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Oct 27th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --By Rufus14
  153. mouse = owner
  154. rig = owner
  155. game.Players.LocalPlayer.Character.Animate:destroy()
  156. run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  157. run.SoundId = "rbxassetid://142665235"
  158. run.Volume = 0
  159. run.Looped = true
  160. run:Play()
  161. run.PlaybackSpeed = 1.2
  162. print(rig["Left Hip"].C0)
  163. print(rig["Right Hip"].C0)
  164. cart = Instance.new("Part", rig)
  165. cart.CanCollide = false
  166. weld = Instance.new("Weld", cart)
  167. weld.Part0 = cart
  168. weld.Part1 = rig
  169. mesh = Instance.new("SpecialMesh", cart)
  170. mesh.MeshId = "rbxassetid://552693518"
  171. mesh.TextureId = "rbxassetid://552693524"
  172. mesh.Scale = Vector3.new(7.2,7,8)
  173. weld.C0 = weld.C0 * CFrame.new(0,1,4.2)
  174. walking = true
  175. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
  176. for i = 1,20 do
  177. wait()
  178. rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  179. rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  180. end
  181. function walk(key)
  182. key = key:lower()
  183. if key == "w" then
  184. walking = true
  185. run.Volume = 10
  186. if walking == true then
  187. wait()
  188. for i = 1,5 do
  189. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  190. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  191. end
  192. while walking == true do
  193. for i = 1,5 do
  194. wait()
  195. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  196. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  197. end
  198. for i = 1,5 do
  199. wait()
  200. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  201. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  202. end
  203. end
  204. end
  205. end
  206. end
  207. mouse.KeyDown:connect(walk)
  208. function notwalk(key)
  209. key = key:lower()
  210. if key == "w" then
  211. walking = false
  212. run.Volume = 0
  213. for i = 1,10 do
  214. wait()
  215. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  216. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  217. end
  218. end
  219. end
  220. mouse.KeyUp:connect(notwalk)
  221. ---------------------------------
  222. walking1 = false
  223. function walk1(key)
  224. key = key:lower()
  225. if key == "d" then
  226. walking1 = true
  227. if walking1 == true then
  228. wait()
  229. run.Volume = 10
  230. for i = 1,5 do
  231. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  232. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  233. end
  234. while walking1 == true do
  235. for i = 1,5 do
  236. wait()
  237. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  238. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  239. end
  240. for i = 1,5 do
  241. wait()
  242. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  243. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  244. end
  245. end
  246. end
  247. end
  248. end
  249. mouse.KeyDown:connect(walk1)
  250. function notwalk1(key)
  251. key = key:lower()
  252. if key == "d" then
  253. walking1 = false
  254. run.Volume = 0
  255. for i = 1,10 do
  256. wait()
  257. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  258. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  259. end
  260. end
  261. end
  262. mouse.KeyUp:connect(notwalk1)
  263. ------------------------------------------
  264. walking2 = false
  265. function walk2(key)
  266. key = key:lower()
  267. if key == "a" then
  268. walking2 = true
  269. run.Volume = 10
  270. if walking2 == true then
  271. wait()
  272. for i = 1,5 do
  273. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  274. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  275. end
  276. while walking2 == true do
  277. for i = 1,5 do
  278. wait()
  279. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  280. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  281. end
  282. for i = 1,5 do
  283. wait()
  284. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  285. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  286. end
  287. end
  288. end
  289. end
  290. end
  291. mouse.KeyDown:connect(walk2)
  292. function notwalk2(key)
  293. key = key:lower()
  294. if key == "a" then
  295. walking2 = false
  296. run.Volume = 0
  297. for i = 1,10 do
  298. wait()
  299. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  300. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  301. end
  302. end
  303. end
  304. mouse.KeyUp:connect(notwalk2)
  305. ----------------------------------------------------
  306. walking3 = false
  307. function walk3(key)
  308. key = key:lower()
  309. if key == "s" then
  310. walking3 = true
  311. run.Volume = 10
  312. if walking3 == true then
  313. wait()
  314. for i = 1,5 do
  315. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  316. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  317. end
  318. while walking3 == true do
  319. for i = 1,5 do
  320. wait()
  321. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  322. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  323. end
  324. for i = 1,5 do
  325. wait()
  326. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  327. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  328. end
  329. end
  330. end
  331. end
  332. end
  333. mouse.KeyDown:connect(walk3)
  334. function notwalk3(key)
  335. key = key:lower()
  336. if key == "s" then
  337. walking3 = false
  338. run.Volume = 0
  339. for i = 1,10 do
  340. wait()
  341. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  342. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  343. end
  344. end
  345. end
  346. mouse.KeyUp:connect(notwalk3)
  347. grabbing = true
  348. function grab1(cart1)
  349. if grabbing == true then
  350. local torso = cart1.Parent:findFirstChild("Torso")
  351. if torso ~= nil then
  352. local hum = cart1.Parent:findFirstChild("Humanoid")
  353. if hum ~= nil then
  354. hum.PlatformStand = true
  355. local weld1 = Instance.new("Weld", torso)
  356. weld1.Part0 = torso
  357. weld1.Part1 = cart
  358. weld1.C0 = weld1.C0 * CFrame.Angles(-8,0,1.2) * CFrame.new(0,-1.4,0)
  359. end
  360. end
  361. end
  362. end
  363. cart.Touched:connect(grab1)
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