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- --behold the advanced and clever Powerful Open Map Format
- test_room_1 = {}
- local room = {}
- local o = test_room_1
- function o:load_room()
- currentRoom = o --global var in main
- room["mobs"] = {}
- room["mobs"][1] = player:new(10,400,images.Belmont)
- room["mobs"][2] = entity:new(50,10,images.Dracula)
- room["blocks"] = {}
- room["blocks"][1] = block:new(500,500,100,50, "x")
- room["blocks"][2] = block:new(300,500,100,50, "y")
- room["blocks"][3] = block:new(10,550,280,50)
- for _, a in pairs(room) do
- for _, i in pairs(a) do
- za_warudo:add(i, i.x, i.y, i.width, i.height)
- end
- end
- return room
- end
- function o:fucking_destroy_entire_room() --the room is going to get so fucked
- lastRoom = o --global var in main
- for _, a in pairs(room) do
- for _, i in pairs(a) do
- za_warudo:remove(i)
- end
- end
- room = {}
- return room
- end
- function o:render_room()
- end
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