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  1.  
  2. int based caster (int/dex/con)
  3. you start with a deck size of 10 (you can have more than 10 cards but you can not have more than 10 cards in your deck)
  4. you can have up to 3 summoned monsters in play as well as 3 magic/trap cards
  5.  
  6.  
  7. level 2 you unlock the power of shadow magic, (warlock spell list you can use level 1 - 7 warlock spells)
  8.  
  9.  
  10. level 3 choose between the shadow magic and summoning archetypes
  11.  
  12.  
  13. level 4 ability score improvement -
  14. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can
  15.  
  16. increase two ability scores of your choice by 1. you can't increase an ability score above 20 using this feature.
  17.  
  18.  
  19. level 6 your deck size increases to 15
  20.  
  21.  
  22. level 7- the egyptian god cards have heard your call and will aid you in battle (stats of god cards tbd)
  23.  
  24.  
  25. level 8 ability score improvement
  26.  
  27.  
  28. level 10 - your sheer luck in gaming allows you reroll any 1 dice 1 once (recharges on short rest if used on your dice or long rest for party
  29.  
  30. members/enemy dice)
  31.  
  32. Level 10 - destiny draw, you have gotten so good at card games in this new world that your sheer ability is enough to once per long rest let you
  33.  
  34. draw any card from your dueling deck isntead of randomly drawing
  35.  
  36. level 12 - ability score improvement
  37.  
  38.  
  39. level 13 - the first seal on the gods is released you can access more of their abilties for less power
  40.  
  41.  
  42. level 14 - your deck size increases to the maximum of 20
  43.  
  44.  
  45. level 16 - ability score improvement
  46.  
  47.  
  48. level 19 - ability score improvement
  49.  
  50.  
  51. level 20- the full power of the gods has been released and entrusted to your care
  52.  
  53.  
  54. archetypes
  55.  
  56.  
  57. shadow magic
  58.  
  59. choosing this archetype unlocks the full power of shadow magic allowing you to learn level 8 and 9 warlock spells
  60. when you choose this archetype please choose 1 of the following
  61.  
  62. - millienium eye
  63. - millienium scales
  64. - millienium key
  65. - millienium necklace - allows you to see the past or future (advantage on all history checks + bonus to the roll)
  66. - millienium ring - Allows its owner to find whatever he seeks, acting like a compass (tbd)
  67. - millienium puzzle - grants the solver intelligence and the powers of darkness (+1 int and +2 dc to all spells)
  68. - millienium rod
  69.  
  70. when you choose the summoning archetype please choose one of the following summoning specialisations
  71.  
  72.  
  73. summoning
  74.  
  75. fusion - fusion monsters are powerful monsters that require the sacrifice of 2 monsters of the fusion mosnters type (eg 1 dragon + 1 warrior type monster)
  76.  
  77. xyz - xyz monsters are powerful monsters that are summoned when 2 or more (card will specify) of the same cr monsters are used to summon it, the monsters sacrificed are then equip to the xyz monster as xyz materials which can be used to trigger more powerful effects specified on the card
  78.  
  79. synchro - synchro monsters are powerful monsters that require at least 1 tuner monster(tuner monsters are designated by the player only 1/3 of the monsters in their deck at most can be tuners) and enough other monsters to equal the challenge rating of the monster they are trying to summon
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