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edgy

Pancakess Jan 25th, 2019 71 Never
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  1. --//====================================================\\--
  2. --||               ONLY 90s KIDS REMEMBER
  3. --||              ABYSS EYE BY SHACKLUSTER
  4. --\\====================================================//--
  5. -- This script has been converted to FE by iPxter
  6.  
  7.  
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  10. do
  11.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  12.     script.Parent = Player.Character
  13.  
  14.     --RemoteEvent for communicating
  15.     local Event = Instance.new("RemoteEvent")
  16.     Event.Name = "UserInput_Event"
  17.  
  18.     --Fake event to make stuff like Mouse.KeyDown work
  19.     local function fakeEvent()
  20.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  21.         t.connect = t.Connect
  22.         return t
  23.     end
  24.  
  25.     --Creating fake input objects with fake variables
  26.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  27.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30.     end}
  31.     --Merged 2 functions into one by checking amount of arguments
  32.     CAS.UnbindAction = CAS.BindAction
  33.  
  34.     --This function will trigger the events that have been :Connect()'ed
  35.     local function te(self,ev,...)
  36.         local t = m[ev]
  37.         if t and t._fakeEvent and t.Function then
  38.             t.Function(...)
  39.         end
  40.     end
  41.     m.TrigEvent = te
  42.     UIS.TrigEvent = te
  43.  
  44.     Event.OnServerEvent:Connect(function(plr,io)
  45.         if plr~=Player then return end
  46.         if io.isMouse then
  47.             m.Target = io.Target
  48.             m.Hit = io.Hit
  49.         else
  50.             local b = io.UserInputState == Enum.UserInputState.Begin
  51.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53.             end
  54.             for _,t in pairs(CAS.Actions) do
  55.                 for _,k in pairs(t.Keys) do
  56.                     if k==io.KeyCode then
  57.                         t.Function(t.Name,io.UserInputState,io)
  58.                     end
  59.                 end
  60.             end
  61.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63.         end
  64.     end)
  65.     Event.Parent = NLS([==[
  66.     local Player = game:GetService("Players").LocalPlayer
  67.     local Event = script:WaitForChild("UserInput_Event")
  68.  
  69.     local UIS = game:GetService("UserInputService")
  70.     local input = function(io,a)
  71.         if a then return end
  72.         --Since InputObject is a client-side instance, we create and pass table instead
  73.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  74.     end
  75.     UIS.InputBegan:Connect(input)
  76.     UIS.InputEnded:Connect(input)
  77.  
  78.     local Mouse = Player:GetMouse()
  79.     local h,t
  80.     --Give the server mouse data 30 times every second, but only if the values changed
  81.     --If player is not moving their mouse, client won't fire events
  82.     while wait(1/30) do
  83.         if h~=Mouse.Hit or t~=Mouse.Target then
  84.             h,t=Mouse.Hit,Mouse.Target
  85.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  86.         end
  87.     end]==],Player.Character)
  88.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90.  
  91.  
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. --//=================================\\
  132. --||          USEFUL VALUES
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  137. local Speed = 25
  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  142. local DAMAGEMULTIPLIER = 1
  143. local ANIM = "Idle"
  144. local ATTACK = false
  145. local EQUIPPED = false
  146. local HOLD = false
  147. local COMBO = 1
  148. local Rooted = false
  149. local SINE = 0
  150. local KEYHOLD = false
  151. local CHANGE = 2 / Animation_Speed
  152. local WALKINGANIM = false
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Effects = IT("Folder", Character)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character.Animate
  165. local UNANCHOR = true
  166. local FADERS = true
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171.  
  172. --//=================================\\
  173. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  174. --\\=================================//
  175.  
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "ArtificialHB"
  178.  
  179. script:WaitForChild("ArtificialHB")
  180.  
  181. frame = Frame_Speed
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189.     tf = tf + s
  190.     if tf >= frame then
  191.         if allowframeloss then
  192.             ArtificialHB:Fire()
  193.             lastframe = tick()
  194.         else
  195.             for i = 1, math.floor(tf / frame) do
  196.                 ArtificialHB:Fire()
  197.             end
  198.             lastframe = tick()
  199.         end
  200.         if tossremainder then
  201.             tf = 0
  202.         else
  203.             tf = tf - frame * math.floor(tf / frame)
  204.         end
  205.     end
  206. end)
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211. --//=================================\\
  212. --||          SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218.  
  219. function PositiveAngle(NUMBER)
  220.     if NUMBER >= 0 then
  221.         NUMBER = 0
  222.     end
  223.     return NUMBER
  224. end
  225.  
  226. function NegativeAngle(NUMBER)
  227.     if NUMBER <= 0 then
  228.         NUMBER = 0
  229.     end
  230.     return NUMBER
  231. end
  232.  
  233. function Swait(NUMBER)
  234.     if NUMBER == 0 or NUMBER == nil then
  235.         ArtificialHB.Event:wait()
  236.     else
  237.         for i = 1, NUMBER do
  238.             ArtificialHB.Event:wait()
  239.         end
  240.     end
  241. end
  242.  
  243. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  244.     local NEWMESH = IT(MESH)
  245.     if MESH == "SpecialMesh" then
  246.         NEWMESH.MeshType = MESHTYPE
  247.         if MESHID ~= "nil" and MESHID ~= "" then
  248.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  249.         end
  250.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  251.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  252.         end
  253.     end
  254.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  255.     NEWMESH.Scale = SCALE
  256.     NEWMESH.Parent = PARENT
  257.     return NEWMESH
  258. end
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261.     local NEWPART = IT("Part")
  262.     NEWPART.formFactor = FORMFACTOR
  263.     NEWPART.Reflectance = REFLECTANCE
  264.     NEWPART.Transparency = TRANSPARENCY
  265.     NEWPART.CanCollide = false
  266.     NEWPART.Locked = true
  267.     NEWPART.Anchored = true
  268.     if ANCHOR == false then
  269.         NEWPART.Anchored = false
  270.     end
  271.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272.     NEWPART.Name = NAME
  273.     NEWPART.Size = SIZE
  274.     NEWPART.Position = Torso.Position
  275.     NEWPART.Material = MATERIAL
  276.     NEWPART:BreakJoints()
  277.     NEWPART.Parent = PARENT
  278.     return NEWPART
  279. end
  280.  
  281.     local function weldBetween(a, b)
  282.         local weldd = Instance.new("ManualWeld")
  283.         weldd.Part0 = a
  284.         weldd.Part1 = b
  285.         weldd.C0 = CFrame.new()
  286.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  287.         weldd.Parent = a
  288.         return weldd
  289.     end
  290.  
  291.  
  292. function QuaternionFromCFrame(cf)
  293.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  294.     local trace = m00 + m11 + m22
  295.     if trace > 0 then
  296.         local s = math.sqrt(1 + trace)
  297.         local recip = 0.5 / s
  298.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  299.     else
  300.         local i = 0
  301.         if m11 > m00 then
  302.             i = 1
  303.         end
  304.         if m22 > (i == 0 and m00 or m11) then
  305.             i = 2
  306.         end
  307.         if i == 0 then
  308.             local s = math.sqrt(m00 - m11 - m22 + 1)
  309.             local recip = 0.5 / s
  310.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  311.         elseif i == 1 then
  312.             local s = math.sqrt(m11 - m22 - m00 + 1)
  313.             local recip = 0.5 / s
  314.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  315.         elseif i == 2 then
  316.             local s = math.sqrt(m22 - m00 - m11 + 1)
  317.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  318.         end
  319.     end
  320. end
  321.  
  322. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  323.     local xs, ys, zs = x + x, y + y, z + z
  324.     local wx, wy, wz = w * xs, w * ys, w * zs
  325.     local xx = x * xs
  326.     local xy = x * ys
  327.     local xz = x * zs
  328.     local yy = y * ys
  329.     local yz = y * zs
  330.     local zz = z * zs
  331.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  332. end
  333.  
  334. function QuaternionSlerp(a, b, t)
  335.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336.     local startInterp, finishInterp;
  337.     if cosTheta >= 0.0001 then
  338.         if (1 - cosTheta) > 0.0001 then
  339.             local theta = ACOS(cosTheta)
  340.             local invSinTheta = 1 / SIN(theta)
  341.             startInterp = SIN((1 - t) * theta) * invSinTheta
  342.             finishInterp = SIN(t * theta) * invSinTheta
  343.         else
  344.             startInterp = 1 - t
  345.             finishInterp = t
  346.         end
  347.     else
  348.         if (1 + cosTheta) > 0.0001 then
  349.             local theta = ACOS(-cosTheta)
  350.             local invSinTheta = 1 / SIN(theta)
  351.             startInterp = SIN((t - 1) * theta) * invSinTheta
  352.             finishInterp = SIN(t * theta) * invSinTheta
  353.         else
  354.             startInterp = t - 1
  355.             finishInterp = t
  356.         end
  357.     end
  358.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360.  
  361. function Clerp(a, b, t)
  362.     local qa = {QuaternionFromCFrame(a)}
  363.     local qb = {QuaternionFromCFrame(b)}
  364.     local ax, ay, az = a.x, a.y, a.z
  365.     local bx, by, bz = b.x, b.y, b.z
  366.     local _t = 1 - t
  367.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  368. end
  369.  
  370. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  371.     local frame = IT("Frame")
  372.     frame.BackgroundTransparency = TRANSPARENCY
  373.     frame.BorderSizePixel = BORDERSIZEPIXEL
  374.     frame.Position = POSITION
  375.     frame.Size = SIZE
  376.     frame.BackgroundColor3 = COLOR
  377.     frame.BorderColor3 = BORDERCOLOR
  378.     frame.Name = NAME
  379.     frame.Parent = PARENT
  380.     return frame
  381. end
  382.  
  383. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  384.     local label = IT("TextLabel")
  385.     label.BackgroundTransparency = 1
  386.     label.Size = UD2(1, 0, 1, 0)
  387.     label.Position = UD2(0, 0, 0, 0)
  388.     label.TextColor3 = TEXTCOLOR
  389.     label.TextStrokeTransparency = STROKETRANSPARENCY
  390.     label.TextTransparency = TRANSPARENCY
  391.     label.FontSize = TEXTFONTSIZE
  392.     label.Font = TEXTFONT
  393.     label.BorderSizePixel = BORDERSIZEPIXEL
  394.     label.TextScaled = false
  395.     label.Text = TEXT
  396.     label.Name = NAME
  397.     label.Parent = PARENT
  398.     return label
  399. end
  400.  
  401. function NoOutlines(PART)
  402.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404.  
  405. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  406.     local NEWWELD = IT(TYPE)
  407.     NEWWELD.Part0 = PART0
  408.     NEWWELD.Part1 = PART1
  409.     NEWWELD.C0 = C0
  410.     NEWWELD.C1 = C1
  411.     NEWWELD.Parent = PARENT
  412.     return NEWWELD
  413. end
  414.  
  415. local S = IT("Sound")
  416. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  417.     local NEWSOUND = nil
  418.     coroutine.resume(coroutine.create(function()
  419.         NEWSOUND = S:Clone()
  420.         NEWSOUND.Parent = PARENT
  421.         NEWSOUND.Volume = VOLUME
  422.         NEWSOUND.Pitch = PITCH
  423.         NEWSOUND.SoundId = "rbxassetid://"..ID
  424.         NEWSOUND:play()
  425.         if DOESLOOP == true then
  426.             NEWSOUND.Looped = true
  427.         else
  428.             repeat wait(1) until NEWSOUND.Playing == false
  429.             NEWSOUND:remove()
  430.         end
  431.     end))
  432.     return NEWSOUND
  433. end
  434.  
  435. function CFrameFromTopBack(at, top, back)
  436.     local right = top:Cross(back)
  437.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  438. end
  439.  
  440. function R_RANDOM(CFRAME,DIST)
  441.     return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  442. end
  443.  
  444. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  445. function WACKYEFFECT(Table)
  446.     local TYPE = (Table.EffectType or "Sphere")
  447.     local SIZE = (Table.Size or VT(1,1,1))
  448.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  449.     local TRANSPARENCY = (Table.Transparency or 0)
  450.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  451.     local CFRAME = (Table.CFrame or Torso.CFrame)
  452.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  453.     local ROTATION1 = (Table.RotationX or 0)
  454.     local ROTATION2 = (Table.RotationY or 0)
  455.     local ROTATION3 = (Table.RotationZ or 0)
  456.     local MATERIAL = (Table.Material or "Neon")
  457.     local COLOR = (Table.Color or C3(1,1,1))
  458.     local TIME = (Table.Time or 45)
  459.     local SOUNDID = (Table.SoundID or nil)
  460.     local SOUNDPITCH = (Table.SoundPitch or nil)
  461.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  462.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  463.     local BOOMERANG = (Table.Boomerang or 0)
  464.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  465.     coroutine.resume(coroutine.create(function()
  466.         local PLAYSSOUND = false
  467.         local SOUND = nil
  468.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  469.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  470.             PLAYSSOUND = true
  471.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  472.         end
  473.         EFFECT.Color = COLOR
  474.         local MSH = nil
  475.         if TYPE == "Sphere" then
  476.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  477.         elseif TYPE == "Block" or TYPE == "Box" then
  478.             MSH = IT("BlockMesh",EFFECT)
  479.             MSH.Scale = SIZE
  480.         elseif TYPE == "Wave" then
  481.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  482.         elseif TYPE == "Ring" then
  483.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  484.         elseif TYPE == "Slash" then
  485.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  486.         elseif TYPE == "Round Slash" then
  487.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  488.         elseif TYPE == "Swirl" then
  489.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  490.         elseif TYPE == "Skull" then
  491.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  492.         elseif TYPE == "Crystal" then
  493.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  494.         end
  495.         if MSH ~= nil then
  496.             local BOOMR1 = 1+BOOMERANG/50
  497.             local BOOMR2 = 1+SIZEBOOMERANG/50
  498.             local MOVESPEED = nil
  499.             if MOVEDIRECTION ~= nil then
  500.                 if USEBOOMERANGMATH == true then
  501.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  502.                 else
  503.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  504.                 end
  505.             end
  506.             local GROWTH = nil
  507.             if USEBOOMERANGMATH == true then
  508.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  509.             else
  510.                 GROWTH = (SIZE - ENDSIZE)
  511.             end
  512.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  513.             if TYPE == "Block" then
  514.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  515.             else
  516.                 EFFECT.CFrame = CFRAME
  517.             end
  518.             if USEBOOMERANGMATH == true then
  519.                 for LOOP = 1, TIME+1 do
  520.                     Swait()
  521.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  522.                     if TYPE == "Wave" then
  523.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  524.                     end
  525.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  526.                     if TYPE == "Block" then
  527.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  528.                     else
  529.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  530.                     end
  531.                     if MOVEDIRECTION ~= nil then
  532.                         local ORI = EFFECT.Orientation
  533.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  534.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  535.                     end
  536.                 end
  537.             else
  538.                 for LOOP = 1, TIME+1 do
  539.                     Swait()
  540.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  541.                     if TYPE == "Wave" then
  542.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  543.                     end
  544.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  545.                     if TYPE == "Block" then
  546.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  547.                     else
  548.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  549.                     end
  550.                     if MOVEDIRECTION ~= nil then
  551.                         local ORI = EFFECT.Orientation
  552.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  553.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  554.                     end
  555.                 end
  556.             end
  557.             EFFECT.Transparency = 1
  558.             if PLAYSSOUND == false then
  559.                 EFFECT:remove()
  560.             else
  561.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  562.                 EFFECT:remove()
  563.             end
  564.         else
  565.             if PLAYSSOUND == false then
  566.                 EFFECT:remove()
  567.             else
  568.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  569.                 EFFECT:remove()
  570.             end
  571.         end
  572.     end))
  573. end
  574.  
  575. function MakeForm(PART,TYPE)
  576.     if TYPE == "Cyl" then
  577.         local MSH = IT("CylinderMesh",PART)
  578.     elseif TYPE == "Ball" then
  579.         local MSH = IT("SpecialMesh",PART)
  580.         MSH.MeshType = "Sphere"
  581.     elseif TYPE == "Wedge" then
  582.         local MSH = IT("SpecialMesh",PART)
  583.         MSH.MeshType = "Wedge"
  584.     end
  585. end
  586.  
  587. Debris = game:GetService("Debris")
  588.  
  589. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  590.     local DIRECTION = CF(StartPos,EndPos).lookVector
  591.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  592.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  593. end
  594.  
  595. local DECAL = IT("Decal")
  596. function MagicRing()
  597.     local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  598.     local MESH = IT("BlockMesh",RING)
  599.     local BOTTOMTEXTURE = DECAL:Clone()
  600.     BOTTOMTEXTURE.Parent = RING
  601.     BOTTOMTEXTURE.Face = "Bottom"
  602.     BOTTOMTEXTURE.Name = "BottomTexture"
  603.     local TOPTEXTURE = DECAL:Clone()
  604.     TOPTEXTURE.Parent = RING
  605.     TOPTEXTURE.Face = "Top"
  606.     TOPTEXTURE.Name = "TopTexture"
  607.     BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  608.     TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  609.     BOTTOMTEXTURE.Color3 = C3(0,0,0)
  610.     TOPTEXTURE.Color3 = C3(0,0,0)
  611.     return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  612. end
  613.  
  614. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  615.     coroutine.resume(coroutine.create(function()
  616.         local FADE = IT("Model",Effects)
  617.         if PARENT ~= nil then
  618.             FADE.Parent = PARENT
  619.         end
  620.         FADE.Name = "FadingEffect"
  621.         for _, c in pairs(Character:GetChildren()) do
  622.             if c.ClassName == "Part" then
  623.                 c.CanCollide = false
  624.                 local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  625.                 FADER.CFrame = c.CFrame
  626.                 FADER.Color = COLOR
  627.                 if FADER.Name == "Head" then
  628.                     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  629.                 elseif FADER.Name == "HumanoidRootPart" then
  630.                     FADE.PrimaryPart = FADER
  631.                     FADER.Transparency = 1
  632.                 end
  633.             end
  634.         end
  635.         local TRANS = 0.25/TIMER
  636.         local DIST = nil
  637.         if MOVEDIRECTION ~= nil then
  638.             DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  639.         end
  640.         for i = 1, TIMER do
  641.             Swait()
  642.             for _, c in pairs(FADE:GetChildren()) do
  643.                 if c.ClassName == "Part" then
  644.                     c.Transparency = c.Transparency + TRANS
  645.                 end
  646.             end
  647.             if MOVEDIRECTION ~= nil then
  648.                 local ORI = FADE.PrimaryPart.Orientation
  649.                 FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  650.             end
  651.         end
  652.         FADE:remove()
  653.     end))
  654. end
  655.  
  656. --//=================================\\
  657. --||        GUIS AND MISC
  658. --\\=================================//
  659.  
  660. local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really black"), "TheEye", VT(0.16,0.16,0.16), true)
  661. MakeForm(EYE,"Ball")
  662. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  663. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  664. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  665. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  666.  
  667. local SKILLTEXTCOLOR = C3(0,0,0)
  668. local SKILLFONT = "Fantasy"
  669. local SKILLTEXTSIZE = 4
  670. local SKILLTEXTSIZE2 = 12
  671.  
  672. local ATTACKS = {"Abyssal Shriek - Z","Abyssal Dash - X","Shadow Cloak - C","Black Blast - V","Nightmare Fall - Q"}
  673.  
  674. for i = 1, #ATTACKS do
  675.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  676.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  677.     SKILLTEXT.TextXAlignment = "Right"
  678.     SKILLTEXT.Rotation = i*3
  679. end
  680.  
  681. local BMUSIC = IT("Sound",RootPart)
  682. local VOLUME = 5
  683. local PITCH = 1
  684. local SONGID = 1074563286
  685. local A = IT("Attachment",Torso)
  686.  
  687. coroutine.resume(coroutine.create(function()
  688.     while wait(1) do
  689.         if FADERS == true then
  690.             coroutine.resume(coroutine.create(function()
  691.                 local R,M,T,B = MagicRing()
  692.                 R.Anchored = false
  693.                 CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
  694.                 local R2,M2,T2,B2 = MagicRing()
  695.                 R2.Anchored = false
  696.                 CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
  697.                 for i = 1, 35 do
  698.                     Swait()
  699.                     M.Scale = M.Scale + VT(1,0,1)*1.2
  700.                     T.Transparency = i/35
  701.                     B.Transparency = i/35
  702.                     M2.Scale = M2.Scale + VT(1,0,1)*0.6
  703.                     T2.Transparency = i/35
  704.                     B2.Transparency = i/35
  705.                 end
  706.                 R:Remove()
  707.                 R2:Remove()
  708.             end))
  709.         end
  710.     end
  711. end))
  712.  
  713. --//=================================\\
  714. --||            DAMAGING
  715. --\\=================================//
  716.  
  717. function ApplyDamage(Humanoid,Damage)
  718.     Damage = Damage * DAMAGEMULTIPLIER
  719.     if Humanoid.Health < 2000 then
  720.         if Humanoid.Health - Damage > 0 then
  721.             Humanoid.Health = Humanoid.Health - Damage
  722.         else
  723.             Humanoid.Parent:BreakJoints()
  724.         end
  725.     else
  726.         Humanoid.Parent:BreakJoints()
  727.     end
  728. end
  729.  
  730. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  731.     for index, CHILD in pairs(workspace:GetDescendants()) do
  732.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  733.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  734.             if HUM then
  735.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  736.                 if TORSO then
  737.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  738.                         if INSTAKILL == true then
  739.                             CHILD:BreakJoints()
  740.                         else
  741.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  742.                             ApplyDamage(HUM,DMG)
  743.                         end
  744.                         if FLING > 0 then
  745.                             for _, c in pairs(CHILD:GetChildren()) do
  746.                                 if c:IsA("BasePart") then
  747.                                     local bv = Instance.new("BodyVelocity")
  748.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  749.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  750.                                     bv.Parent = c
  751.                                     Debris:AddItem(bv,0.05)
  752.                                 end
  753.                             end
  754.                         end
  755.                     end
  756.                 end
  757.             end
  758.         end
  759.     end
  760. end
  761.  
  762. --//=================================\\
  763. --||    ATTACK FUNCTIONS AND STUFF
  764. --\\=================================//
  765.  
  766. function Melee()
  767.     ATTACK = true
  768.     BLADE.CanCollide = true
  769.     Rooted = false
  770.     EQUIPPED = true
  771.     local HIT = function()
  772.         local HITS = {}
  773.         local TOUCH = BLADE.Touched:Connect(function(hit)
  774.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  775.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  776.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  777.                 if TORSO and HUM.Health > 0 then
  778.                     local PASS = true
  779.                     for i = 1, #HITS do
  780.                         if HITS[i] == hit.Parent then
  781.                             PASS = false
  782.                         end
  783.                     end
  784.                     table.insert(HITS,hit.Parent)
  785.                         if PASS == true then
  786.                         ApplyDamage(HUM,MRANDOM(15,25))
  787.                     end
  788.                 end
  789.             end
  790.         end)
  791.         return TOUCH
  792.     end
  793.     if COMBO == 1 then
  794.         for i=0, 0.35, 0.1 / Animation_Speed do
  795.             Swait()
  796.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  797.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  798.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  799.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  800.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  801.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  802.             BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  803.         end
  804.         CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  805.         local TOUCHED = HIT()
  806.         for i=0, 0.5, 0.1 / Animation_Speed do
  807.             Swait()
  808.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  809.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  810.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  811.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  813.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  814.             BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  815.         end
  816.         TOUCHED:Disconnect()
  817.         COMBO = 2
  818.     elseif COMBO == 2 then
  819.         for i=0, 0.35, 0.1 / Animation_Speed do
  820.             Swait()
  821.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  822.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  823.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  824.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  825.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  826.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  827.             BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  828.         end
  829.         CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  830.         local TOUCHED = HIT()
  831.         for i=0, 0.35, 0.1 / Animation_Speed do
  832.             Swait()
  833.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  834.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  835.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  836.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  837.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  838.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  839.             BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  840.         end
  841.         TOUCHED:Disconnect()
  842.         for i=0, 0.2, 0.1 / Animation_Speed do
  843.             Swait()
  844.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  845.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  846.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  849.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  850.             BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  851.         end
  852.         COMBO = 1
  853.     end
  854.     coroutine.resume(coroutine.create(function()
  855.         for i = 1, 50 do
  856.             Swait()
  857.             if ATTACK == true then
  858.                 break
  859.             end
  860.         end
  861.         if ATTACK == false then
  862.             COMBO = 1
  863.         end
  864.     end))
  865.     BLADE.CanCollide = false
  866.     ATTACK = false
  867.     Rooted = false
  868.     EQUIPPED = false
  869. end
  870. function AbyssalShriek()
  871.     if ANIM ~= "Fall" and ANIM ~= "Jump" then
  872.         ATTACK = true
  873.         Rooted = true
  874.         for i=0, 0.2, 0.1 / Animation_Speed do
  875.             Swait()
  876.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  877.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  878.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  879.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  880.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  881.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  882.         end
  883.         coroutine.resume(coroutine.create(function()
  884.             repeat
  885.                 Swait()
  886.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  887.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  888.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  891.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  892.             until ATTACK == false
  893.         end))
  894.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  895.         CreateSound(199978176,Head,5,1,false)
  896.         for i = 1, 60 do
  897.             Swait()
  898.             ApplyAoE(RootPart.Position,17,1,1,0,false)
  899.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  900.             if HITFLOOR then
  901.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  902.             end
  903.             local SIZE = VT(1,3,1)
  904.             WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  905.         end
  906.         wait(0.2)
  907.         ATTACK = false
  908.         Rooted = false
  909.     end
  910. end
  911. function AbyssalDash()
  912.     ATTACK = true
  913.     Rooted = true
  914.     UNANCHOR = false
  915.     for i=0, 0.4, 0.1 / Animation_Speed do
  916.         Swait()
  917.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  918.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  919.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  920.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  921.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  922.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  923.     end
  924.     CreateSound(1177785010,Torso,2,1,false)
  925.     CreateSound(971125740,Torso,5,1,false)
  926.     WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  927.     for index, CHILD in pairs(Character:GetChildren()) do
  928.         if CHILD:IsA("BasePart") then
  929.             CHILD.Transparency = CHILD.Transparency + 1
  930.         elseif CHILD:IsA("Accessory") then
  931.             CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  932.         end
  933.     end
  934.     local HITS = {}
  935.     for i=0, 1, 0.1 / Animation_Speed do
  936.         Swait()
  937.         for index, CHILD in pairs(workspace:GetDescendants()) do
  938.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  939.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  940.                 if HUM then
  941.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  942.                     if TORSO then
  943.                         if (TORSO.Position - RootPart.Position).Magnitude <= 25 then
  944.                             local PASS = true
  945.                             for E = 1, #HITS do
  946.                                 if HITS[E] == CHILD then
  947.                                     PASS = false
  948.                                 end
  949.                             end
  950.                             if PASS == true then
  951.                                 local DMG = MRANDOM(25,45)
  952.                                 ApplyDamage(HUM,DMG)
  953.                                 table.insert(HITS,CHILD)
  954.                             end
  955.                         end
  956.                     end
  957.                 end
  958.             end
  959.         end
  960.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  961.         for i = 1, 2 do
  962.             RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  963.             CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p)
  964.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  965.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  966.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  969.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  970.         end
  971.     end
  972.     for index, CHILD in pairs(Character:GetChildren()) do
  973.         if CHILD:IsA("BasePart") then
  974.             CHILD.Transparency = CHILD.Transparency - 1
  975.         elseif CHILD:IsA("Accessory") then
  976.             CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  977.         end
  978.     end
  979.     for i=1, 25 do
  980.         Swait()
  981.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25))
  982.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  983.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  984.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed)
  987.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  988.     end
  989.     UNANCHOR = true
  990.     ATTACK = false
  991.     Rooted = false
  992. end
  993. function ShadowCloak()
  994.     if ANIM ~= "Fall" and ANIM ~= "Jump" then
  995.         ATTACK = true
  996.         Rooted = false
  997.         UNANCHOR = false
  998.         FADERS = false
  999.         coroutine.resume(coroutine.create(function()
  1000.             coroutine.resume(coroutine.create(function()
  1001.                 for i=1, 25 do
  1002.                     Swait()
  1003.                     RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1004.                 end
  1005.             end))
  1006.             repeat
  1007.                 Swait()
  1008.                 BLADE.Transparency = Torso.Transparency
  1009.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1011.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1012.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1013.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1014.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1015.             until ATTACK == false
  1016.         end))
  1017.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1018.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1019.         for i = 1, 50 do
  1020.             Swait()
  1021.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1022.             for index, CHILD in pairs(Character:GetChildren()) do
  1023.                 if CHILD:IsA("BasePart") then
  1024.                     CHILD.Transparency = CHILD.Transparency + 1/50
  1025.                 elseif CHILD:IsA("Accessory") then
  1026.                     CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1027.                 end
  1028.             end
  1029.         end
  1030.         for i = 1, 25 do
  1031.             Swait()
  1032.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1033.         end
  1034.         RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1035.         for i = 1, 5 do
  1036.             WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1037.         end
  1038.         ApplyAoE(Torso.Position,15,12,22,150,false)
  1039.         CreateSound(331666014,Torso,5,1,false)
  1040.         for i = 1, 12 do
  1041.             Swait()
  1042.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1043.         end
  1044.         for i = 1, 50 do
  1045.             Swait()
  1046.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1047.             for index, CHILD in pairs(Character:GetChildren()) do
  1048.                 if CHILD:IsA("BasePart") then
  1049.                     CHILD.Transparency = CHILD.Transparency - 1/50
  1050.                 elseif CHILD:IsA("Accessory") then
  1051.                     CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1052.                 end
  1053.             end
  1054.         end
  1055.         UNANCHOR = true
  1056.         ATTACK = false
  1057.         Rooted = false
  1058.         FADERS = true
  1059.     end
  1060. end
  1061. function BlackBlast()
  1062.     if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1063.         ATTACK = true
  1064.         Rooted = true
  1065.         local GYRO = IT("BodyGyro",RootPart)
  1066.         GYRO.D = 25
  1067.         GYRO.P = 20000
  1068.         GYRO.MaxTorque = VT(0,4000000,0)
  1069.         GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1070.         CreateSound(429459101,Torso,5,1.5,false)
  1071.         local GYROING = true
  1072.         coroutine.resume(coroutine.create(function()
  1073.             repeat
  1074.                 Swait()
  1075.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1076.             until GYROING == false
  1077.             GYRO:Remove()
  1078.         end))
  1079.         for i=0, 1, 0.1 / Animation_Speed do
  1080.             Swait()
  1081.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1086.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1087.         end
  1088.         for i = 1, 13 do
  1089.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1090.         end
  1091.         CreateSound(1368637781,Torso,5,1.5,false)
  1092.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1093.         for index, CHILD in pairs(Character:GetChildren()) do
  1094.             if CHILD:IsA("BasePart") then
  1095.                 CHILD.Transparency = CHILD.Transparency + 1
  1096.             elseif CHILD:IsA("Accessory") then
  1097.                 CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1098.             end
  1099.         end
  1100.         GYROING = false
  1101.         coroutine.resume(coroutine.create(function()
  1102.             coroutine.resume(coroutine.create(function()
  1103.                 for i=1, 25 do
  1104.                     Swait()
  1105.                     RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1106.                 end
  1107.             end))
  1108.             repeat
  1109.                 Swait()
  1110.                 CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1111.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1113.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1116.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1117.             until ATTACK == false
  1118.         end))
  1119.         coroutine.resume(coroutine.create(function()
  1120.             local BULLETCFRAME = RootPart.CFrame
  1121.             local EXPLODED = false
  1122.             coroutine.resume(coroutine.create(function()
  1123.                 repeat
  1124.                     Swait()
  1125.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1126.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1127.                 until EXPLODED == true
  1128.             end))
  1129.             for i=1, 50 do
  1130.                 Swait()
  1131.                 BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1132.                 local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1133.                 if RAY then
  1134.                     ApplyAoE(BULLETCFRAME.p,25,12,54,350,false)
  1135.                     WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1136.                     break
  1137.                 end
  1138.             end
  1139.             wait(0.5)
  1140.             WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1141.             WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1142.             for E = 1, 3 do
  1143.                 for i = 1, 5 do
  1144.                     WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1145.                 end
  1146.             end
  1147.             ApplyAoE(BULLETCFRAME.p,125,25,75,250,false)
  1148.             EXPLODED = true
  1149.             for i = 1, 15 do
  1150.                 Swait()
  1151.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1152.             end
  1153.         end))
  1154.         wait(0.5)
  1155.         for index, CHILD in pairs(Character:GetChildren()) do
  1156.             if CHILD:IsA("BasePart") then
  1157.                 CHILD.Transparency = CHILD.Transparency - 1
  1158.             elseif CHILD:IsA("Accessory") then
  1159.                 CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1160.             end
  1161.         end
  1162.         ATTACK = false
  1163.         Rooted = false
  1164.     end
  1165. end
  1166. function NightmareFall()
  1167.     if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1168.         ATTACK = true
  1169.         Rooted = true
  1170.         EQUIPPED = true
  1171.         CreateSound(160740121,Head,10,1,false)
  1172.         for i=0, 2, 0.1 / Animation_Speed do
  1173.             Swait()
  1174.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1177.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1179.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180.             BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1181.         end
  1182.         for i=0, 2, 0.1 / Animation_Speed do
  1183.             Swait()
  1184.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1187.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1189.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190.             BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1191.         end
  1192.         local SIZE = 0
  1193.         local POS = RootPart.Position+VT(0,150,0)
  1194.         local BLOWN = false
  1195.         coroutine.resume(coroutine.create(function()
  1196.             coroutine.resume(coroutine.create(function()
  1197.                 repeat
  1198.                     Swait()
  1199.                     if SIZE > 0 then
  1200.                         WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1201.                         WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1202.                     end
  1203.                 until BLOWN == true
  1204.             end))
  1205.             repeat
  1206.                 Swait()
  1207.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1208.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1209.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1210.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1211.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1212.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213.                 BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1214.             until ATTACK == false
  1215.         end))
  1216.         wait(0.2)
  1217.         for i = 1, 15 do
  1218.             wait(MRANDOM(2,6)/45)
  1219.             coroutine.resume(coroutine.create(function()
  1220.                 local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1221.                 local HEIGHT = 45/5
  1222.                 local DISTANCE = (BLADE.Position - POS).Magnitude
  1223.                 for i = 1, 45 do
  1224.                     Swait()
  1225.                     CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1226.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1227.                 end
  1228.                 SIZE = SIZE + 1
  1229.             end))
  1230.         end
  1231.         wait(2.5)
  1232.         BLOWN = true
  1233.         WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1234.         for E = 1, 5 do
  1235.             for i = 1, 5 do
  1236.                 WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1237.             end
  1238.         end
  1239.         CreateSound(288641686,Effects,5,1,false)
  1240.         CreateSound(592877506,Effects,5,1,false)
  1241.         local HITS = {}
  1242.         for index, CHILD in pairs(workspace:GetDescendants()) do
  1243.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1244.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1245.                 if HUM then
  1246.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1247.                     if TORSO then
  1248.                         if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1249.                             local PASS = true
  1250.                             for E = 1, #HITS do
  1251.                                 if HITS[E] == CHILD then
  1252.                                     PASS = false
  1253.                                 end
  1254.                             end
  1255.                             if PASS == true then
  1256.                                 table.insert(HITS,CHILD)
  1257.                             end
  1258.                         end
  1259.                     end
  1260.                 end
  1261.             end
  1262.         end
  1263.         if #HITS > 0 then
  1264.             local DONE = false
  1265.             local HUMS = {}
  1266.             coroutine.resume(coroutine.create(function()
  1267.                 for E = 1, #HITS do
  1268.                     local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1269.                     table.insert(HUMS,HUM)
  1270.                     local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1271.                     local grav = Instance.new("BodyPosition",TORSO)
  1272.                     grav.D = 850
  1273.                     grav.P = 4000
  1274.                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1275.                     grav.Position = TORSO.Position+VT(0,35,0)
  1276.                     CreateSound(592877506,TORSO,5,0.5,false)
  1277.                     if TORSO then
  1278.                         coroutine.resume(coroutine.create(function()
  1279.                             local B = IT("Attachment",TORSO)
  1280.                             local ChainLink = IT("Beam",Torso)
  1281.                             ChainLink.Texture = "rbxassetid://73042633"
  1282.                             ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1283.                             ChainLink.TextureSpeed = -1
  1284.                             ChainLink.FaceCamera = true
  1285.                             ChainLink.Width0 = 3
  1286.                             ChainLink.Width1 = 3
  1287.                             ChainLink.TextureLength = 3
  1288.                             ChainLink.Attachment0 = A
  1289.                             ChainLink.Attachment1 = B
  1290.                             ChainLink.CurveSize0 = 0
  1291.                             ChainLink.CurveSize1 = 0
  1292.                             ChainLink.FaceCamera = true
  1293.                             ChainLink.TextureMode = "Static"
  1294.                             ChainLink.Transparency = NumberSequence.new(0)
  1295.                             repeat
  1296.                                 Swait()
  1297.                                 WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1298.                             until DONE == true or HUM.Health < 1
  1299.                             B:Remove()
  1300.                             ChainLink:Remove()
  1301.                             grav:Remove()
  1302.                             if HUM.Health < 1 then
  1303.                                 for E = 1, 2 do
  1304.                                     for i = 1, 3 do
  1305.                                         WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1306.                                     end
  1307.                                 end
  1308.                                 WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1309.                                 for _, c in pairs(HITS[E]:GetChildren()) do
  1310.                                     if c:IsA("BasePart") or c:IsA("Accessory") then
  1311.                                         c:remove()
  1312.                                     end
  1313.                                 end
  1314.                                 local BONES = {
  1315.                                 Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1316.                                 Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1317.                                 }
  1318.                                 local SELECTABLEBONES = {
  1319.                                 {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1320.                                 {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1321.                                 {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1322.                                 {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1323.                                 }
  1324.                                 for i = 1, 9 do
  1325.                                     local CHOSENPIECE = nil
  1326.                                     if i == 1 then
  1327.                                         CHOSENPIECE = BONES.Skull
  1328.                                     elseif i == 2 then
  1329.                                         CHOSENPIECE = BONES.Ribs
  1330.                                     else
  1331.                                         CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1332.                                     end
  1333.                                     local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  1334.                                     BONE.CanCollide = true
  1335.                                     BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1336.                                     if CHOSENPIECE.MeshId == 36869983 then
  1337.                                         CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1338.                                     else
  1339.                                         CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1340.                                     end
  1341.                                 end
  1342.                             end
  1343.                         end))
  1344.                     end
  1345.                 end
  1346.                 wait(1)
  1347.                 for i = 1, 250 do
  1348.                     Swait()
  1349.                     for E = 1, #HUMS do
  1350.                         if HUMS[E] then
  1351.                             if HUMS[E].Health > 0 then
  1352.                                 HUMS[E].Health = HUMS[E].Health - 0.3
  1353.                                 DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1354.                                 WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1355.                             end
  1356.                         end
  1357.                     end
  1358.                 end
  1359.                 local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1360.                 local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1361.                 coroutine.resume(coroutine.create(function()
  1362.                     CreateSound(743521450,Cam,5,0.6,false)
  1363.                     for E = 1, 75 do
  1364.                         Swait()
  1365.                         SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1366.                     end
  1367.                     wait(4)
  1368.                     for E = 1, 25 do
  1369.                         Swait()
  1370.                         SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1371.                     end
  1372.                     SKILLFRAME:Remove()
  1373.                 end))
  1374.                 DONE = true
  1375.                 for i = 1, 50 do
  1376.                     wait(0.5)
  1377.                     for i = 1, 3 do
  1378.                         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1379.                     end
  1380.                 end
  1381.                 DAMAGEMULTIPLIER = 1
  1382.             end))
  1383.             wait(0.2)
  1384.         end
  1385.         wait(0.4)
  1386.         EQUIPPED = false
  1387.         ATTACK = false
  1388.         Rooted = false
  1389.     end
  1390. end
  1391. function Laugh()
  1392.     ATTACK = true
  1393.     Rooted = true
  1394.     CreateSound(160740121,Head,10,1,false)
  1395.     for i=0, 0.5, 0.1 / Animation_Speed do
  1396.         Swait()
  1397.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1399.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1402.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403.     end
  1404.     for i=1, 185 do
  1405.         Swait()
  1406.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1409.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1410.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1411.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412.     end
  1413.     ATTACK = false
  1414.     Rooted = false
  1415. end
  1416.  
  1417. --//=================================\\
  1418. --||      ASSIGN THINGS TO KEYS
  1419. --\\=================================//
  1420.  
  1421. function MouseDown(Mouse)
  1422.     if ATTACK == false then
  1423.         Melee()
  1424.     end
  1425. end
  1426.  
  1427. function MouseUp(Mouse)
  1428. HOLD = false
  1429. end
  1430.  
  1431. function KeyDown(Key)
  1432.     KEYHOLD = true
  1433.     if Key == "z" and ATTACK == false then
  1434.         AbyssalShriek()
  1435.     end
  1436.  
  1437.     if Key == "x" and ATTACK == false then
  1438.         AbyssalDash()
  1439.     end
  1440.  
  1441.     if Key == "c" and ATTACK == false then
  1442.         ShadowCloak()
  1443.     end
  1444.  
  1445.     if Key == "v" and ATTACK == false then
  1446.         BlackBlast()
  1447.     end
  1448.  
  1449.     if Key == "q" and ATTACK == false then
  1450.         NightmareFall()
  1451.     end
  1452.  
  1453.     if Key == "t" and ATTACK == false then
  1454.         Laugh()
  1455.     end
  1456. end
  1457.  
  1458. function KeyUp(Key)
  1459.     KEYHOLD = false
  1460. end
  1461.  
  1462.     Mouse.Button1Down:connect(function(NEWKEY)
  1463.         MouseDown(NEWKEY)
  1464.     end)
  1465.     Mouse.Button1Up:connect(function(NEWKEY)
  1466.         MouseUp(NEWKEY)
  1467.     end)
  1468.     Mouse.KeyDown:connect(function(NEWKEY)
  1469.         KeyDown(NEWKEY)
  1470.     end)
  1471.     Mouse.KeyUp:connect(function(NEWKEY)
  1472.         KeyUp(NEWKEY)
  1473.     end)
  1474.  
  1475. --//=================================\\
  1476. --\\=================================//
  1477.  
  1478. function unanchor()
  1479.     for _, c in pairs(Character:GetChildren()) do
  1480.         if c:IsA("BasePart") and c ~= RootPart then
  1481.             c.Anchored = false
  1482.         end
  1483.     end
  1484.     if UNANCHOR == true then
  1485.         RootPart.Anchored = false
  1486.     else
  1487.         RootPart.Anchored = true
  1488.     end
  1489. end
  1490.  
  1491. --//=================================\\
  1492. --||    WRAP THE WHOLE SCRIPT UP
  1493. --\\=================================//
  1494.  
  1495. Humanoid.Changed:connect(function(Jump)
  1496.     if Jump == "Jump" and (Disable_Jump == true) then
  1497.         Humanoid.Jump = false
  1498.     end
  1499. end)
  1500.  
  1501. while true do
  1502.     Swait()
  1503.     script.Parent = WEAPONGUI
  1504.     ANIMATE.Parent = nil
  1505.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1506.         v:Stop();
  1507.     end
  1508.     SINE = SINE + CHANGE
  1509.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1510.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1511.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1512.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1513.     Humanoid.HipHeight = 1
  1514.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1515.         ANIM = "Jump"
  1516.         if ATTACK == false then
  1517.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523.         end
  1524.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1525.         ANIM = "Fall"
  1526.         if ATTACK == false then
  1527.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1530.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1531.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533.         end
  1534.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1535.         ANIM = "Idle"
  1536.         if ATTACK == false then
  1537.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1540.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1541.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1542.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543.         end
  1544.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1545.         ANIM = "Walk"
  1546.         if ATTACK == false then
  1547.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1550.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1552.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553.         end
  1554.     end
  1555.     if EQUIPPED == false then
  1556.         if TORSOVELOCITY > 1 then
  1557.             BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  1558.         else
  1559.             BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  1560.         end
  1561.     end
  1562.     if ANIM ~= "Walk" and FADERS == true then
  1563.         if MRANDOM(1,7) == 1 then
  1564.             CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  1565.         end
  1566.     end
  1567.     unanchor()
  1568.     if Rooted == false then
  1569.         Disable_Jump = false
  1570.         Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  1571.     elseif Rooted == true then
  1572.         Disable_Jump = true
  1573.         Humanoid.WalkSpeed = 0
  1574.     end
  1575.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1576.     BMUSIC.Looped = true
  1577.     BMUSIC.Pitch = PITCH
  1578.     BMUSIC.Volume = VOLUME
  1579.     BMUSIC.Playing = true
  1580.     if BMUSIC.Parent ~= RootPart then
  1581.         BMUSIC = IT("Sound",RootPart)
  1582.     end
  1583.     if Head:FindFirstChild("face") then
  1584.         Head:FindFirstChild("face"):remove()
  1585.     end
  1586.     Humanoid.Name = "NONHUM"
  1587.     Humanoid.MaxHealth = 1e3
  1588.     Humanoid.Health = 1e3
  1589. end
  1590.  
  1591. --//=================================\\
  1592. --\\=================================//
  1593.  
  1594.  
  1595.  
  1596.  
  1597.  
  1598. --//====================================================\\--
  1599. --||                     END OF SCRIPT
  1600. --\\====================================================//--
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