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- ##########################################
- # OpenSA2 Version 1.0.3616.39284
- ##########################################
- ##########################################
- # W:\brawl_hax\brawl_dump\fighter\popo\FitPopo.pac
- ##########################################
- Filename: W:\brawl_hax\brawl_dump\fighter\popo\FitPopo.pac
- Moveset Total Size: 256197
- Data Size: 215052
- Offset Table Count: 9363
- Data Section Count: 10
- External Subroutine Count: 84
- Unknown1(Always 0?): 0
- Unknown2(Always 0?): 0
- Unknown3(Always 0?): 0
- ##########################################
- # Data Table
- ##########################################
- @034748 data
- @0346b0 hitDataIceBerg__17wnPopoIceBergNode
- @0345cc hitDataIceShot__17wnPopoIceShotNode
- @0346ac paramFinal__10ftPopoNode
- @034720 paramSpecialHiPartner__10ftPopoNode
- @034644 paramSpecialHi__10ftPopoNode
- @03469c paramSpecialLw__10ftPopoNode
- @0345bc paramSpecialN__10ftPopoNode
- @0345ec paramSpecialS__10ftPopoNode
- @0346f0 statusAnimCmdDisguiseList__10ftPopoNode
- ##########################################
- # Special Offsets
- ##########################################
- 0@1BAD8
- 1@1E9EC
- 2@0
- 3@2E4
- 4@34570
- 5@5C8
- 6@19A3C
- 7@16E8
- 8@342F0
- 9@19B2C
- 10@19B68
- 11@19BA4
- 12@1CA68
- 13@1D230
- 14@1D9F8
- 15@1E1C0
- 16@342F8
- 17@3434C
- 18@344B8
- 19@1EA5C
- 20@346F0
- 21@0
- 22@33D58
- 23@0
- 24@0
- 25@0
- 26@34050
- 27@0
- 28@1
- 29@735F
- 30@1E
- 31@31E38
- 32@32600
- 33@32DC8
- 34@33590
- 35@345BC
- 36@3469C
- 37@345EC
- 38@34644
- 39@34720
- 40@346AC
- 41@33D68
- 42@6
- 43@33DD8
- 44@33EA8
- 45@33FD4
- 46@340EC
- 47@34148
- 48@317CC
- ##########################################
- # External Subroutines
- ##########################################
- @00acec effectAnimCmd_BatSwing4Common
- @00ad2c effectAnimCmd_HarisenSwing4HoldCommon
- @00adac effectAnimCmd_LipStickSwing4HoldCommon
- @00b854 effectAnimCmd_ScopeAirFireCommon
- @00b83c effectAnimCmd_ScopeAirRapidCommon
- @00b824 effectAnimCmd_ScopeAirStartCommon
- @00b804 effectAnimCmd_ScopeFireUpperCommon
- @00b7ec effectAnimCmd_ScopeRapidUpperCommon
- @00b7d4 effectAnimCmd_ScopeStartUpperCommon
- @00ac2c effectAnimCmd_SmashThrowBCommon
- @00ac14 effectAnimCmd_SmashThrowFCommon
- @00ac44 effectAnimCmd_SmashThrowHiCommon
- @00ac5c effectAnimCmd_SmashThrowLwCommon
- @00ad6c effectAnimCmd_StarRodSwing4HoldCommon
- @00acbc effectAnimCmd_SwordSwing4HoldCommon
- @0153fc gameAnimCmd_BatSwing1Common
- @01549c gameAnimCmd_BatSwing3Common
- @01553c gameAnimCmd_BatSwing4Common
- @01557c gameAnimCmd_BatSwingDashCommon
- @0155b4 gameAnimCmd_BatSwingDashCommon2
- @012894 gameAnimCmd_CaptureCutCommon
- @015614 gameAnimCmd_HarisenSwing1Common
- @0156ec gameAnimCmd_HarisenSwing3Common
- @0157d4 gameAnimCmd_HarisenSwing4Common
- @0158ac gameAnimCmd_HarisenSwingDashCommon
- @0158e4 gameAnimCmd_HarisenSwingDashCommon2
- @015bf4 gameAnimCmd_LipStickSwing1Common
- @015c94 gameAnimCmd_LipStickSwing3Common
- @015d4c gameAnimCmd_LipStickSwing4Common
- @015e04 gameAnimCmd_LipStickSwingDashCommon
- @015e3c gameAnimCmd_LipStickSwingDashCommon2
- @015ecc gameAnimCmd_ScrewCommon
- @015954 gameAnimCmd_StarRodSwing1Common
- @0159f4 gameAnimCmd_StarRodSwing3Common
- @015aac gameAnimCmd_StarRodSwing4Common
- @015b64 gameAnimCmd_StarRodSwingDashCommon
- @015b9c gameAnimCmd_StarRodSwingDashCommon2
- @015114 gameAnimCmd_SwordSwing1Common
- @0151cc gameAnimCmd_SwordSwing3Common
- @015284 gameAnimCmd_SwordSwing4Common
- @015364 gameAnimCmd_SwordSwingDashCommon
- @015374 gameAnimCmd_SwordSwingDashCommon2
- @0342dc statusAnimCmdGroup_CHK_AIR_ATTACK
- @0342c8 statusAnimCmdGroup_CHK_AIR_CLIFF
- @0342d8 statusAnimCmdGroup_CHK_AIR_ESCAPE
- @0342d0 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
- @0342e8 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
- @0342c4 statusAnimCmdGroup_CHK_AIR_LANDING
- @0342d4 statusAnimCmdGroup_CHK_AIR_LASSO
- @0342cc statusAnimCmdGroup_CHK_AIR_SPECIAL
- @0342e0 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
- @0342e4 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
- @0342c0 statusAnimCmdGroup_CHK_GROUND
- @0342b0 statusAnimCmdGroup_CHK_GROUND_ATTACK
- @0342ac statusAnimCmdGroup_CHK_GROUND_CATCH
- @0342b4 statusAnimCmdGroup_CHK_GROUND_ESCAPE
- @0342b8 statusAnimCmdGroup_CHK_GROUND_GUARD
- @0342a8 statusAnimCmdGroup_CHK_GROUND_ITEM
- @0342bc statusAnimCmdGroup_CHK_GROUND_JUMP
- @0342a4 statusAnimCmdGroup_CHK_GROUND_SPECIAL
- @0342a0 statusAnimCmdGroup_MAIN
- @0342ec statusAnimCmdGroup_TEMPORARY
- @019d20 statusAnimCmdPre_Bind
- @019ec0 statusAnimCmdPre_Bury
- @019d14 statusAnimCmdPre_DamageSongStart
- @019c20 statusAnimCmdPre_EscapeFb
- @019bdc statusAnimCmdPre_Fall
- @019bd8 statusAnimCmdPre_Fly
- @019e34 statusAnimCmdPre_ItemShoot
- @019e24 statusAnimCmdPre_ItemSwingS4Start
- @019bd0 statusAnimCmdPre_Jump
- @019bd4 statusAnimCmdPre_JumpAerial
- @019bfc statusAnimCmdPre_Landing
- @019bb4 statusAnimCmdPre_Run
- @019fec statusAnimCmdPre_SpecialN
- @019d58 statusAnimCmdPre_TreadJump
- @019ba4 statusAnimCmdPre_Wait
- @019ba8 statusAnimCmdPre_Walk
- @018d60 statusAnimCmd_AIRChkCliffForce
- @0192e8 statusAnimCmd_CliffCatch
- @019298 statusAnimCmd_CliffCatchMove
- @019328 statusAnimCmd_Entry
- @0194a8 statusAnimCmd_Lose
- @0193a0 statusAnimCmd_Win
- ##########################################
- # Actions
- ##########################################
- Action 0x116@19584
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- Change Action(2) - ID=0xE, Requirement=In Air
- Change Action(2) - ID=0x0, Requirement=Animation End
- Change Subaction - ID=0x1CE
- Else
- Set Air/Ground - 0x64
- 09000100 - 0x2
- Edge Sticky - 0x5
- Change Action(2) - ID=0x19, Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Change Subaction - ID=0x1CF
- End If
- Action 0x117@1848C
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x2714, ID=0x10, Requirement=Animation End
- 0D000200 - 0x9, @182AC
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Basic Variable Set - 0x1D3, RA-Basic[0][0]
- Basic Variable Set - 0x1D5, RA-Basic[0][1]
- Else
- Basic Variable Set - 0x1D2, RA-Basic[0][0]
- Basic Variable Set - 0x1D4, RA-Basic[0][1]
- End If
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- 09000100 - 0x0
- Edge Sticky - 0x1
- If - Requirement=Bit is Set, Variable=RA-Bit[0][19]
- Set Air/Ground - 0x69
- Else
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Set Air/Ground - 0x66
- Else
- Set Air/Ground - 0x65
- End If
- End If
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- 04020100 - In Air
- ?Running? - 0x2710
- 02080100 - 0x2714
- Else
- 09000100 - 0x2
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][19]
- Set Air/Ground - 0x6A
- Else
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Set Air/Ground - 0x68
- Else
- Set Air/Ground - 0x67
- End If
- End If
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- 04020100 - On Ground
- 02080100 - 0x2710
- ?Running? - 0x2714
- End If
- Loop Rest
- Execute Loop
- Action 0x118@18774
- Change Action(2) - ID=0x119, Requirement=Animation End
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
- Change Action(2) - ID=0x118, Requirement=Animation End
- 08020100 - 0x2
- 020B0100 - 0xA
- Basic Variable Set - 0x1D8, RA-Basic[0][0]
- Basic Variable Set - 0x1D9, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- 09000100 - 0x0
- Edge Sticky - 0x1
- Set Air/Ground - 0x6B
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- 04020100 - In Air
- Else
- 09000100 - 0x2
- Edge Sticky - 0x5
- Set Air/Ground - 0x6C
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x119@181AC
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- Basic Variable Set - 0x1D0, RA-Basic[0][0]
- Basic Variable Set - 0x1D1, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Subroutine - Offset=@180D4
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- 04020100 - In Air
- ?Running? - 0x2710
- 02080100 - 0x2712
- Else
- 09000100 - 0x2
- Edge Sticky - 0x5
- Set Air/Ground - 0xA
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- 04020100 - On Ground
- 02080100 - 0x2710
- ?Running? - 0x2712
- End If
- Loop Rest
- Execute Loop
- Action 0x11A@19004
- 0C060000
- 14050100 - False
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Basic Variable Set - 0x1E4, RA-Basic[0][0]
- Basic Variable Set - 0x1E8, RA-Basic[0][1]
- Else
- If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
- Basic Variable Set - 0x1E2, RA-Basic[0][0]
- Basic Variable Set - 0x1E6, RA-Basic[0][1]
- Else
- Basic Variable Set - 0x1E3, RA-Basic[0][0]
- Basic Variable Set - 0x1E7, RA-Basic[0][1]
- End If
- End If
- Bit Variable Set - LA-Bit[0][63]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- 09000100 - 0x0
- Edge Sticky - 0x1
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- 04020100 - In Air
- ?Running? - 0x2710
- 02080100 - 0x2712
- Else
- 09000100 - 0x2
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- 04020100 - On Ground
- 02080100 - 0x2710
- ?Running? - 0x2712
- End If
- Loop Rest
- Execute Loop
- Action 0x11B@FFFFFFFF
- Action 0x11C@18924
- 08020100 - 0x0
- If - Requirement=On Ground
- 09000100 - 0x0
- Edge Sticky - 0x1
- Enable/Disable Ledgegrab - 0x0
- Set Air/Ground - 0x6
- Change Subaction - ID=0x1DA
- Change Action(2) - ID=0xE, Requirement=In Air
- Change Action(2) - ID=0x0, Requirement=Animation End
- Else
- 09000100 - 0x2
- Edge Sticky - 0x5
- Set Air/Ground - 0x6D
- Change Subaction - ID=0x1DB
- Change Action(2) - ID=0x10, Requirement=Animation End
- Change Action(2) - ID=0x19, Requirement=On Ground
- End If
- Synchronous Timer - Frames=1.00x
- If - Requirement=In Air
- Enable/Disable Ledgegrab - 0x4
- End If
- Action 0x11D@18B04
- Generate Article/Prop - 0x3
- Change Action(2) - ID=0x11C, Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][18]
- Change Action(2) - ID=0x19, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Bit Variable Set - RA-Bit[0][17]
- Basic Variable Set - 0x1DA, RA-Basic[0][0]
- Basic Variable Set - 0x1DB, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- 09000100 - 0x0
- Edge Sticky - 0x1
- Set Air/Ground - 0x6
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][1]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- End If
- 04020100 - In Air
- Else
- 09000100 - 0x2
- Edge Sticky - 0x5
- Set Air/Ground - 0x6C
- If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=RA-Basic[0][0]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x11E@18C8C
- 0F000300 - 0x6, 0x3, 0x2D
- Action 0x11F@18CB4
- Change Action(2) - ID=0x10, Requirement=Animation End
- Change Subaction - ID=0x1E0
- Action 0x120@18D04
- 10080200 - 0x3, 0x2
- Change Action(2) - ID=0x10, Requirement=Animation End
- Change Action(2) - ID=0x10, Requirement=On Ground
- Change Subaction - ID=0x1DC
- Action 0x121@18D6C
- Change Action(2) - ID=0x10, Requirement=Animation End
- 020B0100 - 0xA
- Subroutine - Offset=@18E20
- Change Subaction - ID=0x1E0
- Action 0x122@18DCC
- Change Action(2) - ID=0x10, Requirement=In Air
- Change Action(2) - ID=0x10, Requirement=Not 39
- Change Action(2) - ID=0x75, Requirement=Animation End
- Change Subaction - ID=0x1E1
- Action 0x123@18E24
- 10080200 - 0x3, 0x2
- Change Action(2) - ID=0x10, Requirement=Animation End
- Change Subaction - ID=0x1DC
- Subroutine - Missing?-18E20-Offset=@FFFFFFFF
- Action 0x124@191EC
- 14050100 - False
- ##########################################
- # Subaction 0
- ##########################################
- Name: Wait1
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x0@FFFFFFFF
- Subaction GFX 0x0@FFFFFFFF
- Subaction SFX 0x0@FFFFFFFF
- Subaction Other 0x0@1FF8
- 18000100 - 0x2
- ##########################################
- # Subaction 1
- ##########################################
- Name: Wait2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1@FFFFFFFF
- Subaction GFX 0x1@FFFFFFFF
- Subaction SFX 0x1@FFFFFFFF
- Subaction Other 0x1@2010
- 18000100 - 0x2
- ##########################################
- # Subaction 2
- ##########################################
- Name: Wait3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2@FFFFFFFF
- Subaction GFX 0x2@FFFFFFFF
- Subaction SFX 0x2@FFFFFFFF
- Subaction Other 0x2@2058
- 18000100 - 0x2
- Asynchronous Timer - Frames=67.00x
- 18010200 - 0x0, 0x3
- Asynchronous Timer - Frames=92.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 3
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3@FFFFFFFF
- Subaction GFX 0x3@FFFFFFFF
- Subaction SFX 0x3@FFFFFFFF
- Subaction Other 0x3@FFFFFFFF
- ##########################################
- # Subaction 4
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4@FFFFFFFF
- Subaction GFX 0x4@FFFFFFFF
- Subaction SFX 0x4@FFFFFFFF
- Subaction Other 0x4@FFFFFFFF
- ##########################################
- # Subaction 5
- ##########################################
- Name: WaitItem
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5@FFFFFFFF
- Subaction GFX 0x5@FFFFFFFF
- Subaction SFX 0x5@FFFFFFFF
- Subaction Other 0x5@2090
- 18000100 - 0x2
- ##########################################
- # Subaction 6
- ##########################################
- Name: ItemHandPickUp
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6@FFFFFFFF
- Subaction GFX 0x6@FFFFFFFF
- Subaction SFX 0x6@FFFFFFFF
- Subaction Other 0x6@FFFFFFFF
- ##########################################
- # Subaction 7
- ##########################################
- Name: ItemHandHave
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7@FFFFFFFF
- Subaction GFX 0x7@FFFFFFFF
- Subaction SFX 0x7@FFFFFFFF
- Subaction Other 0x7@FFFFFFFF
- ##########################################
- # Subaction 8
- ##########################################
- Name: ItemHandGrip
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8@FFFFFFFF
- Subaction GFX 0x8@FFFFFFFF
- Subaction SFX 0x8@FFFFFFFF
- Subaction Other 0x8@FFFFFFFF
- ##########################################
- # Subaction 9
- ##########################################
- Name: ItemHandSmash
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9@FFFFFFFF
- Subaction GFX 0x9@FFFFFFFF
- Subaction SFX 0x9@FFFFFFFF
- Subaction Other 0x9@FFFFFFFF
- ##########################################
- # Subaction 10
- ##########################################
- Name: WalkSlow
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA@FFFFFFFF
- Subaction GFX 0xA@6240
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=55.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@6240
- Subaction SFX 0xA@CAD0
- Asynchronous Timer - Frames=23.00x
- Sound Effect(2) - ID=0x1100
- Synchronous Timer - Frames=25.00x
- Sound Effect(2) - ID=0x10FE
- 01000000
- 01020000
- Goto - Offset=@CAD0
- Subaction Other 0xA@FFFFFFFF
- ##########################################
- # Subaction 11
- ##########################################
- Name: WalkMiddle
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB@FFFFFFFF
- Subaction GFX 0xB@6398
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=27.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@6398
- Subaction SFX 0xB@CB38
- Asynchronous Timer - Frames=4.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=22.00x
- Sound Effect(2) - ID=0x10FD
- 01000000
- 01020000
- Goto - Offset=@CB38
- Subaction Other 0xB@20E0
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=27.00x
- Rumble - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@20E0
- ##########################################
- # Subaction 12
- ##########################################
- Name: WalkFast
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC@FFFFFFFF
- Subaction GFX 0xC@64F0
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@64F0
- Subaction SFX 0xC@CBA0
- Asynchronous Timer - Frames=3.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=15.00x
- Sound Effect(2) - ID=0x10FD
- 01000000
- 01020000
- Goto - Offset=@CBA0
- Subaction Other 0xC@2158
- Asynchronous Timer - Frames=3.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=18.00x
- Rumble - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@2158
- ##########################################
- # Subaction 13
- ##########################################
- Name: WalkBrake
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD@FFFFFFFF
- Subaction GFX 0xD@FFFFFFFF
- Subaction SFX 0xD@FFFFFFFF
- Subaction Other 0xD@21A0
- 18000100 - 0x2
- ##########################################
- # Subaction 14
- ##########################################
- Name: Dash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE@107B8
- 02080100 - 0x2719
- Asynchronous Timer - Frames=13.00x
- ?Running? - 0x2719
- Subaction GFX 0xE@6698
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xE@CCB0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10CC
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x10FD
- Subaction Other 0xE@22B8
- 18010200 - 0x1, 0x4
- Rumble - 0x15, 0x0
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x2, 0x4
- ##########################################
- # Subaction 15
- ##########################################
- Name: Run
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF@FFFFFFFF
- Subaction GFX 0xF@67C8
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@67C8
- Subaction SFX 0xF@CD10
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0x10FD
- 01000000
- 01020000
- Goto - Offset=@CD10
- Subaction Other 0xF@2340
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=19.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@2340
- ##########################################
- # Subaction 16
- ##########################################
- Name: RunBrake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10@10800
- Asynchronous Timer - Frames=11.00x
- Bit Variable Set - RA-Bit[0][16]
- Bit Variable Clear - RA-Bit[0][18]
- Asynchronous Timer - Frames=14.00x
- Allow Interrupt
- Subaction GFX 0x10@6898
- Set Loop - Iterations=0x3
- Generic Graphic Effect - 0x1C, 0x0, 12.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=4.00x
- Execute Loop
- Subaction SFX 0x10@CD60
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x10CD
- Subaction Other 0x10@23C8
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=21.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 17
- ##########################################
- Name: Turn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11@FFFFFFFF
- Subaction GFX 0x11@FFFFFFFF
- Subaction SFX 0x11@CC08
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x10FD
- Subaction Other 0x11@21B8
- 18000100 - 0x2
- ##########################################
- # Subaction 18
- ##########################################
- Name: TurnRun
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12@10778
- Asynchronous Timer - Frames=15.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x12@65D8
- Asynchronous Timer - Frames=3.00x
- Set Loop - Iterations=0x2
- Synchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x1C, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Execute Loop
- Subaction SFX 0x12@CC50
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x10CD
- Synchronous Timer - Frames=13.00x
- Sound Effect(2) - ID=0x10FF
- Subaction Other 0x12@21E0
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 19
- ##########################################
- Name: TurnRunBrake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13@10790
- Allow Interrupt
- Subaction GFX 0x13@FFFFFFFF
- Subaction SFX 0x13@FFFFFFFF
- Subaction Other 0x13@2230
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=13.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 20
- ##########################################
- Name: JumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14@FFFFFFFF
- Subaction GFX 0x14@FFFFFFFF
- Subaction SFX 0x14@FFFFFFFF
- Subaction Other 0x14@2400
- 18000100 - 0x2
- ##########################################
- # Subaction 21
- ##########################################
- Name: JumpF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15@10840
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Subaction GFX 0x15@6918
- External Graphic Effect - File#=0x1B, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Subaction SFX 0x15@CD90
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10D5
- Subaction Other 0x15@FFFFFFFF
- ##########################################
- # Subaction 22
- ##########################################
- Name: JumpF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16@FFFFFFFF
- Subaction GFX 0x16@6930
- Goto - Offset=@6918
- Subaction SFX 0x16@CDB8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10D6
- Subaction Other 0x16@FFFFFFFF
- ##########################################
- # Subaction 23
- ##########################################
- Name: JumpB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17@10868
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Subaction GFX 0x17@6948
- Goto - Offset=@6918
- Subaction SFX 0x17@CDE0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10D5
- Subaction Other 0x17@FFFFFFFF
- ##########################################
- # Subaction 24
- ##########################################
- Name: JumpB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18@FFFFFFFF
- Subaction GFX 0x18@6960
- Goto - Offset=@6948
- Subaction SFX 0x18@CE08
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10D6
- Subaction Other 0x18@FFFFFFFF
- ##########################################
- # Subaction 25
- ##########################################
- Name: JumpAerialF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19@10890
- Asynchronous Timer - Frames=15.00x
- Terminate Collisions
- Subaction GFX 0x19@69F0
- 11001000 - 0x1E, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x19@CE30
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10D6
- Subaction Other 0x19@FFFFFFFF
- ##########################################
- # Subaction 26
- ##########################################
- Name: JumpAerialB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A@108B0
- Asynchronous Timer - Frames=15.00x
- Terminate Collisions
- Subaction GFX 0x1A@6A08
- Goto - Offset=@69F0
- Subaction SFX 0x1A@CE58
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10D6
- Subaction Other 0x1A@FFFFFFFF
- ##########################################
- # Subaction 27
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B@FFFFFFFF
- Subaction GFX 0x1B@FFFFFFFF
- Subaction SFX 0x1B@FFFFFFFF
- Subaction Other 0x1B@FFFFFFFF
- ##########################################
- # Subaction 28
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C@FFFFFFFF
- Subaction GFX 0x1C@FFFFFFFF
- Subaction SFX 0x1C@FFFFFFFF
- Subaction Other 0x1C@FFFFFFFF
- ##########################################
- # Subaction 29
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D@FFFFFFFF
- Subaction GFX 0x1D@FFFFFFFF
- Subaction SFX 0x1D@FFFFFFFF
- Subaction Other 0x1D@FFFFFFFF
- ##########################################
- # Subaction 30
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E@FFFFFFFF
- Subaction GFX 0x1E@FFFFFFFF
- Subaction SFX 0x1E@FFFFFFFF
- Subaction Other 0x1E@FFFFFFFF
- ##########################################
- # Subaction 31
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F@FFFFFFFF
- Subaction GFX 0x1F@FFFFFFFF
- Subaction SFX 0x1F@FFFFFFFF
- Subaction Other 0x1F@FFFFFFFF
- ##########################################
- # Subaction 32
- ##########################################
- Name: Fall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20@FFFFFFFF
- Subaction GFX 0x20@FFFFFFFF
- Subaction SFX 0x20@FFFFFFFF
- Subaction Other 0x20@FFFFFFFF
- ##########################################
- # Subaction 33
- ##########################################
- Name: FallF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21@FFFFFFFF
- Subaction GFX 0x21@FFFFFFFF
- Subaction SFX 0x21@FFFFFFFF
- Subaction Other 0x21@FFFFFFFF
- ##########################################
- # Subaction 34
- ##########################################
- Name: FallB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22@FFFFFFFF
- Subaction GFX 0x22@FFFFFFFF
- Subaction SFX 0x22@FFFFFFFF
- Subaction Other 0x22@FFFFFFFF
- ##########################################
- # Subaction 35
- ##########################################
- Name: FallAerial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23@FFFFFFFF
- Subaction GFX 0x23@FFFFFFFF
- Subaction SFX 0x23@FFFFFFFF
- Subaction Other 0x23@FFFFFFFF
- ##########################################
- # Subaction 36
- ##########################################
- Name: FallAerialF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24@FFFFFFFF
- Subaction GFX 0x24@FFFFFFFF
- Subaction SFX 0x24@FFFFFFFF
- Subaction Other 0x24@FFFFFFFF
- ##########################################
- # Subaction 37
- ##########################################
- Name: FallAerialB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25@FFFFFFFF
- Subaction GFX 0x25@FFFFFFFF
- Subaction SFX 0x25@FFFFFFFF
- Subaction Other 0x25@FFFFFFFF
- ##########################################
- # Subaction 38
- ##########################################
- Name: FallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26@FFFFFFFF
- Subaction GFX 0x26@FFFFFFFF
- Subaction SFX 0x26@FFFFFFFF
- Subaction Other 0x26@FFFFFFFF
- ##########################################
- # Subaction 39
- ##########################################
- Name: FallSpecialF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27@FFFFFFFF
- Subaction GFX 0x27@FFFFFFFF
- Subaction SFX 0x27@FFFFFFFF
- Subaction Other 0x27@FFFFFFFF
- ##########################################
- # Subaction 40
- ##########################################
- Name: FallSpecialB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28@FFFFFFFF
- Subaction GFX 0x28@FFFFFFFF
- Subaction SFX 0x28@FFFFFFFF
- Subaction Other 0x28@FFFFFFFF
- ##########################################
- # Subaction 41
- ##########################################
- Name: DamageFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29@FFFFFFFF
- Subaction GFX 0x29@FFFFFFFF
- Subaction SFX 0x29@FFFFFFFF
- Subaction Other 0x29@FFFFFFFF
- ##########################################
- # Subaction 42
- ##########################################
- Name: Squat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A@FFFFFFFF
- Subaction GFX 0x2A@FFFFFFFF
- Subaction SFX 0x2A@CF28
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10AA
- Subaction Other 0x2A@2500
- 18010200 - 0x1, 0x3
- ##########################################
- # Subaction 43
- ##########################################
- Name: SquatWait
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B@FFFFFFFF
- Subaction GFX 0x2B@FFFFFFFF
- Subaction SFX 0x2B@FFFFFFFF
- Subaction Other 0x2B@2528
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 44
- ##########################################
- Name: SquatWait
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C@17D14
- Goto - Offset=@10918
- Subaction GFX 0x2C@17D44
- Goto - Offset=@6B00
- Subaction SFX 0x2C@17D2C
- Goto - Offset=@CF40
- Subaction Other 0x2C@17D5C
- Goto - Offset=@2528
- ##########################################
- # Subaction 45
- ##########################################
- Name: SquatWaitItem
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D@FFFFFFFF
- Subaction GFX 0x2D@FFFFFFFF
- Subaction SFX 0x2D@FFFFFFFF
- Subaction Other 0x2D@2550
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 46
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E@FFFFFFFF
- Subaction GFX 0x2E@FFFFFFFF
- Subaction SFX 0x2E@FFFFFFFF
- Subaction Other 0x2E@FFFFFFFF
- ##########################################
- # Subaction 47
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F@FFFFFFFF
- Subaction GFX 0x2F@FFFFFFFF
- Subaction SFX 0x2F@FFFFFFFF
- Subaction Other 0x2F@FFFFFFFF
- ##########################################
- # Subaction 48
- ##########################################
- Name: SquatRv
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30@FFFFFFFF
- Subaction GFX 0x30@FFFFFFFF
- Subaction SFX 0x30@CF60
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10AB
- Subaction Other 0x30@2580
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 49
- ##########################################
- Name: LandingLight
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x31@FFFFFFFF
- Subaction GFX 0x31@6B98
- Generic Graphic Effect(2) - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x31@CF88
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect - ID=0x10D7
- Subaction Other 0x31@25B8
- 18000100 - 0x2
- Rumble - 0x0, 0x0
- ##########################################
- # Subaction 50
- ##########################################
- Name: LandingHeavy
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x32@FFFFFFFF
- Subaction GFX 0x32@6C28
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x32@CFB0
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x10D8
- Subaction Other 0x32@25E8
- 18000100 - 0x2
- Rumble - 0x17, 0x0
- ##########################################
- # Subaction 51
- ##########################################
- Name: LandingFallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x33@FFFFFFFF
- Subaction GFX 0x33@6CB8
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x33@CFD8
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect - ID=0x10AF
- Subaction Other 0x33@2618
- 18000100 - 0x2
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 52
- ##########################################
- Name: StepJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x34@FFFFFFFF
- Subaction GFX 0x34@FFFFFFFF
- Subaction SFX 0x34@FFFFFFFF
- Subaction Other 0x34@2470
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 53
- ##########################################
- Name: StepPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x35@FFFFFFFF
- Subaction GFX 0x35@6AC0
- 11001000 - 0x31, 0x0, 0.00x, 7.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x35@CEA0
- Sound Effect - ID=0xAE
- Subaction Other 0x35@2498
- 18000100 - 0x2
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 54
- ##########################################
- Name: StepBack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x36@FFFFFFFF
- Subaction GFX 0x36@FFFFFFFF
- Subaction SFX 0x36@CED0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x10D7
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x56
- Subaction Other 0x36@24B8
- 18000100 - 0x2
- ##########################################
- # Subaction 55
- ##########################################
- Name: StepAirPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x37@FFFFFFFF
- Subaction GFX 0x37@6AE0
- Goto - Offset=@6AC0
- Subaction SFX 0x37@CF00
- Sound Effect - ID=0xAE
- Subaction Other 0x37@24D8
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 56
- ##########################################
- Name: StepFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x38@FFFFFFFF
- Subaction GFX 0x38@FFFFFFFF
- Subaction SFX 0x38@FFFFFFFF
- Subaction Other 0x38@FFFFFFFF
- ##########################################
- # Subaction 57
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x39@FFFFFFFF
- Subaction GFX 0x39@FFFFFFFF
- Subaction SFX 0x39@FFFFFFFF
- Subaction Other 0x39@FFFFFFFF
- ##########################################
- # Subaction 58
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3A@FFFFFFFF
- Subaction GFX 0x3A@FFFFFFFF
- Subaction SFX 0x3A@FFFFFFFF
- Subaction Other 0x3A@FFFFFFFF
- ##########################################
- # Subaction 59
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3B@FFFFFFFF
- Subaction GFX 0x3B@FFFFFFFF
- Subaction SFX 0x3B@FFFFFFFF
- Subaction Other 0x3B@FFFFFFFF
- ##########################################
- # Subaction 60
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3C@FFFFFFFF
- Subaction GFX 0x3C@FFFFFFFF
- Subaction SFX 0x3C@FFFFFFFF
- Subaction Other 0x3C@FFFFFFFF
- ##########################################
- # Subaction 61
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3D@FFFFFFFF
- Subaction GFX 0x3D@FFFFFFFF
- Subaction SFX 0x3D@FFFFFFFF
- Subaction Other 0x3D@FFFFFFFF
- ##########################################
- # Subaction 62
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3E@FFFFFFFF
- Subaction GFX 0x3E@FFFFFFFF
- Subaction SFX 0x3E@FFFFFFFF
- Subaction Other 0x3E@FFFFFFFF
- ##########################################
- # Subaction 63
- ##########################################
- Name: GuardOn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3F@FFFFFFFF
- Subaction GFX 0x3F@FFFFFFFF
- Subaction SFX 0x3F@D000
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x64
- Subaction Other 0x3F@2650
- 18000100 - 0x2
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 64
- ##########################################
- Name: Guard
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x40@FFFFFFFF
- Subaction GFX 0x40@FFFFFFFF
- Subaction SFX 0x40@FFFFFFFF
- Subaction Other 0x40@FFFFFFFF
- ##########################################
- # Subaction 65
- ##########################################
- Name: GuardOff
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x41@FFFFFFFF
- Subaction GFX 0x41@FFFFFFFF
- Subaction SFX 0x41@D030
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x63
- Subaction Other 0x41@2688
- 18010200 - 0x2, 0x6
- ##########################################
- # Subaction 66
- ##########################################
- Name: GuardDamage
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x42@FFFFFFFF
- Subaction GFX 0x42@FFFFFFFF
- Subaction SFX 0x42@D058
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC1
- Subaction Other 0x42@FFFFFFFF
- ##########################################
- # Subaction 67
- ##########################################
- Name: EscapeN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x43@10990
- Asynchronous Timer - Frames=1.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=25.00x
- Allow Interrupt
- Subaction GFX 0x43@6D68
- Generic Graphic Effect - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x43@D090
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x106A
- Synchronous Timer - Frames=29.00x
- Sound Effect - ID=0x10FD
- Subaction Other 0x43@26B0
- Asynchronous Timer - Frames=18.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 68
- ##########################################
- Name: EscapeF
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x44@109F0
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Reverse Direction
- Asynchronous Timer - Frames=31.00x
- Allow Interrupt
- Subaction GFX 0x44@6E80
- 11001000 - 0x10, 0x0, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x44@D0F8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x106A
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x109D
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x109B
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x10FD
- Subaction Other 0x44@26D8
- Asynchronous Timer - Frames=18.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 69
- ##########################################
- Name: EscapeB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x45@10A58
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=31.00x
- Allow Interrupt
- Subaction GFX 0x45@6FA8
- 11001000 - 0x10, 0x0, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x45@D180
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x106A
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x109D
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x109B
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x10FD
- Subaction Other 0x45@2700
- Asynchronous Timer - Frames=26.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 70
- ##########################################
- Name: EscapeAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x46@10AB8
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=29.00x
- Body Collision - State=0x0
- Set Air/Ground - 0x0
- Subaction GFX 0x46@FFFFFFFF
- Subaction SFX 0x46@D1D8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x106A
- Subaction Other 0x46@FFFFFFFF
- ##########################################
- # Subaction 71
- ##########################################
- Name: Rebound
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x47@FFFFFFFF
- Subaction GFX 0x47@FFFFFFFF
- Subaction SFX 0x47@FFFFFFFF
- Subaction Other 0x47@2728
- 18000100 - 0x2
- ##########################################
- # Subaction 72
- ##########################################
- Name: Attack11
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x48@10C60
- Asynchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x3, Trajectory=0x3C, Base Knockback=0x46, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30200
- Offensive Collision - Bone/ID=0x170001, Damage=0x3, Trajectory=0x3C, Base Knockback=0x46, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30200
- Offensive Collision - Bone/ID=0x170002, Damage=0x3, Trajectory=0x3C, Base Knockback=0x46, Knockback Growth=0x0, Size=4.00x, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30200
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=18.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=27.00x
- Allow Interrupt
- Subaction GFX 0x48@70A8
- Asynchronous Timer - Frames=2.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=8.00x
- 11050100 - 0x1
- Subaction SFX 0x48@D208
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1104
- Subaction Other 0x48@2758
- 18000100 - 0x2
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 73
- ##########################################
- Name: Attack12
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x49@10E28
- Asynchronous Timer - Frames=2.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x4, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x2D, Size=3.00x, Z Offset=0.00x, Y Offset=-1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170001, Damage=0x4, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x2D, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170002, Damage=0x4, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x2D, Size=4.00x, Z Offset=0.00x, Y Offset=7.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=20.00x
- Allow Interrupt
- Subaction GFX 0x49@71A0
- Asynchronous Timer - Frames=1.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=5.00x
- 11050100 - 0x1
- Subaction SFX 0x49@D230
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1104
- Subaction Other 0x49@2798
- 18000100 - 0x2
- Asynchronous Timer - Frames=3.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 74
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4A@FFFFFFFF
- Subaction GFX 0x4A@FFFFFFFF
- Subaction SFX 0x4A@FFFFFFFF
- Subaction Other 0x4A@FFFFFFFF
- ##########################################
- # Subaction 75
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4B@FFFFFFFF
- Subaction GFX 0x4B@FFFFFFFF
- Subaction SFX 0x4B@FFFFFFFF
- Subaction Other 0x4B@FFFFFFFF
- ##########################################
- # Subaction 76
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4C@FFFFFFFF
- Subaction GFX 0x4C@FFFFFFFF
- Subaction SFX 0x4C@FFFFFFFF
- Subaction Other 0x4C@FFFFFFFF
- ##########################################
- # Subaction 77
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4D@FFFFFFFF
- Subaction GFX 0x4D@FFFFFFFF
- Subaction SFX 0x4D@FFFFFFFF
- Subaction Other 0x4D@FFFFFFFF
- ##########################################
- # Subaction 78
- ##########################################
- Name: AttackDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4E@10F68
- Asynchronous Timer - Frames=10.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x6, Trajectory=0x50, Base Knockback=0x3C, Knockback Growth=0x5A, Size=6.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x1, Damage=0x6, Trajectory=0x50, Base Knockback=0x3C, Knockback Growth=0x5A, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=41.00x
- Allow Interrupt
- Subaction GFX 0x4E@7320
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=10.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=13.00x
- 11050100 - 0x1
- Subaction SFX 0x4E@D268
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x1102
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x10D7
- Subaction Other 0x4E@2800
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x2, 0x8
- ##########################################
- # Subaction 79
- ##########################################
- Name: AttackS3Hi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4F@11148
- Goto - Offset=@110F8
- Subaction GFX 0x4F@74E0
- Goto - Offset=@74A8
- Subaction SFX 0x4F@D2B0
- Goto - Offset=@D298
- Subaction Other 0x4F@2850
- 18000100 - 0x2
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 80
- ##########################################
- Name: AttackS3S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x50@110F8
- Asynchronous Timer - Frames=8.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170001, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170002, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Asynchronous Timer - Frames=32.00x
- Allow Interrupt
- Subaction GFX 0x50@74A8
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=13.00x
- 11050100 - 0x1
- Subaction SFX 0x50@D298
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x1101
- Subaction Other 0x50@2890
- 18000100 - 0x2
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 81
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x51@FFFFFFFF
- Subaction GFX 0x51@FFFFFFFF
- Subaction SFX 0x51@FFFFFFFF
- Subaction Other 0x51@FFFFFFFF
- ##########################################
- # Subaction 82
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x52@FFFFFFFF
- Subaction GFX 0x52@FFFFFFFF
- Subaction SFX 0x52@FFFFFFFF
- Subaction Other 0x52@FFFFFFFF
- ##########################################
- # Subaction 83
- ##########################################
- Name: AttackS3Lw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x53@11160
- Goto - Offset=@110F8
- Subaction GFX 0x53@74F8
- Goto - Offset=@74A8
- Subaction SFX 0x53@D2D8
- Goto - Offset=@D298
- Subaction Other 0x53@28D0
- 18000100 - 0x2
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 84
- ##########################################
- Name: AttackHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x54@11410
- Asynchronous Timer - Frames=7.00x
- Set Loop - Iterations=0x6
- Offensive Collision - Bone/ID=0x170000, Damage=0x1, Trajectory=0x5F, Base Knockback=0x14, Knockback Growth=0xF, Size=4.00x, Z Offset=0.00x, Y Offset=-5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170001, Damage=0x1, Trajectory=0x5F, Base Knockback=0x14, Knockback Growth=0xF, Size=3.00x, Z Offset=0.00x, Y Offset=0.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170002, Damage=0x1, Trajectory=0x5F, Base Knockback=0x14, Knockback Growth=0xF, Size=7.00x, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Offensive Collision - Bone/ID=0x170000, Damage=0x4, Trajectory=0x5A, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170001, Damage=0x4, Trajectory=0x5A, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170002, Damage=0x4, Trajectory=0x5A, Base Knockback=0x64, Knockback Growth=0x28, Size=8.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=48.00x
- Allow Interrupt
- Subaction GFX 0x54@75A0
- Asynchronous Timer - Frames=8.00x
- Set Loop - Iterations=0x3
- 11001000 - 0x24, 0x17, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 4.00x, 0.00x, 0.00x, 360.00x, 0.00x, True
- Synchronous Timer - Frames=7.00x
- Execute Loop
- Subaction SFX 0x54@D338
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1104
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1104
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1104
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1104
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1104
- Subaction Other 0x54@2910
- 18000100 - 0x2
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x11, 0xA
- ##########################################
- # Subaction 85
- ##########################################
- Name: AttackLw3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x55@115E8
- Asynchronous Timer - Frames=7.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x14, Base Knockback=0x64, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170001, Damage=0x6, Trajectory=0x14, Base Knockback=0x64, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170002, Damage=0x6, Trajectory=0x14, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Asynchronous Timer - Frames=30.00x
- Allow Interrupt
- Subaction GFX 0x55@7720
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=12.00x
- 11050100 - 0x1
- Subaction SFX 0x55@D3A0
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1101
- Subaction Other 0x55@2950
- 18000100 - 0x1
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 86
- ##########################################
- Name: AttackS4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x56@FFFFFFFF
- Subaction GFX 0x56@77D8
- Asynchronous Timer - Frames=3.00x
- 11001000 - 0x10, 0x0, 0.00x, 7.00x, -7.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x56@FFFFFFFF
- Subaction Other 0x56@FFFFFFFF
- ##########################################
- # Subaction 87
- ##########################################
- Name: AttackS4S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x57@17D74
- Goto - Offset=@11780
- Subaction GFX 0x57@17DA4
- Goto - Offset=@79C8
- Subaction SFX 0x57@17D8C
- Goto - Offset=@D400
- Subaction Other 0x57@17DBC
- Goto - Offset=@29E0
- ##########################################
- # Subaction 88
- ##########################################
- Name: AttackS4S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x58@11780
- Asynchronous Timer - Frames=6.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0xC, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170001, Damage=0xD, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170002, Damage=0xD, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x1E, Size=5.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Subaction GFX 0x58@79C8
- Asynchronous Timer - Frames=5.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0xB, 0x0, 15.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=10.00x
- 11050100 - 0x1
- Subaction SFX 0x58@D400
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0xBF
- Sound Effect - ID=0x655
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1102
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x10AC
- Subaction Other 0x58@29E0
- Asynchronous Timer - Frames=6.00x
- 18010200 - 0x1, 0x2
- Asynchronous Timer - Frames=8.00x
- Screenshake - 0x0
- Rumble - 0xD, 0x0
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=25.00x
- 18010200 - 0x2, 0x8
- ##########################################
- # Subaction 89
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x59@FFFFFFFF
- Subaction GFX 0x59@FFFFFFFF
- Subaction SFX 0x59@FFFFFFFF
- Subaction Other 0x59@FFFFFFFF
- ##########################################
- # Subaction 90
- ##########################################
- Name: AttackS4S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5A@17DD4
- Goto - Offset=@11780
- Subaction GFX 0x5A@17E04
- Goto - Offset=@79C8
- Subaction SFX 0x5A@17DEC
- Goto - Offset=@D400
- Subaction Other 0x5A@17E1C
- Goto - Offset=@29E0
- ##########################################
- # Subaction 91
- ##########################################
- Name: AttackS4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5B@FFFFFFFF
- Subaction GFX 0x5B@7B20
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x17, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction SFX 0x5B@D458
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBF
- Subaction Other 0x5B@2A38
- 070B0200 - 0x25, 0x0
- ##########################################
- # Subaction 92
- ##########################################
- Name: AttackHi4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5C@FFFFFFFF
- Subaction GFX 0x5C@7BE0
- Asynchronous Timer - Frames=6.00x
- 11001000 - 0x10, 0x17, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x5C@FFFFFFFF
- Subaction Other 0x5C@2A50
- 18000100 - 0x2
- ##########################################
- # Subaction 93
- ##########################################
- Name: AttackHi4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5D@11980
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0xB, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170001, Damage=0xB, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170002, Damage=0xB, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x3, Damage=0x9, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=9.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Synchronous Timer - Frames=6.00x
- Terminate Collisions
- Asynchronous Timer - Frames=42.00x
- Allow Interrupt
- Subaction GFX 0x5D@7D48
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=4.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=11.00x
- 11050100 - 0x1
- Subaction SFX 0x5D@D4B8
- Asynchronous Timer - Frames=5.00x
- ?Sound? - 0xBF
- Sound Effect - ID=0x656
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1102
- Synchronous Timer - Frames=26.00x
- Sound Effect - ID=0x10D7
- Subaction Other 0x5D@2A90
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=44.00x
- 18010200 - 0x2, 0x4
- ##########################################
- # Subaction 94
- ##########################################
- Name: AttackHi4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5E@FFFFFFFF
- Subaction GFX 0x5E@7E90
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x17, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction SFX 0x5E@D510
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBF
- Subaction Other 0x5E@2AD0
- 070B0200 - 0x25, 0x0
- 18000100 - 0x2
- ##########################################
- # Subaction 95
- ##########################################
- Name: AttackLw4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5F@FFFFFFFF
- Subaction GFX 0x5F@7F50
- Asynchronous Timer - Frames=3.00x
- 11001000 - 0x10, 0x17, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x5F@FFFFFFFF
- Subaction Other 0x5F@2AF0
- 18000100 - 0x4
- ##########################################
- # Subaction 96
- ##########################################
- Name: AttackLw4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x60@11D48
- Asynchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0xC, Trajectory=0x3C, Base Knockback=0x69, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170001, Damage=0xC, Trajectory=0x3C, Base Knockback=0x69, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170002, Damage=0xC, Trajectory=0x3C, Base Knockback=0x69, Knockback Growth=0x1E, Size=4.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x3, Damage=0xA, Trajectory=0x53, Base Knockback=0x69, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- Asynchronous Timer - Frames=9.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0xC, Trajectory=0x3C, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170001, Damage=0xC, Trajectory=0x3C, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170002, Damage=0xC, Trajectory=0x3C, Base Knockback=0x66, Knockback Growth=0x1E, Size=4.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x3, Damage=0xA, Trajectory=0x53, Base Knockback=0x66, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Asynchronous Timer - Frames=13.00x
- Terminate Collisions
- Asynchronous Timer - Frames=40.00x
- Allow Interrupt
- Subaction GFX 0x60@8138
- Generic Graphic Effect(2) - 0x21, 0x0, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=2.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=11.00x
- 11050100 - 0x1
- Subaction SFX 0x60@D560
- Asynchronous Timer - Frames=2.00x
- ?Sound? - 0xBF
- Sound Effect - ID=0x657
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1102
- Subaction Other 0x60@2B58
- 18010200 - 0x1, 0x2
- Asynchronous Timer - Frames=2.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=10.00x
- 18010200 - 0x0, 0x8
- Asynchronous Timer - Frames=40.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 97
- ##########################################
- Name: AttackLw4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x61@FFFFFFFF
- Subaction GFX 0x61@8288
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x17, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction SFX 0x61@D5A8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBF
- Subaction Other 0x61@2BB0
- 070B0200 - 0x25, 0x0
- 18000100 - 0x4
- ##########################################
- # Subaction 98
- ##########################################
- Name: AttackAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x62@11F40
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x170000, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170001, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170002, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Asynchronous Timer - Frames=23.00x
- Terminate Collisions
- Synchronous Timer - Frames=6.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=45.00x
- Allow Interrupt
- Subaction GFX 0x62@83E0
- Asynchronous Timer - Frames=6.00x
- External Graphic Effect(2) - 0x24, 0xF, 0.00x, 0.00x, 0.00x, 45.00x, 0.00x, 0.00x, 1.20x, True
- 11041700 - 0x6, 0x4, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=25.00x
- 11050100 - 0x1
- Subaction SFX 0x62@D5E0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1101
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x1101
- Subaction Other 0x62@2BE0
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 99
- ##########################################
- Name: AttackAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x63@12110
- Asynchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x170001, Damage=0xC, Trajectory=0x28, Base Knockback=0x5F, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170002, Damage=0xC, Trajectory=0x28, Base Knockback=0x5F, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170003, Damage=0xC, Trajectory=0x28, Base Knockback=0x5F, Knockback Growth=0x28, Size=4.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=48.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=56.00x
- Allow Interrupt
- Subaction GFX 0x63@8568
- Asynchronous Timer - Frames=1.00x
- 11001000 - 0x10, 0x17, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=18.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=23.00x
- 11050100 - 0x1
- Subaction SFX 0x63@D630
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x652
- Sound Effect - ID=0x1102
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x6D
- Subaction Other 0x63@2C10
- Asynchronous Timer - Frames=17.00x
- Rumble - 0x12, 0x0
- ##########################################
- # Subaction 100
- ##########################################
- Name: AttackAirB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x64@122E0
- Asynchronous Timer - Frames=7.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x170000, Damage=0xB, Trajectory=0x169, Base Knockback=0x6B, Knockback Growth=0x19, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170001, Damage=0xB, Trajectory=0x169, Base Knockback=0x6B, Knockback Growth=0x19, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170002, Damage=0xB, Trajectory=0x169, Base Knockback=0x6B, Knockback Growth=0x19, Size=4.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Asynchronous Timer - Frames=18.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- Subaction GFX 0x64@8670
- Asynchronous Timer - Frames=6.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=15.00x
- 11050100 - 0x1
- Subaction SFX 0x64@D670
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x1101
- Subaction Other 0x64@2C40
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 101
- ##########################################
- Name: AttackAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x65@125E8
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x170000, Damage=0xA, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170001, Damage=0xA, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Offensive Collision - Bone/ID=0x170002, Damage=0x9, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Asynchronous Timer - Frames=9.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170001, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Offensive Collision - Bone/ID=0x170002, Damage=0x7, Trajectory=0x46, Base Knockback=0x78, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30240
- Synchronous Timer - Frames=14.00x
- Terminate Collisions
- Synchronous Timer - Frames=3.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=29.00x
- Allow Interrupt
- Subaction GFX 0x65@FFFFFFFF
- Subaction SFX 0x65@D698
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1101
- Subaction Other 0x65@2C70
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 102
- ##########################################
- Name: AttackAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x66@12760
- Asynchronous Timer - Frames=2.00x
- Character Momentum - 0.00x, 0.00x, 0.00x, 0x1
- 0E060100 - 0x2
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=8.00x
- Character Momentum - 0.30x, -2.60x, 0.00x, 0x1
- Offensive Collision - Bone/ID=0x170000, Damage=0x8, Trajectory=0x46, Base Knockback=0x5A, Knockback Growth=0x28, Size=6.00x, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30280
- Asynchronous Timer - Frames=35.00x
- 0E070100 - 0x2
- Asynchronous Timer - Frames=51.00x
- Terminate Collisions
- Asynchronous Timer - Frames=57.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=63.00x
- Allow Interrupt
- Subaction GFX 0x66@FFFFFFFF
- Subaction SFX 0x66@D6C0
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x10AD
- Subaction Other 0x66@2C98
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 103
- ##########################################
- Name: LandingAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x67@FFFFFFFF
- Subaction GFX 0x67@8728
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x67@D6E8
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x10D8
- Subaction Other 0x67@2CC0
- 18000100 - 0x2
- Rumble - 0x0, 0x0
- ##########################################
- # Subaction 104
- ##########################################
- Name: LandingAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x68@FFFFFFFF
- Subaction GFX 0x68@8740
- Goto - Offset=@8728
- Subaction SFX 0x68@D710
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x10D8
- Subaction Other 0x68@2CF8
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=18.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 105
- ##########################################
- Name: LandingAirB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x69@FFFFFFFF
- Subaction GFX 0x69@8758
- Goto - Offset=@8728
- Subaction SFX 0x69@D738
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x10D8
- Subaction Other 0x69@2D40
- 18000100 - 0x1
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=15.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 106
- ##########################################
- Name: LandingAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6A@FFFFFFFF
- Subaction GFX 0x6A@8770
- Goto - Offset=@8728
- Subaction SFX 0x6A@D760
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x10D8
- Subaction Other 0x6A@2D88
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=20.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 107
- ##########################################
- Name: LandingAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6B@FFFFFFFF
- Subaction GFX 0x6B@8880
- 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x6B@D7A8
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0x10AD
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x10AE
- Synchronous Timer - Frames=15.00x
- Other Sound Effect - ID=0x10D7
- Subaction Other 0x6B@2DC8
- Rumble - 0x4, 0x0
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 108
- ##########################################
- Name: Catch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6C@128A8
- Asynchronous Timer - Frames=5.00x
- Grab Collision - 0x0, 0x24, 4.50x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x20, 3.50x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
- Subroutine - Offset=@12974
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6C@FFFFFFFF
- Subaction SFX 0x6C@D800
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=4.00x
- ?Sound? - 0x6B
- Subaction Other 0x6C@2E08
- 18000100 - 0x4
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 109
- ##########################################
- Name: CatchDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6D@12988
- Asynchronous Timer - Frames=7.00x
- Grab Collision - 0x0, 0x24, 5.50x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x20, 3.80x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
- Subroutine - Offset=@12A94
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6D@FFFFFFFF
- Subaction SFX 0x6D@D858
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=4.00x
- ?Sound? - 0x6B
- Synchronous Timer - Frames=23.00x
- Sound Effect - ID=0x10D7
- Subaction Other 0x6D@2E48
- 18000100 - 0x4
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 110
- ##########################################
- Name: CatchTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6E@12AA8
- Asynchronous Timer - Frames=7.00x
- Grab Collision - 0x0, 0x0, 5.50x, 0.00x, 6.00x, -12.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x0, 3.80x, 0.00x, 6.00x, -8.00x, 0x3D, 0x3
- Grab Collision - 0x2, 0x0, 3.80x, 0.00x, 6.00x, -4.00x, 0x3D, 0x3
- Subroutine - Offset=@2D368
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6E@FFFFFFFF
- Subaction SFX 0x6E@D8B0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=4.00x
- ?Sound? - 0x6B
- Subaction Other 0x6E@2E90
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 111
- ##########################################
- Name: CatchWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6F@FFFFFFFF
- Subaction GFX 0x6F@FFFFFFFF
- Subaction SFX 0x6F@FFFFFFFF
- Subaction Other 0x6F@2EC0
- 18000100 - 0x4
- ##########################################
- # Subaction 112
- ##########################################
- Name: CatchAttack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x70@12B90
- Asynchronous Timer - Frames=10.00x
- Special Offensive Collision - 0x0, 0x1, 0x50, 0x1E0064, 0x0, 4.80x, 0.00x, 7.20x, 6.40x, 0.00x, 0.50x, 1.00x, 0x30430200, 0x0, 0x84FFFC3
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=18.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x70@FFFFFFFF
- Subaction SFX 0x70@FFFFFFFF
- Subaction Other 0x70@2EF0
- 18000100 - 0x4
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 113
- ##########################################
- Name: CatchCut
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x71@FFFFFFFF
- Subaction GFX 0x71@FFFFFFFF
- Subaction SFX 0x71@FFFFFFFF
- Subaction Other 0x71@2F18
- 18000100 - 0x2
- ##########################################
- # Subaction 114
- ##########################################
- Name: ThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x72@12F38
- Throw Attack Collision - 0x0, 0x0, 0x6, 0x3C, 0x1E, 0x0, 0x50, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=8.00x
- Reverse Direction
- Asynchronous Timer - Frames=17.00x
- Throw Collision - 0x0, 0x2D, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Asynchronous Timer - Frames=39.00x
- Allow Interrupt
- Subaction GFX 0x72@8AD0
- Asynchronous Timer - Frames=23.00x
- 11001000 - 0x11, 0x2D, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x72@D990
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x652
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Subaction Other 0x72@3038
- 18010200 - 0x1, 0xE
- Asynchronous Timer - Frames=24.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=43.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 115
- ##########################################
- Name: ThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x73@12D98
- Throw Attack Collision - 0x0, 0x0, 0x5, 0x2D, 0x3C, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=23.00x
- Special Offensive Collision - 0x170000, 0x3, 0x169, 0x5A0000, 0x10000, 7.20x, 0.00x, 5.60x, 0.00x, 0.00x, 0.30x, 1.00x, 0x22C30440, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=24.00x
- Throw Collision - 0x0, 0x2D, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- Asynchronous Timer - Frames=49.00x
- Allow Interrupt
- Subaction GFX 0x73@8A18
- Asynchronous Timer - Frames=20.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=28.00x
- 11001000 - 0x11, 0x2D, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11050100 - 0x1
- Subaction SFX 0x73@D920
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Sound Effect - ID=0x651
- Synchronous Timer - Frames=21.00x
- Sound Effect - ID=0x109F
- Subaction Other 0x73@2F90
- 18010200 - 0x1, 0xA
- Asynchronous Timer - Frames=23.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=24.00x
- Screenshake - 0x1
- Asynchronous Timer - Frames=35.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=47.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 116
- ##########################################
- Name: ThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x74@131C0
- Throw Attack Collision - 0x0, 0x0, 0x4, 0x58, 0x1C, 0x0, 0x78, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=24.00x
- Special Offensive Collision - 0x170000, 0x2, 0x169, 0x5A0000, 0x10000, 7.20x, 0.00x, 5.60x, 0.00x, 0.00x, 0.20x, 1.00x, 0x22C30440, 0x0, 0x84FFFC3
- Special Offensive Collision - 0x170001, 0x2, 0x169, 0x5A0000, 0x10000, 5.76x, 0.00x, 0.00x, 0.00x, 0.00x, 0.20x, 1.00x, 0x22C30440, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=25.00x
- Throw Collision - 0x0, 0x2D, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- Asynchronous Timer - Frames=53.00x
- Allow Interrupt
- Subaction GFX 0x74@8C38
- Asynchronous Timer - Frames=22.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=32.00x
- 11001000 - 0x11, 0x2D, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11050100 - 0x1
- Subaction SFX 0x74@DA08
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x653
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Subaction Other 0x74@30B8
- Asynchronous Timer - Frames=24.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=25.00x
- Screenshake - 0x1
- Asynchronous Timer - Frames=40.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 117
- ##########################################
- Name: ThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x75@13360
- Throw Attack Collision - 0x0, 0x0, 0x6, 0x50, 0x64, 0x0, 0x1E, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=36.00x
- Throw Collision - 0x0, 0x2D, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Asynchronous Timer - Frames=49.00x
- Allow Interrupt
- Subaction GFX 0x75@8CF0
- Asynchronous Timer - Frames=26.00x
- Generic Graphic Effect(2) - 0x9, 0x0, 15.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x75@DA98
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Sound Effect - ID=0x654
- Synchronous Timer - Frames=16.00x
- Other Sound Effect(2) - ID=0x5E
- Sound Effect - ID=0x3F
- Subaction Other 0x75@3158
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=26.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=40.00x
- 18010200 - 0x0, 0x6
- Asynchronous Timer - Frames=53.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 118
- ##########################################
- Name: ThrownB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x76@FFFFFFFF
- Subaction GFX 0x76@FFFFFFFF
- Subaction SFX 0x76@FFFFFFFF
- Subaction Other 0x76@FFFFFFFF
- ##########################################
- # Subaction 119
- ##########################################
- Name: ThrownF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x77@FFFFFFFF
- Subaction GFX 0x77@FFFFFFFF
- Subaction SFX 0x77@FFFFFFFF
- Subaction Other 0x77@FFFFFFFF
- ##########################################
- # Subaction 120
- ##########################################
- Name: ThrownHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x78@FFFFFFFF
- Subaction GFX 0x78@FFFFFFFF
- Subaction SFX 0x78@FFFFFFFF
- Subaction Other 0x78@FFFFFFFF
- ##########################################
- # Subaction 121
- ##########################################
- Name: ThrownLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x79@FFFFFFFF
- Subaction GFX 0x79@FFFFFFFF
- Subaction SFX 0x79@FFFFFFFF
- Subaction Other 0x79@FFFFFFFF
- ##########################################
- # Subaction 122
- ##########################################
- Name: ThrownDxB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7A@FFFFFFFF
- Subaction GFX 0x7A@FFFFFFFF
- Subaction SFX 0x7A@FFFFFFFF
- Subaction Other 0x7A@FFFFFFFF
- ##########################################
- # Subaction 123
- ##########################################
- Name: ThrownDxF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7B@FFFFFFFF
- Subaction GFX 0x7B@FFFFFFFF
- Subaction SFX 0x7B@FFFFFFFF
- Subaction Other 0x7B@FFFFFFFF
- ##########################################
- # Subaction 124
- ##########################################
- Name: ThrownDxHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7C@FFFFFFFF
- Subaction GFX 0x7C@FFFFFFFF
- Subaction SFX 0x7C@FFFFFFFF
- Subaction Other 0x7C@FFFFFFFF
- ##########################################
- # Subaction 125
- ##########################################
- Name: ThrownDxLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7D@FFFFFFFF
- Subaction GFX 0x7D@FFFFFFFF
- Subaction SFX 0x7D@FFFFFFFF
- Subaction Other 0x7D@FFFFFFFF
- ##########################################
- # Subaction 126
- ##########################################
- Name: CapturePulledHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7E@FFFFFFFF
- Subaction GFX 0x7E@FFFFFFFF
- Subaction SFX 0x7E@DB20
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x7E@FFFFFFFF
- ##########################################
- # Subaction 127
- ##########################################
- Name: CaptureWaitHi
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7F@FFFFFFFF
- Subaction GFX 0x7F@FFFFFFFF
- Subaction SFX 0x7F@FFFFFFFF
- Subaction Other 0x7F@FFFFFFFF
- ##########################################
- # Subaction 128
- ##########################################
- Name: CaptureDamageHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x80@FFFFFFFF
- Subaction GFX 0x80@FFFFFFFF
- Subaction SFX 0x80@FFFFFFFF
- Subaction Other 0x80@FFFFFFFF
- ##########################################
- # Subaction 129
- ##########################################
- Name: CapturePulledLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x81@FFFFFFFF
- Subaction GFX 0x81@FFFFFFFF
- Subaction SFX 0x81@DB58
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x81@FFFFFFFF
- ##########################################
- # Subaction 130
- ##########################################
- Name: CaptureWaitLw
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x82@FFFFFFFF
- Subaction GFX 0x82@FFFFFFFF
- Subaction SFX 0x82@FFFFFFFF
- Subaction Other 0x82@31F0
- 18000100 - 0x2
- ##########################################
- # Subaction 131
- ##########################################
- Name: CaptureDamageLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x83@FFFFFFFF
- Subaction GFX 0x83@FFFFFFFF
- Subaction SFX 0x83@FFFFFFFF
- Subaction Other 0x83@3208
- 18000100 - 0x2
- ##########################################
- # Subaction 132
- ##########################################
- Name: CapturePulledSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x84@FFFFFFFF
- Subaction GFX 0x84@FFFFFFFF
- Subaction SFX 0x84@DB20
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x84@FFFFFFFF
- ##########################################
- # Subaction 133
- ##########################################
- Name: CaptureWaitSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x85@FFFFFFFF
- Subaction GFX 0x85@FFFFFFFF
- Subaction SFX 0x85@FFFFFFFF
- Subaction Other 0x85@FFFFFFFF
- ##########################################
- # Subaction 134
- ##########################################
- Name: CaptureDamageSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x86@FFFFFFFF
- Subaction GFX 0x86@FFFFFFFF
- Subaction SFX 0x86@FFFFFFFF
- Subaction Other 0x86@FFFFFFFF
- ##########################################
- # Subaction 135
- ##########################################
- Name: CapturePulledSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x87@FFFFFFFF
- Subaction GFX 0x87@FFFFFFFF
- Subaction SFX 0x87@DB58
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x87@FFFFFFFF
- ##########################################
- # Subaction 136
- ##########################################
- Name: CaptureWaitSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x88@FFFFFFFF
- Subaction GFX 0x88@FFFFFFFF
- Subaction SFX 0x88@FFFFFFFF
- Subaction Other 0x88@31F0
- 18000100 - 0x2
- ##########################################
- # Subaction 137
- ##########################################
- Name: CaptureDamageSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x89@FFFFFFFF
- Subaction GFX 0x89@FFFFFFFF
- Subaction SFX 0x89@FFFFFFFF
- Subaction Other 0x89@3208
- 18000100 - 0x2
- ##########################################
- # Subaction 138
- ##########################################
- Name: CapturePulledDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8A@FFFFFFFF
- Subaction GFX 0x8A@FFFFFFFF
- Subaction SFX 0x8A@DB20
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x8A@FFFFFFFF
- ##########################################
- # Subaction 139
- ##########################################
- Name: CaptureWaitDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8B@FFFFFFFF
- Subaction GFX 0x8B@FFFFFFFF
- Subaction SFX 0x8B@FFFFFFFF
- Subaction Other 0x8B@FFFFFFFF
- ##########################################
- # Subaction 140
- ##########################################
- Name: CaptureDamageDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8C@FFFFFFFF
- Subaction GFX 0x8C@FFFFFFFF
- Subaction SFX 0x8C@FFFFFFFF
- Subaction Other 0x8C@FFFFFFFF
- ##########################################
- # Subaction 141
- ##########################################
- Name: CapturePulledDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8D@FFFFFFFF
- Subaction GFX 0x8D@FFFFFFFF
- Subaction SFX 0x8D@DB58
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x8D@FFFFFFFF
- ##########################################
- # Subaction 142
- ##########################################
- Name: CaptureWaitDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8E@FFFFFFFF
- Subaction GFX 0x8E@FFFFFFFF
- Subaction SFX 0x8E@FFFFFFFF
- Subaction Other 0x8E@31F0
- 18000100 - 0x2
- ##########################################
- # Subaction 143
- ##########################################
- Name: CaptureDamageDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8F@FFFFFFFF
- Subaction GFX 0x8F@FFFFFFFF
- Subaction SFX 0x8F@FFFFFFFF
- Subaction Other 0x8F@3208
- 18000100 - 0x2
- ##########################################
- # Subaction 144
- ##########################################
- Name: CapturePulledBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x90@FFFFFFFF
- Subaction GFX 0x90@FFFFFFFF
- Subaction SFX 0x90@DB20
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x90@FFFFFFFF
- ##########################################
- # Subaction 145
- ##########################################
- Name: CaptureWaitBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x91@FFFFFFFF
- Subaction GFX 0x91@FFFFFFFF
- Subaction SFX 0x91@FFFFFFFF
- Subaction Other 0x91@FFFFFFFF
- ##########################################
- # Subaction 146
- ##########################################
- Name: CaptureDamageBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x92@FFFFFFFF
- Subaction GFX 0x92@FFFFFFFF
- Subaction SFX 0x92@FFFFFFFF
- Subaction Other 0x92@FFFFFFFF
- ##########################################
- # Subaction 147
- ##########################################
- Name: CapturePulledBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x93@FFFFFFFF
- Subaction GFX 0x93@FFFFFFFF
- Subaction SFX 0x93@DB58
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x93@FFFFFFFF
- ##########################################
- # Subaction 148
- ##########################################
- Name: CaptureWaitBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x94@FFFFFFFF
- Subaction GFX 0x94@FFFFFFFF
- Subaction SFX 0x94@FFFFFFFF
- Subaction Other 0x94@31F0
- 18000100 - 0x2
- ##########################################
- # Subaction 149
- ##########################################
- Name: CaptureDamageBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x95@FFFFFFFF
- Subaction GFX 0x95@FFFFFFFF
- Subaction SFX 0x95@FFFFFFFF
- Subaction Other 0x95@3208
- 18000100 - 0x2
- ##########################################
- # Subaction 150
- ##########################################
- Name: CaptureCut
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x96@FFFFFFFF
- Subaction GFX 0x96@FFFFFFFF
- Subaction SFX 0x96@DB98
- Sound Effect - ID=0x10D7
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0x10D7
- Subaction Other 0x96@3228
- Asynchronous Timer - Frames=28.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 151
- ##########################################
- Name: CaptureJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x97@FFFFFFFF
- Subaction GFX 0x97@FFFFFFFF
- Subaction SFX 0x97@DBD0
- Sound Effect - ID=0x10D7
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0x10D7
- Subaction Other 0x97@FFFFFFFF
- ##########################################
- # Subaction 152
- ##########################################
- Name: DamageHi1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x98@FFFFFFFF
- Subaction GFX 0x98@FFFFFFFF
- Subaction SFX 0x98@FFFFFFFF
- Subaction Other 0x98@3260
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 153
- ##########################################
- Name: DamageHi2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x99@FFFFFFFF
- Subaction GFX 0x99@FFFFFFFF
- Subaction SFX 0x99@FFFFFFFF
- Subaction Other 0x99@3290
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 154
- ##########################################
- Name: DamageHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9A@FFFFFFFF
- Subaction GFX 0x9A@FFFFFFFF
- Subaction SFX 0x9A@FFFFFFFF
- Subaction Other 0x9A@32C0
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 155
- ##########################################
- Name: DamageN1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9B@FFFFFFFF
- Subaction GFX 0x9B@FFFFFFFF
- Subaction SFX 0x9B@FFFFFFFF
- Subaction Other 0x9B@32F0
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 156
- ##########################################
- Name: DamageN2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9C@FFFFFFFF
- Subaction GFX 0x9C@FFFFFFFF
- Subaction SFX 0x9C@FFFFFFFF
- Subaction Other 0x9C@3320
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 157
- ##########################################
- Name: DamageN3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9D@FFFFFFFF
- Subaction GFX 0x9D@FFFFFFFF
- Subaction SFX 0x9D@FFFFFFFF
- Subaction Other 0x9D@3350
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 158
- ##########################################
- Name: DamageLw1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9E@FFFFFFFF
- Subaction GFX 0x9E@FFFFFFFF
- Subaction SFX 0x9E@FFFFFFFF
- Subaction Other 0x9E@3380
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 159
- ##########################################
- Name: DamageLw2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9F@FFFFFFFF
- Subaction GFX 0x9F@FFFFFFFF
- Subaction SFX 0x9F@FFFFFFFF
- Subaction Other 0x9F@33B0
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 160
- ##########################################
- Name: DamageLw3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA0@FFFFFFFF
- Subaction GFX 0xA0@FFFFFFFF
- Subaction SFX 0xA0@FFFFFFFF
- Subaction Other 0xA0@33E0
- Asynchronous Timer - Frames=39.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 161
- ##########################################
- Name: DamageAir1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA1@FFFFFFFF
- Subaction GFX 0xA1@FFFFFFFF
- Subaction SFX 0xA1@FFFFFFFF
- Subaction Other 0xA1@FFFFFFFF
- ##########################################
- # Subaction 162
- ##########################################
- Name: DamageAir2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA2@FFFFFFFF
- Subaction GFX 0xA2@FFFFFFFF
- Subaction SFX 0xA2@FFFFFFFF
- Subaction Other 0xA2@FFFFFFFF
- ##########################################
- # Subaction 163
- ##########################################
- Name: DamageAir3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA3@FFFFFFFF
- Subaction GFX 0xA3@FFFFFFFF
- Subaction SFX 0xA3@FFFFFFFF
- Subaction Other 0xA3@FFFFFFFF
- ##########################################
- # Subaction 164
- ##########################################
- Name: DamageFlyHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA4@FFFFFFFF
- Subaction GFX 0xA4@FFFFFFFF
- Subaction SFX 0xA4@DC58
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA4@FFFFFFFF
- ##########################################
- # Subaction 165
- ##########################################
- Name: DamageFlyN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA5@FFFFFFFF
- Subaction GFX 0xA5@FFFFFFFF
- Subaction SFX 0xA5@DC78
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA5@FFFFFFFF
- ##########################################
- # Subaction 166
- ##########################################
- Name: DamageFlyLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA6@FFFFFFFF
- Subaction GFX 0xA6@FFFFFFFF
- Subaction SFX 0xA6@DC98
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA6@FFFFFFFF
- ##########################################
- # Subaction 167
- ##########################################
- Name: DamageFlyTop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA7@FFFFFFFF
- Subaction GFX 0xA7@FFFFFFFF
- Subaction SFX 0xA7@DCB8
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA7@FFFFFFFF
- ##########################################
- # Subaction 168
- ##########################################
- Name: DamageFlyRoll
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA8@FFFFFFFF
- Subaction GFX 0xA8@FFFFFFFF
- Subaction SFX 0xA8@DCD8
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA8@FFFFFFFF
- ##########################################
- # Subaction 169
- ##########################################
- Name: DamageElec
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA9@FFFFFFFF
- Subaction GFX 0xA9@FFFFFFFF
- Subaction SFX 0xA9@DD10
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x59
- Synchronous Timer - Frames=35.00x
- Sound Effect - ID=0x59
- Subaction Other 0xA9@FFFFFFFF
- ##########################################
- # Subaction 170
- ##########################################
- Name: DownBoundU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAA@FFFFFFFF
- Subaction GFX 0xAA@8EF8
- 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 111C1000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xAA@DD60
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xAA@3470
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=22.00x
- 18010200 - 0x1, 0x3
- ##########################################
- # Subaction 171
- ##########################################
- Name: DownWaitU
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAB@FFFFFFFF
- Subaction GFX 0xAB@FFFFFFFF
- Subaction SFX 0xAB@DDB8
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xAB@34B0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 172
- ##########################################
- Name: DownDamageU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAC@FFFFFFFF
- Subaction GFX 0xAC@FFFFFFFF
- Subaction SFX 0xAC@DDF0
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xAC@34D8
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 173
- ##########################################
- Name: DownDamageU3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAD@FFFFFFFF
- Subaction GFX 0xAD@FFFFFFFF
- Subaction SFX 0xAD@DE08
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xAD@3500
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 174
- ##########################################
- Name: DownEatU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAE@134C8
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=8.00x
- Consume Item - 0x2
- Subaction GFX 0xAE@FFFFFFFF
- Subaction SFX 0xAE@FFFFFFFF
- Subaction Other 0xAE@3528
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 175
- ##########################################
- Name: DownStandU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAF@13500
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Subaction GFX 0xAF@FFFFFFFF
- Subaction SFX 0xAF@DE30
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10AB
- Subaction Other 0xAF@3568
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=12.00x
- 18010200 - 0x2, 0xA
- ##########################################
- # Subaction 176
- ##########################################
- Name: DownAttackU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB0@137C0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.70x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Offensive Collision - Bone/ID=0x110001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Synchronous Timer - Frames=6.00x
- Terminate Collisions
- Asynchronous Timer - Frames=21.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.70x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Offensive Collision - Bone/ID=0x110001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Synchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Terminate Collisions
- Subaction GFX 0xB0@9048
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xB0@DE68
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1102
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x1102
- Subaction Other 0xB0@35E8
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=21.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=39.00x
- 18010200 - 0x2, 0x6
- ##########################################
- # Subaction 177
- ##########################################
- Name: DownForwardU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB1@13850
- Body Collision - State=0x2
- Asynchronous Timer - Frames=21.00x
- Body Collision - State=0x0
- Subaction GFX 0xB1@90F8
- Asynchronous Timer - Frames=13.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB1@DE98
- Sound Effect - ID=0x106A
- Subaction Other 0xB1@3660
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 178
- ##########################################
- Name: DownBackU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB2@13888
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xB2@9220
- Asynchronous Timer - Frames=13.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=22.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB2@DEB0
- Sound Effect - ID=0x106A
- Subaction Other 0xB2@36C8
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=28.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 179
- ##########################################
- Name: DownBoundD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB3@FFFFFFFF
- Subaction GFX 0xB3@9250
- Goto - Offset=@8EF8
- Subaction SFX 0xB3@DEE8
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xB3@3728
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=22.00x
- 18010200 - 0x1, 0x3
- ##########################################
- # Subaction 180
- ##########################################
- Name: DownWaitD
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB4@FFFFFFFF
- Subaction GFX 0xB4@FFFFFFFF
- Subaction SFX 0xB4@DF40
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xB4@3768
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 181
- ##########################################
- Name: DownDamageD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB5@FFFFFFFF
- Subaction GFX 0xB5@FFFFFFFF
- Subaction SFX 0xB5@DF78
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xB5@3790
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 182
- ##########################################
- Name: DownDamageD3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB6@FFFFFFFF
- Subaction GFX 0xB6@FFFFFFFF
- Subaction SFX 0xB6@DF90
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xB6@37B8
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 183
- ##########################################
- Name: DownEatD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB7@138E8
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=8.00x
- Consume Item - 0x2
- Subaction GFX 0xB7@FFFFFFFF
- Subaction SFX 0xB7@FFFFFFFF
- Subaction Other 0xB7@37E0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 184
- ##########################################
- Name: DownStandD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB8@13920
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Subaction GFX 0xB8@FFFFFFFF
- Subaction SFX 0xB8@DFB8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10AB
- Subaction Other 0xB8@3820
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=14.00x
- 18010200 - 0x2, 0xA
- ##########################################
- # Subaction 185
- ##########################################
- Name: DownAttackD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB9@13BE0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.70x, Z Offset=0.00x, Y Offset=5.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Offensive Collision - Bone/ID=0x110001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=24.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.70x, Z Offset=0.00x, Y Offset=5.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Offensive Collision - Bone/ID=0x110001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.00x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C30240
- Synchronous Timer - Frames=2.00x
- Body Collision - State=0x0
- Terminate Collisions
- Subaction GFX 0xB9@93D8
- Asynchronous Timer - Frames=17.00x
- Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, 1.00x, 0x17, 0.00x, 10.00x, 1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=28.00x
- 11050100 - 0x1
- Subaction SFX 0xB9@DFF0
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1102
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1102
- Subaction Other 0xB9@38B8
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=19.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=45.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 186
- ##########################################
- Name: DownForwardD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBA@13C70
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Subaction GFX 0xBA@9490
- Asynchronous Timer - Frames=14.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xBA@E020
- Sound Effect - ID=0x106A
- Subaction Other 0xBA@3940
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 187
- ##########################################
- Name: DownBackD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBB@13CA8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=24.00x
- Body Collision - State=0x0
- Subaction GFX 0xBB@9530
- Asynchronous Timer - Frames=14.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xBB@E038
- Sound Effect - ID=0x106A
- Subaction Other 0xBB@39A8
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=26.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 188
- ##########################################
- Name: DownSpotU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBC@FFFFFFFF
- Subaction GFX 0xBC@FFFFFFFF
- Subaction SFX 0xBC@E058
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xBC@39E8
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 189
- ##########################################
- Name: DownSpotD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBD@FFFFFFFF
- Subaction GFX 0xBD@FFFFFFFF
- Subaction SFX 0xBD@E058
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xBD@39E8
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 190
- ##########################################
- Name: Passive
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBE@13CE8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xBE@FFFFFFFF
- Subaction SFX 0xBE@E098
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x666
- Other Sound Effect - ID=0x10D7
- Subaction Other 0xBE@3A08
- Asynchronous Timer - Frames=16.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 191
- ##########################################
- Name: PassiveStandF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBF@13D20
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xBF@FFFFFFFF
- Subaction SFX 0xBF@E0D8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10AB
- Subaction Other 0xBF@3A30
- Asynchronous Timer - Frames=28.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 192
- ##########################################
- Name: PassiveStandB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC0@13D58
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC0@FFFFFFFF
- Subaction SFX 0xC0@E100
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10AB
- Subaction Other 0xC0@3A58
- Asynchronous Timer - Frames=33.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 193
- ##########################################
- Name: PassiveWall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC1@13D90
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC1@FFFFFFFF
- Subaction SFX 0xC1@E140
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x666
- Sound Effect - ID=0x10D7
- Subaction Other 0xC1@FFFFFFFF
- ##########################################
- # Subaction 194
- ##########################################
- Name: PassiveWallJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC2@FFFFFFFF
- Subaction GFX 0xC2@FFFFFFFF
- Subaction SFX 0xC2@E178
- Sound Effect - ID=0x10D6
- Subaction Other 0xC2@FFFFFFFF
- ##########################################
- # Subaction 195
- ##########################################
- Name: PassiveCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC3@13DD0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC3@FFFFFFFF
- Subaction SFX 0xC3@E1B0
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x666
- Sound Effect - ID=0x10D7
- Subaction Other 0xC3@FFFFFFFF
- ##########################################
- # Subaction 196
- ##########################################
- Name: =�{=���?u=\)?�33=���=#�
- ?���A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC4@FFFFFFFF
- Subaction GFX 0xC4@FFFFFFFF
- Subaction SFX 0xC4@FFFFFFFF
- Subaction Other 0xC4@FFFFFFFF
- ##########################################
- # Subaction 197
- ##########################################
- Name: FuraFura
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC5@FFFFFFFF
- Subaction GFX 0xC5@95E8
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0xFFFFFFFF
- External Graphic Effect(2) - 0x2D, 0x1C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Synchronous Timer - Frames=30.00x
- Execute Loop
- Subaction SFX 0xC5@E1F0
- Sound Effect(3) - ID=0x61
- Sound Effect - ID=0x65E
- Subaction Other 0xC5@3A90
- 18000100 - 0x2
- ##########################################
- # Subaction 198
- ##########################################
- Name: FuraFuraStartU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC6@FFFFFFFF
- Subaction GFX 0xC6@FFFFFFFF
- Subaction SFX 0xC6@FFFFFFFF
- Subaction Other 0xC6@3AC0
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x2, 0x14
- ##########################################
- # Subaction 199
- ##########################################
- Name: FuraFuraStartD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC7@FFFFFFFF
- Subaction GFX 0xC7@FFFFFFFF
- Subaction SFX 0xC7@FFFFFFFF
- Subaction Other 0xC7@3B00
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x2, 0x14
- ##########################################
- # Subaction 200
- ##########################################
- Name: FuraFuraEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC8@FFFFFFFF
- Subaction GFX 0xC8@96B0
- Asynchronous Timer - Frames=2.00x
- 11001000 - 0x2E, 0x0, 0.00x, 10.00x, 6.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xC8@FFFFFFFF
- Subaction Other 0xC8@3B28
- 18000100 - 0x2
- ##########################################
- # Subaction 201
- ##########################################
- Name: FuraSleepStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC9@FFFFFFFF
- Subaction GFX 0xC9@9718
- External Graphic Effect(2) - 0x2F, 0x1C, 0.00x, -1.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- Subaction SFX 0xC9@FFFFFFFF
- Subaction Other 0xC9@3B68
- Rumble - 0xE, 0x0
- 18000100 - 0x2
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x1, 0x14
- ##########################################
- # Subaction 202
- ##########################################
- Name: FuraSleepLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCA@FFFFFFFF
- Subaction GFX 0xCA@9788
- Asynchronous Timer - Frames=25.00x
- External Graphic Effect(2) - 0x2F, 0x1C, 0.00x, -1.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- 01000000
- 01020000
- Goto - Offset=@9788
- Subaction SFX 0xCA@E240
- Sound Effect(3) - ID=0x65F
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@E240
- Subaction Other 0xCA@3BC8
- 18010300 - 0x1, 0x6, True
- 070B0200 - 0x1A, 0x0
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@3BC8
- ##########################################
- # Subaction 203
- ##########################################
- Name: FuraSleepEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCB@FFFFFFFF
- Subaction GFX 0xCB@9840
- Asynchronous Timer - Frames=4.00x
- 11001000 - 0x2E, 0x0, 0.00x, 7.00x, 6.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xCB@FFFFFFFF
- Subaction Other 0xCB@3C40
- Rumble - 0xE, 0x0
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x2, 0xA
- ##########################################
- # Subaction 204
- ##########################################
- Name: Swallowed
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCC@FFFFFFFF
- Subaction GFX 0xCC@FFFFFFFF
- Subaction SFX 0xCC@FFFFFFFF
- Subaction Other 0xCC@FFFFFFFF
- ##########################################
- # Subaction 205
- ##########################################
- Name: Pass
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCD@FFFFFFFF
- Subaction GFX 0xCD@FFFFFFFF
- Subaction SFX 0xCD@FFFFFFFF
- Subaction Other 0xCD@FFFFFFFF
- ##########################################
- # Subaction 206
- ##########################################
- Name: Ottotto
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCE@FFFFFFFF
- Subaction GFX 0xCE@FFFFFFFF
- Subaction SFX 0xCE@E288
- Ottootto Voice Clip
- Subaction Other 0xCE@FFFFFFFF
- ##########################################
- # Subaction 207
- ##########################################
- Name: OttottoWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCF@FFFFFFFF
- Subaction GFX 0xCF@FFFFFFFF
- Subaction SFX 0xCF@FFFFFFFF
- Subaction Other 0xCF@FFFFFFFF
- ##########################################
- # Subaction 208
- ##########################################
- Name: WallDamage
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD0@FFFFFFFF
- Subaction GFX 0xD0@FFFFFFFF
- Subaction SFX 0xD0@E2A8
- Sound Effect - ID=0x5E
- Subaction Other 0xD0@FFFFFFFF
- ##########################################
- # Subaction 209
- ##########################################
- Name: StopCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD1@FFFFFFFF
- Subaction GFX 0xD1@FFFFFFFF
- Subaction SFX 0xD1@E2C0
- Sound Effect - ID=0x5E
- Subaction Other 0xD1@FFFFFFFF
- ##########################################
- # Subaction 210
- ##########################################
- Name: StopWall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD2@FFFFFFFF
- Subaction GFX 0xD2@FFFFFFFF
- Subaction SFX 0xD2@E2D8
- Sound Effect - ID=0x5E
- Subaction Other 0xD2@3CA0
- 18000100 - 0x2
- ##########################################
- # Subaction 211
- ##########################################
- Name: StopCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD3@13E70
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0xD3@FFFFFFFF
- Subaction SFX 0xD3@E308
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x5E
- Subaction Other 0xD3@FFFFFFFF
- ##########################################
- # Subaction 212
- ##########################################
- Name: MissFoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD4@FFFFFFFF
- Subaction GFX 0xD4@FFFFFFFF
- Subaction SFX 0xD4@FFFFFFFF
- Subaction Other 0xD4@FFFFFFFF
- ##########################################
- # Subaction 213
- ##########################################
- Name: CliffCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD5@13E98
- Body Collision - State=0x2
- Subaction GFX 0xD5@9928
- Asynchronous Timer - Frames=1.00x
- 11001000 - 0x1F, 0x27, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xD5@E368
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Synchronous Timer - Frames=2.00x
- If - Requirement=2B, Variable=0x2
- Sound Effect - ID=0x658
- End If
- Subaction Other 0xD5@FFFFFFFF
- ##########################################
- # Subaction 214
- ##########################################
- Name: CliffWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD6@FFFFFFFF
- Subaction GFX 0xD6@FFFFFFFF
- Subaction SFX 0xD6@FFFFFFFF
- Subaction Other 0xD6@FFFFFFFF
- ##########################################
- # Subaction 215
- ##########################################
- Name: CliffAttackQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD7@14010
- Body Collision - State=0x2
- Asynchronous Timer - Frames=25.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=26.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0x8, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.24x, Z Offset=0.00x, Y Offset=5.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
- Offensive Collision - Bone/ID=0x110001, Damage=0x8, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.80x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
- Offensive Collision - Bone/ID=0xE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Subaction GFX 0xD7@9B28
- Asynchronous Timer - Frames=20.00x
- 11001000 - 0x10, 0x17, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=24.00x
- 11041700 - 0x6, 0x4, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=28.00x
- 11001000 - 0xB, 0x0, 15.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=30.00x
- 11050100 - 0x1
- Subaction SFX 0xD7@E3C8
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x10D6
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x1102
- Subaction Other 0xD7@3D00
- Asynchronous Timer - Frames=28.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=45.00x
- 18010200 - 0x2, 0x4
- ##########################################
- # Subaction 216
- ##########################################
- Name: CliffClimbQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD8@14078
- Body Collision - State=0x2
- Asynchronous Timer - Frames=30.00x
- Body Collision - State=0x0
- Subaction GFX 0xD8@9BF8
- Asynchronous Timer - Frames=20.00x
- 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xD8@E430
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x10D6
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x10FF
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x10FD
- Subaction Other 0xD8@3D38
- Asynchronous Timer - Frames=29.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 217
- ##########################################
- Name: CliffEscapeQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD9@140B0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=30.00x
- Body Collision - State=0x0
- Subaction GFX 0xD9@9DA8
- Asynchronous Timer - Frames=20.00x
- 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=30.00x
- 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=38.00x
- 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xD9@E4B8
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x10D6
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x10CC
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x10FF
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10FD
- Subaction Other 0xD9@3D60
- Asynchronous Timer - Frames=39.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 218
- ##########################################
- Name: CliffJumpQuick1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDA@140D8
- Body Collision - State=0x2
- Subaction GFX 0xDA@FFFFFFFF
- Subaction SFX 0xDA@E510
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x10D6
- Subaction Other 0xDA@FFFFFFFF
- ##########################################
- # Subaction 219
- ##########################################
- Name: CliffJumpQuick2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDB@FFFFFFFF
- Subaction GFX 0xDB@9E68
- 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xDB@E548
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x10D6
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x6D
- Subaction Other 0xDB@FFFFFFFF
- ##########################################
- # Subaction 220
- ##########################################
- Name: CliffAttackSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDC@14248
- Body Collision - State=0x2
- Asynchronous Timer - Frames=38.00x
- Offensive Collision - Bone/ID=0x170000, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.24x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
- Offensive Collision - Bone/ID=0x110001, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.80x, Z Offset=3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
- Offensive Collision - Bone/ID=0xE0002, Damage=0x8, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x2AC30440
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Body Collision - State=0x0
- Subaction GFX 0xDC@A058
- Asynchronous Timer - Frames=30.00x
- 11001000 - 0x10, 0x17, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=34.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, 1.00x, 0x17, 0.00x, 10.00x, 1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=35.00x
- 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=45.00x
- 11050100 - 0x1
- Subaction SFX 0xDC@E590
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0x10D6
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x1102
- Subaction Other 0xDC@3DB0
- Asynchronous Timer - Frames=35.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=58.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 221
- ##########################################
- Name: CliffClimbSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDD@142A8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=55.00x
- Body Collision - State=0x0
- Subaction GFX 0xDD@FFFFFFFF
- Subaction SFX 0xDD@E5F8
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x10D6
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x10FF
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10FD
- Subaction Other 0xDD@3DE8
- Asynchronous Timer - Frames=39.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 222
- ##########################################
- Name: CliffEscapeSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDE@142E0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=52.00x
- Body Collision - State=0x0
- Subaction GFX 0xDE@A1B8
- Asynchronous Timer - Frames=40.00x
- 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=50.00x
- 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xDE@E680
- Asynchronous Timer - Frames=28.00x
- Sound Effect - ID=0x10D6
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x10CC
- Synchronous Timer - Frames=28.00x
- Sound Effect - ID=0x10FF
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10FD
- Subaction Other 0xDE@3E10
- Asynchronous Timer - Frames=60.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 223
- ##########################################
- Name: CliffJumpSlow1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDF@14308
- Body Collision - State=0x2
- Subaction GFX 0xDF@FFFFFFFF
- Subaction SFX 0xDF@E6D8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x10D6
- Subaction Other 0xDF@FFFFFFFF
- ##########################################
- # Subaction 224
- ##########################################
- Name: CliffJumpSlow2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE0@FFFFFFFF
- Subaction GFX 0xE0@A268
- 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE0@E710
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x10D6
- Synchronous Timer - Frames=32.00x
- Sound Effect - ID=0x6D
- Subaction Other 0xE0@FFFFFFFF
- ##########################################
- # Subaction 225
- ##########################################
- Name: SlipDown
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE1@14338
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Subaction GFX 0xE1@A300
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE1@E758
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0xA1
- Subaction Other 0xE1@3E68
- Asynchronous Timer - Frames=21.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 226
- ##########################################
- Name: Slip
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE2@14370
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Subaction GFX 0xE2@A428
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE2@E7A0
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0xA1
- Subaction Other 0xE2@3EC8
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=21.00x
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 227
- ##########################################
- Name: SlipTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE3@143A8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=7.00x
- Body Collision - State=0x0
- Subaction GFX 0xE3@A560
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=22.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE3@E7E8
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xA1
- Subaction Other 0xE3@3F28
- Asynchronous Timer - Frames=22.00x
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 228
- ##########################################
- Name: SlipDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE4@143E0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Subaction GFX 0xE4@A720
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=12.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=31.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE4@E840
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0xA1
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0xA1
- Subaction Other 0xE4@3F80
- Asynchronous Timer - Frames=12.00x
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 229
- ##########################################
- Name: SlipWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE5@FFFFFFFF
- Subaction GFX 0xE5@FFFFFFFF
- Subaction SFX 0xE5@FFFFFFFF
- Subaction Other 0xE5@3FC0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 230
- ##########################################
- Name: SlipStand
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE6@14420
- Body Collision - State=0x2
- Asynchronous Timer - Frames=17.00x
- Body Collision - State=0x0
- Subaction GFX 0xE6@FFFFFFFF
- Subaction SFX 0xE6@E890
- Asynchronous Timer - Frames=13.00x
- Sound Effect - ID=0x10AB
- Subaction Other 0xE6@4018
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x8
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 231
- ##########################################
- Name: SlipAttack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE7@146E8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=17.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=23.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC30440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0xE7@A8B8
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, 1.00x, 0x17, 0.00x, 10.00x, 1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=27.00x
- 11050100 - 0x1
- Subaction SFX 0xE7@E8C8
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x1101
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x37
- Subaction Other 0xE7@40C0
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=17.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=23.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=42.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 232
- ##########################################
- Name: SlipEscapeF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE8@14780
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Subaction GFX 0xE8@A970
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE8@E910
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=21.00x
- Sound Effect - ID=0x10D7
- Subaction Other 0xE8@4148
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=22.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 233
- ##########################################
- Name: SlipEscapeB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE9@147B8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Subaction GFX 0xE9@AA98
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=23.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE9@E978
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x10FF
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x10FD
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10D7
- Subaction Other 0xE9@41B0
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=23.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 234
- ##########################################
- Name: AirCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEA@FFFFFFFF
- Subaction GFX 0xEA@FFFFFFFF
- Subaction SFX 0xEA@FFFFFFFF
- Subaction Other 0xEA@FFFFFFFF
- ##########################################
- # Subaction 235
- ##########################################
- Name: AirCatchPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEB@FFFFFFFF
- Subaction GFX 0xEB@FFFFFFFF
- Subaction SFX 0xEB@FFFFFFFF
- Subaction Other 0xEB@FFFFFFFF
- ##########################################
- # Subaction 236
- ##########################################
- Name: AirCatchHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEC@FFFFFFFF
- Subaction GFX 0xEC@FFFFFFFF
- Subaction SFX 0xEC@FFFFFFFF
- Subaction Other 0xEC@FFFFFFFF
- ##########################################
- # Subaction 237
- ##########################################
- Name: AirCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xED@FFFFFFFF
- Subaction GFX 0xED@FFFFFFFF
- Subaction SFX 0xED@FFFFFFFF
- Subaction Other 0xED@FFFFFFFF
- ##########################################
- # Subaction 238
- ##########################################
- Name: SwimRise
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEE@FFFFFFFF
- Subaction GFX 0xEE@FFFFFFFF
- Subaction SFX 0xEE@E9E8
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=14.00x
- Goto - Offset=@E9E8
- Subaction Other 0xEE@FFFFFFFF
- ##########################################
- # Subaction 239
- ##########################################
- Name: SwimUp
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEF@FFFFFFFF
- Subaction GFX 0xEF@FFFFFFFF
- Subaction SFX 0xEF@EA50
- Sound Effect - ID=0x667
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xB1
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB4
- Subaction Other 0xEF@FFFFFFFF
- ##########################################
- # Subaction 240
- ##########################################
- Name: SwimUpDamage
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF0@FFFFFFFF
- Subaction GFX 0xF0@FFFFFFFF
- Subaction SFX 0xF0@EAA0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xB7
- Subaction Other 0xF0@FFFFFFFF
- ##########################################
- # Subaction 241
- ##########################################
- Name: Swim
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF1@FFFFFFFF
- Subaction GFX 0xF1@FFFFFFFF
- Subaction SFX 0xF1@EAD0
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@EAD0
- Subaction Other 0xF1@4218
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x10, 0x0
- 01000000
- 01020000
- Goto - Offset=@4218
- ##########################################
- # Subaction 242
- ##########################################
- Name: SwimF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF2@FFFFFFFF
- Subaction GFX 0xF2@FFFFFFFF
- Subaction SFX 0xF2@EB18
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@EB18
- Subaction Other 0xF2@4268
- Asynchronous Timer - Frames=15.00x
- Rumble - 0x10, 0x0
- 01000000
- 01020000
- Goto - Offset=@4268
- ##########################################
- # Subaction 243
- ##########################################
- Name: SwimEnd
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF3@FFFFFFFF
- Subaction GFX 0xF3@FFFFFFFF
- Subaction SFX 0xF3@FFFFFFFF
- Subaction Other 0xF3@FFFFFFFF
- ##########################################
- # Subaction 244
- ##########################################
- Name: SwimTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF4@FFFFFFFF
- Subaction GFX 0xF4@FFFFFFFF
- Subaction SFX 0xF4@EB60
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB4
- Subaction Other 0xF4@FFFFFFFF
- ##########################################
- # Subaction 245
- ##########################################
- Name: SwimDrown
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF5@FFFFFFFF
- Subaction GFX 0xF5@FFFFFFFF
- Subaction SFX 0xF5@EBD8
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB0
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0xB0
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0xB1
- 01000000
- 01020000
- Goto - Offset=@EBD8
- Subaction Other 0xF5@FFFFFFFF
- ##########################################
- # Subaction 246
- ##########################################
- Name: SwimDrownOut
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF6@FFFFFFFF
- Subaction GFX 0xF6@FFFFFFFF
- Subaction SFX 0xF6@EC60
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB9
- Subaction Other 0xF6@FFFFFFFF
- ##########################################
- # Subaction 247
- ##########################################
- Name: LightGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF7@14830
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- Subaction GFX 0xF7@FFFFFFFF
- Subaction SFX 0xF7@FFFFFFFF
- Subaction Other 0xF7@42C0
- 18000100 - 0x2
- ##########################################
- # Subaction 248
- ##########################################
- Name: LightWalkGet
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF8@14858
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- Subaction GFX 0xF8@FFFFFFFF
- Subaction SFX 0xF8@FFFFFFFF
- Subaction Other 0xF8@42E8
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 249
- ##########################################
- Name: LightEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF9@148A0
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=8.00x
- Allow Interrupt
- Subaction GFX 0xF9@FFFFFFFF
- Subaction SFX 0xF9@FFFFFFFF
- Subaction Other 0xF9@4308
- 18000100 - 0x2
- ##########################################
- # Subaction 250
- ##########################################
- Name: LightWalkEat
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFA@14908
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=10.00x
- Allow Interrupt
- Subaction GFX 0xFA@FFFFFFFF
- Subaction SFX 0xFA@FFFFFFFF
- Subaction Other 0xFA@4330
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 251
- ##########################################
- Name: HeavyGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFB@14CE0
- Asynchronous Timer - Frames=3.00x
- Pickup Item - 0x1
- Subaction GFX 0xFB@FFFFFFFF
- Subaction SFX 0xFB@ED70
- Sound Effect - ID=0x660
- Subaction Other 0xFB@FFFFFFFF
- ##########################################
- # Subaction 252
- ##########################################
- Name: HeavyWalk1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFC@FFFFFFFF
- Subaction GFX 0xFC@FFFFFFFF
- Subaction SFX 0xFC@ED90
- Asynchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x10FF
- Subaction Other 0xFC@45E0
- Asynchronous Timer - Frames=1.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 253
- ##########################################
- Name: HeavyWalk2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFD@FFFFFFFF
- Subaction GFX 0xFD@FFFFFFFF
- Subaction SFX 0xFD@EDB8
- Asynchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x10FD
- Subaction Other 0xFD@4610
- Asynchronous Timer - Frames=1.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 254
- ##########################################
- Name: LightThrowDrop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFE@14970
- Asynchronous Timer - Frames=4.00x
- Throw Item(2) - -5.00x, 10.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0xFE@FFFFFFFF
- Subaction SFX 0xFE@FFFFFFFF
- Subaction Other 0xFE@4350
- 18000100 - 0x2
- ##########################################
- # Subaction 255
- ##########################################
- Name: LightThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFF@149B8
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 7.00x, 6.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0xFF@FFFFFFFF
- Subaction SFX 0xFF@FFFFFFFF
- Subaction Other 0xFF@4370
- Asynchronous Timer - Frames=6.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 256
- ##########################################
- Name: LightThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x100@14A08
- Asynchronous Timer - Frames=3.00x
- Reverse Direction
- Asynchronous Timer - Frames=8.00x
- Throw Item(2) - 11.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x100@FFFFFFFF
- Subaction SFX 0x100@FFFFFFFF
- Subaction Other 0x100@43A0
- Asynchronous Timer - Frames=5.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 257
- ##########################################
- Name: LightThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x101@14A60
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 0.00x, 20.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x101@FFFFFFFF
- Subaction SFX 0x101@FFFFFFFF
- Subaction Other 0x101@43D0
- Asynchronous Timer - Frames=25.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 258
- ##########################################
- Name: LightThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x102@14AA8
- Asynchronous Timer - Frames=5.00x
- Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x102@FFFFFFFF
- Subaction SFX 0x102@FFFFFFFF
- Subaction Other 0x102@4400
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 259
- ##########################################
- Name: LightThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x103@14AC8
- Goto - Offset=@149B8
- Subaction GFX 0x103@FFFFFFFF
- Subaction SFX 0x103@ECC0
- Low Voice Clip
- Subaction Other 0x103@4428
- Asynchronous Timer - Frames=6.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 260
- ##########################################
- Name: LightThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x104@14AE0
- Goto - Offset=@14A08
- Subaction GFX 0x104@FFFFFFFF
- Subaction SFX 0x104@ECD0
- Low Voice Clip
- Subaction Other 0x104@4458
- Asynchronous Timer - Frames=5.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 261
- ##########################################
- Name: LightThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x105@14AF8
- Goto - Offset=@14A60
- Subaction GFX 0x105@FFFFFFFF
- Subaction SFX 0x105@ECE0
- Low Voice Clip
- Subaction Other 0x105@4488
- Asynchronous Timer - Frames=25.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 262
- ##########################################
- Name: LightThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x106@14B10
- Goto - Offset=@14AA8
- Subaction GFX 0x106@FFFFFFFF
- Subaction SFX 0x106@ECF0
- Low Voice Clip
- Subaction Other 0x106@44B8
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 263
- ##########################################
- Name: LightThrowDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x107@14B50
- Asynchronous Timer - Frames=3.00x
- Throw Item(2) - 8.00x, 6.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x107@FFFFFFFF
- Subaction SFX 0x107@FFFFFFFF
- Subaction Other 0x107@44E8
- Asynchronous Timer - Frames=35.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 264
- ##########################################
- Name: LightThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x108@14B88
- Asynchronous Timer - Frames=6.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x108@FFFFFFFF
- Subaction SFX 0x108@FFFFFFFF
- Subaction Other 0x108@4508
- Goto - Offset=@4370
- ##########################################
- # Subaction 265
- ##########################################
- Name: LightThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x109@14BC8
- Asynchronous Timer - Frames=3.00x
- Reverse Direction
- Asynchronous Timer - Frames=8.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x109@FFFFFFFF
- Subaction SFX 0x109@FFFFFFFF
- Subaction Other 0x109@4520
- Goto - Offset=@43A0
- ##########################################
- # Subaction 266
- ##########################################
- Name: LightThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10A@14C20
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 0.00x, 15.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x10A@FFFFFFFF
- Subaction SFX 0x10A@FFFFFFFF
- Subaction Other 0x10A@4538
- Goto - Offset=@43D0
- ##########################################
- # Subaction 267
- ##########################################
- Name: LightThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10B@14C58
- Asynchronous Timer - Frames=5.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x10B@FFFFFFFF
- Subaction SFX 0x10B@FFFFFFFF
- Subaction Other 0x10B@4550
- Goto - Offset=@4400
- ##########################################
- # Subaction 268
- ##########################################
- Name: LightThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10C@14C78
- Goto - Offset=@14B88
- Subaction GFX 0x10C@FFFFFFFF
- Subaction SFX 0x10C@ED28
- Low Voice Clip
- Subaction Other 0x10C@4568
- Goto - Offset=@4370
- ##########################################
- # Subaction 269
- ##########################################
- Name: LightThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10D@14C90
- Goto - Offset=@14BC8
- Subaction GFX 0x10D@FFFFFFFF
- Subaction SFX 0x10D@ED38
- Low Voice Clip
- Subaction Other 0x10D@4580
- Goto - Offset=@43A0
- ##########################################
- # Subaction 270
- ##########################################
- Name: LightThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10E@14CA8
- Goto - Offset=@14C20
- Subaction GFX 0x10E@FFFFFFFF
- Subaction SFX 0x10E@ED48
- Low Voice Clip
- Subaction Other 0x10E@4598
- Goto - Offset=@43D0
- ##########################################
- # Subaction 271
- ##########################################
- Name: LightThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10F@14CC0
- Goto - Offset=@14C58
- Subaction GFX 0x10F@FFFFFFFF
- Subaction SFX 0x10F@ED58
- Low Voice Clip
- Subaction Other 0x10F@45B0
- Goto - Offset=@4400
- ##########################################
- # Subaction 272
- ##########################################
- Name: HeavyThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x110@14D38
- Asynchronous Timer - Frames=16.00x
- Throw Item(2) - 16.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x110@FFFFFFFF
- Subaction SFX 0x110@FFFFFFFF
- Subaction Other 0x110@4630
- 18000100 - 0x2
- ##########################################
- # Subaction 273
- ##########################################
- Name: HeavyThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x111@14D80
- Asynchronous Timer - Frames=17.00x
- Reverse Direction
- Throw Item(2) - 8.00x, 19.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x111@FFFFFFFF
- Subaction SFX 0x111@FFFFFFFF
- Subaction Other 0x111@4658
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 274
- ##########################################
- Name: HeavyThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x112@14DD0
- Asynchronous Timer - Frames=13.00x
- Throw Item(2) - 0.00x, 23.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x112@FFFFFFFF
- Subaction SFX 0x112@FFFFFFFF
- Subaction Other 0x112@4678
- 18000100 - 0x2
- ##########################################
- # Subaction 275
- ##########################################
- Name: HeavyThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x113@14E18
- Asynchronous Timer - Frames=11.00x
- Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x113@FFFFFFFF
- Subaction SFX 0x113@FFFFFFFF
- Subaction Other 0x113@4698
- Asynchronous Timer - Frames=21.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 276
- ##########################################
- Name: HeavyThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x114@14E38
- Goto - Offset=@14D38
- Subaction GFX 0x114@FFFFFFFF
- Subaction SFX 0x114@EDF0
- Low Voice Clip
- Subaction Other 0x114@46B8
- 18000100 - 0x2
- ##########################################
- # Subaction 277
- ##########################################
- Name: HeavyThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x115@14E50
- Goto - Offset=@14D80
- Subaction GFX 0x115@FFFFFFFF
- Subaction SFX 0x115@EE00
- Low Voice Clip
- Subaction Other 0x115@46E0
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 278
- ##########################################
- Name: HeavyThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x116@14E68
- Goto - Offset=@14DD0
- Subaction GFX 0x116@FFFFFFFF
- Subaction SFX 0x116@EE10
- Low Voice Clip
- Subaction Other 0x116@4700
- 18000100 - 0x2
- ##########################################
- # Subaction 279
- ##########################################
- Name: HeavyThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x117@14E80
- Goto - Offset=@14E18
- Subaction GFX 0x117@FFFFFFFF
- Subaction SFX 0x117@EE20
- Low Voice Clip
- Subaction Other 0x117@4720
- Asynchronous Timer - Frames=21.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 280
- ##########################################
- Name: SmashThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x118@14EB0
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x118@AC18
- Subroutine - Offset=@261A0
- Subaction SFX 0x118@FFFFFFFF
- Subaction Other 0x118@4748
- Asynchronous Timer - Frames=27.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 281
- ##########################################
- Name: SmashThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x119@14EF8
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -16.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction GFX 0x119@AC30
- Subroutine - Offset=@261B8
- Subaction SFX 0x119@FFFFFFFF
- Subaction Other 0x119@4768
- 18000100 - 0x2
- ##########################################
- # Subaction 282
- ##########################################
- Name: SmashThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11A@14F48
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 1.00x, 23.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11A@AC48
- Subroutine - Offset=@261D0
- Subaction SFX 0x11A@FFFFFFFF
- Subaction Other 0x11A@47A0
- 18000100 - 0x2
- Asynchronous Timer - Frames=20.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 283
- ##########################################
- Name: SmashThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11B@14F90
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11B@AC60
- Subroutine - Offset=@261E8
- Subaction SFX 0x11B@FFFFFFFF
- Subaction Other 0x11B@4800
- 18000100 - 0x2
- Asynchronous Timer - Frames=25.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=50.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=53.00x
- ##########################################
- # Subaction 284
- ##########################################
- Name: SmashThrowDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11C@14FC8
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11C@FFFFFFFF
- Subaction SFX 0x11C@FFFFFFFF
- Subaction Other 0x11C@4850
- Asynchronous Timer - Frames=31.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=55.00x
- ##########################################
- # Subaction 285
- ##########################################
- Name: SmashThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11D@15000
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11D@FFFFFFFF
- Subaction SFX 0x11D@FFFFFFFF
- Subaction Other 0x11D@4878
- Goto - Offset=@4748
- ##########################################
- # Subaction 286
- ##########################################
- Name: SmashThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11E@15048
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -16.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction GFX 0x11E@FFFFFFFF
- Subaction SFX 0x11E@FFFFFFFF
- Subaction Other 0x11E@4890
- Goto - Offset=@4768
- ##########################################
- # Subaction 287
- ##########################################
- Name: SmashThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11F@15098
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 1.00x, 20.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11F@FFFFFFFF
- Subaction SFX 0x11F@FFFFFFFF
- Subaction Other 0x11F@48A8
- Goto - Offset=@47A0
- ##########################################
- # Subaction 288
- ##########################################
- Name: SmashThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x120@150E0
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, -3.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x120@FFFFFFFF
- Subaction SFX 0x120@FFFFFFFF
- Subaction Other 0x120@48C0
- Goto - Offset=@4800
- ##########################################
- # Subaction 289
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x121@15158
- Item Property - 0x6, 2.00x
- Asynchronous Timer - Frames=6.00x
- Subroutine - Offset=@2FBE8
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- Subaction GFX 0x121@FFFFFFFF
- Subaction SFX 0x121@FFFFFFFF
- Subaction Other 0x121@48F0
- 18000100 - 0x2
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 290
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x122@15210
- Item Property - 0x2, 0.40x
- Asynchronous Timer - Frames=5.00x
- Item Property - 0x4, 2.40x
- Asynchronous Timer - Frames=9.00x
- Subroutine - Offset=@2FCA0
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- Subaction GFX 0x122@FFFFFFFF
- Subaction SFX 0x122@FFFFFFFF
- Subaction Other 0x122@4938
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=24.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 291
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x123@FFFFFFFF
- Subaction GFX 0x123@FFFFFFFF
- Subaction SFX 0x123@FFFFFFFF
- Subaction Other 0x123@FFFFFFFF
- ##########################################
- # Subaction 292
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x124@152E8
- Item Property - 0x5, 3.00x
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@2FD58
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Asynchronous Timer - Frames=13.00x
- Item Property - 0x3, 0.40x
- Asynchronous Timer - Frames=17.00x
- Item Property - 0x5, 1.00x
- Subaction GFX 0x124@FFFFFFFF
- Subaction SFX 0x124@EE98
- Sound Effect - ID=0x656
- Subaction Other 0x124@4990
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 293
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x125@FFFFFFFF
- Subaction GFX 0x125@FFFFFFFF
- Subaction SFX 0x125@FFFFFFFF
- Subaction Other 0x125@FFFFFFFF
- ##########################################
- # Subaction 294
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x126@FFFFFFFF
- Subaction GFX 0x126@ACC0
- Subroutine - Offset=@26248
- Subaction SFX 0x126@EEB0
- Sound Effect - ID=0xBF
- Subaction Other 0x126@49D0
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x37
- ##########################################
- # Subaction 295
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x127@15398
- Item Property - 0x5, 2.50x
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@2FE38
- Asynchronous Timer - Frames=10.00x
- Subroutine - Offset=@2FE48
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Item Property - 0x6, 1.00x
- Asynchronous Timer - Frames=46.00x
- Allow Interrupt
- Subaction GFX 0x127@FFFFFFFF
- Subaction SFX 0x127@FFFFFFFF
- Subaction Other 0x127@4A30
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=38.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 296
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x128@15458
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@2FED0
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- Subaction GFX 0x128@FFFFFFFF
- Subaction SFX 0x128@FFFFFFFF
- Subaction Other 0x128@4A80
- 18000100 - 0x2
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 297
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x129@154F8
- Asynchronous Timer - Frames=9.00x
- Subroutine - Offset=@2FF70
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Subaction GFX 0x129@FFFFFFFF
- Subaction SFX 0x129@FFFFFFFF
- Subaction Other 0x129@4AC8
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=24.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 298
- ##########################################
- Name: Swing4Bat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12A@15548
- Asynchronous Timer - Frames=59.00x
- Subroutine - Offset=@30010
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0x12A@ACF0
- Subroutine - Offset=@26278
- Subaction SFX 0x12A@EEE8
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x666
- Subaction Other 0x12A@4B18
- Asynchronous Timer - Frames=59.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=60.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 299
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12B@155C0
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@30050
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Subroutine - Offset=@30088
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x12B@FFFFFFFF
- Subaction SFX 0x12B@FFFFFFFF
- Subaction Other 0x12B@4B88
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=38.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 300
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12C@15680
- ?Item2? - 0x0
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@300E8
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12C@FFFFFFFF
- Subaction SFX 0x12C@FFFFFFFF
- Subaction Other 0x12C@4BD8
- 18000100 - 0x2
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 301
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12D@15758
- ?Item2? - 0x1
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@301C0
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12D@FFFFFFFF
- Subaction SFX 0x12D@FFFFFFFF
- Subaction Other 0x12D@4C20
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=24.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 302
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12E@157B8
- ?Item2? - 0x2
- Subaction GFX 0x12E@FFFFFFFF
- Subaction SFX 0x12E@FFFFFFFF
- Subaction Other 0x12E@FFFFFFFF
- ##########################################
- # Subaction 303
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12F@15840
- Asynchronous Timer - Frames=4.00x
- Subroutine - Offset=@302A8
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12F@FFFFFFFF
- Subaction SFX 0x12F@FFFFFFFF
- Subaction Other 0x12F@4C78
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 304
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x130@FFFFFFFF
- Subaction GFX 0x130@FFFFFFFF
- Subaction SFX 0x130@FFFFFFFF
- Subaction Other 0x130@FFFFFFFF
- ##########################################
- # Subaction 305
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x131@FFFFFFFF
- Subaction GFX 0x131@AD30
- Subroutine - Offset=@262B8
- Subaction SFX 0x131@EF30
- Sound Effect - ID=0xBF
- Subaction Other 0x131@4CB8
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 306
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x132@158F8
- ?Item2? - 0x1
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@30380
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Subroutine - Offset=@303B8
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- ?Item2? - 0x3
- Subaction GFX 0x132@FFFFFFFF
- Subaction SFX 0x132@FFFFFFFF
- Subaction Other 0x132@4D18
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=38.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 307
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x133@159B0
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@30428
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Subaction GFX 0x133@FFFFFFFF
- Subaction SFX 0x133@FFFFFFFF
- Subaction Other 0x133@4D68
- 18000100 - 0x2
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 308
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x134@15A58
- Asynchronous Timer - Frames=9.00x
- Subroutine - Offset=@304C8
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- ?Item? - 0x0
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Subaction GFX 0x134@FFFFFFFF
- Subaction SFX 0x134@FFFFFFFF
- Subaction Other 0x134@4DB0
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=24.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 309
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x135@FFFFFFFF
- Subaction GFX 0x135@FFFFFFFF
- Subaction SFX 0x135@FFFFFFFF
- Subaction Other 0x135@FFFFFFFF
- ##########################################
- # Subaction 310
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x136@15B10
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@30580
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- ?Item? - 0x1
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Subaction GFX 0x136@FFFFFFFF
- Subaction SFX 0x136@FFFFFFFF
- Subaction Other 0x136@4E08
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 311
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x137@FFFFFFFF
- Subaction GFX 0x137@FFFFFFFF
- Subaction SFX 0x137@FFFFFFFF
- Subaction Other 0x137@FFFFFFFF
- ##########################################
- # Subaction 312
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x138@FFFFFFFF
- Subaction GFX 0x138@AD70
- Subroutine - Offset=@262F8
- Subaction SFX 0x138@EF70
- Sound Effect - ID=0xBF
- Subaction Other 0x138@4E48
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 313
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x139@15BA8
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@30638
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@30670
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x139@FFFFFFFF
- Subaction SFX 0x139@FFFFFFFF
- Subaction Other 0x139@4EA8
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=38.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 314
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13A@15C50
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@306C8
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Subaction GFX 0x13A@FFFFFFFF
- Subaction SFX 0x13A@FFFFFFFF
- Subaction Other 0x13A@4EF8
- 18000100 - 0x2
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 315
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13B@15CF8
- Asynchronous Timer - Frames=9.00x
- Subroutine - Offset=@30768
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- ?Item? - 0x0
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Subaction GFX 0x13B@FFFFFFFF
- Subaction SFX 0x13B@FFFFFFFF
- Subaction Other 0x13B@4F40
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=24.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 316
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13C@FFFFFFFF
- Subaction GFX 0x13C@FFFFFFFF
- Subaction SFX 0x13C@FFFFFFFF
- Subaction Other 0x13C@FFFFFFFF
- ##########################################
- # Subaction 317
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13D@15DB0
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@30820
- Weapon Collision - 0x2, 0x22, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- ?Item? - 0x1
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Subaction GFX 0x13D@FFFFFFFF
- Subaction SFX 0x13D@FFFFFFFF
- Subaction Other 0x13D@4F98
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 318
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13E@FFFFFFFF
- Subaction GFX 0x13E@FFFFFFFF
- Subaction SFX 0x13E@FFFFFFFF
- Subaction Other 0x13E@FFFFFFFF
- ##########################################
- # Subaction 319
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13F@FFFFFFFF
- Subaction GFX 0x13F@ADB0
- Subroutine - Offset=@26338
- Subaction SFX 0x13F@EFB0
- Sound Effect - ID=0xBF
- Subaction Other 0x13F@4FD8
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x0
- ##########################################
- # Subaction 320
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x140@15E48
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@308D8
- Weapon Collision - 0x3, 0xF, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@30910
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x140@FFFFFFFF
- Subaction SFX 0x140@FFFFFFFF
- Subaction Other 0x140@5038
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=38.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 321
- ##########################################
- Name: ItemHammerWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x141@FFFFFFFF
- Subaction GFX 0x141@FFFFFFFF
- Subaction SFX 0x141@FFFFFFFF
- Subaction Other 0x141@FFFFFFFF
- ##########################################
- # Subaction 322
- ##########################################
- Name: ItemHammerMove
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x142@FFFFFFFF
- Subaction GFX 0x142@FFFFFFFF
- Subaction SFX 0x142@FFFFFFFF
- Subaction Other 0x142@FFFFFFFF
- ##########################################
- # Subaction 323
- ##########################################
- Name: ItemHammerAir
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x143@FFFFFFFF
- Subaction GFX 0x143@FFFFFFFF
- Subaction SFX 0x143@FFFFFFFF
- Subaction Other 0x143@FFFFFFFF
- ##########################################
- # Subaction 324
- ##########################################
- Name: ItemHammerWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x144@FFFFFFFF
- Subaction GFX 0x144@FFFFFFFF
- Subaction SFX 0x144@FFFFFFFF
- Subaction Other 0x144@FFFFFFFF
- ##########################################
- # Subaction 325
- ##########################################
- Name: ItemHammerMove
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x145@FFFFFFFF
- Subaction GFX 0x145@FFFFFFFF
- Subaction SFX 0x145@FFFFFFFF
- Subaction Other 0x145@FFFFFFFF
- ##########################################
- # Subaction 326
- ##########################################
- Name: ItemHammerAir
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x146@FFFFFFFF
- Subaction GFX 0x146@FFFFFFFF
- Subaction SFX 0x146@FFFFFFFF
- Subaction Other 0x146@FFFFFFFF
- ##########################################
- # Subaction 327
- ##########################################
- Name: ItemDragoonRide
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x147@FFFFFFFF
- Subaction GFX 0x147@FFFFFFFF
- Subaction SFX 0x147@FFFFFFFF
- Subaction Other 0x147@FFFFFFFF
- ##########################################
- # Subaction 328
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x148@15F78
- Set Loop - Iterations=0xA
- Subroutine - Offset=@15FD4
- Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
- Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
- Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
- Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Subaction GFX 0x148@AE50
- External Graphic Effect - File#=0x5F, Bone=0x3, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.20x, Anchored?=True
- Subaction SFX 0x148@FFFFFFFF
- Subaction Other 0x148@FFFFFFFF
- ##########################################
- # Subaction 329
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x149@16080
- Set Loop - Iterations=0xA
- Subroutine - Offset=@309A0
- Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
- Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
- Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
- Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Subaction GFX 0x149@AE68
- Goto - Offset=@AE50
- Subaction SFX 0x149@FFFFFFFF
- Subaction Other 0x149@FFFFFFFF
- ##########################################
- # Subaction 330
- ##########################################
- Name: ItemScrewFall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14A@FFFFFFFF
- Subaction GFX 0x14A@FFFFFFFF
- Subaction SFX 0x14A@FFFFFFFF
- Subaction Other 0x14A@FFFFFFFF
- ##########################################
- # Subaction 331
- ##########################################
- Name: ItemKick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14B@FFFFFFFF
- Subaction GFX 0x14B@FFFFFFFF
- Subaction SFX 0x14B@FFFFFFFF
- Subaction Other 0x14B@FFFFFFFF
- ##########################################
- # Subaction 332
- ##########################################
- Name: ItemDragoonGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14C@FFFFFFFF
- Subaction GFX 0x14C@FFFFFFFF
- Subaction SFX 0x14C@FFFFFFFF
- Subaction Other 0x14C@FFFFFFFF
- ##########################################
- # Subaction 333
- ##########################################
- Name: ItemDragoonRide
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14D@FFFFFFFF
- Subaction GFX 0x14D@FFFFFFFF
- Subaction SFX 0x14D@F038
- Sound Effect - ID=0xDA
- Subaction Other 0x14D@50E8
- Asynchronous Timer - Frames=50.00x
- Rumble - 0xC, 0xA
- ##########################################
- # Subaction 334
- ##########################################
- Name: ItemBig
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14E@FFFFFFFF
- Subaction GFX 0x14E@FFFFFFFF
- Subaction SFX 0x14E@FFFFFFFF
- Subaction Other 0x14E@5120
- Rumble - 0xC, 0xA
- Asynchronous Timer - Frames=42.00x
- 18000100 - 0x2
- ##########################################
- # Subaction 335
- ##########################################
- Name: ItemSmall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14F@FFFFFFFF
- Subaction GFX 0x14F@FFFFFFFF
- Subaction SFX 0x14F@FFFFFFFF
- Subaction Other 0x14F@5148
- 18000100 - 0x2
- ##########################################
- # Subaction 336
- ##########################################
- Name: ItemLegsWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x150@FFFFFFFF
- Subaction GFX 0x150@FFFFFFFF
- Subaction SFX 0x150@FFFFFFFF
- Subaction Other 0x150@5160
- 18000100 - 0x2
- ##########################################
- # Subaction 337
- ##########################################
- Name: ItemLegsSlowF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x151@FFFFFFFF
- Subaction GFX 0x151@AFD0
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@AFD0
- Subaction SFX 0x151@F088
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0x1100
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x10FE
- 01000000
- 01020000
- Goto - Offset=@F088
- Subaction Other 0x151@FFFFFFFF
- ##########################################
- # Subaction 338
- ##########################################
- Name: ItemLegsMiddleF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x152@FFFFFFFF
- Subaction GFX 0x152@B128
- Asynchronous Timer - Frames=1.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B128
- Subaction SFX 0x152@F0F0
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=18.00x
- Sound Effect(2) - ID=0x10FD
- 01000000
- 01020000
- Goto - Offset=@F0F0
- Subaction Other 0x152@FFFFFFFF
- ##########################################
- # Subaction 339
- ##########################################
- Name: ItemLegsFastF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x153@FFFFFFFF
- Subaction GFX 0x153@B280
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=19.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B280
- Subaction SFX 0x153@F158
- Asynchronous Timer - Frames=3.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=14.00x
- Sound Effect(2) - ID=0x10FD
- 01000000
- 01020000
- Goto - Offset=@F158
- Subaction Other 0x153@FFFFFFFF
- ##########################################
- # Subaction 340
- ##########################################
- Name: ItemLegsBrakeF
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x154@FFFFFFFF
- Subaction GFX 0x154@FFFFFFFF
- Subaction SFX 0x154@F1A8
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10CD
- Subaction Other 0x154@5190
- 18000100 - 0x2
- ##########################################
- # Subaction 341
- ##########################################
- Name: ItemLegsDashF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x155@FFFFFFFF
- Subaction GFX 0x155@FFFFFFFF
- Subaction SFX 0x155@F1F0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x10CC
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0x10FD
- Subaction Other 0x155@51B8
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 342
- ##########################################
- Name: ItemLegsSlowB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x156@FFFFFFFF
- Subaction GFX 0x156@B3E8
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=38.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B3E8
- Subaction SFX 0x156@F250
- Asynchronous Timer - Frames=18.00x
- Sound Effect(2) - ID=0x1100
- Synchronous Timer - Frames=28.00x
- Sound Effect(2) - ID=0x10FE
- 01000000
- 01020000
- Goto - Offset=@F250
- Subaction Other 0x156@FFFFFFFF
- ##########################################
- # Subaction 343
- ##########################################
- Name: ItemLegsMiddleB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x157@FFFFFFFF
- Subaction GFX 0x157@B540
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=28.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B540
- Subaction SFX 0x157@F2B8
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x10FD
- 01000000
- 01020000
- Goto - Offset=@F2B8
- Subaction Other 0x157@FFFFFFFF
- ##########################################
- # Subaction 344
- ##########################################
- Name: ItemLegsFastB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x158@FFFFFFFF
- Subaction GFX 0x158@B698
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0x8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B698
- Subaction SFX 0x158@F320
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=3.00x
- Sound Effect(2) - ID=0x10FD
- 01000000
- 01020000
- Goto - Offset=@F320
- Subaction Other 0x158@FFFFFFFF
- ##########################################
- # Subaction 345
- ##########################################
- Name: ItemLegsBrakeB
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x159@FFFFFFFF
- Subaction GFX 0x159@FFFFFFFF
- Subaction SFX 0x159@F370
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10CD
- Subaction Other 0x159@51F0
- 18000100 - 0x2
- ##########################################
- # Subaction 346
- ##########################################
- Name: ItemLegsDashB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15A@FFFFFFFF
- Subaction GFX 0x15A@FFFFFFFF
- Subaction SFX 0x15A@F3B8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x10CC
- Synchronous Timer - Frames=8.00x
- Sound Effect(2) - ID=0x10FF
- Synchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0x10FD
- Subaction Other 0x15A@5218
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 347
- ##########################################
- Name: ItemLegsJumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15B@FFFFFFFF
- Subaction GFX 0x15B@FFFFFFFF
- Subaction SFX 0x15B@F400
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x10D5
- Subaction Other 0x15B@5238
- 18000100 - 0x2
- ##########################################
- # Subaction 348
- ##########################################
- Name: ItemLegsLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15C@FFFFFFFF
- Subaction GFX 0x15C@B770
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x15C@F428
- Asynchronous Timer - Frames=2.00x
- Other Sound Effect - ID=0x10D8
- Subaction Other 0x15C@5250
- 18000100 - 0x2
- ##########################################
- # Subaction 349
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15D@16178
- Asynchronous Timer - Frames=8.00x
- Fire Weapon?
- Subaction GFX 0x15D@FFFFFFFF
- Subaction SFX 0x15D@FFFFFFFF
- Subaction Other 0x15D@5278
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 350
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15E@16198
- Asynchronous Timer - Frames=8.00x
- Fire Weapon?
- Subaction GFX 0x15E@FFFFFFFF
- Subaction SFX 0x15E@FFFFFFFF
- Subaction Other 0x15E@52A8
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 351
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15F@161B8
- Asynchronous Timer - Frames=8.00x
- Fire Weapon?
- Subaction GFX 0x15F@FFFFFFFF
- Subaction SFX 0x15F@FFFFFFFF
- Subaction Other 0x15F@FFFFFFFF
- ##########################################
- # Subaction 352
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x160@161D8
- Subroutine - Offset=@161B8
- Subaction GFX 0x160@B7A0
- Subroutine - Offset=@B790
- Subaction SFX 0x160@F460
- Subroutine - Offset=@F450
- Subaction Other 0x160@52D0
- Subroutine - Offset=@52C0
- ##########################################
- # Subaction 353
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x161@16210
- Asynchronous Timer - Frames=7.00x
- ?Item2? - 0x0
- Bit Variable Set - RA-Bit[0][19]
- Synchronous Timer - Frames=1.00x
- ?Item2? - 0x1
- Subaction GFX 0x161@FFFFFFFF
- Subaction SFX 0x161@FFFFFFFF
- Subaction Other 0x161@FFFFFFFF
- ##########################################
- # Subaction 354
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x162@16248
- Subroutine - Offset=@16210
- Subaction GFX 0x162@B7C0
- Subroutine - Offset=@B7B0
- Subaction SFX 0x162@F480
- Subroutine - Offset=@F470
- Subaction Other 0x162@52F0
- Subroutine - Offset=@52E0
- ##########################################
- # Subaction 355
- ##########################################
- Name: ItemScopeStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x163@FFFFFFFF
- Subaction GFX 0x163@B7D8
- Subroutine - Offset=@26D60
- Subaction SFX 0x163@FFFFFFFF
- Subaction Other 0x163@FFFFFFFF
- ##########################################
- # Subaction 356
- ##########################################
- Name: ItemScopeRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x164@16268
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x164@B7F0
- Subroutine - Offset=@26D78
- Subaction SFX 0x164@FFFFFFFF
- Subaction Other 0x164@5320
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 357
- ##########################################
- Name: ItemScopeFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x165@16290
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x165@B808
- Subroutine - Offset=@26D90
- Subaction SFX 0x165@FFFFFFFF
- Subaction Other 0x165@5358
- Asynchronous Timer - Frames=3.00x
- Screenshake - 0x0
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 358
- ##########################################
- Name: ItemScopeEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x166@FFFFFFFF
- Subaction GFX 0x166@FFFFFFFF
- Subaction SFX 0x166@FFFFFFFF
- Subaction Other 0x166@FFFFFFFF
- ##########################################
- # Subaction 359
- ##########################################
- Name: ItemScopeAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x167@FFFFFFFF
- Subaction GFX 0x167@B828
- Subroutine - Offset=@26DB0
- Subaction SFX 0x167@FFFFFFFF
- Subaction Other 0x167@FFFFFFFF
- ##########################################
- # Subaction 360
- ##########################################
- Name: ItemScopeAirRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x168@162C0
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x168@B840
- Subroutine - Offset=@26DC8
- Subaction SFX 0x168@FFFFFFFF
- Subaction Other 0x168@53A0
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 361
- ##########################################
- Name: ItemScopeAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x169@162E8
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x169@B858
- Subroutine - Offset=@26DE0
- Subaction SFX 0x169@FFFFFFFF
- Subaction Other 0x169@53D8
- Asynchronous Timer - Frames=3.00x
- Screenshake - 0x0
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 362
- ##########################################
- Name: ItemScopeAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16A@FFFFFFFF
- Subaction GFX 0x16A@FFFFFFFF
- Subaction SFX 0x16A@FFFFFFFF
- Subaction Other 0x16A@FFFFFFFF
- ##########################################
- # Subaction 363
- ##########################################
- Name: ItemScopeStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16B@FFFFFFFF
- Subaction GFX 0x16B@FFFFFFFF
- Subaction SFX 0x16B@FFFFFFFF
- Subaction Other 0x16B@FFFFFFFF
- ##########################################
- # Subaction 364
- ##########################################
- Name: ItemScopeRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16C@16318
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x16C@FFFFFFFF
- Subaction SFX 0x16C@FFFFFFFF
- Subaction Other 0x16C@FFFFFFFF
- ##########################################
- # Subaction 365
- ##########################################
- Name: ItemScopeFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16D@16340
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x16D@FFFFFFFF
- Subaction SFX 0x16D@FFFFFFFF
- Subaction Other 0x16D@FFFFFFFF
- ##########################################
- # Subaction 366
- ##########################################
- Name: ItemScopeEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16E@FFFFFFFF
- Subaction GFX 0x16E@FFFFFFFF
- Subaction SFX 0x16E@FFFFFFFF
- Subaction Other 0x16E@FFFFFFFF
- ##########################################
- # Subaction 367
- ##########################################
- Name: ItemScopeAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16F@16368
- Subroutine - Offset=@16308
- Subaction GFX 0x16F@B898
- Subroutine - Offset=@B870
- Subaction SFX 0x16F@F4F8
- Subroutine - Offset=@F4D0
- Subaction Other 0x16F@5428
- Subroutine - Offset=@5400
- ##########################################
- # Subaction 368
- ##########################################
- Name: ItemScopeAirRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x170@16380
- Subroutine - Offset=@16318
- Subaction GFX 0x170@B8B0
- Subroutine - Offset=@B878
- Subaction SFX 0x170@F510
- Subroutine - Offset=@F4D8
- Subaction Other 0x170@5440
- Subroutine - Offset=@5408
- ##########################################
- # Subaction 369
- ##########################################
- Name: ItemScopeAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x171@16398
- Subroutine - Offset=@16340
- Subaction GFX 0x171@B8C8
- Subroutine - Offset=@B880
- Subaction SFX 0x171@F528
- Subroutine - Offset=@F4E0
- Subaction Other 0x171@5458
- Subroutine - Offset=@5410
- ##########################################
- # Subaction 370
- ##########################################
- Name: ItemScopeAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x172@163B0
- Subroutine - Offset=@16358
- Subaction GFX 0x172@B8E0
- Subroutine - Offset=@B888
- Subaction SFX 0x172@F540
- Subroutine - Offset=@F4E8
- Subaction Other 0x172@5470
- Subroutine - Offset=@5418
- ##########################################
- # Subaction 371
- ##########################################
- Name: ItemLauncher
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x173@FFFFFFFF
- Subaction GFX 0x173@FFFFFFFF
- Subaction SFX 0x173@FFFFFFFF
- Subaction Other 0x173@FFFFFFFF
- ##########################################
- # Subaction 372
- ##########################################
- Name: ItemLauncherFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x174@163D8
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x174@FFFFFFFF
- Subaction SFX 0x174@FFFFFFFF
- Subaction Other 0x174@54B0
- 18000100 - 0x2
- Asynchronous Timer - Frames=6.00x
- Screenshake - 0x0
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 373
- ##########################################
- Name: ItemLauncherAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x175@16408
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x175@FFFFFFFF
- Subaction SFX 0x175@FFFFFFFF
- Subaction Other 0x175@5508
- 18000100 - 0x2
- Asynchronous Timer - Frames=6.00x
- Screenshake - 0x0
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 374
- ##########################################
- Name: ItemLauncher
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x176@FFFFFFFF
- Subaction GFX 0x176@FFFFFFFF
- Subaction SFX 0x176@FFFFFFFF
- Subaction Other 0x176@FFFFFFFF
- ##########################################
- # Subaction 375
- ##########################################
- Name: ItemLauncherFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x177@16438
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x177@FFFFFFFF
- Subaction SFX 0x177@FFFFFFFF
- Subaction Other 0x177@5540
- 18000100 - 0x2
- ##########################################
- # Subaction 376
- ##########################################
- Name: ItemLauncherAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x178@16458
- Subroutine - Offset=@16438
- Subaction GFX 0x178@B928
- Subroutine - Offset=@B918
- Subaction SFX 0x178@F588
- Subroutine - Offset=@F578
- Subaction Other 0x178@5558
- Subroutine - Offset=@5540
- ##########################################
- # Subaction 377
- ##########################################
- Name: ItemLauncherFall
- In Transition Time: 3
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x179@FFFFFFFF
- Subaction GFX 0x179@FFFFFFFF
- Subaction SFX 0x179@FFFFFFFF
- Subaction Other 0x179@FFFFFFFF
- ##########################################
- # Subaction 378
- ##########################################
- Name: ItemLauncherAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17A@FFFFFFFF
- Subaction GFX 0x17A@FFFFFFFF
- Subaction SFX 0x17A@FFFFFFFF
- Subaction Other 0x17A@FFFFFFFF
- ##########################################
- # Subaction 379
- ##########################################
- Name: ItemAssist
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17B@FFFFFFFF
- Subaction GFX 0x17B@FFFFFFFF
- Subaction SFX 0x17B@FFFFFFFF
- Subaction Other 0x17B@5570
- 18000100 - 0x2
- ##########################################
- # Subaction 380
- ##########################################
- Name: GekikaraWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17C@FFFFFFFF
- Subaction GFX 0x17C@FFFFFFFF
- Subaction SFX 0x17C@FFFFFFFF
- Subaction Other 0x17C@FFFFFFFF
- ##########################################
- # Subaction 381
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17D@FFFFFFFF
- Subaction GFX 0x17D@FFFFFFFF
- Subaction SFX 0x17D@FFFFFFFF
- Subaction Other 0x17D@FFFFFFFF
- ##########################################
- # Subaction 382
- ##########################################
- Name: Guard
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17E@FFFFFFFF
- Subaction GFX 0x17E@FFFFFFFF
- Subaction SFX 0x17E@FFFFFFFF
- Subaction Other 0x17E@FFFFFFFF
- ##########################################
- # Subaction 383
- ##########################################
- Name: LadderWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17F@FFFFFFFF
- Subaction GFX 0x17F@FFFFFFFF
- Subaction SFX 0x17F@FFFFFFFF
- Subaction Other 0x17F@FFFFFFFF
- ##########################################
- # Subaction 384
- ##########################################
- Name: LadderUp
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x180@FFFFFFFF
- Subaction GFX 0x180@FFFFFFFF
- Subaction SFX 0x180@F5D0
- Sound Effect - ID=0xC0
- Synchronous Timer - Frames=8.00x
- Goto - Offset=@F5D0
- Subaction Other 0x180@55D0
- Asynchronous Timer - Frames=1.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x0, 0x0
- 01000000
- 01020000
- Goto - Offset=@55D0
- ##########################################
- # Subaction 385
- ##########################################
- Name: LadderDown
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x181@FFFFFFFF
- Subaction GFX 0x181@FFFFFFFF
- Subaction SFX 0x181@F5F8
- Sound Effect - ID=0xC0
- Subaction Other 0x181@FFFFFFFF
- ##########################################
- # Subaction 386
- ##########################################
- Name: LadderCatchR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x182@FFFFFFFF
- Subaction GFX 0x182@FFFFFFFF
- Subaction SFX 0x182@FFFFFFFF
- Subaction Other 0x182@FFFFFFFF
- ##########################################
- # Subaction 387
- ##########################################
- Name: LadderCatchL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x183@FFFFFFFF
- Subaction GFX 0x183@FFFFFFFF
- Subaction SFX 0x183@FFFFFFFF
- Subaction Other 0x183@FFFFFFFF
- ##########################################
- # Subaction 388
- ##########################################
- Name: LadderCatchAirR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x184@FFFFFFFF
- Subaction GFX 0x184@FFFFFFFF
- Subaction SFX 0x184@FFFFFFFF
- Subaction Other 0x184@FFFFFFFF
- ##########################################
- # Subaction 389
- ##########################################
- Name: LadderCatchAirL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x185@FFFFFFFF
- Subaction GFX 0x185@FFFFFFFF
- Subaction SFX 0x185@FFFFFFFF
- Subaction Other 0x185@FFFFFFFF
- ##########################################
- # Subaction 390
- ##########################################
- Name: LadderCatchEndR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x186@FFFFFFFF
- Subaction GFX 0x186@FFFFFFFF
- Subaction SFX 0x186@FFFFFFFF
- Subaction Other 0x186@FFFFFFFF
- ##########################################
- # Subaction 391
- ##########################################
- Name: LadderCatchEndL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x187@FFFFFFFF
- Subaction GFX 0x187@FFFFFFFF
- Subaction SFX 0x187@FFFFFFFF
- Subaction Other 0x187@FFFFFFFF
- ##########################################
- # Subaction 392
- ##########################################
- Name: RopeCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x188@FFFFFFFF
- Subaction GFX 0x188@FFFFFFFF
- Subaction SFX 0x188@FFFFFFFF
- Subaction Other 0x188@FFFFFFFF
- ##########################################
- # Subaction 393
- ##########################################
- Name: RopeFishing
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x189@FFFFFFFF
- Subaction GFX 0x189@FFFFFFFF
- Subaction SFX 0x189@FFFFFFFF
- Subaction Other 0x189@FFFFFFFF
- ##########################################
- # Subaction 394
- ##########################################
- Name: SpecialNBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18A@FFFFFFFF
- Subaction GFX 0x18A@FFFFFFFF
- Subaction SFX 0x18A@FFFFFFFF
- Subaction Other 0x18A@FFFFFFFF
- ##########################################
- # Subaction 395
- ##########################################
- Name: SpecialNBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18B@FFFFFFFF
- Subaction GFX 0x18B@FFFFFFFF
- Subaction SFX 0x18B@FFFFFFFF
- Subaction Other 0x18B@FFFFFFFF
- ##########################################
- # Subaction 396
- ##########################################
- Name: SpecialNBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18C@FFFFFFFF
- Subaction GFX 0x18C@FFFFFFFF
- Subaction SFX 0x18C@FFFFFFFF
- Subaction Other 0x18C@FFFFFFFF
- ##########################################
- # Subaction 397
- ##########################################
- Name: SpecialAirNBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18D@FFFFFFFF
- Subaction GFX 0x18D@FFFFFFFF
- Subaction SFX 0x18D@FFFFFFFF
- Subaction Other 0x18D@FFFFFFFF
- ##########################################
- # Subaction 398
- ##########################################
- Name: SpecialAirNBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18E@FFFFFFFF
- Subaction GFX 0x18E@FFFFFFFF
- Subaction SFX 0x18E@FFFFFFFF
- Subaction Other 0x18E@FFFFFFFF
- ##########################################
- # Subaction 399
- ##########################################
- Name: SpecialAirNBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18F@FFFFFFFF
- Subaction GFX 0x18F@FFFFFFFF
- Subaction SFX 0x18F@FFFFFFFF
- Subaction Other 0x18F@FFFFFFFF
- ##########################################
- # Subaction 400
- ##########################################
- Name: SpecialNDxBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x190@FFFFFFFF
- Subaction GFX 0x190@FFFFFFFF
- Subaction SFX 0x190@FFFFFFFF
- Subaction Other 0x190@FFFFFFFF
- ##########################################
- # Subaction 401
- ##########################################
- Name: SpecialNDxBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x191@FFFFFFFF
- Subaction GFX 0x191@FFFFFFFF
- Subaction SFX 0x191@FFFFFFFF
- Subaction Other 0x191@FFFFFFFF
- ##########################################
- # Subaction 402
- ##########################################
- Name: SpecialNDxBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x192@FFFFFFFF
- Subaction GFX 0x192@FFFFFFFF
- Subaction SFX 0x192@FFFFFFFF
- Subaction Other 0x192@FFFFFFFF
- ##########################################
- # Subaction 403
- ##########################################
- Name: SpecialAirNDxBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x193@FFFFFFFF
- Subaction GFX 0x193@FFFFFFFF
- Subaction SFX 0x193@FFFFFFFF
- Subaction Other 0x193@FFFFFFFF
- ##########################################
- # Subaction 404
- ##########################################
- Name: SpecialAirNDxBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x194@FFFFFFFF
- Subaction GFX 0x194@FFFFFFFF
- Subaction SFX 0x194@FFFFFFFF
- Subaction Other 0x194@FFFFFFFF
- ##########################################
- # Subaction 405
- ##########################################
- Name: SpecialAirNDxBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x195@FFFFFFFF
- Subaction GFX 0x195@FFFFFFFF
- Subaction SFX 0x195@FFFFFFFF
- Subaction Other 0x195@FFFFFFFF
- ##########################################
- # Subaction 406
- ##########################################
- Name: SpecialNBigBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x196@FFFFFFFF
- Subaction GFX 0x196@FFFFFFFF
- Subaction SFX 0x196@FFFFFFFF
- Subaction Other 0x196@FFFFFFFF
- ##########################################
- # Subaction 407
- ##########################################
- Name: SpecialNBigBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x197@FFFFFFFF
- Subaction GFX 0x197@FFFFFFFF
- Subaction SFX 0x197@FFFFFFFF
- Subaction Other 0x197@FFFFFFFF
- ##########################################
- # Subaction 408
- ##########################################
- Name: SpecialNBigBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x198@FFFFFFFF
- Subaction GFX 0x198@FFFFFFFF
- Subaction SFX 0x198@FFFFFFFF
- Subaction Other 0x198@FFFFFFFF
- ##########################################
- # Subaction 409
- ##########################################
- Name: SpecialAirNBigBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x199@FFFFFFFF
- Subaction GFX 0x199@FFFFFFFF
- Subaction SFX 0x199@FFFFFFFF
- Subaction Other 0x199@FFFFFFFF
- ##########################################
- # Subaction 410
- ##########################################
- Name: SpecialAirNBigBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19A@FFFFFFFF
- Subaction GFX 0x19A@FFFFFFFF
- Subaction SFX 0x19A@FFFFFFFF
- Subaction Other 0x19A@FFFFFFFF
- ##########################################
- # Subaction 411
- ##########################################
- Name: SpecialAirNBigBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19B@FFFFFFFF
- Subaction GFX 0x19B@FFFFFFFF
- Subaction SFX 0x19B@FFFFFFFF
- Subaction Other 0x19B@FFFFFFFF
- ##########################################
- # Subaction 412
- ##########################################
- Name: SpecialHiCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19C@FFFFFFFF
- Subaction GFX 0x19C@FFFFFFFF
- Subaction SFX 0x19C@FFFFFFFF
- Subaction Other 0x19C@FFFFFFFF
- ##########################################
- # Subaction 413
- ##########################################
- Name: SpecialHiDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19D@FFFFFFFF
- Subaction GFX 0x19D@FFFFFFFF
- Subaction SFX 0x19D@FFFFFFFF
- Subaction Other 0x19D@FFFFFFFF
- ##########################################
- # Subaction 414
- ##########################################
- Name: SpecialSStickCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19E@FFFFFFFF
- Subaction GFX 0x19E@FFFFFFFF
- Subaction SFX 0x19E@FFFFFFFF
- Subaction Other 0x19E@FFFFFFFF
- ##########################################
- # Subaction 415
- ##########################################
- Name: SpecialSStickAttackCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19F@FFFFFFFF
- Subaction GFX 0x19F@FFFFFFFF
- Subaction SFX 0x19F@FFFFFFFF
- Subaction Other 0x19F@FFFFFFFF
- ##########################################
- # Subaction 416
- ##########################################
- Name: SpecialSStickJumpCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A0@FFFFFFFF
- Subaction GFX 0x1A0@FFFFFFFF
- Subaction SFX 0x1A0@FFFFFFFF
- Subaction Other 0x1A0@FFFFFFFF
- ##########################################
- # Subaction 417
- ##########################################
- Name: SpecialSDxStickCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A1@FFFFFFFF
- Subaction GFX 0x1A1@FFFFFFFF
- Subaction SFX 0x1A1@FFFFFFFF
- Subaction Other 0x1A1@FFFFFFFF
- ##########################################
- # Subaction 418
- ##########################################
- Name: SpecialSDxStickAttackCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A2@FFFFFFFF
- Subaction GFX 0x1A2@FFFFFFFF
- Subaction SFX 0x1A2@FFFFFFFF
- Subaction Other 0x1A2@FFFFFFFF
- ##########################################
- # Subaction 419
- ##########################################
- Name: SpecialSDxStickJumpCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A3@FFFFFFFF
- Subaction GFX 0x1A3@FFFFFFFF
- Subaction SFX 0x1A3@FFFFFFFF
- Subaction Other 0x1A3@FFFFFFFF
- ##########################################
- # Subaction 420
- ##########################################
- Name: ThrownZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A4@FFFFFFFF
- Subaction GFX 0x1A4@FFFFFFFF
- Subaction SFX 0x1A4@FFFFFFFF
- Subaction Other 0x1A4@FFFFFFFF
- ##########################################
- # Subaction 421
- ##########################################
- Name: ThrownDxZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A5@FFFFFFFF
- Subaction GFX 0x1A5@FFFFFFFF
- Subaction SFX 0x1A5@FFFFFFFF
- Subaction Other 0x1A5@FFFFFFFF
- ##########################################
- # Subaction 422
- ##########################################
- Name: ThrownGirlZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A6@FFFFFFFF
- Subaction GFX 0x1A6@FFFFFFFF
- Subaction SFX 0x1A6@FFFFFFFF
- Subaction Other 0x1A6@FFFFFFFF
- ##########################################
- # Subaction 423
- ##########################################
- Name: ThrownFF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A7@FFFFFFFF
- Subaction GFX 0x1A7@FFFFFFFF
- Subaction SFX 0x1A7@FFFFFFFF
- Subaction Other 0x1A7@FFFFFFFF
- ##########################################
- # Subaction 424
- ##########################################
- Name: ThrownFB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A8@FFFFFFFF
- Subaction GFX 0x1A8@FFFFFFFF
- Subaction SFX 0x1A8@FFFFFFFF
- Subaction Other 0x1A8@FFFFFFFF
- ##########################################
- # Subaction 425
- ##########################################
- Name: ThrownFHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A9@FFFFFFFF
- Subaction GFX 0x1A9@FFFFFFFF
- Subaction SFX 0x1A9@FFFFFFFF
- Subaction Other 0x1A9@FFFFFFFF
- ##########################################
- # Subaction 426
- ##########################################
- Name: ThrownFLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AA@FFFFFFFF
- Subaction GFX 0x1AA@FFFFFFFF
- Subaction SFX 0x1AA@FFFFFFFF
- Subaction Other 0x1AA@FFFFFFFF
- ##########################################
- # Subaction 427
- ##########################################
- Name: ThrownDxFF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AB@FFFFFFFF
- Subaction GFX 0x1AB@FFFFFFFF
- Subaction SFX 0x1AB@FFFFFFFF
- Subaction Other 0x1AB@FFFFFFFF
- ##########################################
- # Subaction 428
- ##########################################
- Name: ThrownDxFB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AC@FFFFFFFF
- Subaction GFX 0x1AC@FFFFFFFF
- Subaction SFX 0x1AC@FFFFFFFF
- Subaction Other 0x1AC@FFFFFFFF
- ##########################################
- # Subaction 429
- ##########################################
- Name: ThrownDxFHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AD@FFFFFFFF
- Subaction GFX 0x1AD@FFFFFFFF
- Subaction SFX 0x1AD@FFFFFFFF
- Subaction Other 0x1AD@FFFFFFFF
- ##########################################
- # Subaction 430
- ##########################################
- Name: ThrownDxFLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AE@FFFFFFFF
- Subaction GFX 0x1AE@FFFFFFFF
- Subaction SFX 0x1AE@FFFFFFFF
- Subaction Other 0x1AE@FFFFFFFF
- ##########################################
- # Subaction 431
- ##########################################
- Name: GanonSpecialHiCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AF@FFFFFFFF
- Subaction GFX 0x1AF@FFFFFFFF
- Subaction SFX 0x1AF@FFFFFFFF
- Subaction Other 0x1AF@FFFFFFFF
- ##########################################
- # Subaction 432
- ##########################################
- Name: GanonSpecialHiDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B0@FFFFFFFF
- Subaction GFX 0x1B0@FFFFFFFF
- Subaction SFX 0x1B0@FFFFFFFF
- Subaction Other 0x1B0@FFFFFFFF
- ##########################################
- # Subaction 433
- ##########################################
- Name: SpecialSCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B1@FFFFFFFF
- Subaction GFX 0x1B1@FFFFFFFF
- Subaction SFX 0x1B1@FFFFFFFF
- Subaction Other 0x1B1@FFFFFFFF
- ##########################################
- # Subaction 434
- ##########################################
- Name: SpecialAirSCatchCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B2@FFFFFFFF
- Subaction GFX 0x1B2@FFFFFFFF
- Subaction SFX 0x1B2@FFFFFFFF
- Subaction Other 0x1B2@FFFFFFFF
- ##########################################
- # Subaction 435
- ##########################################
- Name: SpecialAirSFallCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B3@FFFFFFFF
- Subaction GFX 0x1B3@FFFFFFFF
- Subaction SFX 0x1B3@FFFFFFFF
- Subaction Other 0x1B3@FFFFFFFF
- ##########################################
- # Subaction 436
- ##########################################
- Name: SpecialAirSCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B4@FFFFFFFF
- Subaction GFX 0x1B4@FFFFFFFF
- Subaction SFX 0x1B4@FFFFFFFF
- Subaction Other 0x1B4@FFFFFFFF
- ##########################################
- # Subaction 437
- ##########################################
- Name: SpecialSDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B5@FFFFFFFF
- Subaction GFX 0x1B5@FFFFFFFF
- Subaction SFX 0x1B5@FFFFFFFF
- Subaction Other 0x1B5@FFFFFFFF
- ##########################################
- # Subaction 438
- ##########################################
- Name: SpecialAirSDxCatchCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B6@FFFFFFFF
- Subaction GFX 0x1B6@FFFFFFFF
- Subaction SFX 0x1B6@FFFFFFFF
- Subaction Other 0x1B6@FFFFFFFF
- ##########################################
- # Subaction 439
- ##########################################
- Name: SpecialAirSDxFallCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B7@FFFFFFFF
- Subaction GFX 0x1B7@FFFFFFFF
- Subaction SFX 0x1B7@FFFFFFFF
- Subaction Other 0x1B7@FFFFFFFF
- ##########################################
- # Subaction 440
- ##########################################
- Name: SpecialAirSDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B8@FFFFFFFF
- Subaction GFX 0x1B8@FFFFFFFF
- Subaction SFX 0x1B8@FFFFFFFF
- Subaction Other 0x1B8@FFFFFFFF
- ##########################################
- # Subaction 441
- ##########################################
- Name: SpecialNEgg
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B9@FFFFFFFF
- Subaction GFX 0x1B9@FFFFFFFF
- Subaction SFX 0x1B9@FFFFFFFF
- Subaction Other 0x1B9@FFFFFFFF
- ##########################################
- # Subaction 442
- ##########################################
- Name: SpecialSZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BA@FFFFFFFF
- Subaction GFX 0x1BA@FFFFFFFF
- Subaction SFX 0x1BA@FFFFFFFF
- Subaction Other 0x1BA@FFFFFFFF
- ##########################################
- # Subaction 443
- ##########################################
- Name: SpecialSDxZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BB@FFFFFFFF
- Subaction GFX 0x1BB@FFFFFFFF
- Subaction SFX 0x1BB@FFFFFFFF
- Subaction Other 0x1BB@FFFFFFFF
- ##########################################
- # Subaction 444
- ##########################################
- Name: AppealHiR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BC@164D0
- Asynchronous Timer - Frames=110.00x
- Allow Interrupt
- Subaction GFX 0x1BC@FFFFFFFF
- Subaction SFX 0x1BC@F690
- Asynchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10BB
- Synchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10BB
- Synchronous Timer - Frames=15.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10BB
- Synchronous Timer - Frames=25.00x
- Synchronous Timer - Frames=20.00x
- Subaction Other 0x1BC@56C8
- Asynchronous Timer - Frames=16.00x
- Item Visibility - False
- Asynchronous Timer - Frames=19.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=44.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0x17, 0x0
- Asynchronous Timer - Frames=90.00x
- Item Visibility - True
- Asynchronous Timer - Frames=97.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 445
- ##########################################
- Name: AppealHiL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BD@164F0
- Asynchronous Timer - Frames=110.00x
- Allow Interrupt
- Subaction GFX 0x1BD@FFFFFFFF
- Subaction SFX 0x1BD@F748
- Asynchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10BB
- Synchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10BB
- Synchronous Timer - Frames=15.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10BB
- Synchronous Timer - Frames=25.00x
- Synchronous Timer - Frames=20.00x
- Subaction Other 0x1BD@57B0
- Asynchronous Timer - Frames=16.00x
- Item Visibility - False
- Asynchronous Timer - Frames=19.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=44.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0x17, 0x0
- Asynchronous Timer - Frames=90.00x
- Item Visibility - True
- Asynchronous Timer - Frames=97.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 446
- ##########################################
- Name: AppealS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BE@FFFFFFFF
- Subaction GFX 0x1BE@BB40
- Asynchronous Timer - Frames=30.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=40.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=50.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x1BE@F7D0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1104
- Synchronous Timer - Frames=23.00x
- Sound Effect - ID=0x1103
- Sound Effect - ID=0x64F
- Subaction Other 0x1BE@5850
- 18000100 - 0x2
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x6, 0x4
- Asynchronous Timer - Frames=55.00x
- 18010200 - 0x2, 0xA
- ##########################################
- # Subaction 447
- ##########################################
- Name: AppealS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BF@FFFFFFFF
- Subaction GFX 0x1BF@BB80
- Goto - Offset=@BB40
- Subaction SFX 0x1BF@F820
- Sound Effect - ID=0x1104
- Synchronous Timer - Frames=23.00x
- Sound Effect - ID=0x1103
- Sound Effect - ID=0x64F
- Subaction Other 0x1BF@58B8
- 18000100 - 0x2
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x6, 0x4
- Asynchronous Timer - Frames=55.00x
- 18010200 - 0x2, 0xA
- ##########################################
- # Subaction 448
- ##########################################
- Name: AppealLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C0@16520
- Asynchronous Timer - Frames=104.00x
- Allow Interrupt
- Subaction GFX 0x1C0@BDB0
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 270.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=42.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 3.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=64.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 2.00x, 0.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=90.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x1C0@F8E0
- Asynchronous Timer - Frames=20.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=5.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=5.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10D8
- Subaction Other 0x1C0@5960
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=20.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=44.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=105.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 449
- ##########################################
- Name: AppealLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C1@16540
- Asynchronous Timer - Frames=104.00x
- Allow Interrupt
- Subaction GFX 0x1C1@BE00
- Goto - Offset=@BDB0
- Subaction SFX 0x1C1@FA18
- Asynchronous Timer - Frames=20.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=5.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=5.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10D8
- Subaction Other 0x1C1@5A30
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=20.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=44.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=105.00x
- 18010200 - 0x2, 0x3
- ##########################################
- # Subaction 450
- ##########################################
- Name: EntryR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C2@FFFFFFFF
- Subaction GFX 0x1C2@FFFFFFFF
- Subaction SFX 0x1C2@FB18
- Asynchronous Timer - Frames=23.00x
- Sound Effect - ID=0x10B8
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x10B9
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x10D7
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x10B8
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x10B9
- Synchronous Timer - Frames=23.00x
- Sound Effect - ID=0x10B8
- Subaction Other 0x1C2@5AA0
- Asynchronous Timer - Frames=103.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 451
- ##########################################
- Name: EntryL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C3@FFFFFFFF
- Subaction GFX 0x1C3@FFFFFFFF
- Subaction SFX 0x1C3@FBE0
- Asynchronous Timer - Frames=23.00x
- Sound Effect - ID=0x10B8
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x10B9
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x10D7
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x10B8
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x10B9
- Synchronous Timer - Frames=23.00x
- Sound Effect - ID=0x10B8
- Subaction Other 0x1C3@5AD0
- Asynchronous Timer - Frames=103.00x
- 18010200 - 0x2, 0x2
- ##########################################
- # Subaction 452
- ##########################################
- Name: Win1
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C4@FFFFFFFF
- Subaction GFX 0x1C4@FFFFFFFF
- Subaction SFX 0x1C4@FC88
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x10D8
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x10D5
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x10D8
- Subaction Other 0x1C4@5AF8
- ?Model? - 0x1, 0x1
- ##########################################
- # Subaction 453
- ##########################################
- Name: Win1Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C5@FFFFFFFF
- Subaction GFX 0x1C5@FFFFFFFF
- Subaction SFX 0x1C5@FFFFFFFF
- Subaction Other 0x1C5@5B18
- ?Model? - 0x1, 0x1
- ##########################################
- # Subaction 454
- ##########################################
- Name: Win2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C6@FFFFFFFF
- Subaction GFX 0x1C6@FFFFFFFF
- Subaction SFX 0x1C6@FCF0
- Asynchronous Timer - Frames=85.00x
- Sound Effect - ID=0x10BA
- Sound Effect - ID=0x669
- Subaction Other 0x1C6@5B38
- ?Model? - 0x1, 0x1
- ##########################################
- # Subaction 455
- ##########################################
- Name: Win2Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C7@FFFFFFFF
- Subaction GFX 0x1C7@FFFFFFFF
- Subaction SFX 0x1C7@FFFFFFFF
- Subaction Other 0x1C7@5B58
- ?Model? - 0x1, 0x1
- ##########################################
- # Subaction 456
- ##########################################
- Name: Win3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C8@FFFFFFFF
- Subaction GFX 0x1C8@FFFFFFFF
- Subaction SFX 0x1C8@FD38
- Asynchronous Timer - Frames=44.00x
- Sound Effect - ID=0x10AA
- Synchronous Timer - Frames=44.00x
- Sound Effect - ID=0x10AA
- Subaction Other 0x1C8@5B78
- ?Model? - 0x1, 0x1
- ##########################################
- # Subaction 457
- ##########################################
- Name: Win3Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C9@FFFFFFFF
- Subaction GFX 0x1C9@FFFFFFFF
- Subaction SFX 0x1C9@FFFFFFFF
- Subaction Other 0x1C9@5B98
- ?Model? - 0x1, 0x1
- ##########################################
- # Subaction 458
- ##########################################
- Name: Lose
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CA@FFFFFFFF
- Subaction GFX 0x1CA@FFFFFFFF
- Subaction SFX 0x1CA@FFFFFFFF
- Subaction Other 0x1CA@5BB8
- ?Model? - 0x1, 0x1
- ##########################################
- # Subaction 459
- ##########################################
- Name: DamageFace
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CB@FFFFFFFF
- Subaction GFX 0x1CB@FFFFFFFF
- Subaction SFX 0x1CB@FFFFFFFF
- Subaction Other 0x1CB@FFFFFFFF
- ##########################################
- # Subaction 460
- ##########################################
- Name: Dark
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CC@FFFFFFFF
- Subaction GFX 0x1CC@FFFFFFFF
- Subaction SFX 0x1CC@FFFFFFFF
- Subaction Other 0x1CC@FFFFFFFF
- ##########################################
- # Subaction 461
- ##########################################
- Name: Spycloak
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CD@FFFFFFFF
- Subaction GFX 0x1CD@FFFFFFFF
- Subaction SFX 0x1CD@FFFFFFFF
- Subaction Other 0x1CD@FFFFFFFF
- ##########################################
- # Subaction 462
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CE@165D0
- Asynchronous Timer - Frames=7.00x
- Generate Article/Prop - 0x1
- Asynchronous Timer - Frames=16.00x
- 10010100 - 0x1
- Subaction GFX 0x1CE@FFFFFFFF
- Subaction SFX 0x1CE@FDA8
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x640
- Sound Effect - ID=0x1104
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x10F2
- Subaction Other 0x1CE@5BF8
- 18000100 - 0x2
- Asynchronous Timer - Frames=17.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 463
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CF@16600
- Goto - Offset=@165D0
- Subaction GFX 0x1CF@FFFFFFFF
- Subaction SFX 0x1CF@FE00
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x640
- Sound Effect - ID=0x1104
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x10F2
- Subaction Other 0x1CF@5C38
- 18000100 - 0x2
- Asynchronous Timer - Frames=17.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 464
- ##########################################
- Name: SpecialLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D0@16EF0
- Asynchronous Timer - Frames=15.00x
- Set Loop - Iterations=0x9
- Generate Article/Prop - 0x0
- Synchronous Timer - Frames=5.00x
- Execute Loop
- Subaction GFX 0x1D0@BED0
- Asynchronous Timer - Frames=15.00x
- External Graphic Effect - File#=0x100006, Bone=0x0, Z Offset=0.00x, Y Offset=5.00x, X Offset=5.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x1D0@FE48
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x654
- Sound Effect - ID=0x10ED
- Subaction Other 0x1D0@5C88
- Asynchronous Timer - Frames=15.00x
- 070B0200 - 0x2, 0x28
- Asynchronous Timer - Frames=71.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 465
- ##########################################
- Name: SpecialAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D1@16F28
- Subroutine - Offset=@16EF0
- Subaction GFX 0x1D1@BEF0
- Goto - Offset=@BED0
- Subaction SFX 0x1D1@FE80
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x654
- Sound Effect - ID=0x10ED
- Subaction Other 0x1D1@5CE0
- Asynchronous Timer - Frames=15.00x
- 070B0200 - 0x2, 0x28
- Asynchronous Timer - Frames=71.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 466
- ##########################################
- Name: SpecialS1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D2@16D00
- Subroutine - Offset=@16808
- Set Air/Ground - 0x69
- Subaction GFX 0x1D2@BFD0
- Asynchronous Timer - Frames=4.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=65.00x
- 11050100 - 0x1
- Subaction SFX 0x1D2@FF28
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x652
- Sound Effect - ID=0x10B0
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B1
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B2
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B3
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B4
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B5
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B6
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B7
- Subaction Other 0x1D2@5D50
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x3, 0x23
- Asynchronous Timer - Frames=67.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 467
- ##########################################
- Name: SpecialS2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D3@16D28
- Subroutine - Offset=@169C8
- Set Air/Ground - 0x69
- Subaction GFX 0x1D3@C118
- Asynchronous Timer - Frames=4.00x
- External Graphic Effect - File#=0x100008, Bone=0x17, Z Offset=0.00x, Y Offset=7.30x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=65.00x
- 11050100 - 0x1
- Subaction SFX 0x1D3@10040
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x652
- Sound Effect - ID=0x10B0
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B1
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B2
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B3
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B4
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B5
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B6
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B7
- Subaction Other 0x1D3@5DC8
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x3, 0x23
- Asynchronous Timer - Frames=55.00x
- 18010200 - 0x2, 0x5
- ##########################################
- # Subaction 468
- ##########################################
- Name: SpecialAirS1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D4@16D50
- Subroutine - Offset=@16808
- Set Air/Ground - 0x6A
- Subaction GFX 0x1D4@C218
- Asynchronous Timer - Frames=4.00x
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=65.00x
- 11050100 - 0x1
- Subaction SFX 0x1D4@10158
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x652
- Sound Effect - ID=0x10B0
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B1
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B2
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B3
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B4
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B5
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B6
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B7
- Subaction Other 0x1D4@5E00
- Goto - Offset=@5D50
- ##########################################
- # Subaction 469
- ##########################################
- Name: SpecialAirS2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D5@16D78
- Subroutine - Offset=@169C8
- Set Air/Ground - 0x6A
- Subaction GFX 0x1D5@C360
- Asynchronous Timer - Frames=4.00x
- External Graphic Effect - File#=0x100008, Bone=0x17, Z Offset=0.00x, Y Offset=7.30x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- 11041700 - 0x6, 0x5, 0x17, 0.00x, 7.30x, -1.00x, 0x17, 0.00x, 10.00x, -1.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=65.00x
- 11050100 - 0x1
- Subaction SFX 0x1D5@10270
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x652
- Sound Effect - ID=0x10B0
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B1
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B2
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B3
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B4
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B5
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B6
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x10B7
- Subaction Other 0x1D5@5E18
- Goto - Offset=@5DC8
- ##########################################
- # Subaction 470
- ##########################################
- Name: SpecialS2Nana
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D6@FFFFFFFF
- Subaction GFX 0x1D6@FFFFFFFF
- Subaction SFX 0x1D6@10568
- Goto - Offset=@104D8
- Subaction Other 0x1D6@FFFFFFFF
- ##########################################
- # Subaction 471
- ##########################################
- Name: SpecialAirS2Nana
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D7@FFFFFFFF
- Subaction GFX 0x1D7@FFFFFFFF
- Subaction SFX 0x1D7@10610
- Goto - Offset=@10580
- Subaction Other 0x1D7@FFFFFFFF
- ##########################################
- # Subaction 472
- ##########################################
- Name: SpecialHiStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D8@16DE8
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=11.00x
- Subroutine - Offset=@16DB0
- Asynchronous Timer - Frames=15.00x
- Bit Variable Set - RA-Bit[0][19]
- Subaction GFX 0x1D8@C418
- Asynchronous Timer - Frames=4.00x
- 11001000 - 0x100005, 0x27, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x1D8@10310
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10E8
- Subaction Other 0x1D8@5E30
- 18000100 - 0x2
- ##########################################
- # Subaction 473
- ##########################################
- Name: SpecialAirHiStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D9@16E28
- Goto - Offset=@16DE8
- Subaction GFX 0x1D9@C438
- Goto - Offset=@C418
- Subaction SFX 0x1D9@10338
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x10E8
- Subaction Other 0x1D9@5E48
- 18000100 - 0x2
- ##########################################
- # Subaction 474
- ##########################################
- Name: SpecialHiThrow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DA@16E48
- Asynchronous Timer - Frames=12.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x1DA@C4C8
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x1DA@FFFFFFFF
- Subaction Other 0x1DA@5E78
- 18000100 - 0x2
- Asynchronous Timer - Frames=7.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 475
- ##########################################
- Name: SpecialAirHiThrow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DB@16E68
- Goto - Offset=@16E48
- Subaction GFX 0x1DB@C4E0
- Goto - Offset=@C4C8
- Subaction SFX 0x1DB@FFFFFFFF
- Subaction Other 0x1DB@5EA0
- Goto - Offset=@5E78
- ##########################################
- # Subaction 476
- ##########################################
- Name: SpecialHiThrow2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DC@16E90
- Asynchronous Timer - Frames=40.00x
- 10080200 - 0x3, 0x4
- Subaction GFX 0x1DC@FFFFFFFF
- Subaction SFX 0x1DC@10370
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x10D5
- Subaction Other 0x1DC@FFFFFFFF
- ##########################################
- # Subaction 477
- ##########################################
- Name: SpecialAirHiThrow2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DD@FFFFFFFF
- Subaction GFX 0x1DD@FFFFFFFF
- Subaction SFX 0x1DD@10398
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x10D5
- Subaction Other 0x1DD@FFFFFFFF
- ##########################################
- # Subaction 478
- ##########################################
- Name: SpecialHiStartNana
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DE@FFFFFFFF
- Subaction GFX 0x1DE@FFFFFFFF
- Subaction SFX 0x1DE@10640
- Goto - Offset=@10628
- Subaction Other 0x1DE@FFFFFFFF
- ##########################################
- # Subaction 479
- ##########################################
- Name: SpecialAirHiStartNana
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DF@FFFFFFFF
- Subaction GFX 0x1DF@FFFFFFFF
- Subaction SFX 0x1DF@10670
- Goto - Offset=@10658
- Subaction Other 0x1DF@FFFFFFFF
- ##########################################
- # Subaction 480
- ##########################################
- Name: SpecialHiThrowNana
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E0@FFFFFFFF
- Subaction GFX 0x1E0@FFFFFFFF
- Subaction SFX 0x1E0@106A0
- Goto - Offset=@10688
- Subaction Other 0x1E0@FFFFFFFF
- ##########################################
- # Subaction 481
- ##########################################
- Name: SpecialHiThrow2Nana
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E1@FFFFFFFF
- Subaction GFX 0x1E1@FFFFFFFF
- Subaction SFX 0x1E1@106D0
- Goto - Offset=@106B8
- Subaction Other 0x1E1@FFFFFFFF
- ##########################################
- # Subaction 482
- ##########################################
- Name: Final1L
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E2@171A0
- Body Collision - State=0x2
- Screen Tint - 0x0, 0x14, 0x0, 0x0, 0x40, 0x90, 0x0
- Camera Closeup - 0xF, 0x0, 1.00x, 0.00x, 0.00x
- 1A020200 - 0.00x, 1.00x
- Asynchronous Timer - Frames=50.00x
- 11180200 - 0x0, 0x0
- Generate Article/Prop - 0x2
- Normal Camera
- Subaction GFX 0x1E2@FFFFFFFF
- Subaction SFX 0x1E2@FFFFFFFF
- Subaction Other 0x1E2@5EF8
- Item Visibility - False
- Asynchronous Timer - Frames=35.00x
- 0B010200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=48.00x
- Rumble - 0xE, 0x14
- ##########################################
- # Subaction 483
- ##########################################
- Name: Final1R
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E3@171F0
- Goto - Offset=@171A0
- Subaction GFX 0x1E3@FFFFFFFF
- Subaction SFX 0x1E3@FFFFFFFF
- Subaction Other 0x1E3@5F60
- Item Visibility - False
- Asynchronous Timer - Frames=35.00x
- 0B010200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=48.00x
- Rumble - 0xE, 0x14
- ##########################################
- # Subaction 484
- ##########################################
- Name: Final2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E4@17248
- 1A020200 - -6.00x, 0.00x
- Goto - Offset=@171A0
- Subaction GFX 0x1E4@FFFFFFFF
- Subaction SFX 0x1E4@103D0
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x10D1
- Subaction Other 0x1E4@5FB0
- Item Visibility - False
- Asynchronous Timer - Frames=16.00x
- 0B010200 - 0x0, 0xFFFFFFFF
- ##########################################
- # Subaction 485
- ##########################################
- Name: Final2Nana
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E5@FFFFFFFF
- Subaction GFX 0x1E5@FFFFFFFF
- Subaction SFX 0x1E5@106F0
- Goto - Offset=@106E8
- Subaction Other 0x1E5@FFFFFFFF
- ##########################################
- # Subaction 486
- ##########################################
- Name: FinalAir1L
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E6@17208
- Goto - Offset=@171A0
- Subaction GFX 0x1E6@FFFFFFFF
- Subaction SFX 0x1E6@FFFFFFFF
- Subaction Other 0x1E6@6008
- Item Visibility - False
- Asynchronous Timer - Frames=35.00x
- 0B010200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=48.00x
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 487
- ##########################################
- Name: FinalAir1R
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E7@17220
- Goto - Offset=@171A0
- Subaction GFX 0x1E7@FFFFFFFF
- Subaction SFX 0x1E7@FFFFFFFF
- Subaction Other 0x1E7@6070
- Item Visibility - False
- Asynchronous Timer - Frames=35.00x
- 0B010200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=48.00x
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 488
- ##########################################
- Name: FinalAir2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E8@17268
- Goto - Offset=@17248
- Subaction GFX 0x1E8@FFFFFFFF
- Subaction SFX 0x1E8@10408
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x10D1
- Subaction Other 0x1E8@60D8
- Item Visibility - False
- Asynchronous Timer - Frames=16.00x
- 0B010200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=48.00x
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 489
- ##########################################
- Name: FinalAir2Nana
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E9@FFFFFFFF
- Subaction GFX 0x1E9@FFFFFFFF
- Subaction SFX 0x1E9@10710
- Goto - Offset=@10708
- Subaction Other 0x1E9@FFFFFFFF
- ##########################################
- # Subaction 490
- ##########################################
- Name: EntryRNana
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EA@FFFFFFFF
- Subaction GFX 0x1EA@FFFFFFFF
- Subaction SFX 0x1EA@17E34
- Goto - Offset=@FB18
- Subaction Other 0x1EA@FFFFFFFF
- ##########################################
- # Subaction 491
- ##########################################
- Name: EntryLNana
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EB@FFFFFFFF
- Subaction GFX 0x1EB@FFFFFFFF
- Subaction SFX 0x1EB@17E4C
- Goto - Offset=@FBE0
- Subaction Other 0x1EB@FFFFFFFF
- ##########################################
- # Subaction 492
- ##########################################
- Name: Win1Nana
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EC@FFFFFFFF
- Subaction GFX 0x1EC@FFFFFFFF
- Subaction SFX 0x1EC@17E64
- Goto - Offset=@FC88
- Subaction Other 0x1EC@FFFFFFFF
- ##########################################
- # Subaction 493
- ##########################################
- Name: Win2Nana
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1ED@FFFFFFFF
- Subaction GFX 0x1ED@FFFFFFFF
- Subaction SFX 0x1ED@17E7C
- Goto - Offset=@FCF0
- Subaction Other 0x1ED@FFFFFFFF
- ##########################################
- # Subaction 494
- ##########################################
- Name: Win2WaitNana
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EE@FFFFFFFF
- Subaction GFX 0x1EE@FFFFFFFF
- Subaction SFX 0x1EE@17E94
- Goto - Offset=@FD10
- Subaction Other 0x1EE@FFFFFFFF
- ##########################################
- # Subaction 495
- ##########################################
- Name: Win3Nana
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EF@FFFFFFFF
- Subaction GFX 0x1EF@FFFFFFFF
- Subaction SFX 0x1EF@17EAC
- Goto - Offset=@FD38
- Subaction Other 0x1EF@FFFFFFFF
- ##########################################
- # Subaction 496
- ##########################################
- Name: Win3WaitNana
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F0@FFFFFFFF
- Subaction GFX 0x1F0@FFFFFFFF
- Subaction SFX 0x1F0@17EC4
- Goto - Offset=@FD60
- Subaction Other 0x1F0@FFFFFFFF
- ##########################################
- # Subaction 497
- ##########################################
- Name: LoseNana
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F1@FFFFFFFF
- Subaction GFX 0x1F1@FFFFFFFF
- Subaction SFX 0x1F1@17EDC
- Goto - Offset=@FD68
- Subaction Other 0x1F1@FFFFFFFF
- ##########################################
- # Successful Parse
- ##########################################
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