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  1. Game Version: v1.18.1 (Stable)
  2. 5/7/2023 11:38:25 PM: Critical error occurred in the following mod: healingwhilesleepingfix@1.0.1
  3. Loaded Mods: ancienttools@1.5.4, cheaperarmor@2.0.2, armoroverhaulsuite@1.0.0, betterruins@0.1.0, bettertraders@0.0.1, eldritchmonsters@2.3.4, fulldrop@1.0.0, healingwhilesleepingfix@1.0.1, hideandfabric@1.3.0, moreclassestweak@1.2.5, noisybears@1.0.0, TA_plainsandvalleys@1.0.2, primitivesurvival@3.1.9, rackablefirestarter@1.0.0, tinytweaks@1.2.1, viescraftmachines@2.1.3, game@1.18.1, zoombuttonreborn@1.4.0, betterfirepit@1.1.0, canbeignited@1.1.0, carryon@1.0.0, commonlib@2.0.4, hudclock@2.9.1, sailboat@1.1.0, kreaturesandkritters@1.0.3, morebags@1.2.0, petai@1.7.2, prospectorinfo@4.2.1-pre, simplestep@1.0.4, stepup@1.2.0, stillnecessaries@1.0.0, th3dungeon@0.1.2, usefulstuff17@1.1.4, creative@1.18.1, survival@1.18.1, vsvillage@0.7.2, VsWaypointSharing@1.0.2, xlib@0.7.1, onebedsleeping@2.2.0, bullseye@2.5.0-rc.1, feverstonewilds@1.2.0, playercorpse@1.7.1, simplewinddirection@1.0.2, xinvtweaks@1.5.1, xskills@0.7.1
  4. System.NullReferenceException: Object reference not set to an instance of an object.
  5. at HealingWhileSleepingFix.EntityBehaviorHealingWhileSleepingFix.OnGameTick(Single deltaTime)
  6. at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 842
  7. at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 524
  8. at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 578
  9. at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 93
  10. at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 84
  11. at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 807
  12. at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 709
  13. at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
  14. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681
  15. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625
  16. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119
  17. at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
  18. at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
  19. at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
  20. at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
  21. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
  22. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  23.  
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