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- If a condition somehow turns out to be impossible to fulfill, the enemy will simply resort to using a regular attack with standard targeting.
- Standard targeting is the default targeting routine most enemies follow. Details are unknown as of now.
- Rare Breed AI
- =============
- Every time a rare breed glows, their speed is multiplied by 10 (before randomization is added in), and their damage output is increased by +20%. This can only be done 10 times. After 10 glows, their damage stops increasing, so they can only deal 3 times the damage at most. Every time they glow, they follow this routine.
- Turn 1: 14% chance to escape. (Targets self.)
- Turn 2 onward: 49% chance to escape. (Targets self.)
- If the chance to escape fails, they just move onto their normal AI routine.
- Tree Rat
- ========
- From 100% to 51% HP:
- 69% chance to use a regular attack (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 29% chance to escape. (Targets self.)
- 71% chance to use a regular attack. (Standard targeting.)
- Woodfly
- =======
- On the 1st turn:
- 79% chance to cast Harsh Buzz. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If every living party member has their heads bound, use a regular attack. (Standard targeting.)
- Else:
- 39% chance to use a regular attack. (Standard targeting.)
- 61% chance to cast Harsh Buzz. (Targets party members without their heads bound.)
- Clawed Mole
- ===========
- From 100% to 51% HP:
- 59% chance to use a regular attack. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 69% chance to use a regular attack. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Claw Beetle
- ===========
- From 100% to 51% HP:
- 49% chance to defend. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to defend. (Targets self.)
- 21% chance to use a regular attack. (Standard targeting.)
- Venomfly
- ========
- On the 1st turn:
- 79% chance to cast Poison Dust. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If every living party member is poisoned, use a regular attack. (Standard targeting.)
- Else:
- 39% chance to use a regular attack. (Standard targeting.)
- 61% chance to cast Poison Dust. (Targets party members that aren't poisoned.)
- Forest Hare
- ===========
- If self is in the back row, cast Snow Cover. (Standard targeting.)
- 79% chance to cast Snow Cover on the 1st turn. (Standard targeting.)
- From 100% to 51% HP:
- 19% chance to cast Snow Cover. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Snow Cover. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Zebratherium
- ============
- On the 1st turn:
- 79% chance to cast Hammer Arm. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- From 100% to 81% HP:
- 19% chance to cast Hammer Arm. (Targets the front row.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 80% HP to death:
- 59% chance to cast Hammer Arm. (Targets the front row.)
- 41% chance to use a regular attack. (Standard targeting.)
- Roller
- ======
- On the 1st turn:
- 79% chance to cast Defense Shell. (Targets self.)
- 21% chance to follow this routine:
- 49% chance to cast Defense Shell. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
- On turns that are multiples of 5:
- 39% chance to cast Defense Shell. (Targets self.)
- 61% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Mandrake
- ========
- If the party does not have the Corrosive Aura debuff, and Corrosive Aura was not cast on the last 3 turns, :
- 59% chance to cast Corrosive Aura. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- On turns that are multiples of 5:
- 29% chance to cast Corrosive Aura. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack.
- Giraffa Beetle
- ==============
- From 100% to 81% HP:
- 49% chance to cast Strike Up. (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 80% HP to death:
- 89% chance to cast Strike Up. (Targets the front row.)
- 11% chance to use a regular attack. (Standard targeting.)
- War Bison
- =========
- On the 1st turn:
- 79% chance to cast Stomp. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- From 100% to 81% HP:
- 19% chance to cast Stomp. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 80% HP to death:
- 59% chance to cast Stomp. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Flying Beetle
- =============
- If the party is blindsided, use a regular attack. (Standard targeting.)
- If self is alone, use a regular attack. (Standard targeting.)
- If an ally gets attacked:
- 39% chance to cast Cover. (Targets the ally that was attacked.)
- 61% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Sabretooth
- ==========
- From 100% to 51% HP:
- 29% chance to cast Piercing Fang. (Targets the front row.)
- 71% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Piercing Fang. (Targets the front row.)
- 41% chance to use a regular attack. (Standard targeting.)
- Venom Spider
- ============
- 79% chance to cast Cocoon on the 1st turn. (Standard targeting.)
- If self is in the front row:
- 19% chance to cast Cocoon. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- Else:
- 39% chance to cast Cocoon. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- Vampire Bat
- ===========
- If self is alone and the turn count is less than 11:
- 29% chance to summon 2 Vampire Bats.
- 39% chance to summon 1 Vampire Bat.
- If HP is full, use a regular attack.
- From 99% to 61% HP:
- 39% chance to cast Blood Suck. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 60% HP to death:
- 79% chance to cast Blood Suck. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Sleeper Ooze
- ============
- If the party is blindsided or it's the 1st turn:
- 79% chance to cast Sleep Breath. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If every living party member is asleep, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to use a regular attack. (If any party members are asleep, 29% chance to target party members that are asleep. Standard targeting otherwise.)
- 51% chance to cast Sleep Breath. (Standard targeting.)
- Army Wasp
- =========
- On the 1st turn:
- 79% chance to cast Poison Sting. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is Poisoned, 29% chance to follow this routine:
- 69% chance to cast Poison Sting. (Targets party members that are poisoned.)
- 31% chance to use a regular attack. (Targets party members that are poisoned.)
- 79% chance to follow this routine:
- If self is in the back row, cast Poison Sting. (Standard targeting.)
- If everyone is poisoned, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to use a regular attack. (Standard targeting.)
- 51% chance to cast Poison Sting. (Targets party members that aren't poisoned.)
- Venom Ooze
- ==========
- If the party is blindsided or it's the 1st turn:
- 79% chance to cast Venom Breath. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If every living party member is poisoned, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to use a regular attack. (Standard targeting.)
- 51% chance to cast Venom Breath. (Standard targeting.)
- Longisquama
- ===========
- If self is in the back row, 79% chance to use a regular attack. (Standard targeting.)
- On the 1st turn:
- 79% chance to cast Tail Whip. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 29% chance to follow this routine:
- 39% chance to cast Tail Whip. (Targets party members that are asleep.)
- 61% chance to use a regular attack. (Targets party members that are asleep.)
- From 100% to 81% HP:
- 19% chance to cast Tail Whip. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 80% HP to death:
- 59% chance to cast Tail Whip. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Giant Sloth
- ===========
- If the party is blindsided or it's the 1st turn:
- 69% chance to cast Ripping Arm. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 39% chance to follow this routine:
- 39% chance to cast Ripping Arm. (Targets party members that are asleep.)
- 61% chance to use a regular attack. (Targets party members that are asleep.)
- From 100% to 81% HP:
- 19% chance to cast Ripping Arm. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 80% HP to death:
- 59% chance to cast Ripping Arm. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Fanged Vine
- ===========
- If the party is blindsided or it's the 1st turn:
- 49% chance to cast Gouging Thorn. (Standard targeting.)
- 30% chance to cast Cuff Vines. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 29% chance to follow this routine:
- 39% chance to cast Cuff Vines. (Targets party members that are asleep.)
- 61% chance to use a regular attack. (Targets party members that are asleep.)
- If every living party member is blind:
- 39% chance to cast Cuff Vines. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Gouging Thorn. (Standard targeting.)
- 50% chance to cast Cuff Vines. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Death Scorpion
- ==============
- On the 1st turn:
- 79% chance to cast Numbing Sting. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 29% chance to follow this routine:
- 69% chance to cast Numbing Sting. (Targets party members that are asleep.)
- 31% chance to use a regular attack. (Targets party members that are asleep.)
- 69% chance to follow this routine:
- If self is in the back row, cast Numbing Sting. (Standard targeting.)
- Else, if every living party member is poisoned, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to use a regular attack. (Standard targeting.)
- 51% chance to cast Numbing Sting. (If any party members are paralyzed, 69% chance to target party members that aren't paralyzed. Standard targeting otherwise.)
- Firebird
- ========
- If self is in the back row, 69% chance to cast Flame Shot. (Standard targeting.)
- 79% chance to cast Flame Shot on the 1st turn. (Standard targeting.)
- If self is alone:
- If self is in the front row, and no one has the Corrosive Aura debuff, and Corrosive Aura was not cast on the last 3 turns, 79% chance to cast Corrosive Aura. (Standard targeting.)
- If self is in the back row, and no one has the Corrosive Aura debuff, and Corrosive Aura was not cast on the last 3 turns, cast Corrosive Aura. (Standard targeting.)
- From 100% to 51% HP:
- 19% chance to cast Flame Shot. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Flame Shot. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Petaloid
- ========
- If the party is blindsided or it's the 1st turn:
- 79% chance to cast Sleep Powder. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 69% chance to use a regular attack. (Targets party members that are asleep.)
- If every living party member is asleep, use a regular attack. (Standard targeting.)
- Else:
- 39% chance to use a regular attack. (If any party members are asleep, 69% chance to target party members that are asleep. Standard targeting otherwise.)
- 61% chance to cast Sleep Powder. (Standard targeting.)
- Glowbird
- ========
- If self is in the charged state, use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 29% chance to use a regular attack. (Targets party members that are asleep.)
- If self is alone and does not have the Evil Cry buff, and Evil Cry was not cast on the last 3 turns, cast Evil Cry. (Targets self.)
- From 100% to 51% HP:
- 89% chance to cast Charge. (Targets self.)
- 11% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 29% chance to cast Charge. (Targets self.)
- 71% chance to use a regular attack. (Standard targeting.)
- Towering Ooze
- =============
- If self is in the back row, 49% chance to cast Paralysis. (Standard targeting.)
- 79% chance to cast Paralysis on the 1st turn. (Standard targeting.)
- From 100% to 51% HP:
- 39% chance to cast Paralysis. (Standard targeting.)
- 61% chance to use a regular attack. (If any party members are asleep, 39% chance to target party members that are asleep. Standard targeting otherwise.)
- From 50% to 26% HP:
- 39% chance to cast Drain. (Standard targeting.)
- 40% chance to cast Paralysis. (Standard targeting.)
- 21% chance to use a regular attack. (If any party members are asleep, 39% chance to target party members that are asleep. Standard targeting otherwise.)
- From 25% HP to death:
- 79% chance to cast Drain. (Standard targeting.)
- 21% chance to use a regular attack. (If any party members are asleep, 39% chance to target party members that are asleep. Standard targeting otherwise.)
- Barbed Tiger
- ============
- On the 1st turn:
- 79% chance to cast Rising Fang. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 29% chance to use a regular attack. (Targets party members that are asleep.)
- From 100% to 81% HP:
- 19% chance to cast Rising Fang. (Targets the front row.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 80% HP to death:
- 59% chance to cast Rising Fang. (Targets the front row.)
- 41% chance to use a regular attack. (Standard targeting.)
- Cannon Palm
- ===========
- If the party is blindsided or it's the 1st turn:
- 79% chance to cast Coconut Strike. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 19% chance to follow this routine:
- 39% chance to cast Coconut Strike. (Standard targeting.)
- 61% chance to use a regular attack. (Targets party members that are asleep.)
- From 100% to 81% HP:
- 19% chance to cast Coconut Strike. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 80% HP to death:
- 59% chance to cast Coconut Strike. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Slavering Vine
- ==============
- If at least 1 party member has their arms bound, 79% chance to cast Binding Vine. (Standard targeting.)
- If at least 1 party member has their head bound, 79% chance to cast Ear Shredder. (Standard targeting.)
- If at least 1 party member is asleep, 29% chance to use a regular attack. (Targets party members that are asleep.)
- If every living party member has their heads bound, 79% chance to cast Ear Shredder. (Standard targeting.)
- If every living party member has their arms bound, 79% chance to cast Binding Vine. (Standard targeting.)
- Else, use a regular attack. (Stnadard targeting.)
- Doom Bison
- ==========
- From 100% to 51% HP:
- 29% chance to cast Stampede. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Stampede. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Mauler Mole
- ===========
- Note: Mauler Moles were originally intended to be FOEs, but their rare breed AI was not adjusted when they were redesigned to be regular enemies. As a result, Mauler Moles will never run away when they're encounterd as rare breeds.
- 49% chance to cast Aimed Slash. (Standard targeting.)
- From 100% to 51% HP:
- 14% chance to cast Claw Dance. (Standard targeting.)
- 86% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Claw Dance. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Madworm
- =======
- 69% chance to cast Cling on the 1st turn. (Standard targeting.)
- If self is in the back row:
- 49% chance to cast Cling. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Else:
- 19% chance to cast Cling. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- Killer Ant
- ==========
- On the 1st turn:
- 49% chance to cast Attack Unit. (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- If Attack Unit's duration has 4 turns remaining:
- 9% chance to cast Attack Unit. (Targets the front row.)
- 91% chance to use a regular attack. (Standard targeting.)
- If Attack Unit's duration has 3 turns remaining:
- 49% chance to cast Attack Unit. (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- If Attack Unit's duration has 2 turns remaining:
- 69% chance to cast Attack Unit. (Targets the front row.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 69% chance to cast Attack Unit. (Targets the front row.)
- 31% chance to use a regular attack. (Standard targeting.)
- Treefrog
- ========
- If self is alone and the turn count is less than 11, 59% chance to summon 2 Treefrogs.
- If self is in the back row, do nothing. Display message: "Treefrog is watching."
- Else:
- 79% chance to cast Jump. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Honey Ant
- =========
- If any enemy is below 100% HP, but above 50% HP, 39% chance to cast Nectar Salve. (Targets the last enemy that took damage.)
- If any enemy is below 51% HP, 49% chance to cast Nectar Salve. (Targets the last enemy that took damage.)
- Else, use a regular attack. (Standard targeting.)
- Guardian Ant
- ============
- On the 1st turn:
- 49% chance to cast Defense Unit. (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- If Attack Unit's duration has 4 turns remaining:
- 9% chance to cast Defense Unit. (Targets the front row.)
- 91% chance to use a regular attack. (Standard targeting.)
- If Attack Unit's duration has 3 turns remaining:
- 49% chance to cast Defense Unit. (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- If Attack Unit's duration has 2 turns remaining:
- 69% chance to cast Defense Unit. (Targets the front row.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 69% chance to cast Defense Unit. (Targets the front row.)
- 31% chance to use a regular attack. (Standard targeting.)
- Forest Bat
- ==========
- If self is in the back row:
- If every living party member is panicking, use a regular attack. (Standard targeting.)
- Else, cast Echolocation. (Targets party members that aren't panicking.)
- 59% chance to cast Echolocation on the 1st turn. (Standard targeting.)
- If every living party member is panicking, use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Echolocation. (Targets party members that aren't panicking.)
- 71% chance to use a regular attack. (Standard targeting.)
- Redclaw
- =======
- If self is in the charged state, cast Bloody Claws. (Standard targeting.)
- From 100% to 51% HP:
- 89% chance to cast Charge. (Targets self.)
- 11% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 49% chance to cast Charge. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
- Dragonhorse
- ===========
- If self is in the back row, cast Water Gun. (Targets the front row.)
- 79% chance to cast Water Gun on the 1st turn. (Targets the front row.)
- From 100% to 51% HP:
- 29% chance to cast Water Gun. (Targets the front row.)
- 71% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Water Gun. (Targets the front row.)
- 41% chance to use a regular attack. (Standard targeting.)
- Dragonfly
- =========
- If HP is full, cast Assault. (Standard targeting.)
- From 99% to 51% HP:
- 39% chance to cast Assault. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 50% to 26% HP:
- 19% chance to cast Assault. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 25% HP to death:
- Use a regular attack. (Standard targeting.)
- Swordfish
- =========
- From 100% to 51% HP:
- 29% chance to cast Wind Slash. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Wind Slash. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Scissor Crab
- ============
- If self is in the charged state, use a regular attack. (Standard targeting.)
- From 100% to 51% HP:
- 89% chance to cast Charge. (Targets self.)
- 11% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 29% chance to cast Charge. (Targets self.)
- 71% chance to use a regular attack. (Standard targeting.)
- Hell Angler
- ===========
- If self is in the back row, cast Water Splash. (Standard targeting.)
- From 100% to 51% HP:
- 49% chance to cast Water Splash. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Water Splash. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Meltworm
- ========
- From 100% to 51% HP:
- 39% chance to cast Strikedown. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Strikedown. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Iron Turtle
- ===========
- If self is in the back row, cast Ice Breath. (Standard targeting.)
- From 100% to 51% HP:
- 39% chance to cast Ice Breath. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Ice Breath. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Eviloid
- =======
- If the party is blindsided:
- If no one else already cast Sleep Powder, 34% chance to cast Sleep Powder. (Standard targeting.)
- Else:
- 9% chance to cast Sleep Powder. (Standard targeting.)
- 91% chance to use a regular attack. (Standard targeting.)
- On the 1st turn:
- 79% chance to cast Sleep Powder. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 69% chance to cast Dancing Petals. (Standard targeting.)
- If every living party member is asleep, cast Dancing Petals. (Standard targeting.)
- Else:
- 39% chance to use a regular attack. (If any party members are asleep, 69% chance to target party members that are asleep. Standard targeting otherwise.)
- 61% chance to cast Sleep Powder. (Standard targeting.)
- Flame Rat
- =========
- From 100% to 51% HP:
- 29% chance to cast Fire Fang (Level 8). (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Fire Fang (Level 8). (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Hexroot
- =======
- If self is in the charged state, cast Panic Scream. (Standard targeting.)
- If everyone is panicking, use a regular attack. (Standard targeting.)
- From 100% to 51% HP:
- 79% chance to cast Charge. (Targets self.)
- 21% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 49% chance to cast Charge. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
- Golden Deer
- ===========
- If self is in the back row:
- On the 1st turn, cast Corrosive Aura (Level 8). (Standard targeting.)
- Else:
- 49% chance to cast Corrosive Aura (Level 8). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Else:
- 79% chance to cast Knockdown (Level 8). (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Black Boar
- ==========
- From 100% to 51% HP:
- 49% chance to cast Clash (Level 8). (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Clash (Level 8). (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- Sandfish
- ========
- From 100% to 51% HP:
- 39% chance to cast Fin Slash (Level 8). (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 69% chance to cast Fin Slash (Level 8). (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Huge Moa
- ========
- If self is alone, HP is below 31%, and the turn count is less than 16, 79% chance to summon 1 Huge Moa. This routine can only activate once.
- From 100% to 51% HP:
- 49% chance to cast Stunning Kick (Level 8). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 74% chance to cast Stunning Kick (Level 8). (Standard targeting.)
- 26% chance to use a regular attack. (Standard targeting.)
- Forest Soldier
- ==============
- If HP is below 51%, use a regular attack. (Standard targeting.)
- 49% chance to cast Powerful Rage (Level 8) on the 1st turn. (Targets self.)
- If self is in the back row:
- If Powerful Rage was not cast on the last 3 turns, 49% chance to cast Powerful Rage (Level 8). (Targets self.)
- Else, 51% chance to use a regular attack. (Standard targeting.)
- Else:
- If Powerful Rage was not cast on the last 3 turns, 19% chance to cast Powerful Rage (Level 8). (Targets self.)
- Else, 81% chance to use a regular attack. (Standard targeting.)
- Forest Warrior
- ==============
- If HP is below 51%:
- 69% chance to cast Death Scythe (Level 8). (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- 49% chance to cast Fearsome Glare (Level 8) on the 1st turn. (Standard targeting.)
- If self is in the back row:
- 49% chance to cast Fearsome Glare (Level 8). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Death Scythe (Level 8). (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- Forest Mystic
- =============
- If no one else cast Forest Breach already, 59% chance to cast Forest Breach (Level 8) on the 1st turn. (Standard targeting.)
- If self is in the back row, cast Volt Shot (Level 8). (Targets the front row.)
- From 100% to 51% HP:
- 39% chance to cast Volt Shot (Level 8). (Targets the front row.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Volt Shot (Level 8). (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- Forest Druid
- ============
- If no one else cast Forest Barrier already, 59% chance to cast Forest Barrier (Level 8) on the 1st turn. (Standard targeting.)
- If self is in the back row, cast Firestorm (Level 8). (Standard targeting.)
- From 100% to 51% HP:
- 39% chance to cast Firestorm (Level 8). (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Firestorm (Level 8). (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Pixie
- =====
- If self did nothing at least once:
- 40% chance to escape. (Targets self.)
- 60% chance to use a regular attack. (Standard targeting.)
- If self is in the front row:
- 69% chance to do nothing. Display message: "Pixie is panicked!"
- 31% chance to use a regular attack. (Standard targeting.)
- If every living party member is asleep and has their arms bound, use a regular attack. (Standard targeting.)
- If every living party member is asleep, cast Seal Arms (Level 8). (Standard targeting.)
- If every living party member has their arms bound, cast Hypnosis (Level 8). (Targets party members that aren't asleep.)
- Else:
- 49% chance to cast Seal Arms (Level 8). (Standard targeting.)
- 51% chance to cast Hypnosis (Level 8). (Targets party members that aren't asleep.)
- Faerie
- ======
- If self did nothing at least once:
- 40% chance to escape. (Targets self.)
- 60% chance to use a regular attack. (Standard targeting.)
- If self is in the front row:
- 69% chance to do nothing. Display message: "Faerie is panicked!"
- 31% chance to use a regular attack. (Standard targeting.)
- If every living party member has their head bound, cast Stone Gleam (Level 8). (Targets party members that aren't petrified.)
- Else:
- 49% chance to cast Seal Head (Level 8). (Standard targeting.)
- 51% chance to cast Stone Gleam (Level 8). (Targets party members that aren't petrified.)
- Death Mantis
- ============
- Cast Charge on the 1st turn. (Targets self.)
- If self is in the charged state, cast Beheader (Level 8). (Standard targeting.)
- From 100% to 51% HP:
- 59% chance to cast Charge. (Targets self.)
- If Charge does not get cast, 49% chance to cast Scythe Slash (Level 8). (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 39% chance to cast Charge. (Targets self.)
- Else, cast Scythe Slash (Level 8). (Standard targeting.)
- King Frog
- =========
- From 100% to 51% HP:
- 49% chance to cast Toxic Tongue. (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 69% chance to cast Toxic Tongue. (Targets the front row.)
- 31% chance to use a regular attack. (Standard targeting.)
- Pylon Crab
- ==========
- 49% chance to cast Roll. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Chopper Hare
- ============
- 69% chance to cast Charge on the 1st turn. (Targets self.)
- If self is in the charged state, cast Guillotine. (Standard targeting.)
- From 100% to 51% HP:
- 59% chance to cast Charge. (Targets self.)
- 41% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 29% chance to cast Charge. (Targets self.)
- 71% chance to use a regular attack. (Standard targeting.)
- Hexfrog
- =======
- From 100% to 51% HP:
- 49% chance to cast Hex. (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 69% chance to cast Hex. (Targets the front row.)
- 31% chance to use a regular attack. (Standard targeting.)
- Silkbinder
- ==========
- On the 1st turn:
- If no one else already cast Binding String, 79% chance to cast Binding String on the 1st turn. (Standard targeting.)
- Else:
- 39% chance to cast Binding String. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- If self is in the front row:
- 19% chance to cast Binding String. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- Else:
- 39% chance to cast Binding String. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- Beetle Lord
- ===========
- If no one else already cast Cleansing Ray, and the party has at least 5 buffs, 39% chance to cast Cleansing Ray. (Targets party members with buffs.)
- If no one else already cast Cleansing Ray, and the party has at least 3 buffs, 29% chance to cast Cleansing Ray. (Targets party members with buffs.)
- If no one else already cast Cleansing Ray, and the party has at least 1 buff, 19% chance to cast Cleansing Ray. (Targets party members with buffs.)
- If no one else already cast Cleansing Ray, 7% chance to cast Cleansing Ray. (Targets party members with buffs.)
- Else, use a regular attack. (Standard targeting.)
- Muskoid
- =======
- If the party is blindsided:
- If no one else already cast Sleep Pollen, 34% chance to cast Sleep Pollen. (Standard targeting.)
- Else:
- 9% chance to cast Sleep Pollen. (Standard targeting.)
- 91% chance to use a regular attack. (Standard targeting.)
- On the 1st turn:
- 79% chance to cast Sleep Pollen. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member is asleep, 69% chance to cast Dancing Petals. (Standard targeting.)
- If every living party member is asleep, cast Dancing Petals. (Standard targeting.)
- Else:
- 39% chance to use a regular attack. (If any party members are asleep, 69% chance to target party members that are asleep. Standard targeting otherwise.)
- 61% chance to cast Sleep Pollen. (Standard targeting.)
- Gullinbursti
- ============
- From 100% to 51% HP:
- 49% chance to cast Raging Tusk. (Targets the front row.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Raging Tusk. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- Plated Roller
- =============
- 79% chance to cast Iron Guard on the 1st turn. (Standard targeting.)
- If self does not have the Iron Guard buff:
- 49% chance to cast Iron Guard. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
- On turns that are multiples of 5:
- 39% chance to cast Iron Guard. (Targets self.)
- 61% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Burst Ooze
- ==========
- If self is alone, cast Nitro. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Dire Wolf
- =========
- If the party is blindsided:
- If no one else already cast Flame Howl, 44% chance to cast Flame Howl. (Standard targeting.)
- Else:
- 14% chance to cast Flame Howl. (Standard targeting.)
- 86% chance to use a regular attack. (Standard targeting.)
- From 100% to 51% HP:
- If no one else already cast Flame Howl, 49% chance to cast Flame Howl. (Standard targeting.)
- Else:
- 24% chance to cast Flame Howl. (Standard targeting.)
- 76% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- If self is in the back row and no one else already cast Flame Howl, 69% chance to cast Flame Howl. (Standard targeting.)
- Else:
- 44% chance to cast Flame Howl. (Standard targeting.)
- 56% chance to use a regular attack. (Standard targeting.)
- Divine Bee
- ==========
- On the 1st turn:
- 79% chance to cast Numbing Sting (Level 3). (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If at least one party member is asleep, 29% chance to follow this routine:
- 69% chance to cast Numbing Sting (Level 3). (Targets party members that are asleep.)
- 31% chance to use a regular attack. (Targets party members that are asleep.)
- If self is in the back row, 69% chance to cast Numbing Sting (Level 3). (Standard targeting.)
- If every living party member is paralyzed, use a regular attack. (Standard targeting.)
- Else:
- 49% chance to use a regular attack. (Standard targeting.)
- 51% chance to cast Numbing Sting (Level 3). (If any party members are paralyzed, 69% chance to target party members that aren't paralyzed. Standard targeting otherwise.)
- King Dragonfly
- ==============
- If HP is full, cast Rending Fang. (Standard targeting.)
- From 99% to 51% HP:
- 39% chance to cast Rending Fang. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 50% to 26% HP:
- 19% chance to cast Rending Fang. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- From 25% HP to death:
- Use a regular attack. (Standard targeting.)
- Babirusa
- ========
- If the party is blindsided:
- If no one else already cast Fang Flurry, 24% chance to cast Fang Flurry. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- From 100% to 51% HP:
- 49% chance to cast Fang Flurry. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Fang Flurry. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Sawfish
- =======
- From 100% to 51% HP:
- 29% chance to cast Saw Slash. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Saw Slash. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Hellfly
- =======
- If self is in the back row, cast Freeze. (Standard targeting.)
- From 100% to 51% HP:
- 49% chance to cast Freeze. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Freeze. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Gasser Tree
- ===========
- Note: Gasser Trees were originally intended to be FOEs, but their rare breed AI was not adjusted when they were redesigned to be regular enemies. As a result, Gasser Trees will never run away when they're encounterd as rare breeds.
- On the 1st turn:
- If no one else already cast Toxic Breath:
- 59% chance to cast Toxic Breath. (Standard targeting.)
- 41% chance to cast Branch Flurry. (Standard targeting.)
- Else:
- 69% chance to cast Branch Flurry. (Standard targeting.)
- 31% chance to cast Toxic Breath. (Standard targeting.)
- If every living party member is poisoned:
- 69% chance to cast Branch Flurry. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Toxic Breath. (Standard targeting.)
- 30% chance to cast Branch Flurry. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Leukocyte
- =========
- From 100% to 51% HP:
- 69% chance to cast White Plasma. (If any party members are paralyzed, target party members that are paralyzed. Standard targeting otherwise.)
- 31% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 29% chance to cast White Plasma. (If any party members are paralyzed, target party members that are paralyzed. Standard targeting otherwise.)
- 81% chance to use a regular attack. (Standard targeting.)
- Flame Ooze
- ==========
- If self is alone, cast Explosion. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Steel Barb
- ==========
- From 100% to 51% HP:
- 59% chance to cast Terror Sting. (Targets the front row.)
- 41% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 89% chance to cast Terror Sting. (Targets the front row.)
- 11% chance to use a regular attack. (Standard targeting.)
- Bladefish
- =========
- From 100% to 51% HP:
- 29% chance to cast Mach Slash. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Mach Slash. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Hazefly
- =======
- If self is in the back row, cast Spark. (Standard targeting.)
- From 100% to 51% HP:
- 49% chance to cast Spark. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 79% chance to cast Spark. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- Red Corpuscle
- =============
- From 100% to 51% HP:
- 69% chance to cast Red Plasma. (If any party members are blind, target party members that are blind. Standard targeting otherwise.)
- 31% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 29% chance to cast Red Plasma. (If any party members are blind, target party members that are blind. Standard targeting otherwise.)
- 81% chance to use a regular attack. (Standard targeting.)
- Evilroot
- ========
- If self is in the charged state, cast Last Cry. (Standard targeting.)
- From 100% to 51% HP:
- 79% chance to cast Charge. (Targets self.)
- 21% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 49% chance to cast Charge. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
- Spiked Roller
- =============
- From 100% to 51% HP:
- 39% chance to cast Quick Strike. (Standard targeting.)
- 61% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Quick Strike. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Huge Ant
- ========
- From 100% to 51% HP:
- 29% chance to cast Earthquake. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
- From 50% HP to death:
- 59% chance to cast Earthquake. (Standard targeting.)
- 41% chance to use a regular attack. (Standard targeting.)
- Iron Crab
- =========
- Keep track of all of the following enemies within the battle:
- World Clover
- Bane Lizard
- Nether Tortoise
- Depth Dancer
- Songbird
- Gasser Tree
- Steel Web
- Spiked Roller
- Sawfish
- Steel Barb
- Red Corpuscle
- Evilroot
- Flame Ooze
- Hazefly
- Huge Ant
- Bladefish
- Iron Crab
- Leukocyte
- Hellfly
- If any one of those enemies have died, cast Scissor Wrath. (Standard targeting.)
- Else, do nothing. Display message: "Iron Crab is watching."
- World Sprout
- ============
- 49% chance to defend. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
- World Bud
- =========
- Note: Despite being encountered as an FOE, the World Bud is capable of escaping if encountered as a rare breed. (14% chance on the 1st turn, 49% chance from the 2nd turn onward.)
- 49% chance to defend. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
- World Clover
- ============
- 49% chance to defend. (Targets self.)
- 51% chance to use a regular attack. (Standard targeting.)
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