cwisbg

Render layer material override

Mar 27th, 2019
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  1. # Attach last shader to selected ShaderGroups
  2. from pymel.core import *
  3. sl = selected()
  4. ShaderGrps = sl[:-1]
  5. NewShaderGrp = sl[-1]
  6. for sg in ShaderGrps:
  7. RlOveride = editRenderLayerAdjustment(sg+".surfaceShader")
  8. RlOveridRSe = editRenderLayerAdjustment(sg+".rsSurfaceShader")
  9. NewShaderGrp.outColor >> sg.surfaceShader
  10. NewShaderGrp.outColor >> sg.rsSurfaceShader
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