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- local Mod = RegisterMod("yourMod", 1)
- local game = Game()
- TrinketType.TRINKET_YOUR_TRINKET = Isaac.GetTrinketIdByName("Your Trinket") -- trinket
- -- on post peffect update
- function Mod:onModUpdate(player)
- if game:GetFrameCount() == 1
- and onlyTrinkets then
- onlyTrinkets:AddToTrinketPool("TreasurePool", TrinketType.TRINKET_YOUR_TRINKET)
- onlyTrinkets:AddToTrinketPool("ShopPool", TrinketType.TRINKET_YOUR_TRINKET)
- onlyTrinkets:AddToTrinketPool("BossPool", TrinketType.TRINKET_YOUR_TRINKET)
- onlyTrinkets:AddToTrinketPool("SecretPool", TrinketType.TRINKET_YOUR_TRINKET)
- onlyTrinkets:AddToTrinketPool("LibraryPool", TrinketType.TRINKET_YOUR_TRINKET)
- onlyTrinkets:AddToTrinketPool("DevilPool", TrinketType.TRINKET_YOUR_TRINKET)
- onlyTrinkets:AddToTrinketPool("AngelPool", TrinketType.TRINKET_YOUR_TRINKET)
- end
- end
- Mod:AddCallback(ModCallbacks.MC_POST_PEFFECT_UPDATE, Mod.onModUpdate)
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