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Aranhaa

textdrawmobile

Feb 29th, 2024
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text 19.94 KB | None | 0 0
  1. new PlayerText:Text_Editor_Mobile[MAX_PLAYERS][26];
  2.  
  3. Text_Editor_Mobile[playerid][0] = CreatePlayerTextDraw(playerid, 94.375000, 143.333297, "box");
  4. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][0], 0.000000, 21.500000);
  5. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][0], 221.000000, 0.000000);
  6. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][0], -1);
  8. PlayerTextDrawUseBox(playerid, Text_Editor_Mobile[playerid][0], 1);
  9. PlayerTextDrawBoxColor(playerid, Text_Editor_Mobile[playerid][0], 79);
  10. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][0], 0);
  11. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][0], 1);
  12. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][0], 1);
  13.  
  14. Text_Editor_Mobile[playerid][1] = CreatePlayerTextDraw(playerid, 210.000000, 143.799957, "box");
  15. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][1], 0.000000, 1.375000);
  16. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][1], 221.000000, 0.000000);
  17. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][1], 1);
  18. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][1], -1);
  19. PlayerTextDrawUseBox(playerid, Text_Editor_Mobile[playerid][1], 1);
  20. PlayerTextDrawBoxColor(playerid, Text_Editor_Mobile[playerid][1], 175);
  21. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][1], 0);
  22. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][1], 255);
  23. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][1], 1);
  24. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][1], 1);
  25.  
  26. Text_Editor_Mobile[playerid][2] = CreatePlayerTextDraw(playerid, 210.625000, 142.750045, "X");
  27. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][2], 0.400000, 1.600000);
  28. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][2], 3.099999, 3.099999);
  29. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][2], 1);
  30. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][2], -16776961);
  31. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][2], 0);
  32. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][2], 1);
  33. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][2], 255);
  34. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][2], 1);
  35. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][2], 0);
  36. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][2], true);
  37.  
  38. Text_Editor_Mobile[playerid][3] = CreatePlayerTextDraw(playerid, 92.500000, 139.250030, "Editor_Mobile");
  39. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][3], 0.338748, 1.442499);
  40. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][3], 1);
  41. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][3], -2139062017);
  42. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][3], 0);
  43. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][3], 1);
  44. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][3], 255);
  45. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][3], 1);
  46. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][3], 1);
  47.  
  48. Text_Editor_Mobile[playerid][4] = CreatePlayerTextDraw(playerid, 94.550025, 157.933212, "box");
  49. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][4], 0.000000, 1.187500);
  50. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][4], 149.000000, 0.000000);
  51. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][4], 1);
  52. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][4], -1);
  53. PlayerTextDrawUseBox(playerid, Text_Editor_Mobile[playerid][4], 1);
  54. PlayerTextDrawBoxColor(playerid, Text_Editor_Mobile[playerid][4], 149);
  55. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][4], 0);
  56. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][4], 255);
  57. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][4], 1);
  58. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][4], 1);
  59.  
  60. Text_Editor_Mobile[playerid][5] = CreatePlayerTextDraw(playerid, 94.625015, 179.101089, "box");
  61. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][5], 0.000000, 1.187500);
  62. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][5], 149.000000, 0.000000);
  63. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][5], 1);
  64. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][5], -1);
  65. PlayerTextDrawUseBox(playerid, Text_Editor_Mobile[playerid][5], 1);
  66. PlayerTextDrawBoxColor(playerid, Text_Editor_Mobile[playerid][5], 149);
  67. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][5], 0);
  68. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][5], 255);
  69. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][5], 1);
  70. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][5], 1);
  71.  
  72. Text_Editor_Mobile[playerid][6] = CreatePlayerTextDraw(playerid, 94.125022, 326.217834, "box");
  73. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][6], 0.000000, 1.125000);
  74. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][6], 138.620452, 0.000000);
  75. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][6], 1);
  76. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][6], -1);
  77. PlayerTextDrawUseBox(playerid, Text_Editor_Mobile[playerid][6], 1);
  78. PlayerTextDrawBoxColor(playerid, Text_Editor_Mobile[playerid][6], 149);
  79. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][6], 0);
  80. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][6], 255);
  81. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][6], 1);
  82. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][6], 1);
  83.  
  84. Text_Editor_Mobile[playerid][7] = CreatePlayerTextDraw(playerid, 177.474960, 326.801177, "box");
  85. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][7], 0.000000, 1.125000);
  86. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][7], 221.219879, 0.000000);
  87. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][7], 1);
  88. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][7], -1);
  89. PlayerTextDrawUseBox(playerid, Text_Editor_Mobile[playerid][7], 1);
  90. PlayerTextDrawBoxColor(playerid, Text_Editor_Mobile[playerid][7], 149);
  91. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][7], 0);
  92. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][7], 255);
  93. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][7], 1);
  94. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][7], 1);
  95.  
  96. Text_Editor_Mobile[playerid][8] = CreatePlayerTextDraw(playerid, 95.625000, 157.383193, "Alternar");
  97. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][8], 0.384997, 1.279165);
  98. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][8], 3.099999, 3.099999);
  99. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][8], 1);
  100. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][8], -1061109505);
  101. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][8], 0);
  102. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][8], 1);
  103. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][8], 255);
  104. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][8], 1);
  105. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][8], 1);
  106. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][8], true);
  107.  
  108. Text_Editor_Mobile[playerid][9] = CreatePlayerTextDraw(playerid, 95.525001, 177.984451, "Alternar");
  109. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][9], 0.379373, 1.284996);
  110. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][9], 3.099999, 3.099999);
  111. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][9], 1);
  112. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][9], -1061109505);
  113. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][9], 0);
  114. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][9], 1);
  115. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][9], 255);
  116. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][9], 1);
  117. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][9], 1);
  118. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][9], true);
  119.  
  120. Text_Editor_Mobile[playerid][10] = CreatePlayerTextDraw(playerid, 152.899871, 159.149978, "Editando:_posicao");
  121. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][10], 0.249999, 1.220831);
  122. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][10], 1);
  123. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][10], -1);
  124. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][10], 0);
  125. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][10], 255);
  126. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][10], 1);
  127. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][10], 1);
  128.  
  129. Text_Editor_Mobile[playerid][11] = CreatePlayerTextDraw(playerid, 152.674896, 179.483551, "Velocidade:_1");
  130. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][11], 0.249999, 1.220831);
  131. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][11], 1);
  132. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][11], -1);
  133. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][11], 0);
  134. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][11], 255);
  135. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][11], 1);
  136. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][11], 1);
  137.  
  138. Text_Editor_Mobile[playerid][12] = CreatePlayerTextDraw(playerid, 92.999992, 195.433303, "Selecione_uma_das_setas_abaixo_para_posicionar:");
  139. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][12], 0.156872, 1.605831);
  140. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][12], 1);
  141. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][12], -1061109505);
  142. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][12], 0);
  143. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][12], 1);
  144. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][12], 255);
  145. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][12], 1);
  146. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][12], 1);
  147.  
  148. Text_Editor_Mobile[playerid][13] = CreatePlayerTextDraw(playerid, 95.974975, 217.716659, "ld_beat:left");
  149. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][13], 16.000000, 24.000000);
  150. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][13], 1);
  151. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][13], -1);
  152. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][13], 0);
  153. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][13], 255);
  154. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][13], 4);
  155. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][13], 0);
  156. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][13], true);
  157.  
  158. Text_Editor_Mobile[playerid][14] = CreatePlayerTextDraw(playerid, 95.099998, 254.318893, "ld_beat:left");
  159. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][14], 16.000000, 24.000000);
  160. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][14], 1);
  161. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][14], -1);
  162. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][14], 0);
  163. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][14], 255);
  164. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][14], 4);
  165. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][14], 0);
  166. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][14], true);
  167.  
  168. Text_Editor_Mobile[playerid][15] = CreatePlayerTextDraw(playerid, 95.199996, 290.421081, "ld_beat:left");
  169. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][15], 16.000000, 24.000000);
  170. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][15], 1);
  171. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][15], -1);
  172. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][15], 0);
  173. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][15], 255);
  174. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][15], 4);
  175. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][15], 0);
  176. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][15], true);
  177.  
  178. Text_Editor_Mobile[playerid][16] = CreatePlayerTextDraw(playerid, 203.549972, 219.804595, "ld_beat:right");
  179. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][16], 16.000000, 24.000000);
  180. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][16], 1);
  181. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][16], -1);
  182. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][16], 0);
  183. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][16], 255);
  184. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][16], 4);
  185. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][16], 0);
  186. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][16], true);
  187.  
  188. Text_Editor_Mobile[playerid][17] = CreatePlayerTextDraw(playerid, 203.549972, 255.706787, "ld_beat:right");
  189. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][17], 16.000000, 24.000000);
  190. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][17], 1);
  191. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][17], -1);
  192. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][17], 0);
  193. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][17], 255);
  194. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][17], 4);
  195. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][17], 0);
  196. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][17], true);
  197.  
  198. Text_Editor_Mobile[playerid][18] = CreatePlayerTextDraw(playerid, 203.249954, 291.108947, "ld_beat:right");
  199. PlayerTextDrawTextSize(playerid, Text_Editor_Mobile[playerid][18], 16.000000, 24.000000);
  200. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][18], 1);
  201. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][18], -1);
  202. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][18], 0);
  203. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][18], 255);
  204. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][18], 4);
  205. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][18], 0);
  206. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][18], true);
  207.  
  208. Text_Editor_Mobile[playerid][19] = CreatePlayerTextDraw(playerid, 120.199996, 221.666595, "X_+");
  209. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][19], 0.400000, 1.600000);
  210. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][19], 1);
  211. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][19], -1);
  212. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][19], 0);
  213. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][19], 1);
  214. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][19], 255);
  215. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][19], 1);
  216. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][19], 1);
  217.  
  218. Text_Editor_Mobile[playerid][20] = CreatePlayerTextDraw(playerid, 120.199996, 259.468902, "Y_+");
  219. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][20], 0.400000, 1.600000);
  220. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][20], 1);
  221. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][20], -1);
  222. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][20], 0);
  223. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][20], 1);
  224. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][20], 255);
  225. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][20], 1);
  226. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][20], 1);
  227.  
  228. Text_Editor_Mobile[playerid][21] = CreatePlayerTextDraw(playerid, 119.100013, 295.871124, "Z_+");
  229. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][21], 0.400000, 1.600000);
  230. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][21], 1);
  231. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][21], -1);
  232. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][21], 0);
  233. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][21], 1);
  234. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][21], 255);
  235. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][21], 1);
  236. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][21], 1);
  237.  
  238. Text_Editor_Mobile[playerid][22] = CreatePlayerTextDraw(playerid, 178.475006, 222.054412, "X_-");
  239. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][22], 0.400000, 1.600000);
  240. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][22], 1);
  241. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][22], -1);
  242. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][22], 0);
  243. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][22], 1);
  244. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][22], 255);
  245. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][22], 1);
  246. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][22], 1);
  247.  
  248. Text_Editor_Mobile[playerid][23] = CreatePlayerTextDraw(playerid, 178.475006, 259.956726, "Y_-");
  249. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][23], 0.400000, 1.600000);
  250. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][23], 1);
  251. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][23], -1);
  252. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][23], 0);
  253. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][23], 1);
  254. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][23], 255);
  255. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][23], 1);
  256. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][23], 1);
  257.  
  258. Text_Editor_Mobile[playerid][24] = CreatePlayerTextDraw(playerid, 178.475006, 295.658905, "Z_-");
  259. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][24], 0.400000, 1.600000);
  260. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][24], 1);
  261. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][24], -1);
  262. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][24], 0);
  263. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][24], 1);
  264. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][24], 255);
  265. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][24], 1);
  266. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][24], 1);
  267.  
  268. Text_Editor_Mobile[playerid][25] = CreatePlayerTextDraw(playerid, 92.374992, 323.300079, "SALVAR");
  269. PlayerTextDrawLetterSize(playerid, Text_Editor_Mobile[playerid][25], 0.375622, 1.518332);
  270. PlayerTextDrawAlignment(playerid, Text_Editor_Mobile[playerid][25], 1);
  271. PlayerTextDrawColor(playerid, Text_Editor_Mobile[playerid][25], -1);
  272. PlayerTextDrawSetShadow(playerid, Text_Editor_Mobile[playerid][25], 0);
  273. PlayerTextDrawSetOutline(playerid, Text_Editor_Mobile[playerid][25], 1);
  274. PlayerTextDrawBackgroundColor(playerid, Text_Editor_Mobile[playerid][25], 255);
  275. PlayerTextDrawFont(playerid, Text_Editor_Mobile[playerid][25], 1);
  276. PlayerTextDrawSetProportional(playerid, Text_Editor_Mobile[playerid][25], 1);
  277. PlayerTextDrawSetSelectable(playerid, Text_Editor_Mobile[playerid][25], true);
  278.  
  279. for(new i; i < 26; i++)
  280. {
  281.  
  282. PlayerTextDrawShow(playerid, Text_Editor_Mobile[playerid][i]);
  283. }
  284.  
  285. for(new i; i < 26; i++)
  286. {
  287.  
  288. PlayerTextDrawHide(playerid, Text_Editor_Mobile[playerid][i]);
  289. }
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