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DrFetus

EOU Enemy AI Routines

Jul 10th, 2017
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  1. If a condition somehow turns out to be impossible to fulfill, the enemy will simply resort to using a regular attack with standard targeting.
  2.  
  3. Standard targeting is the default targeting routine most enemies follow. Details are unknown as of now.
  4.  
  5. Rare Breed AI
  6. =============
  7. Every time a rare breed glows, their speed is multiplied by 10 (before randomization is added in), and their damage output is increased by +20%. This can only be done 10 times. After 10 glows, their damage stops increasing, so they can only deal 3 times the damage at most. Every time they glow, they follow this routine.
  8.  
  9. Turn 1: 14% chance to escape. (Targets self.)
  10. Turn 2 onward: 49% chance to escape. (Targets self.)
  11.  
  12. If the chance to escape fails, they just move onto their normal AI routine.
  13.  
  14. Tree Rat
  15. ========
  16. From 100% to 51% HP:
  17. 69% chance to use a regular attack (Standard targeting.)
  18. 31% chance to use a regular attack. (Standard targeting.)
  19.  
  20. From 50% HP to death:
  21. 29% chance to escape. (Targets self.)
  22. 71% chance to use a regular attack. (Standard targeting.)
  23.  
  24. Woodfly
  25. =======
  26. On the 1st turn:
  27. 79% chance to cast Harsh Buzz. (Standard targeting.)
  28. 21% chance to use a regular attack. (Standard targeting.)
  29.  
  30. If every living party member has their heads bound, use a regular attack. (Standard targeting.)
  31.  
  32. Else:
  33. 39% chance to use a regular attack. (Standard targeting.)
  34. 61% chance to cast Harsh Buzz. (Targets party members without their heads bound.)
  35.  
  36. Clawed Mole
  37. ===========
  38. From 100% to 51% HP:
  39. 59% chance to use a regular attack. (Standard targeting.)
  40. 41% chance to use a regular attack. (Standard targeting.)
  41.  
  42. From 50% HP to death:
  43. 69% chance to use a regular attack. (Standard targeting.)
  44. 31% chance to use a regular attack. (Standard targeting.)
  45.  
  46. Claw Beetle
  47. ===========
  48. From 100% to 51% HP:
  49. 49% chance to defend. (Targets self.)
  50. 51% chance to use a regular attack. (Standard targeting.)
  51.  
  52. From 50% HP to death:
  53. 79% chance to defend. (Targets self.)
  54. 21% chance to use a regular attack. (Standard targeting.)
  55.  
  56. Venomfly
  57. ========
  58. On the 1st turn:
  59. 79% chance to cast Poison Dust. (Standard targeting.)
  60. 21% chance to use a regular attack. (Standard targeting.)
  61.  
  62. If every living party member is poisoned, use a regular attack. (Standard targeting.)
  63.  
  64. Else:
  65. 39% chance to use a regular attack. (Standard targeting.)
  66. 61% chance to cast Poison Dust. (Targets party members that aren't poisoned.)
  67.  
  68. Forest Hare
  69. ===========
  70. If self is in the back row, cast Snow Cover. (Standard targeting.)
  71.  
  72. 79% chance to cast Snow Cover on the 1st turn. (Standard targeting.)
  73.  
  74. From 100% to 51% HP:
  75. 19% chance to cast Snow Cover. (Standard targeting.)
  76. 81% chance to use a regular attack. (Standard targeting.)
  77.  
  78. From 50% HP to death:
  79. 59% chance to cast Snow Cover. (Standard targeting.)
  80. 41% chance to use a regular attack. (Standard targeting.)
  81.  
  82. Zebratherium
  83. ============
  84. On the 1st turn:
  85. 79% chance to cast Hammer Arm. (Targets the front row.)
  86. 21% chance to use a regular attack. (Standard targeting.)
  87.  
  88. From 100% to 81% HP:
  89. 19% chance to cast Hammer Arm. (Targets the front row.)
  90. 81% chance to use a regular attack. (Standard targeting.)
  91.  
  92. From 80% HP to death:
  93. 59% chance to cast Hammer Arm. (Targets the front row.)
  94. 41% chance to use a regular attack. (Standard targeting.)
  95.  
  96. Roller
  97. ======
  98. On the 1st turn:
  99. 79% chance to cast Defense Shell. (Targets self.)
  100. 21% chance to follow this routine:
  101. 49% chance to cast Defense Shell. (Targets self.)
  102. 51% chance to use a regular attack. (Standard targeting.)
  103.  
  104. On turns that are multiples of 5:
  105. 39% chance to cast Defense Shell. (Targets self.)
  106. 61% chance to use a regular attack. (Standard targeting.)
  107.  
  108. Else, use a regular attack. (Standard targeting.)
  109.  
  110. Mandrake
  111. ========
  112. If the party does not have the Corrosive Aura debuff, and Corrosive Aura was not cast on the last 3 turns, :
  113. 59% chance to cast Corrosive Aura. (Standard targeting.)
  114. 41% chance to use a regular attack. (Standard targeting.)
  115.  
  116. On turns that are multiples of 5:
  117. 29% chance to cast Corrosive Aura. (Standard targeting.)
  118. 71% chance to use a regular attack. (Standard targeting.)
  119.  
  120. Else, use a regular attack.
  121.  
  122. Giraffa Beetle
  123. ==============
  124. From 100% to 81% HP:
  125. 49% chance to cast Strike Up. (Targets the front row.)
  126. 51% chance to use a regular attack. (Standard targeting.)
  127.  
  128. From 80% HP to death:
  129. 89% chance to cast Strike Up. (Targets the front row.)
  130. 11% chance to use a regular attack. (Standard targeting.)
  131.  
  132. War Bison
  133. =========
  134. On the 1st turn:
  135. 79% chance to cast Stomp. (Standard targeting.)
  136. 21% chance to use a regular attack. (Standard targeting.)
  137.  
  138. From 100% to 81% HP:
  139. 19% chance to cast Stomp. (Standard targeting.)
  140. 81% chance to use a regular attack. (Standard targeting.)
  141.  
  142. From 80% HP to death:
  143. 59% chance to cast Stomp. (Standard targeting.)
  144. 41% chance to use a regular attack. (Standard targeting.)
  145.  
  146. Flying Beetle
  147. =============
  148. If the party is blindsided, use a regular attack. (Standard targeting.)
  149.  
  150. If self is alone, use a regular attack. (Standard targeting.)
  151.  
  152. If an ally gets attacked:
  153. 39% chance to cast Cover. (Targets the ally that was attacked.)
  154. 61% chance to use a regular attack. (Standard targeting.)
  155.  
  156. Else, use a regular attack. (Standard targeting.)
  157.  
  158. Sabretooth
  159. ==========
  160. From 100% to 51% HP:
  161. 29% chance to cast Piercing Fang. (Targets the front row.)
  162. 71% chance to use a regular attack. (Standard targeting.)
  163.  
  164. From 50% HP to death:
  165. 59% chance to cast Piercing Fang. (Targets the front row.)
  166. 41% chance to use a regular attack. (Standard targeting.)
  167.  
  168. Venom Spider
  169. ============
  170. 79% chance to cast Cocoon on the 1st turn. (Standard targeting.)
  171.  
  172. If self is in the front row:
  173. 19% chance to cast Cocoon. (Standard targeting.)
  174. 81% chance to use a regular attack. (Standard targeting.)
  175.  
  176. Else:
  177. 39% chance to cast Cocoon. (Standard targeting.)
  178. 61% chance to use a regular attack. (Standard targeting.)
  179.  
  180. Vampire Bat
  181. ===========
  182. If self is alone and the turn count is less than 11:
  183. 29% chance to summon 2 Vampire Bats.
  184. 39% chance to summon 1 Vampire Bat.
  185.  
  186. If HP is full, use a regular attack.
  187.  
  188. From 99% to 61% HP:
  189. 39% chance to cast Blood Suck. (Standard targeting.)
  190. 61% chance to use a regular attack. (Standard targeting.)
  191.  
  192. From 60% HP to death:
  193. 79% chance to cast Blood Suck. (Standard targeting.)
  194. 21% chance to use a regular attack. (Standard targeting.)
  195.  
  196. Sleeper Ooze
  197. ============
  198. If the party is blindsided or it's the 1st turn:
  199. 79% chance to cast Sleep Breath. (Standard targeting.)
  200. 21% chance to use a regular attack. (Standard targeting.)
  201.  
  202. If every living party member is asleep, use a regular attack. (Standard targeting.)
  203.  
  204. Else:
  205. 49% chance to use a regular attack. (If any party members are asleep, 29% chance to target party members that are asleep. Standard targeting otherwise.)
  206. 51% chance to cast Sleep Breath. (Standard targeting.)
  207.  
  208. Army Wasp
  209. =========
  210. On the 1st turn:
  211. 79% chance to cast Poison Sting. (Standard targeting.)
  212. 21% chance to use a regular attack. (Standard targeting.)
  213.  
  214. If at least 1 party member is Poisoned, 29% chance to follow this routine:
  215. 69% chance to cast Poison Sting. (Targets party members that are poisoned.)
  216. 31% chance to use a regular attack. (Targets party members that are poisoned.)
  217.  
  218. 79% chance to follow this routine:
  219. If self is in the back row, cast Poison Sting. (Standard targeting.)
  220. If everyone is poisoned, use a regular attack. (Standard targeting.)
  221.  
  222. Else:
  223. 49% chance to use a regular attack. (Standard targeting.)
  224. 51% chance to cast Poison Sting. (Targets party members that aren't poisoned.)
  225.  
  226. Venom Ooze
  227. ==========
  228. If the party is blindsided or it's the 1st turn:
  229. 79% chance to cast Venom Breath. (Standard targeting.)
  230. 21% chance to use a regular attack. (Standard targeting.)
  231.  
  232. If every living party member is poisoned, use a regular attack. (Standard targeting.)
  233.  
  234. Else:
  235. 49% chance to use a regular attack. (Standard targeting.)
  236. 51% chance to cast Venom Breath. (Standard targeting.)
  237.  
  238. Longisquama
  239. ===========
  240. If self is in the back row, 79% chance to use a regular attack. (Standard targeting.)
  241.  
  242. On the 1st turn:
  243. 79% chance to cast Tail Whip. (Standard targeting.)
  244. 21% chance to use a regular attack. (Standard targeting.)
  245.  
  246. If at least 1 party member is asleep, 29% chance to follow this routine:
  247. 39% chance to cast Tail Whip. (Targets party members that are asleep.)
  248. 61% chance to use a regular attack. (Targets party members that are asleep.)
  249.  
  250. From 100% to 81% HP:
  251. 19% chance to cast Tail Whip. (Standard targeting.)
  252. 81% chance to use a regular attack. (Standard targeting.)
  253.  
  254. From 80% HP to death:
  255. 59% chance to cast Tail Whip. (Standard targeting.)
  256. 41% chance to use a regular attack. (Standard targeting.)
  257.  
  258. Giant Sloth
  259. ===========
  260. If the party is blindsided or it's the 1st turn:
  261. 69% chance to cast Ripping Arm. (Standard targeting.)
  262. 31% chance to use a regular attack. (Standard targeting.)
  263.  
  264. If at least 1 party member is asleep, 39% chance to follow this routine:
  265. 39% chance to cast Ripping Arm. (Targets party members that are asleep.)
  266. 61% chance to use a regular attack. (Targets party members that are asleep.)
  267.  
  268. From 100% to 81% HP:
  269. 19% chance to cast Ripping Arm. (Standard targeting.)
  270. 81% chance to use a regular attack. (Standard targeting.)
  271.  
  272. From 80% HP to death:
  273. 59% chance to cast Ripping Arm. (Standard targeting.)
  274. 41% chance to use a regular attack. (Standard targeting.)
  275.  
  276. Fanged Vine
  277. ===========
  278. If the party is blindsided or it's the 1st turn:
  279. 49% chance to cast Gouging Thorn. (Standard targeting.)
  280. 30% chance to cast Cuff Vines. (Standard targeting.)
  281. 21% chance to use a regular attack. (Standard targeting.)
  282.  
  283. If at least 1 party member is asleep, 29% chance to follow this routine:
  284. 39% chance to cast Cuff Vines. (Targets party members that are asleep.)
  285. 61% chance to use a regular attack. (Targets party members that are asleep.)
  286.  
  287. If every living party member is blind:
  288. 39% chance to cast Cuff Vines. (Standard targeting.)
  289. 61% chance to use a regular attack. (Standard targeting.)
  290.  
  291. Else:
  292. 29% chance to cast Gouging Thorn. (Standard targeting.)
  293. 50% chance to cast Cuff Vines. (Standard targeting.)
  294. 21% chance to use a regular attack. (Standard targeting.)
  295.  
  296. Death Scorpion
  297. ==============
  298. On the 1st turn:
  299. 79% chance to cast Numbing Sting. (Standard targeting.)
  300. 21% chance to use a regular attack. (Standard targeting.)
  301.  
  302. If at least 1 party member is asleep, 29% chance to follow this routine:
  303. 69% chance to cast Numbing Sting. (Targets party members that are asleep.)
  304. 31% chance to use a regular attack. (Targets party members that are asleep.)
  305.  
  306. 69% chance to follow this routine:
  307. If self is in the back row, cast Numbing Sting. (Standard targeting.)
  308. Else, if every living party member is poisoned, use a regular attack. (Standard targeting.)
  309.  
  310. Else:
  311. 49% chance to use a regular attack. (Standard targeting.)
  312. 51% chance to cast Numbing Sting. (If any party members are paralyzed, 69% chance to target party members that aren't paralyzed. Standard targeting otherwise.)
  313.  
  314. Firebird
  315. ========
  316. If self is in the back row, 69% chance to cast Flame Shot. (Standard targeting.)
  317.  
  318. 79% chance to cast Flame Shot on the 1st turn. (Standard targeting.)
  319.  
  320. If self is alone:
  321. If self is in the front row, and no one has the Corrosive Aura debuff, and Corrosive Aura was not cast on the last 3 turns, 79% chance to cast Corrosive Aura. (Standard targeting.)
  322. If self is in the back row, and no one has the Corrosive Aura debuff, and Corrosive Aura was not cast on the last 3 turns, cast Corrosive Aura. (Standard targeting.)
  323.  
  324. From 100% to 51% HP:
  325. 19% chance to cast Flame Shot. (Standard targeting.)
  326. 81% chance to use a regular attack. (Standard targeting.)
  327.  
  328. From 50% HP to death:
  329. 59% chance to cast Flame Shot. (Standard targeting.)
  330. 41% chance to use a regular attack. (Standard targeting.)
  331.  
  332. Petaloid
  333. ========
  334. If the party is blindsided or it's the 1st turn:
  335. 79% chance to cast Sleep Powder. (Standard targeting.)
  336. 21% chance to use a regular attack. (Standard targeting.)
  337.  
  338. If at least 1 party member is asleep, 69% chance to use a regular attack. (Targets party members that are asleep.)
  339.  
  340. If every living party member is asleep, use a regular attack. (Standard targeting.)
  341.  
  342. Else:
  343. 39% chance to use a regular attack. (If any party members are asleep, 69% chance to target party members that are asleep. Standard targeting otherwise.)
  344. 61% chance to cast Sleep Powder. (Standard targeting.)
  345.  
  346. Glowbird
  347. ========
  348. If self is in the charged state, use a regular attack. (Standard targeting.)
  349.  
  350. If at least 1 party member is asleep, 29% chance to use a regular attack. (Targets party members that are asleep.)
  351.  
  352. If self is alone and does not have the Evil Cry buff, and Evil Cry was not cast on the last 3 turns, cast Evil Cry. (Targets self.)
  353.  
  354. From 100% to 51% HP:
  355. 89% chance to cast Charge. (Targets self.)
  356. 11% chance to use a regular attack. (Standard targeting.)
  357.  
  358. From 50% HP to death:
  359. 29% chance to cast Charge. (Targets self.)
  360. 71% chance to use a regular attack. (Standard targeting.)
  361.  
  362. Towering Ooze
  363. =============
  364. If self is in the back row, 49% chance to cast Paralysis. (Standard targeting.)
  365.  
  366. 79% chance to cast Paralysis on the 1st turn. (Standard targeting.)
  367.  
  368. From 100% to 51% HP:
  369. 39% chance to cast Paralysis. (Standard targeting.)
  370. 61% chance to use a regular attack. (If any party members are asleep, 39% chance to target party members that are asleep. Standard targeting otherwise.)
  371.  
  372. From 50% to 26% HP:
  373. 39% chance to cast Drain. (Standard targeting.)
  374. 40% chance to cast Paralysis. (Standard targeting.)
  375. 21% chance to use a regular attack. (If any party members are asleep, 39% chance to target party members that are asleep. Standard targeting otherwise.)
  376.  
  377. From 25% HP to death:
  378. 79% chance to cast Drain. (Standard targeting.)
  379. 21% chance to use a regular attack. (If any party members are asleep, 39% chance to target party members that are asleep. Standard targeting otherwise.)
  380.  
  381. Barbed Tiger
  382. ============
  383. On the 1st turn:
  384. 79% chance to cast Rising Fang. (Targets the front row.)
  385. 21% chance to use a regular attack. (Standard targeting.)
  386.  
  387. If at least 1 party member is asleep, 29% chance to use a regular attack. (Targets party members that are asleep.)
  388.  
  389. From 100% to 81% HP:
  390. 19% chance to cast Rising Fang. (Targets the front row.)
  391. 81% chance to use a regular attack. (Standard targeting.)
  392.  
  393. From 80% HP to death:
  394. 59% chance to cast Rising Fang. (Targets the front row.)
  395. 41% chance to use a regular attack. (Standard targeting.)
  396.  
  397. Cannon Palm
  398. ===========
  399. If the party is blindsided or it's the 1st turn:
  400. 79% chance to cast Coconut Strike. (Standard targeting.)
  401. 21% chance to use a regular attack. (Standard targeting.)
  402.  
  403. If at least 1 party member is asleep, 19% chance to follow this routine:
  404. 39% chance to cast Coconut Strike. (Standard targeting.)
  405. 61% chance to use a regular attack. (Targets party members that are asleep.)
  406.  
  407. From 100% to 81% HP:
  408. 19% chance to cast Coconut Strike. (Standard targeting.)
  409. 81% chance to use a regular attack. (Standard targeting.)
  410.  
  411. From 80% HP to death:
  412. 59% chance to cast Coconut Strike. (Standard targeting.)
  413. 41% chance to use a regular attack. (Standard targeting.)
  414.  
  415. Slavering Vine
  416. ==============
  417. If at least 1 party member has their arms bound, 79% chance to cast Binding Vine. (Standard targeting.)
  418.  
  419. If at least 1 party member has their head bound, 79% chance to cast Ear Shredder. (Standard targeting.)
  420.  
  421. If at least 1 party member is asleep, 29% chance to use a regular attack. (Targets party members that are asleep.)
  422.  
  423. If every living party member has their heads bound, 79% chance to cast Ear Shredder. (Standard targeting.)
  424.  
  425. If every living party member has their arms bound, 79% chance to cast Binding Vine. (Standard targeting.)
  426.  
  427. Else, use a regular attack. (Stnadard targeting.)
  428.  
  429. Doom Bison
  430. ==========
  431. From 100% to 51% HP:
  432. 29% chance to cast Stampede. (Standard targeting.)
  433. 71% chance to use a regular attack. (Standard targeting.)
  434.  
  435. From 50% HP to death:
  436. 79% chance to cast Stampede. (Standard targeting.)
  437. 21% chance to use a regular attack. (Standard targeting.)
  438.  
  439. Mauler Mole
  440. ===========
  441. Note: Mauler Moles were originally intended to be FOEs, but their rare breed AI was not adjusted when they were redesigned to be regular enemies. As a result, Mauler Moles will never run away when they're encounterd as rare breeds.
  442.  
  443. 49% chance to cast Aimed Slash. (Standard targeting.)
  444.  
  445. From 100% to 51% HP:
  446. 14% chance to cast Claw Dance. (Standard targeting.)
  447. 86% chance to use a regular attack. (Standard targeting.)
  448.  
  449. From 50% HP to death:
  450. 59% chance to cast Claw Dance. (Standard targeting.)
  451. 21% chance to use a regular attack. (Standard targeting.)
  452.  
  453. Madworm
  454. =======
  455. 69% chance to cast Cling on the 1st turn. (Standard targeting.)
  456.  
  457. If self is in the back row:
  458. 49% chance to cast Cling. (Standard targeting.)
  459. 51% chance to use a regular attack. (Standard targeting.)
  460.  
  461. Else:
  462. 19% chance to cast Cling. (Standard targeting.)
  463. 81% chance to use a regular attack. (Standard targeting.)
  464.  
  465. Killer Ant
  466. ==========
  467. On the 1st turn:
  468. 49% chance to cast Attack Unit. (Targets the front row.)
  469. 51% chance to use a regular attack. (Standard targeting.)
  470.  
  471. If Attack Unit's duration has 4 turns remaining:
  472. 9% chance to cast Attack Unit. (Targets the front row.)
  473. 91% chance to use a regular attack. (Standard targeting.)
  474.  
  475. If Attack Unit's duration has 3 turns remaining:
  476. 49% chance to cast Attack Unit. (Targets the front row.)
  477. 51% chance to use a regular attack. (Standard targeting.)
  478.  
  479. If Attack Unit's duration has 2 turns remaining:
  480. 69% chance to cast Attack Unit. (Targets the front row.)
  481. 31% chance to use a regular attack. (Standard targeting.)
  482.  
  483. Else:
  484. 69% chance to cast Attack Unit. (Targets the front row.)
  485. 31% chance to use a regular attack. (Standard targeting.)
  486.  
  487. Treefrog
  488. ========
  489. If self is alone and the turn count is less than 11, 59% chance to summon 2 Treefrogs.
  490.  
  491. If self is in the back row, do nothing. Display message: "Treefrog is watching."
  492.  
  493. Else:
  494. 79% chance to cast Jump. (Standard targeting.)
  495. 21% chance to use a regular attack. (Standard targeting.)
  496.  
  497. Honey Ant
  498. =========
  499. If any enemy is below 100% HP, but above 50% HP, 39% chance to cast Nectar Salve. (Targets the last enemy that took damage.)
  500.  
  501. If any enemy is below 51% HP, 49% chance to cast Nectar Salve. (Targets the last enemy that took damage.)
  502.  
  503. Else, use a regular attack. (Standard targeting.)
  504.  
  505. Guardian Ant
  506. ============
  507. On the 1st turn:
  508. 49% chance to cast Defense Unit. (Targets the front row.)
  509. 51% chance to use a regular attack. (Standard targeting.)
  510.  
  511. If Attack Unit's duration has 4 turns remaining:
  512. 9% chance to cast Defense Unit. (Targets the front row.)
  513. 91% chance to use a regular attack. (Standard targeting.)
  514.  
  515. If Attack Unit's duration has 3 turns remaining:
  516. 49% chance to cast Defense Unit. (Targets the front row.)
  517. 51% chance to use a regular attack. (Standard targeting.)
  518.  
  519. If Attack Unit's duration has 2 turns remaining:
  520. 69% chance to cast Defense Unit. (Targets the front row.)
  521. 31% chance to use a regular attack. (Standard targeting.)
  522.  
  523. Else:
  524. 69% chance to cast Defense Unit. (Targets the front row.)
  525. 31% chance to use a regular attack. (Standard targeting.)
  526.  
  527. Forest Bat
  528. ==========
  529. If self is in the back row:
  530. If every living party member is panicking, use a regular attack. (Standard targeting.)
  531. Else, cast Echolocation. (Targets party members that aren't panicking.)
  532.  
  533. 59% chance to cast Echolocation on the 1st turn. (Standard targeting.)
  534.  
  535. If every living party member is panicking, use a regular attack. (Standard targeting.)
  536.  
  537. Else:
  538. 29% chance to cast Echolocation. (Targets party members that aren't panicking.)
  539. 71% chance to use a regular attack. (Standard targeting.)
  540.  
  541. Redclaw
  542. =======
  543. If self is in the charged state, cast Bloody Claws. (Standard targeting.)
  544.  
  545. From 100% to 51% HP:
  546. 89% chance to cast Charge. (Targets self.)
  547. 11% chance to use a regular attack. (Standard targeting.)
  548.  
  549. From 50% HP to death:
  550. 49% chance to cast Charge. (Targets self.)
  551. 51% chance to use a regular attack. (Standard targeting.)
  552.  
  553. Dragonhorse
  554. ===========
  555. If self is in the back row, cast Water Gun. (Targets the front row.)
  556.  
  557. 79% chance to cast Water Gun on the 1st turn. (Targets the front row.)
  558.  
  559. From 100% to 51% HP:
  560. 29% chance to cast Water Gun. (Targets the front row.)
  561. 71% chance to use a regular attack. (Standard targeting.)
  562.  
  563. From 50% HP to death:
  564. 59% chance to cast Water Gun. (Targets the front row.)
  565. 41% chance to use a regular attack. (Standard targeting.)
  566.  
  567. Dragonfly
  568. =========
  569. If HP is full, cast Assault. (Standard targeting.)
  570.  
  571. From 99% to 51% HP:
  572. 39% chance to cast Assault. (Standard targeting.)
  573. 61% chance to use a regular attack. (Standard targeting.)
  574.  
  575. From 50% to 26% HP:
  576. 19% chance to cast Assault. (Standard targeting.)
  577. 81% chance to use a regular attack. (Standard targeting.)
  578.  
  579. From 25% HP to death:
  580. Use a regular attack. (Standard targeting.)
  581.  
  582. Swordfish
  583. =========
  584. From 100% to 51% HP:
  585. 29% chance to cast Wind Slash. (Standard targeting.)
  586. 71% chance to use a regular attack. (Standard targeting.)
  587.  
  588. From 50% HP to death:
  589. 59% chance to cast Wind Slash. (Standard targeting.)
  590. 41% chance to use a regular attack. (Standard targeting.)
  591.  
  592. Scissor Crab
  593. ============
  594. If self is in the charged state, use a regular attack. (Standard targeting.)
  595.  
  596. From 100% to 51% HP:
  597. 89% chance to cast Charge. (Targets self.)
  598. 11% chance to use a regular attack. (Standard targeting.)
  599.  
  600. From 50% HP to death:
  601. 29% chance to cast Charge. (Targets self.)
  602. 71% chance to use a regular attack. (Standard targeting.)
  603.  
  604. Hell Angler
  605. ===========
  606. If self is in the back row, cast Water Splash. (Standard targeting.)
  607.  
  608. From 100% to 51% HP:
  609. 49% chance to cast Water Splash. (Standard targeting.)
  610. 51% chance to use a regular attack. (Standard targeting.)
  611.  
  612. From 50% HP to death:
  613. 79% chance to cast Water Splash. (Standard targeting.)
  614. 21% chance to use a regular attack. (Standard targeting.)
  615.  
  616. Meltworm
  617. ========
  618. From 100% to 51% HP:
  619. 39% chance to cast Strikedown. (Standard targeting.)
  620. 61% chance to use a regular attack. (Standard targeting.)
  621.  
  622. From 50% HP to death:
  623. 79% chance to cast Strikedown. (Standard targeting.)
  624. 21% chance to use a regular attack. (Standard targeting.)
  625.  
  626. Iron Turtle
  627. ===========
  628. If self is in the back row, cast Ice Breath. (Standard targeting.)
  629.  
  630. From 100% to 51% HP:
  631. 39% chance to cast Ice Breath. (Standard targeting.)
  632. 61% chance to use a regular attack. (Standard targeting.)
  633.  
  634. From 50% HP to death:
  635. 79% chance to cast Ice Breath. (Standard targeting.)
  636. 21% chance to use a regular attack. (Standard targeting.)
  637.  
  638. Eviloid
  639. =======
  640. If the party is blindsided:
  641. If no one else already cast Sleep Powder, 34% chance to cast Sleep Powder. (Standard targeting.)
  642. Else:
  643. 9% chance to cast Sleep Powder. (Standard targeting.)
  644. 91% chance to use a regular attack. (Standard targeting.)
  645.  
  646. On the 1st turn:
  647. 79% chance to cast Sleep Powder. (Standard targeting.)
  648. 21% chance to use a regular attack. (Standard targeting.)
  649.  
  650. If at least 1 party member is asleep, 69% chance to cast Dancing Petals. (Standard targeting.)
  651.  
  652. If every living party member is asleep, cast Dancing Petals. (Standard targeting.)
  653.  
  654. Else:
  655. 39% chance to use a regular attack. (If any party members are asleep, 69% chance to target party members that are asleep. Standard targeting otherwise.)
  656. 61% chance to cast Sleep Powder. (Standard targeting.)
  657.  
  658. Flame Rat
  659. =========
  660. From 100% to 51% HP:
  661. 29% chance to cast Fire Fang (Level 8). (Standard targeting.)
  662. 71% chance to use a regular attack. (Standard targeting.)
  663.  
  664. From 50% HP to death:
  665. 79% chance to cast Fire Fang (Level 8). (Standard targeting.)
  666. 21% chance to use a regular attack. (Standard targeting.)
  667.  
  668. Hexroot
  669. =======
  670. If self is in the charged state, cast Panic Scream. (Standard targeting.)
  671.  
  672. If everyone is panicking, use a regular attack. (Standard targeting.)
  673.  
  674. From 100% to 51% HP:
  675. 79% chance to cast Charge. (Targets self.)
  676. 21% chance to use a regular attack. (Standard targeting.)
  677.  
  678. From 50% HP to death:
  679. 49% chance to cast Charge. (Targets self.)
  680. 51% chance to use a regular attack. (Standard targeting.)
  681.  
  682. Golden Deer
  683. ===========
  684. If self is in the back row:
  685. On the 1st turn, cast Corrosive Aura (Level 8). (Standard targeting.)
  686. Else:
  687. 49% chance to cast Corrosive Aura (Level 8). (Standard targeting.)
  688. 51% chance to use a regular attack. (Standard targeting.)
  689.  
  690. Else:
  691. 79% chance to cast Knockdown (Level 8). (Standard targeting.)
  692. 21% chance to use a regular attack. (Standard targeting.)
  693.  
  694. Black Boar
  695. ==========
  696. From 100% to 51% HP:
  697. 49% chance to cast Clash (Level 8). (Targets the front row.)
  698. 51% chance to use a regular attack. (Standard targeting.)
  699.  
  700. From 50% HP to death:
  701. 79% chance to cast Clash (Level 8). (Targets the front row.)
  702. 21% chance to use a regular attack. (Standard targeting.)
  703.  
  704. Sandfish
  705. ========
  706. From 100% to 51% HP:
  707. 39% chance to cast Fin Slash (Level 8). (Standard targeting.)
  708. 61% chance to use a regular attack. (Standard targeting.)
  709.  
  710. From 50% HP to death:
  711. 69% chance to cast Fin Slash (Level 8). (Standard targeting.)
  712. 31% chance to use a regular attack. (Standard targeting.)
  713.  
  714. Huge Moa
  715. ========
  716. If self is alone, HP is below 31%, and the turn count is less than 16, 79% chance to summon 1 Huge Moa. This routine can only activate once.
  717.  
  718. From 100% to 51% HP:
  719. 49% chance to cast Stunning Kick (Level 8). (Standard targeting.)
  720. 51% chance to use a regular attack. (Standard targeting.)
  721.  
  722. From 50% HP to death:
  723. 74% chance to cast Stunning Kick (Level 8). (Standard targeting.)
  724. 26% chance to use a regular attack. (Standard targeting.)
  725.  
  726. Forest Soldier
  727. ==============
  728. If HP is below 51%, use a regular attack. (Standard targeting.)
  729.  
  730. 49% chance to cast Powerful Rage (Level 8) on the 1st turn. (Targets self.)
  731.  
  732. If self is in the back row:
  733. If Powerful Rage was not cast on the last 3 turns, 49% chance to cast Powerful Rage (Level 8). (Targets self.)
  734. Else, 51% chance to use a regular attack. (Standard targeting.)
  735.  
  736. Else:
  737. If Powerful Rage was not cast on the last 3 turns, 19% chance to cast Powerful Rage (Level 8). (Targets self.)
  738. Else, 81% chance to use a regular attack. (Standard targeting.)
  739.  
  740. Forest Warrior
  741. ==============
  742. If HP is below 51%:
  743. 69% chance to cast Death Scythe (Level 8). (Standard targeting.)
  744. 31% chance to use a regular attack. (Standard targeting.)
  745.  
  746. 49% chance to cast Fearsome Glare (Level 8) on the 1st turn. (Standard targeting.)
  747.  
  748. If self is in the back row:
  749. 49% chance to cast Fearsome Glare (Level 8). (Standard targeting.)
  750. 51% chance to use a regular attack. (Standard targeting.)
  751.  
  752. Else:
  753. 29% chance to cast Death Scythe (Level 8). (Standard targeting.)
  754. 71% chance to use a regular attack. (Standard targeting.)
  755.  
  756. Forest Mystic
  757. =============
  758. If no one else cast Forest Breach already, 59% chance to cast Forest Breach (Level 8) on the 1st turn. (Standard targeting.)
  759.  
  760. If self is in the back row, cast Volt Shot (Level 8). (Targets the front row.)
  761.  
  762. From 100% to 51% HP:
  763. 39% chance to cast Volt Shot (Level 8). (Targets the front row.)
  764. 61% chance to use a regular attack. (Standard targeting.)
  765.  
  766. From 50% HP to death:
  767. 79% chance to cast Volt Shot (Level 8). (Targets the front row.)
  768. 21% chance to use a regular attack. (Standard targeting.)
  769.  
  770. Forest Druid
  771. ============
  772. If no one else cast Forest Barrier already, 59% chance to cast Forest Barrier (Level 8) on the 1st turn. (Standard targeting.)
  773.  
  774. If self is in the back row, cast Firestorm (Level 8). (Standard targeting.)
  775.  
  776. From 100% to 51% HP:
  777. 39% chance to cast Firestorm (Level 8). (Standard targeting.)
  778. 61% chance to use a regular attack. (Standard targeting.)
  779.  
  780. From 50% HP to death:
  781. 79% chance to cast Firestorm (Level 8). (Standard targeting.)
  782. 21% chance to use a regular attack. (Standard targeting.)
  783.  
  784. Pixie
  785. =====
  786. If self did nothing at least once:
  787. 40% chance to escape. (Targets self.)
  788. 60% chance to use a regular attack. (Standard targeting.)
  789.  
  790. If self is in the front row:
  791. 69% chance to do nothing. Display message: "Pixie is panicked!"
  792. 31% chance to use a regular attack. (Standard targeting.)
  793.  
  794. If every living party member is asleep and has their arms bound, use a regular attack. (Standard targeting.)
  795.  
  796. If every living party member is asleep, cast Seal Arms (Level 8). (Standard targeting.)
  797.  
  798. If every living party member has their arms bound, cast Hypnosis (Level 8). (Targets party members that aren't asleep.)
  799.  
  800. Else:
  801. 49% chance to cast Seal Arms (Level 8). (Standard targeting.)
  802. 51% chance to cast Hypnosis (Level 8). (Targets party members that aren't asleep.)
  803.  
  804. Faerie
  805. ======
  806. If self did nothing at least once:
  807. 40% chance to escape. (Targets self.)
  808. 60% chance to use a regular attack. (Standard targeting.)
  809.  
  810. If self is in the front row:
  811. 69% chance to do nothing. Display message: "Faerie is panicked!"
  812. 31% chance to use a regular attack. (Standard targeting.)
  813.  
  814. If every living party member has their head bound, cast Stone Gleam (Level 8). (Targets party members that aren't petrified.)
  815.  
  816. Else:
  817. 49% chance to cast Seal Head (Level 8). (Standard targeting.)
  818. 51% chance to cast Stone Gleam (Level 8). (Targets party members that aren't petrified.)
  819.  
  820. Death Mantis
  821. ============
  822. Cast Charge on the 1st turn. (Targets self.)
  823.  
  824. If self is in the charged state, cast Beheader (Level 8). (Standard targeting.)
  825.  
  826. From 100% to 51% HP:
  827. 59% chance to cast Charge. (Targets self.)
  828. If Charge does not get cast, 49% chance to cast Scythe Slash (Level 8). (Standard targeting.)
  829. Else, use a regular attack. (Standard targeting.)
  830.  
  831. From 50% HP to death:
  832. 39% chance to cast Charge. (Targets self.)
  833. Else, cast Scythe Slash (Level 8). (Standard targeting.)
  834.  
  835. King Frog
  836. =========
  837. From 100% to 51% HP:
  838. 49% chance to cast Toxic Tongue. (Targets the front row.)
  839. 51% chance to use a regular attack. (Standard targeting.)
  840.  
  841. From 50% HP to death:
  842. 69% chance to cast Toxic Tongue. (Targets the front row.)
  843. 31% chance to use a regular attack. (Standard targeting.)
  844.  
  845. Pylon Crab
  846. ==========
  847. 49% chance to cast Roll. (Standard targeting.)
  848. 51% chance to use a regular attack. (Standard targeting.)
  849.  
  850. Chopper Hare
  851. ============
  852. 69% chance to cast Charge on the 1st turn. (Targets self.)
  853.  
  854. If self is in the charged state, cast Guillotine. (Standard targeting.)
  855.  
  856. From 100% to 51% HP:
  857. 59% chance to cast Charge. (Targets self.)
  858. 41% chance to use a regular attack. (Standard targeting.)
  859.  
  860. From 50% HP to death:
  861. 29% chance to cast Charge. (Targets self.)
  862. 71% chance to use a regular attack. (Standard targeting.)
  863.  
  864. Hexfrog
  865. =======
  866. From 100% to 51% HP:
  867. 49% chance to cast Hex. (Targets the front row.)
  868. 51% chance to use a regular attack. (Standard targeting.)
  869.  
  870. From 50% HP to death:
  871. 69% chance to cast Hex. (Targets the front row.)
  872. 31% chance to use a regular attack. (Standard targeting.)
  873.  
  874. Silkbinder
  875. ==========
  876. On the 1st turn:
  877. If no one else already cast Binding String, 79% chance to cast Binding String on the 1st turn. (Standard targeting.)
  878. Else:
  879. 39% chance to cast Binding String. (Standard targeting.)
  880. 61% chance to use a regular attack. (Standard targeting.)
  881.  
  882. If self is in the front row:
  883. 19% chance to cast Binding String. (Standard targeting.)
  884. 81% chance to use a regular attack. (Standard targeting.)
  885.  
  886. Else:
  887. 39% chance to cast Binding String. (Standard targeting.)
  888. 61% chance to use a regular attack. (Standard targeting.)
  889.  
  890. Beetle Lord
  891. ===========
  892. If no one else already cast Cleansing Ray, and the party has at least 5 buffs, 39% chance to cast Cleansing Ray. (Targets party members with buffs.)
  893.  
  894. If no one else already cast Cleansing Ray, and the party has at least 3 buffs, 29% chance to cast Cleansing Ray. (Targets party members with buffs.)
  895.  
  896. If no one else already cast Cleansing Ray, and the party has at least 1 buff, 19% chance to cast Cleansing Ray. (Targets party members with buffs.)
  897.  
  898. If no one else already cast Cleansing Ray, 7% chance to cast Cleansing Ray. (Targets party members with buffs.)
  899.  
  900. Else, use a regular attack. (Standard targeting.)
  901.  
  902. Muskoid
  903. =======
  904. If the party is blindsided:
  905. If no one else already cast Sleep Pollen, 34% chance to cast Sleep Pollen. (Standard targeting.)
  906. Else:
  907. 9% chance to cast Sleep Pollen. (Standard targeting.)
  908. 91% chance to use a regular attack. (Standard targeting.)
  909.  
  910. On the 1st turn:
  911. 79% chance to cast Sleep Pollen. (Standard targeting.)
  912. 21% chance to use a regular attack. (Standard targeting.)
  913.  
  914. If at least 1 party member is asleep, 69% chance to cast Dancing Petals. (Standard targeting.)
  915.  
  916. If every living party member is asleep, cast Dancing Petals. (Standard targeting.)
  917.  
  918. Else:
  919. 39% chance to use a regular attack. (If any party members are asleep, 69% chance to target party members that are asleep. Standard targeting otherwise.)
  920. 61% chance to cast Sleep Pollen. (Standard targeting.)
  921.  
  922. Gullinbursti
  923. ============
  924. From 100% to 51% HP:
  925. 49% chance to cast Raging Tusk. (Targets the front row.)
  926. 51% chance to use a regular attack. (Standard targeting.)
  927.  
  928. From 50% HP to death:
  929. 79% chance to cast Raging Tusk. (Targets the front row.)
  930. 21% chance to use a regular attack. (Standard targeting.)
  931.  
  932. Plated Roller
  933. =============
  934. 79% chance to cast Iron Guard on the 1st turn. (Standard targeting.)
  935.  
  936. If self does not have the Iron Guard buff:
  937. 49% chance to cast Iron Guard. (Targets self.)
  938. 51% chance to use a regular attack. (Standard targeting.)
  939.  
  940. On turns that are multiples of 5:
  941. 39% chance to cast Iron Guard. (Targets self.)
  942. 61% chance to use a regular attack. (Standard targeting.)
  943.  
  944. Else, use a regular attack. (Standard targeting.)
  945.  
  946. Burst Ooze
  947. ==========
  948. If self is alone, cast Nitro. (Standard targeting.)
  949.  
  950. Else, use a regular attack. (Standard targeting.)
  951.  
  952. Dire Wolf
  953. =========
  954. If the party is blindsided:
  955. If no one else already cast Flame Howl, 44% chance to cast Flame Howl. (Standard targeting.)
  956. Else:
  957. 14% chance to cast Flame Howl. (Standard targeting.)
  958. 86% chance to use a regular attack. (Standard targeting.)
  959.  
  960. From 100% to 51% HP:
  961. If no one else already cast Flame Howl, 49% chance to cast Flame Howl. (Standard targeting.)
  962. Else:
  963. 24% chance to cast Flame Howl. (Standard targeting.)
  964. 76% chance to use a regular attack. (Standard targeting.)
  965.  
  966. From 50% HP to death:
  967. If self is in the back row and no one else already cast Flame Howl, 69% chance to cast Flame Howl. (Standard targeting.)
  968. Else:
  969. 44% chance to cast Flame Howl. (Standard targeting.)
  970. 56% chance to use a regular attack. (Standard targeting.)
  971.  
  972. Divine Bee
  973. ==========
  974. On the 1st turn:
  975. 79% chance to cast Numbing Sting (Level 3). (Standard targeting.)
  976. 21% chance to use a regular attack. (Standard targeting.)
  977.  
  978. If at least one party member is asleep, 29% chance to follow this routine:
  979. 69% chance to cast Numbing Sting (Level 3). (Targets party members that are asleep.)
  980. 31% chance to use a regular attack. (Targets party members that are asleep.)
  981.  
  982. If self is in the back row, 69% chance to cast Numbing Sting (Level 3). (Standard targeting.)
  983.  
  984. If every living party member is paralyzed, use a regular attack. (Standard targeting.)
  985.  
  986. Else:
  987. 49% chance to use a regular attack. (Standard targeting.)
  988. 51% chance to cast Numbing Sting (Level 3). (If any party members are paralyzed, 69% chance to target party members that aren't paralyzed. Standard targeting otherwise.)
  989.  
  990.  
  991. King Dragonfly
  992. ==============
  993. If HP is full, cast Rending Fang. (Standard targeting.)
  994.  
  995. From 99% to 51% HP:
  996. 39% chance to cast Rending Fang. (Standard targeting.)
  997. 61% chance to use a regular attack. (Standard targeting.)
  998.  
  999. From 50% to 26% HP:
  1000. 19% chance to cast Rending Fang. (Standard targeting.)
  1001. 81% chance to use a regular attack. (Standard targeting.)
  1002.  
  1003. From 25% HP to death:
  1004. Use a regular attack. (Standard targeting.)
  1005.  
  1006. Babirusa
  1007. ========
  1008. If the party is blindsided:
  1009. If no one else already cast Fang Flurry, 24% chance to cast Fang Flurry. (Standard targeting.)
  1010. Else, use a regular attack. (Standard targeting.)
  1011.  
  1012. From 100% to 51% HP:
  1013. 49% chance to cast Fang Flurry. (Standard targeting.)
  1014. 51% chance to use a regular attack. (Standard targeting.)
  1015.  
  1016. From 50% HP to death:
  1017. 79% chance to cast Fang Flurry. (Standard targeting.)
  1018. 21% chance to use a regular attack. (Standard targeting.)
  1019.  
  1020. Sawfish
  1021. =======
  1022. From 100% to 51% HP:
  1023. 29% chance to cast Saw Slash. (Standard targeting.)
  1024. 71% chance to use a regular attack. (Standard targeting.)
  1025.  
  1026. From 50% HP to death:
  1027. 59% chance to cast Saw Slash. (Standard targeting.)
  1028. 41% chance to use a regular attack. (Standard targeting.)
  1029.  
  1030. Hellfly
  1031. =======
  1032. If self is in the back row, cast Freeze. (Standard targeting.)
  1033.  
  1034. From 100% to 51% HP:
  1035. 49% chance to cast Freeze. (Standard targeting.)
  1036. 51% chance to use a regular attack. (Standard targeting.)
  1037.  
  1038. From 50% HP to death:
  1039. 79% chance to cast Freeze. (Standard targeting.)
  1040. 21% chance to use a regular attack. (Standard targeting.)
  1041.  
  1042. Gasser Tree
  1043. ===========
  1044. Note: Gasser Trees were originally intended to be FOEs, but their rare breed AI was not adjusted when they were redesigned to be regular enemies. As a result, Gasser Trees will never run away when they're encounterd as rare breeds.
  1045.  
  1046. On the 1st turn:
  1047. If no one else already cast Toxic Breath:
  1048. 59% chance to cast Toxic Breath. (Standard targeting.)
  1049. 41% chance to cast Branch Flurry. (Standard targeting.)
  1050. Else:
  1051. 69% chance to cast Branch Flurry. (Standard targeting.)
  1052. 31% chance to cast Toxic Breath. (Standard targeting.)
  1053.  
  1054. If every living party member is poisoned:
  1055. 69% chance to cast Branch Flurry. (Standard targeting.)
  1056. 31% chance to use a regular attack. (Standard targeting.)
  1057.  
  1058. Else:
  1059. 29% chance to cast Toxic Breath. (Standard targeting.)
  1060. 30% chance to cast Branch Flurry. (Standard targeting.)
  1061. 41% chance to use a regular attack. (Standard targeting.)
  1062.  
  1063. Leukocyte
  1064. =========
  1065. From 100% to 51% HP:
  1066. 69% chance to cast White Plasma. (If any party members are paralyzed, target party members that are paralyzed. Standard targeting otherwise.)
  1067. 31% chance to use a regular attack. (Standard targeting.)
  1068.  
  1069. From 50% HP to death:
  1070. 29% chance to cast White Plasma. (If any party members are paralyzed, target party members that are paralyzed. Standard targeting otherwise.)
  1071. 81% chance to use a regular attack. (Standard targeting.)
  1072.  
  1073. Flame Ooze
  1074. ==========
  1075. If self is alone, cast Explosion. (Standard targeting.)
  1076.  
  1077. Else, use a regular attack. (Standard targeting.)
  1078.  
  1079. Steel Barb
  1080. ==========
  1081. From 100% to 51% HP:
  1082. 59% chance to cast Terror Sting. (Targets the front row.)
  1083. 41% chance to use a regular attack. (Standard targeting.)
  1084.  
  1085. From 50% HP to death:
  1086. 89% chance to cast Terror Sting. (Targets the front row.)
  1087. 11% chance to use a regular attack. (Standard targeting.)
  1088.  
  1089. Bladefish
  1090. =========
  1091. From 100% to 51% HP:
  1092. 29% chance to cast Mach Slash. (Standard targeting.)
  1093. 71% chance to use a regular attack. (Standard targeting.)
  1094.  
  1095. From 50% HP to death:
  1096. 59% chance to cast Mach Slash. (Standard targeting.)
  1097. 41% chance to use a regular attack. (Standard targeting.)
  1098.  
  1099. Hazefly
  1100. =======
  1101. If self is in the back row, cast Spark. (Standard targeting.)
  1102.  
  1103. From 100% to 51% HP:
  1104. 49% chance to cast Spark. (Standard targeting.)
  1105. 51% chance to use a regular attack. (Standard targeting.)
  1106.  
  1107. From 50% HP to death:
  1108. 79% chance to cast Spark. (Standard targeting.)
  1109. 21% chance to use a regular attack. (Standard targeting.)
  1110.  
  1111. Red Corpuscle
  1112. =============
  1113. From 100% to 51% HP:
  1114. 69% chance to cast Red Plasma. (If any party members are blind, target party members that are blind. Standard targeting otherwise.)
  1115. 31% chance to use a regular attack. (Standard targeting.)
  1116.  
  1117. From 50% HP to death:
  1118. 29% chance to cast Red Plasma. (If any party members are blind, target party members that are blind. Standard targeting otherwise.)
  1119. 81% chance to use a regular attack. (Standard targeting.)
  1120.  
  1121. Evilroot
  1122. ========
  1123. If self is in the charged state, cast Last Cry. (Standard targeting.)
  1124.  
  1125. From 100% to 51% HP:
  1126. 79% chance to cast Charge. (Targets self.)
  1127. 21% chance to use a regular attack. (Standard targeting.)
  1128.  
  1129. From 50% HP to death:
  1130. 49% chance to cast Charge. (Targets self.)
  1131. 51% chance to use a regular attack. (Standard targeting.)
  1132.  
  1133. Spiked Roller
  1134. =============
  1135. From 100% to 51% HP:
  1136. 39% chance to cast Quick Strike. (Standard targeting.)
  1137. 61% chance to use a regular attack. (Standard targeting.)
  1138.  
  1139. From 50% HP to death:
  1140. 59% chance to cast Quick Strike. (Standard targeting.)
  1141. 41% chance to use a regular attack. (Standard targeting.)
  1142.  
  1143. Huge Ant
  1144. ========
  1145. From 100% to 51% HP:
  1146. 29% chance to cast Earthquake. (Standard targeting.)
  1147. 71% chance to use a regular attack. (Standard targeting.)
  1148.  
  1149. From 50% HP to death:
  1150. 59% chance to cast Earthquake. (Standard targeting.)
  1151. 41% chance to use a regular attack. (Standard targeting.)
  1152.  
  1153. Iron Crab
  1154. =========
  1155. Keep track of all of the following enemies within the battle:
  1156. World Clover
  1157. Bane Lizard
  1158. Nether Tortoise
  1159. Depth Dancer
  1160. Songbird
  1161. Gasser Tree
  1162. Steel Web
  1163. Spiked Roller
  1164. Sawfish
  1165. Steel Barb
  1166. Red Corpuscle
  1167. Evilroot
  1168. Flame Ooze
  1169. Hazefly
  1170. Huge Ant
  1171. Bladefish
  1172. Iron Crab
  1173. Leukocyte
  1174. Hellfly
  1175.  
  1176. If any one of those enemies have died, cast Scissor Wrath. (Standard targeting.)
  1177.  
  1178. Else, do nothing. Display message: "Iron Crab is watching."
  1179.  
  1180. World Sprout
  1181. ============
  1182. 49% chance to defend. (Targets self.)
  1183. 51% chance to use a regular attack. (Standard targeting.)
  1184.  
  1185. World Bud
  1186. =========
  1187. Note: Despite being encountered as an FOE, the World Bud is capable of escaping if encountered as a rare breed. (14% chance on the 1st turn, 49% chance from the 2nd turn onward.)
  1188.  
  1189. 49% chance to defend. (Targets self.)
  1190. 51% chance to use a regular attack. (Standard targeting.)
  1191.  
  1192. World Clover
  1193. ============
  1194. 49% chance to defend. (Targets self.)
  1195. 51% chance to use a regular attack. (Standard targeting.)
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