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- options:
- tool: &e✷ &6Mass Minier &e✷
- on mine:
- if player's tool is {@tool}
- set {_1} to location of event-block
- set {_2} to location of event-block
- if player's pitch is between -50 and 50:
- add 1 to y-coord of {_1}
- subtract 1 from y-coord of {_2}
- if player's horizontal facing is west:
- add 1 to z-coord of {_1}
- subtract 1 from z-coord of {_2}
- subtract 2 from x-coord of {_2}
- loop blocks within block at {_1} and block at {_2}:
- break loop-value naturally using player's tool
- else if player's horizontal facing is east:
- add 1 to z-coord of {_1}
- subtract 1 from z-coord of {_2}
- add 2 to x-coord of {_2}
- loop blocks within block at {_1} and block at {_2}:
- break loop-value naturally using player's tool
- else if player's horizontal facing is north:
- add 1 to x-coord of {_1}
- subtract 1 from x-coord of {_2}
- subtract 2 from z-coord of {_2}
- loop blocks within block at {_1} and block at {_2}:
- break loop-value naturally using player's tool
- else if player's horizontal facing is south:
- add 1 to x-coord of {_1}
- subtract 1 from x-coord of {_2}
- add 2 to z-coord of {_2}
- loop blocks within block at {_1} and block at {_2}:
- break loop-value naturally using player's tool
- else if player's pitch is between 50 and 90:
- add 1 to x-coord of {_1}
- subtract 1 from x-coord of {_2}
- add 1 to z-coord of {_1}
- subtract 1 from z-coord of {_2}
- subtract 2 from y-coord of {_2}
- loop blocks within block at {_1} and block at {_2}:
- break loop-block naturally using player's tool
- else if player's pitch is between -50 and -90:
- add 1 to x-coord of {_1}
- subtract 1 from x-coord of {_2}
- add 1 to z-coord of {_1}
- subtract 1 from z-coord of {_2}
- add 2 to y-coord of {_2}
- loop blocks within block at {_1} and block at {_2}:
- break loop-block naturally using player's tool
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