Fullgamer309

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Jun 23rd, 2020
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  1. local Player = game.Players["jh0nd0etwo"]
  2. require(5225365472)(Player);
  3. local LoadLibrary=require(5225414572);
  4. local RbxUtility=LoadLibrary("RbxUtility");
  5. local FakeMouse = Player.PlayerGui.FakeMouse:Clone();
  6. local Create = RbxUtility.Create;
  7. FakeMouse.Parent = Player.Character;
  8. Player.PlayerGui.FakeMouse:Destroy()
  9. owner = Player
  10. warn("FE Converter Made by jh0nd0eone")
  11. local Mouse,mouse,UserInputService,ContextActionService
  12. do
  13. local GUID = {}
  14. do
  15. GUID.IDs = {};
  16. function GUID:new(len)
  17. local id;
  18. if(not len)then
  19. id = (tostring(function() end))
  20. id = id:gsub("function: ","")
  21. else
  22. local function genID(len)
  23. local newID = ""
  24. for i = 1,len do
  25. newID = newID..string.char(math.random(48,90))
  26. end
  27. return newID
  28. end
  29. repeat id = genID(len) until not GUID.IDs[id]
  30. local oid = id;
  31. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  32. GUID.IDs[oid]=true;
  33. end
  34. return id
  35. end
  36. end
  37.  
  38. local AHB = Instance.new("BindableEvent")
  39.  
  40. local FPS = 30
  41.  
  42. local TimeFrame = 0
  43.  
  44. local LastFrame = tick()
  45. local Frame = 1/FPS
  46.  
  47. game:service'RunService'.Heartbeat:connect(function(s,p)
  48. TimeFrame = TimeFrame + s
  49. if(TimeFrame >= Frame)then
  50. for i = 1,math.floor(TimeFrame/Frame) do
  51. AHB:Fire()
  52. end
  53. LastFrame=tick()
  54. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  55. end
  56. end)
  57.  
  58.  
  59. function swait(dur)
  60. if(dur == 0 or typeof(dur) ~= 'number')then
  61. AHB.Event:wait()
  62. else
  63. for i = 1, dur*FPS do
  64. AHB.Event:wait()
  65. end
  66. end
  67. end
  68.  
  69. local loudnesses={}
  70. local CoAS = {Actions={}}
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInputEvent"
  73. Event.Parent = Player.Character
  74. local Func = Instance.new("RemoteFunction")
  75. Func.Name = "GetClientProperty"
  76. Func.Parent = Player.Character
  77. local fakeEvent = function()
  78. local t = {_fakeEvent=true,Waited={}}
  79. t.Connect = function(self,f)
  80. local ft={Disconnected=false;disconnect=function(s) s.Disconnected=true end}
  81. ft.Disconnect=ft.disconnect
  82.  
  83. ft.Func=function(...)
  84. for id,_ in next, t.Waited do
  85. t.Waited[id] = true
  86. end
  87. return f(...)
  88. end;
  89. self.Function=ft;
  90. return ft;
  91. end
  92. t.connect = t.Connect
  93. t.Wait = function()
  94. local guid = GUID:new(25)
  95. local waitingId = guid:Get()
  96. t.Waited[waitingId]=false
  97. repeat swait() until t.Waited[waitingId]==true
  98. t.Waited[waitingId]=nil;
  99. guid:Trash()
  100. end
  101. t.wait = t.Wait
  102. return t
  103. end
  104. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  105. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  106.  
  107. function CoAS:BindAction(name,fun,touch,...)
  108. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  109. end
  110. function CoAS:UnbindAction(name)
  111. CoAS.Actions[name] = nil
  112. end
  113. local function te(self,ev,...)
  114. local t = self[ev]
  115. if t and t._fakeEvent and t.Function and t.Function.Func and not t.Function.Disconnected then
  116. t.Function.Func(...)
  117. elseif t and t._fakeEvent and t.Function and t.Function.Func and t.Function.Disconnected then
  118. self[ev].Function=nil
  119. end
  120. end
  121. m.TrigEvent = te
  122. UsIS.TrigEvent = te
  123. Event.OnServerEvent:Connect(function(plr,io)
  124. if plr~=Player then return end
  125. if io.Mouse then
  126. m.Target = io.Target
  127. m.Hit = io.Hit
  128. elseif io.KeyEvent then
  129. print('Key'..io.KeyEvent,io.Key)
  130. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  131. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  132. if io.UserInputState == Enum.UserInputState.Begin then
  133. print'down'
  134. m:TrigEvent("Button1Down")
  135. else
  136. print'up'
  137. m:TrigEvent("Button1Up")
  138. end
  139. end
  140. if(not io.KeyEvent and not io.Mouse)then
  141. for n,t in pairs(CoAS.Actions) do
  142. for _,k in pairs(t.Keys) do
  143. if k==io.KeyCode then
  144. t.Function(t.Name,io.UserInputState,io)
  145. end
  146. end
  147. end
  148. if io.UserInputState == Enum.UserInputState.Begin then
  149. UsIS:TrigEvent("InputBegan",io,false)
  150. else
  151. UsIS:TrigEvent("InputEnded",io,false)
  152. end
  153. end
  154. end)
  155.  
  156. Func.OnServerInvoke = function(plr,inst,play)
  157. if plr~=Player then return end
  158. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  159. loudnesses[inst]=play
  160. end
  161. end
  162.  
  163. function GetClientProperty(inst,prop)
  164. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  165. return loudnesses[inst]
  166. elseif(prop == 'PlaybackLoudness')then
  167. return Func:InvokeClient(Player,'RegSound',inst)
  168. end
  169. return Func:InvokeClient(Player,inst,prop)
  170. end
  171. Mouse, mouse, UserInputService, ContextActionService = m, m, UsIS, CoAS
  172. end
  173.  
  174. warn("Due to logger so i need to leak this")
  175. warn("also nameclan gonna showcase this too soon")
  176. --//====================================================\\-
  177. --|| CHAOTIC GLITCHER
  178. --|| ALL PURPOSE SWITCHER...
  179. --|| CHAOTIC GLITCHER BY WANTH092
  180. --|| EDIT HELPING BY KILLERZTH_1596
  181. --\\====================================================//--
  182.  
  183. game:GetService("StarterGui"):SetCore("SendNotification", {
  184. Title = "Chaotic Glitcher";
  185. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  186. })
  187.  
  188. wait(0.2)
  189.  
  190. Player = owner
  191. PlayerGui = Player.PlayerGui
  192. Cam = workspace.CurrentCamera
  193. Backpack = Player.Backpack
  194. Character = Player.Character
  195. Humanoid = Character.Humanoid
  196. RootPart = Character["HumanoidRootPart"]
  197. Torso = Character["Torso"]
  198. Head = Character["Head"]
  199. RightArm = Character["Right Arm"]
  200. LeftArm = Character["Left Arm"]
  201. RightLeg = Character["Right Leg"]
  202. LeftLeg = Character["Left Leg"]
  203. RootJoint = RootPart["RootJoint"]
  204. Neck = Torso["Neck"]
  205. RightShoulder = Torso["Right Shoulder"]
  206. LeftShoulder = Torso["Left Shoulder"]
  207. RightHip = Torso["Right Hip"]
  208. LeftHip = Torso["Left Hip"]
  209. local sick = Instance.new("Sound",Torso)
  210. local SONG = 561833161
  211. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  212. sick:Play()
  213.  
  214. IT = Instance.new
  215. CF = CFrame.new
  216. VT = Vector3.new
  217. RAD = math.rad
  218. C3 = Color3.new
  219. UD2 = UDim2.new
  220. BRICKC = BrickColor.new
  221. ANGLES = CFrame.Angles
  222. EULER = CFrame.fromEulerAnglesXYZ
  223. COS = math.cos
  224. ACOS = math.acos
  225. SIN = math.sin
  226. ASIN = math.asin
  227. ABS = math.abs
  228. MRANDOM = math.random
  229. FLOOR = math.floor
  230. local RCHOICE = MRANDOM(1,7)
  231.  
  232. --//=================================\\
  233. --|| USEFUL VALUES
  234. --\\=================================//
  235.  
  236. Animation_Speed = 3
  237. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  238. local Speed = 13
  239. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  240. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  241. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  242. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  243. local DAMAGEMULTIPLIER = 1
  244. local ANIM = "Idle"
  245. local ATTACK = false
  246. local EQUIPPED = false
  247. local HOLD = false
  248. local COMBO = 1
  249. local Rooted = false
  250. local SINE = 0
  251. local KEYHOLD = false
  252. local CHANGE = 2 / Animation_Speed
  253. local WALKINGANIM = false
  254. local VALUE1 = false
  255. local VALUE2 = false
  256. local ROBLOXIDLEANIMATION = IT("Animation")
  257. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  258. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  259. --ROBLOXIDLEANIMATION.Parent = Humanoid
  260. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  261. WEAPONGUI.Name = "Weapon GUI"
  262. local Effects = IT("Folder", Character)
  263. Effects.Name = "Effects"
  264. local BALL = IT("Folder", Character)
  265. BALL.Name = "BALL-EYE"
  266. local XEYE = IT("Folder", Character)
  267. XEYE.Name = "X - EYE"
  268. local ANIMATOR = Humanoid.Animator
  269. local ANIMATE = Character.Animate
  270. local UNANCHOR = true
  271. local WHITELIST = {}
  272. local TAUNT = false
  273. local OFFSET = 0
  274. local FULL = false
  275. local MODE = "Lunar"
  276. local PITCH = 1
  277. local VOLUME = 3
  278. local FACE = 176217464
  279. local SIZE = 1
  280.  
  281. --//=================================\\
  282. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  283. --\\=================================//
  284.  
  285. ArtificialHB = Instance.new("BindableEvent", script)
  286. ArtificialHB.Name = "ArtificialHB"
  287.  
  288. script:WaitForChild("ArtificialHB")
  289. Frame_Speed = 1 / 60
  290. frame = Frame_Speed
  291. tf = 0
  292. allowframeloss = false
  293. tossremainder = false
  294. lastframe = tick()
  295. script.ArtificialHB:Fire()
  296.  
  297. game:GetService("RunService").Heartbeat:connect(function(s, p)
  298. tf = tf + s
  299. if tf >= frame then
  300. if allowframeloss then
  301. script.ArtificialHB:Fire()
  302. lastframe = tick()
  303. else
  304. for i = 1, math.floor(tf / frame) do
  305. script.ArtificialHB:Fire()
  306. end
  307. lastframe = tick()
  308. end
  309. if tossremainder then
  310. tf = 0
  311. else
  312. tf = tf - frame * math.floor(tf / frame)
  313. end
  314. end
  315. end)
  316.  
  317. --//=================================\\
  318. --// NOOBYGAME12'S CODE
  319. --\\=================================//
  320.  
  321. plr = owner
  322. char = plr.Character
  323. hum = char.Humanoid
  324. local cam = game.Workspace.CurrentCamera
  325. Camera = cam
  326. local CamInterrupt = false
  327. local TwoD = false
  328. local TargetInfo = {nil, nil}
  329. cam.CameraType = "Custom"
  330. t = char.Torso
  331. h = char.Head
  332. ra = char["Right Arm"]
  333. la = char["Left Arm"]
  334. rl = char["Right Leg"]
  335. ll = char["Left Leg"]
  336. tors = char.Torso
  337. lleg = char["Left Leg"]
  338. root = char.HumanoidRootPart
  339. hed = char.Head
  340. rleg = char["Right Leg"]
  341. rarm = char["Right Arm"]
  342. larm = char["Left Arm"]
  343. Player = plr
  344. Character=Player.Character
  345. PlayerGui=Player.PlayerGui
  346. Backpack=Player.Backpack
  347. Torso=Character.Torso
  348. Head=Character.Head
  349. Humanoid=Character.Humanoid
  350. m=Instance.new('Model',Character)
  351. LeftArm=Character["Left Arm"]
  352. LeftLeg=Character["Left Leg"]
  353. RightArm=Character["Right Arm"]
  354. RightLeg=Character["Right Leg"]
  355. LS=Torso["Left Shoulder"]
  356. LH=Torso["Left Hip"]
  357. RS=Torso["Right Shoulder"]
  358. RH=Torso["Right Hip"]
  359. Face = Head.face
  360. Neck=Torso.Neck
  361. it=Instance.new
  362. attacktype=1
  363. vt=Vector3.new
  364. cf=CFrame.new
  365. euler=CFrame.fromEulerAnglesXYZ
  366. angles=CFrame.Angles
  367. cloaked=false
  368. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  369. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  370. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  371. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  372. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  373. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  374. RootPart=Character.HumanoidRootPart
  375. RootJoint=RootPart.RootJoint
  376. RootCF=euler(-1.57,0,3.14)
  377. radian = math.rad
  378. random = math.random
  379. Vec3 = Vector3.new
  380. Inst = Instance.new
  381. cFrame = CFrame.new
  382. Euler = CFrame.fromEulerAnglesXYZ
  383. vt = Vector3.new
  384. bc = BrickColor.new
  385. br = BrickColor.random
  386. it = Instance.new
  387. cf = CFrame.new
  388. local Player_Size = 0
  389. cam = game.Workspace.CurrentCamera
  390. CF = CFrame.new
  391. angles = CFrame.Angles
  392. attack = false
  393. Euler = CFrame.fromEulerAnglesXYZ
  394. Rad = math.rad
  395. IT = Instance.new
  396. BrickC = BrickColor.new
  397. Cos = math.cos
  398. Acos = math.acos
  399. Sin = math.sin
  400. Asin = math.asin
  401. Abs = math.abs
  402. Mrandom = math.random
  403. Floor = math.floor
  404. IT = Instance.new
  405. CF = CFrame.new
  406. VT = Vector3.new
  407. RAD = math.rad
  408. C3 = Color3.new
  409. UD2 = UDim2.new
  410. BRICKC = BrickColor.new
  411. ANGLES = CFrame.Angles
  412. EULER = CFrame.fromEulerAnglesXYZ
  413. COS = math.cos
  414. ACOS = math.acos
  415. SIN = math.sin
  416. ASIN = math.asin
  417. ABS = math.abs
  418. MRANDOM = math.random
  419. FLOOR = math.floor
  420.  
  421.  
  422. local Booleans = {
  423. CamFollow = true,
  424. GyroUse = true
  425. }
  426.  
  427. function lerp(object, newCFrame, alpha)
  428. return object:lerp(newCFrame, alpha)
  429. end
  430.  
  431. local Directer = Inst("BodyGyro", root)
  432. Directer.MaxTorque = Vec3(0, 0, 0)
  433. Directer.P = 600000
  434. local CPart = Inst("Part")
  435. CPart.Anchored = true
  436. CPart.CanCollide = false
  437. CPart.Locked = true
  438. CPart.Transparency = 1
  439.  
  440. local rainbowmode = false
  441. local chaosmode = false
  442.  
  443. local mutedtog = false
  444.  
  445. function CameraEnshaking(Length,Intensity)
  446. coroutine.resume(coroutine.create(function()
  447. local intensity = 1*Intensity
  448. local rotM = 0.01*Intensity
  449. for i = 0, Length, 0.1 do
  450. Swait()
  451. intensity = intensity - 0.05*Intensity/Length
  452. rotM = rotM - 0.0005*Intensity/Length
  453. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  454. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  455. end
  456. Humanoid.CameraOffset = Vec3(0, 0, 0)
  457. end))
  458. end
  459. CamShake=function(Part,Distan,Power,Times)
  460. local de=Part.Position
  461. for i,v in pairs(workspace:children()) do
  462. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  463. for _,c in pairs(v:children()) do
  464. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  465. local Noob=v.Humanoid
  466. if Noob~=nil then
  467. coroutine.resume(coroutine.create(function()
  468. FV = Instance.new("BoolValue", Noob)
  469. FV.Name = "CameraShake"
  470. for ShakeNum=1,Times do
  471. Swait()
  472. local ef=Power
  473. if ef>=1 then
  474. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  475. else
  476. ef=Power*10
  477. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  478. end
  479. end
  480. Humanoid.CameraOffset = Vector3.new(0,0,0)
  481. FV:Destroy()
  482. end))
  483. end
  484. end
  485. end
  486. end
  487. end
  488. end
  489.  
  490. local toggleTag = true
  491. local bilguit = Instance.new("BillboardGui", hed)
  492. bilguit.Adornee = nil
  493. bilguit.Name = "ModeName"
  494. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  495. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  496.  
  497.  
  498. function chatfunc(text,color,typet,font,timeex)
  499. local chat = coroutine.wrap(function()
  500. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  501. Character:FindFirstChild("TalkingBillBoard"):destroy()
  502. end
  503. local naeeym2 = Instance.new("BillboardGui",Character)
  504. naeeym2.Size = UDim2.new(0,100,0,40)
  505. naeeym2.StudsOffset = Vector3.new(0,3,0)
  506. naeeym2.Adornee = Character.Head
  507. naeeym2.Name = "TalkingBillBoard"
  508. local tecks2 = Instance.new("TextLabel",naeeym2)
  509. tecks2.BackgroundTransparency = 1
  510. tecks2.BorderSizePixel = 0
  511. tecks2.Text = ""
  512. tecks2.Font = font
  513. tecks2.TextSize = 30
  514. tecks2.TextStrokeTransparency = 0
  515. tecks2.TextColor3 = color
  516. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  517. tecks2.Size = UDim2.new(1,0,0.5,0)
  518. local tecks3 = Instance.new("TextLabel",naeeym2)
  519. tecks3.BackgroundTransparency = 1
  520. tecks3.BorderSizePixel = 0
  521. tecks3.Text = ""
  522. tecks3.Font = font
  523. tecks3.TextSize = 30
  524. tecks3.TextStrokeTransparency = 0
  525. if typet == "Inverted" then
  526. tecks3.TextColor3 = Color3.new(0,0,0)
  527. tecks3.TextStrokeColor3 = color
  528. elseif typet == "Normal" then
  529. tecks3.TextColor3 = color
  530. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  531. end
  532. tecks3.Size = UDim2.new(1,0,0.5,0)
  533. coroutine.resume(coroutine.create(function()
  534. while true do
  535. Swait(1)
  536. if chaosmode == true then
  537. tecks2.TextColor3 = BrickColor.random().Color
  538. tecks3.TextStrokeColor3 = BrickColor.random().Color
  539. end
  540. end
  541. end))
  542. text.TextTransparency = text.TextTransparency + 1
  543. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  544. for i = 0, 74*timeex do
  545. Swait()
  546. text.TextTransparency = 1
  547. text.TextStrokeTransparency = 1
  548. tecks2.Text = text
  549. tecks3.Text = text
  550. end
  551. local randomrot = math.random(1,2)
  552. if randomrot == 1 then
  553. for i = 1, 50 do
  554. Swait()
  555. tecks2.Text = text
  556. tecks3.Text = text
  557. text.TextTransparency = text.TextTransparency - .02
  558. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  559. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  560. tecks2.TextTransparency = tecks2.TextTransparency + .04
  561. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  562. tecks3.TextTransparency = tecks2.TextTransparency + .04
  563. end
  564. elseif randomrot == 2 then
  565. for i = 1, 50 do
  566. Swait()
  567. tecks2.Text = text
  568. tecks3.Text = text
  569. text.TextTransparency = text.TextTransparency - .02
  570. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  571. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  572. tecks2.TextTransparency = tecks2.TextTransparency + .04
  573. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  574. tecks3.TextTransparency = tecks2.TextTransparency + .04
  575. end
  576. end
  577. text.TextTransparency = 0
  578. text.TextStrokeTransparency = 0
  579. if toggleTag == false then
  580. text.TextTransparency = 1
  581. text.TextStrokeTransparency = 1
  582. end
  583. naeeym2:Destroy()
  584. end)
  585. chat()
  586. end
  587.  
  588.  
  589.  
  590. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  591. local gui = it(GuiType)
  592. gui.Parent = parent
  593. gui.Text = text
  594. gui.BackgroundTransparency = backtrans
  595. gui.BackgroundColor3 = backcol
  596. gui.SizeConstraint = "RelativeXY"
  597. gui.TextXAlignment = "Center"
  598. gui.TextYAlignment = "Center"
  599. gui.Position = pos
  600. gui.Size = size
  601. gui.Font = "SourceSans"
  602. gui.FontSize = "Size14"
  603. gui.TextWrapped = false
  604. gui.TextStrokeTransparency = 0
  605. gui.TextColor = BrickColor.new("White")
  606. return gui
  607. end
  608. --------------------------- GUI STUFF
  609. local basgui = it("GuiMain")
  610. basgui.Parent = plr.PlayerGui
  611. basgui.Name = "VISgui"
  612. local fullscreenz = it("Frame")
  613. fullscreenz.Parent = basgui
  614. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  615. fullscreenz.BackgroundTransparency = 1
  616. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  617. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  618. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  619. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  620. imgl2.BackgroundTransparency = 1
  621. imgl2.BorderSizePixel = 0
  622. imgl2.ImageTransparency = 0.5
  623. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  624. imgl2.Size = UDim2.new(0,1000,0,1000)
  625. imgl2.Image = "rbxassetid://2344830904"
  626. local techc = imgl2:Clone()
  627. techc.Parent = fullscreenz
  628. techc.ImageTransparency = 0
  629. techc.Size = UDim2.new(0,900,0,900)
  630. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  631. techc.Image = "rbxassetid://2092248396"
  632. local circl = imgl2:Clone()
  633. circl.Parent = fullscreenz
  634. circl.ImageTransparency = 0
  635. circl.Size = UDim2.new(0,550,0,550)
  636. circl.Position = UDim2.new(0.70,25,0.50,25)
  637. circl.Image = "rbxassetid://2312119891"
  638. local circl2 = imgl2:Clone()
  639. circl2.Parent = fullscreenz
  640. circl2.ImageTransparency = 0
  641. circl2.Size = UDim2.new(0,700,0,700)
  642. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  643. circl2.Image = "rbxassetid://2312119891"
  644. local imgl2b = imgl2:Clone()
  645. imgl2b.Parent = fullscreenz
  646. imgl2b.ImageTransparency = 0
  647. imgl2b.Size = UDim2.new(0,800,0,800)
  648. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  649. imgl2b.ImageColor3 = Color3.new(0,0,0)
  650. local ned = Instance.new("TextLabel",fullscreenz)
  651. ned.ZIndex = 2
  652. ned.Font = "Bodoni"
  653. ned.BackgroundTransparency = 1
  654. ned.BorderSizePixel = 0.65
  655. ned.Size = UDim2.new(0.6,0,0.6,0)
  656. ned.Position = UDim2.new(0,0,0,0)
  657. ned.TextScaled = true
  658. ned.TextStrokeTransparency = 0
  659. ned.Text = "Lunar"
  660. ned.TextSize = 48
  661. ned.Rotation = 1
  662. ned.TextXAlignment = "Left"
  663. ned.TextYAlignment = "Top"
  664.  
  665. --//=================================\\
  666. --// WINGY STUFF
  667. --\\=================================//
  668.  
  669. local extrawingmod1 = Instance.new("Model",Character)
  670. local extrawingmod2 = Instance.new("Model",Character)
  671.  
  672. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  673. local p = Instance.new("Part")
  674. p.TopSurface = 0
  675. p.BottomSurface = 0
  676. p.Parent = parent
  677. p.Size = Vector3.new(0.1,0.1,0.1)
  678. p.Transparency = transparency
  679. p.Reflectance = reflectance
  680. p.CanCollide = false
  681. p.Locked = true
  682. p.BrickColor = brickcolor
  683. p.Material = material
  684. return p
  685. end
  686.  
  687. function CreateMesh(parent,meshtype,x1,y1,z1)
  688. local mesh = Instance.new("SpecialMesh",parent)
  689. mesh.MeshType = meshtype
  690. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  691. return mesh
  692. end
  693.  
  694. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  695. local mesh = Instance.new("SpecialMesh",parent)
  696. mesh.MeshType = "FileMesh"
  697. mesh.MeshId = meshid
  698. mesh.Scale = Vector3.new(x1,y1,z1)
  699. return mesh
  700. end
  701.  
  702.  
  703. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  704. local mesh = Instance.new("SpecialMesh",parent)
  705. mesh.MeshType = "FileMesh"
  706. mesh.MeshId = meshid
  707. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  708. mesh.Scale = Vector3.new(x1,y1,z1)
  709. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  710. return mesh
  711. end
  712.  
  713. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  714. local weld = Instance.new("Weld")
  715. weld.Parent = parent
  716. weld.Part0 = part0
  717. weld.Part1 = part1
  718. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  719. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  720. return weld
  721. end
  722.  
  723. function RemoveOutlines(part)
  724. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  725. end
  726.  
  727. CFuncs = {
  728. ["Part"] = {
  729. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  730. local Part = Create("Part"){
  731. Parent = Parent,
  732. Reflectance = Reflectance,
  733. Transparency = Transparency,
  734. CanCollide = false,
  735. Locked = true,
  736. BrickColor = BrickColor.new(tostring(BColor)),
  737. Name = Name,
  738. Size = Size,
  739. Material = Material,
  740. }
  741. RemoveOutlines(Part)
  742. return Part
  743. end;
  744. };
  745.  
  746. ["Mesh"] = {
  747. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  748. local Msh = Create(Mesh){
  749. Parent = Part,
  750. Offset = OffSet,
  751. Scale = Scale,
  752. }
  753. if Mesh == "SpecialMesh" then
  754. Msh.MeshType = MeshType
  755. Msh.MeshId = MeshId
  756. end
  757. return Msh
  758. end;
  759. };
  760.  
  761. ["Mesh"] = {
  762. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  763. local Msh = Create(Mesh){
  764. Parent = Part,
  765. Offset = OffSet,
  766. Scale = Scale,
  767. }
  768. if Mesh == "SpecialMesh" then
  769. Msh.MeshType = MeshType
  770. Msh.MeshId = MeshId
  771. end
  772. return Msh
  773. end;
  774. };
  775.  
  776. ["Weld"] = {
  777. Create = function(Parent, Part0, Part1, C0, C1)
  778. local Weld = Create("Weld"){
  779. Parent = Parent,
  780. Part0 = Part0,
  781. Part1 = Part1,
  782. C0 = C0,
  783. C1 = C1,
  784. }
  785. return Weld
  786. end;
  787. };
  788.  
  789. ["Sound"] = {
  790. Create = function(id, par, vol, pit)
  791. coroutine.resume(coroutine.create(function()
  792. local S = Create("Sound"){
  793. Volume = vol,
  794. Name = "EffectSoundo",
  795. Pitch = pit or 1,
  796. SoundId = id,
  797. Parent = par or workspace,
  798. }
  799. wait()
  800. S:play()
  801. game:GetService("Debris"):AddItem(S, 10)
  802. end))
  803. end;
  804. };
  805.  
  806. ["LongSound"] = {
  807. Create = function(id, par, vol, pit)
  808. coroutine.resume(coroutine.create(function()
  809. local S = Create("Sound"){
  810. Volume = vol,
  811. Pitch = pit or 1,
  812. SoundId = id,
  813. Parent = par or workspace,
  814. }
  815. wait()
  816. S:play()
  817. game:GetService("Debris"):AddItem(S, 60)
  818. end))
  819. end;
  820. };
  821.  
  822. ["ParticleEmitter"] = {
  823. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  824. local fp = Create("ParticleEmitter"){
  825. Parent = Parent,
  826. Color = ColorSequence.new(Color1, Color2),
  827. LightEmission = LightEmission,
  828. Size = Size,
  829. Texture = Texture,
  830. Transparency = Transparency,
  831. ZOffset = ZOffset,
  832. Acceleration = Accel,
  833. Drag = Drag,
  834. LockedToPart = LockedToPart,
  835. VelocityInheritance = VelocityInheritance,
  836. EmissionDirection = EmissionDirection,
  837. Enabled = Enabled,
  838. Lifetime = LifeTime,
  839. Rate = Rate,
  840. Rotation = Rotation,
  841. RotSpeed = RotSpeed,
  842. Speed = Speed,
  843. VelocitySpread = VelocitySpread,
  844. }
  845. return fp
  846. end;
  847. };
  848.  
  849. CreateTemplate = {
  850.  
  851. };
  852. }
  853.  
  854.  
  855.  
  856. New = function(Object, Parent, Name, Data)
  857. local Object = Instance.new(Object)
  858. for Index, Value in pairs(Data or {}) do
  859. Object[Index] = Value
  860. end
  861. Object.Parent = Parent
  862. Object.Name = Name
  863. return Object
  864. end
  865.  
  866. local halocolor = BrickColor.new("Mid gray")
  867. local halocolor2 = BrickColor.new("Mid gray")
  868. local halocolor3 = BrickColor.new("Really black")
  869. local starcolor = BrickColor.new("Bright yellow")
  870. local lunacolor = BrickColor.new("Navy blue")
  871. local lunacolor2 = BrickColor.new("Bright blue")
  872. local wepcolor = BrickColor.new("Deep blue")
  873. local maincolor = BrickColor.new("Lapis")
  874. local secondcolor = BrickColor.new("Lapis")
  875. local m = Instance.new("Model",Character)
  876. local m2 = Instance.new("Model",Character)
  877. local m3 = Instance.new("Model",Character)
  878. local mw1 = Instance.new("Model",Character)
  879. local mw2 = Instance.new("Model",Character)
  880. local mw3 = Instance.new("Model",Character)
  881. local mw4 = Instance.new("Model",Character)
  882.  
  883. --------------
  884. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  885. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  886. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  887. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888.  
  889. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  890. CreateMesh(handle,"Brick",0,0,0)
  891. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. local valuaring = 10
  893.  
  894. local refec = Instance.new("ParticleEmitter",handlex)
  895. refec.Texture = "rbxassetid://284205403"
  896. refec.LightEmission = 0.95
  897. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  898. refec.Rate = 50
  899. refec.Lifetime = NumberRange.new(0.5)
  900. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  901. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  902. refec.Speed = NumberRange.new(0,2)
  903. refec.Drag = 5
  904. refec.LockedToPart = true
  905. refec.Rotation = NumberRange.new(-500,500)
  906. refec.VelocitySpread = 9000
  907. refec.RotSpeed = NumberRange.new(-500,500)
  908. local refec2 = refec:Clone()
  909. refec2.LightEmission = 0.75
  910. refec2.Texture = "rbxassetid://254287058"
  911. refec2.Parent = handlex
  912. refec2.Rate = 25
  913. refec2.Lifetime = NumberRange.new(0.75)
  914. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  915. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  916. refec2.Speed = NumberRange.new(0)
  917. local refec3 = refec:Clone()
  918. refec3.LightEmission = 0.75
  919. refec3.Texture = "rbxassetid://363275192"
  920. refec3.Parent = handlex
  921. refec3.Rate = 25
  922. refec3.Lifetime = NumberRange.new(1)
  923. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  924. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  925. refec3.Speed = NumberRange.new(0)
  926. refec3.RotSpeed = NumberRange.new(-50,50)
  927.  
  928. for i = 0, 35 do
  929. valuaring = valuaring + 10
  930. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  931. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  932. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  934. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  935. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  937. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  938. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  940. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  941. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. end
  943.  
  944.  
  945. local handle = CreateParta(m,1,1,"Neon",maincolor)
  946. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  947. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948.  
  949.  
  950.  
  951. --- Left wing.
  952.  
  953. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  954. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  955. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956.  
  957. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  958. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  959. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  961. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  962. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  964. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  965. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  967. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  968. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  976. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  977. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  979. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  980. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  982. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  983. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  985. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  986. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987.  
  988.  
  989. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  990. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  991. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992.  
  993. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  994. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  995. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  997. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  998. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1000. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1001. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1003. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1004. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1006. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1007. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1009. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1010. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1012. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1013. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1015. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1016. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1017. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1018. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1019. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1021. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1022. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023.  
  1024. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1025. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1026. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027.  
  1028. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1029. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1030. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1032. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1033. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1035. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1036. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1038. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1039. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1040. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1041. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1042. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1048. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1050. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1051. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1053. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1054. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1056. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1057. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058.  
  1059.  
  1060. -- Right wing --
  1061.  
  1062. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1063. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1064. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065.  
  1066. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1067. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1068. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1069. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1070. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1071. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1072. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1073. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1074. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1075. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1076. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1077. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1078. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1079. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1080. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1082. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1083. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1084. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1085. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1086. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1087. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1088. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1089. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1090. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1091. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1092. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1094. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1095. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1096.  
  1097. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1098. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1099. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1100.  
  1101. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1102. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1103. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1104. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1105. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1106. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1107. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1108. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1109. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1110. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1111. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1112. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1113. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1114. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1115. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1116. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1117. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1118. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1119. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1120. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1121. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1122. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1123. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1124. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1125. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1126. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1127. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1128. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1129. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1130. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1131.  
  1132. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1133. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1134. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1135.  
  1136.  
  1137. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1138. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1139. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1140. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1141. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1142. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1143. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1144. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1145. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1146. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1147. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1148. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1149. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1150. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1151. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1152. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1153. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1154. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1155. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1156. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1157. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1158. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1159. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1160. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1161. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1162. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1163. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1164. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1165. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1166. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1167.  
  1168. ------------- Trails
  1169. local A0 = Instance.new("Attachment",lwing1)
  1170. A0.Position = Vector3.new(0,-0.7,0)
  1171. local A1 = Instance.new("Attachment",lwing1)
  1172. A1.Position = Vector3.new(0,-3.5,0)
  1173. tl1 = Instance.new('Trail',lwing1)
  1174. tl1.Attachment0 = A0
  1175. tl1.Attachment1 = A1
  1176. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1177. tl1.LightEmission = 1
  1178. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1179. tl1.Color = ColorSequence.new(halocolor.Color)
  1180. tl1.Lifetime = 0.5
  1181.  
  1182. local A0 = Instance.new("Attachment",lwing2)
  1183. A0.Position = Vector3.new(0,-0.7,0)
  1184. local A1 = Instance.new("Attachment",lwing2)
  1185. A1.Position = Vector3.new(0,-3.5,0)
  1186. tl2 = Instance.new('Trail',lwing2)
  1187. tl2.Attachment0 = A0
  1188. tl2.Attachment1 = A1
  1189. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1190. tl2.LightEmission = 1
  1191. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1192. tl2.Color = ColorSequence.new(halocolor.Color)
  1193. tl2.Lifetime = 0.5
  1194.  
  1195. local A0 = Instance.new("Attachment",lwing3)
  1196. A0.Position = Vector3.new(0,-0.7,0)
  1197. local A1 = Instance.new("Attachment",lwing3)
  1198. A1.Position = Vector3.new(0,-3.5,0)
  1199. tl3 = Instance.new('Trail',lwing3)
  1200. tl3.Attachment0 = A0
  1201. tl3.Attachment1 = A1
  1202. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1203. tl3.LightEmission = 1
  1204. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1205. tl3.Color = ColorSequence.new(halocolor.Color)
  1206. tl3.Lifetime = 0.5
  1207.  
  1208. local A0 = Instance.new("Attachment",rwing1)
  1209. A0.Position = Vector3.new(0,-0.7,0)
  1210. local A1 = Instance.new("Attachment",rwing1)
  1211. A1.Position = Vector3.new(0,-3.5,0)
  1212. tr1 = Instance.new('Trail',rwing1)
  1213. tr1.Attachment0 = A0
  1214. tr1.Attachment1 = A1
  1215. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1216. tr1.LightEmission = 1
  1217. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1218. tr1.Color = ColorSequence.new(halocolor2.Color)
  1219. tr1.Lifetime = 0.5
  1220.  
  1221. local A0 = Instance.new("Attachment",rwing2)
  1222. A0.Position = Vector3.new(0,-0.7,0)
  1223. local A1 = Instance.new("Attachment",rwing2)
  1224. A1.Position = Vector3.new(0,-3.5,0)
  1225. tr2 = Instance.new('Trail',rwing2)
  1226. tr2.Attachment0 = A0
  1227. tr2.Attachment1 = A1
  1228. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1229. tr2.LightEmission = 1
  1230. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1231. tr2.Color = ColorSequence.new(halocolor2.Color)
  1232. tr2.Lifetime = 0.5
  1233.  
  1234. local A0 = Instance.new("Attachment",rwing3)
  1235. A0.Position = Vector3.new(0,-0.7,0)
  1236. local A1 = Instance.new("Attachment",rwing3)
  1237. A1.Position = Vector3.new(0,-3.5,0)
  1238. tr3 = Instance.new('Trail',rwing3)
  1239. tr3.Attachment0 = A0
  1240. tr3.Attachment1 = A1
  1241. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1242. tr3.LightEmission = 1
  1243. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1244. tr3.Color = ColorSequence.new(halocolor2.Color)
  1245. tr3.Lifetime = 0.5
  1246.  
  1247. --------------
  1248.  
  1249.  
  1250.  
  1251. for i, v in pairs(mw2:GetChildren()) do
  1252. if v:IsA("Part") then
  1253. v.BrickColor = BrickColor.new("White")
  1254. v.Material = "Neon"
  1255. end
  1256. end
  1257. for i, v in pairs(mw1:GetChildren()) do
  1258. if v:IsA("Part") then
  1259. v.Transparency = 0
  1260. v.BrickColor = BrickColor.new("White")
  1261. v.Material = "Neon"
  1262. end
  1263. end
  1264. for i, v in pairs(extrawingmod1:GetChildren()) do
  1265. if v:IsA("Part") then
  1266. v.Transparency = 1
  1267. v.BrickColor = BrickColor.new("White")
  1268. v.Material = "Neon"
  1269. end
  1270. end
  1271. for i, v in pairs(extrawingmod2:GetChildren()) do
  1272. if v:IsA("Part") then
  1273. v.Transparency = 1
  1274. v.BrickColor = BrickColor.new("White")
  1275. v.Material = "Neon"
  1276. end
  1277. end
  1278. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1279. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1280. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1281.  
  1282. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1283. for i, v in pairs(mw2:GetChildren()) do
  1284. if v:IsA("Part") then
  1285. v.BrickColor = one
  1286. v.Material = "Neon"
  1287. end
  1288. end
  1289. refec.Color = ColorSequence.new(one.Color)
  1290. refec2.Color = ColorSequence.new(one.Color)
  1291. refec3.Color = ColorSequence.new(one.Color)
  1292. tr1.Color = ColorSequence.new(one.Color)
  1293. tr2.Color = ColorSequence.new(one.Color)
  1294. tr3.Color = ColorSequence.new(one.Color)
  1295. imgl2.ImageColor3 = one.Color
  1296. circl.ImageColor3 = two.Color
  1297. techc.ImageColor3 = one.Color
  1298. circl2.ImageColor3 = one.Color
  1299. ned.TextColor3 = two.Color
  1300. ned.TextStrokeColor3 = one.Color
  1301. for i, v in pairs(mw1:GetChildren()) do
  1302. if v:IsA("Part") then
  1303. v.Transparency = 0
  1304. v.BrickColor = two
  1305. v.Material = "Neon"
  1306. end
  1307. end
  1308. tl1.Color = ColorSequence.new(two.Color)
  1309. tl2.Color = ColorSequence.new(two.Color)
  1310. tl3.Color = ColorSequence.new(two.Color)
  1311. for i, v in pairs(m:GetChildren()) do
  1312. if v:IsA("Part") then
  1313. v.BrickColor = three
  1314. v.Material = "Ice"
  1315. end
  1316. end
  1317. for i, v in pairs(m2:GetChildren()) do
  1318. if v:IsA("Part") then
  1319. v.BrickColor = four
  1320. v.Material = "Ice"
  1321. end
  1322. end
  1323. for i, v in pairs(m3:GetChildren()) do
  1324. if v:IsA("Part") then
  1325. v.BrickColor = five
  1326. v.Material = "Neon"
  1327. end
  1328. end
  1329. for i, v in pairs(extrawingmod1:GetChildren()) do
  1330. if v:IsA("Part") then
  1331. v.Transparency = exonetran
  1332. v.BrickColor = exone
  1333. v.Material = "Neon"
  1334. end
  1335. end
  1336. for i, v in pairs(extrawingmod2:GetChildren()) do
  1337. if v:IsA("Part") then
  1338. v.Transparency = extwotran
  1339. v.BrickColor = extwo
  1340. v.Material = "Neon"
  1341. end
  1342. end
  1343. end
  1344.  
  1345. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1346. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1347. techc.ImageColor3 = MAINRUINCOLOR.Color
  1348. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1349. ned.TextColor3 = MAINRUINCOLOR.Color
  1350. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1351.  
  1352.  
  1353. function bosschatfunc(text,color,watval)
  1354. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1355. coroutine.resume(coroutine.create(function()
  1356. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1357. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1358. end
  1359. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1360. scrg.Name = "Dialog"
  1361. local txtlb = Instance.new("TextLabel",scrg)
  1362. txtlb.Text = ""
  1363. txtlb.Font = "Bodoni"
  1364. txtlb.TextColor3 = Color3.new(0,0,0)
  1365. txtlb.TextStrokeTransparency = 0
  1366. txtlb.BackgroundTransparency = 0.75
  1367. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1368. txtlb.TextStrokeColor3 = color
  1369. txtlb.TextScaled = true
  1370. txtlb.Size = UDim2.new(1,0,0.25,0)
  1371. txtlb.TextXAlignment = "Left"
  1372. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1373. local txtlb2 = Instance.new("TextLabel",scrg)
  1374. txtlb2.Text = "Caótico:"
  1375. txtlb2.Font = "Arcade"
  1376. txtlb2.TextColor3 = Color3.new(0,0,0)
  1377. txtlb2.TextStrokeTransparency = 0
  1378. txtlb2.BackgroundTransparency = 1
  1379. txtlb2.TextStrokeColor3 = color
  1380. txtlb2.TextSize = 40
  1381. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1382. txtlb2.TextXAlignment = "Left"
  1383. txtlb2.Position = UDim2.new(0,0,1,0)
  1384. local fvalen = 0.55
  1385. local fval = -0.49
  1386. coroutine.resume(coroutine.create(function()
  1387. while true do
  1388. Swait()
  1389. if MODE == "Sanity" then
  1390. txtlb.Rotation = math.random(-1,1)
  1391. txtlb2.Rotation = math.random(-1,1)
  1392. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1393. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1394. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1395. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1396. end
  1397. end
  1398. end))
  1399. coroutine.resume(coroutine.create(function()
  1400. while true do
  1401. Swait()
  1402. if scrg.Parent ~= nil then
  1403. fvalen = fvalen - 0.0001
  1404. elseif scrg.Parent == nil then
  1405. break
  1406. end
  1407. end
  1408. end))
  1409. local flol = 1.75
  1410. local flil = 1.6
  1411. coroutine.resume(coroutine.create(function()
  1412. for i = 0, 9 do
  1413. Swait()
  1414. fval = fval + 0.05
  1415. flol = flol - 0.1
  1416. flil = flil - 0.1
  1417. txtlb.Text = ""
  1418. txtlb.Position = UDim2.new(0,0,flol,0)
  1419. txtlb2.Position = UDim2.new(0,0,flil,0)
  1420. end
  1421. txtlb.Text = text
  1422. wait(watval)
  1423. local valinc = 0
  1424. for i = 0, 99 do
  1425. Swait()
  1426. valinc = valinc + 0.0001
  1427. flol = flol + valinc
  1428. flil = flil + valinc
  1429. txtlb.Rotation = txtlb.Rotation + valinc*20
  1430. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1431. txtlb.Position = UDim2.new(0,0,flol,0)
  1432. txtlb2.Position = UDim2.new(0,0,flil,0)
  1433. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1434. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1435. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1436. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1437. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1438. end
  1439. scrg:Destroy()
  1440. end))
  1441. end))
  1442. end
  1443. end
  1444.  
  1445. function BigBlack(text,color,watval)
  1446. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1447. coroutine.resume(coroutine.create(function()
  1448. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1449. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1450. end
  1451. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1452. scrg.Name = "Dialog"
  1453. local txtlb = Instance.new("TextLabel",scrg)
  1454. txtlb.Text = ""
  1455. txtlb.Font = "Bodoni"
  1456. txtlb.TextColor3 = Color3.new(0,0,0)
  1457. txtlb.TextStrokeTransparency = 1
  1458. txtlb.BackgroundTransparency = 1
  1459. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1460. txtlb.TextStrokeColor3 = color
  1461. txtlb.TextScaled = true
  1462. txtlb.Size = UDim2.new(1,0,1,0)
  1463. txtlb.TextXAlignment = "Center"
  1464. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1465. local txtlb2 = Instance.new("TextLabel",scrg)
  1466. txtlb2.Text = "Caótico:"
  1467. txtlb2.Font = "Arcade"
  1468. txtlb2.TextColor3 = Color3.new(0,0,0)
  1469. txtlb2.TextStrokeTransparency = 0
  1470. txtlb2.BackgroundTransparency = 1
  1471. txtlb2.TextStrokeColor3 = color
  1472. txtlb2.TextSize = 40
  1473. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1474. txtlb2.TextXAlignment = "Left"
  1475. txtlb2.Position = UDim2.new(0,0,1,0)
  1476. local fvalen = 0.55
  1477. local fval = -0.49
  1478. coroutine.resume(coroutine.create(function()
  1479. while true do
  1480. Swait()
  1481. if MODE == "Sanity" then
  1482. txtlb.Rotation = math.random(-1,1)
  1483. txtlb2.Rotation = math.random(-1,1)
  1484. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1485. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1486. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1487. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1488. end
  1489. end
  1490. end))
  1491. coroutine.resume(coroutine.create(function()
  1492. while true do
  1493. Swait()
  1494. if scrg.Parent ~= nil then
  1495. fvalen = fvalen - 0.0001
  1496. elseif scrg.Parent == nil then
  1497. break
  1498. end
  1499. end
  1500. end))
  1501. local flol = 1.05
  1502. local flil = 0.75
  1503. local flil2 = -0.2
  1504. coroutine.resume(coroutine.create(function()
  1505. for i = 1,string.len(text),1 do
  1506. wait()
  1507. text.Text = string.sub(text,1,i)
  1508. end
  1509. end))
  1510. coroutine.resume(coroutine.create(function()
  1511. for i = 0, 1 do
  1512. fval = fval + 0.05
  1513. flol = flol - 0.1
  1514. flil2 = flil2 + 0.1
  1515. txtlb.Text = ""
  1516. txtlb.Position = UDim2.new(flil2,0,0,0)
  1517. txtlb.BackgroundTransparency = 1 - 0.1
  1518. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1519. end
  1520.  
  1521. for i = 0, 99 do
  1522. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1523. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1524. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1525. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1526. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1527. end
  1528.  
  1529. txtlb.Text = text
  1530. wait(watval)
  1531. local valinc = 0
  1532. for i = 0, 99 do
  1533. Swait()
  1534. valinc = valinc + 0.0002
  1535. flol = flol + valinc
  1536. flil2 = flil2 + valinc
  1537. txtlb.Rotation = txtlb.Rotation + valinc*15
  1538. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1539. txtlb.Position = UDim2.new(flil2,0,0,0)
  1540. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1541. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1542. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1543. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1544. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1545. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1546. end
  1547. scrg:Destroy()
  1548. end))
  1549. end))
  1550. end
  1551. end
  1552.  
  1553. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1554.  
  1555. --//=================================\\
  1556. --|| SOME TAG EDIT
  1557. --\\=================================//
  1558. local TEXTCOLOR = C3(0, 0, 1)
  1559.  
  1560. m = owner
  1561. char = m.Character
  1562. local txt = Instance.new("BillboardGui", char)
  1563. txt.Adornee = char.Head
  1564. txt.Name = "_status"
  1565. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1566. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1567. local text = Instance.new("TextLabel", txt)
  1568. text.Size = UDim2.new(20, 0, 7, 0)
  1569. text.FontSize = "Size24"
  1570. text.TextScaled = true
  1571. text.TextTransparency = 0
  1572. text.BackgroundTransparency = 1
  1573. text.TextTransparency = 0
  1574. text.TextStrokeTransparency = 0
  1575. text.Font = "Bodoni"
  1576. v = Instance.new("Part")
  1577. v.Name = "ColorBrick"
  1578. v.Parent = m.Character
  1579. v.FormFactor = "Symmetric"
  1580. v.Anchored = true
  1581. v.CanCollide = false
  1582. v.BottomSurface = "Smooth"
  1583. v.TopSurface = "Smooth"
  1584. v.Size = Vector3.new(10, 5, 3)
  1585. v.Transparency = 1
  1586. v.CFrame = char.Torso.CFrame
  1587. v.BrickColor = BrickColor.new("Really black")
  1588. v.Transparency = 1
  1589. v.Shape = "Block"
  1590. text.Text = "Lunar"
  1591.  
  1592. function RecolorTextAndRename(name,col1,col2,font)
  1593. text.TextStrokeColor3 = col2
  1594. text.TextColor3 = col1
  1595. text.Font = font
  1596. text.Text = name
  1597. techc.ImageColor3 = col2
  1598. circl.ImageColor3 = col2
  1599. circl2.ImageColor3 = col1
  1600. imgl2.ImageColor3 = col1
  1601. imgl2b.ImageColor3 = col2
  1602. ned.Text = name
  1603. ned.TextColor3 = col1
  1604. ned.TextStrokeColor3 = col2
  1605. end
  1606. --//=================================\\
  1607. --|| SOME FUNCTIONS
  1608. --\\=================================//
  1609.  
  1610.  
  1611.  
  1612. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1613. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1614. end
  1615.  
  1616. function PositiveAngle(NUMBER)
  1617. if NUMBER >= 0 then
  1618. NUMBER = 0
  1619. end
  1620. return NUMBER
  1621. end
  1622.  
  1623. function NegativeAngle(NUMBER)
  1624. if NUMBER <= 0 then
  1625. NUMBER = 0
  1626. end
  1627. return NUMBER
  1628. end
  1629.  
  1630. function Swait(NUMBER)
  1631. if NUMBER == 0 or NUMBER == nil then
  1632. ArtificialHB.Event:wait()
  1633. else
  1634. for i = 1, NUMBER do
  1635. ArtificialHB.Event:wait()
  1636. end
  1637. end
  1638. end
  1639.  
  1640. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1641. local NEWMESH = IT(MESH)
  1642. if MESH == "SpecialMesh" then
  1643. NEWMESH.MeshType = MESHTYPE
  1644. if MESHID ~= "nil" and MESHID ~= "" then
  1645. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1646. end
  1647. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1648. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1649. end
  1650. end
  1651. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1652. NEWMESH.Scale = SCALE
  1653. NEWMESH.Parent = PARENT
  1654. return NEWMESH
  1655. end
  1656.  
  1657. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1658. local NEWPART = IT("Part")
  1659. NEWPART.formFactor = FORMFACTOR
  1660. NEWPART.Reflectance = REFLECTANCE
  1661. NEWPART.Transparency = TRANSPARENCY
  1662. NEWPART.CanCollide = false
  1663. NEWPART.Locked = true
  1664. NEWPART.Anchored = true
  1665. if ANCHOR == false then
  1666. NEWPART.Anchored = false
  1667. end
  1668. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1669. NEWPART.Name = NAME
  1670. NEWPART.Size = SIZE
  1671. NEWPART.Position = Torso.Position
  1672. NEWPART.Material = MATERIAL
  1673. NEWPART:BreakJoints()
  1674. NEWPART.Parent = PARENT
  1675. return NEWPART
  1676. end
  1677.  
  1678. local function weldBetween(a, b)
  1679. local weldd = Instance.new("ManualWeld")
  1680. weldd.Part0 = a
  1681. weldd.Part1 = b
  1682. weldd.C0 = CFrame.new()
  1683. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1684. weldd.Parent = a
  1685. return weldd
  1686. end
  1687.  
  1688.  
  1689. function QuaternionFromCFrame(cf)
  1690. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1691. local trace = m00 + m11 + m22
  1692. if trace > 0 then
  1693. local s = math.sqrt(1 + trace)
  1694. local recip = 0.5 / s
  1695. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1696. else
  1697. local i = 0
  1698. if m11 > m00 then
  1699. i = 1
  1700. end
  1701. if m22 > (i == 0 and m00 or m11) then
  1702. i = 2
  1703. end
  1704. if i == 0 then
  1705. local s = math.sqrt(m00 - m11 - m22 + 1)
  1706. local recip = 0.5 / s
  1707. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1708. elseif i == 1 then
  1709. local s = math.sqrt(m11 - m22 - m00 + 1)
  1710. local recip = 0.5 / s
  1711. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1712. elseif i == 2 then
  1713. local s = math.sqrt(m22 - m00 - m11 + 1)
  1714. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1715. end
  1716. end
  1717. end
  1718.  
  1719. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1720. local xs, ys, zs = x + x, y + y, z + z
  1721. local wx, wy, wz = w * xs, w * ys, w * zs
  1722. local xx = x * xs
  1723. local xy = x * ys
  1724. local xz = x * zs
  1725. local yy = y * ys
  1726. local yz = y * zs
  1727. local zz = z * zs
  1728. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1729. end
  1730.  
  1731. function QuaternionSlerp(a, b, t)
  1732. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1733. local startInterp, finishInterp;
  1734. if cosTheta >= 0.0001 then
  1735. if (1 - cosTheta) > 0.0001 then
  1736. local theta = ACOS(cosTheta)
  1737. local invSinTheta = 1 / SIN(theta)
  1738. startInterp = SIN((1 - t) * theta) * invSinTheta
  1739. finishInterp = SIN(t * theta) * invSinTheta
  1740. else
  1741. startInterp = 1 - t
  1742. finishInterp = t
  1743. end
  1744. else
  1745. if (1 + cosTheta) > 0.0001 then
  1746. local theta = ACOS(-cosTheta)
  1747. local invSinTheta = 1 / SIN(theta)
  1748. startInterp = SIN((t - 1) * theta) * invSinTheta
  1749. finishInterp = SIN(t * theta) * invSinTheta
  1750. else
  1751. startInterp = t - 1
  1752. finishInterp = t
  1753. end
  1754. end
  1755. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1756. end
  1757.  
  1758. function Clerp(a, b, t)
  1759. local qa = {QuaternionFromCFrame(a)}
  1760. local qb = {QuaternionFromCFrame(b)}
  1761. local ax, ay, az = a.x, a.y, a.z
  1762. local bx, by, bz = b.x, b.y, b.z
  1763. local _t = 1 - t
  1764. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1765. end
  1766.  
  1767. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1768. local frame = IT("Frame")
  1769. frame.BackgroundTransparency = TRANSPARENCY
  1770. frame.BorderSizePixel = BORDERSIZEPIXEL
  1771. frame.Position = POSITION
  1772. frame.Size = SIZE
  1773. frame.BackgroundColor3 = COLOR
  1774. frame.BorderColor3 = BORDERCOLOR
  1775. frame.Name = NAME
  1776. frame.Parent = PARENT
  1777. return frame
  1778. end
  1779.  
  1780. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1781. local label = IT("TextLabel")
  1782. label.BackgroundTransparency = 1
  1783. label.Size = UD2(1, 0, 1, 0)
  1784. label.Position = UD2(0, 0, 0, 0)
  1785. label.TextColor3 = TEXTCOLOR
  1786. label.TextStrokeTransparency = STROKETRANSPARENCY
  1787. label.TextTransparency = TRANSPARENCY
  1788. label.FontSize = TEXTFONTSIZE
  1789. label.Font = TEXTFONT
  1790. label.BorderSizePixel = BORDERSIZEPIXEL
  1791. label.TextScaled = false
  1792. label.Text = TEXT
  1793. label.Name = NAME
  1794. label.Parent = PARENT
  1795. return label
  1796. end
  1797.  
  1798. function NoOutlines(PART)
  1799. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1800. end
  1801.  
  1802. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1803. local NEWWELD = IT(TYPE)
  1804. NEWWELD.Part0 = PART0
  1805. NEWWELD.Part1 = PART1
  1806. NEWWELD.C0 = C0
  1807. NEWWELD.C1 = C1
  1808. NEWWELD.Parent = PARENT
  1809. return NEWWELD
  1810. end
  1811.  
  1812. local S = IT("Sound")
  1813. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1814. local NEWSOUND = nil
  1815. coroutine.resume(coroutine.create(function()
  1816. NEWSOUND = S:Clone()
  1817. NEWSOUND.Parent = PARENT
  1818. NEWSOUND.Volume = VOLUME
  1819. NEWSOUND.Pitch = PITCH
  1820. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1821. NEWSOUND:play()
  1822. if DOESLOOP == true then
  1823. NEWSOUND.Looped = true
  1824. else
  1825. repeat wait(1) until NEWSOUND.Playing == false
  1826. NEWSOUND:remove()
  1827. end
  1828. end))
  1829. return NEWSOUND
  1830. end
  1831.  
  1832. function CFrameFromTopBack(at, top, back)
  1833. local right = top:Cross(back)
  1834. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1835. end
  1836.  
  1837. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1838. function WACKYEFFECT(Table)
  1839. local TYPE = (Table.EffectType or "Sphere")
  1840. local SIZE = (Table.Size or VT(1,1,1))
  1841. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1842. local TRANSPARENCY = (Table.Transparency or 0)
  1843. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1844. local CFRAME = (Table.CFrame or Torso.CFrame)
  1845. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1846. local ROTATION1 = (Table.RotationX or 0)
  1847. local ROTATION2 = (Table.RotationY or 0)
  1848. local ROTATION3 = (Table.RotationZ or 0)
  1849. local MATERIAL = (Table.Material or "Neon")
  1850. local COLOR = (Table.Color or C3(1,1,1))
  1851. local TIME = (Table.Time or 45)
  1852. local SOUNDID = (Table.SoundID or nil)
  1853. local SOUNDPITCH = (Table.SoundPitch or nil)
  1854. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1855. coroutine.resume(coroutine.create(function()
  1856. local PLAYSSOUND = false
  1857. local SOUND = nil
  1858. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1859. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1860. PLAYSSOUND = true
  1861. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1862. end
  1863. EFFECT.Color = COLOR
  1864. local MSH = nil
  1865. if TYPE == "Sphere" then
  1866. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1867. elseif TYPE == "Block" or TYPE == "Box" then
  1868. MSH = IT("BlockMesh",EFFECT)
  1869. MSH.Scale = SIZE
  1870. elseif TYPE == "Wave" then
  1871. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1872. elseif TYPE == "Ring" then
  1873. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1874. elseif TYPE == "Slash" then
  1875. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1876. elseif TYPE == "Round Slash" then
  1877. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1878. elseif TYPE == "Swirl" then
  1879. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1880. elseif TYPE == "Skull" then
  1881. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1882. elseif TYPE == "Crystal" then
  1883. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1884. end
  1885. if MSH ~= nil then
  1886. local MOVESPEED = nil
  1887. if MOVEDIRECTION ~= nil then
  1888. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1889. end
  1890. local GROWTH = SIZE - ENDSIZE
  1891. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1892. if TYPE == "Block" then
  1893. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1894. else
  1895. EFFECT.CFrame = CFRAME
  1896. end
  1897. for LOOP = 1, TIME+1 do
  1898. Swait()
  1899. MSH.Scale = MSH.Scale - GROWTH/TIME
  1900. if TYPE == "Wave" then
  1901. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1902. end
  1903. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1904. if TYPE == "Block" then
  1905. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1906. else
  1907. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1908. end
  1909. if MOVEDIRECTION ~= nil then
  1910. local ORI = EFFECT.Orientation
  1911. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1912. EFFECT.Orientation = ORI
  1913. end
  1914. end
  1915. if PLAYSSOUND == false then
  1916. EFFECT:remove()
  1917. else
  1918. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1919. EFFECT:remove()
  1920. end
  1921. else
  1922. if PLAYSSOUND == false then
  1923. EFFECT:remove()
  1924. else
  1925. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1926. EFFECT:remove()
  1927. end
  1928. end
  1929. end))
  1930. end
  1931.  
  1932. function MakeForm(PART,TYPE)
  1933. if TYPE == "Cyl" then
  1934. local MSH = IT("CylinderMesh",PART)
  1935. elseif TYPE == "Ball" then
  1936. local MSH = IT("SpecialMesh",PART)
  1937. MSH.MeshType = "Sphere"
  1938. elseif TYPE == "Wedge" then
  1939. local MSH = IT("SpecialMesh",PART)
  1940. MSH.MeshType = "Wedge"
  1941. end
  1942. end
  1943.  
  1944. Debris = game:GetService("Debris")
  1945.  
  1946. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1947. local DIRECTION = CF(StartPos,EndPos).lookVector
  1948. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1949. end
  1950.  
  1951. local EyeSizes={
  1952. NumberSequenceKeypoint.new(0,1,0),
  1953. NumberSequenceKeypoint.new(1,0,0)
  1954. }
  1955. local EyeTrans={
  1956. NumberSequenceKeypoint.new(0,0.8,0),
  1957. NumberSequenceKeypoint.new(1,1,0)
  1958. }
  1959. local PE=Instance.new("ParticleEmitter",nil)
  1960. PE.LightEmission=.8
  1961. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1962. PE.Size=NumberSequence.new(EyeSizes)
  1963. PE.Transparency=NumberSequence.new(EyeTrans)
  1964. PE.Lifetime=NumberRange.new(0.35,1.5)
  1965. PE.Rotation=NumberRange.new(0,360)
  1966. PE.Rate=999
  1967. PE.VelocitySpread = 10000
  1968. PE.Acceleration = Vector3.new(0,0,0)
  1969. PE.Drag = 5
  1970. PE.Speed = NumberRange.new(0,0,0)
  1971. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1972. PE.ZOffset = -0
  1973. PE.Name = "PE"
  1974. PE.Enabled = false
  1975.  
  1976. function particles(art)
  1977. local PARTICLES = PE:Clone()
  1978. PARTICLES.Parent = art
  1979. end
  1980.  
  1981. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1982. if FLOOR ~= nil then
  1983. coroutine.resume(coroutine.create(function()
  1984. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1985. PART.CFrame = CF(POSITION)
  1986. for i = 1, 45 do
  1987. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1988. RingPiece.Material = FLOOR.Material
  1989. RingPiece.Color = FLOOR.Color
  1990. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1991. Debris:AddItem(RingPiece,SWAIT)
  1992. end
  1993. PART:remove()
  1994. end))
  1995. end
  1996. end
  1997.  
  1998. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1999. if FLOOR ~= nil then
  2000. for i = 1, AMOUNT do
  2001. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2002. DEBREE.Material = FLOOR.Material
  2003. DEBREE.Color = FLOOR.Color
  2004. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2005. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2006. coroutine.resume(coroutine.create(function()
  2007. Swait(15)
  2008. DEBREE.Parent = workspace
  2009. DEBREE.CanCollide = true
  2010. Debris:AddItem(DEBREE,SWAIT)
  2011. end))
  2012. end
  2013. end
  2014. end
  2015.  
  2016. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2017. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2018. local mesh = IT("SpecialMesh",wave)
  2019. mesh.MeshType = "Sphere"
  2020. mesh.Scale = SIZE
  2021. mesh.Offset = VT(0,0,0)
  2022. wave.CFrame = CFRAME
  2023. coroutine.resume(coroutine.create(function(PART)
  2024. for i = 1, WAIT do
  2025. Swait()
  2026. mesh.Scale = mesh.Scale + GROW
  2027. wave.Transparency = wave.Transparency + (1/WAIT)
  2028. if wave.Transparency > 0.99 then
  2029. wave:remove()
  2030. end
  2031. end
  2032. end))
  2033. end
  2034.  
  2035.  
  2036. bosschatfunc("Oi..",MAINRUINCOLOR.Color,1)
  2037.  
  2038. --//=================================\\
  2039. --|| WEAPON CREATION
  2040. --\\=================================//
  2041.  
  2042. function chatfunc(text)
  2043. local chat = coroutine.wrap(function()
  2044. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2045. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2046. end
  2047. local Bill = Instance.new("BillboardGui",Character)
  2048. Bill.Size = UDim2.new(0,100,0,40)
  2049. Bill.StudsOffset = Vector3.new(0,3,0)
  2050. Bill.Adornee = Character.Head
  2051. Bill.Name = "TalkingBillBoard"
  2052. local Hehe = Instance.new("TextLabel",Bill)
  2053. Hehe.BackgroundTransparency = 1
  2054. Hehe.BorderSizePixel = 0
  2055. Hehe.Text = ""
  2056. Hehe.Font = "Fantasy"
  2057. Hehe.TextSize = 40
  2058. Hehe.TextStrokeTransparency = 0
  2059. Hehe.Size = UDim2.new(1,0,0.5,0)
  2060. coroutine.resume(coroutine.create(function()
  2061. while Hehe ~= nil do
  2062. wait()
  2063. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2064. Hehe.Rotation = math.random(-5,5)
  2065. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2066. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2067. end
  2068. end))
  2069. for i = 1,string.len(text),1 do
  2070. wait()
  2071. Hehe.Text = string.sub(text,1,i)
  2072. end
  2073. wait(1)--Re[math.random(1, 93)]
  2074. for i = 0, 1, .025 do
  2075. wait()
  2076. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2077. Hehe.TextStrokeTransparency = i
  2078. Hehe.TextTransparency = i
  2079. end
  2080. Bill:Destroy()
  2081. end)
  2082. chat()
  2083. end
  2084.  
  2085. function onChatted(msg)
  2086. chatfunc(msg)
  2087. end
  2088.  
  2089. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2090. PRT.Color = C3(0,0,0)
  2091. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2092. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2093. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2094. PRT.Color = C3(0/255,0/255,255/255)
  2095. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2096. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2097. for i = 1, 16 do
  2098. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2099. FACE.Color = C3(0,0,0)
  2100. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2101. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2102. end
  2103. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2104. MakeForm(EYE,"Ball")
  2105. EYE.Color = C3(0/255,0/255,255/255)
  2106. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2107. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2108. MakeForm(EYE2,"Ball")
  2109. EYE2.Color = C3(0/255,0/255,255/255)
  2110.  
  2111. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2112.  
  2113. local LASTPART = Head
  2114. for i = 1, 20 do
  2115. local MATH = (1-(i/25))
  2116. if LASTPART == Head then
  2117. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2118. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2119. LASTPART = Horn
  2120. Horn.Color = C3((i*3-3)/0,0,0)
  2121. else
  2122. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2123. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2124. LASTPART = Horn
  2125. Horn.Color = C3((i*3-3)/0,0,0)
  2126. end
  2127. end
  2128. local LASTPART = Head
  2129. for i = 1, 20 do
  2130. local MATH = (1-(i/25))
  2131. if LASTPART == Head then
  2132. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2133. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2134. LASTPART = Horn
  2135. Horn.Color = C3((i*3-3)/0,0,0)
  2136. else
  2137. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2138. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2139. LASTPART = Horn
  2140. Horn.Color = C3((i*3-3)/0,0,0)
  2141. end
  2142. end
  2143.  
  2144. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2145. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2146. Hair.Color = C3(0/255,0/255,255/255)
  2147. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2148. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2149. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2150. Hair2.Color = C3(0/255,0/255,255/255)
  2151. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2152.  
  2153. local BODY = {}
  2154.  
  2155. for _, c in pairs(Character:GetDescendants()) do
  2156. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2157. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2158. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2159. end
  2160. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2161. elseif c:IsA("JointInstance") then
  2162. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2163. end
  2164. end
  2165.  
  2166. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2167. MakeForm(Eye,"Ball")
  2168. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2169. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2170. MakeForm(Eye,"Ball")
  2171. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2172. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2173. MakeForm(Eye2,"Ball")
  2174. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2175.  
  2176.  
  2177. XEYE.Parent = nil
  2178. BALL.Parent = Character
  2179.  
  2180. for e = 1, #BODY do
  2181. if BODY[e] ~= nil then
  2182. local STUFF = BODY[e]
  2183. local PART = STUFF[1]
  2184. local PARENT = STUFF[2]
  2185. local MATERIAL = STUFF[3]
  2186. local COLOR = STUFF[4]
  2187. local TRANSPARENCY = STUFF[5]
  2188. if PART.ClassName == "Part" and PART ~= RootPart then
  2189. PART.Material = MATERIAL
  2190. PART.Color = COLOR
  2191. PART.Transparency = TRANSPARENCY
  2192. end
  2193. PART.AncestryChanged:Connect(function()
  2194. PART.Parent = PARENT
  2195. end)
  2196. end
  2197. end
  2198.  
  2199. local SKILLTEXTCOLOR = C3(0,0,0)
  2200. local SKILLFONT = "Antique"
  2201. local SKILLTEXTSIZE = 7
  2202.  
  2203. function Blink()
  2204. coroutine.resume(coroutine.create(function()
  2205. if EYE ~= nil then
  2206. for i = 1, 5 do
  2207. Swait()
  2208. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2209. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2210. end
  2211. for i = 1, 7 do
  2212. Swait()
  2213. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2214. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2215. end
  2216. EYE.Mesh.Scale = VT(1,1,1)
  2217. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2218. end
  2219. end))
  2220. end
  2221.  
  2222. function Blink2()
  2223. coroutine.resume(coroutine.create(function()
  2224. if Eye ~= nil then
  2225. for i = 1, 5 do
  2226. Swait()
  2227. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2228. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2229. end
  2230. for i = 1, 7 do
  2231. Swait()
  2232. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2233. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2234. end
  2235. Eye.Mesh.Scale = VT(1,1,1)
  2236. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2237. end
  2238. end))
  2239. end
  2240.  
  2241. function refit()
  2242. Character.Parent = workspace
  2243. for e = 1, #BODY do
  2244. if BODY[e] ~= nil then
  2245. local STUFF = BODY[e]
  2246. local PART = STUFF[1]
  2247. local PARENT = STUFF[2]
  2248. local MATERIAL = STUFF[3]
  2249. local COLOR = STUFF[4]
  2250. local TRANSPARENCY = STUFF[5]
  2251. if PART.ClassName == "Part" and PART ~= RootPart then
  2252. PART.Material = MATERIAL
  2253. PART.Color = COLOR
  2254. PART.Transparency = TRANSPARENCY
  2255. end
  2256. if PART.Parent ~= PARENT then
  2257. Humanoid:remove()
  2258. PART.Parent = PARENT
  2259. Humanoid = IT("Humanoid",Character)
  2260. end
  2261. end
  2262. end
  2263. end
  2264.  
  2265. Humanoid.Died:connect(function()
  2266. refit()
  2267. end)
  2268.  
  2269. --//=================================\\
  2270. --|| DAMAGE FUNCTIONS
  2271. --\\=================================//
  2272.  
  2273. function StatLabel(CFRAME, TEXT, COLOR)
  2274. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2275. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2276. local BODYGYRO = IT("BodyGyro", STATPART)
  2277. game:GetService("Debris"):AddItem(STATPART ,5)
  2278. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2279. BILLBOARDGUI.Adornee = STATPART
  2280. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2281. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2282. BILLBOARDGUI.AlwaysOnTop = false
  2283. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2284. TEXTLABEL.BackgroundTransparency = 1
  2285. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2286. TEXTLABEL.Text = TEXT
  2287. TEXTLABEL.Font = SKILLFONT
  2288. TEXTLABEL.FontSize="Size42"
  2289. TEXTLABEL.TextColor3 = COLOR
  2290. TEXTLABEL.TextStrokeTransparency = 0
  2291. TEXTLABEL.TextScaled = true
  2292. TEXTLABEL.TextWrapped = true
  2293. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2294. for i = 1, 50 do
  2295. Swait()
  2296. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2297. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2298. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2299. end
  2300. THEPART.Parent = nil
  2301. end),STATPART, TEXTLABEL)
  2302. end
  2303.  
  2304. --//=================================\\
  2305. --|| DAMAGING
  2306. --\\=================================//
  2307.  
  2308. function KillChildren(v)
  2309. v:BreakJoints()
  2310. for _, c in pairs(v:GetChildren()) do
  2311. if c:IsA("BasePart") then
  2312. if c.Transparency < 1 then
  2313. if c:FindFirstChildOfClass("Decal") then
  2314. c:FindFirstChildOfClass("Decal"):remove()
  2315. end
  2316. particles(c)
  2317. c.PE.Enabled = true
  2318. c.Parent = Effects
  2319. c.CanCollide = false
  2320. c.Material = "Neon"
  2321. c.Color = C3(1,0,0)
  2322. c.Transparency = 1
  2323. local grav = Instance.new("BodyPosition",c)
  2324. grav.P = 20000
  2325. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2326. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2327. grav.Name = "GravityForce"
  2328. coroutine.resume(coroutine.create(function()
  2329. for i = 1, 20 do
  2330. Swait()
  2331. c.Transparency = c.Transparency + 1/20
  2332. end
  2333. c.PE.Enabled = false
  2334. Debris:AddItem(c,2)
  2335. end))
  2336. end
  2337. end
  2338. end
  2339. end
  2340.  
  2341. function ApplyAoE(POSITION,RANGE)
  2342. local CHILDREN = workspace:GetDescendants()
  2343. for index, CHILD in pairs(CHILDREN) do
  2344. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2345. local LISTED = false
  2346. for LIST = 1, #WHITELIST do
  2347. if WHITELIST[LIST] ~= nil then
  2348. if CHILD.Name == WHITELIST[LIST] then
  2349. LISTED = true
  2350. end
  2351. end
  2352. end
  2353. if LISTED == false then
  2354. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2355. if HUM then
  2356. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2357. if TORSO then
  2358. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2359. KillChildren(CHILD)
  2360. end
  2361. end
  2362. end
  2363. end
  2364. end
  2365. end
  2366. end
  2367.  
  2368. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2369. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2370. defence.Name = ("HitBy"..Player.Name)
  2371. game:GetService("Debris"):AddItem(defence, 0.001)
  2372. Damage = Damage * DAMAGEMULTIPLIER
  2373. if Humanoid.Health ~= 0 then
  2374. local CritChance = MRANDOM(1,100)
  2375. if Damage > Humanoid.Health then
  2376. Damage = math.ceil(Humanoid.Health)
  2377. if Damage == 0 then
  2378. Damage = 0.1
  2379. end
  2380. end
  2381. Humanoid.Health = Humanoid.Health - Damage
  2382. end
  2383. end
  2384.  
  2385. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2386. local CHILDREN = workspace:GetDescendants()
  2387. for index, CHILD in pairs(CHILDREN) do
  2388. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2389. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2390. if HUM then
  2391. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2392. if TORSO then
  2393. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2394. if INSTAKILL == true then
  2395. CHILD:BreakJoints()
  2396. else
  2397. local DMG = MRANDOM(MINDMG,MAXDMG)
  2398. ApplyDamage(HUM,DMG,TORSO)
  2399. end
  2400. if FLING > 0 then
  2401. for _, c in pairs(CHILD:GetChildren()) do
  2402. if c:IsA("BasePart") then
  2403. local bv = Instance.new("BodyVelocity")
  2404. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2405. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2406. bv.Parent = c
  2407. Debris:AddItem(bv,0.05)
  2408. end
  2409. end
  2410. end
  2411. end
  2412. end
  2413. end
  2414. end
  2415. end
  2416. end
  2417.  
  2418. --//=================================\\
  2419. --|| MODE SWITCHING
  2420. --\\=================================//
  2421.  
  2422. function ResetMode()
  2423. ATTACK = true
  2424. Rooted = true
  2425. BALL.Parent = Character
  2426. XEYE.Parent = nil
  2427. SONG = 561833161
  2428. PITCH = 1
  2429. VOLUME = 3
  2430. sick.TimePosition = 7
  2431. FACE = 176217464
  2432. Speed = 13
  2433. text.Text = "Lunar"
  2434. TEXTCOLOR = C3(0, 0, 1)
  2435. EYE.Color = C3(0/255,0/255,255/255)
  2436. EYE2.Color = C3(0/255,0/255,255/255)
  2437. Hair.Color = C3(0/255,0/255,255/255)
  2438. Hair2.Color = C3(0/255,0/255,255/255)
  2439. PRT.Color = C3(0/255,0/255,255/255)
  2440. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2441. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2442. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2443. bosschatfunc("Estou entediado..",MAINRUINCOLOR.Color,1)
  2444. MODE = "Lunar"
  2445. ned.Text = "Lunar"
  2446. ATTACK = false
  2447. Rooted = false
  2448. end
  2449.  
  2450. function SolarForm()
  2451. ATTACK = true
  2452. Rooted = true
  2453. BALL.Parent = Character
  2454. XEYE.Parent = nil
  2455. SONG = 1259692095
  2456. PITCH = 1
  2457. VOLUME = 4
  2458. sick.TimePosition = 0
  2459. FACE = 404306534
  2460. Speed = 16
  2461. text.Text = "Solar"
  2462. TEXTCOLOR = C3(215/255,147/255,0/255)
  2463. PRT.Color = C3(215/255,147/255,0/255)
  2464. EYE.Color = C3(215/255,147/255,0/255)
  2465. EYE2.Color = C3(143/255,98/255,0/255)
  2466. Hair.Color = C3(215/255,147/255,0/255)
  2467. Hair2.Color = C3(171/255,117/255,0/255)
  2468. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2469. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2470. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2471. MODE = "Solar"
  2472. ned.Text = "Solar"
  2473. ATTACK = false
  2474. Rooted = false
  2475. end
  2476.  
  2477. function SuperiorForm()
  2478. ATTACK = true
  2479. Rooted = true
  2480. BALL.Parent = Character
  2481. XEYE.Parent = nil
  2482. SONG = 1873219898
  2483. PITCH = 1
  2484. VOLUME = 4
  2485. sick.TimePosition = 0.01
  2486. FACE = 404306534
  2487. Speed = 25
  2488. text.Text = "Superior"
  2489. TEXTCOLOR = C3(107/255,0/255,0/255)
  2490. PRT.Color = C3(117/255,0/255,0/255)
  2491. EYE.Color = C3(255/255,0/255,0/255)
  2492. EYE2.Color = C3(255/255,0/255,0/255)
  2493. Hair.Color = C3(151/255,0/255,0/255)
  2494. Hair2.Color = C3(151/255,0/255,0/255)
  2495. MAINRUINCOLOR = BrickColor.new("Really black")
  2496. SECONDRUINCOLOR = BrickColor.new("Really red")
  2497. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2498. MODE = "Superior"
  2499. ned.Text = "Superior"
  2500. ATTACK = false
  2501. Rooted = false
  2502. end
  2503.  
  2504. function BlackWhiteForm()
  2505. ATTACK = true
  2506. Rooted = true
  2507. XEYE.Parent = nil
  2508. BALL.Parent = Character
  2509. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2510. text.Text = " "
  2511. for i = 0, 1, 0.1 / Animation_Speed do
  2512. Swait()
  2513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2519. end
  2520. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2521. UNANCHOR = false
  2522. RootPart.Anchored = true
  2523. for i = 0, 2, 0.1 / Animation_Speed do
  2524. Swait()
  2525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. end
  2532. for i = 0, 0.1, 0.1 / Animation_Speed do
  2533. Swait()
  2534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2540. end
  2541. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2542. UNANCHOR = true
  2543. RootPart.Anchored = false
  2544. MODE = "90s"
  2545. SONG = 1166995642
  2546. PITCH = 1
  2547. VOLUME = 3.5
  2548. sick.TimePosition = 17.5
  2549. FACE = 2365263255
  2550. Speed = 16
  2551. text.Text = "90's"
  2552. ned.Text = "90's"
  2553. TEXTCOLOR = C3(255/255,255/255,255/255)
  2554. PRT.Color = C3(255/255,255/255,255/255)
  2555. EYE.Color = C3(95/255,95/255,95/255)
  2556. EYE2.Color = C3(95/255,95/255,95/255)
  2557. Hair.Color = C3(255/255,255/255,255/255)
  2558. Hair2.Color = C3(27/255,42/255,53/255)
  2559. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2560. SECONDRUINCOLOR = BrickColor.new("Black")
  2561. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2562. ATTACK = false
  2563. Rooted = false
  2564. end
  2565.  
  2566. function EightyForm()
  2567. ATTACK = true
  2568. Rooted = true
  2569. XEYE.Parent = nil
  2570. BALL.Parent = Character
  2571. text.Text = " "
  2572. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2573. for i = 0, 1, 0.1 / Animation_Speed do
  2574. Swait()
  2575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2581. end
  2582. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2583. UNANCHOR = false
  2584. RootPart.Anchored = true
  2585. for i = 0, 2, 0.1 / Animation_Speed do
  2586. Swait()
  2587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. end
  2594. for i = 0, 0.1, 0.1 / Animation_Speed do
  2595. Swait()
  2596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. end
  2603. UNANCHOR = true
  2604. RootPart.Anchored = false
  2605. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2606. MODE = "80s"
  2607. text.Text = "80's"
  2608. ned.Text = "80's"
  2609. TEXTCOLOR = C3(27/255,42/255,53/255)
  2610. PRT.Color = C3(27/255,42/255,53/255)
  2611. EYE.Color = C3(95/255,95/255,95/255)
  2612. EYE2.Color = C3(95/255,95/255,95/255)
  2613. Hair.Color = C3(27/255,42/255,53/255)
  2614. Hair2.Color = C3(255/255,255/255,255/255)
  2615. MAINRUINCOLOR = BrickColor.new("Black")
  2616. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2617. FACE = 2365263255
  2618. SONG = 1141556798
  2619. PITCH = 1
  2620. VOLUME = 3.5
  2621. sick.TimePosition = 0.1
  2622. Speed = 16
  2623. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2624. UNANCHOR = true
  2625. RootPart.Anchored = false
  2626. ATTACK = false
  2627. Rooted = false
  2628. end
  2629.  
  2630. function BlackForm()
  2631. ATTACK = true
  2632. Rooted = true
  2633. BALL.Parent = Character
  2634. XEYE.Parent = nil
  2635. SONG = 1420353940
  2636. PITCH = 1
  2637. VOLUME = 2.5
  2638. sick.TimePosition = 0.5
  2639. text.Text = ""
  2640. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2641. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2642. chatfunc("Me chame isso..")
  2643. BigBlack("Me chame Isso.",MAINRUINCOLOR.Color,3)
  2644. for i=0, 4, 0.1 / Animation_Speed do
  2645. Swait()
  2646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. end
  2653. BigBlack("Me diga isso.",MAINRUINCOLOR.Color,3)
  2654. chatfunc("Me diga isso..")
  2655. for i=0, 4, 0.1 / Animation_Speed do
  2656. Swait()
  2657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. end
  2664. BigBlack("Quem tem medo do Grande Preto?",MAINRUINCOLOR.Color,1.5)
  2665. chatfunc("Quem tem medo do Grande Preto?")
  2666. for i=0, 5, 0.1 / Animation_Speed do
  2667. Swait()
  2668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2674. end
  2675. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717. CreateSound(206082327,Torso,3,1,false)
  2718. for i=0, 0.7, 0.1 / Animation_Speed do
  2719. Swait()
  2720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2726. end
  2727. MODE = "Black"
  2728. FACE = 148988280
  2729. Speed = 45
  2730. text.Text = "O GRANDE PRETO"
  2731. ned.Text = "TBB"
  2732. TEXTCOLOR = C3(27/255,42/255,53/255)
  2733. PRT.Color = C3(27/255,42/255,53/255)
  2734. EYE.Color = C3(27/255,42/255,53/255)
  2735. EYE2.Color = C3(27/255,42/255,53/255)
  2736. Hair.Color = C3(27/255,42/255,53/255)
  2737. Hair2.Color = C3(27/255,42/255,53/255)
  2738. MAINRUINCOLOR = BrickColor.new("Black")
  2739. SECONDRUINCOLOR = BrickColor.new("Black")
  2740. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2741. ATTACK = false
  2742. Rooted = false
  2743. end
  2744.  
  2745. function LostForm()
  2746. ATTACK = true
  2747. Rooted = true
  2748. BALL.Parent = Character
  2749. XEYE.Parent = nil
  2750. SONG = 723652641
  2751. PITCH = 1
  2752. VOLUME = 3
  2753. sick.TimePosition = 0.5
  2754. FACE = 0
  2755. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2756. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2757. CreateSound(136007472,Torso,5,1.2,false)
  2758. for i=0, 2.5, 0.1 / Animation_Speed do
  2759. Swait()
  2760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2766. end
  2767. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2775. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2777. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2778. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2779. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2780. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2782. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2784. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2785. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2786. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2787. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2788. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2789. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2790. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2791. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2792. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2793. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2794. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2795. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2796. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2797. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2798. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2799. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2800. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2801. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2802. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2803. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2804. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2805. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2806. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2807. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2808. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2809. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2810. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2811. CreateSound(847061203,Torso,3,1,false)
  2812. CreateSound(239000203,Torso,3,1,false)
  2813. CreateSound(579687077,Torso,3,0.75,false)
  2814. MODE = "LostHope"
  2815. Speed = 12
  2816. text.Text = "O perdido"
  2817. ned.Text = "Lost"
  2818. TEXTCOLOR = C3(0/255,0/255,0/255)
  2819. PRT.Color = C3(0/255,0/255,0/255)
  2820. EYE.Color = C3(0/255,0/255,0/255)
  2821. EYE2.Color = C3(0/255,0/255,0/255)
  2822. Hair.Color = C3(0/255,0/255,0/255)
  2823. Hair2.Color = C3(0/255,0/255,0/255)
  2824. MAINRUINCOLOR = BrickColor.new("Really black")
  2825. SECONDRUINCOLOR = BrickColor.new("Really black")
  2826. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2827. for i=0, 1.5, 0.1 / Animation_Speed do
  2828. Swait()
  2829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. end
  2836. ATTACK = false
  2837. Rooted = false
  2838. end
  2839.  
  2840. function TerraForm()
  2841. ATTACK = true
  2842. Rooted = true
  2843. BALL.Parent = Character
  2844. XEYE.Parent = nil
  2845. SONG = 157460916
  2846. PITCH = 1
  2847. VOLUME = 3
  2848. sick.TimePosition = 0
  2849. FACE = 155195214
  2850. Speed = 27
  2851. MODE = "Hexa"
  2852. text.Text = "Terra"
  2853. ned.Text = "Terra"
  2854. TEXTCOLOR = C3(170/255,85/255,0/255)
  2855. PRT.Color = C3(86/255,66/255,54/255)
  2856. EYE.Color = C3(39/255,70/255,45/255)
  2857. EYE2.Color = C3(39/255,70/255,45/255)
  2858. Hair.Color = C3(39/255,70/255,45/255)
  2859. Hair2.Color = C3(39/255,70/255,45/255)
  2860. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2861. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2862. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2863. ATTACK = false
  2864. Rooted = false
  2865. end
  2866.  
  2867. function RandomForm()
  2868. ATTACK = true
  2869. Rooted = true
  2870. XEYE.Parent = nil
  2871. BALL.Parent = Character
  2872. UNANCHOR = true
  2873. RootPart.Anchored = false
  2874. MODE = "Random"
  2875. SONG = 0
  2876. PITCH = 1
  2877. VOLUME = 3.5
  2878. sick.TimePosition = 0
  2879. FACE = 2365263255
  2880. Speed = 20
  2881. text.Text = "Aleatoriado"
  2882. ned.Text = "Aleatoriado"
  2883. TEXTCOLOR = BrickColor.Random().Color
  2884. PRT.Color = BrickColor.Random().Color
  2885. EYE.Color = BrickColor.Random().Color
  2886. EYE2.Color = BrickColor.Random().Color
  2887. Hair.Color = BrickColor.Random().Color
  2888. Hair2.Color = BrickColor.Random().Color
  2889. MAINRUINCOLOR = BrickColor.Random()
  2890. SECONDRUINCOLOR = BrickColor.Random()
  2891. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2892. ATTACK = false
  2893. Rooted = false
  2894. end
  2895.  
  2896. function VantaForm()
  2897. ATTACK = true
  2898. Rooted = true
  2899. BALL.Parent = Character
  2900. XEYE.Parent = nil
  2901. SONG = 190845741
  2902. PITCH = 1
  2903. VOLUME = 6
  2904. sick.TimePosition = 12.5
  2905. wait(1)
  2906. for i=0, 2.5, 0.1 / Animation_Speed do
  2907. Swait()
  2908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2914. end
  2915. MODE = "Vanta"
  2916. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2917. FACE = 404306534
  2918. Speed = 12
  2919. text.Text = "Vanta-X"
  2920. ned.Text = "Vanta-X"
  2921. TEXTCOLOR = C3(107/255,50/255,124/255)
  2922. PRT.Color = C3(107/255,50/255,124/255)
  2923. EYE.Color = C3(155/255,0/255,255/255)
  2924. EYE2.Color = C3(155/255,0/255,255/255)
  2925. Hair.Color = C3(80/255,0/255,180/255)
  2926. Hair2.Color = C3(50/255,0/255,150/255)
  2927. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2928. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2929. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2930. ATTACK = false
  2931. Rooted = false
  2932. end
  2933.  
  2934. function ChronoForm()
  2935. ATTACK = true
  2936. Rooted = true
  2937. BALL.Parent = Character
  2938. XEYE.Parent = nil
  2939. SONG = 432493949
  2940. PITCH = 1
  2941. VOLUME = 3
  2942. sick.TimePosition = 0
  2943. FACE = 2371494469
  2944. Speed = 16
  2945. MODE = "Time"
  2946. text.Text = "Chronos"
  2947. ned.Text = "Chronos"
  2948. TEXTCOLOR = C3(0/255,255/255,0/255)
  2949. PRT.Color = C3(0/255,155/255,0/255)
  2950. EYE.Color = C3(0/255,255/255,0/255)
  2951. EYE2.Color = C3(0/255,255/255,0/255)
  2952. Hair.Color = C3(239/255,184/255,56/255)
  2953. Hair2.Color = C3(245/255,205/255,48/255)
  2954. MODE = "Time"
  2955. MAINRUINCOLOR = BrickColor.new("Lime green")
  2956. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2957. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2958. ATTACK = false
  2959. Rooted = false
  2960. end
  2961.  
  2962. function SenseForm()
  2963. ATTACK = true
  2964. Rooted = true
  2965. BALL.Parent = Character
  2966. XEYE.Parent = nil
  2967. SONG = 1497785701
  2968. PITCH = 1
  2969. VOLUME = 3
  2970. sick.TimePosition = 13.75
  2971. FACE = 2375008868
  2972. Speed = 13
  2973. MODE = "Sense"
  2974. text.TextColor3 = C3(255/255,255/255,255/255)
  2975. text.Text = "Nenhum-sentido"
  2976. ned.Text = "Nenhum-sentido"
  2977. TEXTCOLOR = C3(255/255,255/255,255/255)
  2978. coroutine.resume(coroutine.create(function()
  2979. repeat
  2980. text.TextColor3 = C3(13/255,105/255,172/255)
  2981. Swait(5)
  2982. text.TextColor3 = C3(196/255,40/255,28/255)
  2983. Swait(5)
  2984. until MODE ~= "Sense"
  2985. text.TextColor3 = C3(27/255,42/255,53/255)
  2986. end))
  2987. PRT.Color = C3(13/255,105/255,172/255)
  2988. EYE.Color = C3(255/255,255/255,255/255)
  2989. EYE2.Color = C3(255/255,255/255,255/255)
  2990. Hair.Color = C3(196/255,40/255,28/255)
  2991. Hair2.Color = C3(196/255,40/255,28/255)
  2992. MAINRUINCOLOR = BrickColor.new("Bright red")
  2993. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2994. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2995. ATTACK = false
  2996. Rooted = false
  2997. end
  2998.  
  2999. function SanityForm()
  3000. ATTACK = true
  3001. Rooted = true
  3002. BALL.Parent = Character
  3003. XEYE.Parent = nil
  3004. SONG = 2347469019
  3005. PITCH = 1
  3006. VOLUME = 3
  3007. sick.TimePosition = 0
  3008. FACE = 2375030229
  3009. Speed = 30
  3010. TEXTCOLOR = C3(0/255,0/255,0/255)
  3011. text.Text = "Sem-Sanidade"
  3012. coroutine.resume(coroutine.create(function()
  3013. repeat
  3014. ned.Text = "Sem-Sanidade"
  3015. PRT.Color = BrickColor.Random().Color
  3016. EYE.Color = BrickColor.Random().Color
  3017. EYE2.Color = BrickColor.Random().Color
  3018. Hair.Color = BrickColor.Random().Color
  3019. Hair2.Color = BrickColor.Random().Color
  3020. MAINRUINCOLOR = BrickColor.Random()
  3021. SECONDRUINCOLOR = BrickColor.Random()
  3022. text.TextColor3 = BrickColor.Random().Color
  3023. text.TextStrokeColor3 = BrickColor.Random().Color
  3024. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3025. Swait(5)
  3026. until MODE ~= "Sanity"
  3027. text.TextColor3 = C3(27/255,42/255,53/255)
  3028. end))
  3029. TEXTCOLOR = C3(0/255,0/255,0/255)
  3030. PRT.Color = C3(99/255,95/255,98/255)
  3031. EYE.Color = C3(99/255,95/255,98/255)
  3032. EYE2.Color = C3(99/255,95/255,98/255)
  3033. Hair.Color = C3(99/255,95/255,98/255)
  3034. Hair2.Color = C3(99/255,95/255,98/255)
  3035. MODE = "Sanity"
  3036. ATTACK = false
  3037. Rooted = false
  3038. end
  3039.  
  3040. function FairyForm()
  3041. ATTACK = true
  3042. Rooted = true
  3043. BALL.Parent = Character
  3044. XEYE.Parent = nil
  3045. for i=0, 2, 0.1 / Animation_Speed do
  3046. Swait()
  3047. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3048. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3055. end
  3056. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3057. MODE = "Fada"
  3058. ned.Text = "Fada"
  3059. TEXTCOLOR = C3(255/255,102/255,204/255)
  3060. PRT.Color = C3(98/255,37/255,209/255)
  3061. EYE.Color = C3(255/255,152/255,220/255)
  3062. EYE2.Color = C3(255/255,152/255,220/255)
  3063. Hair.Color = C3(170/255,0/255,170/255)
  3064. Hair2.Color = C3(170/255,0/255,170/255)
  3065. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3066. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3067. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3068. SONG = 228428389
  3069. PITCH = 1
  3070. VOLUME = 3
  3071. sick.TimePosition = 0.5
  3072. FACE = 21635489
  3073. Speed = 20
  3074. text.Text = "Fada"
  3075. ATTACK = false
  3076. Rooted = false
  3077. end
  3078.  
  3079. function DevilForm()
  3080. ATTACK = true
  3081. Rooted = true
  3082. BALL.Parent = Character
  3083. XEYE.Parent = nil
  3084. for i=0, 1, 0.1 / Animation_Speed do
  3085. Swait()
  3086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3092. end
  3093. CreateSound(363808674, Torso, 6, 1, false)
  3094. for i=0, 0.5, 0.1 / Animation_Speed do
  3095. Swait()
  3096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3102. end
  3103. for i=0, 0.5, 0.1 / Animation_Speed do
  3104. Swait()
  3105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3111. end
  3112. CreateSound(363808674, Torso, 6, 1, false)
  3113. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3114. for i=0, 0.5, 0.1 / Animation_Speed do
  3115. Swait()
  3116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3122. end
  3123. MODE = "Devil"
  3124. ned.Text = "Devil"
  3125. SONG = 919231299
  3126. PITCH = 1
  3127. VOLUME = 3
  3128. sick.TimePosition = 15.2
  3129. FACE = 405705854
  3130. Speed = 20
  3131. text.Text = "Devil"
  3132. TEXTCOLOR = C3(127/255,0/255,0/255)
  3133. PRT.Color = C3(98/255,0/255,0/255)
  3134. EYE.Color = C3(255/255,0/255,0/255)
  3135. EYE2.Color = C3(255/255,0/255,0/255)
  3136. Hair.Color = C3(21/255,0/255,0/255)
  3137. Hair2.Color = C3(53/255,0/255,0/255)
  3138. MAINRUINCOLOR = BrickColor.new("Maroon")
  3139. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3140. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3141. ATTACK = false
  3142. Rooted = false
  3143. end
  3144.  
  3145. function PurgeForm()
  3146. ATTACK = true
  3147. Rooted = true
  3148. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3149. MODE = "Purged"
  3150. XEYE.Parent = Character
  3151. BALL.Parent = nil
  3152. TEXTCOLOR = C3(39/255,70/255,45/255)
  3153. PRT.Color = C3(0/255,0/255,0/255)
  3154. EYE.Color = C3(0/255,0/255,0/255)
  3155. EYE2.Color = C3(0/255,0/255,0/255)
  3156. Hair.Color = C3(0/255,0/255,0/255)
  3157. Hair2.Color = C3(0/255,0/255,0/255)
  3158. MAINRUINCOLOR = BrickColor.new("Earth green")
  3159. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3160. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3161. SONG = 1103329236
  3162. PITCH = 1
  3163. VOLUME = 3
  3164. sick.TimePosition = 0
  3165. FACE = 2378683942
  3166. Speed = 20
  3167. text.Text = "The Purge"
  3168. ned.Text = "Purge"
  3169. for i=0, 1, 0.1 / Animation_Speed do
  3170. Swait()
  3171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3177. end
  3178. CreateSound(363808674, Head, 9999, 1, false)
  3179. for i=0, 0.2, 0.1 / Animation_Speed do
  3180. Swait()
  3181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3187. end
  3188. ATTACK = false
  3189. Rooted = false
  3190. end
  3191.  
  3192. function OriginsForm()
  3193. ATTACK = true
  3194. Rooted = true
  3195. MODE = "Origins"
  3196. SONG = 265913095
  3197. PITCH = 1
  3198. VOLUME = 3
  3199. sick.TimePosition = 17.5
  3200. FACE = 404306534
  3201. Speed = 19
  3202. text.Text = "The Origins"
  3203. ned.Text = "Origins"
  3204. TEXTCOLOR = C3(0/255,0/255,0/255)
  3205. PRT.Color = C3(215/255,147/255,0/255)
  3206. EYE.Color = C3(255/255,0/255,0/255)
  3207. EYE2.Color = C3(255/255,0/255,0/255)
  3208. Hair.Color = C3(0/255,0/255,255/255)
  3209. Hair2.Color = C3(0/255,0/255,255/255)
  3210. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3211. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3212. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3213. ATTACK = false
  3214. Rooted = false
  3215. end
  3216.  
  3217. --//=================================\\
  3218. --|| ATTACK FUNCTIONS AND STUFF
  3219. --\\=================================//
  3220. function CameraEnshaking(Length, Intensity)
  3221. coroutine.resume(coroutine.create(function()
  3222. local intensity = 1 * Intensity
  3223. local rotM = 0.01 * Intensity
  3224. for i = 0, Length, 0.1 do
  3225. Swait()
  3226. intensity = intensity - 0.05 * Intensity / Length
  3227. rotM = rotM - 5.0E-4 * Intensity / Length
  3228. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3229. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3230. end
  3231. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3232. end))
  3233. end
  3234.  
  3235. function ManualDamage(Humanoid,Damage,TorsoPart)
  3236. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3237. defence.Name = ("HitBy"..Player.Name)
  3238. game:GetService("Debris"):AddItem(defence, 0.001)
  3239. Damage = Damage * DAMAGEMULTIPLIER
  3240. if Humanoid.Health ~= 0 then
  3241. local CritChance = MRANDOM(1,100)
  3242. if Damage > Humanoid.Health then
  3243. Damage = math.ceil(Humanoid.Health)
  3244. if Damage == 0 then
  3245. Damage = 0.1
  3246. end
  3247. end
  3248. Humanoid.Health = Humanoid.Health - Damage
  3249. end
  3250. end
  3251.  
  3252. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3253. local CHILDREN = workspace:GetDescendants()
  3254. for index, CHILD in pairs(CHILDREN) do
  3255. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3256. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3257. if HUM then
  3258. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3259. if TORSO then
  3260. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3261. if INSTAKILL == true then
  3262. CHILD:BreakJoints()
  3263. else
  3264. local DMG = MRANDOM(MINDMG,MAXDMG)
  3265. ManualDamage(HUM,DMG,TORSO)
  3266. end
  3267. if FLING > 0 then
  3268. for _, c in pairs(CHILD:GetChildren()) do
  3269. if c:IsA("BasePart") then
  3270. local bv = Instance.new("BodyVelocity")
  3271. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3272. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3273. bv.Parent = c
  3274. Debris:AddItem(bv,0.05)
  3275. end
  3276. end
  3277. end
  3278. end
  3279. end
  3280. end
  3281. end
  3282. end
  3283. end
  3284.  
  3285. function MeleeDMG(Humanoid,Damage)
  3286. Damage = Damage * DAMAGEMULTIPLIER
  3287. if Humanoid.Health < 2000 then
  3288. if Humanoid.Health - Damage > 0 then
  3289. Humanoid.Health = Humanoid.Health - Damage
  3290. else
  3291. Humanoid.Parent:BreakJoints()
  3292. end
  3293. else
  3294. Humanoid.Parent:BreakJoints()
  3295. end
  3296. end
  3297.  
  3298.  
  3299. function BasicCombo()
  3300. ATTACK = true
  3301. Rooted = false
  3302. EQUIPPED = true
  3303. local HIT2 = function()
  3304. local HITS2 = {}
  3305. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3306. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3307. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3308. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3309. if TORSO and HUM.Health > 0 then
  3310. local PASS = true
  3311. for i = 1, #HITS2 do
  3312. if HITS2[i] == hit.Parent then
  3313. PASS = false
  3314. end
  3315. end
  3316. table.insert(HITS2,hit.Parent)
  3317. if PASS == true then
  3318. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3319. end
  3320. end
  3321. end
  3322. end)
  3323. return TOUCH2
  3324. end
  3325. local HIT = function()
  3326. local HITS = {}
  3327. local TOUCH = RightArm.Touched:Connect(function(hit)
  3328. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3329. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3330. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3331. if TORSO and HUM.Health > 0 then
  3332. local PASS = true
  3333. for i = 1, #HITS do
  3334. if HITS[i] == hit.Parent then
  3335. PASS = false
  3336. end
  3337. end
  3338. table.insert(HITS,hit.Parent)
  3339. if PASS == true then
  3340. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3341. end
  3342. end
  3343. end
  3344. end)
  3345. return TOUCH
  3346. end
  3347. if COMBO == 1 then
  3348. for i=0, 0.35, 0.1 / Animation_Speed do
  3349. Swait()
  3350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3355. end
  3356. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3357. local TOUCHED = HIT()
  3358. for i=0, 0.5, 0.1 / Animation_Speed do
  3359. Swait()
  3360. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3366. end
  3367. TOUCHED:Disconnect()
  3368. COMBO = 2
  3369. elseif COMBO == 2 then
  3370. for i=0, 0.35, 0.1 / Animation_Speed do
  3371. Swait()
  3372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3377. end
  3378. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3379. local TOUCHED = HIT2()
  3380. for i=0, 0.5, 0.1 / Animation_Speed do
  3381. Swait()
  3382. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3388. end
  3389. TOUCHED:Disconnect()
  3390. COMBO = 3
  3391. elseif COMBO == 3 then
  3392. for i=0, 0.35, 0.1 / Animation_Speed do
  3393. Swait()
  3394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3399. end
  3400. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3401. local TOUCHED = HIT2()
  3402. local TOUCHED2 = HIT()
  3403. for i=0, 0.5, 0.1 / Animation_Speed do
  3404. Swait()
  3405. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3406. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3412. end
  3413. TOUCHED:Disconnect()
  3414. TOUCHED2:Disconnect()
  3415. COMBO = 4
  3416. elseif COMBO == 4 then
  3417. for i=0, 0.5, 0.1 / Animation_Speed do
  3418. Swait()
  3419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424. end
  3425. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3426. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3427. CameraEnshaking(3,10)
  3428. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3429. for i=0, 0.5, 0.1 / Animation_Speed do
  3430. Swait()
  3431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436. end
  3437. COMBO = 1
  3438. end
  3439. coroutine.resume(coroutine.create(function()
  3440. for i = 1, 50 do
  3441. Swait()
  3442. if ATTACK == true then
  3443. break
  3444. end
  3445. end
  3446. if ATTACK == false then
  3447. COMBO = 1
  3448. end
  3449. end))
  3450. ATTACK = false
  3451. Rooted = false
  3452. EQUIPPED = false
  3453. end
  3454.  
  3455. function ColorfulCombo()
  3456. ATTACK = true
  3457. Rooted = false
  3458. EQUIPPED = true
  3459. local HIT2 = function()
  3460. local HITS2 = {}
  3461. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3462. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3463. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3464. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3465. if TORSO and HUM.Health > 0 then
  3466. local PASS = true
  3467. for i = 1, #HITS2 do
  3468. if HITS2[i] == hit.Parent then
  3469. PASS = false
  3470. end
  3471. end
  3472. table.insert(HITS2,hit.Parent)
  3473. if PASS == true then
  3474. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3475. end
  3476. end
  3477. end
  3478. end)
  3479. return TOUCH2
  3480. end
  3481. local HIT = function()
  3482. local HITS = {}
  3483. local TOUCH = RightArm.Touched:Connect(function(hit)
  3484. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3485. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3486. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3487. if TORSO and HUM.Health > 0 then
  3488. local PASS = true
  3489. for i = 1, #HITS do
  3490. if HITS[i] == hit.Parent then
  3491. PASS = false
  3492. end
  3493. end
  3494. table.insert(HITS,hit.Parent)
  3495. if PASS == true then
  3496. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3497. end
  3498. end
  3499. end
  3500. end)
  3501. return TOUCH
  3502. end
  3503. if COMBO == 1 then
  3504. for i=0, 0.35, 0.1 / Animation_Speed do
  3505. Swait()
  3506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3511. end
  3512. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3513. local TOUCHED = HIT()
  3514. for i=0, 0.5, 0.1 / Animation_Speed do
  3515. Swait()
  3516. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522. end
  3523. TOUCHED:Disconnect()
  3524. COMBO = 2
  3525. elseif COMBO == 2 then
  3526. for i=0, 0.35, 0.1 / Animation_Speed do
  3527. Swait()
  3528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533. end
  3534. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3535. local TOUCHED = HIT2()
  3536. for i=0, 0.5, 0.1 / Animation_Speed do
  3537. Swait()
  3538. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. end
  3545. TOUCHED:Disconnect()
  3546. COMBO = 3
  3547. elseif COMBO == 3 then
  3548. for i=0, 0.35, 0.1 / Animation_Speed do
  3549. Swait()
  3550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. end
  3556. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3557. local TOUCHED = HIT2()
  3558. local TOUCHED2 = HIT()
  3559. for i=0, 0.5, 0.1 / Animation_Speed do
  3560. Swait()
  3561. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3562. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3568. end
  3569. TOUCHED:Disconnect()
  3570. TOUCHED2:Disconnect()
  3571. COMBO = 4
  3572. elseif COMBO == 4 then
  3573. for i=0, 0.5, 0.1 / Animation_Speed do
  3574. Swait()
  3575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580. end
  3581. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3582. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3583. CameraEnshaking(3,10)
  3584. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3585. for i=0, 0.5, 0.1 / Animation_Speed do
  3586. Swait()
  3587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3592. end
  3593. COMBO = 1
  3594. end
  3595. coroutine.resume(coroutine.create(function()
  3596. for i = 1, 50 do
  3597. Swait()
  3598. if ATTACK == true then
  3599. break
  3600. end
  3601. end
  3602. if ATTACK == false then
  3603. COMBO = 1
  3604. end
  3605. end))
  3606. ATTACK = false
  3607. Rooted = false
  3608. EQUIPPED = false
  3609. end
  3610.  
  3611. function PurgeCombo()
  3612. ATTACK = true
  3613. Rooted = false
  3614. EQUIPPED = true
  3615. local HIT2 = function()
  3616. local HITS2 = {}
  3617. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3618. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3619. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3620. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3621. if TORSO and HUM.Health > 0 then
  3622. local PASS = true
  3623. for i = 1, #HITS2 do
  3624. if HITS2[i] == hit.Parent then
  3625. PASS = false
  3626. end
  3627. end
  3628. table.insert(HITS2,hit.Parent)
  3629. if PASS == true then
  3630. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3631. end
  3632. end
  3633. end
  3634. end)
  3635. return TOUCH2
  3636. end
  3637. local HIT = function()
  3638. local HITS = {}
  3639. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3640. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3641. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3642. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3643. if TORSO and HUM.Health > 0 then
  3644. local PASS = true
  3645. for i = 1, #HITS do
  3646. if HITS[i] == hit.Parent then
  3647. PASS = false
  3648. end
  3649. end
  3650. table.insert(HITS,hit.Parent)
  3651. if PASS == true then
  3652. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3653. end
  3654. end
  3655. end
  3656. end)
  3657. return TOUCH
  3658. end
  3659. local HIT3 = function()
  3660. local HITS3 = {}
  3661. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3662. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3663. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3664. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3665. if TORSO and HUM.Health > 0 then
  3666. local PASS = true
  3667. for i = 1, #HITS3 do
  3668. if HITS3[i] == hit.Parent then
  3669. PASS = false
  3670. end
  3671. end
  3672. table.insert(HITS3,hit.Parent)
  3673. if PASS == true then
  3674. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3675. end
  3676. end
  3677. end
  3678. end)
  3679. return TOUCH3
  3680. end
  3681. if COMBO == 1 then
  3682. for i=0, 0.35, 0.1 / Animation_Speed do
  3683. Swait()
  3684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3688. end
  3689. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3690. local TOUCHED = HIT()
  3691. for i=0, 0.5, 0.1 / Animation_Speed do
  3692. Swait()
  3693. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3698. end
  3699. TOUCHED:Disconnect()
  3700. COMBO = 2
  3701. elseif COMBO == 2 then
  3702. for i=0, 0.35, 0.1 / Animation_Speed do
  3703. Swait()
  3704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3708. end
  3709. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3710. local TOUCHED = HIT2()
  3711. for i=0, 0.5, 0.1 / Animation_Speed do
  3712. Swait()
  3713. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718. end
  3719. TOUCHED:Disconnect()
  3720. COMBO = 3
  3721. elseif COMBO == 3 then
  3722. for i=0, 0.2, 0.1 / Animation_Speed do
  3723. Swait()
  3724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3728. end
  3729. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3730. local TOUCHED = HIT3()
  3731. for i=0, 0.5, 0.1 / Animation_Speed do
  3732. Swait()
  3733. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738. end
  3739. TOUCHED:Disconnect()
  3740. COMBO = 4
  3741. elseif COMBO == 4 then
  3742. Rooted = true
  3743. for i=0, 0.5, 0.1 / Animation_Speed do
  3744. Swait()
  3745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749. end
  3750. for i=0, 0.1, 0.1 / Animation_Speed do
  3751. Swait()
  3752. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756. end
  3757. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3758. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3759. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3760. CameraEnshaking(3,10)
  3761. ManualAoE(HITPOS,15,20,45,75,false)
  3762. for i=0, 0.5, 0.1 / Animation_Speed do
  3763. Swait()
  3764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3768. end
  3769. Rooted = false
  3770. COMBO = 1
  3771. end
  3772. coroutine.resume(coroutine.create(function()
  3773. for i = 1, 50 do
  3774. Swait()
  3775. if ATTACK == true then
  3776. break
  3777. end
  3778. end
  3779. if ATTACK == false then
  3780. COMBO = 1
  3781. end
  3782. end))
  3783. ATTACK = false
  3784. Rooted = false
  3785. EQUIPPED = false
  3786. end
  3787.  
  3788. function FlyingCombo()
  3789. ATTACK = true
  3790. Rooted = false
  3791. EQUIPPED = true
  3792. local HIT2 = function()
  3793. local HITS2 = {}
  3794. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3795. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3796. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3797. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3798. if TORSO and HUM.Health > 0 then
  3799. local PASS = true
  3800. for i = 1, #HITS2 do
  3801. if HITS2[i] == hit.Parent then
  3802. PASS = false
  3803. end
  3804. end
  3805. table.insert(HITS2,hit.Parent)
  3806. if PASS == true then
  3807. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3808. end
  3809. end
  3810. end
  3811. end)
  3812. return TOUCH2
  3813. end
  3814. local HIT = function()
  3815. local HITS = {}
  3816. local TOUCH = RightArm.Touched:Connect(function(hit)
  3817. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3818. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3819. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3820. if TORSO and HUM.Health > 0 then
  3821. local PASS = true
  3822. for i = 1, #HITS do
  3823. if HITS[i] == hit.Parent then
  3824. PASS = false
  3825. end
  3826. end
  3827. table.insert(HITS,hit.Parent)
  3828. if PASS == true then
  3829. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3830. end
  3831. end
  3832. end
  3833. end)
  3834. return TOUCH
  3835. end
  3836. local HIT3 = function()
  3837. local HITS3 = {}
  3838. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3839. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3840. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3841. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3842. if TORSO and HUM.Health > 0 then
  3843. local PASS = true
  3844. for i = 1, #HITS3 do
  3845. if HITS3[i] == hit.Parent then
  3846. PASS = false
  3847. end
  3848. end
  3849. table.insert(HITS3,hit.Parent)
  3850. if PASS == true then
  3851. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3852. end
  3853. end
  3854. end
  3855. end)
  3856. return TOUCH3
  3857. end
  3858. local HIT4 = function()
  3859. local HITS4 = {}
  3860. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3861. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3862. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3863. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3864. if TORSO and HUM.Health > 0 then
  3865. local PASS = true
  3866. for i = 1, #HITS4 do
  3867. if HITS4[i] == hit.Parent then
  3868. PASS = false
  3869. end
  3870. end
  3871. table.insert(HITS4,hit.Parent)
  3872. if PASS == true then
  3873. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3874. end
  3875. end
  3876. end
  3877. end)
  3878. return TOUCH4
  3879. end
  3880. if COMBO == 1 then
  3881. for i=0, 0.3, 0.1 / Animation_Speed do
  3882. Swait()
  3883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. end
  3890. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3891. local TOUCHED2 = HIT4()
  3892. local TOUCHED = HIT3()
  3893. for i=0, 0.075, 0.1 / Animation_Speed do
  3894. Swait()
  3895. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3896. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. end
  3904. for i=0, 0.075, 0.1 / Animation_Speed do
  3905. Swait()
  3906. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914. end
  3915. for i=0, 0.075, 0.1 / Animation_Speed do
  3916. Swait()
  3917. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925. end
  3926. for i=0, 0.075, 0.1 / Animation_Speed do
  3927. Swait()
  3928. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3929. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936. end
  3937. for i=0, 0.075, 0.1 / Animation_Speed do
  3938. Swait()
  3939. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947. end
  3948. for i=0, 0.075, 0.1 / Animation_Speed do
  3949. Swait()
  3950. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3951. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958. end
  3959. for i=0, 0.075, 0.1 / Animation_Speed do
  3960. Swait()
  3961. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3962. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969. end
  3970. for i=0, 0.075, 0.1 / Animation_Speed do
  3971. Swait()
  3972. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3973. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. end
  3981. TOUCHED:Disconnect()
  3982. TOUCHED2:Disconnect()
  3983. COMBO = 2
  3984. elseif COMBO == 2 then
  3985. for i=0, 0.3, 0.1 / Animation_Speed do
  3986. Swait()
  3987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3993. end
  3994. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3995. local TOUCHED2 = HIT4()
  3996. local TOUCHED = HIT3()
  3997. for i=0, 0.075, 0.1 / Animation_Speed do
  3998. Swait()
  3999. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4000. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4007. end
  4008. for i=0, 0.075, 0.1 / Animation_Speed do
  4009. Swait()
  4010. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4011. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018. end
  4019. for i=0, 0.075, 0.1 / Animation_Speed do
  4020. Swait()
  4021. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4022. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4029. end
  4030. for i=0, 0.075, 0.1 / Animation_Speed do
  4031. Swait()
  4032. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4033. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4040. end
  4041. for i=0, 0.075, 0.1 / Animation_Speed do
  4042. Swait()
  4043. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4044. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4051. end
  4052. for i=0, 0.075, 0.1 / Animation_Speed do
  4053. Swait()
  4054. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4055. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4062. end
  4063. for i=0, 0.075, 0.1 / Animation_Speed do
  4064. Swait()
  4065. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4066. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4073. end
  4074. for i=0, 0.075, 0.1 / Animation_Speed do
  4075. Swait()
  4076. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4077. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4084. end
  4085. for i=0, 0.075, 0.1 / Animation_Speed do
  4086. Swait()
  4087. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4088. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4095. end
  4096. TOUCHED:Disconnect()
  4097. TOUCHED2:Disconnect()
  4098. COMBO = 3
  4099. elseif COMBO == 3 then
  4100. for i=0, 0.35, 0.1 / Animation_Speed do
  4101. Swait()
  4102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4107. end
  4108. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4109. local TOUCHED = HIT2()
  4110. local TOUCHED2 = HIT()
  4111. for i=0, 0.5, 0.1 / Animation_Speed do
  4112. Swait()
  4113. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4114. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4120. end
  4121. TOUCHED:Disconnect()
  4122. TOUCHED2:Disconnect()
  4123. COMBO = 4
  4124. elseif COMBO == 4 then
  4125. for i=0, 0.5, 0.1 / Animation_Speed do
  4126. Swait()
  4127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4132. end
  4133. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4134. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4135. CameraEnshaking(3,10)
  4136. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4137. for i=0, 0.5, 0.1 / Animation_Speed do
  4138. Swait()
  4139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4144. end
  4145. COMBO = 1
  4146. end
  4147. coroutine.resume(coroutine.create(function()
  4148. for i = 1, 50 do
  4149. Swait()
  4150. if ATTACK == true then
  4151. break
  4152. end
  4153. end
  4154. if ATTACK == false then
  4155. COMBO = 1
  4156. end
  4157. end))
  4158. ATTACK = false
  4159. Rooted = false
  4160. EQUIPPED = false
  4161. end
  4162.  
  4163. function SuperStomm()
  4164. ATTACK = true
  4165. Rooted = true
  4166. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4167. coroutine.resume(coroutine.create(function()
  4168. Swait(65)
  4169. CameraEnshaking(3,25)
  4170. CreateSound(262562442,RightLeg,60,1,false)
  4171. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4172. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4173. ApplyAoE2(HITPOS,80,50,100,75,false)
  4174. end))
  4175. CreateSound(163619849,RightLeg,10,1,false)
  4176. for i=0, 2, 0.1 / Animation_Speed do
  4177. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4178. Swait()
  4179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4183. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4185. end
  4186. for i=0, 1, 0.1 / Animation_Speed do
  4187. Swait()
  4188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4192. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4194. end
  4195. ATTACK = false
  4196. Rooted = false
  4197. end
  4198.  
  4199.  
  4200.  
  4201. --//=================================\\
  4202. --|| ASSIGN THINGS TO KEYS
  4203. --\\=================================//
  4204.  
  4205. function MouseDown(Mouse)
  4206. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fada" and MODE ~= "Black" then
  4207. BasicCombo()
  4208. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4209. ColorfulCombo()
  4210. elseif ATTACK == false and MODE == "Fada" or ATTACK == false and MODE == "Black" then
  4211. FlyingCombo()
  4212. elseif ATTACK == false and MODE == "Purged" then
  4213. PurgeCombo()
  4214. end
  4215. end
  4216.  
  4217. function MouseUp(Mouse)
  4218. HOLD = false
  4219. end
  4220.  
  4221. function KeyDown(Key)
  4222. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4223. KEYHOLD = true
  4224. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4225. SolarForm()
  4226.  
  4227. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4228. ResetMode()
  4229. end
  4230.  
  4231. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4232. OriginsForm()
  4233.  
  4234. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4235. ResetMode()
  4236. end
  4237.  
  4238. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4239. ChronoForm()
  4240.  
  4241. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4242. SuperiorForm()
  4243.  
  4244. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4245. ResetMode()
  4246. end
  4247.  
  4248. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4249. TerraForm()
  4250.  
  4251. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4252. ResetMode()
  4253. end
  4254.  
  4255. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4256. RandomForm()
  4257. sick.TimePosition = 0.01
  4258. RCHOICE = MRANDOM(1,6)
  4259.  
  4260. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4261. RCHOICE = MRANDOM(1,6)
  4262. sick.TimePosition = 0.01
  4263.  
  4264. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4265. ResetMode()
  4266. end
  4267.  
  4268. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4269. VantaForm()
  4270. end
  4271.  
  4272. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4273. TerraForm()
  4274. end
  4275.  
  4276. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4277. SenseForm()
  4278.  
  4279. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4280. ResetMode()
  4281. end
  4282.  
  4283. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4284. SanityForm()
  4285.  
  4286. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4287. SenseForm()
  4288. end
  4289.  
  4290. if Key == "y" and ATTACK == false and MODE ~= "Fada" then
  4291. FairyForm()
  4292.  
  4293. elseif Key == "y" and ATTACK == false and MODE == "Fada" then
  4294. ResetMode()
  4295. end
  4296.  
  4297. if Key == "m" and ATTACK == false and MODE == "Fada" then
  4298. DevilForm()
  4299.  
  4300. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4301. FairyForm()
  4302. end
  4303.  
  4304. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4305. BlackWhiteForm()
  4306.  
  4307. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4308. ResetMode()
  4309. end
  4310.  
  4311. if Key == "m" and ATTACK == false and MODE == "90s" then
  4312. EightyForm()
  4313.  
  4314. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4315. BlackWhiteForm()
  4316. end
  4317.  
  4318. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4319. LostForm()
  4320.  
  4321. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4322. ResetMode()
  4323. end
  4324.  
  4325. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4326. PurgeForm()
  4327. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4328. LostForm()
  4329.  
  4330. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4331. BlackForm()
  4332.  
  4333. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4334. LostForm()
  4335. end
  4336.  
  4337. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4338. SuperStomm()
  4339. end
  4340. end
  4341.  
  4342. function KeyUp(Key)
  4343. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4344. KEYHOLD = false
  4345. end
  4346. end
  4347.  
  4348. Mouse.Button1Down:connect(function(NEWKEY)
  4349. MouseDown(NEWKEY)
  4350. end)
  4351. Mouse.Button1Up:connect(function(NEWKEY)
  4352. MouseUp(NEWKEY)
  4353. end)
  4354. Mouse.KeyDown:connect(function(NEWKEY)
  4355. KeyDown(NEWKEY)
  4356. end)
  4357. Mouse.KeyUp:connect(function(NEWKEY)
  4358. KeyUp(NEWKEY)
  4359. end)
  4360.  
  4361. --//=================================\\
  4362. --\\=================================//
  4363.  
  4364.  
  4365. function unanchor()
  4366. if UNANCHOR == true then
  4367. g = Character:GetChildren()
  4368. for i = 1, #g do
  4369. if g[i].ClassName == "Part" then
  4370. g[i].Anchored = false
  4371. end
  4372. end
  4373. end
  4374. end
  4375.  
  4376.  
  4377. --//=================================\\
  4378. --|| WRAP THE WHOLE SCRIPT UP
  4379. --\\=================================//
  4380.  
  4381. Humanoid.Changed:connect(function(Jump)
  4382. if Jump == "Jump" and (Disable_Jump == true) then
  4383. Humanoid.Jump = false
  4384. end
  4385. end)
  4386.  
  4387. local BLINKLOOP = 0
  4388. script.Parent = WEAPONGUI
  4389. ANIMATE.Parent = nil
  4390.  
  4391. local bguis = Instance.new("BillboardGui",tors)
  4392. bguis.Size = UDim2.new(25, 0, 25, 0)
  4393. local imgca = Instance.new("ImageLabel",bguis)
  4394. imgca.BackgroundTransparency = 1
  4395. imgca.ImageTransparency = 1
  4396. imgca.Size = UDim2.new(3,0,3,0)
  4397. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4398. imgca.ImageColor3 = Color3.new(0,0,0)
  4399.  
  4400. coroutine.resume(coroutine.create(function()
  4401. repeat
  4402. Swait()
  4403. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4404. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4405. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4406. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4407. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4408. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4409. techc.Rotation = techc.Rotation + 1
  4410. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4411. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4412. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4413. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4414. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4415. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4416. until Humanoid.Health == 0
  4417. end))
  4418.  
  4419. while true do
  4420. Swait()
  4421. if Humanoid then
  4422. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4423. IDLEANIMATION:Play()
  4424. end
  4425. SINE = SINE + CHANGE*2
  4426. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4427. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4428. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4429. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4430. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4431. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4432. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4433. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4434. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4435. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4436. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4437. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4438. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4439. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4440. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4441. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4442. end
  4443. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4444. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4445. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4446. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4447. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4448. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4449. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4450. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4451. end
  4452. if MODE == "Black" then
  4453. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4454. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4455. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4456. lwing1weld.C1 = rwing2weld.C1
  4457. lwing2weld.C1 = rwing2weld.C1
  4458. lwing3weld.C1 = rwing2weld.C1
  4459. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4460. end
  4461. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4462. if MODE == "Lunar" then
  4463. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4464. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4465. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4466. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4467. elseif MODE == "Solar" then
  4468. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4469. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4470. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4471. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4472. elseif MODE == "Fada" then
  4473. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4474. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4475. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4476. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4477. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4478. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4479. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4480. elseif MODE == "Hexa" then
  4481. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4482. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4483. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4484. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4485. elseif MODE == "Time" then
  4486. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4487. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4488. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4489. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4490. elseif MODE == "Vanta" then
  4491. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4492. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4493. elseif MODE == "Black" then
  4494. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4495. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4496. elseif MODE == "Devil" then
  4497. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4498. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4499. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4500. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4501. end
  4502. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4503. if MODE == "Lunar" then
  4504. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4505. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4506. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4507. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4508. elseif MODE == "Solar" then
  4509. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4510. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4511. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4512. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4513. elseif MODE == "Fada" then
  4514. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4515. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4516. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4517. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4518. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4519. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4520. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4521. elseif MODE == "Hexa" then
  4522. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4523. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4524. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4525. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4526. elseif MODE == "Time" then
  4527. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4528. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4529. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4530. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4531. elseif MODE == "Vanta" then
  4532. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4533. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4534. elseif MODE == "Black" then
  4535. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4536. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4537. elseif MODE == "Devil" then
  4538. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4539. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4540. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4541. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4542. end
  4543. end
  4544. if FULL == false then
  4545. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4546. ANIM = "Jump"
  4547. if ATTACK == false then
  4548. if MODE ~= "Purged" then
  4549. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4555. elseif MODE == "Purged" then
  4556. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4562.  
  4563. end
  4564. end
  4565. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4566. ANIM = "Fall"
  4567. if ATTACK == false then
  4568. if MODE ~= "Purged" then
  4569. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4575. elseif MODE == "Purged" then
  4576. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4582.  
  4583. end
  4584. end
  4585. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4586. ANIM = "Idle"
  4587. if ATTACK == false then
  4588. if MODE == "Lunar" then
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4595. elseif MODE == "Hexa" then
  4596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4602. elseif MODE == "Fada" then
  4603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4609. elseif MODE == "Origins" then
  4610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4616. elseif MODE == "Solar" then
  4617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4623. elseif MODE == "Purged" then
  4624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4630. elseif MODE == "Sanity" then
  4631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4637. elseif MODE == "Time" then
  4638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4644. elseif MODE == "80s" then
  4645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4651. elseif MODE == "90s" then
  4652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4656. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4658. elseif MODE == "Random" then
  4659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4665. elseif MODE == "Superior" then
  4666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4670. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672. elseif ATTACK == false and MODE == "Vanta" then
  4673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4679. elseif MODE == "Sense" then
  4680. if MRANDOM(1,20) == 1 then
  4681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4682. end
  4683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4687. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4689. elseif MODE == "Devil" then
  4690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4692. if MRANDOM(1,7) == 1 then
  4693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4694. end
  4695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4699. elseif MODE == "LostHope" then
  4700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4706. elseif ATTACK == false and MODE == "Black" then
  4707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4708. if MRANDOM(1,3) == 1 then
  4709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4710. end
  4711. if MRANDOM(1,2) == 1 then
  4712. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4713. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4714. end
  4715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4718. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4720. end
  4721. end
  4722. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4723. ANIM = "Walk"
  4724. if ATTACK == false then
  4725. if MODE == "Lunar" then
  4726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4730. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4732. elseif MODE == "Superior" then
  4733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4737. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4739. elseif MODE == "80s" then
  4740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4744. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4746. elseif MODE == "Solar" then
  4747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4751. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4753. elseif MODE == "Origins" then
  4754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4758. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4760. elseif MODE == "Purged" then
  4761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4765. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4767. elseif MODE == "Sanity" then
  4768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4772. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4774. elseif MODE == "Fada" then
  4775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4781. elseif MODE == "Devil" then
  4782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4786. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4788. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4793. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4795. elseif MODE == "Hexa" or MODE == "Time" then
  4796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4800. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4802. elseif MODE == "LostHope" then
  4803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4807. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4809. elseif MODE == "Vanta" then
  4810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4816. elseif MODE == "Black" then
  4817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4819. if MRANDOM(1,3) == 1 then
  4820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4821. end
  4822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4826. end
  4827. end
  4828. end
  4829. end
  4830. text.TextStrokeColor3 = TEXTCOLOR
  4831. unanchor()
  4832. Humanoid.MaxHealth = "inf"
  4833. Humanoid.Health = "inf"
  4834. if Rooted == false then
  4835. Disable_Jump = false
  4836. Humanoid.WalkSpeed = Speed
  4837. elseif Rooted == true then
  4838. Disable_Jump = true
  4839. Humanoid.WalkSpeed = 0
  4840. end
  4841. if Head:FindFirstChild("face") then
  4842. Head.face.Texture = "rbxassetid://"..FACE
  4843. end
  4844. if MODE ~= "Random" then
  4845. sick.SoundId = "rbxassetid://"..SONG
  4846. elseif MODE == "Random" then
  4847. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4848. end
  4849. sick.Looped = true
  4850. sick.Pitch = PITCH
  4851. sick.Volume = VOLUME
  4852. Humanoid.Name = MRANDOM(100000000,999999999)
  4853. Humanoid.PlatformStand = false
  4854. for _, c in pairs(Cam:GetChildren()) do
  4855. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4856. c:remove()
  4857. end
  4858. end
  4859. for LIST = 1, #WHITELIST do
  4860. if WHITELIST[LIST] ~= nil then
  4861. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4862. if CHARACTER then
  4863. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4864. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4865. if TORSO then
  4866. CreateSound(201858045, Cam, 3, 1)
  4867. local GUI = Instance.new("BillboardGui",Cam)
  4868. GUI.Name = WHITELIST[LIST]
  4869. GUI.Size = UDim2.new(5,0,5,0)
  4870. GUI.Adornee = TORSO
  4871. local GUI2 = IT("ImageLabel",GUI)
  4872. GUI2.BackgroundTransparency = 1
  4873. GUI2.BorderSizePixel = 0
  4874. GUI2.ImageTransparency = 1
  4875. GUI2.Size = UDim2.new(1,0,1,0)
  4876. GUI2.SizeConstraint = "RelativeYY"
  4877. GUI.AlwaysOnTop = true
  4878. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4879. end
  4880. else
  4881. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4882. if GUI.ImageLabel.ImageTransparency <= 1 then
  4883. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4884. end
  4885. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4886. if TORSO then
  4887. GUI.Adornee = TORSO
  4888. end
  4889. end
  4890. else
  4891. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4892. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4893. end
  4894. end
  4895. else
  4896. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4897. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4898. end
  4899. table.remove(WHITELIST,LIST)
  4900. end
  4901. end
  4902. if Character:FindFirstChildOfClass("Accessory") then
  4903. Character:FindFirstChildOfClass("Accessory"):remove()
  4904. elseif Character:FindFirstChildOfClass("Hat") then
  4905. Character:FindFirstChildOfClass("Hat"):remove()
  4906. end
  4907. BLINKLOOP = BLINKLOOP + 1
  4908. if BLINKLOOP >=325 then
  4909. BLINKLOOP = 0
  4910. Blink()
  4911. BLINKLOOP = BLINKLOOP + 1
  4912. if BLINKLOOP >=250 then
  4913. BLINKLOOP = 0
  4914. Blink2()
  4915. end
  4916. end
  4917. if MODE == "90s" or MODE == "80s" then
  4918. if HITFLOOR ~= nil then
  4919. if MRANDOM(1,12) == 1 then
  4920. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4921.  
  4922. end
  4923. end
  4924. end
  4925. if MODE == "Devil" then
  4926. if HITFLOOR ~= nil then
  4927. if MRANDOM(1,4) == 1 then
  4928. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4929. end
  4930. end
  4931. end
  4932. if MODE == "Black" or MODE == "Fada" then
  4933. if HITFLOOR ~= nil then
  4934. if MRANDOM(1,9) == 1 then
  4935. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4936. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4937. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4938. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4939. if MRANDOM(1,7) == 1 then
  4940. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4941. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4942. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4943. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4944. end
  4945. end
  4946. end
  4947. end
  4948. Humanoid.DisplayDistanceType = "None"
  4949. Humanoid.PlatformStand = false
  4950. for _, c in pairs(Torso:GetChildren()) do
  4951. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4952. else
  4953. c:remove()
  4954. end
  4955. end
  4956. end
  4957. --//=================================\\
  4958. --\\=================================//
  4959.  
  4960.  
  4961.  
  4962.  
  4963.  
  4964. --//====================================================\\--
  4965. --|| END OF SCRIPT
  4966. --\\====================================================//--
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