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- require_relative 'player'
- require_relative 'die'
- require_relative 'treasure_trove'
- module GameTurn
- def self.take_turn(player)
- # die = Die.new
- #case die.roll
- # when 1..2
- # player.blam
- # when 3..4
- # puts "#{player.name} was skipped."
- # else
- # player.wOOt
- # end
- treasure = TreasureTrove.random
- #puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."
- #end
- treasure = TreasureTrove.random
- player.found_treasure(treasure)
- end
- end
- if __FILE__ == $0
- player = Player.new("curly", 125)
- GameTurn.take_turn(player)
- end
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