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Jan 2nd, 2013
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  1. OpenGL version 3.0 Mesa 8.0.5, running on Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile
  2. Shading language version: 1.30
  3. Available extensions:
  4. GL_ARB_ES2_compatibility
  5. GL_ARB_color_buffer_float
  6. GL_ARB_copy_buffer
  7. GL_ARB_depth_buffer_float
  8. GL_ARB_depth_clamp
  9. GL_ARB_depth_texture
  10. GL_ARB_draw_buffers
  11. GL_ARB_draw_elements_base_vertex
  12. GL_ARB_explicit_attrib_location
  13. GL_ARB_fragment_coord_conventions
  14. GL_ARB_fragment_program
  15. GL_ARB_fragment_program_shadow
  16. GL_ARB_fragment_shader
  17. GL_ARB_framebuffer_object
  18. GL_ARB_framebuffer_sRGB
  19. GL_ARB_half_float_pixel
  20. GL_ARB_half_float_vertex
  21. GL_ARB_map_buffer_range
  22. GL_ARB_multisample
  23. GL_ARB_multitexture
  24. GL_ARB_occlusion_query
  25. GL_ARB_pixel_buffer_object
  26. GL_ARB_point_parameters
  27. GL_ARB_point_sprite
  28. GL_ARB_provoking_vertex
  29. GL_ARB_robustness
  30. GL_ARB_sampler_objects
  31. GL_ARB_seamless_cube_map
  32. GL_ARB_shader_objects
  33. GL_ARB_shader_texture_lod
  34. GL_ARB_shading_language_100
  35. GL_ARB_shadow
  36. GL_ARB_sync
  37. GL_ARB_texture_border_clamp
  38. GL_ARB_texture_compression
  39. GL_ARB_texture_compression_rgtc
  40. GL_ARB_texture_cube_map
  41. GL_ARB_texture_env_add
  42. GL_ARB_texture_env_combine
  43. GL_ARB_texture_env_crossbar
  44. GL_ARB_texture_env_dot3
  45. GL_ARB_texture_float
  46. GL_ARB_texture_mirrored_repeat
  47. GL_ARB_texture_non_power_of_two
  48. GL_ARB_texture_rectangle
  49. GL_ARB_texture_rg
  50. GL_ARB_texture_swizzle
  51. GL_ARB_transpose_matrix
  52. GL_ARB_vertex_array_bgra
  53. GL_ARB_vertex_array_object
  54. GL_ARB_vertex_buffer_object
  55. GL_ARB_vertex_program
  56. GL_ARB_vertex_shader
  57. GL_ARB_window_pos
  58. GL_EXT_abgr
  59. GL_EXT_bgra
  60. GL_EXT_blend_color
  61. GL_EXT_blend_equation_separate
  62. GL_EXT_blend_func_separate
  63. GL_EXT_blend_minmax
  64. GL_EXT_blend_subtract
  65. GL_EXT_compiled_vertex_array
  66. GL_EXT_copy_texture
  67. GL_EXT_draw_buffers2
  68. GL_EXT_draw_range_elements
  69. GL_EXT_fog_coord
  70. GL_EXT_framebuffer_blit
  71. GL_EXT_framebuffer_multisample
  72. GL_EXT_framebuffer_object
  73. GL_EXT_framebuffer_sRGB
  74. GL_EXT_gpu_program_parameters
  75. GL_EXT_multi_draw_arrays
  76. GL_EXT_packed_depth_stencil
  77. GL_EXT_packed_float
  78. GL_EXT_packed_pixels
  79. GL_EXT_pixel_buffer_object
  80. GL_EXT_point_parameters
  81. GL_EXT_polygon_offset
  82. GL_EXT_provoking_vertex
  83. GL_EXT_rescale_normal
  84. GL_EXT_secondary_color
  85. GL_EXT_separate_shader_objects
  86. GL_EXT_separate_specular_color
  87. GL_EXT_shadow_funcs
  88. GL_EXT_stencil_two_side
  89. GL_EXT_stencil_wrap
  90. GL_EXT_subtexture
  91. GL_EXT_texture3D
  92. GL_EXT_texture_array
  93. GL_EXT_texture_compression_rgtc
  94. GL_EXT_texture_cube_map
  95. GL_EXT_texture_edge_clamp
  96. GL_EXT_texture_env_add
  97. GL_EXT_texture_env_combine
  98. GL_EXT_texture_env_dot3
  99. GL_EXT_texture_filter_anisotropic
  100. GL_EXT_texture_integer
  101. GL_EXT_texture_lod_bias
  102. GL_EXT_texture_object
  103. GL_EXT_texture
  104. GL_EXT_texture_rectangle
  105. GL_EXT_texture_shared_exponent
  106. GL_EXT_texture_snorm
  107. GL_EXT_texture_sRGB
  108. GL_EXT_texture_sRGB_decode
  109. GL_EXT_texture_swizzle
  110. GL_EXT_timer_query
  111. GL_EXT_transform_feedback
  112. GL_EXT_vertex_array_bgra
  113. GL_EXT_vertex_array
  114. GL_OES_EGL_image
  115. GL_OES_read_format
  116. GL_3DFX_texture_compression_FXT1
  117. GL_APPLE_object_purgeable
  118. GL_APPLE_packed_pixels
  119. GL_APPLE_vertex_array_object
  120. GL_ATI_blend_equation_separate
  121. GL_ATI_draw_buffers
  122. GL_ATI_envmap_bumpmap
  123. GL_ATI_separate_stencil
  124. GL_ATI_texture_env_combine3
  125. GL_ATI_texture_float
  126. GL_IBM_multimode_draw_arrays
  127. GL_IBM_rasterpos_clip
  128. GL_IBM_texture_mirrored_repeat
  129. GL_INGR_blend_func_separate
  130. GL_MESA_pack_invert
  131. GL_MESA_texture_array
  132. GL_MESA_texture_signed_rgba
  133. GL_MESA_window_pos
  134. GL_MESA_ycbcr_texture
  135. GL_NV_blend_square
  136. GL_NV_conditional_render
  137. GL_NV_depth_clamp
  138. GL_NV_light_max_exponent
  139. GL_NV_packed_depth_stencil
  140. GL_NV_texgen_reflection
  141. GL_NV_texture_env_combine4
  142. GL_NV_texture_rectangle
  143. GL_NV_vertex_program1_1
  144. GL_NV_vertex_program
  145. GL_SGIS_generate_mipmap
  146. GL_SGIS_texture_border_clamp
  147. GL_SGIS_texture_edge_clamp
  148. GL_SGIS_texture_lod
  149. GL_SUN_multi_draw_arrays
  150.  
  151. Implementation Limits:
  152. GL_MAX_3D_TEXTURE_SIZE = 256
  153. GL_MAX_ATTRIB_STACK_DEPTH = 16
  154. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
  155. GL_MAX_CLIP_PLANES = 8
  156. GL_MAX_COLOR_ATTACHMENTS_EXT = 8
  157. GL_MAX_COLOR_MATRIX_STACK_DEPTH -- not supported
  158. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 32
  159. GL_MAX_CUBE_MAP_TEXTURE_SIZE = 2048
  160. GL_MAX_DRAW_BUFFERS = 8
  161. GL_MAX_ELEMENTS_INDICES = 3000
  162. GL_MAX_ELEMENTS_VERTICES = 3000
  163. GL_MAX_EVAL_ORDER = 30
  164. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 16384
  165. GL_MAX_LIGHTS = 8
  166. GL_MAX_LIST_NESTING = 64
  167. GL_MAX_MODELVIEW_STACK_DEPTH = 32
  168. GL_MAX_NAME_STACK_DEPTH = 64
  169. GL_MAX_PIXEL_MAP_TABLE = 256
  170. GL_MAX_PROJECTION_STACK_DEPTH = 32
  171. GL_MAX_RENDERBUFFER_SIZE_EXT = 8192
  172. GL_MAX_SAMPLES_EXT = 4
  173. GL_MAX_TEXTURE_COORDS = 8
  174. GL_MAX_TEXTURE_IMAGE_UNITS = 16
  175. GL_MAX_TEXTURE_LOD_BIAS = 14
  176. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
  177. GL_MAX_TEXTURE_SIZE = 8192
  178. GL_MAX_TEXTURE_STACK_DEPTH = 10
  179. GL_MAX_TEXTURE_UNITS = 8
  180. GL_MAX_VARYING_FLOATS = 64
  181. GL_MAX_VERTEX_ATTRIBS = 16
  182. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16
  183. GL_MAX_VERTEX_UNIFORM_COMPONENTS = 16384
  184. GL_NUM_COMPRESSED_TEXTURE_FORMATS = 2
  185. GL_SAMPLE_BUFFERS = 0
  186. GL_SAMPLES = 0
  187. GL_ALIASED_LINE_WIDTH_RANGE = 1, 5
  188. GL_ALIASED_POINT_SIZE_RANGE = 1, 255
  189. GL_MAX_VIEWPORT_DIMS = 16384, 16384
  190. GL_SMOOTH_LINE_WIDTH_RANGE = 1, 5
  191. GL_SMOOTH_POINT_SIZE_RANGE = 1, 255
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