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- Devil's Haste ••
- Similar to the first rank, the infernalist is calling forth the corruption of Namtaru in order to taint themselves or a willing target. However, this time the corruption would not taint their body, but their very blood, making it appear like black ichor. Willing targets who don't practice foul art would always be overwhelmed by this effect and might give in into their beast.
- System:
- The player spends a blood point, rolls as mentioned above and split the successes between effect and duration.
- Effect: Each success that was splitted into effect would provide additional Celerity dot.
- Duration: Each success that was splitted into duration would provide additional turn the effect takes place. If no successes were splitted into Duration the effect would last for a single turn.
- A botched roll would result in terrifying consequences as something would go wrong with the blood transformation, the amount of 1's dices would represnt the aggravated inflicted.
- Dark Teleportation ••••
- At this rank the infernalist may actually tear a hole between the dimensions, a hole that would be big enough to suck the infernalist's body and spit them out in another desired location.
- System:
- The player has to roll as mentioned above, each success would represent how far the infernalist may teleport themselves.
- 1 Success: 10 Kilometers
- 2 Successes: 30 Kilometers
- 3 Successes: 70 Kilometers
- 4 Successes: 150 Kilometers
- 5 Successes+: The infernalist may travel between countries.
- Botch: The infernalist gets stuck in the Outer Dark. A place where physics don't apply, making their body crush under the pressure. Dealing 2 aggravated per turn, the infernalist has to quickly draw themselves out before the place would consume them entirely.
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