6ray6

Defeat the foes contest

Apr 26th, 2021 (edited)
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  1. Deadline for the contest is to be determined at a later date. Prize has not been determined yet. Like the previous contests, makers will be allowed up to 3 entries into the contest. I will actually build 3 sample courses this time, which should prolong the lifetime of the contest and give players more time to see a variety of options for their course development.
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  3. For the sake of reference, the contest was previously proposed at https://www.twitch.tv/rayteamstrategy and if you type !discord in the chat channel there, you can get the link to a communications server where you can input your course code if you for whatever reason cannot attend the streams to watch your course being played. Going to the communications server will also allow you to review the context of the contests held that were designed by RTS, this will be the third.
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  5. The sample course for this contest does not currently exist.
  6. I will be building new courses for sampling.
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  8. Every judge is an above-average but not exceptionally skilled SMM2 player(for context, I'm a top 400 First Clears player and every other judge can clear just about anything I upload), so keep that in mind that we need to be able to clear your courses. So don't try to make 'impossible levels': If it takes you longer to clear check than it does to build the course, then you may need to spend some time redesigning it.
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  10. Rules:
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  12. 1) 3rd hit point powerups like Super Acorn and Frogsuit that do not add an additional attack option are not allowed.
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  14. 2) Defeat all enemies clear condition. Use any enemy you want, as long as it has the capacity to damage the player's character.
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  16. 3) Heartbeat music on the playable character. No other music effects allowed.
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  18. 4) 500 second timer.
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  20. 5) Courses will be rated based on the following attributes:
  21. Traps -- How fair are they? If there are a lot of them, can the player escape them all with plenty of time left? If there are a few but more dangerous, are they plenty obvious?
  22. Size -- Is the course of appropriate size? Are there little areas to explore besides the main part of the course if not much space was needed for the main part?
  23. Flavor -- How impactful does the setting feel? Are Dry Bones in a desert or a castle? If something unusual is happening(Yoshi in a Ghost House for example), is there a logical reason within some sort of story involved? Feel free to use Maker Comments to drive your points home to players.
  24. Challenge -- Is there a hard mode available to the players and if not, does the course provide enough of something to practice for veteran players if they look around for it? Are the non-objective enemies contributing in some way?
  25. Replayability -- Will players feel comfortable coming back to it again and trying something new? Will they be excited for it?
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  27. The roster of Judges will be revealed soon, and might get updated shortly afterwards. The current proposal is that courses will be periodically submitted to every channel, either by myself(from the Discord entries) or by the makers themselves. The rules above will themselves be proof enough that a course is designed for this contest, but makers are allowed to put 'Defeat the Foes' in their course titles and/or descriptions if they want to have it more clearly identified, especially if it's just a test version.
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  29. For more details on scoring, check out Ray's Discord(there might be updates to those details), and get ready to design and play some fun combat courses!
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