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- var flecha : GameObject;
- var s_Arrow : AudioClip;
- var animator : Animator;
- var mira : Transform;
- function Start (){
- animator = GetComponent(Animator);
- }
- function Update (){
- if(this.animator.GetCurrentAnimatorStateInfo(0).IsName("shootArrow")) {
- Instantiate(flecha,mira.position,mira.rotation);
- audio.clip = s_Arrow;
- audio.Play();
- }
- }
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