########################################
  7962. # Subaction 267
  7963. ##########################################
  7964. Name: LightThrowAirLw
  7965. In Transition Time: 0
  7966. No Out Transition: False
  7967. Loop: False
  7968. Moves Character: False
  7969. Unknown 1: False
  7970. Unknown 2: False
  7971. Unknown 3: False
  7972. Transition Out From Start: False
  7973. Unknown 4: False
  7974.  
  7975. Subaction Main 0x10B@14C58
  7976. Asynchronous Timer - Frames=5.00x
  7977. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  7978.  
  7979. Subaction GFX 0x10B@FFFFFFFF
  7980.  
  7981. Subaction SFX 0x10B@FFFFFFFF
  7982.  
  7983. Subaction Other 0x10B@4550
  7984. Goto - Offset=@4400
  7985.  
  7986. ##########################################
  7987. # Subaction 268
  7988. ##########################################
  7989. Name: LightThrowAirF
  7990. In Transition Time: 0
  7991. No Out Transition: False
  7992. Loop: False
  7993. Moves Character: False
  7994. Unknown 1: False
  7995. Unknown 2: False
  7996. Unknown 3: False
  7997. Transition Out From Start: False
  7998. Unknown 4: False
  7999.  
  8000. Subaction Main 0x10C@14C78
  8001. Goto - Offset=@14B88
  8002.  
  8003. Subaction GFX 0x10C@FFFFFFFF
  8004.  
  8005. Subaction SFX 0x10C@ED28
  8006. Low Voice Clip
  8007.  
  8008. Subaction Other 0x10C@4568
  8009. Goto - Offset=@4370
  8010.  
  8011. ##########################################
  8012. # Subaction 269
  8013. ##########################################
  8014. Name: LightThrowAirB
  8015. In Transition Time: 0
  8016. No Out Transition: True
  8017. Loop: False
  8018. Moves Character: False
  8019. Unknown 1: False
  8020. Unknown 2: False
  8021. Unknown 3: False
  8022. Transition Out From Start: False
  8023. Unknown 4: False
  8024.  
  8025. Subaction Main 0x10D@14C90
  8026. Goto - Offset=@14BC8
  8027.  
  8028. Subaction GFX 0x10D@FFFFFFFF
  8029.  
  8030. Subaction SFX 0x10D@ED38
  8031. Low Voice Clip
  8032.  
  8033. Subaction Other 0x10D@4580
  8034. Goto - Offset=@43A0
  8035.  
  8036. ##########################################
  8037. # Subaction 270
  8038. ##########################################
  8039. Name: LightThrowAirHi
  8040. In Transition Time: 0
  8041. No Out Transition: False
  8042. Loop: False
  8043. Moves Character: False
  8044. Unknown 1: False
  8045. Unknown 2: False
  8046. Unknown 3: False
  8047. Transition Out From Start: False
  8048. Unknown 4: False
  8049.  
  8050. Subaction Main 0x10E@14CA8
  8051. Goto - Offset=@14C20
  8052.  
  8053. Subaction GFX 0x10E@FFFFFFFF
  8054.  
  8055. Subaction SFX 0x10E@ED48
  8056. Low Voice Clip
  8057.  
  8058. Subaction Other 0x10E@4598
  8059. Goto - Offset=@43D0
  8060.  
  8061. ##########################################
  8062. # Subaction 271
  8063. ##########################################
  8064. Name: LightThrowAirLw
  8065. In Transition Time: 0
  8066. No Out Transition: False
  8067. Loop: False
  8068. Moves Character: False
  8069. Unknown 1: False
  8070. Unknown 2: False
  8071. Unknown 3: False
  8072. Transition Out From Start: False
  8073. Unknown 4: False
  8074.  
  8075. Subaction Main 0x10F@14CC0
  8076. Goto - Offset=@14C58
  8077.  
  8078. Subaction GFX 0x10F@FFFFFFFF
  8079.  
  8080. Subaction SFX 0x10F@ED58
  8081. Low Voice Clip
  8082.  
  8083. Subaction Other 0x10F@45B0
  8084. Goto - Offset=@4400
  8085.  
  8086. ##########################################
  8087. # Subaction 272
  8088. ##########################################
  8089. Name: HeavyThrowF
  8090. In Transition Time: 0
  8091. No Out Transition: False
  8092. Loop: False
  8093. Moves Character: False
  8094. Unknown 1: False
  8095. Unknown 2: False
  8096. Unknown 3: False
  8097. Transition Out From Start: False
  8098. Unknown 4: False
  8099.  
  8100. Subaction Main 0x110@14D38
  8101. Asynchronous Timer - Frames=16.00x
  8102. Throw Item(2) - 16.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8103.  
  8104. Subaction GFX 0x110@FFFFFFFF
  8105.  
  8106. Subaction SFX 0x110@FFFFFFFF
  8107.  
  8108. Subaction Other 0x110@4630
  8109. 18000100 - 0x2
  8110.  
  8111. ##########################################
  8112. # Subaction 273
  8113. ##########################################
  8114. Name: HeavyThrowB
  8115. In Transition Time: 0
  8116. No Out Transition: True
  8117. Loop: False
  8118. Moves Character: False
  8119. Unknown 1: False
  8120. Unknown 2: False
  8121. Unknown 3: False
  8122. Transition Out From Start: False
  8123. Unknown 4: False
  8124.  
  8125. Subaction Main 0x111@14D80
  8126. Asynchronous Timer - Frames=17.00x
  8127. Reverse Direction
  8128. Throw Item(2) - 8.00x, 19.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8129.  
  8130. Subaction GFX 0x111@FFFFFFFF
  8131.  
  8132. Subaction SFX 0x111@FFFFFFFF
  8133.  
  8134. Subaction Other 0x111@4658
  8135. Asynchronous Timer - Frames=36.00x
  8136. 18010200 - 0x2, 0x2
  8137.  
  8138. ##########################################
  8139. # Subaction 274
  8140. ##########################################
  8141. Name: HeavyThrowHi
  8142. In Transition Time: 0
  8143. No Out Transition: False
  8144. Loop: False
  8145. Moves Character: False
  8146. Unknown 1: False
  8147. Unknown 2: False
  8148. Unknown 3: False
  8149. Transition Out From Start: False
  8150. Unknown 4: False
  8151.  
  8152. Subaction Main 0x112@14DD0
  8153. Asynchronous Timer - Frames=13.00x
  8154. Throw Item(2) - 0.00x, 23.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8155.  
  8156. Subaction GFX 0x112@FFFFFFFF
  8157.  
  8158. Subaction SFX 0x112@FFFFFFFF
  8159.  
  8160. Subaction Other 0x112@4678
  8161. 18000100 - 0x2
  8162.  
  8163. ##########################################
  8164. # Subaction 275
  8165. ##########################################
  8166. Name: HeavyThrowLw
  8167. In Transition Time: 0
  8168. No Out Transition: False
  8169. Loop: False
  8170. Moves Character: False
  8171. Unknown 1: False
  8172. Unknown 2: False
  8173. Unknown 3: False
  8174. Transition Out From Start: False
  8175. Unknown 4: False
  8176.  
  8177. Subaction Main 0x113@14E18
  8178. Asynchronous Timer - Frames=11.00x
  8179. Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8180.  
  8181. Subaction GFX 0x113@FFFFFFFF
  8182.  
  8183. Subaction SFX 0x113@FFFFFFFF
  8184.  
  8185. Subaction Other 0x113@4698
  8186. Asynchronous Timer - Frames=21.00x
  8187. 18000100 - 0x2
  8188.  
  8189. ##########################################
  8190. # Subaction 276
  8191. ##########################################
  8192. Name: HeavyThrowF
  8193. In Transition Time: 0
  8194. No Out Transition: False
  8195. Loop: False
  8196. Moves Character: False
  8197. Unknown 1: False
  8198. Unknown 2: False
  8199. Unknown 3: False
  8200. Transition Out From Start: False
  8201. Unknown 4: False
  8202.  
  8203. Subaction Main 0x114@14E38
  8204. Goto - Offset=@14D38
  8205.  
  8206. Subaction GFX 0x114@FFFFFFFF
  8207.  
  8208. Subaction SFX 0x114@EDF0
  8209. Low Voice Clip
  8210.  
  8211. Subaction Other 0x114@46B8
  8212. 18000100 - 0x2
  8213.  
  8214. ##########################################
  8215. # Subaction 277
  8216. ##########################################
  8217. Name: HeavyThrowB
  8218. In Transition Time: 0
  8219. No Out Transition: True
  8220. Loop: False
  8221. Moves Character: False
  8222. Unknown 1: False
  8223. Unknown 2: False
  8224. Unknown 3: False
  8225. Transition Out From Start: False
  8226. Unknown 4: False
  8227.  
  8228. Subaction Main 0x115@14E50
  8229. Goto - Offset=@14D80
  8230.  
  8231. Subaction GFX 0x115@FFFFFFFF
  8232.  
  8233. Subaction SFX 0x115@EE00
  8234. Low Voice Clip
  8235.  
  8236. Subaction Other 0x115@46E0
  8237. Asynchronous Timer - Frames=36.00x
  8238. 18010200 - 0x2, 0x2
  8239.  
  8240. ##########################################
  8241. # Subaction 278
  8242. ##########################################
  8243. Name: HeavyThrowHi
  8244. In Transition Time: 0
  8245. No Out Transition: False
  8246. Loop: False
  8247. Moves Character: False
  8248. Unknown 1: False
  8249. Unknown 2: False
  8250. Unknown 3: False
  8251. Transition Out From Start: False
  8252. Unknown 4: False
  8253.  
  8254. Subaction Main 0x116@14E68
  8255. Goto - Offset=@14DD0
  8256.  
  8257. Subaction GFX 0x116@FFFFFFFF
  8258.  
  8259. Subaction SFX 0x116@EE10
  8260. Low Voice Clip
  8261.  
  8262. Subaction Other 0x116@4700
  8263. 18000100 - 0x2
  8264.  
  8265. ##########################################
  8266. # Subaction 279
  8267. ##########################################
  8268. Name: HeavyThrowLw
  8269. In Transition Time: 0
  8270. No Out Transition: False
  8271. Loop: False
  8272. Moves Character: False
  8273. Unknown 1: False
  8274. Unknown 2: False
  8275. Unknown 3: False
  8276. Transition Out From Start: False
  8277. Unknown 4: False
  8278.  
  8279. Subaction Main 0x117@14E80
  8280. Goto - Offset=@14E18
  8281.  
  8282. Subaction GFX 0x117@FFFFFFFF
  8283.  
  8284. Subaction SFX 0x117@EE20
  8285. Low Voice Clip
  8286.  
  8287. Subaction Other 0x117@4720
  8288. Asynchronous Timer - Frames=21.00x
  8289. 18000100 - 0x2
  8290.  
  8291. ##########################################
  8292. # Subaction 280
  8293. ##########################################
  8294. Name: SmashThrowF
  8295. In Transition Time: 0
  8296. No Out Transition: False
  8297. Loop: False
  8298. Moves Character: False
  8299. Unknown 1: False
  8300. Unknown 2: False
  8301. Unknown 3: False
  8302. Transition Out From Start: False
  8303. Unknown 4: False
  8304.  
  8305. Subaction Main 0x118@14EB0
  8306. Asynchronous Timer - Frames=39.00x
  8307. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8308.  
  8309. Subaction GFX 0x118@AC18
  8310. Subroutine - Offset=@261A0
  8311.  
  8312. Subaction SFX 0x118@FFFFFFFF
  8313.  
  8314. Subaction Other 0x118@4748
  8315. Asynchronous Timer - Frames=27.00x
  8316. 18000100 - 0x2
  8317.  
  8318. ##########################################
  8319. # Subaction 281
  8320. ##########################################
  8321. Name: SmashThrowB
  8322. In Transition Time: 0
  8323. No Out Transition: True
  8324. Loop: False
  8325. Moves Character: False
  8326. Unknown 1: False
  8327. Unknown 2: False
  8328. Unknown 3: False
  8329. Transition Out From Start: False
  8330. Unknown 4: False
  8331.  
  8332. Subaction Main 0x119@14EF8
  8333. Asynchronous Timer - Frames=39.00x
  8334. Throw Item(2) - -16.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8335. Reverse Direction
  8336.  
  8337. Subaction GFX 0x119@AC30
  8338. Subroutine - Offset=@261B8
  8339.  
  8340. Subaction SFX 0x119@FFFFFFFF
  8341.  
  8342. Subaction Other 0x119@4768
  8343. 18000100 - 0x2
  8344.  
  8345. ##########################################
  8346. # Subaction 282
  8347. ##########################################
  8348. Name: SmashThrowHi
  8349. In Transition Time: 0
  8350. No Out Transition: False
  8351. Loop: False
  8352. Moves Character: False
  8353. Unknown 1: False
  8354. Unknown 2: False
  8355. Unknown 3: False
  8356. Transition Out From Start: False
  8357. Unknown 4: False
  8358.  
  8359. Subaction Main 0x11A@14F48
  8360. Asynchronous Timer - Frames=39.00x
  8361. Throw Item(2) - 1.00x, 23.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8362.  
  8363. Subaction GFX 0x11A@AC48
  8364. Subroutine - Offset=@261D0
  8365.  
  8366. Subaction SFX 0x11A@FFFFFFFF
  8367.  
  8368. Subaction Other 0x11A@47A0
  8369. 18000100 - 0x2
  8370. Asynchronous Timer - Frames=20.00x
  8371. 18000100 - 0x0
  8372. Asynchronous Timer - Frames=52.00x
  8373. 18000100 - 0x2
  8374.  
  8375. ##########################################
  8376. # Subaction 283
  8377. ##########################################
  8378. Name: SmashThrowLw
  8379. In Transition Time: 0
  8380. No Out Transition: False
  8381. Loop: False
  8382. Moves Character: False
  8383. Unknown 1: False
  8384. Unknown 2: False
  8385. Unknown 3: False
  8386. Transition Out From Start: False
  8387. Unknown 4: False
  8388.  
  8389. Subaction Main 0x11B@14F90
  8390. Asynchronous Timer - Frames=39.00x
  8391. Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8392.  
  8393. Subaction GFX 0x11B@AC60
  8394. Subroutine - Offset=@261E8
  8395.  
  8396. Subaction SFX 0x11B@FFFFFFFF
  8397.  
  8398. Subaction Other 0x11B@4800
  8399. 18000100 - 0x2
  8400. Asynchronous Timer - Frames=25.00x
  8401. 18000100 - 0x0
  8402. Asynchronous Timer - Frames=50.00x
  8403. 18000100 - 0x2
  8404. Asynchronous Timer - Frames=53.00x
  8405.  
  8406. ##########################################
  8407. # Subaction 284
  8408. ##########################################
  8409. Name: SmashThrowDash
  8410. In Transition Time: 0
  8411. No Out Transition: False
  8412. Loop: False
  8413. Moves Character: True
  8414. Unknown 1: False
  8415. Unknown 2: False
  8416. Unknown 3: False
  8417. Transition Out From Start: False
  8418. Unknown 4: False
  8419.  
  8420. Subaction Main 0x11C@14FC8
  8421. Asynchronous Timer - Frames=39.00x
  8422. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8423.  
  8424. Subaction GFX 0x11C@FFFFFFFF
  8425.  
  8426. Subaction SFX 0x11C@FFFFFFFF
  8427.  
  8428. Subaction Other 0x11C@4850
  8429. Asynchronous Timer - Frames=31.00x
  8430. 18000100 - 0x2
  8431. Asynchronous Timer - Frames=55.00x
  8432.  
  8433. ##########################################
  8434. # Subaction 285
  8435. ##########################################
  8436. Name: SmashThrowAirF
  8437. In Transition Time: 0
  8438. No Out Transition: False
  8439. Loop: False
  8440. Moves Character: False
  8441. Unknown 1: False
  8442. Unknown 2: False
  8443. Unknown 3: False
  8444. Transition Out From Start: False
  8445. Unknown 4: False
  8446.  
  8447. Subaction Main 0x11D@15000
  8448. Asynchronous Timer - Frames=39.00x
  8449. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8450.  
  8451. Subaction GFX 0x11D@FFFFFFFF
  8452.  
  8453. Subaction SFX 0x11D@FFFFFFFF
  8454.  
  8455. Subaction Other 0x11D@4878
  8456. Goto - Offset=@4748
  8457.  
  8458. ##########################################
  8459. # Subaction 286
  8460. ##########################################
  8461. Name: SmashThrowAirB
  8462. In Transition Time: 0
  8463. No Out Transition: True
  8464. Loop: False
  8465. Moves Character: False
  8466. Unknown 1: False
  8467. Unknown 2: False
  8468. Unknown 3: False
  8469. Transition Out From Start: False
  8470. Unknown 4: False
  8471.  
  8472. Subaction Main 0x11E@15048
  8473. Asynchronous Timer - Frames=39.00x
  8474. Throw Item(2) - -16.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8475. Reverse Direction
  8476.  
  8477. Subaction GFX 0x11E@FFFFFFFF
  8478.  
  8479. Subaction SFX 0x11E@FFFFFFFF
  8480.  
  8481. Subaction Other 0x11E@4890
  8482. Goto - Offset=@4768
  8483.  
  8484. ##########################################
  8485. # Subaction 287
  8486. ##########################################
  8487. Name: SmashThrowAirHi
  8488. In Transition Time: 0
  8489. No Out Transition: False
  8490. Loop: False
  8491. Moves Character: False
  8492. Unknown 1: False
  8493. Unknown 2: False
  8494. Unknown 3: False
  8495. Transition Out From Start: False
  8496. Unknown 4: False
  8497.  
  8498. Subaction Main 0x11F@15098
  8499. Asynchronous Timer - Frames=39.00x
  8500. Throw Item(2) - 1.00x, 20.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8501.  
  8502. Subaction GFX 0x11F@FFFFFFFF
  8503.  
  8504. Subaction SFX 0x11F@FFFFFFFF
  8505.  
  8506. Subaction Other 0x11F@48A8
  8507. Goto - Offset=@47A0
  8508.  
  8509. ##########################################
  8510. # Subaction 288
  8511. ##########################################
  8512. Name: SmashThrowAirLw
  8513. In Transition Time: 0
  8514. No Out Transition: False
  8515. Loop: False
  8516. Moves Character: False
  8517. Unknown 1: False
  8518. Unknown 2: False
  8519. Unknown 3: False
  8520. Transition Out From Start: False
  8521. Unknown 4: False
  8522.  
  8523. Subaction Main 0x120@150E0
  8524. Asynchronous Timer - Frames=39.00x
  8525. Throw Item(2) - 0.00x, -3.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8526.  
  8527. Subaction GFX 0x120@FFFFFFFF
  8528.  
  8529. Subaction SFX 0x120@FFFFFFFF
  8530.  
  8531. Subaction Other 0x120@48C0
  8532. Goto - Offset=@4800
  8533.  
  8534. ##########################################
  8535. # Subaction 289
  8536. ##########################################
  8537. Name: Swing1
  8538. In Transition Time: 0
  8539. No Out Transition: False
  8540. Loop: False
  8541. Moves Character: False
  8542. Unknown 1: False
  8543. Unknown 2: False
  8544. Unknown 3: False
  8545. Transition Out From Start: False
  8546. Unknown 4: False
  8547.  
  8548. Subaction Main 0x121@15158
  8549. Item Property - 0x6, 2.00x
  8550. Asynchronous Timer - Frames=6.00x
  8551. Subroutine - Offset=@2FBE8
  8552. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8553. Asynchronous Timer - Frames=9.00x
  8554. Terminate Collisions
  8555. Item Property - 0x14, 1.00x
  8556.  
  8557. Subaction GFX 0x121@FFFFFFFF
  8558.  
  8559. Subaction SFX 0x121@FFFFFFFF
  8560.  
  8561. Subaction Other 0x121@48F0
  8562. 18000100 - 0x2
  8563. Asynchronous Timer - Frames=6.00x
  8564. Rumble - 0x10, 0x0
  8565.  
  8566. ##########################################
  8567. # Subaction 290
  8568. ##########################################
  8569. Name: Swing3
  8570. In Transition Time: 0
  8571. No Out Transition: False
  8572. Loop: False
  8573. Moves Character: False
  8574. Unknown 1: False
  8575. Unknown 2: False
  8576. Unknown 3: False
  8577. Transition Out From Start: False
  8578. Unknown 4: False
  8579.  
  8580. Subaction Main 0x122@15210
  8581. Item Property - 0x2, 0.40x
  8582. Asynchronous Timer - Frames=5.00x
  8583. Item Property - 0x4, 2.40x
  8584. Asynchronous Timer - Frames=9.00x
  8585. Subroutine - Offset=@2FCA0
  8586. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8587. Asynchronous Timer - Frames=12.00x
  8588. Terminate Collisions
  8589. Item Property - 0x14, 1.00x
  8590.  
  8591. Subaction GFX 0x122@FFFFFFFF
  8592.  
  8593. Subaction SFX 0x122@FFFFFFFF
  8594.  
  8595. Subaction Other 0x122@4938
  8596. Asynchronous Timer - Frames=9.00x
  8597. Rumble - 0x11, 0x0
  8598. Asynchronous Timer - Frames=24.00x
  8599. 18000100 - 0x2
  8600.  
  8601. ##########################################
  8602. # Subaction 291
  8603. ##########################################
  8604. Name: Swing4Start
  8605. In Transition Time: 0
  8606. No Out Transition: False
  8607. Loop: False
  8608. Moves Character: False
  8609. Unknown 1: False
  8610. Unknown 2: False
  8611. Unknown 3: False
  8612. Transition Out From Start: False
  8613. Unknown 4: False
  8614.  
  8615. Subaction Main 0x123@FFFFFFFF
  8616.  
  8617. Subaction GFX 0x123@FFFFFFFF
  8618.  
  8619. Subaction SFX 0x123@FFFFFFFF
  8620.  
  8621. Subaction Other 0x123@FFFFFFFF
  8622.  
  8623. ##########################################
  8624. # Subaction 292
  8625. ##########################################
  8626. Name: Swing4
  8627. In Transition Time: 0
  8628. No Out Transition: False
  8629. Loop: False
  8630. Moves Character: True
  8631. Unknown 1: False
  8632. Unknown 2: False
  8633. Unknown 3: False
  8634. Transition Out From Start: False
  8635. Unknown 4: False
  8636.  
  8637. Subaction Main 0x124@152E8
  8638. Item Property - 0x5, 3.00x
  8639. Asynchronous Timer - Frames=5.00x
  8640. Subroutine - Offset=@2FD58
  8641. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8642. Asynchronous Timer - Frames=8.00x
  8643. Terminate Collisions
  8644. Asynchronous Timer - Frames=13.00x
  8645. Item Property - 0x3, 0.40x
  8646. Asynchronous Timer - Frames=17.00x
  8647. Item Property - 0x5, 1.00x
  8648.  
  8649. Subaction GFX 0x124@FFFFFFFF
  8650.  
  8651. Subaction SFX 0x124@EE98
  8652. Sound Effect - ID=0x656
  8653.  
  8654. Subaction Other 0x124@4990
  8655. Asynchronous Timer - Frames=5.00x
  8656. Rumble - 0xD, 0x0
  8657. Asynchronous Timer - Frames=8.00x
  8658. 18000100 - 0x2
  8659.  
  8660. ##########################################
  8661. # Subaction 293
  8662. ##########################################
  8663. Name: Swing42
  8664. In Transition Time: 0
  8665. No Out Transition: False
  8666. Loop: False
  8667. Moves Character: False
  8668. Unknown 1: False
  8669. Unknown 2: False
  8670. Unknown 3: False
  8671. Transition Out From Start: False
  8672. Unknown 4: False
  8673.  
  8674. Subaction Main 0x125@FFFFFFFF
  8675.  
  8676. Subaction GFX 0x125@FFFFFFFF
  8677.  
  8678. Subaction SFX 0x125@FFFFFFFF
  8679.  
  8680. Subaction Other 0x125@FFFFFFFF
  8681.  
  8682. ##########################################
  8683. # Subaction 294
  8684. ##########################################
  8685. Name: Swing4Hold
  8686. In Transition Time: 0
  8687. No Out Transition: False
  8688. Loop: False
  8689. Moves Character: False
  8690. Unknown 1: False
  8691. Unknown 2: False
  8692. Unknown 3: False
  8693. Transition Out From Start: False
  8694. Unknown 4: False
  8695.  
  8696. Subaction Main 0x126@FFFFFFFF
  8697.  
  8698. Subaction GFX 0x126@ACC0
  8699. Subroutine - Offset=@26248
  8700.  
  8701. Subaction SFX 0x126@EEB0
  8702. Sound Effect - ID=0xBF
  8703.  
  8704. Subaction Other 0x126@49D0
  8705. Asynchronous Timer - Frames=3.00x
  8706. 070B0200 - 0x25, 0x37
  8707.  
  8708. ##########################################
  8709. # Subaction 295
  8710. ##########################################
  8711. Name: SwingDash
  8712. In Transition Time: 0
  8713. No Out Transition: False
  8714. Loop: False
  8715. Moves Character: True
  8716. Unknown 1: False
  8717. Unknown 2: False
  8718. Unknown 3: False
  8719. Transition Out From Start: False
  8720. Unknown 4: False
  8721.  
  8722. Subaction Main 0x127@15398
  8723. Item Property - 0x5, 2.50x
  8724. Asynchronous Timer - Frames=5.00x
  8725. Subroutine - Offset=@2FE38
  8726. Asynchronous Timer - Frames=10.00x
  8727. Subroutine - Offset=@2FE48
  8728. Asynchronous Timer - Frames=17.00x
  8729. Terminate Collisions
  8730. Item Property - 0x6, 1.00x
  8731. Asynchronous Timer - Frames=46.00x
  8732. Allow Interrupt
  8733.  
  8734. Subaction GFX 0x127@FFFFFFFF
  8735.  
  8736. Subaction SFX 0x127@FFFFFFFF
  8737.  
  8738. Subaction Other 0x127@4A30
  8739. 18010300 - 0x1, 0x3, True
  8740. Asynchronous Timer - Frames=5.00x
  8741. Rumble - 0xD, 0x0
  8742. Asynchronous Timer - Frames=38.00x
  8743. 18010200 - 0x2, 0x5
  8744.  
  8745. ##########################################
  8746. # Subaction 296
  8747. ##########################################
  8748. Name: Swing1
  8749. In Transition Time: 0
  8750. No Out Transition: False
  8751. Loop: False
  8752. Moves Character: False
  8753. Unknown 1: False
  8754. Unknown 2: False
  8755. Unknown 3: False
  8756. Transition Out From Start: False
  8757. Unknown 4: False
  8758.  
  8759. Subaction Main 0x128@15458
  8760. Asynchronous Timer - Frames=5.00x
  8761. Subroutine - Offset=@2FED0
  8762. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  8763. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8764. Asynchronous Timer - Frames=7.00x
  8765. Terminate Collisions
  8766.  
  8767. Subaction GFX 0x128@FFFFFFFF
  8768.  
  8769. Subaction SFX 0x128@FFFFFFFF
  8770.  
  8771. Subaction Other 0x128@4A80
  8772. 18000100 - 0x2
  8773. Asynchronous Timer - Frames=5.00x
  8774. Rumble - 0x10, 0x0
  8775.  
  8776. ##########################################
  8777. # Subaction 297
  8778. ##########################################
  8779. Name: Swing3
  8780. In Transition Time: 0
  8781. No Out Transition: False
  8782. Loop: False
  8783. Moves Character: False
  8784. Unknown 1: False
  8785. Unknown 2: False
  8786. Unknown 3: False
  8787. Transition Out From Start: False
  8788. Unknown 4: False
  8789.  
  8790. Subaction Main 0x129@154F8
  8791. Asynchronous Timer - Frames=9.00x
  8792. Subroutine - Offset=@2FF70
  8793. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  8794. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8795. Asynchronous Timer - Frames=12.00x
  8796. Terminate Collisions
  8797.  
  8798. Subaction GFX 0x129@FFFFFFFF
  8799.  
  8800. Subaction SFX 0x129@FFFFFFFF
  8801.  
  8802. Subaction Other 0x129@4AC8
  8803. Asynchronous Timer - Frames=9.00x
  8804. Rumble - 0x11, 0x0
  8805. Asynchronous Timer - Frames=24.00x
  8806. 18000100 - 0x2
  8807.  
  8808. ##########################################
  8809. # Subaction 298
  8810. ##########################################
  8811. Name: Swing4Bat
  8812. In Transition Time: 0
  8813. No Out Transition: False
  8814. Loop: False
  8815. Moves Character: False
  8816. Unknown 1: False
  8817. Unknown 2: False
  8818. Unknown 3: False
  8819. Transition Out From Start: False
  8820. Unknown 4: False
  8821.  
  8822. Subaction Main 0x12A@15548
  8823. Asynchronous Timer - Frames=59.00x
  8824. Subroutine - Offset=@30010
  8825. Synchronous Timer - Frames=2.00x
  8826. Terminate Collisions
  8827.  
  8828. Subaction GFX 0x12A@ACF0
  8829. Subroutine - Offset=@26278
  8830.  
  8831. Subaction SFX 0x12A@EEE8
  8832. Asynchronous Timer - Frames=11.00x
  8833. Sound Effect - ID=0x666
  8834.  
  8835. Subaction Other 0x12A@4B18
  8836. Asynchronous Timer - Frames=59.00x
  8837. Rumble - 0xD, 0x0
  8838. Asynchronous Timer - Frames=60.00x
  8839. 18000100 - 0x2
  8840.  
  8841. ##########################################
  8842. # Subaction 299
  8843. ##########################################
  8844. Name: SwingDash
  8845. In Transition Time: 0
  8846. No Out Transition: False
  8847. Loop: False
  8848. Moves Character: True
  8849. Unknown 1: False
  8850. Unknown 2: False
  8851. Unknown 3: False
  8852. Transition Out From Start: False
  8853. Unknown 4: False
  8854.  
  8855. Subaction Main 0x12B@155C0
  8856. Asynchronous Timer - Frames=3.00x
  8857. Subroutine - Offset=@30050
  8858. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8859. Asynchronous Timer - Frames=11.00x
  8860. Subroutine - Offset=@30088
  8861. Asynchronous Timer - Frames=18.00x
  8862. Terminate Collisions
  8863.  
  8864. Subaction GFX 0x12B@FFFFFFFF
  8865.  
  8866. Subaction SFX 0x12B@FFFFFFFF
  8867.  
  8868. Subaction Other 0x12B@4B88
  8869. 18010300 - 0x1, 0x3, True
  8870. Asynchronous Timer - Frames=3.00x
  8871. Rumble - 0xD, 0x0
  8872. Asynchronous Timer - Frames=38.00x
  8873. 18010200 - 0x2, 0x5
  8874.  
  8875. ##########################################
  8876. # Subaction 300
  8877. ##########################################
  8878. Name: Swing1
  8879. In Transition Time: 0
  8880. No Out Transition: False
  8881. Loop: False
  8882. Moves Character: False
  8883. Unknown 1: False
  8884. Unknown 2: False
  8885. Unknown 3: False
  8886. Transition Out From Start: False
  8887. Unknown 4: False
  8888.  
  8889. Subaction Main 0x12C@15680
  8890. ?Item2? - 0x0
  8891. Asynchronous Timer - Frames=5.00x
  8892. Subroutine - Offset=@300E8
  8893. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  8894. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8895. Asynchronous Timer - Frames=9.00x
  8896. Terminate Collisions
  8897. ?Item2? - 0x3
  8898. Synchronous Timer - Frames=2.00x
  8899. Allow Interrupt
  8900.  
  8901. Subaction GFX 0x12C@FFFFFFFF
  8902.  
  8903. Subaction SFX 0x12C@FFFFFFFF
  8904.  
  8905. Subaction Other 0x12C@4BD8
  8906. 18000100 - 0x2
  8907. Asynchronous Timer - Frames=5.00x
  8908. Rumble - 0x10, 0x0
  8909.  
  8910. ##########################################
  8911. # Subaction 301
  8912. ##########################################
  8913. Name: Swing3
  8914. In Transition Time: 0
  8915. No Out Transition: False
  8916. Loop: False
  8917. Moves Character: False
  8918. Unknown 1: False
  8919. Unknown 2: False
  8920. Unknown 3: False
  8921. Transition Out From Start: False
  8922. Unknown 4: False
  8923.  
  8924. Subaction Main 0x12D@15758
  8925. ?Item2? - 0x1
  8926. Asynchronous Timer - Frames=8.00x
  8927. Subroutine - Offset=@301C0
  8928. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  8929. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8930. Asynchronous Timer - Frames=12.00x
  8931. Terminate Collisions
  8932. ?Item2? - 0x3
  8933. Synchronous Timer - Frames=2.00x
  8934. Allow Interrupt
  8935.  
  8936. Subaction GFX 0x12D@FFFFFFFF
  8937.  
  8938. Subaction SFX 0x12D@FFFFFFFF
  8939.  
  8940. Subaction Other 0x12D@4C20
  8941. Asynchronous Timer - Frames=8.00x
  8942. Rumble - 0x11, 0x0
  8943. Asynchronous Timer - Frames=24.00x
  8944. 18000100 - 0x2
  8945.  
  8946. ##########################################
  8947. # Subaction 302
  8948. ##########################################
  8949. Name: Swing4Start
  8950. In Transition Time: 0
  8951. No Out Transition: False
  8952. Loop: False
  8953. Moves Character: False
  8954. Unknown 1: False
  8955. Unknown 2: False
  8956. Unknown 3: False
  8957. Transition Out From Start: False
  8958. Unknown 4: False
  8959.  
  8960. Subaction Main 0x12E@157B8
  8961. ?Item2? - 0x2
  8962.  
  8963. Subaction GFX 0x12E@FFFFFFFF
  8964.  
  8965. Subaction SFX 0x12E@FFFFFFFF
  8966.  
  8967. Subaction Other 0x12E@FFFFFFFF
  8968.  
  8969. ##########################################
  8970. # Subaction 303
  8971. ##########################################
  8972. Name: Swing4
  8973. In Transition Time: 0
  8974. No Out Transition: False
  8975. Loop: False
  8976. Moves Character: True
  8977. Unknown 1: False
  8978. Unknown 2: False
  8979. Unknown 3: False
  8980. Transition Out From Start: False
  8981. Unknown 4: False
  8982.  
  8983. Subaction Main 0x12F@15840
  8984. Asynchronous Timer - Frames=4.00x
  8985. Subroutine - Offset=@302A8
  8986. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  8987. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  8988. Asynchronous Timer - Frames=9.00x
  8989. Terminate Collisions
  8990. ?Item2? - 0x3
  8991. Synchronous Timer - Frames=2.00x
  8992. Allow Interrupt
  8993.  
  8994. Subaction GFX 0x12F@FFFFFFFF
  8995.  
  8996. Subaction SFX 0x12F@FFFFFFFF
  8997.  
  8998. Subaction Other 0x12F@4C78
  8999. Asynchronous Timer - Frames=4.00x
  9000. Rumble - 0xD, 0x0
  9001. Asynchronous Timer - Frames=9.00x
  9002. 18000100 - 0x2
  9003.  
  9004. ##########################################
  9005. # Subaction 304
  9006. ##########################################
  9007. Name: Swing42
  9008. In Transition Time: 0
  9009. No Out Transition: False
  9010. Loop: False
  9011. Moves Character: False
  9012. Unknown 1: False
  9013. Unknown 2: False
  9014. Unknown 3: False
  9015. Transition Out From Start: False
  9016. Unknown 4: False
  9017.  
  9018. Subaction Main 0x130@FFFFFFFF
  9019.  
  9020. Subaction GFX 0x130@FFFFFFFF
  9021.  
  9022. Subaction SFX 0x130@FFFFFFFF
  9023.  
  9024. Subaction Other 0x130@FFFFFFFF
  9025.  
  9026. ##########################################
  9027. # Subaction 305
  9028. ##########################################
  9029. Name: Swing4Hold
  9030. In Transition Time: 0
  9031. No Out Transition: False
  9032. Loop: False
  9033. Moves Character: False
  9034. Unknown 1: False
  9035. Unknown 2: False
  9036. Unknown 3: False
  9037. Transition Out From Start: False
  9038. Unknown 4: False
  9039.  
  9040. Subaction Main 0x131@FFFFFFFF
  9041.  
  9042. Subaction GFX 0x131@AD30
  9043. Subroutine - Offset=@262B8
  9044.  
  9045. Subaction SFX 0x131@EF30
  9046. Sound Effect - ID=0xBF
  9047.  
  9048. Subaction Other 0x131@4CB8
  9049. Asynchronous Timer - Frames=3.00x
  9050. 070B0200 - 0x25, 0x39
  9051.  
  9052. ##########################################
  9053. # Subaction 306
  9054. ##########################################
  9055. Name: SwingDash
  9056. In Transition Time: 0
  9057. No Out Transition: False
  9058. Loop: False
  9059. Moves Character: True
  9060. Unknown 1: False
  9061. Unknown 2: False
  9062. Unknown 3: False
  9063. Transition Out From Start: False
  9064. Unknown 4: False
  9065.  
  9066. Subaction Main 0x132@158F8
  9067. ?Item2? - 0x1
  9068. Asynchronous Timer - Frames=3.00x
  9069. Subroutine - Offset=@30380
  9070. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9071. Asynchronous Timer - Frames=10.00x
  9072. Subroutine - Offset=@303B8
  9073. Asynchronous Timer - Frames=18.00x
  9074. Terminate Collisions
  9075. ?Item2? - 0x3
  9076.  
  9077. Subaction GFX 0x132@FFFFFFFF
  9078.  
  9079. Subaction SFX 0x132@FFFFFFFF
  9080.  
  9081. Subaction Other 0x132@4D18
  9082. 18010300 - 0x1, 0x3, True
  9083. Asynchronous Timer - Frames=3.00x
  9084. Rumble - 0xD, 0x0
  9085. Asynchronous Timer - Frames=38.00x
  9086. 18010200 - 0x2, 0x5
  9087.  
  9088. ##########################################
  9089. # Subaction 307
  9090. ##########################################
  9091. Name: Swing1
  9092. In Transition Time: 0
  9093. No Out Transition: False
  9094. Loop: False
  9095. Moves Character: False
  9096. Unknown 1: False
  9097. Unknown 2: False
  9098. Unknown 3: False
  9099. Transition Out From Start: False
  9100. Unknown 4: False
  9101.  
  9102. Subaction Main 0x133@159B0
  9103. Asynchronous Timer - Frames=5.00x
  9104. Subroutine - Offset=@30428
  9105. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  9106. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9107. Asynchronous Timer - Frames=9.00x
  9108. Terminate Collisions
  9109.  
  9110. Subaction GFX 0x133@FFFFFFFF
  9111.  
  9112. Subaction SFX 0x133@FFFFFFFF
  9113.  
  9114. Subaction Other 0x133@4D68
  9115. 18000100 - 0x2
  9116. Asynchronous Timer - Frames=5.00x
  9117. Rumble - 0x10, 0x0
  9118.  
  9119. ##########################################
  9120. # Subaction 308
  9121. ##########################################
  9122. Name: Swing3
  9123. In Transition Time: 0
  9124. No Out Transition: False
  9125. Loop: False
  9126. Moves Character: False
  9127. Unknown 1: False
  9128. Unknown 2: False
  9129. Unknown 3: False
  9130. Transition Out From Start: False
  9131. Unknown 4: False
  9132.  
  9133. Subaction Main 0x134@15A58
  9134. Asynchronous Timer - Frames=9.00x
  9135. Subroutine - Offset=@304C8
  9136. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  9137. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9138. ?Item? - 0x0
  9139. Asynchronous Timer - Frames=12.00x
  9140. Terminate Collisions
  9141.  
  9142. Subaction GFX 0x134@FFFFFFFF
  9143.  
  9144. Subaction SFX 0x134@FFFFFFFF
  9145.  
  9146. Subaction Other 0x134@4DB0
  9147. Asynchronous Timer - Frames=9.00x
  9148. Rumble - 0x11, 0x0
  9149. Asynchronous Timer - Frames=24.00x
  9150. 18000100 - 0x2
  9151.  
  9152. ##########################################
  9153. # Subaction 309
  9154. ##########################################
  9155. Name: Swing4Start
  9156. In Transition Time: 0
  9157. No Out Transition: False
  9158. Loop: False
  9159. Moves Character: False
  9160. Unknown 1: False
  9161. Unknown 2: False
  9162. Unknown 3: False
  9163. Transition Out From Start: False
  9164. Unknown 4: False
  9165.  
  9166. Subaction Main 0x135@FFFFFFFF
  9167.  
  9168. Subaction GFX 0x135@FFFFFFFF
  9169.  
  9170. Subaction SFX 0x135@FFFFFFFF
  9171.  
  9172. Subaction Other 0x135@FFFFFFFF
  9173.  
  9174. ##########################################
  9175. # Subaction 310
  9176. ##########################################
  9177. Name: Swing4
  9178. In Transition Time: 0
  9179. No Out Transition: False
  9180. Loop: False
  9181. Moves Character: True
  9182. Unknown 1: False
  9183. Unknown 2: False
  9184. Unknown 3: False
  9185. Transition Out From Start: False
  9186. Unknown 4: False
  9187.  
  9188. Subaction Main 0x136@15B10
  9189. Asynchronous Timer - Frames=5.00x
  9190. Subroutine - Offset=@30580
  9191. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  9192. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9193. ?Item? - 0x1
  9194. Asynchronous Timer - Frames=9.00x
  9195. Terminate Collisions
  9196.  
  9197. Subaction GFX 0x136@FFFFFFFF
  9198.  
  9199. Subaction SFX 0x136@FFFFFFFF
  9200.  
  9201. Subaction Other 0x136@4E08
  9202. Asynchronous Timer - Frames=5.00x
  9203. Rumble - 0xD, 0x0
  9204. Asynchronous Timer - Frames=8.00x
  9205. 18000100 - 0x2
  9206.  
  9207. ##########################################
  9208. # Subaction 311
  9209. ##########################################
  9210. Name: Swing42
  9211. In Transition Time: 0
  9212. No Out Transition: False
  9213. Loop: False
  9214. Moves Character: False
  9215. Unknown 1: False
  9216. Unknown 2: False
  9217. Unknown 3: False
  9218. Transition Out From Start: False
  9219. Unknown 4: False
  9220.  
  9221. Subaction Main 0x137@FFFFFFFF
  9222.  
  9223. Subaction GFX 0x137@FFFFFFFF
  9224.  
  9225. Subaction SFX 0x137@FFFFFFFF
  9226.  
  9227. Subaction Other 0x137@FFFFFFFF
  9228.  
  9229. ##########################################
  9230. # Subaction 312
  9231. ##########################################
  9232. Name: Swing4Hold
  9233. In Transition Time: 0
  9234. No Out Transition: False
  9235. Loop: False
  9236. Moves Character: False
  9237. Unknown 1: False
  9238. Unknown 2: False
  9239. Unknown 3: False
  9240. Transition Out From Start: False
  9241. Unknown 4: False
  9242.  
  9243. Subaction Main 0x138@FFFFFFFF
  9244.  
  9245. Subaction GFX 0x138@AD70
  9246. Subroutine - Offset=@262F8
  9247.  
  9248. Subaction SFX 0x138@EF70
  9249. Sound Effect - ID=0xBF
  9250.  
  9251. Subaction Other 0x138@4E48
  9252. Asynchronous Timer - Frames=3.00x
  9253. 070B0200 - 0x25, 0x39
  9254.  
  9255. ##########################################
  9256. # Subaction 313
  9257. ##########################################
  9258. Name: SwingDash
  9259. In Transition Time: 0
  9260. No Out Transition: False
  9261. Loop: False
  9262. Moves Character: True
  9263. Unknown 1: False
  9264. Unknown 2: False
  9265. Unknown 3: False
  9266. Transition Out From Start: False
  9267. Unknown 4: False
  9268.  
  9269. Subaction Main 0x139@15BA8
  9270. Asynchronous Timer - Frames=3.00x
  9271. Subroutine - Offset=@30638
  9272. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9273. Asynchronous Timer - Frames=8.00x
  9274. Subroutine - Offset=@30670
  9275. Asynchronous Timer - Frames=18.00x
  9276. Terminate Collisions
  9277.  
  9278. Subaction GFX 0x139@FFFFFFFF
  9279.  
  9280. Subaction SFX 0x139@FFFFFFFF
  9281.  
  9282. Subaction Other 0x139@4EA8
  9283. 18010300 - 0x1, 0x3, True
  9284. Asynchronous Timer - Frames=3.00x
  9285. Rumble - 0xD, 0x0
  9286. Asynchronous Timer - Frames=38.00x
  9287. 18010200 - 0x2, 0x5
  9288.  
  9289. ##########################################
  9290. # Subaction 314
  9291. ##########################################
  9292. Name: Swing1
  9293. In Transition Time: 0
  9294. No Out Transition: False
  9295. Loop: False
  9296. Moves Character: False
  9297. Unknown 1: False
  9298. Unknown 2: False
  9299. Unknown 3: False
  9300. Transition Out From Start: False
  9301. Unknown 4: False
  9302.  
  9303. Subaction Main 0x13A@15C50
  9304. Asynchronous Timer - Frames=5.00x
  9305. Subroutine - Offset=@306C8
  9306. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  9307. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9308. Asynchronous Timer - Frames=9.00x
  9309. Terminate Collisions
  9310.  
  9311. Subaction GFX 0x13A@FFFFFFFF
  9312.  
  9313. Subaction SFX 0x13A@FFFFFFFF
  9314.  
  9315. Subaction Other 0x13A@4EF8
  9316. 18000100 - 0x2
  9317. Asynchronous Timer - Frames=5.00x
  9318. Rumble - 0x10, 0x0
  9319.  
  9320. ##########################################
  9321. # Subaction 315
  9322. ##########################################
  9323. Name: Swing3
  9324. In Transition Time: 0
  9325. No Out Transition: False
  9326. Loop: False
  9327. Moves Character: False
  9328. Unknown 1: False
  9329. Unknown 2: False
  9330. Unknown 3: False
  9331. Transition Out From Start: False
  9332. Unknown 4: False
  9333.  
  9334. Subaction Main 0x13B@15CF8
  9335. Asynchronous Timer - Frames=9.00x
  9336. Subroutine - Offset=@30768
  9337. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  9338. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9339. ?Item? - 0x0
  9340. Asynchronous Timer - Frames=12.00x
  9341. Terminate Collisions
  9342.  
  9343. Subaction GFX 0x13B@FFFFFFFF
  9344.  
  9345. Subaction SFX 0x13B@FFFFFFFF
  9346.  
  9347. Subaction Other 0x13B@4F40
  9348. Asynchronous Timer - Frames=9.00x
  9349. Rumble - 0x11, 0x0
  9350. Asynchronous Timer - Frames=24.00x
  9351. 18000100 - 0x2
  9352.  
  9353. ##########################################
  9354. # Subaction 316
  9355. ##########################################
  9356. Name: Swing4Start
  9357. In Transition Time: 0
  9358. No Out Transition: False
  9359. Loop: False
  9360. Moves Character: False
  9361. Unknown 1: False
  9362. Unknown 2: False
  9363. Unknown 3: False
  9364. Transition Out From Start: False
  9365. Unknown 4: False
  9366.  
  9367. Subaction Main 0x13C@FFFFFFFF
  9368.  
  9369. Subaction GFX 0x13C@FFFFFFFF
  9370.  
  9371. Subaction SFX 0x13C@FFFFFFFF
  9372.  
  9373. Subaction Other 0x13C@FFFFFFFF
  9374.  
  9375. ##########################################
  9376. # Subaction 317
  9377. ##########################################
  9378. Name: Swing4
  9379. In Transition Time: 0
  9380. No Out Transition: False
  9381. Loop: False
  9382. Moves Character: True
  9383. Unknown 1: False
  9384. Unknown 2: False
  9385. Unknown 3: False
  9386. Transition Out From Start: False
  9387. Unknown 4: False
  9388.  
  9389. Subaction Main 0x13D@15DB0
  9390. Asynchronous Timer - Frames=5.00x
  9391. Subroutine - Offset=@30820
  9392. Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
  9393. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9394. ?Item? - 0x1
  9395. Asynchronous Timer - Frames=9.00x
  9396. Terminate Collisions
  9397.  
  9398. Subaction GFX 0x13D@FFFFFFFF
  9399.  
  9400. Subaction SFX 0x13D@FFFFFFFF
  9401.  
  9402. Subaction Other 0x13D@4F98
  9403. Asynchronous Timer - Frames=5.00x
  9404. Rumble - 0xD, 0x0
  9405. Asynchronous Timer - Frames=8.00x
  9406. 18000100 - 0x2
  9407.  
  9408. ##########################################
  9409. # Subaction 318
  9410. ##########################################
  9411. Name: Swing42
  9412. In Transition Time: 0
  9413. No Out Transition: False
  9414. Loop: False
  9415. Moves Character: False
  9416. Unknown 1: False
  9417. Unknown 2: False
  9418. Unknown 3: False
  9419. Transition Out From Start: False
  9420. Unknown 4: False
  9421.  
  9422. Subaction Main 0x13E@FFFFFFFF
  9423.  
  9424. Subaction GFX 0x13E@FFFFFFFF
  9425.  
  9426. Subaction SFX 0x13E@FFFFFFFF
  9427.  
  9428. Subaction Other 0x13E@FFFFFFFF
  9429.  
  9430. ##########################################
  9431. # Subaction 319
  9432. ##########################################
  9433. Name: Swing4Hold
  9434. In Transition Time: 0
  9435. No Out Transition: False
  9436. Loop: False
  9437. Moves Character: False
  9438. Unknown 1: False
  9439. Unknown 2: False
  9440. Unknown 3: False
  9441. Transition Out From Start: False
  9442. Unknown 4: False
  9443.  
  9444. Subaction Main 0x13F@FFFFFFFF
  9445.  
  9446. Subaction GFX 0x13F@ADB0
  9447. Subroutine - Offset=@26338
  9448.  
  9449. Subaction SFX 0x13F@EFB0
  9450. Sound Effect - ID=0xBF
  9451.  
  9452. Subaction Other 0x13F@4FD8
  9453. Asynchronous Timer - Frames=3.00x
  9454. 070B0200 - 0x25, 0x0
  9455.  
  9456. ##########################################
  9457. # Subaction 320
  9458. ##########################################
  9459. Name: SwingDash
  9460. In Transition Time: 0
  9461. No Out Transition: False
  9462. Loop: False
  9463. Moves Character: True
  9464. Unknown 1: False
  9465. Unknown 2: False
  9466. Unknown 3: False
  9467. Transition Out From Start: False
  9468. Unknown 4: False
  9469.  
  9470. Subaction Main 0x140@15E48
  9471. Asynchronous Timer - Frames=3.00x
  9472. Subroutine - Offset=@308D8
  9473. Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
  9474. Asynchronous Timer - Frames=8.00x
  9475. Subroutine - Offset=@30910
  9476. Asynchronous Timer - Frames=18.00x
  9477. Terminate Collisions
  9478.  
  9479. Subaction GFX 0x140@FFFFFFFF
  9480.  
  9481. Subaction SFX 0x140@FFFFFFFF
  9482.  
  9483. Subaction Other 0x140@5038
  9484. 18010300 - 0x1, 0x3, True
  9485. Asynchronous Timer - Frames=3.00x
  9486. Rumble - 0xD, 0x0
  9487. Asynchronous Timer - Frames=38.00x
  9488. 18010200 - 0x2, 0x5
  9489.  
  9490. ##########################################
  9491. # Subaction 321
  9492. ##########################################
  9493. Name: ItemHammerWait
  9494. In Transition Time: 0
  9495. No Out Transition: False
  9496. Loop: True
  9497. Moves Character: False
  9498. Unknown 1: False
  9499. Unknown 2: False
  9500. Unknown 3: False
  9501. Transition Out From Start: False
  9502. Unknown 4: False
  9503.  
  9504. Subaction Main 0x141@FFFFFFFF
  9505.  
  9506. Subaction GFX 0x141@FFFFFFFF
  9507.  
  9508. Subaction SFX 0x141@FFFFFFFF
  9509.  
  9510. Subaction Other 0x141@FFFFFFFF
  9511.  
  9512. ##########################################
  9513. # Subaction 322
  9514. ##########################################
  9515. Name: ItemHammerMove
  9516. In Transition Time: 0
  9517. No Out Transition: False
  9518. Loop: True
  9519. Moves Character: False
  9520. Unknown 1: False
  9521. Unknown 2: False
  9522. Unknown 3: False
  9523. Transition Out From Start: False
  9524. Unknown 4: False
  9525.  
  9526. Subaction Main 0x142@FFFFFFFF
  9527.  
  9528. Subaction GFX 0x142@FFFFFFFF
  9529.  
  9530. Subaction SFX 0x142@FFFFFFFF
  9531.  
  9532. Subaction Other 0x142@FFFFFFFF
  9533.  
  9534. ##########################################
  9535. # Subaction 323
  9536. ##########################################
  9537. Name: ItemHammerAir
  9538. In Transition Time: 0
  9539. No Out Transition: False
  9540. Loop: True
  9541. Moves Character: False
  9542. Unknown 1: False
  9543. Unknown 2: False
  9544. Unknown 3: False
  9545. Transition Out From Start: False
  9546. Unknown 4: False
  9547.  
  9548. Subaction Main 0x143@FFFFFFFF
  9549.  
  9550. Subaction GFX 0x143@FFFFFFFF
  9551.  
  9552. Subaction SFX 0x143@FFFFFFFF
  9553.  
  9554. Subaction Other 0x143@FFFFFFFF
  9555.  
  9556. ##########################################
  9557. # Subaction 324
  9558. ##########################################
  9559. Name: ItemHammerWait
  9560. In Transition Time: 0
  9561. No Out Transition: False
  9562. Loop: True
  9563. Moves Character: False
  9564. Unknown 1: False
  9565. Unknown 2: False
  9566. Unknown 3: False
  9567. Transition Out From Start: False
  9568. Unknown 4: False
  9569.  
  9570. Subaction Main 0x144@FFFFFFFF
  9571.  
  9572. Subaction GFX 0x144@FFFFFFFF
  9573.  
  9574. Subaction SFX 0x144@FFFFFFFF
  9575.  
  9576. Subaction Other 0x144@FFFFFFFF
  9577.  
  9578. ##########################################
  9579. # Subaction 325
  9580. ##########################################
  9581. Name: ItemHammerMove
  9582. In Transition Time: 0
  9583. No Out Transition: False
  9584. Loop: True
  9585. Moves Character: False
  9586. Unknown 1: False
  9587. Unknown 2: False
  9588. Unknown 3: False
  9589. Transition Out From Start: False
  9590. Unknown 4: False
  9591.  
  9592. Subaction Main 0x145@FFFFFFFF
  9593.  
  9594. Subaction GFX 0x145@FFFFFFFF
  9595.  
  9596. Subaction SFX 0x145@FFFFFFFF
  9597.  
  9598. Subaction Other 0x145@FFFFFFFF
  9599.  
  9600. ##########################################
  9601. # Subaction 326
  9602. ##########################################
  9603. Name: ItemHammerAir
  9604. In Transition Time: 0
  9605. No Out Transition: False
  9606. Loop: True
  9607. Moves Character: False
  9608. Unknown 1: False
  9609. Unknown 2: False
  9610. Unknown 3: False
  9611. Transition Out From Start: False
  9612. Unknown 4: False
  9613.  
  9614. Subaction Main 0x146@FFFFFFFF
  9615.  
  9616. Subaction GFX 0x146@FFFFFFFF
  9617.  
  9618. Subaction SFX 0x146@FFFFFFFF
  9619.  
  9620. Subaction Other 0x146@FFFFFFFF
  9621.  
  9622. ##########################################
  9623. # Subaction 327
  9624. ##########################################
  9625. Name: ItemDragoonRide
  9626. In Transition Time: 0
  9627. No Out Transition: False
  9628. Loop: True
  9629. Moves Character: False
  9630. Unknown 1: False
  9631. Unknown 2: False
  9632. Unknown 3: False
  9633. Transition Out From Start: False
  9634. Unknown 4: False
  9635.  
  9636. Subaction Main 0x147@FFFFFFFF
  9637.  
  9638. Subaction GFX 0x147@FFFFFFFF
  9639.  
  9640. Subaction SFX 0x147@FFFFFFFF
  9641.  
  9642. Subaction Other 0x147@FFFFFFFF
  9643.  
  9644. ##########################################
  9645. # Subaction 328
  9646. ##########################################
  9647. Name: ItemScrew
  9648. In Transition Time: 0
  9649. No Out Transition: False
  9650. Loop: False
  9651. Moves Character: False
  9652. Unknown 1: False
  9653. Unknown 2: False
  9654. Unknown 3: False
  9655. Transition Out From Start: False
  9656. Unknown 4: False
  9657.  
  9658. Subaction Main 0x148@15F78
  9659. Set Loop - Iterations=0xA
  9660. Subroutine - Offset=@15FD4
  9661. Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
  9662. Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
  9663. Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
  9664. Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
  9665. Synchronous Timer - Frames=2.00x
  9666. Terminate Collisions
  9667. Execute Loop
  9668.  
  9669. Subaction GFX 0x148@AE50
  9670. External Graphic Effect - File#=0x5F, Bone=0x3, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.20x, Anchored?=True
  9671.  
  9672. Subaction SFX 0x148@FFFFFFFF
  9673.  
  9674. Subaction Other 0x148@FFFFFFFF
  9675.  
  9676. ##########################################
  9677. # Subaction 329
  9678. ##########################################
  9679. Name: ItemScrew
  9680. In Transition Time: 0
  9681. No Out Transition: False
  9682. Loop: False
  9683. Moves Character: False
  9684. Unknown 1: False
  9685. Unknown 2: False
  9686. Unknown 3: False
  9687. Transition Out From Start: False
  9688. Unknown 4: False
  9689.  
  9690. Subaction Main 0x149@16080
  9691. Set Loop - Iterations=0xA
  9692. Subroutine - Offset=@309A0
  9693. Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
  9694. Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
  9695. Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
  9696. Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
  9697. Synchronous Timer - Frames=2.00x
  9698. Terminate Collisions
  9699. Execute Loop
  9700.  
  9701. Subaction GFX 0x149@AE68
  9702. Goto - Offset=@AE50
  9703.  
  9704. Subaction SFX 0x149@FFFFFFFF
  9705.  
  9706. Subaction Other 0x149@FFFFFFFF
  9707.  
  9708. ##########################################
  9709. # Subaction 330
  9710. ##########################################
  9711. Name: ItemScrewFall
  9712. In Transition Time: 0
  9713. No Out Transition: False
  9714. Loop: False
  9715. Moves Character: False
  9716. Unknown 1: False
  9717. Unknown 2: False
  9718. Unknown 3: False
  9719. Transition Out From Start: False
  9720. Unknown 4: False
  9721.  
  9722. Subaction Main 0x14A@FFFFFFFF
  9723.  
  9724. Subaction GFX 0x14A@FFFFFFFF
  9725.  
  9726. Subaction SFX 0x14A@FFFFFFFF
  9727.  
  9728. Subaction Other 0x14A@FFFFFFFF
  9729.  
  9730. ##########################################
  9731. # Subaction 331
  9732. ##########################################
  9733. Name: ItemKick
  9734. In Transition Time: 0
  9735. No Out Transition: False
  9736. Loop: False
  9737. Moves Character: False
  9738. Unknown 1: False
  9739. Unknown 2: False
  9740. Unknown 3: False
  9741. Transition Out From Start: False
  9742. Unknown 4: False
  9743.  
  9744. Subaction Main 0x14B@FFFFFFFF
  9745.  
  9746. Subaction GFX 0x14B@FFFFFFFF
  9747.  
  9748. Subaction SFX 0x14B@FFFFFFFF
  9749.  
  9750. Subaction Other 0x14B@FFFFFFFF
  9751.  
  9752. ##########################################
  9753. # Subaction 332
  9754. ##########################################
  9755. Name: ItemDragoonGet
  9756. In Transition Time: 0
  9757. No Out Transition: False
  9758. Loop: False
  9759. Moves Character: False
  9760. Unknown 1: False
  9761. Unknown 2: False
  9762. Unknown 3: False
  9763. Transition Out From Start: False
  9764. Unknown 4: False
  9765.  
  9766. Subaction Main 0x14C@FFFFFFFF
  9767.  
  9768. Subaction GFX 0x14C@FFFFFFFF
  9769.  
  9770. Subaction SFX 0x14C@FFFFFFFF
  9771.  
  9772. Subaction Other 0x14C@FFFFFFFF
  9773.  
  9774. ##########################################
  9775. # Subaction 333
  9776. ##########################################
  9777. Name: ItemDragoonRide
  9778. In Transition Time: 0
  9779. No Out Transition: False
  9780. Loop: True
  9781. Moves Character: False
  9782. Unknown 1: False
  9783. Unknown 2: False
  9784. Unknown 3: False
  9785. Transition Out From Start: False
  9786. Unknown 4: False
  9787.  
  9788. Subaction Main 0x14D@FFFFFFFF
  9789.  
  9790. Subaction GFX 0x14D@FFFFFFFF
  9791.  
  9792. Subaction SFX 0x14D@F038
  9793. Sound Effect - ID=0xDA
  9794.  
  9795. Subaction Other 0x14D@50E8
  9796. Asynchronous Timer - Frames=50.00x
  9797. Rumble - 0xC, 0xA
  9798.  
  9799. ##########################################
  9800. # Subaction 334
  9801. ##########################################
  9802. Name: ItemBig
  9803. In Transition Time: 0
  9804. No Out Transition: False
  9805. Loop: False
  9806. Moves Character: False
  9807. Unknown 1: False
  9808. Unknown 2: False
  9809. Unknown 3: False
  9810. Transition Out From Start: False
  9811. Unknown 4: False
  9812.  
  9813. Subaction Main 0x14E@FFFFFFFF
  9814.  
  9815. Subaction GFX 0x14E@FFFFFFFF
  9816.  
  9817. Subaction SFX 0x14E@FFFFFFFF
  9818.  
  9819. Subaction Other 0x14E@5120
  9820. Rumble - 0xC, 0xA
  9821. Asynchronous Timer - Frames=42.00x
  9822. 18000100 - 0x2
  9823.  
  9824. ##########################################
  9825. # Subaction 335
  9826. ##########################################
  9827. Name: ItemSmall
  9828. In Transition Time: 0
  9829. No Out Transition: False
  9830. Loop: False
  9831. Moves Character: False
  9832. Unknown 1: False
  9833. Unknown 2: False
  9834. Unknown 3: False
  9835. Transition Out From Start: False
  9836. Unknown 4: False
  9837.  
  9838. Subaction Main 0x14F@FFFFFFFF
  9839.  
  9840. Subaction GFX 0x14F@FFFFFFFF
  9841.  
  9842. Subaction SFX 0x14F@FFFFFFFF
  9843.  
  9844. Subaction Other 0x14F@5148
  9845. 18000100 - 0x2
  9846.  
  9847. ##########################################
  9848. # Subaction 336
  9849. ##########################################
  9850. Name: ItemLegsWait
  9851. In Transition Time: 6
  9852. No Out Transition: False
  9853. Loop: True
  9854. Moves Character: False
  9855. Unknown 1: False
  9856. Unknown 2: False
  9857. Unknown 3: False
  9858. Transition Out From Start: False
  9859. Unknown 4: False
  9860.  
  9861. Subaction Main 0x150@FFFFFFFF
  9862.  
  9863. Subaction GFX 0x150@FFFFFFFF
  9864.  
  9865. Subaction SFX 0x150@FFFFFFFF
  9866.  
  9867. Subaction Other 0x150@5160
  9868. 18000100 - 0x2
  9869.  
  9870. ##########################################
  9871. # Subaction 337
  9872. ##########################################
  9873. Name: ItemLegsSlowF
  9874. In Transition Time: 6
  9875. No Out Transition: False
  9876. Loop: True
  9877. Moves Character: True
  9878. Unknown 1: False
  9879. Unknown 2: False
  9880. Unknown 3: False
  9881. Transition Out From Start: False
  9882. Unknown 4: False
  9883.  
  9884. Subaction Main 0x151@FFFFFFFF
  9885.  
  9886. Subaction GFX 0x151@AFD0
  9887. Asynchronous Timer - Frames=4.00x
  9888. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9889. Asynchronous Timer - Frames=20.00x
  9890. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9891. 01000000
  9892. 01020000
  9893. Goto - Offset=@AFD0
  9894.  
  9895. Subaction SFX 0x151@F088
  9896. Asynchronous Timer - Frames=0.00x
  9897. Sound Effect(2) - ID=0x1100
  9898. Synchronous Timer - Frames=17.00x
  9899. Sound Effect(2) - ID=0x10FE
  9900. 01000000
  9901. 01020000
  9902. Goto - Offset=@F088
  9903.  
  9904. Subaction Other 0x151@FFFFFFFF
  9905.  
  9906. ##########################################
  9907. # Subaction 338
  9908. ##########################################
  9909. Name: ItemLegsMiddleF
  9910. In Transition Time: 6
  9911. No Out Transition: False
  9912. Loop: True
  9913. Moves Character: True
  9914. Unknown 1: False
  9915. Unknown 2: False
  9916. Unknown 3: False
  9917. Transition Out From Start: False
  9918. Unknown 4: False
  9919.  
  9920. Subaction Main 0x152@FFFFFFFF
  9921.  
  9922. Subaction GFX 0x152@B128
  9923. Asynchronous Timer - Frames=1.00x
  9924. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9925. Asynchronous Timer - Frames=15.00x
  9926. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9927. 01000000
  9928. 01020000
  9929. Goto - Offset=@B128
  9930.  
  9931. Subaction SFX 0x152@F0F0
  9932. Asynchronous Timer - Frames=0.00x
  9933. Sound Effect(2) - ID=0x10FF
  9934. Synchronous Timer - Frames=18.00x
  9935. Sound Effect(2) - ID=0x10FD
  9936. 01000000
  9937. 01020000
  9938. Goto - Offset=@F0F0
  9939.  
  9940. Subaction Other 0x152@FFFFFFFF
  9941.  
  9942. ##########################################
  9943. # Subaction 339
  9944. ##########################################
  9945. Name: ItemLegsFastF
  9946. In Transition Time: 6
  9947. No Out Transition: False
  9948. Loop: True
  9949. Moves Character: True
  9950. Unknown 1: False
  9951. Unknown 2: False
  9952. Unknown 3: False
  9953. Transition Out From Start: False
  9954. Unknown 4: False
  9955.  
  9956. Subaction Main 0x153@FFFFFFFF
  9957.  
  9958. Subaction GFX 0x153@B280
  9959. Asynchronous Timer - Frames=5.00x
  9960. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9961. Asynchronous Timer - Frames=19.00x
  9962. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  9963. 01000000
  9964. 01020000
  9965. Goto - Offset=@B280
  9966.  
  9967. Subaction SFX 0x153@F158
  9968. Asynchronous Timer - Frames=3.00x
  9969. Sound Effect(2) - ID=0x10FF
  9970. Synchronous Timer - Frames=14.00x
  9971. Sound Effect(2) - ID=0x10FD
  9972. 01000000
  9973. 01020000
  9974. Goto - Offset=@F158
  9975.  
  9976. Subaction Other 0x153@FFFFFFFF
  9977.  
  9978. ##########################################
  9979. # Subaction 340
  9980. ##########################################
  9981. Name: ItemLegsBrakeF
  9982. In Transition Time: 3
  9983. No Out Transition: False
  9984. Loop: False
  9985. Moves Character: False
  9986. Unknown 1: False
  9987. Unknown 2: False
  9988. Unknown 3: False
  9989. Transition Out From Start: False
  9990. Unknown 4: False
  9991.  
  9992. Subaction Main 0x154@FFFFFFFF
  9993.  
  9994. Subaction GFX 0x154@FFFFFFFF
  9995.  
  9996. Subaction SFX 0x154@F1A8
  9997. Asynchronous Timer - Frames=10.00x
  9998. Sound Effect - ID=0x10CD
  9999.  
  10000. Subaction Other 0x154@5190
  10001. 18000100 - 0x2
  10002.  
  10003. ##########################################
  10004. # Subaction 341
  10005. ##########################################
  10006. Name: ItemLegsDashF
  10007. In Transition Time: 0
  10008. No Out Transition: False
  10009. Loop: False
  10010. Moves Character: False
  10011. Unknown 1: False
  10012. Unknown 2: False
  10013. Unknown 3: False
  10014. Transition Out From Start: False
  10015. Unknown 4: False
  10016.  
  10017. Subaction Main 0x155@FFFFFFFF
  10018.  
  10019. Subaction GFX 0x155@FFFFFFFF
  10020.  
  10021. Subaction SFX 0x155@F1F0
  10022. Asynchronous Timer - Frames=2.00x
  10023. Sound Effect - ID=0x10CC
  10024. Synchronous Timer - Frames=17.00x
  10025. Sound Effect(2) - ID=0x10FF
  10026. Synchronous Timer - Frames=19.00x
  10027. Sound Effect(2) - ID=0x10FD
  10028.  
  10029. Subaction Other 0x155@51B8
  10030. Asynchronous Timer - Frames=21.00x
  10031. 18010200 - 0x2, 0x2
  10032.  
  10033. ##########################################
  10034. # Subaction 342
  10035. ##########################################
  10036. Name: ItemLegsSlowB
  10037. In Transition Time: 6
  10038. No Out Transition: False
  10039. Loop: True
  10040. Moves Character: True
  10041. Unknown 1: False
  10042. Unknown 2: False
  10043. Unknown 3: False
  10044. Transition Out From Start: False
  10045. Unknown 4: False
  10046.  
  10047. Subaction Main 0x156@FFFFFFFF
  10048.  
  10049. Subaction GFX 0x156@B3E8
  10050. Asynchronous Timer - Frames=15.00x
  10051. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10052. Asynchronous Timer - Frames=38.00x
  10053. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10054. 01000000
  10055. 01020000
  10056. Goto - Offset=@B3E8
  10057.  
  10058. Subaction SFX 0x156@F250
  10059. Asynchronous Timer - Frames=18.00x
  10060. Sound Effect(2) - ID=0x1100
  10061. Synchronous Timer - Frames=28.00x
  10062. Sound Effect(2) - ID=0x10FE
  10063. 01000000
  10064. 01020000
  10065. Goto - Offset=@F250
  10066.  
  10067. Subaction Other 0x156@FFFFFFFF
  10068.  
  10069. ##########################################
  10070. # Subaction 343
  10071. ##########################################
  10072. Name: ItemLegsMiddleB
  10073. In Transition Time: 6
  10074. No Out Transition: False
  10075. Loop: True
  10076. Moves Character: True
  10077. Unknown 1: False
  10078. Unknown 2: False
  10079. Unknown 3: False
  10080. Transition Out From Start: False
  10081. Unknown 4: False
  10082.  
  10083. Subaction Main 0x157@FFFFFFFF
  10084.  
  10085. Subaction GFX 0x157@B540
  10086. Asynchronous Timer - Frames=2.00x
  10087. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10088. Asynchronous Timer - Frames=28.00x
  10089. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10090. 01000000
  10091. 01020000
  10092. Goto - Offset=@B540
  10093.  
  10094. Subaction SFX 0x157@F2B8
  10095. Asynchronous Timer - Frames=0.00x
  10096. Sound Effect(2) - ID=0x10FF
  10097. Synchronous Timer - Frames=5.00x
  10098. Sound Effect(2) - ID=0x10FD
  10099. 01000000
  10100. 01020000
  10101. Goto - Offset=@F2B8
  10102.  
  10103. Subaction Other 0x157@FFFFFFFF
  10104.  
  10105. ##########################################
  10106. # Subaction 344
  10107. ##########################################
  10108. Name: ItemLegsFastB
  10109. In Transition Time: 6
  10110. No Out Transition: False
  10111. Loop: True
  10112. Moves Character: True
  10113. Unknown 1: False
  10114. Unknown 2: False
  10115. Unknown 3: False
  10116. Transition Out From Start: False
  10117. Unknown 4: False
  10118.  
  10119. Subaction Main 0x158@FFFFFFFF
  10120.  
  10121. Subaction GFX 0x158@B698
  10122. Asynchronous Timer - Frames=4.00x
  10123. Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10124. Asynchronous Timer - Frames=20.00x
  10125. Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10126. 01000000
  10127. 01020000
  10128. Goto - Offset=@B698
  10129.  
  10130. Subaction SFX 0x158@F320
  10131. Asynchronous Timer - Frames=0.00x
  10132. Sound Effect(2) - ID=0x10FF
  10133. Synchronous Timer - Frames=3.00x
  10134. Sound Effect(2) - ID=0x10FD
  10135. 01000000
  10136. 01020000
  10137. Goto - Offset=@F320
  10138.  
  10139. Subaction Other 0x158@FFFFFFFF
  10140.  
  10141. ##########################################
  10142. # Subaction 345
  10143. ##########################################
  10144. Name: ItemLegsBrakeB
  10145. In Transition Time: 3
  10146. No Out Transition: False
  10147. Loop: False
  10148. Moves Character: False
  10149. Unknown 1: False
  10150. Unknown 2: False
  10151. Unknown 3: False
  10152. Transition Out From Start: False
  10153. Unknown 4: False
  10154.  
  10155. Subaction Main 0x159@FFFFFFFF
  10156.  
  10157. Subaction GFX 0x159@FFFFFFFF
  10158.  
  10159. Subaction SFX 0x159@F370
  10160. Asynchronous Timer - Frames=10.00x
  10161. Sound Effect - ID=0x10CD
  10162.  
  10163. Subaction Other 0x159@51F0
  10164. 18000100 - 0x2
  10165.  
  10166. ##########################################
  10167. # Subaction 346
  10168. ##########################################
  10169. Name: ItemLegsDashB
  10170. In Transition Time: 0
  10171. No Out Transition: False
  10172. Loop: False
  10173. Moves Character: False
  10174. Unknown 1: False
  10175. Unknown 2: False
  10176. Unknown 3: False
  10177. Transition Out From Start: False
  10178. Unknown 4: False
  10179.  
  10180. Subaction Main 0x15A@FFFFFFFF
  10181.  
  10182. Subaction GFX 0x15A@FFFFFFFF
  10183.  
  10184. Subaction SFX 0x15A@F3B8
  10185. Asynchronous Timer - Frames=2.00x
  10186. Sound Effect - ID=0x10CC
  10187. Synchronous Timer - Frames=8.00x
  10188. Sound Effect(2) - ID=0x10FF
  10189. Synchronous Timer - Frames=11.00x
  10190. Sound Effect(2) - ID=0x10FD
  10191.  
  10192. Subaction Other 0x15A@5218
  10193. Asynchronous Timer - Frames=21.00x
  10194. 18010200 - 0x2, 0x2
  10195.  
  10196. ##########################################
  10197. # Subaction 347
  10198. ##########################################
  10199. Name: ItemLegsJumpSquat
  10200. In Transition Time: 0
  10201. No Out Transition: False
  10202. Loop: False
  10203. Moves Character: False
  10204. Unknown 1: False
  10205. Unknown 2: False
  10206. Unknown 3: False
  10207. Transition Out From Start: False
  10208. Unknown 4: False
  10209.  
  10210. Subaction Main 0x15B@FFFFFFFF
  10211.  
  10212. Subaction GFX 0x15B@FFFFFFFF
  10213.  
  10214. Subaction SFX 0x15B@F400
  10215. Asynchronous Timer - Frames=1.00x
  10216. Sound Effect - ID=0x10D5
  10217.  
  10218. Subaction Other 0x15B@5238
  10219. 18000100 - 0x2
  10220.  
  10221. ##########################################
  10222. # Subaction 348
  10223. ##########################################
  10224. Name: ItemLegsLanding
  10225. In Transition Time: 0
  10226. No Out Transition: False
  10227. Loop: False
  10228. Moves Character: False
  10229. Unknown 1: False
  10230. Unknown 2: False
  10231. Unknown 3: False
  10232. Transition Out From Start: False
  10233. Unknown 4: False
  10234.  
  10235. Subaction Main 0x15C@FFFFFFFF
  10236.  
  10237. Subaction GFX 0x15C@B770
  10238. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  10239.  
  10240. Subaction SFX 0x15C@F428
  10241. Asynchronous Timer - Frames=2.00x
  10242. Other Sound Effect - ID=0x10D8
  10243.  
  10244. Subaction Other 0x15C@5250
  10245. 18000100 - 0x2
  10246.  
  10247. ##########################################
  10248. # Subaction 349
  10249. ##########################################
  10250. Name: ItemShoot
  10251. In Transition Time: 0
  10252. No Out Transition: False
  10253. Loop: False
  10254. Moves Character: False
  10255. Unknown 1: False
  10256. Unknown 2: False
  10257. Unknown 3: False
  10258. Transition Out From Start: False
  10259. Unknown 4: False
  10260.  
  10261. Subaction Main 0x15D@16178
  10262. Asynchronous Timer - Frames=8.00x
  10263. Fire Weapon?
  10264.  
  10265. Subaction GFX 0x15D@FFFFFFFF
  10266.  
  10267. Subaction SFX 0x15D@FFFFFFFF
  10268.  
  10269. Subaction Other 0x15D@5278
  10270. Asynchronous Timer - Frames=8.00x
  10271. Rumble - 0x4, 0x0
  10272.  
  10273. ##########################################
  10274. # Subaction 350
  10275. ##########################################
  10276. Name: ItemShootAir
  10277. In Transition Time: 3
  10278. No Out Transition: False
  10279. Loop: False
  10280. Moves Character: False
  10281. Unknown 1: False
  10282. Unknown 2: False
  10283. Unknown 3: False
  10284. Transition Out From Start: False
  10285. Unknown 4: False
  10286.  
  10287. Subaction Main 0x15E@16198
  10288. Asynchronous Timer - Frames=8.00x
  10289. Fire Weapon?
  10290.  
  10291. Subaction GFX 0x15E@FFFFFFFF
  10292.  
  10293. Subaction SFX 0x15E@FFFFFFFF
  10294.  
  10295. Subaction Other 0x15E@52A8
  10296. Asynchronous Timer - Frames=8.00x
  10297. Rumble - 0x4, 0x0
  10298.  
  10299. ##########################################
  10300. # Subaction 351
  10301. ##########################################
  10302. Name: ItemShoot
  10303. In Transition Time: 0
  10304. No Out Transition: False
  10305. Loop: False
  10306. Moves Character: False
  10307. Unknown 1: False
  10308. Unknown 2: False
  10309. Unknown 3: False
  10310. Transition Out From Start: False
  10311. Unknown 4: False
  10312.  
  10313. Subaction Main 0x15F@161B8
  10314. Asynchronous Timer - Frames=8.00x
  10315. Fire Weapon?
  10316.  
  10317. Subaction GFX 0x15F@FFFFFFFF
  10318.  
  10319. Subaction SFX 0x15F@FFFFFFFF
  10320.  
  10321. Subaction Other 0x15F@FFFFFFFF
  10322.  
  10323. ##########################################
  10324. # Subaction 352
  10325. ##########################################
  10326. Name: ItemShootAir
  10327. In Transition Time: 3
  10328. No Out Transition: False
  10329. Loop: False
  10330. Moves Character: False
  10331. Unknown 1: False
  10332. Unknown 2: False
  10333. Unknown 3: False
  10334. Transition Out From Start: False
  10335. Unknown 4: False
  10336.  
  10337. Subaction Main 0x160@161D8
  10338. Subroutine - Offset=@161B8
  10339.  
  10340. Subaction GFX 0x160@B7A0
  10341. Subroutine - Offset=@B790
  10342.  
  10343. Subaction SFX 0x160@F460
  10344. Subroutine - Offset=@F450
  10345.  
  10346. Subaction Other 0x160@52D0
  10347. Subroutine - Offset=@52C0
  10348.  
  10349. ##########################################
  10350. # Subaction 353
  10351. ##########################################
  10352. Name: ItemShoot
  10353. In Transition Time: 0
  10354. No Out Transition: False
  10355. Loop: False
  10356. Moves Character: False
  10357. Unknown 1: False
  10358. Unknown 2: False
  10359. Unknown 3: False
  10360. Transition Out From Start: False
  10361. Unknown 4: False
  10362.  
  10363. Subaction Main 0x161@16210
  10364. Asynchronous Timer - Frames=7.00x
  10365. ?Item2? - 0x0
  10366. Bit Variable Set - RA-Bit[0][19]
  10367. Synchronous Timer - Frames=1.00x
  10368. ?Item2? - 0x1
  10369.  
  10370. Subaction GFX 0x161@FFFFFFFF
  10371.  
  10372. Subaction SFX 0x161@FFFFFFFF
  10373.  
  10374. Subaction Other 0x161@FFFFFFFF
  10375.  
  10376. ##########################################
  10377. # Subaction 354
  10378. ##########################################
  10379. Name: ItemShootAir
  10380. In Transition Time: 3
  10381. No Out Transition: False
  10382. Loop: False
  10383. Moves Character: False
  10384. Unknown 1: False
  10385. Unknown 2: False
  10386. Unknown 3: False
  10387. Transition Out From Start: False
  10388. Unknown 4: False
  10389.  
  10390. Subaction Main 0x162@16248
  10391. Subroutine - Offset=@16210
  10392.  
  10393. Subaction GFX 0x162@B7C0
  10394. Subroutine - Offset=@B7B0
  10395.  
  10396. Subaction SFX 0x162@F480
  10397. Subroutine - Offset=@F470
  10398.  
  10399. Subaction Other 0x162@52F0
  10400. Subroutine - Offset=@52E0
  10401.  
  10402. ##########################################
  10403. # Subaction 355
  10404. ##########################################
  10405. Name: ItemScopeStart
  10406. In Transition Time: 0
  10407. No Out Transition: False
  10408. Loop: False
  10409. Moves Character: False
  10410. Unknown 1: False
  10411. Unknown 2: False
  10412. Unknown 3: False
  10413. Transition Out From Start: False
  10414. Unknown 4: False
  10415.  
  10416. Subaction Main 0x163@FFFFFFFF
  10417.  
  10418. Subaction GFX 0x163@B7D8
  10419. Subroutine - Offset=@26D60
  10420.  
  10421. Subaction SFX 0x163@FFFFFFFF
  10422.  
  10423. Subaction Other 0x163@FFFFFFFF
  10424.  
  10425. ##########################################
  10426. # Subaction 356
  10427. ##########################################
  10428. Name: ItemScopeRapid
  10429. In Transition Time: 0
  10430. No Out Transition: False
  10431. Loop: False
  10432. Moves Character: False
  10433. Unknown 1: False
  10434. Unknown 2: False
  10435. Unknown 3: False
  10436. Transition Out From Start: False
  10437. Unknown 4: False
  10438.  
  10439. Subaction Main 0x164@16268
  10440. Asynchronous Timer - Frames=2.00x
  10441. Fire Weapon?
  10442.  
  10443. Subaction GFX 0x164@B7F0
  10444. Subroutine - Offset=@26D78
  10445.  
  10446. Subaction SFX 0x164@FFFFFFFF
  10447.  
  10448. Subaction Other 0x164@5320
  10449. Asynchronous Timer - Frames=3.00x
  10450. Rumble - 0xC, 0x0
  10451.  
  10452. ##########################################
  10453. # Subaction 357
  10454. ##########################################
  10455. Name: ItemScopeFire
  10456. In Transition Time: 0
  10457. No Out Transition: False
  10458. Loop: False
  10459. Moves Character: False
  10460. Unknown 1: False
  10461. Unknown 2: False
  10462. Unknown 3: False
  10463. Transition Out From Start: False
  10464. Unknown 4: False
  10465.  
  10466. Subaction Main 0x165@16290
  10467. Asynchronous Timer - Frames=2.00x
  10468. ?Item? - RA-Basic[0][14]
  10469.  
  10470. Subaction GFX 0x165@B808
  10471. Subroutine - Offset=@26D90
  10472.  
  10473. Subaction SFX 0x165@FFFFFFFF
  10474.  
  10475. Subaction Other 0x165@5358
  10476. Asynchronous Timer - Frames=3.00x
  10477. Screenshake - 0x0
  10478. Rumble - 0xC, 0x0
  10479.  
  10480. ##########################################
  10481. # Subaction 358
  10482. ##########################################
  10483. Name: ItemScopeEnd
  10484. In Transition Time: 0
  10485. No Out Transition: False
  10486. Loop: False
  10487. Moves Character: False
  10488. Unknown 1: False
  10489. Unknown 2: False
  10490. Unknown 3: False
  10491. Transition Out From Start: False
  10492. Unknown 4: False
  10493.  
  10494. Subaction Main 0x166@FFFFFFFF
  10495.  
  10496. Subaction GFX 0x166@FFFFFFFF
  10497.  
  10498. Subaction SFX 0x166@FFFFFFFF
  10499.  
  10500. Subaction Other 0x166@FFFFFFFF
  10501.  
  10502. ##########################################
  10503. # Subaction 359
  10504. ##########################################
  10505. Name: ItemScopeAirStart
  10506. In Transition Time: 0
  10507. No Out Transition: False
  10508. Loop: False
  10509. Moves Character: False
  10510. Unknown 1: False
  10511. Unknown 2: False
  10512. Unknown 3: False
  10513. Transition Out From Start: False
  10514. Unknown 4: False
  10515.  
  10516. Subaction Main 0x167@FFFFFFFF
  10517.  
  10518. Subaction GFX 0x167@B828
  10519. Subroutine - Offset=@26DB0
  10520.  
  10521. Subaction SFX 0x167@FFFFFFFF
  10522.  
  10523. Subaction Other 0x167@FFFFFFFF
  10524.  
  10525. ##########################################
  10526. # Subaction 360
  10527. ##########################################
  10528. Name: ItemScopeAirRapid
  10529. In Transition Time: 0
  10530. No Out Transition: False
  10531. Loop: False
  10532. Moves Character: False
  10533. Unknown 1: False
  10534. Unknown 2: False
  10535. Unknown 3: False
  10536. Transition Out From Start: False
  10537. Unknown 4: False
  10538.  
  10539. Subaction Main 0x168@162C0
  10540. Asynchronous Timer - Frames=2.00x
  10541. Fire Weapon?
  10542.  
  10543. Subaction GFX 0x168@B840
  10544. Subroutine - Offset=@26DC8
  10545.  
  10546. Subaction SFX 0x168@FFFFFFFF
  10547.  
  10548. Subaction Other 0x168@53A0
  10549. Asynchronous Timer - Frames=3.00x
  10550. Rumble - 0xC, 0x0
  10551.  
  10552. ##########################################
  10553. # Subaction 361
  10554. ##########################################
  10555. Name: ItemScopeAirFire
  10556. In Transition Time: 0
  10557. No Out Transition: False
  10558. Loop: False
  10559. Moves Character: False
  10560. Unknown 1: False
  10561. Unknown 2: False
  10562. Unknown 3: False
  10563. Transition Out From Start: False
  10564. Unknown 4: False
  10565.  
  10566. Subaction Main 0x169@162E8
  10567. Asynchronous Timer - Frames=2.00x
  10568. ?Item? - RA-Basic[0][14]
  10569.  
  10570. Subaction GFX 0x169@B858
  10571. Subroutine - Offset=@26DE0
  10572.  
  10573. Subaction SFX 0x169@FFFFFFFF
  10574.  
  10575. Subaction Other 0x169@53D8
  10576. Asynchronous Timer - Frames=3.00x
  10577. Screenshake - 0x0
  10578. Rumble - 0xC, 0x0
  10579.  
  10580. ##########################################
  10581. # Subaction 362
  10582. ##########################################
  10583. Name: ItemScopeAirEnd
  10584. In Transition Time: 0
  10585. No Out Transition: False
  10586. Loop: False
  10587. Moves Character: False
  10588. Unknown 1: False
  10589. Unknown 2: False
  10590. Unknown 3: False
  10591. Transition Out From Start: False
  10592. Unknown 4: False
  10593.  
  10594. Subaction Main 0x16A@FFFFFFFF
  10595.  
  10596. Subaction GFX 0x16A@FFFFFFFF
  10597.  
  10598. Subaction SFX 0x16A@FFFFFFFF
  10599.  
  10600. Subaction Other 0x16A@FFFFFFFF
  10601.  
  10602. ##########################################
  10603. # Subaction 363
  10604. ##########################################
  10605. Name: ItemScopeStart
  10606. In Transition Time: 0
  10607. No Out Transition: False
  10608. Loop: False
  10609. Moves Character: False
  10610. Unknown 1: False
  10611. Unknown 2: False
  10612. Unknown 3: False
  10613. Transition Out From Start: False
  10614. Unknown 4: False
  10615.  
  10616. Subaction Main 0x16B@FFFFFFFF
  10617.  
  10618. Subaction GFX 0x16B@FFFFFFFF
  10619.  
  10620. Subaction SFX 0x16B@FFFFFFFF
  10621.  
  10622. Subaction Other 0x16B@FFFFFFFF
  10623.  
  10624. ##########################################
  10625. # Subaction 364
  10626. ##########################################
  10627. Name: ItemScopeRapid
  10628. In Transition Time: 0
  10629. No Out Transition: False
  10630. Loop: False
  10631. Moves Character: False
  10632. Unknown 1: False
  10633. Unknown 2: False
  10634. Unknown 3: False
  10635. Transition Out From Start: False
  10636. Unknown 4: False
  10637.  
  10638. Subaction Main 0x16C@16318
  10639. Asynchronous Timer - Frames=2.00x
  10640. Fire Weapon?
  10641.  
  10642. Subaction GFX 0x16C@FFFFFFFF
  10643.  
  10644. Subaction SFX 0x16C@FFFFFFFF
  10645.  
  10646. Subaction Other 0x16C@FFFFFFFF
  10647.  
  10648. ##########################################
  10649. # Subaction 365
  10650. ##########################################
  10651. Name: ItemScopeFire
  10652. In Transition Time: 0
  10653. No Out Transition: False
  10654. Loop: False
  10655. Moves Character: False
  10656. Unknown 1: False
  10657. Unknown 2: False
  10658. Unknown 3: False
  10659. Transition Out From Start: False
  10660. Unknown 4: False
  10661.  
  10662. Subaction Main 0x16D@16340
  10663. Asynchronous Timer - Frames=2.00x
  10664. ?Item? - RA-Basic[0][14]
  10665.  
  10666. Subaction GFX 0x16D@FFFFFFFF
  10667.  
  10668. Subaction SFX 0x16D@FFFFFFFF
  10669.  
  10670. Subaction Other 0x16D@FFFFFFFF
  10671.  
  10672. ##########################################
  10673. # Subaction 366
  10674. ##########################################
  10675. Name: ItemScopeEnd
  10676. In Transition Time: 0
  10677. No Out Transition: False
  10678. Loop: False
  10679. Moves Character: False
  10680. Unknown 1: False
  10681. Unknown 2: False
  10682. Unknown 3: False
  10683. Transition Out From Start: False
  10684. Unknown 4: False
  10685.  
  10686. Subaction Main 0x16E@FFFFFFFF
  10687.  
  10688. Subaction GFX 0x16E@FFFFFFFF
  10689.  
  10690. Subaction SFX 0x16E@FFFFFFFF
  10691.  
  10692. Subaction Other 0x16E@FFFFFFFF
  10693.  
  10694. ##########################################
  10695. # Subaction 367
  10696. ##########################################
  10697. Name: ItemScopeAirStart
  10698. In Transition Time: 0
  10699. No Out Transition: False
  10700. Loop: False
  10701. Moves Character: False
  10702. Unknown 1: False
  10703. Unknown 2: False
  10704. Unknown 3: False
  10705. Transition Out From Start: False
  10706. Unknown 4: False
  10707.  
  10708. Subaction Main 0x16F@16368
  10709. Subroutine - Offset=@16308
  10710.  
  10711. Subaction GFX 0x16F@B898
  10712. Subroutine - Offset=@B870
  10713.  
  10714. Subaction SFX 0x16F@F4F8
  10715. Subroutine - Offset=@F4D0
  10716.  
  10717. Subaction Other 0x16F@5428
  10718. Subroutine - Offset=@5400
  10719.  
  10720. ##########################################
  10721. # Subaction 368
  10722. ##########################################
  10723. Name: ItemScopeAirRapid
  10724. In Transition Time: 0
  10725. No Out Transition: False
  10726. Loop: False
  10727. Moves Character: False
  10728. Unknown 1: False
  10729. Unknown 2: False
  10730. Unknown 3: False
  10731. Transition Out From Start: False
  10732. Unknown 4: False
  10733.  
  10734. Subaction Main 0x170@16380
  10735. Subroutine - Offset=@16318
  10736.  
  10737. Subaction GFX 0x170@B8B0
  10738. Subroutine - Offset=@B878
  10739.  
  10740. Subaction SFX 0x170@F510
  10741. Subroutine - Offset=@F4D8
  10742.  
  10743. Subaction Other 0x170@5440
  10744. Subroutine - Offset=@5408
  10745.  
  10746. ##########################################
  10747. # Subaction 369
  10748. ##########################################
  10749. Name: ItemScopeAirFire
  10750. In Transition Time: 0
  10751. No Out Transition: False
  10752. Loop: False
  10753. Moves Character: False
  10754. Unknown 1: False
  10755. Unknown 2: False
  10756. Unknown 3: False
  10757. Transition Out From Start: False
  10758. Unknown 4: False
  10759.  
  10760. Subaction Main 0x171@16398
  10761. Subroutine - Offset=@16340
  10762.  
  10763. Subaction GFX 0x171@B8C8
  10764. Subroutine - Offset=@B880
  10765.  
  10766. Subaction SFX 0x171@F528
  10767. Subroutine - Offset=@F4E0
  10768.  
  10769. Subaction Other 0x171@5458
  10770. Subroutine - Offset=@5410
  10771.  
  10772. ##########################################
  10773. # Subaction 370
  10774. ##########################################
  10775. Name: ItemScopeAirEnd
  10776. In Transition Time: 0
  10777. No Out Transition: False
  10778. Loop: False
  10779. Moves Character: False
  10780. Unknown 1: False
  10781. Unknown 2: False
  10782. Unknown 3: False
  10783. Transition Out From Start: False
  10784. Unknown 4: False
  10785.  
  10786. Subaction Main 0x172@163B0
  10787. Subroutine - Offset=@16358
  10788.  
  10789. Subaction GFX 0x172@B8E0
  10790. Subroutine - Offset=@B888
  10791.  
  10792. Subaction SFX 0x172@F540
  10793. Subroutine - Offset=@F4E8
  10794.  
  10795. Subaction Other 0x172@5470
  10796. Subroutine - Offset=@5418
  10797.  
  10798. ##########################################
  10799. # Subaction 371
  10800. ##########################################
  10801. Name: ItemLauncher
  10802. In Transition Time: 0
  10803. No Out Transition: False
  10804. Loop: False
  10805. Moves Character: False
  10806. Unknown 1: False
  10807. Unknown 2: False
  10808. Unknown 3: False
  10809. Transition Out From Start: False
  10810. Unknown 4: False
  10811.  
  10812. Subaction Main 0x173@FFFFFFFF
  10813.  
  10814. Subaction GFX 0x173@FFFFFFFF
  10815.  
  10816. Subaction SFX 0x173@FFFFFFFF
  10817.  
  10818. Subaction Other 0x173@FFFFFFFF
  10819.  
  10820. ##########################################
  10821. # Subaction 372
  10822. ##########################################
  10823. Name: ItemLauncherFire
  10824. In Transition Time: 0
  10825. No Out Transition: False
  10826. Loop: False
  10827. Moves Character: False
  10828. Unknown 1: False
  10829. Unknown 2: False
  10830. Unknown 3: False
  10831. Transition Out From Start: False
  10832. Unknown 4: False
  10833.  
  10834. Subaction Main 0x174@163D8
  10835. Asynchronous Timer - Frames=1.00x
  10836. ?Cracker Launcher? - RA-Float[0][8]
  10837.  
  10838. Subaction GFX 0x174@FFFFFFFF
  10839.  
  10840. Subaction SFX 0x174@FFFFFFFF
  10841.  
  10842. Subaction Other 0x174@54B0
  10843. 18000100 - 0x2
  10844. Asynchronous Timer - Frames=6.00x
  10845. Screenshake - 0x0
  10846. Rumble - 0x4, 0x0
  10847.  
  10848. ##########################################
  10849. # Subaction 373
  10850. ##########################################
  10851. Name: ItemLauncherAirFire
  10852. In Transition Time: 0
  10853. No Out Transition: False
  10854. Loop: False
  10855. Moves Character: False
  10856. Unknown 1: False
  10857. Unknown 2: False
  10858. Unknown 3: False
  10859. Transition Out From Start: False
  10860. Unknown 4: False
  10861.  
  10862. Subaction Main 0x175@16408
  10863. Asynchronous Timer - Frames=1.00x
  10864. ?Cracker Launcher? - RA-Float[0][8]
  10865.  
  10866. Subaction GFX 0x175@FFFFFFFF
  10867.  
  10868. Subaction SFX 0x175@FFFFFFFF
  10869.  
  10870. Subaction Other 0x175@5508
  10871. 18000100 - 0x2
  10872. Asynchronous Timer - Frames=6.00x
  10873. Screenshake - 0x0
  10874. Rumble - 0x4, 0x0
  10875.  
  10876. ##########################################
  10877. # Subaction 374
  10878. ##########################################
  10879. Name: ItemLauncher
  10880. In Transition Time: 0
  10881. No Out Transition: False
  10882. Loop: False
  10883. Moves Character: False
  10884. Unknown 1: False
  10885. Unknown 2: False
  10886. Unknown 3: False
  10887. Transition Out From Start: False
  10888. Unknown 4: False
  10889.  
  10890. Subaction Main 0x176@FFFFFFFF
  10891.  
  10892. Subaction GFX 0x176@FFFFFFFF
  10893.  
  10894. Subaction SFX 0x176@FFFFFFFF
  10895.  
  10896. Subaction Other 0x176@FFFFFFFF
  10897.  
  10898. ##########################################
  10899. # Subaction 375
  10900. ##########################################
  10901. Name: ItemLauncherFire
  10902. In Transition Time: 0
  10903. No Out Transition: False
  10904. Loop: False
  10905. Moves Character: False
  10906. Unknown 1: False
  10907. Unknown 2: False
  10908. Unknown 3: False
  10909. Transition Out From Start: False
  10910. Unknown 4: False
  10911.  
  10912. Subaction Main 0x177@16438
  10913. Asynchronous Timer - Frames=1.00x
  10914. ?Cracker Launcher? - RA-Float[0][8]
  10915.  
  10916. Subaction GFX 0x177@FFFFFFFF
  10917.  
  10918. Subaction SFX 0x177@FFFFFFFF
  10919.  
  10920. Subaction Other 0x177@5540
  10921. 18000100 - 0x2
  10922.  
  10923. ##########################################
  10924. # Subaction 376
  10925. ##########################################
  10926. Name: ItemLauncherAirFire
  10927. In Transition Time: 0
  10928. No Out Transition: False
  10929. Loop: False
  10930. Moves Character: False
  10931. Unknown 1: False
  10932. Unknown 2: False
  10933. Unknown 3: False
  10934. Transition Out From Start: False
  10935. Unknown 4: False
  10936.  
  10937. Subaction Main 0x178@16458
  10938. Subroutine - Offset=@16438
  10939.  
  10940. Subaction GFX 0x178@B928
  10941. Subroutine - Offset=@B918
  10942.  
  10943. Subaction SFX 0x178@F588
  10944. Subroutine - Offset=@F578
  10945.  
  10946. Subaction Other 0x178@5558
  10947. Subroutine - Offset=@5540
  10948.  
  10949. ##########################################
  10950. # Subaction 377
  10951. ##########################################
  10952. Name: ItemLauncherFall
  10953. In Transition Time: 3
  10954. No Out Transition: False
  10955. Loop: True
  10956. Moves Character: False
  10957. Unknown 1: False
  10958. Unknown 2: False
  10959. Unknown 3: False
  10960. Transition Out From Start: False
  10961. Unknown 4: False
  10962.  
  10963. Subaction Main 0x179@FFFFFFFF
  10964.  
  10965. Subaction GFX 0x179@FFFFFFFF
  10966.  
  10967. Subaction SFX 0x179@FFFFFFFF
  10968.  
  10969. Subaction Other 0x179@FFFFFFFF
  10970.  
  10971. ##########################################
  10972. # Subaction 378
  10973. ##########################################
  10974. Name: ItemLauncherAir
  10975. In Transition Time: 0
  10976. No Out Transition: False
  10977. Loop: False
  10978. Moves Character: False
  10979. Unknown 1: False
  10980. Unknown 2: False
  10981. Unknown 3: False
  10982. Transition Out From Start: False
  10983. Unknown 4: False
  10984.  
  10985. Subaction Main 0x17A@FFFFFFFF
  10986.  
  10987. Subaction GFX 0x17A@FFFFFFFF
  10988.  
  10989. Subaction SFX 0x17A@FFFFFFFF
  10990.  
  10991. Subaction Other 0x17A@FFFFFFFF
  10992.  
  10993. ##########################################
  10994. # Subaction 379
  10995. ##########################################
  10996. Name: ItemAssist
  10997. In Transition Time: 0
  10998. No Out Transition: False
  10999. Loop: False
  11000. Moves Character: False
  11001. Unknown 1: False
  11002. Unknown 2: False
  11003. Unknown 3: False
  11004. Transition Out From Start: False
  11005. Unknown 4: False
  11006.  
  11007. Subaction Main 0x17B@FFFFFFFF
  11008.  
  11009. Subaction GFX 0x17B@FFFFFFFF
  11010.  
  11011. Subaction SFX 0x17B@FFFFFFFF
  11012.  
  11013. Subaction Other 0x17B@5570
  11014. 18000100 - 0x2
  11015.  
  11016. ##########################################
  11017. # Subaction 380
  11018. ##########################################
  11019. Name: GekikaraWait
  11020. In Transition Time: 6
  11021. No Out Transition: False
  11022. Loop: True
  11023. Moves Character: False
  11024. Unknown 1: False
  11025. Unknown 2: False
  11026. Unknown 3: False
  11027. Transition Out From Start: False
  11028. Unknown 4: False
  11029.  
  11030. Subaction Main 0x17C@FFFFFFFF
  11031.  
  11032. Subaction GFX 0x17C@FFFFFFFF
  11033.  
  11034. Subaction SFX 0x17C@FFFFFFFF
  11035.  
  11036. Subaction Other 0x17C@FFFFFFFF
  11037.  
  11038. ##########################################
  11039. # Subaction 381
  11040. ##########################################
  11041. Name: ItemScrew
  11042. In Transition Time: 0
  11043. No Out Transition: False
  11044. Loop: True
  11045. Moves Character: False
  11046. Unknown 1: False
  11047. Unknown 2: False
  11048. Unknown 3: False
  11049. Transition Out From Start: False
  11050. Unknown 4: False
  11051.  
  11052. Subaction Main 0x17D@FFFFFFFF
  11053.  
  11054. Subaction GFX 0x17D@FFFFFFFF
  11055.  
  11056. Subaction SFX 0x17D@FFFFFFFF
  11057.  
  11058. Subaction Other 0x17D@FFFFFFFF
  11059.  
  11060. ##########################################
  11061. # Subaction 382
  11062. ##########################################
  11063. Name: Guard
  11064. In Transition Time: 0
  11065. No Out Transition: False
  11066. Loop: False
  11067. Moves Character: False
  11068. Unknown 1: False
  11069. Unknown 2: False
  11070. Unknown 3: False
  11071. Transition Out From Start: False
  11072. Unknown 4: False
  11073.  
  11074. Subaction Main 0x17E@FFFFFFFF
  11075.  
  11076. Subaction GFX 0x17E@FFFFFFFF
  11077.  
  11078. Subaction SFX 0x17E@FFFFFFFF
  11079.  
  11080. Subaction Other 0x17E@FFFFFFFF
  11081.  
  11082. ##########################################
  11083. # Subaction 383
  11084. ##########################################
  11085. Name: LadderWait
  11086. In Transition Time: 6
  11087. No Out Transition: False
  11088. Loop: True
  11089. Moves Character: False
  11090. Unknown 1: False
  11091. Unknown 2: False
  11092. Unknown 3: False
  11093. Transition Out From Start: False
  11094. Unknown 4: False
  11095.  
  11096. Subaction Main 0x17F@FFFFFFFF
  11097.  
  11098. Subaction GFX 0x17F@FFFFFFFF
  11099.  
  11100. Subaction SFX 0x17F@FFFFFFFF
  11101.  
  11102. Subaction Other 0x17F@FFFFFFFF
  11103.  
  11104. ##########################################
  11105. # Subaction 384
  11106. ##########################################
  11107. Name: LadderUp
  11108. In Transition Time: 6
  11109. No Out Transition: False
  11110. Loop: True
  11111. Moves Character: True
  11112. Unknown 1: False
  11113. Unknown 2: False
  11114. Unknown 3: False
  11115. Transition Out From Start: False
  11116. Unknown 4: False
  11117.  
  11118. Subaction Main 0x180@FFFFFFFF
  11119.  
  11120. Subaction GFX 0x180@FFFFFFFF
  11121.  
  11122. Subaction SFX 0x180@F5D0
  11123. Sound Effect - ID=0xC0
  11124. Synchronous Timer - Frames=8.00x
  11125. Goto - Offset=@F5D0
  11126.  
  11127. Subaction Other 0x180@55D0
  11128. Asynchronous Timer - Frames=1.00x
  11129. Rumble - 0x0, 0x0
  11130. Asynchronous Timer - Frames=8.00x
  11131. Rumble - 0x0, 0x0
  11132. 01000000
  11133. 01020000
  11134. Goto - Offset=@55D0
  11135.  
  11136. ##########################################
  11137. # Subaction 385
  11138. ##########################################
  11139. Name: LadderDown
  11140. In Transition Time: 6
  11141. No Out Transition: False
  11142. Loop: True
  11143. Moves Character: True
  11144. Unknown 1: False
  11145. Unknown 2: False
  11146. Unknown 3: False
  11147. Transition Out From Start: False
  11148. Unknown 4: False
  11149.  
  11150. Subaction Main 0x181@FFFFFFFF
  11151.  
  11152. Subaction GFX 0x181@FFFFFFFF
  11153.  
  11154. Subaction SFX 0x181@F5F8
  11155. Sound Effect - ID=0xC0
  11156.  
  11157. Subaction Other 0x181@FFFFFFFF
  11158.  
  11159. ##########################################
  11160. # Subaction 386
  11161. ##########################################
  11162. Name: LadderCatchR
  11163. In Transition Time: 0
  11164. No Out Transition: True
  11165. Loop: False
  11166. Moves Character: False
  11167. Unknown 1: False
  11168. Unknown 2: False
  11169. Unknown 3: False
  11170. Transition Out From Start: False
  11171. Unknown 4: False
  11172.  
  11173. Subaction Main 0x182@FFFFFFFF
  11174.  
  11175. Subaction GFX 0x182@FFFFFFFF
  11176.  
  11177. Subaction SFX 0x182@FFFFFFFF
  11178.  
  11179. Subaction Other 0x182@FFFFFFFF
  11180.  
  11181. ##########################################
  11182. # Subaction 387
  11183. ##########################################
  11184. Name: LadderCatchL
  11185. In Transition Time: 0
  11186. No Out Transition: True
  11187. Loop: False
  11188. Moves Character: False
  11189. Unknown 1: False
  11190. Unknown 2: False
  11191. Unknown 3: False
  11192. Transition Out From Start: False
  11193. Unknown 4: False
  11194.  
  11195. Subaction Main 0x183@FFFFFFFF
  11196.  
  11197. Subaction GFX 0x183@FFFFFFFF
  11198.  
  11199. Subaction SFX 0x183@FFFFFFFF
  11200.  
  11201. Subaction Other 0x183@FFFFFFFF
  11202.  
  11203. ##########################################
  11204. # Subaction 388
  11205. ##########################################
  11206. Name: LadderCatchAirR
  11207. In Transition Time: 0
  11208. No Out Transition: True
  11209. Loop: False
  11210. Moves Character: False
  11211. Unknown 1: False
  11212. Unknown 2: False
  11213. Unknown 3: False
  11214. Transition Out From Start: False
  11215. Unknown 4: False
  11216.  
  11217. Subaction Main 0x184@FFFFFFFF
  11218.  
  11219. Subaction GFX 0x184@FFFFFFFF
  11220.  
  11221. Subaction SFX 0x184@FFFFFFFF
  11222.  
  11223. Subaction Other 0x184@FFFFFFFF
  11224.  
  11225. ##########################################
  11226. # Subaction 389
  11227. ##########################################
  11228. Name: LadderCatchAirL
  11229. In Transition Time: 0
  11230. No Out Transition: True
  11231. Loop: False
  11232. Moves Character: False
  11233. Unknown 1: False
  11234. Unknown 2: False
  11235. Unknown 3: False
  11236. Transition Out From Start: False
  11237. Unknown 4: False
  11238.  
  11239. Subaction Main 0x185@FFFFFFFF
  11240.  
  11241. Subaction GFX 0x185@FFFFFFFF
  11242.  
  11243. Subaction SFX 0x185@FFFFFFFF
  11244.  
  11245. Subaction Other 0x185@FFFFFFFF
  11246.  
  11247. ##########################################
  11248. # Subaction 390
  11249. ##########################################
  11250. Name: LadderCatchEndR
  11251. In Transition Time: 0
  11252. No Out Transition: True
  11253. Loop: False
  11254. Moves Character: True
  11255. Unknown 1: False
  11256. Unknown 2: False
  11257. Unknown 3: False
  11258. Transition Out From Start: False
  11259. Unknown 4: False
  11260.  
  11261. Subaction Main 0x186@FFFFFFFF
  11262.  
  11263. Subaction GFX 0x186@FFFFFFFF
  11264.  
  11265. Subaction SFX 0x186@FFFFFFFF
  11266.  
  11267. Subaction Other 0x186@FFFFFFFF
  11268.  
  11269. ##########################################
  11270. # Subaction 391
  11271. ##########################################
  11272. Name: LadderCatchEndL
  11273. In Transition Time: 0
  11274. No Out Transition: True
  11275. Loop: False
  11276. Moves Character: True
  11277. Unknown 1: False
  11278. Unknown 2: False
  11279. Unknown 3: False
  11280. Transition Out From Start: False
  11281. Unknown 4: False
  11282.  
  11283. Subaction Main 0x187@FFFFFFFF
  11284.  
  11285. Subaction GFX 0x187@FFFFFFFF
  11286.  
  11287. Subaction SFX 0x187@FFFFFFFF
  11288.  
  11289. Subaction Other 0x187@FFFFFFFF
  11290.  
  11291. ##########################################
  11292. # Subaction 392
  11293. ##########################################
  11294. Name: RopeCatch
  11295. In Transition Time: 0
  11296. No Out Transition: False
  11297. Loop: True
  11298. Moves Character: False
  11299. Unknown 1: False
  11300. Unknown 2: False
  11301. Unknown 3: False
  11302. Transition Out From Start: False
  11303. Unknown 4: False
  11304.  
  11305. Subaction Main 0x188@FFFFFFFF
  11306.  
  11307. Subaction GFX 0x188@FFFFFFFF
  11308.  
  11309. Subaction SFX 0x188@FFFFFFFF
  11310.  
  11311. Subaction Other 0x188@FFFFFFFF
  11312.  
  11313. ##########################################
  11314. # Subaction 393
  11315. ##########################################
  11316. Name: RopeFishing
  11317. In Transition Time: 0
  11318. No Out Transition: False
  11319. Loop: True
  11320. Moves Character: False
  11321. Unknown 1: False
  11322. Unknown 2: False
  11323. Unknown 3: False
  11324. Transition Out From Start: False
  11325. Unknown 4: False
  11326.  
  11327. Subaction Main 0x189@FFFFFFFF
  11328.  
  11329. Subaction GFX 0x189@FFFFFFFF
  11330.  
  11331. Subaction SFX 0x189@FFFFFFFF
  11332.  
  11333. Subaction Other 0x189@FFFFFFFF
  11334.  
  11335. ##########################################
  11336. # Subaction 394
  11337. ##########################################
  11338. Name: SpecialNBittenStart
  11339. In Transition Time: 0
  11340. No Out Transition: False
  11341. Loop: False
  11342. Moves Character: False
  11343. Unknown 1: True
  11344. Unknown 2: False
  11345. Unknown 3: True
  11346. Transition Out From Start: False
  11347. Unknown 4: False
  11348.  
  11349. Subaction Main 0x18A@FFFFFFFF
  11350.  
  11351. Subaction GFX 0x18A@FFFFFFFF
  11352.  
  11353. Subaction SFX 0x18A@FFFFFFFF
  11354.  
  11355. Subaction Other 0x18A@FFFFFFFF
  11356.  
  11357. ##########################################
  11358. # Subaction 395
  11359. ##########################################
  11360. Name: SpecialNBitten
  11361. In Transition Time: 0
  11362. No Out Transition: False
  11363. Loop: True
  11364. Moves Character: False
  11365. Unknown 1: True
  11366. Unknown 2: False
  11367. Unknown 3: True
  11368. Transition Out From Start: False
  11369. Unknown 4: False
  11370.  
  11371. Subaction Main 0x18B@FFFFFFFF
  11372.  
  11373. Subaction GFX 0x18B@FFFFFFFF
  11374.  
  11375. Subaction SFX 0x18B@FFFFFFFF
  11376.  
  11377. Subaction Other 0x18B@FFFFFFFF
  11378.  
  11379. ##########################################
  11380. # Subaction 396
  11381. ##########################################
  11382. Name: SpecialNBittenEnd
  11383. In Transition Time: 0
  11384. No Out Transition: False
  11385. Loop: False
  11386. Moves Character: False
  11387. Unknown 1: True
  11388. Unknown 2: False
  11389. Unknown 3: True
  11390. Transition Out From Start: False
  11391. Unknown 4: False
  11392.  
  11393. Subaction Main 0x18C@FFFFFFFF
  11394.  
  11395. Subaction GFX 0x18C@FFFFFFFF
  11396.  
  11397. Subaction SFX 0x18C@FFFFFFFF
  11398.  
  11399. Subaction Other 0x18C@FFFFFFFF
  11400.  
  11401. ##########################################
  11402. # Subaction 397
  11403. ##########################################
  11404. Name: SpecialAirNBittenStart
  11405. In Transition Time: 0
  11406. No Out Transition: False
  11407. Loop: False
  11408. Moves Character: False
  11409. Unknown 1: True
  11410. Unknown 2: False
  11411. Unknown 3: True
  11412. Transition Out From Start: False
  11413. Unknown 4: False
  11414.  
  11415. Subaction Main 0x18D@FFFFFFFF
  11416.  
  11417. Subaction GFX 0x18D@FFFFFFFF
  11418.  
  11419. Subaction SFX 0x18D@FFFFFFFF
  11420.  
  11421. Subaction Other 0x18D@FFFFFFFF
  11422.  
  11423. ##########################################
  11424. # Subaction 398
  11425. ##########################################
  11426. Name: SpecialAirNBitten
  11427. In Transition Time: 0
  11428. No Out Transition: False
  11429. Loop: True
  11430. Moves Character: False
  11431. Unknown 1: True
  11432. Unknown 2: False
  11433. Unknown 3: True
  11434. Transition Out From Start: False
  11435. Unknown 4: False
  11436.  
  11437. Subaction Main 0x18E@FFFFFFFF
  11438.  
  11439. Subaction GFX 0x18E@FFFFFFFF
  11440.  
  11441. Subaction SFX 0x18E@FFFFFFFF
  11442.  
  11443. Subaction Other 0x18E@FFFFFFFF
  11444.  
  11445. ##########################################
  11446. # Subaction 399
  11447. ##########################################
  11448. Name: SpecialAirNBittenEnd
  11449. In Transition Time: 0
  11450. No Out Transition: False
  11451. Loop: False
  11452. Moves Character: False
  11453. Unknown 1: True
  11454. Unknown 2: False
  11455. Unknown 3: True
  11456. Transition Out From Start: False
  11457. Unknown 4: False
  11458.  
  11459. Subaction Main 0x18F@FFFFFFFF
  11460.  
  11461. Subaction GFX 0x18F@FFFFFFFF
  11462.  
  11463. Subaction SFX 0x18F@FFFFFFFF
  11464.  
  11465. Subaction Other 0x18F@FFFFFFFF
  11466.  
  11467. ##########################################
  11468. # Subaction 400
  11469. ##########################################
  11470. Name: SpecialNDxBittenStart
  11471. In Transition Time: 0
  11472. No Out Transition: False
  11473. Loop: False
  11474. Moves Character: False
  11475. Unknown 1: True
  11476. Unknown 2: False
  11477. Unknown 3: True
  11478. Transition Out From Start: False
  11479. Unknown 4: False
  11480.  
  11481. Subaction Main 0x190@FFFFFFFF
  11482.  
  11483. Subaction GFX 0x190@FFFFFFFF
  11484.  
  11485. Subaction SFX 0x190@FFFFFFFF
  11486.  
  11487. Subaction Other 0x190@FFFFFFFF
  11488.  
  11489. ##########################################
  11490. # Subaction 401
  11491. ##########################################
  11492. Name: SpecialNDxBitten
  11493. In Transition Time: 0
  11494. No Out Transition: False
  11495. Loop: True
  11496. Moves Character: False
  11497. Unknown 1: True
  11498. Unknown 2: False
  11499. Unknown 3: True
  11500. Transition Out From Start: False
  11501. Unknown 4: False
  11502.  
  11503. Subaction Main 0x191@FFFFFFFF
  11504.  
  11505. Subaction GFX 0x191@FFFFFFFF
  11506.  
  11507. Subaction SFX 0x191@FFFFFFFF
  11508.  
  11509. Subaction Other 0x191@FFFFFFFF
  11510.  
  11511. ##########################################
  11512. # Subaction 402
  11513. ##########################################
  11514. Name: SpecialNDxBittenEnd
  11515. In Transition Time: 0
  11516. No Out Transition: False
  11517. Loop: False
  11518. Moves Character: False
  11519. Unknown 1: True
  11520. Unknown 2: False
  11521. Unknown 3: True
  11522. Transition Out From Start: False
  11523. Unknown 4: False
  11524.  
  11525. Subaction Main 0x192@FFFFFFFF
  11526.  
  11527. Subaction GFX 0x192@FFFFFFFF
  11528.  
  11529. Subaction SFX 0x192@FFFFFFFF
  11530.  
  11531. Subaction Other 0x192@FFFFFFFF
  11532.  
  11533. ##########################################
  11534. # Subaction 403
  11535. ##########################################
  11536. Name: SpecialAirNDxBittenStart
  11537. In Transition Time: 0
  11538. No Out Transition: False
  11539. Loop: False
  11540. Moves Character: False
  11541. Unknown 1: True
  11542. Unknown 2: False
  11543. Unknown 3: True
  11544. Transition Out From Start: False
  11545. Unknown 4: False
  11546.  
  11547. Subaction Main 0x193@FFFFFFFF
  11548.  
  11549. Subaction GFX 0x193@FFFFFFFF
  11550.  
  11551. Subaction SFX 0x193@FFFFFFFF
  11552.  
  11553. Subaction Other 0x193@FFFFFFFF
  11554.  
  11555. ##########################################
  11556. # Subaction 404
  11557. ##########################################
  11558. Name: SpecialAirNDxBitten
  11559. In Transition Time: 0
  11560. No Out Transition: False
  11561. Loop: True
  11562. Moves Character: False
  11563. Unknown 1: True
  11564. Unknown 2: False
  11565. Unknown 3: True
  11566. Transition Out From Start: False
  11567. Unknown 4: False
  11568.  
  11569. Subaction Main 0x194@FFFFFFFF
  11570.  
  11571. Subaction GFX 0x194@FFFFFFFF
  11572.  
  11573. Subaction SFX 0x194@FFFFFFFF
  11574.  
  11575. Subaction Other 0x194@FFFFFFFF
  11576.  
  11577. ##########################################
  11578. # Subaction 405
  11579. ##########################################
  11580. Name: SpecialAirNDxBittenEnd
  11581. In Transition Time: 0
  11582. No Out Transition: False
  11583. Loop: False
  11584. Moves Character: False
  11585. Unknown 1: True
  11586. Unknown 2: False
  11587. Unknown 3: True
  11588. Transition Out From Start: False
  11589. Unknown 4: False
  11590.  
  11591. Subaction Main 0x195@FFFFFFFF
  11592.  
  11593. Subaction GFX 0x195@FFFFFFFF
  11594.  
  11595. Subaction SFX 0x195@FFFFFFFF
  11596.  
  11597. Subaction Other 0x195@FFFFFFFF
  11598.  
  11599. ##########################################
  11600. # Subaction 406
  11601. ##########################################
  11602. Name: SpecialNBigBittenStart
  11603. In Transition Time: 0
  11604. No Out Transition: False
  11605. Loop: False
  11606. Moves Character: False
  11607. Unknown 1: True
  11608. Unknown 2: False
  11609. Unknown 3: True
  11610. Transition Out From Start: False
  11611. Unknown 4: False
  11612.  
  11613. Subaction Main 0x196@FFFFFFFF
  11614.  
  11615. Subaction GFX 0x196@FFFFFFFF
  11616.  
  11617. Subaction SFX 0x196@FFFFFFFF
  11618.  
  11619. Subaction Other 0x196@FFFFFFFF
  11620.  
  11621. ##########################################
  11622. # Subaction 407
  11623. ##########################################
  11624. Name: SpecialNBigBitten
  11625. In Transition Time: 0
  11626. No Out Transition: False
  11627. Loop: True
  11628. Moves Character: False
  11629. Unknown 1: True
  11630. Unknown 2: False
  11631. Unknown 3: True
  11632. Transition Out From Start: False
  11633. Unknown 4: False
  11634.  
  11635. Subaction Main 0x197@FFFFFFFF
  11636.  
  11637. Subaction GFX 0x197@FFFFFFFF
  11638.  
  11639. Subaction SFX 0x197@FFFFFFFF
  11640.  
  11641. Subaction Other 0x197@FFFFFFFF
  11642.  
  11643. ##########################################
  11644. # Subaction 408
  11645. ##########################################
  11646. Name: SpecialNBigBittenEnd
  11647. In Transition Time: 0
  11648. No Out Transition: False
  11649. Loop: False
  11650. Moves Character: False
  11651. Unknown 1: True
  11652. Unknown 2: False
  11653. Unknown 3: True
  11654. Transition Out From Start: False
  11655. Unknown 4: False
  11656.  
  11657. Subaction Main 0x198@FFFFFFFF
  11658.  
  11659. Subaction GFX 0x198@FFFFFFFF
  11660.  
  11661. Subaction SFX 0x198@FFFFFFFF
  11662.  
  11663. Subaction Other 0x198@FFFFFFFF
  11664.  
  11665. ##########################################
  11666. # Subaction 409
  11667. ##########################################
  11668. Name: SpecialAirNBigBittenStart
  11669. In Transition Time: 0
  11670. No Out Transition: False
  11671. Loop: False
  11672. Moves Character: False
  11673. Unknown 1: True
  11674. Unknown 2: False
  11675. Unknown 3: True
  11676. Transition Out From Start: False
  11677. Unknown 4: False
  11678.  
  11679. Subaction Main 0x199@FFFFFFFF
  11680.  
  11681. Subaction GFX 0x199@FFFFFFFF
  11682.  
  11683. Subaction SFX 0x199@FFFFFFFF
  11684.  
  11685. Subaction Other 0x199@FFFFFFFF
  11686.  
  11687. ##########################################
  11688. # Subaction 410
  11689. ##########################################
  11690. Name: SpecialAirNBigBitten
  11691. In Transition Time: 0
  11692. No Out Transition: False
  11693. Loop: True
  11694. Moves Character: False
  11695. Unknown 1: True
  11696. Unknown 2: False
  11697. Unknown 3: True
  11698. Transition Out From Start: False
  11699. Unknown 4: False
  11700.  
  11701. Subaction Main 0x19A@FFFFFFFF
  11702.  
  11703. Subaction GFX 0x19A@FFFFFFFF
  11704.  
  11705. Subaction SFX 0x19A@FFFFFFFF
  11706.  
  11707. Subaction Other 0x19A@FFFFFFFF
  11708.  
  11709. ##########################################
  11710. # Subaction 411
  11711. ##########################################
  11712. Name: SpecialAirNBigBittenEnd
  11713. In Transition Time: 0
  11714. No Out Transition: False
  11715. Loop: False
  11716. Moves Character: False
  11717. Unknown 1: True
  11718. Unknown 2: False
  11719. Unknown 3: True
  11720. Transition Out From Start: False
  11721. Unknown 4: False
  11722.  
  11723. Subaction Main 0x19B@FFFFFFFF
  11724.  
  11725. Subaction GFX 0x19B@FFFFFFFF
  11726.  
  11727. Subaction SFX 0x19B@FFFFFFFF
  11728.  
  11729. Subaction Other 0x19B@FFFFFFFF
  11730.  
  11731. ##########################################
  11732. # Subaction 412
  11733. ##########################################
  11734. Name: SpecialHiCapture
  11735. In Transition Time: 0
  11736. No Out Transition: False
  11737. Loop: False
  11738. Moves Character: False
  11739. Unknown 1: True
  11740. Unknown 2: False
  11741. Unknown 3: True
  11742. Transition Out From Start: False
  11743. Unknown 4: False
  11744.  
  11745. Subaction Main 0x19C@FFFFFFFF
  11746.  
  11747. Subaction GFX 0x19C@FFFFFFFF
  11748.  
  11749. Subaction SFX 0x19C@FFFFFFFF
  11750.  
  11751. Subaction Other 0x19C@FFFFFFFF
  11752.  
  11753. ##########################################
  11754. # Subaction 413
  11755. ##########################################
  11756. Name: SpecialHiDxCapture
  11757. In Transition Time: 0
  11758. No Out Transition: False
  11759. Loop: False
  11760. Moves Character: False
  11761. Unknown 1: True
  11762. Unknown 2: False
  11763. Unknown 3: True
  11764. Transition Out From Start: False
  11765. Unknown 4: False
  11766.  
  11767. Subaction Main 0x19D@FFFFFFFF
  11768.  
  11769. Subaction GFX 0x19D@FFFFFFFF
  11770.  
  11771. Subaction SFX 0x19D@FFFFFFFF
  11772.  
  11773. Subaction Other 0x19D@FFFFFFFF
  11774.  
  11775. ##########################################
  11776. # Subaction 414
  11777. ##########################################
  11778. Name: SpecialSStickCapture
  11779. In Transition Time: 0
  11780. No Out Transition: False
  11781. Loop: True
  11782. Moves Character: False
  11783. Unknown 1: True
  11784. Unknown 2: False
  11785. Unknown 3: True
  11786. Transition Out From Start: False
  11787. Unknown 4: False
  11788.  
  11789. Subaction Main 0x19E@FFFFFFFF
  11790.  
  11791. Subaction GFX 0x19E@FFFFFFFF
  11792.  
  11793. Subaction SFX 0x19E@FFFFFFFF
  11794.  
  11795. Subaction Other 0x19E@FFFFFFFF
  11796.  
  11797. ##########################################
  11798. # Subaction 415
  11799. ##########################################
  11800. Name: SpecialSStickAttackCapture
  11801. In Transition Time: 0
  11802. No Out Transition: False
  11803. Loop: False
  11804. Moves Character: False
  11805. Unknown 1: True
  11806. Unknown 2: False
  11807. Unknown 3: True
  11808. Transition Out From Start: False
  11809. Unknown 4: False
  11810.  
  11811. Subaction Main 0x19F@FFFFFFFF
  11812.  
  11813. Subaction GFX 0x19F@FFFFFFFF
  11814.  
  11815. Subaction SFX 0x19F@FFFFFFFF
  11816.  
  11817. Subaction Other 0x19F@FFFFFFFF
  11818.  
  11819. ##########################################
  11820. # Subaction 416
  11821. ##########################################
  11822. Name: SpecialSStickJumpCapture
  11823. In Transition Time: 0
  11824. No Out Transition: False
  11825. Loop: False
  11826. Moves Character: False
  11827. Unknown 1: True
  11828. Unknown 2: False
  11829. Unknown 3: True
  11830. Transition Out From Start: False
  11831. Unknown 4: False
  11832.  
  11833. Subaction Main 0x1A0@FFFFFFFF
  11834.  
  11835. Subaction GFX 0x1A0@FFFFFFFF
  11836.  
  11837. Subaction SFX 0x1A0@FFFFFFFF
  11838.  
  11839. Subaction Other 0x1A0@FFFFFFFF
  11840.  
  11841. ##########################################
  11842. # Subaction 417
  11843. ##########################################
  11844. Name: SpecialSDxStickCapture
  11845. In Transition Time: 0
  11846. No Out Transition: False
  11847. Loop: True
  11848. Moves Character: False
  11849. Unknown 1: True
  11850. Unknown 2: False
  11851. Unknown 3: True
  11852. Transition Out From Start: False
  11853. Unknown 4: False
  11854.  
  11855. Subaction Main 0x1A1@FFFFFFFF
  11856.  
  11857. Subaction GFX 0x1A1@FFFFFFFF
  11858.  
  11859. Subaction SFX 0x1A1@FFFFFFFF
  11860.  
  11861. Subaction Other 0x1A1@FFFFFFFF
  11862.  
  11863. ##########################################
  11864. # Subaction 418
  11865. ##########################################
  11866. Name: SpecialSDxStickAttackCapture
  11867. In Transition Time: 0
  11868. No Out Transition: False
  11869. Loop: False
  11870. Moves Character: False
  11871. Unknown 1: True
  11872. Unknown 2: False
  11873. Unknown 3: True
  11874. Transition Out From Start: False
  11875. Unknown 4: False
  11876.  
  11877. Subaction Main 0x1A2@FFFFFFFF
  11878.  
  11879. Subaction GFX 0x1A2@FFFFFFFF
  11880.  
  11881. Subaction SFX 0x1A2@FFFFFFFF
  11882.  
  11883. Subaction Other 0x1A2@FFFFFFFF
  11884.  
  11885. ##########################################
  11886. # Subaction 419
  11887. ##########################################
  11888. Name: SpecialSDxStickJumpCapture
  11889. In Transition Time: 0
  11890. No Out Transition: False
  11891. Loop: False
  11892. Moves Character: False
  11893. Unknown 1: True
  11894. Unknown 2: False
  11895. Unknown 3: True
  11896. Transition Out From Start: False
  11897. Unknown 4: False
  11898.  
  11899. Subaction Main 0x1A3@FFFFFFFF
  11900.  
  11901. Subaction GFX 0x1A3@FFFFFFFF
  11902.  
  11903. Subaction SFX 0x1A3@FFFFFFFF
  11904.  
  11905. Subaction Other 0x1A3@FFFFFFFF
  11906.  
  11907. ##########################################
  11908. # Subaction 420
  11909. ##########################################
  11910. Name: ThrownZitabata
  11911. In Transition Time: 0
  11912. No Out Transition: False
  11913. Loop: True
  11914. Moves Character: False
  11915. Unknown 1: True
  11916. Unknown 2: False
  11917. Unknown 3: True
  11918. Transition Out From Start: False
  11919. Unknown 4: False
  11920.  
  11921. Subaction Main 0x1A4@FFFFFFFF
  11922.  
  11923. Subaction GFX 0x1A4@FFFFFFFF
  11924.  
  11925. Subaction SFX 0x1A4@FFFFFFFF
  11926.  
  11927. Subaction Other 0x1A4@FFFFFFFF
  11928.  
  11929. ##########################################
  11930. # Subaction 421
  11931. ##########################################
  11932. Name: ThrownDxZitabata
  11933. In Transition Time: 0
  11934. No Out Transition: False
  11935. Loop: True
  11936. Moves Character: False
  11937. Unknown 1: True
  11938. Unknown 2: False
  11939. Unknown 3: True
  11940. Transition Out From Start: False
  11941. Unknown 4: False
  11942.  
  11943. Subaction Main 0x1A5@FFFFFFFF
  11944.  
  11945. Subaction GFX 0x1A5@FFFFFFFF
  11946.  
  11947. Subaction SFX 0x1A5@FFFFFFFF
  11948.  
  11949. Subaction Other 0x1A5@FFFFFFFF
  11950.  
  11951. ##########################################
  11952. # Subaction 422
  11953. ##########################################
  11954. Name: ThrownGirlZitabata
  11955. In Transition Time: 0
  11956. No Out Transition: False
  11957. Loop: True
  11958. Moves Character: False
  11959. Unknown 1: True
  11960. Unknown 2: False
  11961. Unknown 3: True
  11962. Transition Out From Start: False
  11963. Unknown 4: False
  11964.  
  11965. Subaction Main 0x1A6@FFFFFFFF
  11966.  
  11967. Subaction GFX 0x1A6@FFFFFFFF
  11968.  
  11969. Subaction SFX 0x1A6@FFFFFFFF
  11970.  
  11971. Subaction Other 0x1A6@FFFFFFFF
  11972.  
  11973. ##########################################
  11974. # Subaction 423
  11975. ##########################################
  11976. Name: ThrownFF
  11977. In Transition Time: 0
  11978. No Out Transition: False
  11979. Loop: False
  11980. Moves Character: False
  11981. Unknown 1: True
  11982. Unknown 2: False
  11983. Unknown 3: True
  11984. Transition Out From Start: False
  11985. Unknown 4: False
  11986.  
  11987. Subaction Main 0x1A7@FFFFFFFF
  11988.  
  11989. Subaction GFX 0x1A7@FFFFFFFF
  11990.  
  11991. Subaction SFX 0x1A7@FFFFFFFF
  11992.  
  11993. Subaction Other 0x1A7@FFFFFFFF
  11994.  
  11995. ##########################################
  11996. # Subaction 424
  11997. ##########################################
  11998. Name: ThrownFB
  11999. In Transition Time: 0
  12000. No Out Transition: False
  12001. Loop: False
  12002. Moves Character: False
  12003. Unknown 1: True
  12004. Unknown 2: False
  12005. Unknown 3: True
  12006. Transition Out From Start: False
  12007. Unknown 4: False
  12008.  
  12009. Subaction Main 0x1A8@FFFFFFFF
  12010.  
  12011. Subaction GFX 0x1A8@FFFFFFFF
  12012.  
  12013. Subaction SFX 0x1A8@FFFFFFFF
  12014.  
  12015. Subaction Other 0x1A8@FFFFFFFF
  12016.  
  12017. ##########################################
  12018. # Subaction 425
  12019. ##########################################
  12020. Name: ThrownFHi
  12021. In Transition Time: 0
  12022. No Out Transition: False
  12023. Loop: False
  12024. Moves Character: False
  12025. Unknown 1: True
  12026. Unknown 2: False
  12027. Unknown 3: True
  12028. Transition Out From Start: False
  12029. Unknown 4: False
  12030.  
  12031. Subaction Main 0x1A9@FFFFFFFF
  12032.  
  12033. Subaction GFX 0x1A9@FFFFFFFF
  12034.  
  12035. Subaction SFX 0x1A9@FFFFFFFF
  12036.  
  12037. Subaction Other 0x1A9@FFFFFFFF
  12038.  
  12039. ##########################################
  12040. # Subaction 426
  12041. ##########################################
  12042. Name: ThrownFLw
  12043. In Transition Time: 0
  12044. No Out Transition: False
  12045. Loop: False
  12046. Moves Character: False
  12047. Unknown 1: True
  12048. Unknown 2: False
  12049. Unknown 3: True
  12050. Transition Out From Start: False
  12051. Unknown 4: False
  12052.  
  12053. Subaction Main 0x1AA@FFFFFFFF
  12054.  
  12055. Subaction GFX 0x1AA@FFFFFFFF
  12056.  
  12057. Subaction SFX 0x1AA@FFFFFFFF
  12058.  
  12059. Subaction Other 0x1AA@FFFFFFFF
  12060.  
  12061. ##########################################
  12062. # Subaction 427
  12063. ##########################################
  12064. Name: ThrownDxFF
  12065. In Transition Time: 0
  12066. No Out Transition: False
  12067. Loop: False
  12068. Moves Character: False
  12069. Unknown 1: True
  12070. Unknown 2: False
  12071. Unknown 3: True
  12072. Transition Out From Start: False
  12073. Unknown 4: False
  12074.  
  12075. Subaction Main 0x1AB@FFFFFFFF
  12076.  
  12077. Subaction GFX 0x1AB@FFFFFFFF
  12078.  
  12079. Subaction SFX 0x1AB@FFFFFFFF
  12080.  
  12081. Subaction Other 0x1AB@FFFFFFFF
  12082.  
  12083. ##########################################
  12084. # Subaction 428
  12085. ##########################################
  12086. Name: ThrownDxFB
  12087. In Transition Time: 0
  12088. No Out Transition: False
  12089. Loop: False
  12090. Moves Character: False
  12091. Unknown 1: True
  12092. Unknown 2: False
  12093. Unknown 3: True
  12094. Transition Out From Start: False
  12095. Unknown 4: False
  12096.  
  12097. Subaction Main 0x1AC@FFFFFFFF
  12098.  
  12099. Subaction GFX 0x1AC@FFFFFFFF
  12100.  
  12101. Subaction SFX 0x1AC@FFFFFFFF
  12102.  
  12103. Subaction Other 0x1AC@FFFFFFFF
  12104.  
  12105. ##########################################
  12106. # Subaction 429
  12107. ##########################################
  12108. Name: ThrownDxFHi
  12109. In Transition Time: 0
  12110. No Out Transition: False
  12111. Loop: False
  12112. Moves Character: False
  12113. Unknown 1: True
  12114. Unknown 2: False
  12115. Unknown 3: True
  12116. Transition Out From Start: False
  12117. Unknown 4: False
  12118.  
  12119. Subaction Main 0x1AD@FFFFFFFF
  12120.  
  12121. Subaction GFX 0x1AD@FFFFFFFF
  12122.  
  12123. Subaction SFX 0x1AD@FFFFFFFF
  12124.  
  12125. Subaction Other 0x1AD@FFFFFFFF
  12126.  
  12127. ##########################################
  12128. # Subaction 430
  12129. ##########################################
  12130. Name: ThrownDxFLw
  12131. In Transition Time: 0
  12132. No Out Transition: False
  12133. Loop: False
  12134. Moves Character: False
  12135. Unknown 1: True
  12136. Unknown 2: False
  12137. Unknown 3: True
  12138. Transition Out From Start: False
  12139. Unknown 4: False
  12140.  
  12141. Subaction Main 0x1AE@FFFFFFFF
  12142.  
  12143. Subaction GFX 0x1AE@FFFFFFFF
  12144.  
  12145. Subaction SFX 0x1AE@FFFFFFFF
  12146.  
  12147. Subaction Other 0x1AE@FFFFFFFF
  12148.  
  12149. ##########################################
  12150. # Subaction 431
  12151. ##########################################
  12152. Name: GanonSpecialHiCapture
  12153. In Transition Time: 0
  12154. No Out Transition: False
  12155. Loop: False
  12156. Moves Character: False
  12157. Unknown 1: True
  12158. Unknown 2: False
  12159. Unknown 3: True
  12160. Transition Out From Start: False
  12161. Unknown 4: False
  12162.  
  12163. Subaction Main 0x1AF@FFFFFFFF
  12164.  
  12165. Subaction GFX 0x1AF@FFFFFFFF
  12166.  
  12167. Subaction SFX 0x1AF@FFFFFFFF
  12168.  
  12169. Subaction Other 0x1AF@FFFFFFFF
  12170.  
  12171. ##########################################
  12172. # Subaction 432
  12173. ##########################################
  12174. Name: GanonSpecialHiDxCapture
  12175. In Transition Time: 0
  12176. No Out Transition: False
  12177. Loop: False
  12178. Moves Character: False
  12179. Unknown 1: True
  12180. Unknown 2: False
  12181. Unknown 3: True
  12182. Transition Out From Start: False
  12183. Unknown 4: False
  12184.  
  12185. Subaction Main 0x1B0@FFFFFFFF
  12186.  
  12187. Subaction GFX 0x1B0@FFFFFFFF
  12188.  
  12189. Subaction SFX 0x1B0@FFFFFFFF
  12190.  
  12191. Subaction Other 0x1B0@FFFFFFFF
  12192.  
  12193. ##########################################
  12194. # Subaction 433
  12195. ##########################################
  12196. Name: SpecialSCapture
  12197. In Transition Time: 0
  12198. No Out Transition: False
  12199. Loop: False
  12200. Moves Character: False
  12201. Unknown 1: True
  12202. Unknown 2: False
  12203. Unknown 3: True
  12204. Transition Out From Start: False
  12205. Unknown 4: False
  12206.  
  12207. Subaction Main 0x1B1@FFFFFFFF
  12208.  
  12209. Subaction GFX 0x1B1@FFFFFFFF
  12210.  
  12211. Subaction SFX 0x1B1@FFFFFFFF
  12212.  
  12213. Subaction Other 0x1B1@FFFFFFFF
  12214.  
  12215. ##########################################
  12216. # Subaction 434
  12217. ##########################################
  12218. Name: SpecialAirSCatchCapture
  12219. In Transition Time: 0
  12220. No Out Transition: False
  12221. Loop: False
  12222. Moves Character: False
  12223. Unknown 1: True
  12224. Unknown 2: False
  12225. Unknown 3: True
  12226. Transition Out From Start: False
  12227. Unknown 4: False
  12228.  
  12229. Subaction Main 0x1B2@FFFFFFFF
  12230.  
  12231. Subaction GFX 0x1B2@FFFFFFFF
  12232.  
  12233. Subaction SFX 0x1B2@FFFFFFFF
  12234.  
  12235. Subaction Other 0x1B2@FFFFFFFF
  12236.  
  12237. ##########################################
  12238. # Subaction 435
  12239. ##########################################
  12240. Name: SpecialAirSFallCapture
  12241. In Transition Time: 0
  12242. No Out Transition: False
  12243. Loop: False
  12244. Moves Character: False
  12245. Unknown 1: True
  12246. Unknown 2: False
  12247. Unknown 3: True
  12248. Transition Out From Start: False
  12249. Unknown 4: False
  12250.  
  12251. Subaction Main 0x1B3@FFFFFFFF
  12252.  
  12253. Subaction GFX 0x1B3@FFFFFFFF
  12254.  
  12255. Subaction SFX 0x1B3@FFFFFFFF
  12256.  
  12257. Subaction Other 0x1B3@FFFFFFFF
  12258.  
  12259. ##########################################
  12260. # Subaction 436
  12261. ##########################################
  12262. Name: SpecialAirSCapture
  12263. In Transition Time: 0
  12264. No Out Transition: False
  12265. Loop: False
  12266. Moves Character: False
  12267. Unknown 1: True
  12268. Unknown 2: False
  12269. Unknown 3: True
  12270. Transition Out From Start: False
  12271. Unknown 4: False
  12272.  
  12273. Subaction Main 0x1B4@FFFFFFFF
  12274.  
  12275. Subaction GFX 0x1B4@FFFFFFFF
  12276.  
  12277. Subaction SFX 0x1B4@FFFFFFFF
  12278.  
  12279. Subaction Other 0x1B4@FFFFFFFF
  12280.  
  12281. ##########################################
  12282. # Subaction 437
  12283. ##########################################
  12284. Name: SpecialSDxCapture
  12285. In Transition Time: 0
  12286. No Out Transition: False
  12287. Loop: False
  12288. Moves Character: False
  12289. Unknown 1: True
  12290. Unknown 2: False
  12291. Unknown 3: True
  12292. Transition Out From Start: False
  12293. Unknown 4: False
  12294.  
  12295. Subaction Main 0x1B5@FFFFFFFF
  12296.  
  12297. Subaction GFX 0x1B5@FFFFFFFF
  12298.  
  12299. Subaction SFX 0x1B5@FFFFFFFF
  12300.  
  12301. Subaction Other 0x1B5@FFFFFFFF
  12302.  
  12303. ##########################################
  12304. # Subaction 438
  12305. ##########################################
  12306. Name: SpecialAirSDxCatchCapture
  12307. In Transition Time: 0
  12308. No Out Transition: False
  12309. Loop: False
  12310. Moves Character: False
  12311. Unknown 1: True
  12312. Unknown 2: False
  12313. Unknown 3: True
  12314. Transition Out From Start: False
  12315. Unknown 4: False
  12316.  
  12317. Subaction Main 0x1B6@FFFFFFFF
  12318.  
  12319. Subaction GFX 0x1B6@FFFFFFFF
  12320.  
  12321. Subaction SFX 0x1B6@FFFFFFFF
  12322.  
  12323. Subaction Other 0x1B6@FFFFFFFF
  12324.  
  12325. ##########################################
  12326. # Subaction 439
  12327. ##########################################
  12328. Name: SpecialAirSDxFallCapture
  12329. In Transition Time: 0
  12330. No Out Transition: False
  12331. Loop: False
  12332. Moves Character: False
  12333. Unknown 1: True
  12334. Unknown 2: False
  12335. Unknown 3: True
  12336. Transition Out From Start: False
  12337. Unknown 4: False
  12338.  
  12339. Subaction Main 0x1B7@FFFFFFFF
  12340.  
  12341. Subaction GFX 0x1B7@FFFFFFFF
  12342.  
  12343. Subaction SFX 0x1B7@FFFFFFFF
  12344.  
  12345. Subaction Other 0x1B7@FFFFFFFF
  12346.  
  12347. ##########################################
  12348. # Subaction 440
  12349. ##########################################
  12350. Name: SpecialAirSDxCapture
  12351. In Transition Time: 0
  12352. No Out Transition: False
  12353. Loop: False
  12354. Moves Character: False
  12355. Unknown 1: True
  12356. Unknown 2: False
  12357. Unknown 3: True
  12358. Transition Out From Start: False
  12359. Unknown 4: False
  12360.  
  12361. Subaction Main 0x1B8@FFFFFFFF
  12362.  
  12363. Subaction GFX 0x1B8@FFFFFFFF
  12364.  
  12365. Subaction SFX 0x1B8@FFFFFFFF
  12366.  
  12367. Subaction Other 0x1B8@FFFFFFFF
  12368.  
  12369. ##########################################
  12370. # Subaction 441
  12371. ##########################################
  12372. Name: SpecialNEgg
  12373. In Transition Time: 0
  12374. No Out Transition: False
  12375. Loop: True
  12376. Moves Character: False
  12377. Unknown 1: True
  12378. Unknown 2: False
  12379. Unknown 3: False
  12380. Transition Out From Start: False
  12381. Unknown 4: False
  12382.  
  12383. Subaction Main 0x1B9@FFFFFFFF
  12384.  
  12385. Subaction GFX 0x1B9@FFFFFFFF
  12386.  
  12387. Subaction SFX 0x1B9@FFFFFFFF
  12388.  
  12389. Subaction Other 0x1B9@FFFFFFFF
  12390.  
  12391. ##########################################
  12392. # Subaction 442
  12393. ##########################################
  12394. Name: SpecialSZitabata
  12395. In Transition Time: 0
  12396. No Out Transition: False
  12397. Loop: True
  12398. Moves Character: False
  12399. Unknown 1: True
  12400. Unknown 2: False
  12401. Unknown 3: True
  12402. Transition Out From Start: False
  12403. Unknown 4: False
  12404.  
  12405. Subaction Main 0x1BA@FFFFFFFF
  12406.  
  12407. Subaction GFX 0x1BA@FFFFFFFF
  12408.  
  12409. Subaction SFX 0x1BA@FFFFFFFF
  12410.  
  12411. Subaction Other 0x1BA@FFFFFFFF
  12412.  
  12413. ##########################################
  12414. # Subaction 443
  12415. ##########################################
  12416. Name: SpecialSDxZitabata
  12417. In Transition Time: 0
  12418. No Out Transition: False
  12419. Loop: True
  12420. Moves Character: False
  12421. Unknown 1: True
  12422. Unknown 2: False
  12423. Unknown 3: True
  12424. Transition Out From Start: False
  12425. Unknown 4: False
  12426.  
  12427. Subaction Main 0x1BB@FFFFFFFF
  12428.  
  12429. Subaction GFX 0x1BB@FFFFFFFF
  12430.  
  12431. Subaction SFX 0x1BB@FFFFFFFF
  12432.  
  12433. Subaction Other 0x1BB@FFFFFFFF
  12434.  
  12435. ##########################################
  12436. # Subaction 444
  12437. ##########################################
  12438. Name: AppealHiR
  12439. In Transition Time: 0
  12440. No Out Transition: False
  12441. Loop: False
  12442. Moves Character: False
  12443. Unknown 1: False
  12444. Unknown 2: False
  12445. Unknown 3: False
  12446. Transition Out From Start: False
  12447. Unknown 4: False
  12448.  
  12449. Subaction Main 0x1BC@164D0
  12450. Asynchronous Timer - Frames=110.00x
  12451. Allow Interrupt
  12452.  
  12453. Subaction GFX 0x1BC@FFFFFFFF
  12454.  
  12455. Subaction SFX 0x1BC@F690
  12456. Asynchronous Timer - Frames=10.00x
  12457. Synchronous Timer - Frames=10.00x
  12458. Sound Effect - ID=0x10BB
  12459. Synchronous Timer - Frames=10.00x
  12460. Synchronous Timer - Frames=10.00x
  12461. Sound Effect - ID=0x10BB
  12462. Synchronous Timer - Frames=15.00x
  12463. Synchronous Timer - Frames=10.00x
  12464. Sound Effect - ID=0x10BB
  12465. Synchronous Timer - Frames=25.00x
  12466. Synchronous Timer - Frames=20.00x
  12467.  
  12468. Subaction Other 0x1BC@56C8
  12469. Asynchronous Timer - Frames=16.00x
  12470. Item Visibility - False
  12471. Asynchronous Timer - Frames=19.00x
  12472. Rumble - 0x0, 0x0
  12473. Asynchronous Timer - Frames=44.00x
  12474. Rumble - 0x0, 0x0
  12475. Asynchronous Timer - Frames=67.00x
  12476. Rumble - 0x17, 0x0
  12477. Asynchronous Timer - Frames=90.00x
  12478. Item Visibility - True
  12479. Asynchronous Timer - Frames=97.00x
  12480. 18010200 - 0x2, 0x3
  12481.  
  12482. ##########################################
  12483. # Subaction 445
  12484. ##########################################
  12485. Name: AppealHiL
  12486. In Transition Time: 0
  12487. No Out Transition: False
  12488. Loop: False
  12489. Moves Character: False
  12490. Unknown 1: False
  12491. Unknown 2: False
  12492. Unknown 3: False
  12493. Transition Out From Start: False
  12494. Unknown 4: False
  12495.  
  12496. Subaction Main 0x1BD@164F0
  12497. Asynchronous Timer - Frames=110.00x
  12498. Allow Interrupt
  12499.  
  12500. Subaction GFX 0x1BD@FFFFFFFF
  12501.  
  12502. Subaction SFX 0x1BD@F748
  12503. Asynchronous Timer - Frames=10.00x
  12504. Synchronous Timer - Frames=10.00x
  12505. Sound Effect - ID=0x10BB
  12506. Synchronous Timer - Frames=10.00x
  12507. Synchronous Timer - Frames=10.00x
  12508. Sound Effect - ID=0x10BB
  12509. Synchronous Timer - Frames=15.00x
  12510. Synchronous Timer - Frames=10.00x
  12511. Sound Effect - ID=0x10BB
  12512. Synchronous Timer - Frames=25.00x
  12513. Synchronous Timer - Frames=20.00x
  12514.  
  12515. Subaction Other 0x1BD@57B0
  12516. Asynchronous Timer - Frames=16.00x
  12517. Item Visibility - False
  12518. Asynchronous Timer - Frames=19.00x
  12519. Rumble - 0x0, 0x0
  12520. Asynchronous Timer - Frames=44.00x
  12521. Rumble - 0x0, 0x0
  12522. Asynchronous Timer - Frames=67.00x
  12523. Rumble - 0x17, 0x0
  12524. Asynchronous Timer - Frames=90.00x
  12525. Item Visibility - True
  12526. Asynchronous Timer - Frames=97.00x
  12527. 18010200 - 0x2, 0x3
  12528.  
  12529. ##########################################
  12530. # Subaction 446
  12531. ##########################################
  12532. Name: AppealS
  12533. In Transition Time: 0
  12534. No Out Transition: False
  12535. Loop: False
  12536. Moves Character: False
  12537. Unknown 1: False
  12538. Unknown 2: False
  12539. Unknown 3: False
  12540. Transition Out From Start: False
  12541. Unknown 4: False
  12542.  
  12543. Subaction Main 0x1BE@FFFFFFFF
  12544.  
  12545. Subaction GFX 0x1BE@BB40
  12546. Asynchronous Timer - Frames=30.00x
  12547. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  12548. Asynchronous Timer - Frames=40.00x
  12549. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  12550. Asynchronous Timer - Frames=50.00x
  12551. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  12552.  
  12553. Subaction SFX 0x1BE@F7D0
  12554. Asynchronous Timer - Frames=5.00x
  12555. Sound Effect - ID=0x1104
  12556. Synchronous Timer - Frames=23.00x
  12557. Sound Effect - ID=0x1103
  12558. Sound Effect - ID=0x64F
  12559.  
  12560. Subaction Other 0x1BE@5850
  12561. 18000100 - 0x2
  12562. Asynchronous Timer - Frames=1.00x
  12563. 18010200 - 0x6, 0x4
  12564. Asynchronous Timer - Frames=55.00x
  12565. 18010200 - 0x2, 0xA
  12566.  
  12567. ##########################################
  12568. # Subaction 447
  12569. ##########################################
  12570. Name: AppealS
  12571. In Transition Time: 0
  12572. No Out Transition: False
  12573. Loop: False
  12574. Moves Character: False
  12575. Unknown 1: False
  12576. Unknown 2: False
  12577. Unknown 3: False
  12578. Transition Out From Start: False
  12579. Unknown 4: False
  12580.  
  12581. Subaction Main 0x1BF@FFFFFFFF
  12582.  
  12583. Subaction GFX 0x1BF@BB80
  12584. Goto - Offset=@BB40
  12585.  
  12586. Subaction SFX 0x1BF@F820
  12587. Sound Effect - ID=0x1104
  12588. Synchronous Timer - Frames=23.00x
  12589. Sound Effect - ID=0x1103
  12590. Sound Effect - ID=0x64F
  12591.  
  12592. Subaction Other 0x1BF@58B8
  12593. 18000100 - 0x2
  12594. Asynchronous Timer - Frames=1.00x
  12595. 18010200 - 0x6, 0x4
  12596. Asynchronous Timer - Frames=55.00x
  12597. 18010200 - 0x2, 0xA
  12598.  
  12599. ##########################################
  12600. # Subaction 448
  12601. ##########################################
  12602. Name: AppealLw
  12603. In Transition Time: 0
  12604. No Out Transition: False
  12605. Loop: False
  12606. Moves Character: False
  12607. Unknown 1: False
  12608. Unknown 2: False
  12609. Unknown 3: False
  12610. Transition Out From Start: False
  12611. Unknown 4: False
  12612.  
  12613. Subaction Main 0x1C0@16520
  12614. Asynchronous Timer - Frames=104.00x
  12615. Allow Interrupt
  12616.  
  12617. Subaction GFX 0x1C0@BDB0
  12618. Asynchronous Timer - Frames=20.00x
  12619. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 270.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  12620. Asynchronous Timer - Frames=42.00x
  12621. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 3.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  12622. Asynchronous Timer - Frames=64.00x
  12623. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 2.00x, 0.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  12624. Asynchronous Timer - Frames=90.00x
  12625. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  12626.  
  12627. Subaction SFX 0x1C0@F8E0
  12628. Asynchronous Timer - Frames=20.00x
  12629. Sound Effect - ID=0x10D5
  12630. Synchronous Timer - Frames=20.00x
  12631. Sound Effect - ID=0x10D8
  12632. Synchronous Timer - Frames=5.00x
  12633. Sound Effect - ID=0x10D5
  12634. Synchronous Timer - Frames=5.00x
  12635. Synchronous Timer - Frames=10.00x
  12636. Sound Effect - ID=0x10D8
  12637. Synchronous Timer - Frames=5.00x
  12638. Sound Effect - ID=0x10D5
  12639. Synchronous Timer - Frames=5.00x
  12640. Synchronous Timer - Frames=10.00x
  12641. Sound Effect - ID=0x10D8
  12642. Synchronous Timer - Frames=10.00x
  12643. Sound Effect - ID=0x10D5
  12644. Synchronous Timer - Frames=10.00x
  12645. Synchronous Timer - Frames=5.00x
  12646. Sound Effect - ID=0x10D8
  12647.  
  12648. Subaction Other 0x1C0@5960
  12649. Asynchronous Timer - Frames=7.00x
  12650. Rumble - 0x0, 0x0
  12651. Asynchronous Timer - Frames=20.00x
  12652. Rumble - 0x0, 0x0
  12653. Asynchronous Timer - Frames=44.00x
  12654. Rumble - 0x0, 0x0
  12655. Asynchronous Timer - Frames=67.00x
  12656. Rumble - 0x0, 0x0
  12657. Asynchronous Timer - Frames=105.00x
  12658. 18010200 - 0x2, 0x3
  12659.  
  12660. ##########################################
  12661. # Subaction 449
  12662. ##########################################
  12663. Name: AppealLw
  12664. In Transition Time: 0
  12665. No Out Transition: False
  12666. Loop: False
  12667. Moves Character: False
  12668. Unknown 1: False
  12669. Unknown 2: False
  12670. Unknown 3: False
  12671. Transition Out From Start: False
  12672. Unknown 4: False
  12673.  
  12674. Subaction Main 0x1C1@16540
  12675. Asynchronous Timer - Frames=104.00x
  12676. Allow Interrupt
  12677.  
  12678. Subaction GFX 0x1C1@BE00
  12679. Goto - Offset=@BDB0
  12680.  
  12681. Subaction SFX 0x1C1@FA18
  12682. Asynchronous Timer - Frames=20.00x
  12683. Sound Effect - ID=0x10D5
  12684. Synchronous Timer - Frames=20.00x
  12685. Sound Effect - ID=0x10D8
  12686. Synchronous Timer - Frames=5.00x
  12687. Sound Effect - ID=0x10D5
  12688. Synchronous Timer - Frames=5.00x
  12689. Synchronous Timer - Frames=10.00x
  12690. Sound Effect - ID=0x10D8
  12691. Synchronous Timer - Frames=5.00x
  12692. Sound Effect - ID=0x10D5
  12693. Synchronous Timer - Frames=5.00x
  12694. Synchronous Timer - Frames=10.00x
  12695. Sound Effect - ID=0x10D8
  12696. Synchronous Timer - Frames=10.00x
  12697. Sound Effect - ID=0x10D5
  12698. Synchronous Timer - Frames=10.00x
  12699. Synchronous Timer - Frames=5.00x
  12700. Sound Effect - ID=0x10D8
  12701.  
  12702. Subaction Other 0x1C1@5A30
  12703. Asynchronous Timer - Frames=7.00x
  12704. Rumble - 0x0, 0x0
  12705. Asynchronous Timer - Frames=20.00x
  12706. Rumble - 0x0, 0x0
  12707. Asynchronous Timer - Frames=44.00x
  12708. Rumble - 0x0, 0x0
  12709. Asynchronous Timer - Frames=67.00x
  12710. Rumble - 0x0, 0x0
  12711. Asynchronous Timer - Frames=105.00x
  12712. 18010200 - 0x2, 0x3
  12713.  
  12714. ##########################################
  12715. # Subaction 450
  12716. ##########################################
  12717. Name: EntryR
  12718. In Transition Time: 0
  12719. No Out Transition: True
  12720. Loop: False
  12721. Moves Character: False
  12722. Unknown 1: False
  12723. Unknown 2: False
  12724. Unknown 3: False
  12725. Transition Out From Start: False
  12726. Unknown 4: False
  12727.  
  12728. Subaction Main 0x1C2@FFFFFFFF
  12729.  
  12730. Subaction GFX 0x1C2@FFFFFFFF
  12731.  
  12732. Subaction SFX 0x1C2@FB18
  12733. Asynchronous Timer - Frames=23.00x
  12734. Sound Effect - ID=0x10B8
  12735. Synchronous Timer - Frames=13.00x
  12736. Sound Effect - ID=0x10B9
  12737. Synchronous Timer - Frames=9.00x
  12738. Sound Effect - ID=0x10D7
  12739. Synchronous Timer - Frames=13.00x
  12740. Sound Effect - ID=0x10B8
  12741. Synchronous Timer - Frames=11.00x
  12742. Sound Effect - ID=0x10B9
  12743. Synchronous Timer - Frames=23.00x
  12744. Sound Effect - ID=0x10B8
  12745.  
  12746. Subaction Other 0x1C2@5AA0
  12747. Asynchronous Timer - Frames=103.00x
  12748. 18010200 - 0x2, 0x2
  12749.  
  12750. ##########################################
  12751. # Subaction 451
  12752. ##########################################
  12753. Name: EntryL
  12754. In Transition Time: 0
  12755. No Out Transition: True
  12756. Loop: False
  12757. Moves Character: False
  12758. Unknown 1: False
  12759. Unknown 2: False
  12760. Unknown 3: False
  12761. Transition Out From Start: False
  12762. Unknown 4: False
  12763.  
  12764. Subaction Main 0x1C3@FFFFFFFF
  12765.  
  12766. Subaction GFX 0x1C3@FFFFFFFF
  12767.  
  12768. Subaction SFX 0x1C3@FBE0
  12769. Asynchronous Timer - Frames=23.00x
  12770. Sound Effect - ID=0x10B8
  12771. Synchronous Timer - Frames=13.00x
  12772. Sound Effect - ID=0x10B9
  12773. Synchronous Timer - Frames=9.00x
  12774. Sound Effect - ID=0x10D7
  12775. Synchronous Timer - Frames=13.00x
  12776. Sound Effect - ID=0x10B8
  12777. Synchronous Timer - Frames=11.00x
  12778. Sound Effect - ID=0x10B9
  12779. Synchronous Timer - Frames=23.00x
  12780. Sound Effect - ID=0x10B8
  12781.  
  12782. Subaction Other 0x1C3@5AD0
  12783. Asynchronous Timer - Frames=103.00x
  12784. 18010200 - 0x2, 0x2
  12785.  
  12786. ##########################################
  12787. # Subaction 452
  12788. ##########################################
  12789. Name: Win1
  12790. In Transition Time: 0
  12791. No Out Transition: False
  12792. Loop: True
  12793. Moves Character: False
  12794. Unknown 1: False
  12795. Unknown 2: False
  12796. Unknown 3: False
  12797. Transition Out From Start: False
  12798. Unknown 4: False
  12799.  
  12800. Subaction Main 0x1C4@FFFFFFFF
  12801.  
  12802. Subaction GFX 0x1C4@FFFFFFFF
  12803.  
  12804. Subaction SFX 0x1C4@FC88
  12805. Asynchronous Timer - Frames=16.00x
  12806. Sound Effect - ID=0x10D5
  12807. Synchronous Timer - Frames=13.00x
  12808. Sound Effect - ID=0x10D8
  12809. Synchronous Timer - Frames=16.00x
  12810. Sound Effect - ID=0x10D5
  12811. Synchronous Timer - Frames=13.00x
  12812. Sound Effect - ID=0x10D8
  12813.  
  12814. Subaction Other 0x1C4@5AF8
  12815. ?Model? - 0x1, 0x1
  12816.  
  12817. ##########################################
  12818. # Subaction 453
  12819. ##########################################
  12820. Name: Win1Wait
  12821. In Transition Time: 0
  12822. No Out Transition: False
  12823. Loop: True
  12824. Moves Character: False
  12825. Unknown 1: False
  12826. Unknown 2: False
  12827. Unknown 3: False
  12828. Transition Out From Start: False
  12829. Unknown 4: False
  12830.  
  12831. Subaction Main 0x1C5@FFFFFFFF
  12832.  
  12833. Subaction GFX 0x1C5@FFFFFFFF
  12834.  
  12835. Subaction SFX 0x1C5@FFFFFFFF
  12836.  
  12837. Subaction Other 0x1C5@5B18
  12838. ?Model? - 0x1, 0x1
  12839.  
  12840. ##########################################
  12841. # Subaction 454
  12842. ##########################################
  12843. Name: Win2
  12844. In Transition Time: 0
  12845. No Out Transition: False
  12846. Loop: False
  12847. Moves Character: False
  12848. Unknown 1: False
  12849. Unknown 2: False
  12850. Unknown 3: False
  12851. Transition Out From Start: False
  12852. Unknown 4: False
  12853.  
  12854. Subaction Main 0x1C6@FFFFFFFF
  12855.  
  12856. Subaction GFX 0x1C6@FFFFFFFF
  12857.  
  12858. Subaction SFX 0x1C6@FCF0
  12859. Asynchronous Timer - Frames=85.00x
  12860. Sound Effect - ID=0x10BA
  12861. Sound Effect - ID=0x669
  12862.  
  12863. Subaction Other 0x1C6@5B38
  12864. ?Model? - 0x1, 0x1
  12865.  
  12866. ##########################################
  12867. # Subaction 455
  12868. ##########################################
  12869. Name: Win2Wait
  12870. In Transition Time: 0
  12871. No Out Transition: False
  12872. Loop: True
  12873. Moves Character: False
  12874. Unknown 1: False
  12875. Unknown 2: False
  12876. Unknown 3: False
  12877. Transition Out From Start: False
  12878. Unknown 4: False
  12879.  
  12880. Subaction Main 0x1C7@FFFFFFFF
  12881.  
  12882. Subaction GFX 0x1C7@FFFFFFFF
  12883.  
  12884. Subaction SFX 0x1C7@FFFFFFFF
  12885.  
  12886. Subaction Other 0x1C7@5B58
  12887. ?Model? - 0x1, 0x1
  12888.  
  12889. ##########################################
  12890. # Subaction 456
  12891. ##########################################
  12892. Name: Win3
  12893. In Transition Time: 0
  12894. No Out Transition: False
  12895. Loop: False
  12896. Moves Character: False
  12897. Unknown 1: False
  12898. Unknown 2: False
  12899. Unknown 3: False
  12900. Transition Out From Start: False
  12901. Unknown 4: False
  12902.  
  12903. Subaction Main 0x1C8@FFFFFFFF
  12904.  
  12905. Subaction GFX 0x1C8@FFFFFFFF
  12906.  
  12907. Subaction SFX 0x1C8@FD38
  12908. Asynchronous Timer - Frames=44.00x
  12909. Sound Effect - ID=0x10AA
  12910. Synchronous Timer - Frames=44.00x
  12911. Sound Effect - ID=0x10AA
  12912.  
  12913. Subaction Other 0x1C8@5B78
  12914. ?Model? - 0x1, 0x1
  12915.  
  12916. ##########################################
  12917. # Subaction 457
  12918. ##########################################
  12919. Name: Win3Wait
  12920. In Transition Time: 0
  12921. No Out Transition: False
  12922. Loop: True
  12923. Moves Character: False
  12924. Unknown 1: False
  12925. Unknown 2: False
  12926. Unknown 3: False
  12927. Transition Out From Start: False
  12928. Unknown 4: False
  12929.  
  12930. Subaction Main 0x1C9@FFFFFFFF
  12931.  
  12932. Subaction GFX 0x1C9@FFFFFFFF
  12933.  
  12934. Subaction SFX 0x1C9@FFFFFFFF
  12935.  
  12936. Subaction Other 0x1C9@5B98
  12937. ?Model? - 0x1, 0x1
  12938.  
  12939. ##########################################
  12940. # Subaction 458
  12941. ##########################################
  12942. Name: Lose
  12943. In Transition Time: 0
  12944. No Out Transition: False
  12945. Loop: True
  12946. Moves Character: False
  12947. Unknown 1: False
  12948. Unknown 2: False
  12949. Unknown 3: False
  12950. Transition Out From Start: False
  12951. Unknown 4: False
  12952.  
  12953. Subaction Main 0x1CA@FFFFFFFF
  12954.  
  12955. Subaction GFX 0x1CA@FFFFFFFF
  12956.  
  12957. Subaction SFX 0x1CA@FFFFFFFF
  12958.  
  12959. Subaction Other 0x1CA@5BB8
  12960. ?Model? - 0x1, 0x1
  12961.  
  12962. ##########################################
  12963. # Subaction 459
  12964. ##########################################
  12965. Name: DamageFace
  12966. In Transition Time: 0
  12967. No Out Transition: False
  12968. Loop: False
  12969. Moves Character: False
  12970. Unknown 1: False
  12971. Unknown 2: False
  12972. Unknown 3: False
  12973. Transition Out From Start: False
  12974. Unknown 4: False
  12975.  
  12976. Subaction Main 0x1CB@FFFFFFFF
  12977.  
  12978. Subaction GFX 0x1CB@FFFFFFFF
  12979.  
  12980. Subaction SFX 0x1CB@FFFFFFFF
  12981.  
  12982. Subaction Other 0x1CB@FFFFFFFF
  12983.  
  12984. ##########################################
  12985. # Subaction 460
  12986. ##########################################
  12987. Name: Dark
  12988. In Transition Time: 0
  12989. No Out Transition: False
  12990. Loop: False
  12991. Moves Character: False
  12992. Unknown 1: False
  12993. Unknown 2: False
  12994. Unknown 3: False
  12995. Transition Out From Start: False
  12996. Unknown 4: False
  12997.  
  12998. Subaction Main 0x1CC@FFFFFFFF
  12999.  
  13000. Subaction GFX 0x1CC@FFFFFFFF
  13001.  
  13002. Subaction SFX 0x1CC@FFFFFFFF
  13003.  
  13004. Subaction Other 0x1CC@FFFFFFFF
  13005.  
  13006. ##########################################
  13007. # Subaction 461
  13008. ##########################################
  13009. Name: Spycloak
  13010. In Transition Time: 0
  13011. No Out Transition: False
  13012. Loop: False
  13013. Moves Character: False
  13014. Unknown 1: False
  13015. Unknown 2: False
  13016. Unknown 3: False
  13017. Transition Out From Start: False
  13018. Unknown 4: False
  13019.  
  13020. Subaction Main 0x1CD@FFFFFFFF
  13021.  
  13022. Subaction GFX 0x1CD@FFFFFFFF
  13023.  
  13024. Subaction SFX 0x1CD@FFFFFFFF
  13025.  
  13026. Subaction Other 0x1CD@FFFFFFFF
  13027.  
  13028. ##########################################
  13029. # Subaction 462
  13030. ##########################################
  13031. Name: SpecialN
  13032. In Transition Time: 0
  13033. No Out Transition: False
  13034. Loop: False
  13035. Moves Character: False
  13036. Unknown 1: False
  13037. Unknown 2: False
  13038. Unknown 3: False
  13039. Transition Out From Start: False
  13040. Unknown 4: False
  13041.  
  13042. Subaction Main 0x1CE@165D0
  13043. Asynchronous Timer - Frames=7.00x
  13044. Generate Article/Prop - 0x1
  13045. Asynchronous Timer - Frames=16.00x
  13046. 10010100 - 0x1
  13047.  
  13048. Subaction GFX 0x1CE@FFFFFFFF
  13049.  
  13050. Subaction SFX 0x1CE@FDA8
  13051. Asynchronous Timer - Frames=15.00x
  13052. Sound Effect - ID=0x640
  13053. Sound Effect - ID=0x1104
  13054. Synchronous Timer - Frames=3.00x
  13055. Sound Effect - ID=0x10F2
  13056.  
  13057. Subaction Other 0x1CE@5BF8
  13058. 18000100 - 0x2
  13059. Asynchronous Timer - Frames=17.00x
  13060. Rumble - 0xD, 0x0
  13061.  
  13062. ##########################################
  13063. # Subaction 463
  13064. ##########################################
  13065. Name: SpecialAirN
  13066. In Transition Time: 0
  13067. No Out Transition: False
  13068. Loop: False
  13069. Moves Character: False
  13070. Unknown 1: False
  13071. Unknown 2: False
  13072. Unknown 3: False
  13073. Transition Out From Start: False
  13074. Unknown 4: False
  13075.  
  13076. Subaction Main 0x1CF@16600
  13077. Goto - Offset=@165D0
  13078.  
  13079. Subaction GFX 0x1CF@FFFFFFFF
  13080.  
  13081. Subaction SFX 0x1CF@FE00
  13082. Asynchronous Timer - Frames=15.00x
  13083. Sound Effect - ID=0x640
  13084. Sound Effect - ID=0x1104
  13085. Synchronous Timer - Frames=3.00x
  13086. Sound Effect - ID=0x10F2
  13087.  
  13088. Subaction Other 0x1CF@5C38
  13089. 18000100 - 0x2
  13090. Asynchronous Timer - Frames=17.00x
  13091. Rumble - 0xD, 0x0
  13092.  
  13093. ##########################################
  13094. # Subaction 464
  13095. ##########################################
  13096. Name: SpecialLw
  13097. In Transition Time: 0
  13098. No Out Transition: False
  13099. Loop: False
  13100. Moves Character: False
  13101. Unknown 1: False
  13102. Unknown 2: False
  13103. Unknown 3: False
  13104. Transition Out From Start: False
  13105. Unknown 4: False
  13106.  
  13107. Subaction Main 0x1D0@16EF0
  13108. Asynchronous Timer - Frames=15.00x
  13109. Set Loop - Iterations=0x9
  13110. Generate Article/Prop - 0x0
  13111. Synchronous Timer - Frames=5.00x
  13112. Execute Loop
  13113.  
  13114. Subaction GFX 0x1D0@BED0
  13115. Asynchronous Timer - Frames=15.00x
  13116. External Graphic Effect - File#=0x100006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=5.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  13117.  
  13118. Subaction SFX 0x1D0@FE48
  13119. Asynchronous Timer - Frames=15.00x
  13120. Sound Effect - ID=0x654
  13121. Sound Effect - ID=0x10ED
  13122.  
  13123. Subaction Other 0x1D0@5C88
  13124. Asynchronous Timer - Frames=15.00x
  13125. 070B0200 - 0x2, 0x28
  13126. Asynchronous Timer - Frames=71.00x
  13127. 18010200 - 0x2, 0x5
  13128.  
  13129. ##########################################
  13130. # Subaction 465
  13131. ##########################################
  13132. Name: SpecialAirLw
  13133. In Transition Time: 0
  13134. No Out Transition: False
  13135. Loop: False
  13136. Moves Character: False
  13137. Unknown 1: False
  13138. Unknown 2: False
  13139. Unknown 3: False
  13140. Transition Out From Start: False
  13141. Unknown 4: False
  13142.  
  13143. Subaction Main 0x1D1@16F28
  13144. Subroutine - Offset=@16EF0
  13145.  
  13146. Subaction GFX 0x1D1@BEF0
  13147. Goto - Offset=@BED0
  13148.  
  13149. Subaction SFX 0x1D1@FE80
  13150. Asynchronous Timer - Frames=15.00x
  13151. Sound Effect - ID=0x654
  13152. Sound Effect - ID=0x10ED
  13153.  
  13154. Subaction Other 0x1D1@5CE0
  13155. Asynchronous Timer - Frames=15.00x
  13156. 070B0200 - 0x2, 0x28
  13157. Asynchronous Timer - Frames=71.00x
  13158. 18010200 - 0x2, 0x5
  13159.  
  13160. ##########################################
  13161. # Subaction 466
  13162. ##########################################
  13163. Name: SpecialS1
  13164. In Transition Time: 0
  13165. No Out Transition: False
  13166. Loop: False
  13167. Moves Character: False
  13168. Unknown 1: False
  13169. Unknown 2: False
  13170. Unknown 3: False
  13171. Transition Out From Start: False
  13172. Unknown 4: False
  13173.  
  13174. Subaction Main 0x1D2@16D00
  13175. Subroutine - Offset=@16808
  13176. Set Air/Ground - 0x69
  13177.  
  13178. Subaction GFX 0x1D2@BFD0
  13179. Asynchronous Timer - Frames=4.00x
  13180. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  13181. Asynchronous Timer - Frames=65.00x
  13182. 11050100 - 0x1
  13183.  
  13184. Subaction SFX 0x1D2@FF28
  13185. Asynchronous Timer - Frames=12.00x
  13186. Sound Effect - ID=0x652
  13187. Sound Effect - ID=0x10B0
  13188. Synchronous Timer - Frames=7.00x
  13189. Sound Effect - ID=0x10B1
  13190. Synchronous Timer - Frames=7.00x
  13191. Sound Effect - ID=0x10B2
  13192. Synchronous Timer - Frames=7.00x
  13193. Sound Effect - ID=0x10B3
  13194. Synchronous Timer - Frames=7.00x
  13195. Sound Effect - ID=0x10B4
  13196. Synchronous Timer - Frames=7.00x
  13197. Sound Effect - ID=0x10B5
  13198. Synchronous Timer - Frames=7.00x
  13199. Sound Effect - ID=0x10B6
  13200. Synchronous Timer - Frames=7.00x
  13201. Sound Effect - ID=0x10B7
  13202.  
  13203. Subaction Other 0x1D2@5D50
  13204. 18010300 - 0x1, 0x3, True
  13205. Asynchronous Timer - Frames=3.00x
  13206. 070B0200 - 0x3, 0x23
  13207. Asynchronous Timer - Frames=67.00x
  13208. 18010200 - 0x2, 0x5
  13209.  
  13210. ##########################################
  13211. # Subaction 467
  13212. ##########################################
  13213. Name: SpecialS2
  13214. In Transition Time: 0
  13215. No Out Transition: False
  13216. Loop: False
  13217. Moves Character: False
  13218. Unknown 1: False
  13219. Unknown 2: False
  13220. Unknown 3: False
  13221. Transition Out From Start: False
  13222. Unknown 4: False
  13223.  
  13224. Subaction Main 0x1D3@16D28
  13225. Subroutine - Offset=@169C8
  13226. Set Air/Ground - 0x69
  13227.  
  13228. Subaction GFX 0x1D3@C118
  13229. Asynchronous Timer - Frames=4.00x
  13230. External Graphic Effect - File#=0x100008, Bone=0x17, Z Offset=0.00x, Y Offset=7.30x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  13231. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  13232. Asynchronous Timer - Frames=65.00x
  13233. 11050100 - 0x1
  13234.  
  13235. Subaction SFX 0x1D3@10040
  13236. Asynchronous Timer - Frames=10.00x
  13237. Sound Effect - ID=0x652
  13238. Sound Effect - ID=0x10B0
  13239. Synchronous Timer - Frames=7.00x
  13240. Sound Effect - ID=0x10B1
  13241. Synchronous Timer - Frames=7.00x
  13242. Sound Effect - ID=0x10B2
  13243. Synchronous Timer - Frames=7.00x
  13244. Sound Effect - ID=0x10B3
  13245. Synchronous Timer - Frames=7.00x
  13246. Sound Effect - ID=0x10B4
  13247. Synchronous Timer - Frames=7.00x
  13248. Sound Effect - ID=0x10B5
  13249. Synchronous Timer - Frames=7.00x
  13250. Sound Effect - ID=0x10B6
  13251. Synchronous Timer - Frames=7.00x
  13252. Sound Effect - ID=0x10B7
  13253.  
  13254. Subaction Other 0x1D3@5DC8
  13255. 18010300 - 0x1, 0x3, True
  13256. Asynchronous Timer - Frames=3.00x
  13257. 070B0200 - 0x3, 0x23
  13258. Asynchronous Timer - Frames=55.00x
  13259. 18010200 - 0x2, 0x5
  13260.  
  13261. ##########################################
  13262. # Subaction 468
  13263. ##########################################
  13264. Name: SpecialAirS1
  13265. In Transition Time: 0
  13266. No Out Transition: False
  13267. Loop: False
  13268. Moves Character: False
  13269. Unknown 1: False
  13270. Unknown 2: False
  13271. Unknown 3: False
  13272. Transition Out From Start: False
  13273. Unknown 4: False
  13274.  
  13275. Subaction Main 0x1D4@16D50
  13276. Subroutine - Offset=@16808
  13277. Set Air/Ground - 0x6A
  13278.  
  13279. Subaction GFX 0x1D4@C218
  13280. Asynchronous Timer - Frames=4.00x
  13281. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  13282. Asynchronous Timer - Frames=65.00x
  13283. 11050100 - 0x1
  13284.  
  13285. Subaction SFX 0x1D4@10158
  13286. Asynchronous Timer - Frames=12.00x
  13287. Sound Effect - ID=0x652
  13288. Sound Effect - ID=0x10B0
  13289. Synchronous Timer - Frames=7.00x
  13290. Sound Effect - ID=0x10B1
  13291. Synchronous Timer - Frames=7.00x
  13292. Sound Effect - ID=0x10B2
  13293. Synchronous Timer - Frames=7.00x
  13294. Sound Effect - ID=0x10B3
  13295. Synchronous Timer - Frames=7.00x
  13296. Sound Effect - ID=0x10B4
  13297. Synchronous Timer - Frames=7.00x
  13298. Sound Effect - ID=0x10B5
  13299. Synchronous Timer - Frames=7.00x
  13300. Sound Effect - ID=0x10B6
  13301. Synchronous Timer - Frames=7.00x
  13302. Sound Effect - ID=0x10B7
  13303.  
  13304. Subaction Other 0x1D4@5E00
  13305. Goto - Offset=@5D50
  13306.  
  13307. ##########################################
  13308. # Subaction 469
  13309. ##########################################
  13310. Name: SpecialAirS2
  13311. In Transition Time: 0
  13312. No Out Transition: False
  13313. Loop: False
  13314. Moves Character: False
  13315. Unknown 1: False
  13316. Unknown 2: False
  13317. Unknown 3: False
  13318. Transition Out From Start: False
  13319. Unknown 4: False
  13320.  
  13321. Subaction Main 0x1D5@16D78
  13322. Subroutine - Offset=@169C8
  13323. Set Air/Ground - 0x6A
  13324.  
  13325. Subaction GFX 0x1D5@C360
  13326. Asynchronous Timer - Frames=4.00x
  13327. External Graphic Effect - File#=0x100008, Bone=0x17, Z Offset=0.00x, Y Offset=7.30x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  13328. 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  13329. Asynchronous Timer - Frames=65.00x
  13330. 11050100 - 0x1
  13331.  
  13332. Subaction SFX 0x1D5@10270
  13333. Asynchronous Timer - Frames=10.00x
  13334. Sound Effect - ID=0x652
  13335. Sound Effect - ID=0x10B0
  13336. Synchronous Timer - Frames=7.00x
  13337. Sound Effect - ID=0x10B1
  13338. Synchronous Timer - Frames=7.00x
  13339. Sound Effect - ID=0x10B2
  13340. Synchronous Timer - Frames=7.00x
  13341. Sound Effect - ID=0x10B3
  13342. Synchronous Timer - Frames=7.00x
  13343. Sound Effect - ID=0x10B4
  13344. Synchronous Timer - Frames=7.00x
  13345. Sound Effect - ID=0x10B5
  13346. Synchronous Timer - Frames=7.00x
  13347. Sound Effect - ID=0x10B6
  13348. Synchronous Timer - Frames=7.00x
  13349. Sound Effect - ID=0x10B7
  13350.  
  13351. Subaction Other 0x1D5@5E18
  13352. Goto - Offset=@5DC8
  13353.  
  13354. ##########################################
  13355. # Subaction 470
  13356. ##########################################
  13357. Name: SpecialS2Nana
  13358. In Transition Time: 0
  13359. No Out Transition: True
  13360. Loop: False
  13361. Moves Character: False
  13362. Unknown 1: False
  13363. Unknown 2: False
  13364. Unknown 3: False
  13365. Transition Out From Start: False
  13366. Unknown 4: False
  13367.  
  13368. Subaction Main 0x1D6@FFFFFFFF
  13369.  
  13370. Subaction GFX 0x1D6@FFFFFFFF
  13371.  
  13372. Subaction SFX 0x1D6@10568
  13373. Goto - Offset=@104D8
  13374.  
  13375. Subaction Other 0x1D6@FFFFFFFF
  13376.  
  13377. ##########################################
  13378. # Subaction 471
  13379. ##########################################
  13380. Name: SpecialAirS2Nana
  13381. In Transition Time: 0
  13382. No Out Transition: False
  13383. Loop: False
  13384. Moves Character: False
  13385. Unknown 1: False
  13386. Unknown 2: False
  13387. Unknown 3: False
  13388. Transition Out From Start: False
  13389. Unknown 4: False
  13390.  
  13391. Subaction Main 0x1D7@FFFFFFFF
  13392.  
  13393. Subaction GFX 0x1D7@FFFFFFFF
  13394.  
  13395. Subaction SFX 0x1D7@10610
  13396. Goto - Offset=@10580
  13397.  
  13398. Subaction Other 0x1D7@FFFFFFFF
  13399.  
  13400. ##########################################
  13401. # Subaction 472
  13402. ##########################################
  13403. Name: SpecialHiStart
  13404. In Transition Time: 0
  13405. No Out Transition: False
  13406. Loop: False
  13407. Moves Character: False
  13408. Unknown 1: False
  13409. Unknown 2: False
  13410. Unknown 3: False
  13411. Transition Out From Start: False
  13412. Unknown 4: False
  13413.  
  13414. Subaction Main 0x1D8@16DE8
  13415. Asynchronous Timer - Frames=4.00x
  13416. Bit Variable Set - RA-Bit[0][18]
  13417. Asynchronous Timer - Frames=11.00x
  13418. Subroutine - Offset=@16DB0
  13419. Asynchronous Timer - Frames=15.00x
  13420. Bit Variable Set - RA-Bit[0][19]
  13421.  
  13422. Subaction GFX 0x1D8@C418
  13423. Asynchronous Timer - Frames=4.00x
  13424. 11001000 - 0x100005, 0x27, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  13425.  
  13426. Subaction SFX 0x1D8@10310
  13427. Asynchronous Timer - Frames=10.00x
  13428. Sound Effect - ID=0x10E8
  13429.  
  13430. Subaction Other 0x1D8@5E30
  13431. 18000100 - 0x2
  13432.  
  13433. ##########################################
  13434. # Subaction 473
  13435. ##########################################
  13436. Name: SpecialAirHiStart
  13437. In Transition Time: 0
  13438. No Out Transition: False
  13439. Loop: False
  13440. Moves Character: False
  13441. Unknown 1: False
  13442. Unknown 2: False
  13443. Unknown 3: False
  13444. Transition Out From Start: False
  13445. Unknown 4: False
  13446.  
  13447. Subaction Main 0x1D9@16E28
  13448. Goto - Offset=@16DE8
  13449.  
  13450. Subaction GFX 0x1D9@C438
  13451. Goto - Offset=@C418
  13452.  
  13453. Subaction SFX 0x1D9@10338
  13454. Asynchronous Timer - Frames=10.00x
  13455. Sound Effect - ID=0x10E8
  13456.  
  13457. Subaction Other 0x1D9@5E48
  13458. 18000100 - 0x2
  13459.  
  13460. ##########################################
  13461. # Subaction 474
  13462. ##########################################
  13463. Name: SpecialHiThrow
  13464. In Transition Time: 0
  13465. No Out Transition: False
  13466. Loop: False
  13467. Moves Character: False
  13468. Unknown 1: False
  13469. Unknown 2: False
  13470. Unknown 3: False
  13471. Transition Out From Start: False
  13472. Unknown 4: False
  13473.  
  13474. Subaction Main 0x1DA@16E48
  13475. Asynchronous Timer - Frames=12.00x
  13476. Bit Variable Set - RA-Bit[0][16]
  13477.  
  13478. Subaction GFX 0x1DA@C4C8
  13479. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  13480.  
  13481. Subaction SFX 0x1DA@FFFFFFFF
  13482.  
  13483. Subaction Other 0x1DA@5E78
  13484. 18000100 - 0x2
  13485. Asynchronous Timer - Frames=7.00x
  13486. Rumble - 0xD, 0x0
  13487.  
  13488. ##########################################
  13489. # Subaction 475
  13490. ##########################################
  13491. Name: SpecialAirHiThrow
  13492. In Transition Time: 0
  13493. No Out Transition: False
  13494. Loop: False
  13495. Moves Character: False
  13496. Unknown 1: False
  13497. Unknown 2: False
  13498. Unknown 3: False
  13499. Transition Out From Start: False
  13500. Unknown 4: False
  13501.  
  13502. Subaction Main 0x1DB@16E68
  13503. Goto - Offset=@16E48
  13504.  
  13505. Subaction GFX 0x1DB@C4E0
  13506. Goto - Offset=@C4C8
  13507.  
  13508. Subaction SFX 0x1DB@FFFFFFFF
  13509.  
  13510. Subaction Other 0x1DB@5EA0
  13511. Goto - Offset=@5E78
  13512.  
  13513. ##########################################
  13514. # Subaction 476
  13515. ##########################################
  13516. Name: SpecialHiThrow2
  13517. In Transition Time: 0
  13518. No Out Transition: False
  13519. Loop: False
  13520. Moves Character: False
  13521. Unknown 1: False
  13522. Unknown 2: False
  13523. Unknown 3: False
  13524. Transition Out From Start: False
  13525. Unknown 4: False
  13526.  
  13527. Subaction Main 0x1DC@16E90
  13528. Asynchronous Timer - Frames=40.00x
  13529. 10080200 - 0x3, 0x4
  13530.  
  13531. Subaction GFX 0x1DC@FFFFFFFF
  13532.  
  13533. Subaction SFX 0x1DC@10370
  13534. Asynchronous Timer - Frames=1.00x
  13535. Sound Effect - ID=0x10D5
  13536.  
  13537. Subaction Other 0x1DC@FFFFFFFF
  13538.  
  13539. ##########################################
  13540. # Subaction 477
  13541. ##########################################
  13542. Name: SpecialAirHiThrow2
  13543. In Transition Time: 0
  13544. No Out Transition: False
  13545. Loop: False
  13546. Moves Character: False
  13547. Unknown 1: False
  13548. Unknown 2: False
  13549. Unknown 3: False
  13550. Transition Out From Start: False
  13551. Unknown 4: False
  13552.  
  13553. Subaction Main 0x1DD@FFFFFFFF
  13554.  
  13555. Subaction GFX 0x1DD@FFFFFFFF
  13556.  
  13557. Subaction SFX 0x1DD@10398
  13558. Asynchronous Timer - Frames=1.00x
  13559. Sound Effect - ID=0x10D5
  13560.  
  13561. Subaction Other 0x1DD@FFFFFFFF
  13562.  
  13563. ##########################################
  13564. # Subaction 478
  13565. ##########################################
  13566. Name: SpecialHiStartNana
  13567. In Transition Time: 0
  13568. No Out Transition: False
  13569. Loop: False
  13570. Moves Character: False
  13571. Unknown 1: False
  13572. Unknown 2: False
  13573. Unknown 3: False
  13574. Transition Out From Start: False
  13575. Unknown 4: False
  13576.  
  13577. Subaction Main 0x1DE@FFFFFFFF
  13578.  
  13579. Subaction GFX 0x1DE@FFFFFFFF
  13580.  
  13581. Subaction SFX 0x1DE@10640
  13582. Goto - Offset=@10628
  13583.  
  13584. Subaction Other 0x1DE@FFFFFFFF
  13585.  
  13586. ##########################################
  13587. # Subaction 479
  13588. ##########################################
  13589. Name: SpecialAirHiStartNana
  13590. In Transition Time: 0
  13591. No Out Transition: False
  13592. Loop: False
  13593. Moves Character: False
  13594. Unknown 1: False
  13595. Unknown 2: False
  13596. Unknown 3: False
  13597. Transition Out From Start: False
  13598. Unknown 4: False
  13599.  
  13600. Subaction Main 0x1DF@FFFFFFFF
  13601.  
  13602. Subaction GFX 0x1DF@FFFFFFFF
  13603.  
  13604. Subaction SFX 0x1DF@10670
  13605. Goto - Offset=@10658
  13606.  
  13607. Subaction Other 0x1DF@FFFFFFFF
  13608.  
  13609. ##########################################
  13610. # Subaction 480
  13611. ##########################################
  13612. Name: SpecialHiThrowNana
  13613. In Transition Time: 0
  13614. No Out Transition: False
  13615. Loop: False
  13616. Moves Character: False
  13617. Unknown 1: False
  13618. Unknown 2: False
  13619. Unknown 3: False
  13620. Transition Out From Start: False
  13621. Unknown 4: False
  13622.  
  13623. Subaction Main 0x1E0@FFFFFFFF
  13624.  
  13625. Subaction GFX 0x1E0@FFFFFFFF
  13626.  
  13627. Subaction SFX 0x1E0@106A0
  13628. Goto - Offset=@10688
  13629.  
  13630. Subaction Other 0x1E0@FFFFFFFF
  13631.  
  13632. ##########################################
  13633. # Subaction 481
  13634. ##########################################
  13635. Name: SpecialHiThrow2Nana
  13636. In Transition Time: 0
  13637. No Out Transition: False
  13638. Loop: False
  13639. Moves Character: True
  13640. Unknown 1: False
  13641. Unknown 2: False
  13642. Unknown 3: False
  13643. Transition Out From Start: False
  13644. Unknown 4: False
  13645.  
  13646. Subaction Main 0x1E1@FFFFFFFF
  13647.  
  13648. Subaction GFX 0x1E1@FFFFFFFF
  13649.  
  13650. Subaction SFX 0x1E1@106D0
  13651. Goto - Offset=@106B8
  13652.  
  13653. Subaction Other 0x1E1@FFFFFFFF
  13654.  
  13655. ##########################################
  13656. # Subaction 482
  13657. ##########################################
  13658. Name: Final1L
  13659. In Transition Time: 0
  13660. No Out Transition: False
  13661. Loop: False
  13662. Moves Character: False
  13663. Unknown 1: False
  13664. Unknown 2: False
  13665. Unknown 3: False
  13666. Transition Out From Start: False
  13667. Unknown 4: False
  13668.  
  13669. Subaction Main 0x1E2@171A0
  13670. Body Collision - State=0x2
  13671. Screen Tint - 0x0, 0x14, 0x0, 0x0, 0x40, 0x90, 0x0
  13672. Camera Closeup - 0xF, 0x0, 1.00x, 0.00x, 0.00x
  13673. 1A020200 - 0.00x, 1.00x
  13674. Asynchronous Timer - Frames=50.00x
  13675. 11180200 - 0x0, 0x0
  13676. Generate Article/Prop - 0x2
  13677. Normal Camera
  13678.  
  13679. Subaction GFX 0x1E2@FFFFFFFF
  13680.  
  13681. Subaction SFX 0x1E2@FFFFFFFF
  13682.  
  13683. Subaction Other 0x1E2@5EF8
  13684. Item Visibility - False
  13685. Asynchronous Timer - Frames=35.00x
  13686. 0B010200 - 0x0, 0xFFFFFFFF
  13687. Asynchronous Timer - Frames=48.00x
  13688. Rumble - 0xE, 0x14
  13689.  
  13690. ##########################################
  13691. # Subaction 483
  13692. ##########################################
  13693. Name: Final1R
  13694. In Transition Time: 0
  13695. No Out Transition: False
  13696. Loop: False
  13697. Moves Character: False
  13698. Unknown 1: False
  13699. Unknown 2: False
  13700. Unknown 3: False
  13701. Transition Out From Start: False
  13702. Unknown 4: False
  13703.  
  13704. Subaction Main 0x1E3@171F0
  13705. Goto - Offset=@171A0
  13706.  
  13707. Subaction GFX 0x1E3@FFFFFFFF
  13708.  
  13709. Subaction SFX 0x1E3@FFFFFFFF
  13710.  
  13711. Subaction Other 0x1E3@5F60
  13712. Item Visibility - False
  13713. Asynchronous Timer - Frames=35.00x
  13714. 0B010200 - 0x0, 0xFFFFFFFF
  13715. Asynchronous Timer - Frames=48.00x
  13716. Rumble - 0xE, 0x14
  13717.  
  13718. ##########################################
  13719. # Subaction 484
  13720. ##########################################
  13721. Name: Final2
  13722. In Transition Time: 0
  13723. No Out Transition: False
  13724. Loop: False
  13725. Moves Character: False
  13726. Unknown 1: False
  13727. Unknown 2: False
  13728. Unknown 3: False
  13729. Transition Out From Start: False
  13730. Unknown 4: False
  13731.  
  13732. Subaction Main 0x1E4@17248
  13733. 1A020200 - -6.00x, 0.00x
  13734. Goto - Offset=@171A0
  13735.  
  13736. Subaction GFX 0x1E4@FFFFFFFF
  13737.  
  13738. Subaction SFX 0x1E4@103D0
  13739. Asynchronous Timer - Frames=18.00x
  13740. Sound Effect - ID=0x10D1
  13741.  
  13742. Subaction Other 0x1E4@5FB0
  13743. Item Visibility - False
  13744. Asynchronous Timer - Frames=16.00x
  13745. 0B010200 - 0x0, 0xFFFFFFFF
  13746.  
  13747. ##########################################
  13748. # Subaction 485
  13749. ##########################################
  13750. Name: Final2Nana
  13751. In Transition Time: 0
  13752. No Out Transition: True
  13753. Loop: False
  13754. Moves Character: False
  13755. Unknown 1: False
  13756. Unknown 2: False
  13757. Unknown 3: False
  13758. Transition Out From Start: False
  13759. Unknown 4: False
  13760.  
  13761. Subaction Main 0x1E5@FFFFFFFF
  13762.  
  13763. Subaction GFX 0x1E5@FFFFFFFF
  13764.  
  13765. Subaction SFX 0x1E5@106F0
  13766. Goto - Offset=@106E8
  13767.  
  13768. Subaction Other 0x1E5@FFFFFFFF
  13769.  
  13770. ##########################################
  13771. # Subaction 486
  13772. ##########################################
  13773. Name: FinalAir1L
  13774. In Transition Time: 0
  13775. No Out Transition: False
  13776. Loop: False
  13777. Moves Character: False
  13778. Unknown 1: False
  13779. Unknown 2: False
  13780. Unknown 3: False
  13781. Transition Out From Start: False
  13782. Unknown 4: False
  13783.  
  13784. Subaction Main 0x1E6@17208
  13785. Goto - Offset=@171A0
  13786.  
  13787. Subaction GFX 0x1E6@FFFFFFFF
  13788.  
  13789. Subaction SFX 0x1E6@FFFFFFFF
  13790.  
  13791. Subaction Other 0x1E6@6008
  13792. Item Visibility - False
  13793. Asynchronous Timer - Frames=35.00x
  13794. 0B010200 - 0x0, 0xFFFFFFFF
  13795. Asynchronous Timer - Frames=48.00x
  13796. Rumble - 0x5, 0x0
  13797.  
  13798. ##########################################
  13799. # Subaction 487
  13800. ##########################################
  13801. Name: FinalAir1R
  13802. In Transition Time: 0
  13803. No Out Transition: False
  13804. Loop: False
  13805. Moves Character: False
  13806. Unknown 1: False
  13807. Unknown 2: False
  13808. Unknown 3: False
  13809. Transition Out From Start: False
  13810. Unknown 4: False
  13811.  
  13812. Subaction Main 0x1E7@17220
  13813. Goto - Offset=@171A0
  13814.  
  13815. Subaction GFX 0x1E7@FFFFFFFF
  13816.  
  13817. Subaction SFX 0x1E7@FFFFFFFF
  13818.  
  13819. Subaction Other 0x1E7@6070
  13820. Item Visibility - False
  13821. Asynchronous Timer - Frames=35.00x
  13822. 0B010200 - 0x0, 0xFFFFFFFF
  13823. Asynchronous Timer - Frames=48.00x
  13824. Rumble - 0x5, 0x0
  13825.  
  13826. ##########################################
  13827. # Subaction 488
  13828. ##########################################
  13829. Name: FinalAir2
  13830. In Transition Time: 0
  13831. No Out Transition: False
  13832. Loop: False
  13833. Moves Character: False
  13834. Unknown 1: False
  13835. Unknown 2: False
  13836. Unknown 3: False
  13837. Transition Out From Start: False
  13838. Unknown 4: False
  13839.  
  13840. Subaction Main 0x1E8@17268
  13841. Goto - Offset=@17248
  13842.  
  13843. Subaction GFX 0x1E8@FFFFFFFF
  13844.  
  13845. Subaction SFX 0x1E8@10408
  13846. Asynchronous Timer - Frames=18.00x
  13847. Sound Effect - ID=0x10D1
  13848.  
  13849. Subaction Other 0x1E8@60D8
  13850. Item Visibility - False
  13851. Asynchronous Timer - Frames=16.00x
  13852. 0B010200 - 0x0, 0xFFFFFFFF
  13853. Asynchronous Timer - Frames=48.00x
  13854. Rumble - 0x5, 0x0
  13855.  
  13856. ##########################################
  13857. # Subaction 489
  13858. ##########################################
  13859. Name: FinalAir2Nana
  13860. In Transition Time: 0
  13861. No Out Transition: True
  13862. Loop: False
  13863. Moves Character: False
  13864. Unknown 1: False
  13865. Unknown 2: False
  13866. Unknown 3: False
  13867. Transition Out From Start: False
  13868. Unknown 4: False
  13869.  
  13870. Subaction Main 0x1E9@FFFFFFFF
  13871.  
  13872. Subaction GFX 0x1E9@FFFFFFFF
  13873.  
  13874. Subaction SFX 0x1E9@10710
  13875. Goto - Offset=@10708
  13876.  
  13877. Subaction Other 0x1E9@FFFFFFFF
  13878.  
  13879. ##########################################
  13880. # Subaction 490
  13881. ##########################################
  13882. Name: EntryRNana
  13883. In Transition Time: 0
  13884. No Out Transition: True
  13885. Loop: False
  13886. Moves Character: False
  13887. Unknown 1: False
  13888. Unknown 2: False
  13889. Unknown 3: False
  13890. Transition Out From Start: False
  13891. Unknown 4: False
  13892.  
  13893. Subaction Main 0x1EA@FFFFFFFF
  13894.  
  13895. Subaction GFX 0x1EA@FFFFFFFF
  13896.  
  13897. Subaction SFX 0x1EA@17E34
  13898. Goto - Offset=@FB18
  13899.  
  13900. Subaction Other 0x1EA@FFFFFFFF
  13901.  
  13902. ##########################################
  13903. # Subaction 491
  13904. ##########################################
  13905. Name: EntryLNana
  13906. In Transition Time: 0
  13907. No Out Transition: True
  13908. Loop: False
  13909. Moves Character: False
  13910. Unknown 1: False
  13911. Unknown 2: False
  13912. Unknown 3: False
  13913. Transition Out From Start: False
  13914. Unknown 4: False
  13915.  
  13916. Subaction Main 0x1EB@FFFFFFFF
  13917.  
  13918. Subaction GFX 0x1EB@FFFFFFFF
  13919.  
  13920. Subaction SFX 0x1EB@17E4C
  13921. Goto - Offset=@FBE0
  13922.  
  13923. Subaction Other 0x1EB@FFFFFFFF
  13924.  
  13925. ##########################################
  13926. # Subaction 492
  13927. ##########################################
  13928. Name: Win1Nana
  13929. In Transition Time: 0
  13930. No Out Transition: False
  13931. Loop: True
  13932. Moves Character: False
  13933. Unknown 1: False
  13934. Unknown 2: False
  13935. Unknown 3: False
  13936. Transition Out From Start: False
  13937. Unknown 4: False
  13938.  
  13939. Subaction Main 0x1EC@FFFFFFFF
  13940.  
  13941. Subaction GFX 0x1EC@FFFFFFFF
  13942.  
  13943. Subaction SFX 0x1EC@17E64
  13944. Goto - Offset=@FC88
  13945.  
  13946. Subaction Other 0x1EC@FFFFFFFF
  13947.  
  13948. ##########################################
  13949. # Subaction 493
  13950. ##########################################
  13951. Name: Win2Nana
  13952. In Transition Time: 0
  13953. No Out Transition: False
  13954. Loop: False
  13955. Moves Character: False
  13956. Unknown 1: False
  13957. Unknown 2: False
  13958. Unknown 3: False
  13959. Transition Out From Start: False
  13960. Unknown 4: False
  13961.  
  13962. Subaction Main 0x1ED@FFFFFFFF
  13963.  
  13964. Subaction GFX 0x1ED@FFFFFFFF
  13965.  
  13966. Subaction SFX 0x1ED@17E7C
  13967. Goto - Offset=@FCF0
  13968.  
  13969. Subaction Other 0x1ED@FFFFFFFF
  13970.  
  13971. ##########################################
  13972. # Subaction 494
  13973. ##########################################
  13974. Name: Win2WaitNana
  13975. In Transition Time: 0
  13976. No Out Transition: False
  13977. Loop: True
  13978. Moves Character: False
  13979. Unknown 1: False
  13980. Unknown 2: False
  13981. Unknown 3: False
  13982. Transition Out From Start: False
  13983. Unknown 4: False
  13984.  
  13985. Subaction Main 0x1EE@FFFFFFFF
  13986.  
  13987. Subaction GFX 0x1EE@FFFFFFFF
  13988.  
  13989. Subaction SFX 0x1EE@17E94
  13990. Goto - Offset=@FD10
  13991.  
  13992. Subaction Other 0x1EE@FFFFFFFF
  13993.  
  13994. ##########################################
  13995. # Subaction 495
  13996. ##########################################
  13997. Name: Win3Nana
  13998. In Transition Time: 0
  13999. No Out Transition: False
  14000. Loop: False
  14001. Moves Character: False
  14002. Unknown 1: False
  14003. Unknown 2: False
  14004. Unknown 3: False
  14005. Transition Out From Start: False
  14006. Unknown 4: False
  14007.  
  14008. Subaction Main 0x1EF@FFFFFFFF
  14009.  
  14010. Subaction GFX 0x1EF@FFFFFFFF
  14011.  
  14012. Subaction SFX 0x1EF@17EAC
  14013. Goto - Offset=@FD38
  14014.  
  14015. Subaction Other 0x1EF@FFFFFFFF
  14016.  
  14017. ##########################################
  14018. # Subaction 496
  14019. ##########################################
  14020. Name: Win3WaitNana
  14021. In Transition Time: 0
  14022. No Out Transition: False
  14023. Loop: True
  14024. Moves Character: False
  14025. Unknown 1: False
  14026. Unknown 2: False
  14027. Unknown 3: False
  14028. Transition Out From Start: False
  14029. Unknown 4: False
  14030.  
  14031. Subaction Main 0x1F0@FFFFFFFF
  14032.  
  14033. Subaction GFX 0x1F0@FFFFFFFF
  14034.  
  14035. Subaction SFX 0x1F0@17EC4
  14036. Goto - Offset=@FD60
  14037.  
  14038. Subaction Other 0x1F0@FFFFFFFF
  14039.  
  14040. ##########################################
  14041. # Subaction 497
  14042. ##########################################
  14043. Name: LoseNana
  14044. In Transition Time: 0
  14045. No Out Transition: False
  14046. Loop: True
  14047. Moves Character: False
  14048. Unknown 1: False
  14049. Unknown 2: False
  14050. Unknown 3: False
  14051. Transition Out From Start: False
  14052. Unknown 4: False
  14053.  
  14054. Subaction Main 0x1F1@FFFFFFFF
  14055.  
  14056. Subaction GFX 0x1F1@FFFFFFFF
  14057.  
  14058. Subaction SFX 0x1F1@17EDC
  14059. Goto - Offset=@FD68
  14060.  
  14061. Subaction Other 0x1F1@FFFFFFFF
  14062.  
  14063. ##########################################
  14064. # Successful Parse
  14065. ##########################################
  14066.  
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