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Rabbidking

04/08/2020 Changelog

Apr 8th, 2020
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  1. Today's changes:
  2. ====================
  3. Author: TimCairl
  4. Date: 04/08/2020, 02:40:19 PM
  5. Revision #2048
  6. Updated the border glow with a gradient that Caroline provided
  7.  
  8. Author: karshnercottrillm
  9. Date: 04/08/2020, 02:26:40 PM
  10. Revision #2047
  11. Updated the stairs to have no rods. Placed some around the pillar and stairs as discussed in the critique last week.
  12.  
  13. Author: karshnercottrillm
  14. Date: 04/08/2020, 02:15:00 PM
  15. Revision #2046
  16. No rod stairs, updated uv's on red pillar
  17.  
  18.  
  19. Author: EmmOriold
  20. Date: 04/08/2020, 02:01:59 PM
  21. Revision #2045
  22. I already typed this message once but svn failed to commit so I have no energy anymore I fixed the orb pickups they should work now and if they don't then it's unreal's fault
  23.  
  24. Author: CarolineLakatos
  25. Date: 04/08/2020, 02:00:01 PM
  26. Revision #2044
  27. Decals for Michaela, Gradient for Tim, Changebot for my heart
  28.  
  29. -Caroline
  30.  
  31. Author: karshnercottrillm
  32. Date: 04/08/2020, 01:51:02 PM
  33. Revision #2043
  34. Some more foliage edits, took those pebbles and put them only around the edges of the maps. Updated some prop layout that wasn't before. Deleted the old pedestal railing. Resized the pillar without stairs.
  35.  
  36. Author: karshnercottrillm
  37. Date: 04/08/2020, 01:37:36 PM
  38. Revision #2042
  39. Updated some sizing issues. Had to export the original pedestal mesh because it lived nowhere apparently. There's some textures that I guess I didn't update before.
  40.  
  41. Author: karshnercottrillm
  42. Date: 04/08/2020, 01:05:12 PM
  43. Revision #2041
  44. Edited some more foliage. Had to restore the old version of the central platform until I can fix the retopoed version. That version is way too big for some reason.
  45.  
  46. Author: karshnercottrillm
  47. Date: 04/08/2020, 12:16:33 PM
  48. Revision #2040
  49. Had to edit some of the rocks in the red area so it wouldn't screw up the puzzle anymore. That made the foliage assets need to be saved apparently. Some of the materials got resaved? Dunno, that stuff always needs re-saved to stop it from throwing up errors. Reimported the central platform base, it's the retopo-ed version now.
  50.  
  51. Author: bfava
  52. Date: 04/08/2020, 12:08:46 PM
  53. Revision #2039
  54. parametrized a hue shift and saturation value for the general rock material so it can be any other color. I used it so far to make it a bit more purplish to fit the boulders more
  55.  
  56. Author: fishera5
  57. Date: 04/08/2020, 11:33:20 AM
  58. Revision #2038
  59. Textures for the Pedestal. Adam Fisher
  60.  
  61. Author: jpuckett
  62. Date: 04/08/2020, 11:31:25 AM
  63. Revision #2037
  64. Added post process for exposure transitions
  65.  
  66. Author: zitzmanc
  67. Date: 04/08/2020, 10:59:27 AM
  68. Revision #2036
  69. Layout and Railing updates -Cait
  70.  
  71. Author: Zcutler
  72. Date: 04/08/2020, 09:26:35 AM
  73. Revision #2035
  74. fixed fbx import for stout platform
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