Kirkq

Overwatch Skins

Aug 2nd, 2016
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  1. Overwatch is a cool game and I like playing it. I'm around level 140. I've been excited for new content.
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  3. I've observed that Overwatch seemed unfinished and a bit rushed at launch, to the extent that I think they lost a good bit of revenue by not having more desirable things for people to purchase or play towards. The default skins are pretty underwhelming as a whole in my opinion. I've been sitting on like 4k gold and haven't really wanted anything else. I've also been surprised they haven't leveraged their selling of loot box content more liberally from launch. It's like they didn't produce enough skins to sell, or they didn't bother pricing voice lines and things at sensible rates. (25 is literally nothing.)
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  5. Prior to today, a maxed out hero inventory cost 60 IRL bucks (ok), a pre-order (relatively disgusting), and a bunch of gametime. You could at least get the items you wanted after a while. If a while wasn't soon enough, you could pay a premium.
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  7. In 3 weeks under the current implementation there will be skins you can never get again (EDIT: I guess you can get them again next year?) , unless you got extremely lucky, or you paid some number of hundreds of dollars to guarantee your random drop. If you didn't pay, you'll get a subtle reminder of the fact that you couldn't get the skin when you queue against others using it.
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  9. The new content is cool, but the implementation on the players is total trash. Sell me something or give me something to play towards, don't put in this deadline based one time garbage that basically says that the player has to pay money *now* to guarantee getting it. I would be fine if they released the items later, even at like a 2x currency rate. If the scheme is "you can play for a while to get the things you really want if you really want", why not stick to that, and do a better job designing that such that players are desiring more skins over time? The point being that Blizzard has very tangible ways to increase income from the game without being at the total expense of the players.
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  11. I don't think anyone who plays the game would possibly advocate this content release scheme, so in my mind it's purely a revenue scraping decision totally at the expense of the players. Blizzard management made a conscious decision to try to extort more money out of the players, to an extreme degree. If that's not the case, then they are absolutely clueless about their consumers. It probably sucks continuing to work on the game while management is doing their best to make it extort the players. Gotta make that stock value go up for the shareholders. The endpoint of software produced by publicly traded companies for the average consumer seems to just exploit the user as much as possible. See: Facebook, Microsoft Skype, Microsoft Windows, etc. It's their software, and it's within their right to implement detrimental schemes on the users I guess. Welcome to software in 2016. Microtransactions for days.
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  13. I really do think it's possible to make freemium models that aren't trash; it's just that every company seems to prefer extorting the users for as much money as possible over the short term. Put a Taco Bell spray in the game or something.
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  15. Not even mad really, just disappointed and observing.
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