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Feb 26th, 2020
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  1. You can discard this card; add 1 "The Shadow Isle" from your Deck to your hand. If "The Shadow Isle" is in a Field Zone: You can discard 1 Zombie monster; add this card from your GY to your hand.
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  4. If "The Shadow Isle" is in a Field Zone: You can tribute 1 "Shadow Isle" monster from the field; Special Summon this card from your GY, then place 1 "Shadow Isle" monster from your Deck to your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Kalista, Spear of Vengeance" once per turn.
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  7. When your opponent activate a Spell/Trap Card while they control a "Shadow Isle" monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation. When a Monster Card(s) leaves your opponent's Spell & Trap Zone(s): Draw 1 card. You can only use each effect of "Phantom Prankster of Shadow Isle once per turn"
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  11. If a "Shadow Isle" monster is face-up on the field: You can Special Summon this card from your hand or GY, then add 1 "Lucian, the Purifier of Shadow Isle" from your Deck to your hand. You can target 1 Monster Card in the Spell & Trap Zone; Special Summon it to your field. You can only use each effect of "Senna, the Sentinel of Shadow Isle" once per turn.
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  14. You can send 2 "Shadow Isle" cards from the field to the GY; Special Summoned this card to your opponent's field. If this card is Summoned by a "Shadow Isle" card effect: Your opponent discard 1 card. You can only use each effect of "Soulgorger of Shadow Isle" once per turn.
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  17. If this card is Normal Summoned: You can send this card to the GY, and if you do, destroy all "Shadow Isle" Monster Cards in the Spell & Trap Zones, then during the End Phase of the next turn, inflict damage to your opponent equal to the combined ATK of all monsters destroyed by this effect.
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  20. If a monster(s) is Special Summoned: It is treated as a "Shadow Isle" monster. Once per turn: You can Special Summon "Shadow Isle Wraith Tokens" (Zombie/EARTH/Level 1/ATK 0/ DEF 0) to your opponent's field, up to the number of monsters currently on the field, but your opponent takes no damage for the rest of this turn. Your opponent cannot target "Shadow Isle" monsters with card effects, while they control a "Shadow Isle" monster.
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  23. Equip only to "Thresh, the Warden of Shadow Isle". Once per turn: You can target up to 3 "Shadow Isle" monsters on the field and/or in the GY(s); place them to their owner's Spell & Trap Zones. If this card on the field is destroyed by card effect: Special Summon as many "Shadow Isle" monsters from the Spell & Trap Zones as possible to their controller's field, also you cannot Special Summon monsters for the rest this turn, except "Shadow Isle" monsters.
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  26. When a monster your opponent controls activates its effect: You can send 2 Monster Cards you control to the GY; negate that effect, and if you do, place it to your Spell & Trap Zone as a face-up Continuous Spell. If this card is in the GY: You can send 1 "Shadow Isle" monster you control to the GY; Set this card. You can only activate 1 "Purging Combo" per turn.
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