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  1. local env = getfenv(func)
  2. local newenv = setmetatable({},{
  3. __index = function(self,k)
  4. if k=="script" then
  5. return var
  6. else
  7. return env[k]
  8. end
  9. end,
  10. })
  11. setfenv(func,newenv)
  12. return func
  13. end
  14. function NS(...)
  15. local tab = {...}
  16. local fat = {}
  17. for i = 1, #tab do
  18. local v = tab[i]
  19. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  20. end
  21. return NumberSequence.new(fat);
  22. end
  23.  
  24. cors = {}
  25. mas = Instance.new("Model",game:GetService("Lighting"))
  26. ParticleEmitter0 = Instance.new("ParticleEmitter")
  27. ParticleEmitter1 = Instance.new("ParticleEmitter")
  28. ParticleEmitter2 = Instance.new("ParticleEmitter")
  29. ParticleEmitter0.Name = "Flames"
  30. ParticleEmitter0.Parent = mas
  31. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  32. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  33. ParticleEmitter0.Enabled = false
  34. ParticleEmitter0.LightEmission = 1
  35. ParticleEmitter0.LightInfluence = 1
  36. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  37. ParticleEmitter0.ZOffset = 1
  38. ParticleEmitter0.Size = NumberSequence.new(10,0)
  39. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  40. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  41. ParticleEmitter0.Rate = 9999
  42. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  43. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  44. ParticleEmitter0.VelocitySpread = 25
  45. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  46. ParticleEmitter1.Name = "Death"
  47. ParticleEmitter1.Parent = mas
  48. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  49. ParticleEmitter1.Enabled = false
  50. ParticleEmitter1.LightEmission = 0.75
  51. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  52. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  53. ParticleEmitter1.ZOffset = 0.5
  54. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  55. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  56. ParticleEmitter1.Drag = 5
  57. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  58. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  59. ParticleEmitter1.Rate = 999
  60. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  61. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  62. ParticleEmitter1.VelocitySpread = 360
  63. ParticleEmitter2.Name = "Wing"
  64. ParticleEmitter2.Parent = mas
  65. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  66. ParticleEmitter2.Enabled = false
  67. ParticleEmitter2.LightEmission = 1
  68. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  69. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  70. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  71. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  72. ParticleEmitter2.LockedToPart = true
  73. ParticleEmitter2.Rate = 300
  74.  
  75. for i,v in pairs(mas:GetChildren()) do
  76. v.Parent = script
  77. pcall(function() v:MakeJoints() end)
  78. end
  79. mas:Destroy()
  80. for i,v in pairs(cors) do
  81. spawn(function()
  82. pcall(v)
  83. end)
  84. end
  85.  
  86.  
  87. New = function(Object, Parent, Name, Data)
  88. local Object = Instance.new(Object)
  89. for Index, Value in pairs(Data or {}) do
  90. Object[Index] = Value
  91. end
  92. Object.Parent = Parent
  93. Object.Name = Name
  94. return Object
  95. end
  96.  
  97.  
  98.  
  99.  
  100. wait(0.2)
  101. Player = game:GetService("Players").LocalPlayer
  102. PlayerGui = Player.PlayerGui
  103. Cam = workspace.CurrentCamera
  104. Backpack = Player.Backpack
  105. Character = Player.Character
  106. Humanoid = Character.Humanoid
  107. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  108. v:Stop()
  109. end
  110. Mouse = Player:GetMouse()
  111. RootPart = Character.HumanoidRootPart
  112. Torso = Character.Torso
  113. Head = Character.Head
  114. RightArm = Character["Right Arm"]
  115. LeftArm = Character["Left Arm"]
  116. RightLeg = Character["Right Leg"]
  117. LeftLeg = Character["Left Leg"]
  118. RootJoint = RootPart.RootJoint
  119. Neck = Torso.Neck
  120. RightShoulder = Torso["Right Shoulder"]
  121. LeftShoulder = Torso["Left Shoulder"]
  122. RightHip = Torso["Right Hip"]
  123. LeftHip = Torso["Left Hip"]
  124. local sick = Instance.new("Sound", Character)
  125. wait(1)
  126. IT = Instance.new
  127. CF = CFrame.new
  128. VT = Vector3.new
  129. RAD = math.rad
  130. C3 = Color3.new
  131. UD2 = UDim2.new
  132. BRICKC = BrickColor.new
  133. ANGLES = CFrame.Angles
  134. EULER = CFrame.fromEulerAnglesXYZ
  135. COS = math.cos
  136. ACOS = math.acos
  137. SIN = math.sin
  138. ASIN = math.asin
  139. ABS = math.abs
  140. MRANDOM = math.random
  141. FLOOR = math.floor
  142. Animation_Speed = 3
  143. Frame_Speed = 0.016666666666666666
  144. local Speed = 70
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local DAMAGEMULTIPLIER = 1
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  166. WEAPONGUI.Name = "Weapon GUI"
  167. local Effects = IT("Folder", Character)
  168. Effects.Name = "Effects"
  169. local ANIMATOR = Humanoid.Animator
  170. local ANIMATE = Character.Animate
  171. local UNANCHOR = true
  172. ArtificialHB = Instance.new("BindableEvent", script)
  173. ArtificialHB.Name = "ArtificialHB"
  174. script:WaitForChild("ArtificialHB")
  175. frame = Frame_Speed
  176. tf = 0
  177. allowframeloss = false
  178. tossremainder = false
  179. lastframe = tick()
  180. script.ArtificialHB:Fire()
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  201. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  202. end
  203. function PositiveAngle(NUMBER)
  204. if NUMBER >= 0 then
  205. NUMBER = 0
  206. end
  207. return NUMBER
  208. end
  209. function NegativeAngle(NUMBER)
  210. if NUMBER <= 0 then
  211. NUMBER = 0
  212. end
  213. return NUMBER
  214. end
  215. function Swait(NUMBER)
  216. if NUMBER == 0 or NUMBER == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 1, NUMBER do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  225. local NEWMESH = IT(MESH)
  226. if MESH == "SpecialMesh" then
  227. NEWMESH.MeshType = MESHTYPE
  228. if MESHID ~= "nil" and MESHID ~= "" then
  229. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  230. end
  231. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  232. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  233. end
  234. end
  235. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  236. NEWMESH.Scale = SCALE
  237. NEWMESH.Parent = PARENT
  238. return NEWMESH
  239. end
  240. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  241. local NEWPART = IT("Part")
  242. NEWPART.formFactor = FORMFACTOR
  243. NEWPART.Reflectance = REFLECTANCE
  244. NEWPART.Transparency = TRANSPARENCY
  245. NEWPART.CanCollide = false
  246. NEWPART.Locked = true
  247. NEWPART.Anchored = true
  248. if ANCHOR == false then
  249. NEWPART.Anchored = false
  250. end
  251. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  252. NEWPART.Name = NAME
  253. NEWPART.Size = SIZE
  254. NEWPART.Position = Torso.Position
  255. NEWPART.Material = MATERIAL
  256. NEWPART:BreakJoints()
  257. NEWPART.Parent = PARENT
  258. return NEWPART
  259. end
  260. local weldBetween = function(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269. function QuaternionFromCFrame(cf)
  270. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  271. local trace = m00 + m11 + m22
  272. if trace > 0 then
  273. local s = math.sqrt(1 + trace)
  274. local recip = 0.5 / s
  275. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  276. else
  277. local i = 0
  278. if m00 < m11 then
  279. i = 1
  280. end
  281. if m22 > (i == 0 and m00 or m11) then
  282. i = 2
  283. end
  284. if i == 0 then
  285. local s = math.sqrt(m00 - m11 - m22 + 1)
  286. local recip = 0.5 / s
  287. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  288. elseif i == 1 then
  289. local s = math.sqrt(m11 - m22 - m00 + 1)
  290. local recip = 0.5 / s
  291. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  292. elseif i == 2 then
  293. local s = math.sqrt(m22 - m00 - m11 + 1)
  294. local recip = 0.5 / s
  295. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  296. end
  297. end
  298. end
  299. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  300. local xs, ys, zs = x + x, y + y, z + z
  301. local wx, wy, wz = w * xs, w * ys, w * zs
  302. local xx = x * xs
  303. local xy = x * ys
  304. local xz = x * zs
  305. local yy = y * ys
  306. local yz = y * zs
  307. local zz = z * zs
  308. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  309. end
  310. function QuaternionSlerp(a, b, t)
  311. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  312. local startInterp, finishInterp
  313. if cosTheta >= 1.0E-4 then
  314. if 1 - cosTheta > 1.0E-4 then
  315. local theta = ACOS(cosTheta)
  316. local invSinTheta = 1 / SIN(theta)
  317. startInterp = SIN((1 - t) * theta) * invSinTheta
  318. finishInterp = SIN(t * theta) * invSinTheta
  319. else
  320. startInterp = 1 - t
  321. finishInterp = t
  322. end
  323. elseif 1 + cosTheta > 1.0E-4 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  333. end
  334. function Clerp(a, b, t)
  335. local qa = {
  336. QuaternionFromCFrame(a)
  337. }
  338. local qb = {
  339. QuaternionFromCFrame(b)
  340. }
  341. local ax, ay, az = a.x, a.y, a.z
  342. local bx, by, bz = b.x, b.y, b.z
  343. local _t = 1 - t
  344. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  345. end
  346. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  347. local frame = IT("Frame")
  348. frame.BackgroundTransparency = TRANSPARENCY
  349. frame.BorderSizePixel = BORDERSIZEPIXEL
  350. frame.Position = POSITION
  351. frame.Size = SIZE
  352. frame.BackgroundColor3 = COLOR
  353. frame.BorderColor3 = BORDERCOLOR
  354. frame.Name = NAME
  355. frame.Parent = PARENT
  356. return frame
  357. end
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375. function NoOutlines(PART)
  376. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  377. end
  378. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  379. local NEWWELD = IT(TYPE)
  380. NEWWELD.Part0 = PART0
  381. NEWWELD.Part1 = PART1
  382. NEWWELD.C0 = C0
  383. NEWWELD.C1 = C1
  384. NEWWELD.Parent = PARENT
  385. return NEWWELD
  386. end
  387. local S = IT("Sound")
  388. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  389. local NEWSOUND
  390. coroutine.resume(coroutine.create(function()
  391. NEWSOUND = S:Clone()
  392. NEWSOUND.Parent = PARENT
  393. NEWSOUND.EmitterSize = VOLUME * 3
  394. NEWSOUND.Volume = VOLUME
  395. NEWSOUND.Pitch = PITCH
  396. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  397. NEWSOUND:play()
  398. if DOESLOOP == true then
  399. NEWSOUND.Looped = true
  400. else
  401. repeat
  402. wait(1)
  403. until NEWSOUND.Playing == false
  404. NEWSOUND:remove()
  405. end
  406. end))
  407. return NEWSOUND
  408. end
  409. function CFrameFromTopBack(at, top, back)
  410. local right = top:Cross(back)
  411. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  412. end
  413. function WACKYEFFECT(Table)
  414. local TYPE = Table.EffectType or "Sphere"
  415. local SIZE = Table.Size or VT(1, 1, 1)
  416. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  417. local TRANSPARENCY = Table.Transparency or 0
  418. local ENDTRANSPARENCY = Table.Transparency2 or 1
  419. local CFRAME = Table.CFrame or Torso.CFrame
  420. local MOVEDIRECTION = Table.MoveToPos or nil
  421. local ROTATION1 = Table.RotationX or 0
  422. local ROTATION2 = Table.RotationY or 0
  423. local ROTATION3 = Table.RotationZ or 0
  424. local MATERIAL = Table.Material or "Neon"
  425. local COLOR = Table.Color or C3(1, 1, 1)
  426. local TIME = Table.Time or 45
  427. local SOUNDID = Table.SoundID or nil
  428. local SOUNDPITCH = Table.SoundPitch or nil
  429. local SOUNDVOLUME = Table.SoundVolume or nil
  430. coroutine.resume(coroutine.create(function()
  431. local PLAYSSOUND = false
  432. local SOUND
  433. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  434. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  435. PLAYSSOUND = true
  436. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  437. end
  438. EFFECT.Color = COLOR
  439. local MSH
  440. if TYPE == "Sphere" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  442. elseif TYPE == "Block" then
  443. MSH = IT("BlockMesh", EFFECT)
  444. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  445. elseif TYPE == "Wave" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  447. elseif TYPE == "Ring" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  449. elseif TYPE == "Slash" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  451. elseif TYPE == "Round Slash" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  453. elseif TYPE == "Swirl" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  455. elseif TYPE == "Skull" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  457. elseif TYPE == "Crystal" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  459. end
  460. if MSH ~= nil then
  461. local MOVESPEED
  462. if MOVEDIRECTION ~= nil then
  463. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  464. end
  465. local GROWTH = SIZE - ENDSIZE
  466. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  469. else
  470. EFFECT.CFrame = CFRAME
  471. end
  472. for LOOP = 1, TIME + 1 do
  473. Swait()
  474. MSH.Scale = MSH.Scale - GROWTH / TIME
  475. if TYPE == "Wave" then
  476. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  477. end
  478. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  479. if TYPE == "Block" then
  480. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  481. else
  482. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  483. end
  484. if MOVEDIRECTION ~= nil then
  485. local ORI = EFFECT.Orientation
  486. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  487. EFFECT.Orientation = ORI
  488. end
  489. end
  490. if PLAYSSOUND == false then
  491. EFFECT:remove()
  492. else
  493. repeat
  494. Swait()
  495. until SOUND.Playing == false
  496. EFFECT:remove()
  497. end
  498. elseif PLAYSSOUND == false then
  499. EFFECT:remove()
  500. else
  501. repeat
  502. Swait()
  503. until SOUND.Playing == false
  504. EFFECT:remove()
  505. end
  506. end))
  507. end
  508. function MakeForm(PART, TYPE)
  509. if TYPE == "Cyl" then
  510. local MSH = IT("CylinderMesh", PART)
  511. elseif TYPE == "Ball" then
  512. local MSH = IT("SpecialMesh", PART)
  513. MSH.MeshType = "Sphere"
  514. elseif TYPE == "Wedge" then
  515. local MSH = IT("SpecialMesh", PART)
  516. MSH.MeshType = "Wedge"
  517. end
  518. end
  519. Debris = game:GetService("Debris")
  520. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  521. local DIRECTION = CF(StartPos, EndPos).lookVector
  522. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  523. end
  524. function turnto(position)
  525. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  526. end
  527. local DECAL = IT("Decal")
  528. function MakeRing()
  529. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  530. local MSH = IT("BlockMesh", RING)
  531. local TOP = DECAL:Clone()
  532. local BOTTOM = DECAL:Clone()
  533. TOP.Parent = RING
  534. BOTTOM.Parent = RING
  535. TOP.Face = "Top"
  536. BOTTOM.Face = "Bottom"
  537. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  538. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  539. local function REMOVE()
  540. coroutine.resume(coroutine.create(function()
  541. local SIZE = MSH.Scale.X
  542. for i = 1, 35 do
  543. Swait()
  544. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  545. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  546. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  547. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  548. end
  549. RING:remove()
  550. end))
  551. end
  552. return RING, MSH, REMOVE
  553. end
  554. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  555. local TORSO = Torso
  556. local HUM = Humanoid
  557. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  558. coroutine.wrap(function()
  559. VT = Vector3.new
  560. MRANDOM = math.random
  561. local A = TIME
  562. local B = INTENSITY
  563. local C = true
  564. local HUMANOID = Humanoid
  565. local TIMER = A or 35
  566. local SHAKE = B or 5
  567. local FADE = C or true
  568. if HUMANOID then
  569. local FADER = SHAKE / TIMER
  570. for i = 1, TIMER do
  571. wait()
  572. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  573. end
  574. HUMANOID.CameraOffset = VT(0, 0, 0)
  575. end
  576.  
  577. end)()
  578. end
  579. end
  580.  
  581. local SKILLTEXTCOLOR = C3(0, 0, 0)
  582. local SKILLFONT = "SciFi"
  583. local SKILLTEXTSIZE = 7
  584. local WING = Instance.new("Attachment")
  585. local WING1 = WING:Clone()
  586. local WING2 = WING:Clone()
  587. WING1.Parent = Torso
  588. WING2.Parent = Torso
  589. WING1.Position = VT(-1, 0.6, 1)
  590. WING2.Position = VT(1, 0.6, 1)
  591. WING1.Orientation = VT(0, 0, 0)
  592. WING2.Orientation = VT(0, 0, 0)
  593. local WINGS = {}
  594. for i = 1, 5 do
  595. local PARTICLES = script.Wing:Clone()
  596. PARTICLES.Parent = WING1
  597. PARTICLES.Enabled = true
  598. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  599. table.insert(WINGS, {
  600. PARTICLES,
  601. VT(-i * 30, 0, 25)
  602. })
  603. end
  604. for i = 1, 5 do
  605. local PARTICLES = script.Wing:Clone()
  606. PARTICLES.Parent = WING2
  607. PARTICLES.Enabled = true
  608. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  609. table.insert(WINGS, {
  610. PARTICLES,
  611. VT(i * 30, 0, 25)
  612. })
  613. end
  614.  
  615. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  616. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  617. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  618. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  619. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  620.  
  621. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  622.  
  623. Head.Color = C3(0,0,0)
  624.  
  625. local DParticles = script.Death
  626. DParticles:remove()
  627. DParticles.Name = "ArchangelDeathParticles"
  628. local BODY = {}
  629. for _, c in pairs(Character:GetDescendants()) do
  630. if c:IsA("BasePart") and c.Name ~= "Handle" then
  631. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  632. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  633. end
  634. table.insert(BODY, {
  635. c,
  636. c.Parent,
  637. c.Material,
  638. c.Color,
  639. c.Transparency
  640. })
  641. elseif c:IsA("JointInstance") then
  642. table.insert(BODY, {
  643. c,
  644. c.Parent,
  645. nil,
  646. nil,
  647. nil
  648. })
  649. end
  650. end
  651. for e = 1, #BODY do
  652. if BODY[e] ~= nil then
  653. do
  654. local STUFF = BODY[e]
  655. local PART = STUFF[1]
  656. local PARENT = STUFF[2]
  657. local MATERIAL = STUFF[3]
  658. local COLOR = STUFF[4]
  659. local TRANSPARENCY = STUFF[5]
  660. if PART.ClassName == "Part" and PART ~= RootPart then
  661. PART.Material = MATERIAL
  662. PART.Color = COLOR
  663. PART.Transparency = TRANSPARENCY
  664. end
  665. PART.AncestryChanged:Connect(function()
  666. PART.Parent = PARENT
  667. end)
  668. end
  669. end
  670. end
  671. function refit()
  672. Character.Parent = workspace
  673. for e = 1, #BODY do
  674. if BODY[e] ~= nil then
  675. local STUFF = BODY[e]
  676. local PART = STUFF[1]
  677. local PARENT = STUFF[2]
  678. local MATERIAL = STUFF[3]
  679. local COLOR = STUFF[4]
  680. local TRANSPARENCY = STUFF[5]
  681. if PART:IsA("BasePart") and PART ~= RootPart then
  682. PART.Material = MATERIAL
  683. PART.Color = COLOR
  684. PART.Transparency = TRANSPARENCY
  685. end
  686. if PART.Parent ~= PARENT then
  687. Humanoid:remove()
  688. PART.Parent = PARENT
  689. Humanoid = IT("Humanoid", Character)
  690. end
  691. end
  692. end
  693. end
  694. Humanoid.Died:connect(function()
  695. refit()
  696. end)
  697.  
  698.  
  699. local SKILLTEXTCOLOR = C3(1, 1, 1)
  700. local SKILLFONT = "Fantasy"
  701. local SKILLTEXTSIZE = 3
  702. local ATTACKS = {
  703. "Z - Holy Smite",
  704. "B - Divine Ravage",
  705. "C - Divine Earthquake",
  706. "V - Beam of Light",
  707. "X - Divine Nova"
  708. }
  709. for i = 1, #ATTACKS do
  710. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  711. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  712. SKILLTEXT.TextXAlignment = "Right"
  713. end
  714.  
  715. function ApplyAoE(POSITION, RANGE)
  716. local PARTS = {}
  717. for index, CHILD in pairs(workspace:GetDescendants()) do
  718. if CHILD.ClassName == "Model" and CHILD ~= Character then
  719. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  720. if HUM then
  721. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  722. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  723. CHILD:BreakJoints()
  724. for index, PART in pairs(CHILD:GetChildren()) do
  725. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  726. local P = DParticles:Clone()
  727. P.Parent = PART
  728. P.Enabled = true
  729. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  730. PART.Anchored = true
  731. table.insert(PARTS, {PART, P})
  732. end
  733. end
  734. end
  735. end
  736. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  737. local FOLDER = IT("Folder", CHILD)
  738. FOLDER.Name = "ewdfrfgrwefd"
  739. local P = DParticles:Clone()
  740. P.Parent = CHILD
  741. P.Enabled = true
  742. CHILD:BreakJoints()
  743. CHILD.CanCollide = false
  744. CHILD.Anchored = true
  745. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  746. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  747. table.insert(PARTS, {CHILD, P})
  748. end
  749. end
  750. coroutine.resume(coroutine.create(function()
  751. if #PARTS > 0 then
  752. for i = 1, 85 do
  753. Swait()
  754. for E = 1, #PARTS do
  755. local F = PARTS[E]
  756. local A = F[1]
  757. local B = F[2]
  758. A.Transparency = A.Transparency + 0.011764705882352941
  759. B.Rate = math.ceil(B.Rate * 1.2)
  760. for index, E in pairs(A:GetChildren()) do
  761. if E:IsA("Decal") or E:IsA("Texture") then
  762. E.Transparency = E.Transparency + 0.011764705882352941
  763. elseif E:IsA("JointInstance") then
  764. E:remove()
  765. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  766. E.Enabled = false
  767. end
  768. end
  769. end
  770. end
  771. for E = 1, #PARTS do
  772. local F = PARTS[E]
  773. local A = F[1]
  774. local B = F[2]
  775. B.Enabled = false
  776. Debris:AddItem(A, 3)
  777. end
  778. end
  779. end))
  780. end
  781. function Smite()
  782. local RING, MESH, DELET = MakeRing()
  783. local POS = Mouse.Hit.p
  784. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  785. for i = 1, 45 do
  786. Swait()
  787. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  788. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  789. end
  790. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  791. if HITFLOOR then
  792. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  793. MakeForm(BEAM, "Cyl")
  794. local DIST = (RING.Position - HITPOS).Magnitude
  795. BEAM.Size = VT(0, DIST, 0)
  796. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  797. for i = 1, 5 do
  798. WACKYEFFECT({
  799. EffectType = "Wave",
  800. Size = VT(25, 0, 25),
  801. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  802. Transparency = 0,
  803. Transparency2 = 1,
  804. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  805. MoveToPos = nil,
  806. RotationX = 0,
  807. RotationY = 3,
  808. RotationZ = 0,
  809. Material = "Neon",
  810. Color = C3(1, 1, 1),
  811. SoundID = nil,
  812. SoundPitch = nil,
  813. SoundVolume = nil
  814. })
  815. WACKYEFFECT({
  816. EffectType = "Round Slash",
  817. Size = VT(3, 0, 3) / 13,
  818. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  819. Transparency = 0,
  820. Transparency2 = 1,
  821. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  822. MoveToPos = nil,
  823. RotationX = 0,
  824. RotationY = 0,
  825. RotationZ = 0,
  826. Material = "Neon",
  827. Color = C3(1, 1, 1),
  828. SoundID = nil,
  829. SoundPitch = nil,
  830. SoundVolume = nil
  831. })
  832. WACKYEFFECT({
  833. Time = 35,
  834. EffectType = "Sphere",
  835. Size = VT(22, 22, 22),
  836. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  837. Transparency = 0,
  838. Transparency2 = 1,
  839. CFrame = CF(HITPOS),
  840. MoveToPos = nil,
  841. RotationX = 0,
  842. RotationY = 0,
  843. RotationZ = 0,
  844. Material = "Neon",
  845. Color = C3(1, 1, 1),
  846. SoundID = 459523898,
  847. SoundPitch = MRANDOM(9, 12) / 10,
  848. SoundVolume = 10
  849. })
  850. end
  851. SHAKECAM(HITPOS, 100, 8, 15)
  852. ApplyAoE(HITPOS, 50)
  853. for i = 1, 25 do
  854. Swait()
  855. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  856. BEAM.Transparency = BEAM.Transparency + 0.04
  857. end
  858. BEAM:remove()
  859. end
  860. wait(0.2)
  861. DELET()
  862. end
  863. function Ravage()
  864. ATTACK = true
  865. Rooted = false
  866. local RING, MESH, DELET = MakeRing()
  867. RING.Anchored = false
  868. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  869. local WELD = weldBetween(RightArm, RING)
  870. local GYRO = IT("BodyGyro", RootPart)
  871. GYRO.D = 20
  872. GYRO.P = 4000
  873. GYRO.MaxTorque = VT(0, 40000, 0)
  874. coroutine.resume(coroutine.create(function()
  875. repeat
  876. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  877. Swait()
  878. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. until ATTACK == false
  885. GYRO:remove()
  886. end))
  887. CreateSound(459523787, RING, 8, 1, false)
  888. for i = 1, 45 do
  889. Swait()
  890. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  891. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  892. end
  893. wait(0.3)
  894. repeat
  895. for i = 1, 25 do
  896. Swait()
  897. WACKYEFFECT({
  898. Time = 15,
  899. EffectType = "Sphere",
  900. Size = VT(4, 4, 4),
  901. Size2 = VT(0, 0, 0),
  902. Transparency = 1,
  903. Transparency2 = 0,
  904. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  905. MoveToPos = RING.Position,
  906. RotationX = 0,
  907. RotationY = 0,
  908. RotationZ = 0,
  909. Material = "Neon",
  910. Color = C3(1, 1, 1),
  911. SoundID = nil,
  912. SoundPitch = nil,
  913. SoundVolume = nil
  914. })
  915. end
  916. WACKYEFFECT({
  917. Time = 35,
  918. EffectType = "Sphere",
  919. Size = VT(25, 2, 25),
  920. Size2 = VT(35, 5, 35),
  921. Transparency = 0,
  922. Transparency2 = 1,
  923. CFrame = RING.CFrame,
  924. MoveToPos = nil,
  925. RotationX = 0,
  926. RotationY = 0,
  927. RotationZ = 0,
  928. Material = "Neon",
  929. Color = C3(1, 1, 1),
  930. SoundID = 459523898,
  931. SoundPitch = MRANDOM(9, 12) / 10,
  932. SoundVolume = 10
  933. })
  934. coroutine.resume(coroutine.create(function()
  935. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  936. MakeForm(PROJECTILE, "Ball")
  937. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  938. local FIRE = script.Flames:Clone()
  939. FIRE.Parent = PROJECTILE
  940. FIRE.Enabled = true
  941. local SPEED = -0.2
  942. for i = 1, 1000 do
  943. Swait()
  944. SPEED = SPEED - 0.01
  945. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  946. if HIT then
  947. do
  948. local POS = PROJECTILE.Position
  949. ApplyAoE(POS, 100)
  950. SHAKECAM(POS, 150, 12, 15)
  951. coroutine.resume(coroutine.create(function()
  952. for i = 1, 5 do
  953. Swait()
  954. WACKYEFFECT({
  955. Time = 85,
  956. EffectType = "Wave",
  957. Size = VT(25, 0, 25),
  958. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  959. Transparency = 0,
  960. Transparency2 = 1,
  961. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  962. MoveToPos = nil,
  963. RotationX = 0,
  964. RotationY = 3,
  965. RotationZ = 0,
  966. Material = "Neon",
  967. Color = C3(1, 1, 1),
  968. SoundID = nil,
  969. SoundPitch = nil,
  970. SoundVolume = nil
  971. })
  972. WACKYEFFECT({
  973. Time = 85,
  974. EffectType = "Round Slash",
  975. Size = VT(3, 0, 3) / 13,
  976. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  977. Transparency = 0,
  978. Transparency2 = 1,
  979. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  980. MoveToPos = nil,
  981. RotationX = 0,
  982. RotationY = 0,
  983. RotationZ = 0,
  984. Material = "Neon",
  985. Color = C3(1, 1, 1),
  986. SoundID = nil,
  987. SoundPitch = nil,
  988. SoundVolume = nil
  989. })
  990. WACKYEFFECT({
  991. Time = 75,
  992. EffectType = "Sphere",
  993. Size = VT(22, 22, 22),
  994. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  995. Transparency = 0,
  996. Transparency2 = 1,
  997. CFrame = CF(POS),
  998. MoveToPos = nil,
  999. RotationX = 0,
  1000. RotationY = 0,
  1001. RotationZ = 0,
  1002. Material = "Neon",
  1003. Color = C3(1, 1, 1),
  1004. SoundID = 533636431,
  1005. SoundPitch = MRANDOM(9, 12) / 10,
  1006. SoundVolume = 10
  1007. })
  1008. end
  1009. end))
  1010. break
  1011. end
  1012. else
  1013. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1014. for index, CHILD in pairs(workspace:GetDescendants()) do
  1015. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1016. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1017. if HUM then
  1018. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1019. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1020. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1021. end
  1022. end
  1023. end
  1024. end
  1025. end
  1026. end
  1027. FIRE.Enabled = false
  1028. PROJECTILE.Transparency = 1
  1029. Debris:AddItem(PROJECTILE, 5)
  1030. end))
  1031. until KEYHOLD == false
  1032. wait(0.1)
  1033. RING.Anchored = true
  1034. WELD:remove()
  1035. DELET()
  1036. ATTACK = false
  1037. Rooted = false
  1038. end
  1039. function Earthquake()
  1040. ATTACK = true
  1041. Rooted = true
  1042. local GYRO = IT("BodyGyro", RootPart)
  1043. GYRO.D = 20
  1044. GYRO.P = 4000
  1045. GYRO.MaxTorque = VT(0, 40000, 0)
  1046. local RING, MESH, DELET = MakeRing()
  1047. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1048. RING.CFrame = CF(HITPOS)
  1049. for i = 0, 0.6, 0.1 / Animation_Speed do
  1050. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1051. Swait()
  1052. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1053. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. end
  1061. local BLASTS = {468991944, 468991990}
  1062. coroutine.resume(coroutine.create(function()
  1063. local CFRAME = RootPart.CFrame
  1064. for i = 1, 100 do
  1065. CFRAME = CFRAME * CF(0, 0, -35)
  1066. do
  1067. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1068. if HITFLOOR then
  1069. Swait()
  1070. do
  1071. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1072. coroutine.resume(coroutine.create(function()
  1073. local RING, MESH, DELET = MakeRing()
  1074. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1075. for i = 1, 25 do
  1076. Swait()
  1077. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1078. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1079. end
  1080. ApplyAoE(RING.Position, 65)
  1081. SHAKECAM(RING.Position, 80, 12, 15)
  1082. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1083. WACKYEFFECT({
  1084. Time = 25,
  1085. EffectType = "Sphere",
  1086. Size = VT(22, 22, 22),
  1087. Size2 = VT(85, 85, 85),
  1088. Transparency = 0,
  1089. Transparency2 = 1,
  1090. CFrame = CF(RING.Position),
  1091. MoveToPos = nil,
  1092. RotationX = 0,
  1093. RotationY = 0,
  1094. RotationZ = 0,
  1095. Material = "Neon",
  1096. Color = C3(1, 1, 1),
  1097. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1098. SoundPitch = MRANDOM(9, 12) / 10,
  1099. SoundVolume = 10
  1100. })
  1101. for e = 1, 3 do
  1102. WACKYEFFECT({
  1103. EffectType = "Wave",
  1104. Size = VT(25, 0, 25),
  1105. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1106. Transparency = 0,
  1107. Transparency2 = 1,
  1108. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1109. MoveToPos = nil,
  1110. RotationX = 0,
  1111. RotationY = 3,
  1112. RotationZ = 0,
  1113. Material = "Neon",
  1114. Color = C3(1, 1, 1),
  1115. SoundID = nil,
  1116. SoundPitch = nil,
  1117. SoundVolume = nil
  1118. })
  1119. WACKYEFFECT({
  1120. Time = 35,
  1121. EffectType = "Sphere",
  1122. Size = VT(22, 45, 22),
  1123. Size2 = VT(25, 45 + e * 75, 25),
  1124. Transparency = 0,
  1125. Transparency2 = 1,
  1126. CFrame = CF(RING.Position) * TURN,
  1127. MoveToPos = nil,
  1128. RotationX = 0,
  1129. RotationY = 0,
  1130. RotationZ = 0,
  1131. Material = "Neon",
  1132. Color = C3(1, 1, 1),
  1133. SoundID = nil,
  1134. SoundPitch = MRANDOM(9, 12) / 10,
  1135. SoundVolume = 10
  1136. })
  1137. end
  1138. wait(0.3)
  1139. DELET()
  1140. end))
  1141. end
  1142. end
  1143. end
  1144. end
  1145. end))
  1146. Rooted = false
  1147. for i = 0, 0.2, 0.1 / Animation_Speed do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. end
  1156. DELET()
  1157. GYRO:remove()
  1158. ATTACK = false
  1159. Rooted = false
  1160. end
  1161. function Beam()
  1162. ATTACK = true
  1163. Rooted = false
  1164. local GYRO = IT("BodyGyro", RootPart)
  1165. GYRO.D = 20
  1166. GYRO.P = 4000
  1167. GYRO.MaxTorque = VT(0, 40000, 0)
  1168. local RING, MESH, DELET = MakeRing()
  1169. local POS = RootPart.Position + VT(0, 25, 0)
  1170. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1171. CreateSound(459523787, RING, 8, 1, false)
  1172. local BLASTS = {468991944, 468991990}
  1173. coroutine.resume(coroutine.create(function()
  1174. local E = 0
  1175. repeat
  1176. E = E + 5
  1177. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1178. Swait()
  1179. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1180. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. until ATTACK == false
  1187. GYRO:remove()
  1188. DELET()
  1189. end))
  1190. for i = 1, 50 do
  1191. Swait()
  1192. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1193. end
  1194. for i = 1, 25 do
  1195. Swait()
  1196. WACKYEFFECT({
  1197. Time = 15,
  1198. EffectType = "Sphere",
  1199. Size = VT(4, 4, 4),
  1200. Size2 = VT(0, 0, 0),
  1201. Transparency = 1,
  1202. Transparency2 = 0,
  1203. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1204. MoveToPos = RING.Position,
  1205. RotationX = 0,
  1206. RotationY = 0,
  1207. RotationZ = 0,
  1208. Material = "Neon",
  1209. Color = C3(1, 1, 1),
  1210. SoundID = nil,
  1211. SoundPitch = nil,
  1212. SoundVolume = nil
  1213. })
  1214. end
  1215. local LOOP = 0
  1216. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1217. MakeForm(BEAM, "Cyl")
  1218. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1219. repeat
  1220. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1221. if DISTANCE < 2000 then
  1222. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1223. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1224. ApplyAoE(Mouse.Hit.p, 35)
  1225. WACKYEFFECT({
  1226. Time = 35,
  1227. EffectType = "Sphere",
  1228. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1229. Size2 = VT(5, 75, 5),
  1230. Transparency = 0,
  1231. Transparency2 = 1,
  1232. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1233. MoveToPos = nil,
  1234. RotationX = 0,
  1235. RotationY = 0,
  1236. RotationZ = 0,
  1237. Material = "Neon",
  1238. Color = C3(1, 1, 1),
  1239. SoundID = nil,
  1240. SoundPitch = MRANDOM(9, 12) / 10,
  1241. SoundVolume = 10
  1242. })
  1243. Swait()
  1244. LOOP = LOOP + 1
  1245. end
  1246. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1247. coroutine.resume(coroutine.create(function()
  1248. for i = 1, 15 do
  1249. Swait()
  1250. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1251. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1252. end
  1253. BEAM:remove()
  1254. end))
  1255. ATTACK = false
  1256. Rooted = false
  1257. end
  1258. function Nuke()
  1259. ATTACK = true
  1260. Rooted = true
  1261. local CHARGE = false
  1262. local BLASTS = {468991944, 468991990}
  1263. coroutine.resume(coroutine.create(function()
  1264. repeat
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1272. until CHARGE == true
  1273. for i = 0, 0.4, 0.1 / Animation_Speed do
  1274. Swait()
  1275. WACKYEFFECT({
  1276. Time = 15,
  1277. EffectType = "Sphere",
  1278. Size = VT(60, 60, 60),
  1279. Size2 = VT(0, 0, 0),
  1280. Transparency = 1,
  1281. Transparency2 = 0.7,
  1282. CFrame = CF(RootPart.Position),
  1283. MoveToPos = nil,
  1284. RotationX = 0,
  1285. RotationY = 0,
  1286. RotationZ = 0,
  1287. Material = "Neon",
  1288. Color = C3(1, 1, 1),
  1289. SoundID = nil,
  1290. SoundPitch = nil,
  1291. SoundVolume = nil
  1292. })
  1293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. coroutine.resume(coroutine.create(function()
  1301. local POS = RootPart.Position
  1302. wait(0.2)
  1303. for i = 1, 5 do
  1304. WACKYEFFECT({
  1305. Time = 65,
  1306. EffectType = "Sphere",
  1307. Size = VT(2, 2, 2),
  1308. Size2 = VT(0, 0, 500),
  1309. Transparency = 1,
  1310. Transparency2 = 0,
  1311. CFrame = CF(POS),
  1312. MoveToPos = nil,
  1313. RotationX = MRANDOM(-2, 2),
  1314. RotationY = MRANDOM(-12, 12),
  1315. RotationZ = MRANDOM(-2, 2),
  1316. Material = "Neon",
  1317. Color = C3(1, 1, 1),
  1318. SoundID = nil,
  1319. SoundPitch = nil,
  1320. SoundVolume = nil
  1321. })
  1322. end
  1323. wait(1)
  1324. SHAKECAM(POS, 9999999999, 25, 25)
  1325. ApplyAoE(POS, 450)
  1326. WACKYEFFECT({
  1327. Time = 85,
  1328. EffectType = "Sphere",
  1329. Size = VT(120, 120, 120),
  1330. Size2 = VT(350, 350, 350),
  1331. Transparency = 0,
  1332. Transparency2 = 1,
  1333. CFrame = CF(POS),
  1334. MoveToPos = nil,
  1335. RotationX = 0,
  1336. RotationY = 0,
  1337. RotationZ = 0,
  1338. Material = "Neon",
  1339. Color = C3(1, 1, 1),
  1340. SoundID = nil,
  1341. SoundPitch = 1,
  1342. SoundVolume = 10
  1343. })
  1344. for i = 1, 20 do
  1345. WACKYEFFECT({
  1346. Time = 85,
  1347. EffectType = "Sphere",
  1348. Size = VT(120, 120, 120),
  1349. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1350. Transparency = 0.8,
  1351. Transparency2 = 1,
  1352. CFrame = CF(POS),
  1353. MoveToPos = nil,
  1354. RotationX = 0,
  1355. RotationY = 0,
  1356. RotationZ = 0,
  1357. Material = "Neon",
  1358. Color = C3(1, 1, 1),
  1359. SoundID = nil,
  1360. SoundPitch = 1,
  1361. SoundVolume = 10
  1362. })
  1363. WACKYEFFECT({
  1364. Time = 100,
  1365. EffectType = "Wave",
  1366. Size = VT(25, 2, 25),
  1367. Size2 = VT(400, 0, 400) * 1.2,
  1368. Transparency = 0,
  1369. Transparency2 = 1,
  1370. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1371. MoveToPos = nil,
  1372. RotationX = 0,
  1373. RotationY = 0,
  1374. RotationZ = 0,
  1375. Material = "Neon",
  1376. Color = C3(1, 1, 1),
  1377. SoundID = nil,
  1378. SoundPitch = nil,
  1379. SoundVolume = nil
  1380. })
  1381. end
  1382. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1383. for i = 1, 5 do
  1384. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1385. WACKYEFFECT({
  1386. Time = 120,
  1387. EffectType = "Wave",
  1388. Size = VT(150, 2, 150),
  1389. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1390. Transparency = 0,
  1391. Transparency2 = 1,
  1392. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1393. MoveToPos = nil,
  1394. RotationX = 0,
  1395. RotationY = 0,
  1396. RotationZ = 0,
  1397. Material = "Neon",
  1398. Color = C3(1, 1, 1),
  1399. SoundID = nil,
  1400. SoundPitch = nil,
  1401. SoundVolume = nil
  1402. })
  1403. end
  1404. end))
  1405. for i = 0, 1, 0.1 / Animation_Speed do
  1406. Swait()
  1407. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. end
  1414. ATTACK = false
  1415. Rooted = false
  1416. end))
  1417. for i = 1, 30 do
  1418. wait(0.01)
  1419. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1420. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1421. if HITFLOOR then
  1422. ApplyAoE(HITPOS, 65)
  1423. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1424. WACKYEFFECT({
  1425. Time = 25,
  1426. EffectType = "Sphere",
  1427. Size = VT(22, 22, 22),
  1428. Size2 = VT(85, 85, 85),
  1429. Transparency = 0,
  1430. Transparency2 = 1,
  1431. CFrame = CF(HITPOS),
  1432. MoveToPos = nil,
  1433. RotationX = 0,
  1434. RotationY = 0,
  1435. RotationZ = 0,
  1436. Material = "Neon",
  1437. Color = C3(1, 1, 1),
  1438. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1439. SoundPitch = MRANDOM(9, 12) / 10,
  1440. SoundVolume = 10
  1441. })
  1442. for e = 1, 3 do
  1443. WACKYEFFECT({
  1444. EffectType = "Wave",
  1445. Size = VT(25, 0, 25),
  1446. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1447. Transparency = 0,
  1448. Transparency2 = 1,
  1449. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1450. MoveToPos = nil,
  1451. RotationX = 0,
  1452. RotationY = 3,
  1453. RotationZ = 0,
  1454. Material = "Neon",
  1455. Color = C3(1, 1, 1),
  1456. SoundID = nil,
  1457. SoundPitch = nil,
  1458. SoundVolume = nil
  1459. })
  1460. WACKYEFFECT({
  1461. Time = 35,
  1462. EffectType = "Sphere",
  1463. Size = VT(22, 45, 22),
  1464. Size2 = VT(25, 45 + e * 75, 25),
  1465. Transparency = 0,
  1466. Transparency2 = 1,
  1467. CFrame = CF(HITPOS) * TURN,
  1468. MoveToPos = nil,
  1469. RotationX = 0,
  1470. RotationY = 0,
  1471. RotationZ = 0,
  1472. Material = "Neon",
  1473. Color = C3(1, 1, 1),
  1474. SoundID = nil,
  1475. SoundPitch = MRANDOM(9, 12) / 10,
  1476. SoundVolume = 10
  1477. })
  1478. end
  1479. end
  1480. end
  1481. CHARGE = true
  1482. end
  1483. function MouseDown(Mouse)
  1484. if ATTACK == false then
  1485. end
  1486. end
  1487. function MouseUp(Mouse)
  1488. HOLD = false
  1489. end
  1490. function KeyDown(Key)
  1491. KEYHOLD = true
  1492. if Key == "z" and ATTACK == false then
  1493. Smite()
  1494. end
  1495. if Key == "b" and ATTACK == false then
  1496. Ravage()
  1497. end
  1498. if Key == "c" and ATTACK == false then
  1499. Earthquake()
  1500. end
  1501. if Key == "v" and ATTACK == false then
  1502. Beam()
  1503. end
  1504. if Key == "x" and ATTACK == false then
  1505. Nuke()
  1506. end
  1507. end
  1508. function KeyUp(Key)
  1509. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1510. KEYHOLD = false
  1511. end
  1512. end
  1513. Mouse.Button1Down:connect(function(NEWKEY)
  1514. MouseDown(NEWKEY)
  1515. end)
  1516. Mouse.Button1Up:connect(function(NEWKEY)
  1517. MouseUp(NEWKEY)
  1518. end)
  1519. Mouse.KeyDown:connect(function(NEWKEY)
  1520. KeyDown(NEWKEY)
  1521. end)
  1522. Mouse.KeyUp:connect(function(NEWKEY)
  1523. KeyUp(NEWKEY)
  1524. end)
  1525. function unanchor()
  1526. for _, c in pairs(Character:GetChildren()) do
  1527. if c:IsA("BasePart") and c ~= RootPart then
  1528. c.Anchored = false
  1529. end
  1530. end
  1531. if UNANCHOR == true then
  1532. RootPart.Anchored = false
  1533. else
  1534. RootPart.Anchored = true
  1535. end
  1536. end
  1537. Humanoid.Changed:connect(function(Jump)
  1538. if Jump == "Jump" and Disable_Jump == true then
  1539. Humanoid.Jump = false
  1540. end
  1541. end)
  1542. while true do
  1543. Swait()
  1544. Humanoid.HipHeight = 7
  1545. script.Parent = WEAPONGUI
  1546. ANIMATE.Parent = nil
  1547. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1548. v:Stop()
  1549. end
  1550. SINE = SINE + CHANGE / 2
  1551. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1552. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1553. if ATTACK == false then
  1554. if TORSOVELOCITY < 1 then
  1555. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. elseif TORSOVELOCITY > 1 then
  1562. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. end
  1569. end
  1570. for WING = 1, #WINGS do
  1571. local STUFF = WINGS[WING]
  1572. local FEATHERS = STUFF[1]
  1573. local ACCEL = STUFF[2]
  1574. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1575. end
  1576. unanchor()
  1577. Humanoid.MaxHealth = 3000000
  1578. Humanoid.Health = 3000000
  1579. if Rooted == false then
  1580. Disable_Jump = false
  1581. Humanoid.WalkSpeed = Speed
  1582. elseif Rooted == true then
  1583. Disable_Jump = true
  1584. Humanoid.WalkSpeed = 0
  1585. end
  1586. for _, c in pairs(Character:GetChildren()) do
  1587. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1588. local hand = c:FindFirstChild'Handle'
  1589. if(hand)then
  1590. hand.Parent = Character
  1591. weldBetween(hand,Head)
  1592. end
  1593. c:destroy()
  1594. end
  1595. end
  1596. sick.Playing = true
  1597. sick.SoundId = "rbxassetid://1073318933"
  1598. sick.Looped = true
  1599. sick.Pitch = 1
  1600. sick.Volume = 3
  1601. if sick.Parent ~= Character then
  1602. sick = IT("Sound", Character)
  1603. end
  1604. Head.Color = C3(0,0,0)
  1605. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1606. ApplyAoE(Torso.Position, 12)
  1607. refit()
  1608. end
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