InsaneGrox

Payday 2 TF2 decks

Jan 9th, 2022
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  1. Scout Perk deck
  2. Throwable is replaced with bonk atomic punch
  3. Bonk gives you a 100% dodge chance for 5 seconds
  4. Shotguns have their ammo pickup doubled
  5. Shotguns deal 75% headshot damage to the body
  6. Your movement speed is increased by 50% while wearing the two piece suit
  7. You gain a 45% dodge chance while sprinting
  8.  
  9. Soldier perk deck
  10. You can now rocket jump
  11. Melee hits while airborn do 500% damage
  12. You can goomba stomp enemies and deal up to 1000 damage by landing on them
  13. Your throwable is replaced with the buff banner
  14. The buff banner gives all players within 10 meters a 100% damage bonus and a 15% damage reduction for 10 seconds
  15. You gain 50 armor to ballistic vests
  16.  
  17. Pyro perk deck
  18. Your throwable is replaced with an MMPH meter
  19. the MMPH meter is built by dealing fire damage
  20. When the MMPH meter is filled pressing your throwable key gives you a 100% critical hit chance for 5 seconds
  21. Aiming down sights with flamethrowers pushes enemies infront of you back
  22.  
  23. Demoman Perk deck
  24. Throwable is replaced with a shield
  25. Using the throwable key makes you charge for 5 seconds until you hit an enemy
  26. Melee damage is increased by 1000% while charging
  27. Explosives deal 50% extra damage
  28. Explosives can launch you the same way rocket jumping does.
  29. Damage is converted to damage over time because you're an alchoholic... Get stoic'd nerd
  30.  
  31. Heavy Perk Deck
  32. Your Throwable is replaced with a sandvich
  33. You can either eat the sandvich to regain all health or throw it at your teammates
  34. Eating the sandvich gives you 50% extra damage with fully automatic weapons and a 75% damage reduction for 5 seconds
  35. Your armor is doubled but it takes 2x as long to regenerate and you move 35% slower
  36. 75% of your health is converted to armor
  37.  
  38. Engineer Perk Deck
  39. Your throwable is replaced with a build PDA
  40. This build PDA allows you to place Dispensers and Teleporters
  41. Dispensers give health and ammo to teammates within a certain raidus (exluding zerk users)
  42. Teleporters teleport teammates who stand on the enterence for 3 seconds to the exit teleporter with a cooldown of 10 seconds
  43. Hitting Dispensers or Teleporters with your melee repairs them and upgrades them in exchange for ammo
  44. Sentries that are broken can now be picked up.
  45. Sentries can now be upgraded by your melee... Level 2 sentries have a 50% increased fire rate and level 3 sentries now fire grenades in addition to their usual ammunition
  46.  
  47. Medic Perk Deck
  48. Your Primary is replaced with the medi-gun
  49. The Medi-Gun heals teammates that you tag with it
  50. Healing teammates builds ubercharge
  51. Ubercharge replaces your throwable
  52. Ubercharge grants you and your heal target with health invincibility for 10 seconds and increases your target priority by 1000%
  53. Your secondary does 50% less damage and your detection risk is always set to 75
  54. All of your armor is converted to health
  55. No matter what deployable you bring it has only one charge
  56.  
  57. Sniper Perk deck
  58. While using sniper rifles you are given a charge meter
  59. You charge by aiming down sights with a sniper rifle
  60. Your charge is reset by firing or leaving ADS
  61. Your sniper rifle damage is determined by charge... 0% dealng only 50% of the normal damage and 100% charge dealing 200% of the normal damage
  62. Your throwable is replaced with jarate
  63. Enemies coated in jarate take 100% critical hit damage
  64.  
  65. Spy Perk Deck
  66. Your throwable is replaced with the invisi-watch
  67. The invisi-watch grants you 5 seconds of invisibility but has a cooldown of 20-120 seconds depending on detection risk.. You also cannot attack while invisible
  68. Your primary weapon is replaced with a disguise kit which makes you unable to be targetted by enemies that are more than 5 meters away from you or not looking in your direction (unless they are the same type as what you are disguised as)... This has a cooldown of 10 seconds
  69. Your movement speed is affected by your disguise... Attacking will immediately break your disguise
  70. Melee attacks to the back deal 1000% damage to enemies
  71. You gain a 50% damage bonus with revolvers while disguised
  72. This perk deck's abilities are disabled in stealth
  73. Your armor is disabled
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