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Jul 17th, 2018
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  1. (0:100) When 1 seconds have passed, offset by 0,
  2. (1:200) and variable %movement is equal to 1,
  3. (3:500) at a random spot within the rectangle (14,18) - (14,28),
  4. (4:3) only where an object type 8 is,
  5. (5:5) change object type 8 to type 0.
  6. (4:3) only where an object type 0 is,
  7. (5:5) change object type 0 to type 8.
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