Advertisement
Guest User

Untitled

a guest
Jun 20th, 2018
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.28 KB | None | 0 0
  1. Captain Uriaz
  2. The flesh curse of the Obliterator Plague drives many of its victims mad, little more than raving beasts. Such was the strength of Uriaz’ endless wells of bitterness and hate, however, that he emerged from his transformation more or less sane. A veteran of the Horus Heresy, Uriaz has stood beside you for millennia upon millennia, always unkillable and always a nightmare unto your enemies. More than that, he has long excelled at urban warfare and the reconstruction of shattered cities into more defensible locations. But he has grown more and more ambitious as of late, and some whisper of a paranoia that has taken his mind since his horrific transformation. Some even say he blames you for his transformation.
  3.  
  4. Veteran of the Long War
  5. Urban Planner: Gains a command bonus whilst operating inside urban terrain, and reduces enemy armored units damage reduction inside such terrain. Urban terrain renovation has a chance of being sped up each turn.
  6. Looking for Shadows: Bonus at counter-intel, may occasionally find false leads.
  7. Fort Builder: Gain a bonus while constructing fortifications and forges.
  8.  
  9. Appeased By: Governorship, Loyalist Space Marines, Battle, Uncovering Spies.
  10. Hates: You. Spies. Being marginalized. Non Iron Warriors.
  11.  
  12.  
  13. Commander Ansiel
  14. Ansiel is far from a ten thousand year old veteran. Like most of your Warband, he is scarcely a few centuries old, but he has accomplished much in his comparatively short tenure. You met him in the burning remains of a Schola Progrenum, a young Commissariat Cadet who met your gaze with a bitter glare, and whose only reaction when you lifted him up by the next was to spit on your boots. Such depths of hate in one so young proved impressive. His transformation into one of the Iron Warriors was brutal indeed, and to this day his skin is a hide of scar tissue-but again, he lived. Now, centuries later, he has become master of the largest collection of slaves and janissaries in the Battalion, instilling in them a level of discipline not seen outside the Imperial Guard. He hates you, of course...But then, he hates everyone.
  15.  
  16. Iron Discipline: Morale and combat score bonus to lost and the damned units under his command, making them comparable with Imperial Guard units.
  17. Merciless Hate: Ansiel shows no quarter to his foes. Enemy units that rout take additional casualties.
  18.  
  19. Appeased By: Destroyed Imperial Worlds. Training. Butchery. Things going to plan. Heavy casualties.
  20. Hates: Yes?
  21.  
  22.  
  23.  
  24. Captain Aniketos
  25. Aniketos is dead. You saw him die on Medengrad, sacrificing himself to cover your retreat. When your fleet limped into the Dominion space port at Jerikon Point, the guns turned on you. For a moment, you saw death-And then Aniketos was there, talking down the gun crews ready to cut you down. He met you clad in the armor of the Black Legion. He had died, he agreed-but the warp had spat his soul back out, and the hounds of Abaddon took him on. He has offered the support of his Warband and his extensive contacts among the Primordial Dominion, a chance to see his Brothers’ battalion restored. Yet, Aniketos always treated the Four with more respect than you were comfortable with, and who can speak to his loyalty now that he has a new master?
  26.  
  27. Inspiring: Aniketos always had a way with words few Iron Warriors did, and slave battalions under his command frequently reached unusual levels of enemy ammunition depletion efficiency. Units under Aniketos’ command gain a morale bonus. Fanatic units gain an additional bonus.
  28. Dominion Sworn: Sworn to the dread masters of the Primordial Dominion and Abaddon, Aniketos has significant contacts and substantial support to offer, particularly if you are willing to do a few mercenary contracts. Gains a charisma bonus with other Chaos forces.
  29.  
  30. Appeased by: Fighting alongside Iron Warriors. Capturing fortresses. Sacrifices to the Four-establishment of religious sites to the Four.
  31. Hates: Traitors. Guerilla warfare. Fighting Orks.
  32.  
  33. Kezrith the Pillager
  34. The sole survivor of one of the many attempts to replicate the might of the Adeptus Astartes, Kezrith is a hulking nightmare of twisted techno-sorceries and highly successful reaver who has long plagued the Deinopis Sector. She has offered her services and that of her warband in hunger of glory and battle. She knows the Sector and the Damned Sector well, having lived in the region for her entire extended lifespan, and is an expert at raiding tactics. Chaos marks her strongly, but she is a professional...at least as much as any pirate can be described as such.
  35.  
  36. Pillager: Gain a bonus to planetary assaults and raids, particularly against Chaos or Mechanicus forces.
  37. Home Sweet Home: Speed bonus due to knowing local warp routes, diplomatic bonus with other Chaos factions, particularly in the Talonmark.
  38.  
  39. Appeased by: Planetary raids, wargear, boarding actions, killing Mechanicus members, fighting alongside Astartes units.
  40. Hates: Working with Dark Mechanicus units, Threats, fighting psykers
  41.  
  42.  
  43. Elythis ‘the Scarecrow’
  44. Too tall and scarecrow thin, warp twisted augmetics laced into her skeletal frame, Elythis is a horror of forbidden science. Once a lord of the Mechanicus, she became obsessed with the idea of creating a perfect amalgamation of man, machine and Daemon. You are unable to tell whether she succeeded or failed. Not quite a Daemonhost, she is at once one with and an emissary of the Daemon bound into the ivory crown that lines her head. She met you to offer her powers: That of research even the Dark Mechanicus balks at, at the sorcerous powers that pour through her twisted frame, of patronage of the thing she has bonded herself with.
  45.  
  46. Reality but a Plaything: Along with a host of psyker powers, Elythis can open rifts between worlds, ones large enough to allow an entire warband to pass through. All it takes is a small sea of blood-a small price to pay.
  47. Nightmare Cometh: Enemy forces suffer morale penalties on the same field of battle-as due friendly forces not of Elythis’ warband.
  48. Warp-Craft: Elythis can upgrade forges, ships and superheavy units with her particular brand of daemon-tech, greatly increasing efficiency and killing power...At the cost of ‘minor’ side effects.
  49.  
  50. Appeased By: Human sacrifice, experimentation, striking terror into enemies, taking deals.
  51. Hates: ???
  52.  
  53. Price: All you have to is say ‘yes’.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement