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- Basic version:
- * Automatically start real time on restart (emulator's job to say when this happens). If there's any strats where reseting is viable, it'll get more complicated.
- * Record in-game time as well.
- Better version:
- * Automatically stop both timers on (whatever completing the game is). I haven't finished the game yet so I don't know if it shows the in-game time in the credits.
- * Know (boolean?) values for which stars are obtained. Used for auto-splitting.
- Crazy version:
- * Separately save each world/star times
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- In-game timer:
- * Accurate to the frame
- * Compensates for lag
- * Removes time paused/save prompt
- * Removes time in star selection
- * Removes area transition 'loading' (they're very short anyway)
- * Removes time when a star is revealed (e.g. between getting 100 coins and being able to move again)
- * Does not remove time between getting a star and the prompt to save (other than the transistion)
- * Does not remove time during intro cutscenes
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