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mania

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Sep 25th, 2017
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  1. So, I patch finally hit for console. We all knew this was coming, now it's time to start the discussion about what to do with the leaderboards. So far it's only hit PS4, and the build is the same as the current PC build, 1.03 (where the default build would be 1.0). So here I'm going to be outlaying some options about what to do.
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  3. Variable vs Sub-Category:
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  5. In the long term, sub-categories for separation on builds will be the go to. But in the short term, that might not be the best option, as we don't exactly know if there will be further patches, in between patches, small patches, patches that impact mechanics, etc. I'll talk more about that in the future, but for now I'll just show what the difference is.
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  7. A variable looks like this:
  8. <link>
  9. It can be filtered on the leaderboards, but the default listing is just 'whatever is fastest'. The issue with this long term is that someone playing on a patched version, even if they were to filter the leaderboards, would still have their submission competing with the unpatched version. For example in this picture, the submission would still say "6th" on their personal profile, which isn't particularly accurate for competition on that version.
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  11. A Sub-Category looks like this:
  12. <link>
  13. This will be the long term solution. But how to actually handle the sub-categories is something that needs to be discussed. For example, how to distinguish the sub-categories. This may more apply for ILs than full game runs, where separation may be more obvious.
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  15. If you were to just use the build number, then someone on 1.0 would be excluded from competing without using the glitch. Take for example Alluusio's run for Studiopolis 2, which was done on PS4 on Sept 1st, using build 1.0. However, he did not use, or attempt to use, the glitch that is only available in that build. For all intents and purposes, it should be competing with the runs on build 1.03. You could still name them as such and just submit to the one that applies to you, but that would seem rather confusing to a submitter, and incorrect labeling.
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  17. Another option would be to label them as "Patched" and "Unpatched". This would allow distinguishing between using what is available on unpatched versions, vs what is not. However there's a few issues with this still, what if there's another patch, and a 1.06 comes out? If that were the case, and there's a level with 2 bugs, both work on 1.0, 1 works on 1.03, and none work on 1.06, then where do I submit a run that was done on 1.03? This is more likely to happen in full game runs, where there could be 10 bugs usable on 1.0, then 5 on 1.03, then 2 on 1.06, etc.
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