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EmZee712

la-spacestation7 cliff notes

Oct 7th, 2015
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  1. la-spacestation7_beta3
  2.  
  3. -Textures are broken on recent zdoom based ports
  4. -Monster counters when monsters must be killed anyway to advance in levels
  5. -Ammo sometimes given for weapons not present ala map01 with rocket ammo but no rocket launcher
  6. -Survival wad with incredibly easy layout and design
  7. -Megasphere secret not even worth getting although it is an option to get in every level
  8. -Automatic lifts, forces normal lifts to become annoying
  9.  
  10. -Map01 unclear paths with which to take, hit a switch then run around to see what it has opened
  11. -Map02 imps spawn in random spots on the map forcing player(s) to hunt for 10 imps
  12. -Map05 too many hazards at start, archviles and very distant railgunners
  13. -Map06 map is too simple, small tiny jumps... for a survival wad?
  14. -Map08 there comes a point where a thing 16 map unit wide wall goes all the way up what seems like a 1028 ceiling. it looks silly.
  15. Imp hunt in an already large and confusing layout of a map.
  16. Get to the exit then go BACK through the entire level again and find 7 spider masterminds
  17. -Map09 Lost souls stuck inside impassable boxes and I _have_ to kill them all.
  18. -Map10 tight 64 map unit projectile spawning traps, gotta kill all the monsters still.
  19. -Map13 moving floor with no stop to it and gotta kill monsters to open the path, no way to recover
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