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- Scout Perk deck
- Throwable is replaced with bonk atomic punch
- Bonk gives you a 100% dodge chance for 5 seconds
- Shotguns have their ammo pickup doubled
- Shotguns deal 75% headshot damage to the body
- Your movement speed is increased by 50% while wearing the two piece suit
- You gain a 45% dodge chance while sprinting
- Soldier perk deck
- You can now rocket jump
- Melee hits while airborn do 500% damage
- You can goomba stomp enemies and deal up to 1000 damage by landing on them
- Your throwable is replaced with the buff banner
- The buff banner gives all players within 10 meters a 100% damage bonus and a 15% damage reduction for 10 seconds
- You gain 50 armor to ballistic vests
- Pyro perk deck
- Your throwable is replaced with an MMPH meter
- the MMPH meter is built by dealing fire damage
- When the MMPH meter is filled pressing your throwable key gives you a 100% critical hit chance for 5 seconds
- Aiming down sights with flamethrowers pushes enemies infront of you back
- Demoman Perk deck
- Throwable is replaced with a shield
- Using the throwable key makes you charge for 5 seconds until you hit an enemy
- Melee damage is increased by 1000% while charging
- Explosives deal 50% extra damage
- Explosives can launch you the same way rocket jumping does.
- Damage is converted to damage over time because you're an alchoholic... Get stoic'd nerd
- Heavy Perk Deck
- Your Throwable is replaced with a sandvich
- You can either eat the sandvich to regain all health or throw it at your teammates
- Eating the sandvich gives you 50% extra damage with fully automatic weapons and a 75% damage reduction for 5 seconds
- Your armor is doubled but it takes 2x as long to regenerate and you move 35% slower
- 75% of your health is converted to armor
- Engineer Perk Deck
- Your throwable is replaced with a build PDA
- This build PDA allows you to place Dispensers and Teleporters
- Dispensers give health and ammo to teammates within a certain raidus (exluding zerk users)
- Teleporters teleport teammates who stand on the enterence for 3 seconds to the exit teleporter with a cooldown of 10 seconds
- Hitting Dispensers or Teleporters with your melee repairs them and upgrades them in exchange for ammo
- Sentries that are broken can now be picked up.
- Sentries can now be upgraded by your melee... Level 2 sentries have a 50% increased fire rate and level 3 sentries now fire grenades in addition to their usual ammunition
- Medic Perk Deck
- Your Primary is replaced with the medi-gun
- The Medi-Gun heals teammates that you tag with it
- Healing teammates builds ubercharge
- Ubercharge replaces your throwable
- Ubercharge grants you and your heal target with health invincibility for 10 seconds and increases your target priority by 1000%
- Your secondary does 50% less damage and your detection risk is always set to 75
- All of your armor is converted to health
- No matter what deployable you bring it has only one charge
- Sniper Perk deck
- While using sniper rifles you are given a charge meter
- You charge by aiming down sights with a sniper rifle
- Your charge is reset by firing or leaving ADS
- Your sniper rifle damage is determined by charge... 0% dealng only 50% of the normal damage and 100% charge dealing 200% of the normal damage
- Your throwable is replaced with jarate
- Enemies coated in jarate take 100% critical hit damage
- Spy Perk Deck
- Your throwable is replaced with the invisi-watch
- The invisi-watch grants you 5 seconds of invisibility but has a cooldown of 20-120 seconds depending on detection risk.. You also cannot attack while invisible
- Your primary weapon is replaced with a disguise kit which makes you unable to be targetted by enemies that are more than 5 meters away from you or not looking in your direction (unless they are the same type as what you are disguised as)... This has a cooldown of 10 seconds
- Your movement speed is affected by your disguise... Attacking will immediately break your disguise
- Melee attacks to the back deal 1000% damage to enemies
- You gain a 50% damage bonus with revolvers while disguised
- This perk deck's abilities are disabled in stealth
- Your armor is disabled
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