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THE BIG HORATIO GENESPLICING LIST

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Jun 10th, 2017
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  1. >THE BIG LIST OF GENESPLICING BONUSES
  2. F = food, Ind = industry, D = dust, S = science, Inf = influence
  3. i've never actually spliced lumeris, sophons/mezari or cravers, so i could use help finding those out
  4. the penalty for gene splicing, as always, is +5% food consumption for the species; the cost in population to gene splice starts at 2 and increases with each successive splice
  5. >riftborn
  6. +3 IDS
  7. >vodyani
  8. +2 FIDS
  9. >horatio
  10. +2 F, +1 approval
  11. >cravers
  12. +x% FIDSI
  13. >lumeris
  14. +x D
  15. >raian
  16. +1 Inf
  17. >sheredyn
  18. +30 manpower
  19. >mezari
  20. +x S
  21. >sophon
  22. +x S
  23. >unfallen
  24. +4 F
  25.  
  26. >amoeba
  27. +3 F
  28. >bhagaba
  29. +1 Inf
  30. >deuyivans
  31. +3 F, +1 S
  32. >epistis
  33. +3 F, +1 Ind
  34. >eyder
  35. +4 D
  36. >gnashast
  37. +60 damage done to enemy invaders during ground battle
  38. >haroshem
  39. +3 F
  40. >hissho
  41. +30 manpower
  42. >kalgeros
  43. +3 approval
  44. >mavros
  45. +2 Ind
  46. >niris
  47. +3 F
  48. >pilgrim
  49. +3 S
  50. >pulsos
  51. +3 S, +1 Ind
  52. >remnant
  53. +1 D, +1 Ind
  54. >tikanan
  55. +6 system manpower refill per turn
  56. >z'vali
  57. +2 S, +1 approval
  58.  
  59. ==========
  60. >Population stats if you manage to splice everyone else as Horatio
  61. +24 Food
  62. +10 Industry
  63. +10 Dust (plus whatever lumeris are worth, i think it's +3/+4)
  64. +12 Science (plus whatever the sophons and mezari are worth together, i think it's +8)
  65. +2 Influence
  66. +x% FIDSI on pop's total yields
  67. +4 approval
  68. +2 approval on hot
  69. +6 system manpower refill per turn
  70. +60 manpower
  71. +60 damage done to enemy invaders during ground battle
  72.  
  73. each pop would have an extra 120% food consumption malus
  74.  
  75. you'd have to splice a whopping 552 non-horatio pops in order to splice every single other faction in the game, which jumps up to 600 if you are playing as a custom faction; certainly doable, but the riftborn would have to be one of the first species spliced due to the fact that you can't grow them as a non-riftborn player
  76.  
  77. in order to do all of this, you not only require every minor faction to spawn in the save file, you also require three united empire players and for all of them to choose a different quest split on the second chapter, as well as one instance of every other empire
  78.  
  79. ==========
  80. in terms of major factions that you don't want to start near, it's definitely unfallen and cravers. the latter should be easy enough to understand, while the unfallen are that bad because they can actually very easily compete with horatio in nabbing the good systems
  81.  
  82. the best ones to start near are definitely the riftborn and vodyani. the riftborn would almost be as bad as the unfallen were it not for the fact that they have an insane splicing bonus and they can only be grown by riftborn players, so it's actually beneficial to grab them as soon as possible. horatio empires generally produce a ton of food as well, meaning that vodyani leechers won't be nearly as much of an issue, and you should be able to very easily nab the good systems before their arks start parking there. cravers do get a special mention in that their bonus is also really good, so in the rare case where you're able to get the upper hand over them they are very nice to start next to
  83.  
  84. all the other major factions are in an amorphous lump based on how well they're doing in the match and how much you want their bonus
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