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Bendy928443534

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Aug 1st, 2019
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  1. local Player = game:GetService("Players").ehanjerome8
  2.  
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  61. end
  62.  
  63.  
  64.  
  65.  
  66.  
  67. script.Name = "kickisher gun v2"
  68. --//====================================================\\--
  69. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  70. --\\====================================================//--
  71.  
  72. print("Load Finished")
  73. print("Edited By InfiniteOneWithdank Hello User")
  74. warn("Make Them All Suffer For Their Sins")
  75. warn("In Fact Make them Burn")
  76.  
  77. wait(0.2)
  78.  
  79. Player = game.Players.ehanjerome8
  80. PlayerGui = Player.PlayerGui
  81. Cam = workspace.CurrentCamera
  82. Backpack = Player.Backpack
  83. Character = Player.Character
  84. Humanoid = Character.Humanoid
  85. RootPart = Character["HumanoidRootPart"]
  86. Torso = Character["Torso"]
  87. Head = Character["Head"]
  88. RightArm = Character["Right Arm"]
  89. LeftArm = Character["Left Arm"]
  90. RightLeg = Character["Right Leg"]
  91. LeftLeg = Character["Left Leg"]
  92. RootJoint = RootPart["RootJoint"]
  93. Neck = Torso["Neck"]
  94. RightShoulder = Torso["Right Shoulder"]
  95. LeftShoulder = Torso["Left Shoulder"]
  96. RightHip = Torso["Right Hip"]
  97. LeftHip = Torso["Left Hip"]
  98. local TIME = 0
  99. local sick = Instance.new("Sound",Torso)
  100.  
  101. IT = Instance.new
  102. CF = CFrame.new
  103. VT = Vector3.new
  104. RAD = math.rad
  105. C3 = Color3.new
  106. UD2 = UDim2.new
  107. BRICKC = BrickColor.new
  108. ANGLES = CFrame.Angles
  109. EULER = CFrame.fromEulerAnglesXYZ
  110. COS = math.cos
  111. ACOS = math.acos
  112. SIN = math.sin
  113. ASIN = math.asin
  114. ABS = math.abs
  115. MRANDOM = math.random
  116. FLOOR = math.floor
  117.  
  118. --//=================================\\
  119. --|| USEFUL VALUES
  120. --\\=================================//
  121.  
  122. Animation_Speed = 1.5
  123. local FORCERESET = false
  124. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  125. local Speed = 16
  126. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  128. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  129. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  130. local DAMAGEMULTIPLIER = 1
  131. local ANIM = "Idle"
  132. local ATTACK = false
  133. local EQUIPPED = false
  134. local HOLD = false
  135. local COMBO = 1
  136. local Rooted = false
  137. local SINE = 0
  138. local KEYHOLD = false
  139. local CHANGE = 2 / Animation_Speed
  140. local WALKINGANIM = false
  141. local VALUE1 = false
  142. local VALUE2 = false
  143. local PLAYSONG = true
  144. local ROBLOXIDLEANIMATION = IT("Animation")
  145. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  146. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  147. --ROBLOXIDLEANIMATION.Parent = Humanoid
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "BanishV3Gui"
  150. local Weapon = IT("Model")
  151. Weapon.Name = "Adds"
  152. local Effects = IT("Folder", Weapon)
  153. Effects.Name = "Effects"
  154. local Weapon2 = IT("Model")
  155. Weapon2.Name = "Adds2"
  156. local Effects = IT("Folder", Weapon2)
  157. Effects.Name = "Effects"
  158. local ANIMATOR = Humanoid.Animator
  159. local ANIMATE = Character:FindFirstChild("Animate")
  160. local UNANCHOR = true
  161. local TOBANISH = {}
  162. script.Parent = PlayerGui
  163.  
  164. function StatLabel(CFRAME, TEXT, COLOR)
  165. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  166. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  167. local BODYGYRO = IT("BodyGyro", STATPART)
  168. game:GetService("Debris"):AddItem(STATPART ,5)
  169. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  170. BILLBOARDGUI.Adornee = STATPART
  171. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  172. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  173. BILLBOARDGUI.AlwaysOnTop = false
  174. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  175. TEXTLABEL.BackgroundTransparency = 1
  176. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  177. TEXTLABEL.Text = TEXT
  178. TEXTLABEL.Font = SKILLFONT
  179. TEXTLABEL.FontSize="Size42"
  180. TEXTLABEL.TextColor3 = COLOR
  181. TEXTLABEL.TextStrokeTransparency = 0
  182. TEXTLABEL.TextScaled = true
  183. TEXTLABEL.TextWrapped = true
  184. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  185. for i = 1, 50 do
  186. Swait()
  187. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  188. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  189. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  190. end
  191. THEPART.Parent = nil
  192. end),STATPART, TEXTLABEL)
  193. end
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198.  
  199. --//=================================\\
  200. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  201. --\\=================================//
  202.  
  203. ArtificialHB = Instance.new("BindableEvent", script)
  204. ArtificialHB.Name = "ArtificialHB"
  205.  
  206. script:WaitForChild("ArtificialHB")
  207.  
  208. frame = Frame_Speed
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. script.ArtificialHB:Fire()
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.ArtificialHB:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.ArtificialHB:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238. --//=================================\\
  239. --|| SOME TAG EDIT
  240. --\\=================================//
  241.  
  242. m = game.Players.ehanjerome8
  243. char = m.Character
  244. local naeeym2 = Instance.new("BillboardGui",Character)
  245. naeeym2.AlwaysOnTop = true
  246. naeeym2.Size = UDim2.new(7,35,3,15)
  247. naeeym2.StudsOffset = Vector3.new(0,2,0)
  248. naeeym2.MaxDistance = 75
  249. naeeym2.Adornee = Character.Head
  250. naeeym2.Name = "Name2"
  251. local tecks2 = Instance.new("TextLabel",naeeym2)
  252. tecks2.BackgroundTransparency = 1
  253. tecks2.TextScaled = true
  254. tecks2.BorderSizePixel = 0
  255. tecks2.Text = "Kickisher Gun"
  256. tecks2.Font = "ArialBold"
  257. tecks2.TextSize = 30
  258. glitchy = {"KIcKiSheR gun","kicKisHEr GuN","KKIICCKKIISSHHEERR GGUUNN","KiCkIsHeR GuN","KiCkIshER GuN","K̶̺̺͓͇̰͍̦̘̘̇̓͒ͨ̀̅̋ͥí̡̯͔̘̤̅̾͋ͦ̍̊̄͢͡c̢͋̒̃̓҉̷͜ḳ̡͙͎̙ͫͨͧͭ̚͘̚͡҉͂̍̀͢͝ĭ̱̩̮̄̈́̋͢s̷̴̮̮̏̃̊ͨ͆̀̊̑̃h̢̢̡̰͓̎̌̊̆ͥe̸͔͑̋̓ͩ͛͛̀ͣ̅͡r̷͙͂ͪͯ͡ ̼G͛un̘̬͝ ͚͕ͪͯ̀̂","KIckISheR GuN","KiCkISheR GuN "}
  259. tecks2.TextStrokeTransparency = 0
  260. tecks2.TextColor3 = Color3.fromRGB(.5,0,.5)
  261. tecks2.TextStrokeColor3 = Color3.fromRGB(.5,0,.5)
  262. tecks2.Size = UDim2.new(1,0,0.5,0)
  263. tecks2.Parent = naeeym2
  264. MAINRUINCOLOR = BrickColor.Random()
  265. local LOOP = false
  266. function Joy()
  267. ATTACK = true
  268. Rooted = true
  269. LOOP = true
  270. coroutine.resume(coroutine.create(function()
  271. repeat
  272. Swait()
  273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  274. until LOOP == false
  275. end))
  276.  
  277. --//=================================\\
  278. --\\=================================//
  279.  
  280. --//=================================\\
  281. --|| SOME FUNCTIONS
  282. --\\=================================//
  283.  
  284. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  285. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  286. end
  287.  
  288. function PositiveAngle(NUMBER)
  289. if NUMBER >= 0 then
  290. NUMBER = 0
  291. end
  292. return NUMBER
  293. end
  294.  
  295. function NegativeAngle(NUMBER)
  296. if NUMBER <= 0 then
  297. NUMBER = 0
  298. end
  299. return NUMBER
  300. end
  301.  
  302. function Swait(NUMBER)
  303. if NUMBER == 0 or NUMBER == nil then
  304. ArtificialHB.Event:wait()
  305. else
  306. for i = 1, NUMBER do
  307. ArtificialHB.Event:wait()
  308. end
  309. end
  310. end
  311.  
  312. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  313. local NEWMESH = IT(MESH)
  314. if MESH == "SpecialMesh" then
  315. NEWMESH.MeshType = MESHTYPE
  316. if MESHID ~= "nil" and MESHID ~= "" then
  317. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  318. end
  319. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  320. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  321. end
  322. end
  323. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  324. NEWMESH.Scale = SCALE
  325. NEWMESH.Parent = PARENT
  326. return NEWMESH
  327. end
  328.  
  329. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  330. local NEWPART = IT("Part")
  331. NEWPART.formFactor = FORMFACTOR
  332. NEWPART.Reflectance = REFLECTANCE
  333. NEWPART.Transparency = TRANSPARENCY
  334. NEWPART.CanCollide = false
  335. NEWPART.Locked = true
  336. NEWPART.Anchored = true
  337. if ANCHOR == false then
  338. NEWPART.Anchored = false
  339. end
  340. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  341. NEWPART.Name = NAME
  342. NEWPART.Size = SIZE
  343. NEWPART.Position = Torso.Position
  344. NEWPART.Material = MATERIAL
  345. NEWPART:BreakJoints()
  346. NEWPART.Parent = PARENT
  347. return NEWPART
  348. end
  349.  
  350. local function weldBetween(a, b)
  351. local weldd = Instance.new("ManualWeld")
  352. weldd.Part0 = a
  353. weldd.Part1 = b
  354. weldd.C0 = CFrame.new()
  355. weldd.C1 = b.CFrame:inverse() * a.CFrame
  356. weldd.Parent = a
  357. return weldd
  358. end
  359.  
  360.  
  361. function QuaternionFromCFrame(cf)
  362. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  363. local trace = m00 + m11 + m22
  364. if trace > 0 then
  365. local s = math.sqrt(1 + trace)
  366. local recip = 0.5 / s
  367. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  368. else
  369. local i = 0
  370. if m11 > m00 then
  371. i = 1
  372. end
  373. if m22 > (i == 0 and m00 or m11) then
  374. i = 2
  375. end
  376. if i == 0 then
  377. local s = math.sqrt(m00 - m11 - m22 + 1)
  378. local recip = 0.5 / s
  379. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  380. elseif i == 1 then
  381. local s = math.sqrt(m11 - m22 - m00 + 1)
  382. local recip = 0.5 / s
  383. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  384. elseif i == 2 then
  385. local s = math.sqrt(m22 - m00 - m11 + 1)
  386. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  387. end
  388. end
  389. end
  390.  
  391. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  392. local xs, ys, zs = x + x, y + y, z + z
  393. local wx, wy, wz = w * xs, w * ys, w * zs
  394. local xx = x * xs
  395. local xy = x * ys
  396. local xz = x * zs
  397. local yy = y * ys
  398. local yz = y * zs
  399. local zz = z * zs
  400. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  401. end
  402.  
  403. function QuaternionSlerp(a, b, t)
  404. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  405. local startInterp, finishInterp;
  406. if cosTheta >= 0.0001 then
  407. if (1 - cosTheta) > 0.0001 then
  408. local theta = ACOS(cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((1 - t) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = 1 - t
  414. finishInterp = t
  415. end
  416. else
  417. if (1 + cosTheta) > 0.0001 then
  418. local theta = ACOS(-cosTheta)
  419. local invSinTheta = 1 / SIN(theta)
  420. startInterp = SIN((t - 1) * theta) * invSinTheta
  421. finishInterp = SIN(t * theta) * invSinTheta
  422. else
  423. startInterp = t - 1
  424. finishInterp = t
  425. end
  426. end
  427. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  428. end
  429.  
  430. function Clerp(a, b, t)
  431. local qa = {QuaternionFromCFrame(a)}
  432. local qb = {QuaternionFromCFrame(b)}
  433. local ax, ay, az = a.x, a.y, a.z
  434. local bx, by, bz = b.x, b.y, b.z
  435. local _t = 1 - t
  436. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  437. end
  438.  
  439. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  440. local frame = IT("Frame")
  441. frame.BackgroundTransparency = TRANSPARENCY
  442. frame.BorderSizePixel = BORDERSIZEPIXEL
  443. frame.Position = POSITION
  444. frame.Size = SIZE
  445. frame.BackgroundColor3 = COLOR
  446. frame.BorderColor3 = BORDERCOLOR
  447. frame.Name = NAME
  448. frame.Parent = PARENT
  449. return frame
  450. end
  451.  
  452. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  453. local label = IT("TextLabel")
  454. label.BackgroundTransparency = 1
  455. label.Size = UD2(1, 0, 1, 0)
  456. label.Position = UD2(0, 0, 0, 0)
  457. label.TextColor3 = TEXTCOLOR
  458. label.TextStrokeTransparency = STROKETRANSPARENCY
  459. label.TextTransparency = TRANSPARENCY
  460. label.FontSize = TEXTFONTSIZE
  461. label.Font = TEXTFONT
  462. label.BorderSizePixel = BORDERSIZEPIXEL
  463. label.TextScaled = false
  464. label.Text = TEXT
  465. label.Name = NAME
  466. label.Parent = PARENT
  467. return label
  468. end
  469.  
  470. function NoOutlines(PART)
  471. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  472. end
  473.  
  474. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  475. local NEWWELD = IT(TYPE)
  476. NEWWELD.Part0 = PART0
  477. NEWWELD.Part1 = PART1
  478. NEWWELD.C0 = C0
  479. NEWWELD.C1 = C1
  480. NEWWELD.Parent = PARENT
  481. return NEWWELD
  482. end
  483.  
  484. local S = IT("Sound")
  485. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  486. local NEWSOUND = nil
  487. coroutine.resume(coroutine.create(function()
  488. NEWSOUND = S:Clone()
  489. NEWSOUND.Parent = PARENT
  490. NEWSOUND.Volume = VOLUME
  491. NEWSOUND.Pitch = PITCH
  492. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  493. NEWSOUND:play()
  494. if DOESLOOP == true then
  495. NEWSOUND.Looped = true
  496. else
  497. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  498. NEWSOUND:remove()
  499. end
  500. end))
  501. return NEWSOUND
  502. end
  503.  
  504. function CFrameFromTopBack(at, top, back)
  505. local right = top:Cross(back)
  506. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  507. end
  508.  
  509. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  510. function WACKYEFFECT(Table)
  511. local TYPE = (Table.EffectType or "Sphere")
  512. local SIZE = (Table.Size or VT(1,1,1))
  513. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  514. local TRANSPARENCY = (Table.Transparency or 0)
  515. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  516. local CFRAME = (Table.CFrame or Torso.CFrame)
  517. local MOVEDIRECTION = (Table.MoveToPos or nil)
  518. local ROTATION1 = (Table.RotationX or 0)
  519. local ROTATION2 = (Table.RotationY or 0)
  520. local ROTATION3 = (Table.RotationZ or 0)
  521. local MATERIAL = (Table.Material or "Neon")
  522. local COLOR = (Table.Color or C3(0,255,0))
  523. local TIME = (Table.Time or 45)
  524. local SOUNDID = (Table.SoundID or nil)
  525. local SOUNDPITCH = (Table.SoundPitch or nil)
  526. local SOUNDVOLUME = (Table.SoundVolume or nil)
  527. coroutine.resume(coroutine.create(function()
  528. local PLAYSSOUND = false
  529. local SOUND = nil
  530. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  531. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  532. PLAYSSOUND = true
  533. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  534. end
  535. EFFECT.Color = COLOR
  536. local MSH = nil
  537. if TYPE == "Sphere" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  539. elseif TYPE == "Block" then
  540. MSH = IT("BlockMesh",EFFECT)
  541. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  542. elseif TYPE == "Wave" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  544. elseif TYPE == "Ring" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  546. elseif TYPE == "Slash" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  548. elseif TYPE == "Round Slash" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  550. elseif TYPE == "Swirl" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  552. elseif TYPE == "Skull" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  554. elseif TYPE == "Crystal" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  556. end
  557. if MSH ~= nil then
  558. local MOVESPEED = nil
  559. if MOVEDIRECTION ~= nil then
  560. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  561. end
  562. local GROWTH = SIZE - ENDSIZE
  563. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  564. if TYPE == "Block" then
  565. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  566. else
  567. EFFECT.CFrame = CFRAME
  568. end
  569. for LOOP = 1, TIME+1 do
  570. Swait()
  571. MSH.Scale = MSH.Scale - GROWTH/TIME
  572. if TYPE == "Wave" then
  573. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  574. end
  575. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  576. if TYPE == "Block" then
  577. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  578. else
  579. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  580. end
  581. if MOVEDIRECTION ~= nil then
  582. local ORI = EFFECT.Orientation
  583. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  584. EFFECT.Orientation = ORI
  585. end
  586. end
  587. if PLAYSSOUND == false then
  588. EFFECT:remove()
  589. else
  590. SOUND.Stopped:Connect(function()
  591. EFFECT:remove()
  592. end)
  593. end
  594. else
  595. if PLAYSSOUND == false then
  596. EFFECT:remove()
  597. else
  598. repeat Swait() until SOUND.Playing == false
  599. EFFECT:remove()
  600. end
  601. end
  602. end))
  603. end
  604.  
  605. function MakeForm(PART,TYPE)
  606. if TYPE == "Cyl" then
  607. local MSH = IT("CylinderMesh",PART)
  608. elseif TYPE == "Ball" then
  609. local MSH = IT("SpecialMesh",PART)
  610. MSH.MeshType = "Sphere"
  611. elseif TYPE == "Wedge" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.MeshType = "Wedge"
  614. end
  615. end
  616.  
  617. function SpawnTrail(FROM,TO,BIG)
  618. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Trail", VT(0,0,0))
  619. MakeForm(TRAIL,"Cyl")
  620. local DIST = (FROM - TO).Magnitude
  621. if BIG == true then
  622. TRAIL.Size = VT(10,DIST,10)
  623. else
  624. TRAIL.Size = VT(0.25,DIST,0.25)
  625. end
  626. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  627. coroutine.resume(coroutine.create(function()
  628. for i = 1, 5 do
  629. Swait()
  630. TRAIL.Transparency = 0
  631. end
  632. TRAIL:remove()
  633. end))
  634. end
  635.  
  636. function SpawnTrail2(FROM,TO,BIG)
  637. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Cyan", "Trail", VT(0,0,0))
  638. MakeForm(TRAIL,"Cyl")
  639. local DIST = (FROM - TO).Magnitude
  640. if BIG == true then
  641. TRAIL.Size = VT(10,DIST,10)
  642. else
  643. TRAIL.Size = VT(0.25,DIST,0.25)
  644. end
  645. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  646. coroutine.resume(coroutine.create(function()
  647. for i = 1, 5 do
  648. Swait()
  649. TRAIL.Transparency = 0
  650. end
  651. TRAIL:remove()
  652. end))
  653. end
  654.  
  655. function SpawnTrailDeathBound(FROM,TO,BIG)
  656. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  657. MakeForm(TRAIL,"Cyl")
  658. local DIST = (FROM - TO).Magnitude
  659. if BIG == true then
  660. TRAIL.Size = VT(10,DIST,10)
  661. else
  662. TRAIL.Size = VT(0.25,DIST,0.25)
  663. end
  664. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  665. coroutine.resume(coroutine.create(function()
  666. for i = 1, 5 do
  667. Swait()
  668. TRAIL.Transparency = TRAIL.Transparency + 0.1
  669. end
  670. TRAIL:remove()
  671. end))
  672. end
  673. function SpawnTrailDeathBound2(FROM,TO,BIG)
  674. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  675. MakeForm(TRAIL,"Cyl")
  676. local DIST = (FROM - TO).Magnitude
  677. if BIG == true then
  678. TRAIL.Size = VT(10,DIST,10)
  679. else
  680. TRAIL.Size = VT(0.25,DIST,0.25)
  681. end
  682. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  683. coroutine.resume(coroutine.create(function()
  684. for i = 1, 5 do
  685. Swait()
  686. TRAIL.Transparency = TRAIL.Transparency + 0.1
  687. end
  688. TRAIL:remove()
  689. end))
  690. end
  691.  
  692. Debris = game:GetService("Debris")
  693.  
  694. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  695. local DIRECTION = CF(StartPos,EndPos).lookVector
  696. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  697. end
  698.  
  699. function turnto(position)
  700. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  701. end
  702.  
  703. --//=================================\\
  704. --|| WEAPON CREATION
  705. --\\=================================//
  706.  
  707. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  708.  
  709. local Particle = IT("ParticleEmitter",nil)
  710. Particle.Enabled = false
  711. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  712. Particle.LightEmission = 0.5
  713. Particle.Rate = 150
  714. Particle.ZOffset = 0.2
  715. Particle.Rotation = NumberRange.new(-180, 180)
  716. Particle.RotSpeed = NumberRange.new(-180, 180)
  717. Particle.Texture = "http://www.roblox.com/asset/?id=0"
  718. Particle.Color = ColorSequence.new(C3(18/255,238/255,212/255))
  719.  
  720. local Particle2 = IT("ParticleEmitter",nil)
  721. Particle2.Enabled = false
  722. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  723. Particle2.LightEmission = 0.5
  724. Particle2.Rate = 150
  725. Particle2.ZOffset = 0.2
  726. Particle2.Rotation = NumberRange.new(-180, 180)
  727. Particle2.RotSpeed = NumberRange.new(-180, 180)
  728. Particle2.Texture = "http://www.roblox.com/asset/?id=0"
  729. Particle2.Color = ColorSequence.new(C3(0/255, 255/255, 0/255))
  730.  
  731. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  732. function ParticleEmitter(Table)
  733. local PRTCL = Particle:Clone()
  734. local Speed = Table.Speed or 5
  735. local Drag = Table.Drag or 0
  736. local Size1 = Table.Size1 or 1
  737. local Size2 = Table.Size2 or 5
  738. local Lifetime1 = Table.Lifetime1 or 1
  739. local Lifetime2 = Table.Lifetime2 or 1.5
  740. local Parent = Table.Parent or Torso
  741. local Emit = Table.Emit or 100
  742. local Offset = Table.Offset or 360
  743. local Acel = Table.Acel or VT(0,0,0)
  744. local Enabled = Table.Enabled or false
  745. PRTCL.Parent = Parent
  746. PRTCL.Size = NumberSequence.new(Size1,Size2)
  747. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  748. PRTCL.Speed = NumberRange.new(Speed)
  749. PRTCL.VelocitySpread = Offset
  750. PRTCL.Drag = Drag
  751. PRTCL.Acceleration = Acel
  752. if Enabled == false then
  753. PRTCL:Emit(Emit)
  754. Debris:AddItem(PRTCL,Lifetime2)
  755. else
  756. PRTCL.Enabled = true
  757. end
  758. return PRTCL
  759. end
  760.  
  761. function ParticleEmitter2(Table)
  762. local PRTCL = Particle2:Clone()
  763. local Speed = Table.Speed or 5
  764. local Drag = Table.Drag or 0
  765. local Size1 = Table.Size1 or 1
  766. local Size2 = Table.Size2 or 5
  767. local Lifetime1 = Table.Lifetime1 or 1
  768. local Lifetime2 = Table.Lifetime2 or 1.5
  769. local Parent = Table.Parent or Torso
  770. local Emit = Table.Emit or 100
  771. local Offset = Table.Offset or 360
  772. local Acel = Table.Acel or VT(0,0,0)
  773. local Enabled = Table.Enabled or false
  774. PRTCL.Parent = Parent
  775. PRTCL.Size = NumberSequence.new(Size1,Size2)
  776. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  777. PRTCL.Speed = NumberRange.new(Speed)
  778. PRTCL.VelocitySpread = Offset
  779. PRTCL.Drag = Drag
  780. PRTCL.Acceleration = Acel
  781. if Enabled == false then
  782. PRTCL:Emit(Emit)
  783. Debris:AddItem(PRTCL,Lifetime2)
  784. else
  785. PRTCL.Enabled = true
  786. end
  787. return PRTCL
  788. end
  789.  
  790. local Handle = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  791. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  792. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  793. MakeForm(Part,"Wedge")
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  795. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.2,0.3,0.2),false)
  796. MakeForm(Part,"Wedge")
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  798. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.3,0.3,0.3),false)
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  803. MakeForm(Part,"Cyl")
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  805. for i = 1, 8 do
  806. local Piece = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  807. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  808. end
  809. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Eye", VT(0.38,0.41,0.38),false)
  810. MakeForm(Part,"Cyl")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.37,0.5,0.37),false)
  813. MakeForm(Part,"Ball")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.2,0.7,0.4),false)
  816. MakeForm(Part,"Wedge")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  818. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.2),false)
  819. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  820. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.35,0.35,0.35),false)
  821. MakeForm(Part,"Cyl")
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.5,0.1,0.5),false)
  824. MakeForm(Part,"Cyl")
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.5,0.1,0.45),false)
  827. MakeForm(Part,"Cyl")
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  830. MakeForm(Part,"Wedge")
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  832. local LASTPART = Handle
  833. for i = 1, 10 do
  834. if LASTPART == Handle then
  835. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.1,0.2,0),false)
  836. LASTPART = Part
  837. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  838. else
  839. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Really blue", "Part", VT(0.1,0.05,0),false)
  840. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  841. LASTPART = Part
  842. end
  843. end
  844.  
  845. local Barrel = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  846. MakeForm(Barrel,"Cyl")
  847. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  848. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  849. MakeForm(Part,"Cyl")
  850. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  851. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  852. MakeForm(Part,"Wedge")
  853. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  854. local Hole = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  855. MakeForm(Hole,"Cyl")
  856. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  857. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  858. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  859. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  860. local Part = CreatePart(3, Weapon, "Plastic", 0, 0, "Mid gray", "Eye", VT(0,0,0),false)
  861. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  862. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  863. coroutine.resume(coroutine.create(function()
  864. while wait() do
  865. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  866. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  867. end
  868. end))
  869.  
  870. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  871. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  872.  
  873. local GRIP2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  874.  
  875. local Handle2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  876. local LeftArmGrasp2 = CreateWeldOrSnapOrMotor("Weld", Handle2, LeftArm, Handle2, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  877. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  878. MakeForm(Part,"Wedge")
  879. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  880. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  881. MakeForm(Part,"Wedge")
  882. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  883. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  884. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  886. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  887. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  888. MakeForm(Part,"Cyl")
  889. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  890. for i = 1, 8 do
  891. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0,0.35,0.41),false)
  892. CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  893. end
  894. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0.38,0.41,0.38),false)
  895. MakeForm(Part,"Cyl")
  896. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  897. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  898. MakeForm(Part,"Ball")
  899. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  901. MakeForm(Part,"Wedge")
  902. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  903. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  904. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  905. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  906. MakeForm(Part,"Cyl")
  907. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  908. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  909. MakeForm(Part,"Cyl")
  910. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  912. MakeForm(Part,"Cyl")
  913. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  914. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  915. MakeForm(Part,"Wedge")
  916. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  917. local LASTPART = Handle2
  918. for i = 1, 10 do
  919. if LASTPART == Handle2 then
  920. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  921. LASTPART = Part
  922. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  923. else
  924. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  925. CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  926. LASTPART = Part
  927. end
  928. end
  929.  
  930. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  931. MakeForm(Barrel,"Cyl")
  932. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  933. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  934. MakeForm(Part,"Cyl")
  935. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  936. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  937. MakeForm(Part,"Wedge")
  938. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  939. local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0.125,0,0.125),false)
  940. MakeForm(Hole2,"Cyl")
  941. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  942. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  943. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  944. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  945. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0,0,0),false)
  946. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  947. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  948. coroutine.resume(coroutine.create(function()
  949. while wait() do
  950. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  951. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  952. end
  953. end))
  954.  
  955. ParticleEmitter2({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  956. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  957.  
  958. for _, c in pairs(Weapon:GetDescendants()) do
  959. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  960. c.Material = "Glass"
  961. c.Color = C3(0/255,255/255,0/255)
  962. elseif c.ClassName == "Part" and c.Name == "Eye" then
  963. c.Color = C3(0/255,255/255,0/255)
  964. c.Material = "Neon"
  965. end
  966. end
  967.  
  968. for _, c in pairs(Weapon2:GetDescendants()) do
  969. if c.ClassName == "Part" and c.Name ~= "Eye2" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  970. c.Material = "Glass"
  971. c.Color = C3(18/255,238/255,212/255)
  972. elseif c.ClassName == "Part" and c.Name == "Eye2" then
  973. c.Color = C3(18/255,238/255,212/255)
  974. c.Material = "Neon"
  975. end
  976. end
  977.  
  978. Weapon.Parent = Character
  979. for _, c in pairs(Weapon:GetChildren()) do
  980. if c.ClassName == "Part" then
  981. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  982. end
  983. end
  984.  
  985. Weapon2.Parent = Character
  986. for _, c in pairs(Weapon2:GetChildren()) do
  987. if c.ClassName == "Part" then
  988. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  989. end
  990. end
  991.  
  992. function swait(num)
  993. if num == 0 or num == nil then
  994. ArtificialHB.Event:wait()
  995. else
  996. for i = 0, num do
  997. ArtificialHB.Event:wait()
  998. end
  999. end
  1000. end
  1001.  
  1002. function chatfunc(text)
  1003. local chat = coroutine.wrap(function()
  1004. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1005. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1006. end
  1007. local Bill = Instance.new("BillboardGui",Character)
  1008. Bill.Size = UDim2.new(0,100,0,40)
  1009. Bill.StudsOffset = Vector3.new(0,3,0)
  1010. Bill.Adornee = Character.Head
  1011. Bill.Name = "TalkingBillBoard"
  1012. local Hehe = Instance.new("TextLabel",Bill)
  1013. Hehe.BackgroundTransparency = 1
  1014. Hehe.BorderSizePixel = 0
  1015. Hehe.Text = ""
  1016. Hehe.Font = "Bodoni"
  1017. Hehe.TextSize = 40
  1018. Hehe.TextStrokeTransparency = 0
  1019. Hehe.Size = UDim2.new(1,0,0.5,0)
  1020. coroutine.resume(coroutine.create(function()
  1021. while Hehe ~= nil do
  1022. swait()
  1023. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1024. Hehe.Rotation = math.random(-5,5)
  1025. Hehe.TextColor3 = Color3.new(0,255,0)
  1026. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1027. end
  1028. end))
  1029. for i = 1,string.len(text),1 do
  1030. swait()
  1031. Hehe.Text = string.sub(text,1,i)
  1032. end
  1033. swait(90)--Re[math.random(1, 93)]
  1034. for i = 0, 1, .025 do
  1035. swait()
  1036. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1037. Hehe.TextStrokeTransparency = i
  1038. Hehe.TextTransparency = i
  1039. end
  1040. Bill:Destroy()
  1041. end)
  1042. chat()
  1043. end
  1044.  
  1045. function onChatted(msg)
  1046. chatfunc(msg)
  1047. end
  1048.  
  1049. Player.Chatted:connect(onChatted)
  1050.  
  1051. local BODY = {}
  1052. for _, c in pairs(Character:GetDescendants()) do
  1053. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1054. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1055. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1056. end
  1057. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1058. elseif c:IsA("JointInstance") then
  1059. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1060. end
  1061. end
  1062. for e = 1, #BODY do
  1063. if BODY[e] ~= nil then
  1064. local STUFF = BODY[e]
  1065. local PART = STUFF[1]
  1066. local PARENT = STUFF[2]
  1067. local MATERIAL = STUFF[3]
  1068. local COLOR = STUFF[4]
  1069. local TRANSPARENCY = STUFF[5]
  1070. if PART.ClassName == "Part" and PART ~= RootPart then
  1071. PART.Material = MATERIAL
  1072. PART.Color = COLOR
  1073. PART.Transparency = TRANSPARENCY
  1074. end
  1075. PART.AncestryChanged:Connect(function()
  1076. PART.Parent = PARENT
  1077. end)
  1078. end
  1079. end
  1080. function refit()
  1081. Character.Parent = workspace
  1082. for e = 1, #BODY do
  1083. if BODY[e] ~= nil then
  1084. local STUFF = BODY[e]
  1085. local PART = STUFF[1]
  1086. local PARENT = STUFF[2]
  1087. local MATERIAL = STUFF[3]
  1088. local COLOR = STUFF[4]
  1089. local TRANSPARENCY = STUFF[5]
  1090. if PART:IsA("BasePart") and PART ~= RootPart then
  1091. PART.Material = MATERIAL
  1092. PART.Color = COLOR
  1093. PART.Transparency = TRANSPARENCY+0
  1094. end
  1095. if PART.Parent ~= PARENT then
  1096. Humanoid:remove()
  1097. PART.Parent = PARENT
  1098. Humanoid = IT("Humanoid",Character)
  1099. end
  1100. end
  1101. end
  1102. end
  1103.  
  1104. Humanoid.Died:connect(function()
  1105. refit()
  1106. end)
  1107.  
  1108. local SKILLTEXTCOLOR = C3(0/255,255/255,0/255)
  1109. local SKILLTEXTCOLOR2 = C3(18/255,238/255,212/255)
  1110. local SKILLFONT = "Code"
  1111. local SKILLTEXTSIZE = 7
  1112.  
  1113. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1114. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1115. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1116. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1117. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1118. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1119. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1120.  
  1121. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1122. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1123. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Laser Barrage", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1124. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Flaming Beam", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1125. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Exploding Fury", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1126. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Forgive Sins", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1127.  
  1128. function printbye(Name)
  1129. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1130. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1131. end
  1132.  
  1133. workspace.ChildAdded:connect(function(instance)
  1134. for BANISH = 1, #TOBANISH do
  1135. if TOBANISH[BANISH] ~= nil then
  1136. if instance.Name == TOBANISH[BANISH] then
  1137. coroutine.resume(coroutine.create(function()
  1138. printbye(instance.Name)
  1139. instance:ClearAllChildren()
  1140. Debris:AddItem(instance,0.0005)
  1141. end))
  1142. end
  1143. end
  1144. end
  1145. end)
  1146.  
  1147. --//=================================\\
  1148. --|| DAMAGING
  1149. --\\=================================//
  1150.  
  1151. function Banish(Foe)
  1152. if Foe then
  1153. coroutine.resume(coroutine.create(function()
  1154. --if game.Players:FindFirstChild(Foe.Name) then
  1155. table.insert(TOBANISH,Foe.Name)
  1156. printbye(Foe.Name)
  1157. --end
  1158. Foe.Archivable = true
  1159. local CLONE = Foe:Clone()
  1160. Foe:Destroy()
  1161. CLONE.Parent = Effects
  1162. CLONE:BreakJoints()
  1163. local MATERIALS = {"Glass","Neon"}
  1164. for _, c in pairs(CLONE:GetDescendants()) do
  1165. if c:IsA("BasePart") then
  1166. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1167. CreateSound(340722848, c, 10, 1, false)
  1168. end
  1169. c.Anchored = true
  1170. c.Transparency = c.Transparency + 0.2
  1171. c.Material = MATERIALS[MRANDOM(1,2)]
  1172. c.Color = C3(0,255,0)
  1173. if c.ClassName == "MeshPart" then
  1174. c.TextureID = ""
  1175. end
  1176. if c:FindFirstChildOfClass("SpecialMesh") then
  1177. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1178. end
  1179. if c:FindFirstChildOfClass("Decal") then
  1180. c:FindFirstChildOfClass("Decal"):remove()
  1181. end
  1182. c.Name = "Banished"
  1183. c.CanCollide = false
  1184. else
  1185. c:remove()
  1186. end
  1187. end
  1188. local A = false
  1189. for i = 1, 35 do
  1190. if A == false then
  1191. A = true
  1192. elseif A == true then
  1193. A = false
  1194. end
  1195. for _, c in pairs(CLONE:GetDescendants()) do
  1196. if c:IsA("BasePart") then
  1197. c.Anchored = true
  1198. c.Material = MATERIALS[MRANDOM(1,2)]
  1199. c.Transparency = c.Transparency + 0.8/35
  1200. if A == false then
  1201. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1202. elseif A == true then
  1203. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1204. end
  1205. end
  1206. end
  1207. Swait()
  1208. end
  1209. CLONE:remove()
  1210. end))
  1211. end
  1212. end
  1213.  
  1214. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1215. local CHILDREN = workspace:GetDescendants()
  1216. for index, CHILD in pairs(CHILDREN) do
  1217. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1218. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1219. if HUM then
  1220. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1221. if TORSO then
  1222. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1223. if ISBANISH == true then
  1224. Banish(CHILD)
  1225. else
  1226. if ISBANISH == "Gravity" then
  1227. HUM.PlatformStand = true
  1228. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1229. local grav = Instance.new("BodyPosition",TORSO)
  1230. grav.D = 15
  1231. grav.P = 20000
  1232. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1233. grav.position = TORSO.Position
  1234. grav.Name = "V3BanishForce"..Player.Name
  1235. else
  1236. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1237. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1238. end
  1239. else
  1240. HUM.PlatformStand = false
  1241. end
  1242. end
  1243. elseif ISBANISH == "Gravity" then
  1244. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1245. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1246. HUM.PlatformStand = false
  1247. end
  1248. end
  1249. end
  1250. end
  1251. end
  1252. end
  1253. end
  1254.  
  1255. --//=================================\\
  1256. --|| ATTACK FUNCTIONS AND STUFF
  1257. --\\=================================//
  1258. local LAUGHS = {"907329532"}
  1259.  
  1260. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1261. MakeForm(RightHole,"Cyl")
  1262. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1263. MakeForm(LeftHole,"Cyl")
  1264.  
  1265. function Kill(Char)
  1266. local NewCharacter = IT("Model",Effects)
  1267. NewCharacter.Name = "Ow im ded ;-;"
  1268. for _, c in pairs(Char:GetDescendants()) do
  1269. if c:IsA("BasePart") and c.Transparency == 0 then
  1270. c:BreakJoints()
  1271. c.Material = "Glass"
  1272. c.Color = C3(0.5,0,0)
  1273. c.CanCollide = true
  1274. c.Transparency = 0.3
  1275. if c:FindFirstChildOfClass("SpecialMesh") then
  1276. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1277. end
  1278. if c.Name == "Head" then
  1279. c:ClearAllChildren()
  1280. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1281. end
  1282. if c.ClassName == "MeshPart" then
  1283. c.TextureID = ""
  1284. end
  1285. if c:FindFirstChildOfClass("BodyPosition") then
  1286. c:FindFirstChildOfClass("BodyPosition"):remove()
  1287. end
  1288. if c:FindFirstChildOfClass("ParticleEmitter") then
  1289. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1290. end
  1291. c.Parent = NewCharacter
  1292. c.Name = "DeadPart"
  1293. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1294. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1295. end
  1296. end
  1297. Char:remove()
  1298. Debris:AddItem(NewCharacter,5)
  1299. end
  1300. function Shot()
  1301. ATTACK = true
  1302. Rooted = false
  1303. for i=0, 0.05, 0.1 / Animation_Speed do
  1304. Swait()
  1305. turnto(Mouse.Hit.p)
  1306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1312. end
  1313. repeat
  1314. for i=0, 0.05, 0.1 / Animation_Speed do
  1315. Swait()
  1316. turnto(Mouse.Hit.p)
  1317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1323. end
  1324. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1325. SpawnTrail2(Hole2.Position,POS,true)
  1326. if HIT ~= nil then
  1327. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1328. Banish(HIT.Parent)
  1329. end
  1330. end
  1331. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1332. SpawnTrail(Hole.Position,POS,true)
  1333. if HIT ~= nil then
  1334. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1335. Banish(HIT.Parent)
  1336. end
  1337. end
  1338. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1339. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1340. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1341. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1342. CreateSound("159882477", Head, 6, 1)
  1343. for i=0, 0.05, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1351. end
  1352. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1353. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1354. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1355. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1356. until KEYHOLD == false
  1357. ATTACK = false
  1358. Rooted = false
  1359. end
  1360.  
  1361.  
  1362.  
  1363. function Banisher_Bullet()
  1364. ATTACK = true
  1365. Rooted = false
  1366. for i=0, 0.05, 0.1 / Animation_Speed do
  1367. Swait()
  1368. turnto(Mouse.Hit.p)
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. end
  1376. repeat
  1377. for i=0, 0.05, 0.1 / Animation_Speed do
  1378. Swait()
  1379. turnto(Mouse.Hit.p)
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1386. end
  1387. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1388. SpawnTrail(Hole.Position,POS,true)
  1389. if HIT ~= nil then
  1390. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1391. Banish(HIT.Parent)
  1392. end
  1393. end
  1394. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1395. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1396. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1397. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(18/255,238/255,212/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1398. for i=0, 0.05, 0.1 / Animation_Speed do
  1399. Swait()
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1406. end
  1407. until KEYHOLD == false
  1408. ATTACK = false
  1409. Rooted = false
  1410. end
  1411. function Taunt2()
  1412. ATTACK = true
  1413. Rooted = true
  1414. local TAUNT = CreateSound(159882635, Torso, 20, 1.2, false)
  1415. repeat
  1416. Swait()
  1417. TAUNT.Parent = Torso
  1418. TAUNT.Playing = true
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. until TAUNT.TimePosition >= 1.25
  1426. for i=0, 1.6, 0.1 / Animation_Speed do
  1427. Swait()
  1428. TAUNT.Parent = Torso
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. end
  1436. ATTACK = false
  1437. Rooted = false
  1438. end
  1439. function Execute()
  1440. ATTACK = true
  1441. Rooted = false
  1442. local Part = CreatePart(3, Character, "Neon", 1, 1, "Mid gray", "Part", VT(0,1,4),false)
  1443. Part.Color = C3(0,0,0)
  1444. MakeForm(Part,"Wedge")
  1445. Part.CanCollide = true
  1446. CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1447. for i=0, 1, 0.1 / Animation_Speed do
  1448. Swait()
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1455. end
  1456. CreateSound(541909867, RightArm, 7, 1, false)
  1457. local TOCH = Part.Touched:Connect(function(hit)
  1458. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1459. Banish(hit.Parent)
  1460. end
  1461. end)
  1462. for i=0, 0.35, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1470. end
  1471. TOCH:disconnect()
  1472. for i=0, 0.35, 0.1 / Animation_Speed do
  1473. Swait()
  1474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1480. end
  1481. Part:remove()
  1482. ATTACK = false
  1483. Rooted = false
  1484. end
  1485. function Banisher_Burn()
  1486. ATTACK = true
  1487. Rooted = true
  1488. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1489. for i=0, 1, 0.1 / Animation_Speed do
  1490. Swait()
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. end
  1498. coroutine.resume(coroutine.create(function()
  1499. local POS = Mouse.Hit.p
  1500. local RAY = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "Really blue", VT(0,2000,0))
  1501. MakeForm(RAY,"Cyl")
  1502. local SPHERE = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "Really blue", VT(0,0,0))
  1503. MakeForm(SPHERE,"Ball")
  1504. local SHIELD = CreatePart(3, Effects, "Plastic", 0, 0.5, "Really blue", "Really blue", VT(0,0,0))
  1505. MakeForm(SHIELD,"Ball")
  1506. SHIELD.CFrame = CF(POS)
  1507. RAY.CFrame = CF(POS)
  1508. SPHERE.CFrame = CF(POS)
  1509. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1510. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1511. for i = 1, 200 do
  1512. Swait()
  1513. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0/255,255/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1514. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1515. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1516. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1517. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1518. end
  1519. for i = 1, 45 do
  1520. Swait()
  1521. RAY.Transparency = RAY.Transparency + 1/45
  1522. SPHERE.Transparency = RAY.Transparency
  1523. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1524. end
  1525. RAY:remove()
  1526. SHIELD:remove()
  1527. SPHERE:remove()
  1528. end))
  1529. for i=0, 1, 0.1 / Animation_Speed do
  1530. Swait()
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. end
  1538. ATTACK = false
  1539. Rooted = false
  1540. end
  1541. function Teleport()
  1542. ATTACK = true
  1543. Rooted = false
  1544. for i=0, 0.5, 0.1 / Animation_Speed do
  1545. Swait()
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1548. end
  1549. local pos = RootPart.Position
  1550. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1551. CreateSound(769380905, Torso, 10, 1)
  1552. for i=0, 0.5, 0.1 / Animation_Speed do
  1553. Swait()
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1556. end
  1557. for i=0, 0.1, 0.1 / Animation_Speed do
  1558. Swait()
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1560. end
  1561. ATTACK = false
  1562. Rooted = false
  1563. end
  1564. function BanishmentBeam()
  1565. ATTACK = true
  1566. Rooted = false
  1567. local GYRO = IT("BodyGyro",RootPart)
  1568. GYRO.D = 100
  1569. GYRO.P = 2000
  1570. GYRO.MaxTorque = VT(0,4000000,0)
  1571. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1572. CreateSound("93724183", RightArm, 5, 1, false)
  1573. for i=1, 35 do
  1574. Swait()
  1575. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1576. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. end
  1584. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Lazer", VT(0,0,0))
  1585. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1586. local TOCH = BEAM.Touched:Connect(function(hit)
  1587. end)
  1588. local I = 0
  1589. repeat
  1590. Swait()
  1591. I = I + 1
  1592. if I <= 10 then
  1593. BEAM.Transparency = BEAM.Transparency - 0.5
  1594. end
  1595. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1596. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1597. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1598. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1599. BEAM.Size = VT(2,2,DISTANCE)
  1600. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1601. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0.75, Transparency2 = 0.005, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. if ENDHIT ~= nil then
  1609. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1610. Kill(ENDHIT.Parent)
  1611. end
  1612. end
  1613. until LOOP.Playing == false
  1614. GYRO:remove()
  1615. BEAM:remove()
  1616. ATTACK = false
  1617. Rooted = false
  1618. end
  1619. function MusicActivation()
  1620. if PLAYSONG == true then
  1621. PLAYSONG = false
  1622. elseif PLAYSONG == false then
  1623. PLAYSONG = true
  1624. end
  1625. end
  1626. function Deathbound()
  1627. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1628. ATTACK = true
  1629. Rooted = true
  1630. for i=0, 1, 0.1 / Animation_Speed do
  1631. Swait()
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. end
  1639. local DONE = false
  1640. local GATE = nil
  1641. local GATESPIN = true
  1642. coroutine.resume(coroutine.create(function()
  1643. repeat
  1644. Swait()
  1645. if GATE ~= nil then
  1646. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1647. end
  1648. until GATESPIN == false
  1649. end))
  1650. coroutine.resume(coroutine.create(function()
  1651. repeat
  1652. Swait()
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. until DONE == true
  1660. Swait(50)
  1661. for i = 1, 35 do
  1662. Swait(4)
  1663. local FIRED = false
  1664. local CHILDREN = workspace:GetDescendants()
  1665. for index, CHILD in pairs(CHILDREN) do
  1666. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1667. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1668. if HUM then
  1669. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1670. if TORSO then
  1671. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1672. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1673. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1674. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Plastic", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1675. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Plastic", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1676. SpawnTrailDeathBound(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1677. SpawnTrailDeathBound2(CFRAME.p,CFRAME*CF(-30,1000,0).p)
  1678. Banish(CHILD)
  1679. FIRED = true
  1680. break
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
  1686. if FIRED == false then
  1687. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1688. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1689. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1690. SpawnTrailDeathBound(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1691. SpawnTrailDeathBound2(CFRAME.p,CFRAME*CF(-50,1000,0).p)
  1692. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1693. if HITBOD ~= nil then
  1694. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1695. Kill(HITBOD.Parent)
  1696. end
  1697. end
  1698. end
  1699. end
  1700. for i = 1, 45 do
  1701. Swait()
  1702. GATE.Size = GATE.Size - VT(3,0,3)
  1703. end
  1704. GATESPIN = false
  1705. GATE:remove()
  1706. end))
  1707. Swait(15)
  1708. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1709. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1710. local DECAL = IT("Decal",GATE)
  1711. DECAL.Color3 = Color3.new(0,0,0)
  1712. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1713. DECAL.Face = "Top"
  1714. GATE.CFrame = CF(HITPOS)
  1715. CreateSound(160772554, GATE, 7, 1.3, false)
  1716. for i = 1, 45 do
  1717. Swait()
  1718. GATE.Size = GATE.Size + VT(3,0,3)
  1719. end
  1720. CreateSound(213603013, RightHole, 7, 1, false)
  1721. CreateSound(213603013, LeftHole, 7, 1, false)
  1722. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1723. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1724. ATTACK = false
  1725. Rooted = false
  1726. DONE = true
  1727. end
  1728. SIZE = 1
  1729. function Taunt()
  1730. ATTACK = true
  1731. local LAUGH = nil
  1732. coroutine.resume(coroutine.create(function()
  1733. repeat
  1734. Swait()
  1735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. until LAUGH ~= nil
  1742. repeat
  1743. Swait()
  1744. LAUGH.Parent = Torso
  1745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. until LAUGH.Playing == false
  1752. ATTACK = false
  1753. end))
  1754. wait(0.1)
  1755. LAUGH = CreateSound(525166232, Torso, 20, 1, false)
  1756. end
  1757.  
  1758. function Forgive_Sins()
  1759. chatfunc("You are now debanished my child.")
  1760.  
  1761. for p,v in next, TOBANISH do
  1762. TOBANISH[p] = nil
  1763. end
  1764. end
  1765. --//=================================\\
  1766. --|| ASSIGN THINGS TO KEYS
  1767. --\\=================================//
  1768.  
  1769. function MouseDown(Mouse)
  1770. if ATTACK == false then
  1771. Execute()
  1772. end
  1773. end
  1774.  
  1775. function MouseUp(Mouse)
  1776. HOLD = false
  1777. end
  1778.  
  1779. function KeyDown(Key)
  1780. KEYHOLD = true
  1781. if Key == "z" and ATTACK == false then
  1782. Banisher_Bullet()
  1783. end
  1784.  
  1785. if Key == "b" and ATTACK == false then
  1786. Banisher_Burn()
  1787. end
  1788.  
  1789. if Key == "c" and ATTACK == false then
  1790. BanishmentBeam()
  1791. end
  1792.  
  1793. if Key == "v" and ATTACK == false then
  1794. Teleport()
  1795. end
  1796.  
  1797. if Key == "x" and ATTACK == false then
  1798. Deathbound()
  1799. end
  1800.  
  1801. if Key == "t" and ATTACK == false then
  1802. Taunt()
  1803. end
  1804.  
  1805. if Key == "y" and ATTACK == false then
  1806. Taunt2()
  1807. end
  1808.  
  1809. if Key == "m" then
  1810. MusicActivation()
  1811. end
  1812.  
  1813. if Key == "q" then
  1814. Forgive_Sins()
  1815. end
  1816. if Key == "e" then
  1817. Shot()
  1818. end
  1819. end
  1820.  
  1821. function KeyUp(Key)
  1822. KEYHOLD = false
  1823. end
  1824.  
  1825. Mouse.Button1Down:connect(function(NEWKEY)
  1826. MouseDown(NEWKEY)
  1827. end)
  1828. Mouse.Button1Up:connect(function(NEWKEY)
  1829. MouseUp(NEWKEY)
  1830. end)
  1831. Mouse.KeyDown:connect(function(NEWKEY)
  1832. KeyDown(NEWKEY)
  1833. end)
  1834. Mouse.KeyUp:connect(function(NEWKEY)
  1835. KeyUp(NEWKEY)
  1836. end)
  1837.  
  1838. --//=================================\\
  1839. --\\=================================//
  1840.  
  1841.  
  1842. function unanchor()
  1843. if UNANCHOR == true then
  1844. g = Character:GetChildren()
  1845. for i = 1, #g do
  1846. if g[i].ClassName == "Part" then
  1847. g[i].Anchored = false
  1848. end
  1849. end
  1850. end
  1851. end
  1852.  
  1853.  
  1854. --//=================================\\
  1855. --|| WRAP THE WHOLE SCRIPT UP
  1856. --\\=================================//
  1857.  
  1858. Humanoid.Changed:connect(function(Jump)
  1859. if Jump == "Jump" and (Disable_Jump == true) then
  1860. Humanoid.Jump = false
  1861. end
  1862. end)
  1863.  
  1864. local CONNECT = nil
  1865.  
  1866. while true do
  1867. Swait()
  1868. ANIMATE.Parent = nil
  1869. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1870. Humanoid = IT("Humanoid",Character)
  1871. end
  1872. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1873. v:Stop();
  1874. end
  1875. SINE = SINE + CHANGE
  1876. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1877. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1878. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1879. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1880. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1881. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1882. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1883. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1884. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1885. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1886. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1887. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1888. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1889. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1890. end
  1891. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1892. ANIM = "Jump"
  1893. if ATTACK == false then
  1894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1900. end
  1901. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1902. ANIM = "Fall"
  1903. if ATTACK == false then
  1904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1910. end
  1911. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1912. ANIM = "Idle"
  1913. if ATTACK == false then
  1914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1920. end
  1921. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1922. ANIM = "Walk"
  1923. if ATTACK == false then
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1930. end
  1931. end
  1932. unanchor()
  1933. Humanoid.MaxHealth = "inf"
  1934. Humanoid.Health = "inf"
  1935. if Rooted == false then
  1936. Disable_Jump = false
  1937. Humanoid.WalkSpeed = Speed
  1938. elseif Rooted == true then
  1939. Disable_Jump = true
  1940. Humanoid.WalkSpeed = 0
  1941. end
  1942. refit()
  1943. sick.Parent = Torso
  1944. sick.Playing = PLAYSONG
  1945. sick.Volume = 5
  1946. sick.Pitch = 1
  1947. sick.SoundId = "rbxassetid://1359036559"
  1948. sick.Name = "KickGV5Music"
  1949. end
  1950.  
  1951. --//=================================\\
  1952. --\\=================================//
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