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konalisp

room1

Apr 21st, 2015
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Lua 0.99 KB | None | 0 0
  1. --behold the advanced and clever Powerful Open Map Format
  2.  
  3. test_room_1 = {}
  4.  
  5. local room = {}
  6. local o = test_room_1
  7.  
  8. function o:load_room()
  9.     currentRoom = o --global var in main
  10.     room["mobs"] = {}
  11.     room["mobs"][1] = player:new(10,400,images.Belmont)
  12.     room["mobs"][2] = entity:new(50,10,images.Dracula)
  13.    
  14.     room["blocks"] = {}
  15.     room["blocks"][1] = block:new(500,500,100,50, "x")
  16.     room["blocks"][2] = block:new(300,500,100,50, "y")
  17.     room["blocks"][3] = block:new(10,550,280,50)
  18.    
  19.     for _, a in pairs(room) do
  20.         for _, i in pairs(a) do
  21.             za_warudo:add(i, i.x, i.y, i.width, i.height)
  22.         end
  23.     end
  24.    
  25.     return room
  26. end
  27.  
  28. function o:fucking_destroy_entire_room() --the room is going to get so fucked
  29.     lastRoom = o --global var in main
  30.     for _, a in pairs(room) do
  31.         for _, i in pairs(a) do
  32.             za_warudo:remove(i)
  33.         end
  34.     end
  35.     room = {}
  36.     return room
  37. end
  38.  
  39. function o:render_room()
  40.    
  41. end
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