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- ;---------------------------------------------------------------------------
- ; Stand
- [Statedef 0]
- type = S
- physics = S
- sprpriority = 0
- [State 0, 1]
- type = ChangeAnim
- trigger1 = Anim != 0 && Anim != 5
- trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
- value = 0
- [State 0, 2]
- type = VelSet
- trigger1 = Time = 0
- y = 0
- [State 0, 3] ;Stop moving if low velocity or 4 ticks pass
- type = VelSet
- trigger1 = abs(vel x) < Const(movement.stand.friction.threshold)
- trigger2 = Time = 4
- x = 0
- [State 0, 4] ;Are you dead?
- type = ChangeState
- trigger1 = !alive
- value = 5050
- ctrl = 0
- [State -2, Empty Helper]
- type = helper
- triggerall = var(24) <=0
- trigger1 = roundstate=2
- trigger1 = numhelper(201)=0
- name = "Empty Helper"
- ID = 201
- pos = 0,0
- postype = p1
- stateno = 201
- ownpal = 0
- facing = 1
- ignorehitpause = 1
- [State -2, Empty Helper]
- type = helper
- triggerall = var(24) <=0
- trigger1 = roundstate=2
- trigger1 = numhelper(202)=0
- name = "Empty Helper"
- ID = 202
- pos = 0,0
- postype = p1
- stateno = 201
- ownpal = 0
- facing = 1
- ignorehitpause = 1
- [State -2, Empty Helper]
- type = helper
- triggerall = var(24) <=0
- trigger1 = roundstate=2
- trigger1 = numhelper(203)=0
- name = "Empty Helper"
- ID = 203
- pos = 0,0
- postype = p1
- stateno = 201
- ownpal = 0
- facing = 1
- ignorehitpause = 1
- [State -2, Empty Helper]
- type = helper
- triggerall = var(24) <=0
- trigger1 = roundstate=2
- trigger1 = numhelper(204)=0
- name = "Empty Helper"
- ID = 204
- pos = 0,0
- postype = p1
- stateno = 201
- ownpal = 0
- facing = 1
- ignorehitpause = 1
- [State -2, Empty Helper]
- type = helper
- triggerall = var(24) <=0
- trigger1 = roundstate=2
- trigger1 = numhelper(205)=0
- name = "Empty Helper"
- ID = 205
- pos = 0,0
- postype = p1
- stateno = 201
- ownpal = 0
- facing = 1
- ignorehitpause = 1
- [State -2, Empty Helper]
- type = helper
- triggerall = var(24) <=0
- trigger1 = roundstate=2
- trigger1 = numhelper(206)=0
- trigger1 = (var(24):=1)||1
- name = "Empty Helper"
- ID = 206
- pos = 0,0
- postype = p1
- stateno = 201
- ownpal = 0
- facing = 1
- ignorehitpause = 1
- ;-----------------------
- ; Empty Helper
- [Statedef 201]
- type = A ;State-type: S-stand, C-crouch, A-air, L-liedown
- movetype= I ;Move-type: A-attack, I-idle, H-gethit
- physics = N ;Physics: S-stand, C-crouch, A-air
- ctrl = 0 ;Set ctrl (Def: no change)
- anim = 1998
- velset = 0,0
- sprpriority = 5 ;Set p1's sprite layering priority to 2 (in front)
- movehitpersist = 1
- [State 10410, ASS]
- type = assertspecial
- trigger1 = 1
- ignorehitpause = 1
- flag = noshadow
- [State 10410, NHB]
- type = nothitby
- trigger1 = 1
- time = -1
- ignorehitpause = 1
- value = SCA,AA,AP,AT
- [State 10410, Destroyself]
- type = changestate
- trigger1 = time >= 1
- value = 999
- ignorehitpause = 1
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