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'Nine-Eyes' Sympatha /tg/

Aug 23rd, 2015
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  1. >Leader's Name: 'Nine-Eyes' Sympatha
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  3. >Leader's Fluff: Born with an extra eye in the center of her forehead Sympatha was first seen as cursed by the gods and thus thrown out in the middle of winter for the gods to punish as they saw fit. When spring came around she entered the tribe's tents bearing the corpse of a tusked saber-tooth tiger, easily thrice her own size. The tribe's shaman wailed for forgiveness from the gods and she was declared chieftain on the spot. Despite her youth she is determined to show the gods they have chosen well and will lead her tribe to greatness.
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  5. >Leader Traits (100/100)
  6. Eye of the Sight - Gains the location of all players' cities. Can evolve once arriving to one of these city. [20 Points-MISC]
  7. The Monarch - Can evolve to [The Emperor] after having 4 cities. [50 Points]
  8. Agile - +1 Movement Speed when leading an army [15 Points]
  9. The Legendary Project - Can build one [Legendary Building] of your choice. [10 Points]
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  11. >Nation's Name: Fangs of Trimeria
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  13. >Color: Pink
  14. >Nation\Racial Fluff: Driders. The upper body of a woman with eight eyes and venom filled fangs that will first induce necrosis and then dissolve flesh. Literally rotting from the inside out. Below that is the body of a spider. Eight stabbing legs and silk-producing spinnerets. Strong, fast, capable of climbing almost any terrain they are terrors. They are the things of nightmares. The main problem is that they must eat a great deal to stoke the fires of their large bodies.
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  16. Worshiping the great goddess Trimeria and the lesser gods, her many daughters, the Fangs had split off of a larger tribe a generation ago, forced to leave due to the great herds of mammoth, moose and elk slowly disappearing from their hunting grounds and the tribe no longer being able to support as many drider. Recently the herd they have been hunting has been being killed by a pack of sabertooth who avoid the driders with remarkable cunning. Sympatha is the first to kill one since they had begun to kill the tribe's small herd.
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  18. Venom Filled Fangs - All Drider's military units gain the [Venom] buff. Armies afflicted with [Venom] loses units/attack/defense. [30 Points]
  19. Agile - +1 Movement Speed [30 Points]
  20. Explorers - 25% decrease of happiness lose when expanding. [20 Points]
  21. Silk-Producers : Gain a Silk resource.
  22.  
  23. Legend :
  24. Base {Decree} (Happiness) [Total]
  25. -Economy: 39 {-3} [36] ( 36 Coins / Turn)
  26. -Science: 41
  27. -Industry: 54 {-3} (+5) [54]
  28. -Food: 12 {-3} (+1) [10] (10 Pop / Turn)
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  30. >Cities: Egg of Trimeria
  31. >Happiness: 1.5 {+2} [3.5] (Level 2-3 gives 10% increased Food and Industry. 4-5 gives 30% increased Food and Industry. -5 is a Rebellion)
  32. >Population: 441
  33. >Coins: 195
  34. >Influence: 144
  35. >Culture : 7 {+5} [12] (12 Influence a Turn)
  36. >Buildings:
  37. Alchemist Hut
  38. +5 Science
  39. Alchemist Hut Level 2 [22 / 45]
  40. Military Headquarters
  41. Free movement actions for 1 Army.
  42. -5 Economy
  43. >Technology:
  44. Legendary Domestication (Can tame animals and monsters. Heroes can tame Boss Monsters.)
  45. +25 Food
  46. +15 Economy
  47. +10 Industry
  48. Thread and Cloth
  49. +3 Culture
  50. Thread Weaving Level 2 (3 / 37)
  51. Beastmasters : Can create the military unit Beastmaster :[A-0. D-2. M-3. Pet-3]
  52. >Resources:
  53. Silk
  54. +2 Economy
  55. +1 Culture
  56. Sabertooth
  57. Crystal Sandstone
  58. Sunstone
  59. Absorbs light from the sun. Now spread across our village.
  60. +7 Industry
  61. +3 Food
  62. +1 Culture
  63. +1 Science
  64. +0.5 Happiness
  65. Food Animals
  66. Trade-able
  67. +8 Food
  68. -2 Economy
  69. Mint Metal
  70. >Decrees
  71. -3 Economy
  72. -3 Industry
  73. -3 Food
  74. +5 Culture
  75. +2 Happiness
  76. (Effects end at Turn 25)
  77. >Military
  78. (2) Scout [A-1. D-1. M-4. +50 Vision]
  79. (1) Beastmaster. [A-0. D-2. M-3. Pet-3]
  80. >Military Bonus:
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