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- File: skillexpbattle
- Given filesize: 0xB336 (actual size: 0xC266)
- Number of entries: 357
- -- ID 0 --
- ----
- [End]
- -- ID 1 --
- ----
- [End]
- -- ID 2 --
- Raises the attack power of swords and
- changes their damage type to stab.
- [End]
- -- ID 3 --
- May counterattack after evading an enemy.
- [End]
- -- ID 4 --
- Raises damage dealt with each successive
- Chain skill used.
- [End]
- -- ID 5 --
- For one turn, raises evade and draws
- attacks at the cost of all defense.
- [End]
- -- ID 6 --
- For [F85A]| turn(s), 1 line of allies will dodge
- the first physical attack targeting them.
- [End]
- -- ID 7 --
- Melee stab attack to 1 enemy.
- May cause blind.
- [End]
- -- ID 8 --
- When an enemy is defeated by a Chain skill,
- performs another attack of the same type.
- [End]
- -- ID 9 --
- For one turn, performs follow-up
- stab/fire attacks to a target enemy.
- [End]
- -- ID 10 --
- For one turn, performs follow-up
- stab/ice attacks to a target enemy.
- [End]
- -- ID 11 --
- For one turn, performs follow-up
- stab/volt attacks to a target enemy.
- [End]
- -- ID 12 --
- Increases draw rate and all types of DEF
- each time you evade an attack.
- [End]
- -- ID 13 --
- Increases the number of attacks that may
- be triggered by Sylphid.
- [End]
- -- ID 14 --
- At the start of battle, Wind Curtain may
- automatically be cast on user's line.
- [End]
- -- ID 15 --
- For one turn, allies in the same line
- will counterattack each time you evade.
- [End]
- -- ID 16 --
- Melee stab attack to 1 enemy. Increases
- draw rate and evade rate for one turn.
- [End]
- -- ID 17 --
- Grants a boost in evasion for each
- equipment slot you leave empty.
- [End]
- -- ID 18 --
- Melee stab/volt attack to 1 enemy. Damage
- increases per number of recent evades.
- [End]
- -- ID 19 --
- Greatly raises the party's evasion for
- one turn. Does not stack.
- [End]
- -- ID 20 --
- Lowers the hit rate of 1 enemy line for
- [F85A]| turns.
- [End]
- -- ID 21 --
- Each time you evade, your Union Gauge is
- increased.
- [End]
- -- ID 22 --
- May perform an extra follow-up attack
- when using a Chain skill.
- [End]
- -- ID 23 --
- For one turn, evade rate and DEF rise
- after every attack.
- [End]
- -- ID 24 --
- Raises physical ATK.
- [End]
- -- ID 25 --
- [F85A]ヌ to [F85A]ネ random melee stab attacks to 1
- enemy line.
- [End]
- -- ID 26 --
- Increases Chain skill damage and follow-up
- rate for [F85A]| turns.
- [End]
- -- ID 27 --
- For one turn, follows up when target
- is inflicted with a bind/stun/ailment.
- [End]
- -- ID 28 --
- Next turn, Chain skills target all enemies
- and follow-up rate is increased.
- [End]
- -- ID 29 --
- Melee stab to 1 enemy. Damage increases
- based on number of attacks last turn.
- [End]
- -- ID 30 --
- Raises hit rate, evade rate, and turn
- speed.
- [End]
- -- ID 31 --
- Regular attack that may result in two hits:
- 1 stab and 1 cut.
- [End]
- -- ID 32 --
- Raises physical DEF when a shield is
- equipped.
- [End]
- -- ID 33 --
- Raises physical ATK dealt with firearms.
- [End]
- -- ID 34 --
- Raises the party's physical DEF for
- [F85A]| turns.
- [End]
- -- ID 35 --
- Raises 1 ally's draw rate and DEF for
- [F85A]| turns.
- [End]
- -- ID 36 --
- Sets a bunker that can draw in attacks.
- [End]
- -- ID 37 --
- Reduces physical damage to an ally line
- for one turn.
- [End]
- -- ID 38 --
- For one turn, user takes less physical
- damage and recovers HP when hit.
- [End]
- -- ID 39 --
- Reduces elemental damage to the party
- for one turn.
- [End]
- -- ID 40 --
- Continues last turn's Guard skill, plus
- a ranged bash attack to 1 enemy.
- [End]
- -- ID 41 --
- Ranged bash attack to all enemies.
- Reduces physical ATK for [F85A]| turns.
- [End]
- -- ID 42 --
- Raises maximum HP.
- [End]
- -- ID 43 --
- May use Decoy Bunker at the start of battle.
- [End]
- -- ID 44 --
- May negate damage to the opposite ally
- line.
- [End]
- -- ID 45 --
- May use Dragon Roar on self at the start
- of battle.
- [End]
- -- ID 46 --
- For one turn, an ally line takes reduced
- phys damage and may endure lethal blows.
- [End]
- -- ID 47 --
- For one turn, an ally line takes reduced
- phys damage and may recover from binds.
- [End]
- -- ID 48 --
- Step in to protect an ally from enemy
- attacks for one turn.
- [End]
- -- ID 49 --
- Reduces damage taken by the party for
- one turn.
- [End]
- -- ID 50 --
- For one turn, an ally line takes reduced
- phys damage and will counterattack.
- [End]
- -- ID 51 --
- Ranged cut attack to 1 enemy line.
- [End]
- -- ID 52 --
- When a Guard skill is activated, the next
- Cannon skill will gain a boost in power.
- [End]
- -- ID 53 --
- Raises maximum TP.
- [End]
- -- ID 54 --
- Raises physical ATK.
- [End]
- -- ID 55 --
- Raises the ATK, hit rate, and turn speed
- of a Cannon skill used next turn.
- [End]
- -- ID 56 --
- Ranged bash attack to 1 enemy.
- Activates instantly.
- [End]
- -- ID 57 --
- Ranged bash attack to 1 enemy.
- May curse.
- [End]
- -- ID 58 --
- Ranged bash attack to 1 enemy.
- May induce sleep.
- [End]
- -- ID 59 --
- Next turn, ranged bash/fire attack to
- 1 enemy. Closer targets take more damage.
- [End]
- -- ID 60 --
- Sets a turret that can draw in attacks
- and shoot back.
- [End]
- -- ID 61 --
- May use Decoy Turret when guarding or
- blocking enemy attacks.
- [End]
- -- ID 62 --
- Increases the power of Magi skills.
- [End]
- -- ID 63 --
- Raises the elemental ATK of 1 ally line
- for [F85A]| turns.
- [End]
- -- ID 64 --
- Ranged fire attack to 1 enemy, with
- splash damage.
- [End]
- -- ID 65 --
- Ranged ice attack that pierces enemy lines.
- [End]
- -- ID 66 --
- Ranged volt attack to 1 enemy line.
- [End]
- -- ID 67 --
- For one turn, elemental damage to the
- party is reduced.
- [End]
- -- ID 68 --
- Next Magi skill increases in power, but
- can only hit a single target.
- [End]
- -- ID 69 --
- Allows the use of Chant skills without
- taking up your turn, at extra TP cost.
- [End]
- -- ID 70 --
- Prevents floor damage and raises chance of
- preemptive strike for a set number of steps.
- [End]
- -- ID 71 --
- Lowers encounter rate for a set number
- of steps.
- [End]
- -- ID 72 --
- May block elemental attacks
- on user's line.
- [End]
- -- ID 73 --
- Raises your Union Gauge after hitting
- an enemy's weakness.
- [End]
- -- ID 74 --
- Raises elemental DEF.
- [End]
- -- ID 75 --
- Ranged cut attack to all enemies.
- May bind the enemy's arms.
- [End]
- -- ID 76 --
- Ranged stab attack to all enemies.
- Lowers elemental ATK for [F85A]| turns.
- [End]
- -- ID 77 --
- Ranged bash attack to all enemies.
- May stun.
- [End]
- -- ID 78 --
- Next Magi skill hits multiple enemies
- randomly, at reduced power.
- [End]
- -- ID 79 --
- In 3 turns, will perform a ranged bash
- attack to an enemy. May petrify.
- [End]
- -- ID 80 --
- Raises maximum TP.
- [End]
- -- ID 81 --
- When casting magic, the previous skill's
- element is adopted and damage is increased.
- [End]
- -- ID 82 --
- Increases damage when attacking after
- another ally's INT-based attack.
- [End]
- -- ID 83 --
- When casting a skill, its TP cost may
- be reduced to 0.
- [End]
- -- ID 84 --
- Raises elemental ATK.
- [End]
- -- ID 85 --
- For [F85A]| turns, user's spent TP is shared
- with the party.
- [End]
- -- ID 86 --
- Ranged fire attack to all enemies.
- [End]
- -- ID 87 --
- Ranged ice attack to all enemies.
- [End]
- -- ID 88 --
- Ranged volt attack to all enemies.
- [End]
- -- ID 89 --
- Increases bind/ailment resistance.
- [End]
- -- ID 90 --
- Melee attack to 1 enemy with equipped
- weapon, utilizing magical strength.
- [End]
- -- ID 91 --
- Reduces the TP cost and strength
- of a Magi skill used next turn.
- [End]
- -- ID 92 --
- Raises physical ATK dealt with bows.
- [End]
- -- ID 93 --
- If a Hawk or Hound is in play, the party
- recovers HP at the end of the turn.
- [End]
- -- ID 94 --
- Restores HP to Hawks and Hounds at
- the end of the turn.
- [End]
- -- ID 95 --
- Ranged stab attack to 1 enemy. Reduces
- physical DEF for [F85A]| turns.
- [End]
- -- ID 96 --
- Calls for a Hound.
- [End]
- -- ID 97 --
- Calls for a Hawk.
- [End]
- -- ID 98 --
- Ranged stab to 1 enemy. Follow-up attack
- from Hound, which may bind arms/legs.
- [End]
- -- ID 99 --
- Hound heals an ally's HP and removes
- ailments.
- [End]
- -- ID 100 --
- Ranged stab to 1 enemy. Follow-up attack
- from Hawk to adjacent targets.
- [End]
- -- ID 101 --
- Instant ranged stab to 1 enemy, followed
- by cut attack from Hawk to target's line.
- [End]
- -- ID 102 --
- Raises turn speed, hit rate, and evasion.
- [End]
- -- ID 103 --
- Raises physical ATK.
- [End]
- -- ID 104 --
- When attacking a target below a certain
- HP, may follow-up with equipped weapon.
- [End]
- -- ID 105 --
- May obtain ingredients while exploring
- the labyrinth with a Hawk.
- [End]
- -- ID 106 --
- Line-piercing ranged stab attack.
- [End]
- -- ID 107 --
- Hawk may blind 1 enemy line.
- [End]
- -- ID 108 --
- Ranged stab to all enemies, followed by
- ice attack from Hawk to all enemies.
- [End]
- -- ID 109 --
- Hawk performs a ranged cut attack to
- 1 enemy. May bind target's head.
- [End]
- -- ID 110 --
- At the start of next turn, randomly targets
- enemies for [F85B]キヌ -[F85B]キネ ranged stab attacks.
- [End]
- -- ID 111 --
- Hawk flies up, returning to do a ranged
- cut attack to an enemy 3 turns later.
- [End]
- -- ID 112 --
- Raises maximum TP.
- [End]
- -- ID 113 --
- Increases effect of Hound's healing skills.
- [End]
- -- ID 114 --
- Increases bind/ailment success rate.
- [End]
- -- ID 115 --
- May obtain materials while exploring the
- labyrinth with a Hound.
- [End]
- -- ID 116 --
- Ranged stab attack to 1 enemy. Increased
- damage if target is in the back line.
- [End]
- -- ID 117 --
- Hound may cause panic to 1 enemy line.
- [End]
- -- ID 118 --
- Hound protects an ally for 1 turn. At end
- of turn, that ally's HP is healed.
- [End]
- -- ID 119 --
- Ranged stab attack to 1 enemy. Afterwards,
- Hound may stun the target.
- [End]
- -- ID 120 --
- Ranged stab to 1 enemy line; may bind legs.
- Leg-bound targets then bashed by Hound.
- [End]
- -- ID 121 --
- Hound heals random allies' HP [F85B]チヌ times.
- [End]
- -- ID 122 --
- Increased damage when attacking the same
- target as the previous turn.
- [End]
- -- ID 123 --
- Raises physical ATK dealt with katana.
- [End]
- -- ID 124 --
- When an attack hits multiple times, the
- damage dealt increases per hit.
- [End]
- -- ID 125 --
- Melee cut attack [F85A]ヌ -[F85A]ネ times to random
- enemies.
- [End]
- -- ID 126 --
- Melee cut attack to 1 enemy.
- May induce sleep.
- [End]
- -- ID 127 --
- Melee stab to 1 enemy, lowering their
- physical DEF for [F85A]| turns.
- [End]
- -- ID 128 --
- Instant melee cut to 1 enemy. Follows up
- again after target takes their turn.
- [End]
- -- ID 129 --
- Ranged cut attack to 1 enemy.
- [End]
- -- ID 130 --
- Raises physical ATK of user's line
- for [F85A]| turns.
- [End]
- -- ID 131 --
- Lures enemies into battle, with higher
- chance of Rare Breed. May chain encounters.
- [End]
- -- ID 132 --
- Equip multiple katana at once. Normal
- attacks may hit once per katana.
- [End]
- -- ID 133 --
- Raises physical ATK.
- [End]
- -- ID 134 --
- Katana skills may activate twice. Chance
- increases per katana.
- [End]
- -- ID 135 --
- Melee cut to 1 enemy. Hits once per katana.
- [End]
- -- ID 136 --
- For one turn, follows up with equipped
- weapon after every attack, even on allies.
- [End]
- -- ID 137 --
- [F85A]ヌ to [F85A]ネ random cut attacks to 1 enemy line.
- [End]
- -- ID 138 --
- Large number of cut attacks to random
- enemies. Hits once per katana per enemy.
- [End]
- -- ID 139 --
- After being knocked out, may resurrect
- at the end of the turn.
- [End]
- -- ID 140 --
- Raises maximum HP.
- [End]
- -- ID 141 --
- Melee attacks of random type to random
- enemies. Hits once per katana.
- [End]
- -- ID 142 --
- Increases critical rate of katana skills
- and damage dealt by critical hits.
- [End]
- -- ID 143 --
- Raises maximum TP.
- [End]
- -- ID 144 --
- Reduces damage taken from an enemy hit
- by user's single-target attack.
- [End]
- -- ID 145 --
- Melee cut/volt attack to 1 enemy.
- [End]
- -- ID 146 --
- Melee cut attack to 1 enemy. Ignores
- resistances.
- [End]
- -- ID 147 --
- May negate enemy physical attack and
- counterattack with equipped weapon.
- [End]
- -- ID 148 --
- Melee cut attack to 1 enemy line.
- Lowers evade rate for [F85A]| turns.
- [End]
- -- ID 149 --
- Ranged cut attack to all enemies. Damage
- increases with fewer targets.
- [End]
- -- ID 150 --
- Raises turn speed, hit rate, and evasion.
- [End]
- -- ID 151 --
- Up to 3 melee cut attacks to 1 enemy.
- Each hit may bind head/arm/legs.
- [End]
- -- ID 152 --
- Raises the speed and lowers the TP cost
- of Prayer skills.
- [End]
- -- ID 153 --
- Dispels the party's Blaze, Hail, or Bolt
- Prayer to attack 5 times with that element.
- [End]
- -- ID 154 --
- Adds a healing effect to Prayer buffs.
- Allies receiving Prayer recover HP.
- [End]
- -- ID 155 --
- For [F85A]| turns, raises fire resistance for
- the party and imbues weapons with fire.
- [End]
- -- ID 156 --
- For [F85A]| turns, raises ice resistance for
- the party and imbues weapons with ice.
- [End]
- -- ID 157 --
- For [F85A]| turns, raises volt resistance for
- the party and imbues weapons with volt.
- [End]
- -- ID 158 --
- Raises the party's ATK for [F85A]| turns.
- [End]
- -- ID 159 --
- Raises the party's DEF for [F85A]| turns.
- [End]
- -- ID 160 --
- Raises the party's hit rate for [F85A]| turns.
- [End]
- -- ID 161 --
- Dispels a buff and/or debuff on 1 ally
- to restore HP and raise turn speed.
- [End]
- -- ID 162 --
- When a buff is dispelled, it may be cast
- again automatically.
- [End]
- -- ID 163 --
- Raises elemental ATK.
- [End]
- -- ID 164 --
- Dispels a buff and/or debuff from the user
- to restore TP of allies in user's line.
- [End]
- -- ID 165 --
- Raises maximum TP.
- [End]
- -- ID 166 --
- May endure a lethal blow at the cost of
- a buff.
- [End]
- -- ID 167 --
- Dispels user's Blaze/Hail/Bolt Prayer to
- attack w/ that element and lower resistance.
- [End]
- -- ID 168 --
- Dispels all buffs/debuffs from both enemies
- and allies to restore user's TP.
- [End]
- -- ID 169 --
- Dispels user's buff to hit 1 enemy with
- weapon, lowering ATK until end of turn.
- [End]
- -- ID 170 --
- Raises maximum HP.
- [End]
- -- ID 171 --
- Dispels party's Blaze/Hail/Bolt Prayer to
- drain that element until end of turn.
- [End]
- -- ID 172 --
- While user is alive, all buffed allies
- recover HP on their turn.
- [End]
- -- ID 173 --
- Increases bind/ailment resistance.
- [End]
- -- ID 174 --
- For one turn, buffed allies drain some
- of their damage dealt.
- [End]
- -- ID 175 --
- Party recovers HP while walking for a set
- number of steps.
- [End]
- -- ID 176 --
- Raises the party's bind/ailment
- resistance for [F85A]| turns.
- [End]
- -- ID 177 --
- Raises the party's evasion for [F85A]| turns.
- [End]
- -- ID 178 --
- Raises the party's maximum HP for [F85A]| turns.
- [End]
- -- ID 179 --
- For one turn, the party may prevent a bind
- or ailment at the cost of a buff.
- [End]
- -- ID 180 --
- Raises elemental DEF.
- [End]
- -- ID 181 --
- While user is alive, all buffed allies
- regain HP when taking damage.
- [End]
- -- ID 182 --
- Improves the healing of Herb skills in
- battle.
- [End]
- -- ID 183 --
- Hastens the recovery of binds and ailments.
- [End]
- -- ID 184 --
- Restores HP to 1 ally.
- [End]
- -- ID 185 --
- Restores HP to 1 line.
- [End]
- -- ID 186 --
- Removes ailments from [F85A]Y .
- [End]
- -- ID 187 --
- Resurrects an ally.
- [End]
- -- ID 188 --
- May poison 1 enemy line. Lowers resistance
- to poison for [F85B]・| turns.
- [End]
- -- ID 189 --
- May blind 1 enemy line. Lowers resistance
- to blind for [F85B]・| turns.
- [End]
- -- ID 190 --
- Lowers elemental DEF to 1 line of enemies
- for [F85B]・| turns.
- [End]
- -- ID 191 --
- Restores HP/TP to party when taking,
- chopping, or mining.
- [End]
- -- ID 192 --
- When healing with Herb skills in battle,
- HP may be restored beyond MAX.
- [End]
- -- ID 193 --
- Raises maximum HP.
- [End]
- -- ID 194 --
- For [F85A]| turns, extends range of Herb skills
- at reduced speed and effectiveness.
- [End]
- -- ID 195 --
- Restores HP to the party.
- [End]
- -- ID 196 --
- For one turn, allies will recover HP
- after being hit by an enemy.
- [End]
- -- ID 197 --
- At the start of next turn, restores
- HP to the party.
- [End]
- -- ID 198 --
- Removes binds for [F85A]Y .
- [End]
- -- ID 199 --
- For [F85A]| turns, Herbs used on the party will
- activate again at the end of the turn.
- [End]
- -- ID 200 --
- May resurrect an ally when KO'd.
- [End]
- -- ID 201 --
- Increases bind/ailment resistance.
- [End]
- -- ID 202 --
- Increases the turn speed and lowers the
- TP cost of Smoke skills.
- [End]
- -- ID 203 --
- Increases bind/ailment success rate.
- [End]
- -- ID 204 --
- May paralyze 1 enemy line. Lowers paralysis
- resistance for [F85B]・| turns.
- [End]
- -- ID 205 --
- May panic 1 enemy line. Lowers panic
- resistance for [F85B]・| turns.
- [End]
- -- ID 206 --
- Ranged fire attack to 1 ailment-inflicted
- enemy. Dispels 1 of target's debuffs.
- [End]
- -- ID 207 --
- May stun 1 Smoke-debuffed enemy.
- [End]
- -- ID 208 --
- May petrify 1 Smoke-debuffed enemy.
- [End]
- -- ID 209 --
- For [F85A]| turns, current Smoke may spread
- its ailment to all enemies.
- [End]
- -- ID 210 --
- May cast a random Smoke skill on enemy
- front line at the start of battle.
- [End]
- -- ID 211 --
- Raises maximum TP.
- [End]
- -- ID 212 --
- Raises physical ATK.
- [End]
- -- ID 213 --
- When losing HP, may retaliate at a random
- enemy with equipped weapon.
- [End]
- -- ID 214 --
- Raises physical ATK dealt with cesti.
- [End]
- -- ID 215 --
- Melee bash to 1 enemy. May follow up with
- bind skill.
- [End]
- -- ID 216 --
- Melee bash attack to 1 enemy.
- May bind head.
- [End]
- -- ID 217 --
- Melee bash attack to 1 enemy.
- May bind arms.
- [End]
- -- ID 218 --
- Melee bash attack to 1 enemy.
- May bind legs.
- [End]
- -- ID 219 --
- Bash/volt attack to 1 enemy. If target is
- not killed, user is damaged by recoil.
- [End]
- -- ID 220 --
- Consumes HP to perform a melee bash attack
- to 1 enemy with splash damage.
- [End]
- -- ID 221 --
- For [F85A]| turns, target ally consumes HP when
- acting to get a boost in physical ATK.
- [End]
- -- ID 222 --
- When a single-hit skill fails to inflict
- a bind/ailment, it may activate again.
- [End]
- -- ID 223 --
- Raises bind/ailment resistance of user's
- line for [F85A]| turns.
- [End]
- -- ID 224 --
- Removes all of user's binds/ailments and
- raises ATK for the next turn.
- [End]
- -- ID 225 --
- May bind head, arms, and legs on both
- the user and 1 enemy.
- [End]
- -- ID 226 --
- When user's line is hit with melee attack,
- counters with bash. May bind accordingly.
- [End]
- -- ID 227 --
- Melee bash to 1 enemy. If target has a
- bind/ailment, follows up with related skill.
- [End]
- -- ID 228 --
- Melee bash attack to 1 enemy. May paralyze.
- [End]
- -- ID 229 --
- Melee bash attacks to 1 enemy. Number of
- hits equals that of user's last turn.
- [End]
- -- ID 230 --
- Increases bind/ailment success rate.
- [End]
- -- ID 231 --
- Raises turn speed, hit rate, and evasion.
- [End]
- -- ID 232 --
- If user's HP falls below a certain amount,
- damage dealt increases.
- [End]
- -- ID 233 --
- Raises physical DEF of user's line for
- [F85A]| turns.
- [End]
- -- ID 234 --
- Consumes HP to perform a melee bash attack
- to 1 enemy line.
- [End]
- -- ID 235 --
- Melee bash to 1 enemy. Increased damage
- if target's HP bar is more full than user's.
- [End]
- -- ID 236 --
- Melee bash attack to all enemies.
- Damage dealt restores HP.
- [End]
- -- ID 237 --
- Melee bash to 1 enemy. The less HP the
- party has, the greater damage dealt.
- [End]
- -- ID 238 --
- Enables user to endure a lethal blow.
- Afterwards, next turn's damage is raised.
- [End]
- -- ID 239 --
- Increases damage next turn based on how
- much the user's HP is restored this turn.
- [End]
- -- ID 240 --
- Raises maximum HP.
- [End]
- -- ID 241 --
- Increases bind/ailment resistance.
- [End]
- -- ID 242 --
- Raises physical ATK dealt with scythes.
- [End]
- -- ID 243 --
- When casting a debuff skill, Miasma Armor
- may activate automatically.
- [End]
- -- ID 244 --
- Melee cut to 1 enemy line. If Miasma Armor
- is active, may paralyze.
- [End]
- -- ID 245 --
- Melee cut to 1 enemy line. If Miasma Armor
- is active, may curse.
- [End]
- -- ID 246 --
- Consumes HP to enable Miasma Armor for
- 3 turns.
- [End]
- -- ID 247 --
- Lowers ATK of all enemies for [F85A]| turns.
- [End]
- -- ID 248 --
- Lowers bind/ailment resistance of all
- enemies for [F85A]| turns.
- [End]
- -- ID 249 --
- While Miasma Armor is active, may induce
- sleep on 1 enemy each time user is hurt.
- [End]
- -- ID 250 --
- While Miasma Armor is active, user gains
- ATK power when inflicting an ailment.
- [End]
- -- ID 251 --
- For a set number of steps, raises encounter
- rate and EXP gained in battle.
- [End]
- -- ID 252 --
- While Miasma Armor is active, user gains
- DEF boost when inflicting an ailment.
- [End]
- -- ID 253 --
- May use Miasma Armor at start of battle.
- [End]
- -- ID 254 --
- Melee cut/ice attack to 1 enemy line. If
- any target has an ailment, attacks again.
- [End]
- -- ID 255 --
- Melee cut to 1 enemy line. If Miasma Armor
- is active, may poison.
- [End]
- -- ID 256 --
- Melee cut to 1 enemy line. If Miasma Armor
- is active, may cause panic.
- [End]
- -- ID 257 --
- With Miasma Armor active, consumes HP to
- perform [F85A]ヌ -[F85A]ネ cut attacks to random enemies.
- [End]
- -- ID 258 --
- Dispels Miasma Armor as a substitute. At
- end of turn, user returns to cut 1 enemy.
- [End]
- -- ID 259 --
- Melee cut attack to 1 enemy.
- May insta-kill.
- [End]
- -- ID 260 --
- Raises maximum TP.
- [End]
- -- ID 261 --
- Increases bind/ailment success rate.
- [End]
- -- ID 262 --
- Restores HP when an enemy is inflicted
- with debuff. Can heal beyond MAX HP.
- [End]
- -- ID 263 --
- User may nullify a debuff or ailment as
- it is applied.
- [End]
- -- ID 264 --
- Lowers DEF of all enemies for [F85A]| turns.
- [End]
- -- ID 265 --
- Lowers hit rate of all enemies for [F85A]| turns.
- [End]
- -- ID 266 --
- Dispels Miasma Armor to restore party HP.
- May remove ailments.
- [End]
- -- ID 267 --
- Dispels Miasma Armor for a chance to
- negate party binds/ailments for 1 turn.
- [End]
- -- ID 268 --
- Dispels all debuffs from 1 enemy, then
- cuts the target once per debuff.
- [End]
- -- ID 269 --
- Dispels all debuffs from 1 enemy. For
- 1 turn, allies may revive when KO'd.
- [End]
- -- ID 270 --
- Raises maximum HP.
- [End]
- -- ID 271 --
- Raises elemental DEF.
- [End]
- -- ID 272 --
- Raises the ATK and ailment success rate
- of Wraiths.
- [End]
- -- ID 273 --
- May summon a new Wraith when an existing
- one vanishes.
- [End]
- -- ID 274 --
- May summon a Wraith after surviving a
- turn without taking damage.
- [End]
- -- ID 275 --
- Consume HP to summon a Wraith with bonus
- health into an available slot.
- [End]
- -- ID 276 --
- Sacrifice a Wraith for a chance to poison
- all enemies.
- [End]
- -- ID 277 --
- Sacrifice a Wraith to perform a ranged
- fire attack on all enemies.
- [End]
- -- ID 278 --
- Sacrifice a Wraith to reduce the DEF of
- 1 enemy for [F85A]| turns.
- [End]
- -- ID 279 --
- Sacrifice a Wraith to raise the party's
- elemental DEF for [F85A]| turns.
- [End]
- -- ID 280 --
- For one turn, a chosen Wraith steps in
- to take all hits for the party.
- [End]
- -- ID 281 --
- Sacrifice a Wraith to restore HP to the
- party.
- [End]
- -- ID 282 --
- May summon a Wraith when a combatant
- falls in battle.
- [End]
- -- ID 283 --
- When taking a lethal blow, may sacrifice
- a Wraith to endure the hit and recover HP.
- [End]
- -- ID 284 --
- Sacrifice a Wraith for a chance to curse
- all enemies.
- [End]
- -- ID 285 --
- Sacrifice a Wraith to perform a ranged
- ice attack on all enemies.
- [End]
- -- ID 286 --
- Sacrifice all Wraiths for a chance to
- petrify 1 enemy.
- [End]
- -- ID 287 --
- For one turn, Wraiths may counterattack
- when a chosen ally is hit.
- [End]
- -- ID 288 --
- Sacrifice a Wraith for a chance to revive
- all fallen allies.
- [End]
- -- ID 289 --
- For one turn, Wraiths carry out more
- attacks and deal more damage.
- [End]
- -- ID 290 --
- Raises maximum HP.
- [End]
- -- ID 291 --
- Increases bind/ailment success rate.
- [End]
- -- ID 292 --
- May summon a Wraith if user's HP is low
- at the end of a turn.
- [End]
- -- ID 293 --
- May use Summon Wraith at the start of battle.
- [End]
- -- ID 294 --
- Ranged almighty attack to 1 enemy. Damage
- rises per combatant KO'd in the same turn.
- [End]
- -- ID 295 --
- Sacrifice a Wraith to increase user's
- damage through the end of next turn.
- [End]
- -- ID 296 --
- Ranged bash attack to 1 enemy. Summons a
- Wraith with the HP of damage dealt.
- [End]
- -- ID 297 --
- Sacrifice a Wraith, using a portion of its
- HP to deal equivalent damage to 1 enemy.
- [End]
- -- ID 298 --
- Sacrifice all Wraiths to perform a ranged
- bash/fire attack on all enemies.
- [End]
- -- ID 299 --
- May insta-kill 1 enemy, summoning a Wraith
- into an available slot in its place.
- [End]
- -- ID 300 --
- Raises maximum TP.
- [End]
- -- ID 301 --
- Raises elemental ATK.
- [End]
- -- ID 545 --
- Melee cut attack to 1 enemy.
- May poison.
- [End]
- -- ID 546 --
- Melee cut attack to 1 enemy.
- Damage dealt restores HP.
- [End]
- -- ID 547 --
- Melee cut attack to 1 enemy. Lowers ATK
- for [F85A]| turns.
- [End]
- -- ID 548 --
- Melee cut attack to 1 enemy.
- [End]
- -- ID 549 --
- Melee cut/fire attack to 1 enemy line.
- [End]
- -- ID 550 --
- Performs [F85A]ヌ -[F85A]ネ melee cut attacks to random
- enemies, then raises physical ATK.
- [End]
- -- ID 551 --
- Cut attack to all enemies.
- [End]
- -- ID 552 --
- Ranged stab attack to 1 enemy. Ignores
- resistance.
- [End]
- -- ID 553 --
- Ranged stab attack to 1 enemy.
- May petrify.
- [End]
- -- ID 554 --
- Melee stab attack to 1 enemy.
- May insta-kill.
- [End]
- -- ID 555 --
- Performs [F85A]ヌ -[F85A]ネ inaccurate stab attacks to
- random enemies.
- [End]
- -- ID 556 --
- Melee bash attack to 1 enemy.
- May stun.
- [End]
- -- ID 557 --
- Melee bash attack to 1 enemy.
- May cause panic.
- [End]
- -- ID 558 --
- Bash attack to 1 enemy.
- [End]
- -- ID 559 --
- Performs [F85A]ヌ -[F85A]ネ ranged bash attacks to
- random enemies.
- [End]
- -- ID 560 --
- Ranged volt attack that pierces enemy lines.
- [End]
- -- ID 561 --
- Ranged fire attack to 1 enemy.
- [End]
- -- ID 562 --
- Ranged fire attack to 1 enemy line.
- May curse.
- [End]
- -- ID 563 --
- Ranged fire attack to all enemies.
- [End]
- -- ID 564 --
- Ranged ice attack to 1 enemy.
- [End]
- -- ID 565 --
- Ranged ice attack to 1 enemy line.
- [End]
- -- ID 566 --
- Ranged volt attack to 1 enemy.
- [End]
- -- ID 567 --
- May bind the arms of 1 enemy line.
- [End]
- -- ID 568 --
- May bind the head, arms, and legs of an
- enemy.
- [End]
- -- ID 569 --
- Raises user's DEF.
- [End]
- -- ID 570 --
- Decreases physical damage to the party
- for one turn.
- [End]
- -- ID 571 --
- Decreases fire damage to the party for
- one turn.
- [End]
- -- ID 572 --
- Decreases ice damage to the party for
- one turn.
- [End]
- -- ID 573 --
- Decreases volt damage to the party for
- one turn.
- [End]
- -- ID 574 --
- Increases damage done next turn.
- [End]
- -- ID 575 --
- Restores HP to 1 ally.
- [End]
- -- ID 576 --
- Restores user's HP.
- [End]
- -- ID 577 --
- Resurrects an ally.
- [End]
- -- ID 578 --
- Removes binds from 1 ally.
- [End]
- -- ID 579 --
- May revive fallen allies.
- [End]
- -- ID 580 --
- For one turn, FOEs in pursuit of you will
- be stopped in their tracks.
- [End]
- -- ID 581 --
- Increases appearance rate of Rare Breeds.
- [End]
- -- ID 582 --
- May void surprise attacks.
- [End]
- -- ID 583 --
- User recovers TP while walking for a set
- number of steps.
- [End]
- -- ID 584 --
- Time passes more quickly during exploration.
- [End]
- -- ID 585 --
- User gains EXP while walking for a set
- number of steps.
- [End]
- -- ID 586 --
- Automatically fills floor tiles on the
- map as you walk.
- [End]
- -- ID 587 --
- Displays nearby treasure, hidden paths,
- stairs, FOEs, and gathering points.
- [End]
- -- ID 588 --
- Tells a tale of your battle experience
- for the benefit of others in the guild.
- [End]
- -- ID 589 --
- Performs [F85A]ヌ -[F85A]ネ melee cut attacks to random
- enemies, then raises physical ATK.
- [End]
- -- ID 590 --
- Ranged stab attack to 1 enemy line.
- Lowers DEF for [F85A]| turns.
- [End]
- -- ID 591 --
- Melee cut attack to 1 enemy line.
- May bind arms.
- [End]
- -- ID 592 --
- Melee bash attack to all enemies.
- [End]
- -- ID 593 --
- Performs [F85A]ヌ -[F85A]ネ ranged volt attacks to all
- enemies. May stun.
- [End]
- -- ID 594 --
- Increases the party's evasion for [F85A]| turns.
- [End]
- -- ID 595 --
- May panic all enemies. Lowers bind
- resistance for [F85A]| turns.
- [End]
- -- ID 596 --
- Ranged fire attack to all enemies.
- [End]
- -- ID 597 --
- Melee stab attack to 1 enemy.
- May bind head, arms, and legs.
- [End]
- -- ID 598 --
- Ranged fire attack to 1 enemy line.
- Lowers elemental DEF for [F85A]| turns.
- [End]
- -- ID 599 --
- Finds anything magical nearby.
- Also slightly increases INT.
- [End]
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