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KingMurdoc

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Apr 12th, 2018
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  1. Name: Yukimura Hiroki
  2. Age: 16
  3. Gender: F
  4. Race: Human
  5. Sex: F
  6. Appearance: A girl with fairly light skin and a rather small frame, standing at about 4'8" or 142 cm. She has the unusual combination of somewhat large violet eyes and fine, hip-length silver hair. She's about as well-muscled as you'd expect the average sixteen year old teenage girl to be. Overall, her face lends itself to an impression of looking rather refined and aristocratic. She generally wears a dark-colored skirt with a lighter, long-sleeved top, both with violet accents to complement her eyes. She will occasionally pair this with leggings, and if she's feeling particularly adventurous (which is rare) she'll get a shorter skirt to achieve grade B zettai ryouiki.
  7.  
  8. Of course, this is when she's not trying to hide her identity. She will wear platform shoes and a drab cloak that covers most of her body, and avoid speaking if at all possible. She wears a device on the left side of her face, running from her throat to her chin. Just below her chin is a speaker; the device picks up vibrations from her throat and acts as a voice changer, turning her small whispers (so no one hears her real voice) into a clearly artificial voice of some kind, which she changes on occasion.
  9.  
  10. Hiroki's mech is quite bulky, making her appear larger than she really is upon initially sighting her piloting it. Its most striking features are the large cannon mounted at about the elbow of the right arm, and the "wings" that are actually an array of thrusters and guns. The cannon is orange and has a hexagonal shape, extending almost down to the feet in a neutral position, with the distinctive yellow and black "caution" pattern in a stripe at the end of it. There's a squarish panel on the back underneath which many of the important systems are housed, though this is of course covered by the heaviest armor. The plating overall is a dark gray, with faulds protecting the waist area. The chest and legs are divided into four plates each. The outer and inner edges of each plate on the chest have blue stripes along them, and similar stripes are found along each joint of the mech. An orange glow can be seen leaking from underneath the plating. The mech also features a somewhat angular helmet covering her whole face, the visor leaving just her eyes and nose visible. The visor darkens in response to intense light. Finally, it also has two shoulder-mounted cannons that can be set to automatic fire or slaved to the main gun.
  11.  
  12. Personality: An odd combination of shy and combative. She speaks softly in normal conversation and is almost always nervous. However, if an insinuation is made about her lacking ability in some way, she will defend herself with surprising vehemence. She often has difficulty approaching strangers and is mistrustful of them.
  13.  
  14. Level: 5
  15.  
  16. HP: 78
  17. Init: -6
  18. Stats (30/34+5)
  19. Constitution: 12
  20. Dexterity: 2
  21. Intelligence: 9
  22. Strength: 4
  23. Synergy: 12
  24.  
  25.  
  26. Perks:
  27.  
  28. Divine Favor - Accumulated victories increase Hiroki's power, increasing her base SYN by +1/level.
  29.  
  30. Superiority - Hiroki's relentless assault deals 1.5x damage against targets that are under 50% health.
  31.  
  32. Hellfire Mantle - Grants the action Hellfire Mantle.
  33.  
  34. Divine Challenge - Grants the action Divine Challenge.
  35.  
  36. Stop Mocking Me! (Flaw) - Hiroki automatically fails checks against mental ailments the first time one is incurred, and takes 50% more damage from mental attacks.
  37.  
  38.  
  39. Actions (9/18:
  40.  
  41. Basic Defense: Interdict - Hiroki focuses her firepower on intercepting incoming hits and angles herself so attacks land on heavily armored locations, reducing damage taken by 50% for the round.
  42.  
  43. Hellfire Mantle: The Hellfire Knight's signature ability. It disables all other actions while active, but reduces all incoming damage by half of Hiroki's SYN, and inflicts full SYN damage on anyone that attacks her while it is active.
  44. -Base: Shield of SYN/2, and the same damage.
  45. -Level 2: Increase damage by SYN/2. This action can no longer recieve levels that increase its damage based on SYN.
  46.  
  47. Divine Challenge: As a free action, force an enemy to target you with at least one attack for the next 2 turns.
  48. -Base: Taunt a single enemy for 1 turn as a free action. 2 turn cooldown.
  49. -Level 2: Increase duration by 1 turn.
  50. -Level 3: Decrease cooldown by 1 turn.
  51. -Level 4: Remove cooldown.
  52. -Level 5: Taunting a new enemy no longer removes the old taunt.
  53.  
  54. Curtain Fire: Hiroki fires a massive wave of plasma into her enemies, dealing SYN damage to each. 1 turn cooldown.
  55. -Base: Deals SYN damage to all enemies, on a 3 turn cooldown.
  56. -Level 2: Decreases cooldown by 1 turn.
  57. -Level 3: This attack cannot be dodged.
  58. -Level 4: Reduces cooldown by 1 additional turn.
  59. -Level 5: This action can be used as a free action, but will go on cooldown for 4 turns.
  60.  
  61. Melt: Diverts power to Hiroki's main weapon and deals an armor-busting attack, dealing unreduced, undodgeable damage. 3 turn cooldown.
  62. -Base: Deals weapon damage while ignoring reductions. 3 turn cooldown.
  63. -Level 2: This attack is now undodgeable.
  64.  
  65. Giga Flare: Hiroki unleashes a full barrage with her equipped weapons on a target, dealing double her weapon's normal dice in damage+SYN+INT. 5 turn cooldown.
  66. -Base: Deals double weapon dice+SYN damage, 5 turn cooldown.
  67. -Level 2: Adds INT/2 damage.
  68. -Level 3: Adds INT damage.
  69.  
  70. Hellfire Plate (Trick): The tough armor that makes up the body of the Hellfire Knight. It is quite heavy, sacrificing maneuverability for raw protective power. This piece of equipment always causes -5 INIT in encumbrance penalties, but reduces all incoming damage except mental by 4.
  71. Base: -2 damage from all sources but mental. -5 INIT, always.
  72. Craft Level 2: Reduces damage from physical sources by 1 additional point.
  73. Craft Level 3: Reduces damage from energy sources by 1 additional point.
  74. Craft Level 4: Further reduces physical damage by 1 point.
  75. Craft Level 5: Further reduces energy damage by 1 point.
  76.  
  77. Main Cannon: The gun that delivers most of Hiroki's damage. Reduces INIT by 5-STR (and cannot increase it.) Deals 2d6+SYN damage.
  78. Base: Weight 5, damage 1d6+SYN.
  79. Craft Level 2: Adds a d6 of damage.
  80.  
  81. Inventory: A heavy cloak, platform shoes, and a voice changer mounted to her throat.
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