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- [23:19:46] [ChangeCombatMissionBehaviorState] New CombatMissionsBehaviorState [ExecuteMission]
- [23:19:50] [ProcessState] _States.CurrentSalvageState = SalvageState.Idle;
- [23:19:51] [ProcessState] _States.CurrentSalvageState = SalvageState.Idle;
- [23:19:53] [ProcessState] _States.CurrentSalvageState = SalvageState.Idle;
- [23:19:55] [ProcessState] _States.CurrentSalvageState = SalvageState.Idle;
- [23:19:57] [ProcessState] _States.CurrentSalvageState = SalvageState.Idle;
- [23:19:59] [ProcessState] _States.CurrentSalvageState = SalvageState.Idle;
- [23:20:00] [ProcessState] _States.CurrentSalvageState = SalvageState.Idle;
- [23:21:14] [TargetCombatants] Targeting NPC target [Mercenary Overlord][GroupID: 816][TypeID: 12464][[MaskedID]2439][29k away]
- [23:21:15] [LoadMissionActions] Loaded Mission XML actions from [C:\Users\bezac\Desktop\Questor\QuestorMissions\Caldari L4\Stop The Thief.xml].
- [23:21:15] [ProcessState] Objectives for this pocket: [MissionFetch,3814]
- [23:21:15] [ProcessState] -----------------------------------------------------------------
- [23:21:15] [ProcessState] -----------------------------------------------------------------
- [23:21:15] [ProcessState] Mission Timer Currently At: [9] min
- [23:21:15] [ProcessState] Max Range is currently: 114k
- [23:21:15] [ProcessState] -----------------------------------------------------------------
- [23:21:15] [ProcessState] -----------------------------------------------------------------
- [23:21:15] [ProcessState] Pocket [0] loaded, executing the following actions
- [23:21:15] [ProcessState] Action [ 1 ] MoveToBackground [target: Acceleration Gate] [optional: true]
- [23:21:15] [ProcessState] Action [ 2 ] Kill [target: Mercenary Overlord]
- [23:21:15] [ProcessState] Action [ 3 ] ClearPocket
- [23:21:15] [ProcessState] Action [ 4 ] LootItem [target: Cargo Container] [item: Reports] [quantity: 1]
- [23:21:15] [ProcessState] Action [ 5 ] Done
- [23:21:15] [ProcessState] -----------------------------------------------------------------
- [23:21:15] [ProcessState] -----------------------------------------------------------------
- [23:21:15] [PocketObjectStatistics] Logging info on the [54] objects in this pocket to [C:\Users\bezac\Desktop\Questor\Logs\Fenix Anninen\PocketObjectStats\Fenix Anninen - Stop The Thief - 0 - ObjectStatistics.csv]
- [23:21:16] [TargetCombatants] Targeting NPC target [Mercenary Wingman][GroupID: 818][TypeID: 16010][[MaskedID]2446][74k away]
- [23:21:17] [MoveToBackgroundAction] MoveToBackground was called.
- [23:21:17] [ProcessState] Finished Action.MoveToBackground [target: Acceleration Gate] [optional: true]
- [23:21:17] [ProcessState] Starting Action.Kill [target: Mercenary Overlord]
- [23:21:18] [TargetCombatants] Targeting NPC target [Mercenary Wingman][GroupID: 818][TypeID: 16010][[MaskedID]2443][73k away]
- [23:21:19] [AddPrimaryWeaponPriorityTarget] Adding [Mercenary Overlord] Speed [142.15m/s] Distance [29.67] [ID: [MaskedID]2439] as a PrimaryWeaponPriorityTarget [PriorityKillTarget]
- [23:21:19] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Overlord][[MaskedID]2439][30k away]
- [23:21:19] [ChangeAmmo] Changing [1][Cruise Missile Launcher II] with [Inferno Fury Cruise Missile][150] so we can hit [Mercenary Overlord][30k]
- [23:21:19] [ActivateWeapons] Activating weapon[2] on [Mercenary Overlord][[MaskedID]2439][30k] away
- [23:21:19] [ActivateWeapons] Activating weapon[3] on [Mercenary Overlord][[MaskedID]2439][30k] away
- [23:21:19] [ActivateWeapons] Activating weapon[4] on [Mercenary Overlord][[MaskedID]2439][30k] away
- [23:21:21] [ActivateTargetPainters] Activating [Target Painter II][2] on [Mercenary Overlord][[MaskedID]2439][30k away]
- [23:21:32] [ActivateWeapons] Activating weapon[1] on [Mercenary Overlord][[MaskedID]2439][31k] away
- [23:21:37] [LaunchingDronesState] [5] Drones Launched
- [23:21:39] [EngageTarget] Engaging [ 5 ] drones on [Mercenary Overlord][ID: [MaskedID]2439]31k away]
- [23:21:44] [ShouldWeRecallDrones] The closest target that is targeting ME is at [58639.942587855]k
- [23:21:44] [ShouldWeRecallDrones] Recalling [ 5 ] drones: There are [1] PotentialCombatTargets not targeting us within My MaxDroneRange: [44k] Targeting Range Is [114k] We have [10] total things targeting us and [11] total PotentialCombatTargets
- [23:21:47] [KillAction] All targets killed Mercenary Overlord
- [23:21:47] [ProcessState] Finished Action.Kill [target: Mercenary Overlord]
- [23:21:47] [ProcessState] Starting Action.ClearPocket
- [23:21:47] [PrimaryWeaponPriorityTargets] Remove Target that is no longer in the Entities list [Mercenary Overlord]ID[[MaskedID]2439] PriorityLevel [PriorityKillTarget]
- [23:21:47] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Wingman][[MaskedID]2443][57k away]
- [23:21:49] [ChangeAmmo] Changing [2][Cruise Missile Launcher II] with [Inferno Fury Cruise Missile][150] so we can hit [Mercenary Wingman][57k]
- [23:21:49] [ActivateWeapons] Activating weapon[3] on [Mercenary Wingman][[MaskedID]2446][57k] away
- [23:21:49] [ActivateWeapons] Activating weapon[4] on [Mercenary Wingman][[MaskedID]2446][57k] away
- [23:21:49] [RecallingDronesState] [5] Drones Returning to Bay
- [23:21:50] [ActivateWeapons] Activating weapon[1] on [Mercenary Wingman][[MaskedID]2446][56k] away
- [23:21:53] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Wingman][[MaskedID]2446][54k away]
- [23:21:55] [ActivateTargetPainters] Activating [Target Painter II][2] on [Mercenary Wingman][[MaskedID]2446][54k away]
- [23:22:01] [ActivateWeapons] Activating weapon[2] on [Mercenary Wingman][[MaskedID]2446][50k] away
- [23:22:10] [LaunchingDronesState] [5] Drones Launched
- [23:22:12] [EngageTarget] Engaging [ 5 ] drones on [Mercenary Wingman][ID: [MaskedID]2446]43k away]
- [23:22:15] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Wingman][[MaskedID]2443][40k away]
- [23:22:15] [ChangeAmmo] Changing [3][Cruise Missile Launcher II] with [Inferno Fury Cruise Missile][150] so we can hit [Mercenary Wingman][40k]
- [23:22:15] [ActivateWeapons] Activating weapon[4] on [Mercenary Wingman][[MaskedID]2443][40k] away
- [23:22:17] [ActivateTargetPainters] Activating [Target Painter II][2] on [Mercenary Wingman][[MaskedID]2443][39k away]
- [23:22:18] [AddDronePriorityTarget] Adding [Shadow's Wingman] Speed [666.92 m/s] Distance [9.88] [ID: [MaskedID]6670] as a drone priority target [Webbing] we have [0] other DronePriorityTargets
- [23:22:18] [LockTarget] Added bounty [30000] for [Shadow's Wingman] at [10k] Id [[MaskedID]6670] - locking target
- [23:22:18] [TargetCombatants] Targeting primary weapon priority target [Shadow's Wingman][[MaskedID]6670][10k away]
- [23:22:19] [ActivateWeapons] Activating weapon[1] on [Mercenary Wingman][[MaskedID]2443][37k] away
- [23:22:20] [ActivateWeapons] Activating weapon[2] on [Mercenary Wingman][[MaskedID]2443][36k] away
- [23:22:22] [AddDronePriorityTarget] Adding [Shadow's Wingman] Speed [535.05 m/s] Distance [9.59] [ID: [MaskedID]6671] as a drone priority target [Webbing] we have [1] other DronePriorityTargets
- [23:22:22] [AddDronePriorityTarget] Adding [Shadow's Wingman] Speed [613.89 m/s] Distance [9.94] [ID: [MaskedID]6673] as a drone priority target [Webbing] we have [2] other DronePriorityTargets
- [23:22:22] [LockTarget] Added bounty [30000] for [Shadow's Wingman] at [10k] Id [[MaskedID]6671] - locking target
- [23:22:22] [TargetCombatants] Targeting primary weapon priority target [Shadow's Wingman][[MaskedID]6671][10k away]
- [23:22:24] [LockTarget] Added bounty [30000] for [Shadow's Wingman] at [9k] Id [[MaskedID]6673] - locking target
- [23:22:24] [TargetCombatants] Targeting primary weapon priority target [Shadow's Wingman][[MaskedID]6673][9k away]
- [23:22:24] [EngageTarget] Engaging [ 5 ] drones on [Mercenary Wingman][ID: [MaskedID]2443]34k away]
- [23:22:27] [ActivateShieldRepairAndCapInjectorModules] Tank %: [50%] Cap: [93%] Shield Booster: [1] activated
- [23:22:27] [ActivateWeapons] Activating weapon[3] on [Mercenary Wingman][[MaskedID]2443][33k] away
- [23:22:34] [EngageTarget] Engaging [ 5 ] drones on [Shadow's Wingman][ID: [MaskedID]6670]9k away]
- [23:22:38] [ActivateTargetPainters] Activating [Target Painter II][1] on [Shadow's Wingman][[MaskedID]6670][9k away]
- [23:22:38] [ActivateWeapons] Activating weapon[1] on [Shadow's Wingman][[MaskedID]6670][9k] away
- [23:22:38] [ActivateWeapons] Activating weapon[3] on [Shadow's Wingman][[MaskedID]6670][9k] away
- [23:22:38] [ActivateWeapons] Activating weapon[4] on [Shadow's Wingman][[MaskedID]6670][9k] away
- [23:22:40] [ActivateTargetPainters] Activating [Target Painter II][2] on [Shadow's Wingman][[MaskedID]6670][9k away]
- [23:22:40] [ActivateWeapons] Activating weapon[2] on [Shadow's Wingman][[MaskedID]6670][9k] away
- [23:22:41] [ActivateShieldRepairAndCapInjectorModules] Tank %: [76%] Cap: [82%] Shield Booster: [1] deactivated [0] sec reactivation delay
- [23:22:51] [ActivateShieldRepairAndCapInjectorModules] Tank %: [44%] Cap: [84%] Shield Booster: [1] activated
- [23:22:53] [ActivateTargetPainters] Activating [Target Painter II][1] on [Shadow's Wingman][[MaskedID]6671][9k away]
- [23:22:53] [EngageTarget] Engaging [ 5 ] drones on [Shadow's Wingman][ID: [MaskedID]6671]9k away]
- [23:22:57] [ActivateTargetPainters] Activating [Target Painter II][2] on [Shadow's Wingman][[MaskedID]6671][9k away]
- [23:22:57] [ActivateWeapons] Activating weapon[1] on [Shadow's Wingman][[MaskedID]6671][9k] away
- [23:22:57] [ActivateWeapons] Activating weapon[3] on [Shadow's Wingman][[MaskedID]6671][9k] away
- [23:22:57] [ActivateWeapons] Activating weapon[4] on [Shadow's Wingman][[MaskedID]6671][9k] away
- [23:22:58] [ActivateWeapons] Activating weapon[2] on [Shadow's Wingman][[MaskedID]6671][9k] away
- [23:23:01] [AddDronePriorityTarget] Adding [Mercenary Wingman] Speed [891.96 m/s] Distance [9.7] [ID: [MaskedID]2444] as a drone priority target [Webbing] we have [2] other DronePriorityTargets
- [23:23:10] [ActivateTargetPainters] Activating [Target Painter II][1] on [Shadow's Wingman][[MaskedID]6673][9k away]
- [23:23:10] [ActivateWeapons] Activating weapon[2] on [Shadow's Wingman][[MaskedID]6673][9k] away
- [23:23:11] [EngageTarget] Engaging [ 5 ] drones on [Shadow's Wingman][ID: [MaskedID]6673]9k away]
- [23:23:13] [AddDronePriorityTarget] Adding [Mercenary Wingman] Speed [880.52 m/s] Distance [9.46] [ID: [MaskedID]2441] as a drone priority target [Webbing] we have [2] other DronePriorityTargets
- [23:23:13] [AddDronePriorityTarget] Adding [Mercenary Wingman] Speed [449.35 m/s] Distance [9.71] [ID: [MaskedID]2442] as a drone priority target [Webbing] we have [3] other DronePriorityTargets
- [23:23:14] [TargetCombatants] Targeting primary weapon priority target [Mercenary Wingman][[MaskedID]2444][9k away]
- [23:23:14] [ActivateTargetPainters] Activating [Target Painter II][2] on [Shadow's Wingman][[MaskedID]6673][9k away]
- [23:23:15] [LockTarget] Added bounty [30000] for [Mercenary Wingman] at [9k] Id [[MaskedID]2441] - locking target
- [23:23:15] [TargetCombatants] Targeting primary weapon priority target [Mercenary Wingman][[MaskedID]2441][9k away]
- [23:23:16] [ActivateWeapons] Activating weapon[1] on [Shadow's Wingman][[MaskedID]6673][9k] away
- [23:23:16] [ActivateWeapons] Activating weapon[3] on [Shadow's Wingman][[MaskedID]6673][9k] away
- [23:23:16] [ActivateWeapons] Activating weapon[4] on [Shadow's Wingman][[MaskedID]6673][9k] away
- [23:23:17] [LockTarget] Added bounty [30000] for [Mercenary Wingman] at [9k] Id [[MaskedID]2442] - locking target
- [23:23:17] [TargetCombatants] Targeting primary weapon priority target [Mercenary Wingman][[MaskedID]2442][9k away]
- [23:23:20] [ActivateShieldRepairAndCapInjectorModules] Tank %: [77%] Cap: [68%] Shield Booster: [1] deactivated [0] sec reactivation delay
- [23:23:31] [ActivateShieldRepairAndCapInjectorModules] Tank %: [48%] Cap: [72%] Shield Booster: [1] activated
- [23:23:31] [Click] ModuleCache: Click: !OkToInteractWithEveNow
- [23:23:33] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Wingman][[MaskedID]2441][9k away]
- [23:23:33] [EngageTarget] Engaging [ 5 ] drones on [Mercenary Wingman][ID: [MaskedID]2441]9k away]
- [23:23:34] [ActivateTargetPainters] Activating [Target Painter II][2] on [Mercenary Wingman][[MaskedID]2441][9k away]
- [23:23:34] [ActivateWeapons] Activating weapon[1] on [Mercenary Wingman][[MaskedID]2441][9k] away
- [23:23:34] [ActivateWeapons] Activating weapon[3] on [Mercenary Wingman][[MaskedID]2441][9k] away
- [23:23:34] [ActivateWeapons] Activating weapon[4] on [Mercenary Wingman][[MaskedID]2441][9k] away
- [23:23:35] [EngageTarget] [Mercenary Wingman][ID: [MaskedID]2444]IsActiveTarget[False][9k away] has been made the ActiveTarget (needed for drones)
- [23:23:38] [ActivateWeapons] Activating weapon[2] on [Mercenary Wingman][[MaskedID]2444][9k] away
- [23:23:39] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Wingman][[MaskedID]2441][9k away]
- [23:23:41] [EngageTarget] [Mercenary Wingman][ID: [MaskedID]2441]IsActiveTarget[False][9k away] has been made the ActiveTarget (needed for drones)
- [23:23:45] [ActivateWeapons] Activating weapon[1] on [Mercenary Wingman][[MaskedID]2441][9k] away
- [23:23:45] [ActivateWeapons] Activating weapon[3] on [Mercenary Wingman][[MaskedID]2441][9k] away
- [23:23:48] [ActivateWeapons] Activating weapon[2] on [Mercenary Wingman][[MaskedID]2441][9k] away
- [23:23:50] [Click] ModuleCache: Click: !OkToInteractWithEveNow
- [23:23:51] [ActivateShieldRepairAndCapInjectorModules] Tank %: [79%] Cap: [62%] Shield Booster: [1] deactivated [0] sec reactivation delay
- [23:23:51] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Wingman][[MaskedID]2444][9k away]
- [23:23:52] [EngageTarget] [Mercenary Wingman][ID: [MaskedID]2444]IsActiveTarget[False][9k away] has been made the ActiveTarget (needed for drones)
- [23:23:55] [ActivateWeapons] Activating weapon[1] on [Mercenary Wingman][[MaskedID]2442][9k] away
- [23:23:55] [ActivateWeapons] Activating weapon[3] on [Mercenary Wingman][[MaskedID]2442][9k] away
- [23:23:55] [ActivateWeapons] Activating weapon[4] on [Mercenary Wingman][[MaskedID]2442][9k] away
- [23:23:57] [EngageTarget] [Mercenary Wingman][ID: [MaskedID]2442]IsActiveTarget[False][9k away] has been made the ActiveTarget (needed for drones)
- [23:23:58] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Wingman][[MaskedID]2442][9k away]
- [23:23:58] [ActivateWeapons] Activating weapon[2] on [Mercenary Wingman][[MaskedID]2442][9k] away
- [23:23:58] [EngageTarget] Engaging [ 5 ] drones on [Mercenary Wingman][ID: [MaskedID]2442]9k away]
- [23:24:00] [ActivateTargetPainters] Activating [Target Painter II][2] on [Mercenary Wingman][[MaskedID]2442][9k away]
- [23:24:05] [ActivateShieldRepairAndCapInjectorModules] Tank %: [47%] Cap: [68%] Shield Booster: [1] activated
- [23:24:17] [EngageTarget] Engaging [ 5 ] drones on [Mercenary Wingman][ID: [MaskedID]2444]9k away]
- [23:24:19] [ActivateWeapons] Activating weapon[2] on [Mercenary Wingman][[MaskedID]2444][9k] away
- [23:24:21] [ActivateTargetPainters] Activating [Target Painter II][1] on [Mercenary Wingman][[MaskedID]2444][9k away]
- [23:24:23] [ActivateTargetPainters] Activating [Target Painter II][2] on [Mercenary Wingman][[MaskedID]2444][9k away]
- [23:24:23] [ActivateWeapons] Activating weapon[1] on [Mercenary Wingman][[MaskedID]2444][9k] away
- [23:24:23] [ActivateWeapons] Activating weapon[3] on [Mercenary Wingman][[MaskedID]2444][9k] away
- [23:24:23] [ActivateWeapons] Activating weapon[4] on [Mercenary Wingman][[MaskedID]2444][9k] away
- [23:24:31] [ActivateShieldRepairAndCapInjectorModules] Tank %: [79%] Cap: [59%] Shield Booster: [1] deactivated [0] sec reactivation delay
- [23:24:34] [NormalPanicState] [2][Mercenary Wingman][[MaskedID]2444][9k away] WARP[False] ECM[False] Damp[False] TP[False] NEUT[False]
- [23:24:36] [LockTarget] Added bounty [250000] for [Shadow] at [5k] Id [[MaskedID]6658] - locking target
- [23:24:36] [TargetCombatants] Targeting high value target [Shadow][[MaskedID]6658][5k away] highValueTargets.Count [0]
- [23:24:38] [LockTarget] Added bounty [250000] for [Shadow's Goon] at [5k] Id [[MaskedID]6668] - locking target
- [23:24:38] [TargetCombatants] Targeting high value target [Shadow's Goon][[MaskedID]6668][5k away] highValueTargets.Count [1]
- [23:24:40] [LockTarget] Added bounty [250000] for [Shadow's Goon] at [5k] Id [[MaskedID]6669] - locking target
- [23:24:40] [TargetCombatants] Targeting high value target [Shadow's Goon][[MaskedID]6669][5k away] highValueTargets.Count [2]
- [23:24:42] [ActivateTargetPainters] Activating [Target Painter II][1] on [Shadow][[MaskedID]6658][5k away]
- [23:24:42] [ActivateWeapons] Activating weapon[1] on [Shadow][[MaskedID]6658][5k] away
- [23:24:42] [ActivateWeapons] Activating weapon[2] on [Shadow][[MaskedID]6658][5k] away
- [23:24:42] [ActivateWeapons] Activating weapon[3] on [Shadow][[MaskedID]6658][5k] away
- [23:24:42] [ActivateWeapons] Activating weapon[4] on [Shadow][[MaskedID]6658][5k] away
- [23:24:42] [EngageTarget] Engaging [ 5 ] drones on [Shadow][ID: [MaskedID]6658]5k away]
- [23:24:43] [ActivateTargetPainters] Activating [Target Painter II][2] on [Shadow][[MaskedID]6658][5k away]
- [23:24:45] [ActivateShieldRepairAndCapInjectorModules] Tank %: [48%] Cap: [66%] Shield Booster: [1] activated
- [23:24:52] [PerformAction] Objective [MissionFetch,3814] We have the item(s) needed
- [23:24:52] [ReallyDoneAction] We still have drones out! Wait for them to return.
- [23:24:52] [ShouldWeRecallDrones] Recalling [ 5 ] drones: We are done with this pocket.
- [23:24:53] [PerformAction] Objective [MissionFetch,3814] We have the item(s) needed
- [23:24:53] [ReallyDoneAction] We still have drones out! Wait for them to return.
- [23:24:54] [ActivateTargetPainters] Activating [Target Painter II][1] on [Shadow's Goon][[MaskedID]6669][4k away]
- [23:24:55] [PerformAction] Objective [MissionFetch,3814] We have the item(s) needed
- [23:24:55] [ReallyDoneAction] We still have drones out! Wait for them to return.
- [23:24:55] [ActivateTargetPainters] Activating [Target Painter II][2] on [Shadow's Goon][[MaskedID]6669][4k away]
- [23:24:55] [RecallingDronesState] [5] Drones Returning to Bay
- [23:24:57] [PerformAction] Objective [MissionFetch,3814] We have the item(s) needed
- [23:24:57] [ReallyDoneAction] We still have drones out! Wait for them to return.
- [23:24:58] [PerformAction] Objective [MissionFetch,3814] We have the item(s) needed
- [23:24:58] [ReallyDoneAction] We still have drones out! Wait for them to return.
- [23:25:00] [PerformAction] Objective [MissionFetch,3814] We have the item(s) needed
- [23:25:00] [ReallyDoneAction] We still have drones out! Wait for them to return.
- [23:25:02] [PerformAction] Objective [MissionFetch,3814] We have the item(s) needed
- [23:25:02] [ReallyDoneAction] We still have drones out! Wait for them to return.
- [23:25:02] [ActivateWeapons] Activating weapon[1] on [Shadow's Goon][[MaskedID]6668][5k] away
- [23:25:02] [ActivateWeapons] Activating weapon[2] on [Shadow's Goon][[MaskedID]6668][5k] away
- [23:25:02] [ActivateWeapons] Activating weapon[3] on [Shadow's Goon][[MaskedID]6668][5k] away
- [23:25:02] [ActivateWeapons] Activating weapon[4] on [Shadow's Goon][[MaskedID]6668][5k] away
- [23:25:04] [PerformAction] Objective [MissionFetch,3814] We have the item(s) needed
- [23:25:04] [LogCurrentMissionActions] Mission Timer At: [12] min. Max Range is currently: 114k
- [23:25:04] [LogCurrentMissionActions] CurrentAction: Pocket[0] #[2]
- [23:25:04] [LogCurrentMissionActions] [1][MoveToBackground [target: Acceleration Gate] [optional: true]]
- [23:25:04] [LogCurrentMissionActions] [2][Kill [target: Mercenary Overlord]]
- [23:25:04] [LogCurrentMissionActions] [3][ClearPocket]
- [23:25:04] [LogCurrentMissionActions] [4][LootItem [target: Cargo Container] [item: Reports] [quantity: 1]]
- [23:25:04] [LogCurrentMissionActions] [5][Done]
- [23:25:04] [LogCurrentMissionActions] --------------------------Mission [Stop The Thief] Objective Info----------------------------
- [23:25:04] [LogCurrentMissionActions] _currentMissionInfo [MissionFetch,3814]
- [23:25:04] [LogCurrentMissionActions] ---------------------------------------------------------------------------
- [23:25:04] [ChangeCombatMissionBehaviorState] New CombatMissionsBehaviorState [GotoBase]
- [23:25:04] [ActivateShieldRepairAndCapInjectorModules] Tank %: [75%] Cap: [59%] Shield Booster: [1] deactivated [0] sec reactivation delay
- [23:25:05] [TravelToStationId] StationDestination: [60002884]
- [23:25:05] [.ctor] StationDestination: Destination set to [Arvasaras II - Moon 1 - Sukuuvestaa Corporation Production Plant]
- [23:25:06] [ActivateTargetPainters] Activating [Target Painter II][1] on [Shadow's Goon][[MaskedID]6668][5k away]
- [23:25:09] [NavigateToBookmarkSystem] Getting Location of solarSystemId [30001381]
- [23:25:11] [NavigateToBookmarkSystem] We have no destination
- [23:25:11] [NavigateToBookmarkSystem] Setting destination to [Arvasaras]
- [23:25:12] [AlignTo] Aligning to [Arvasaras]
- [23:25:12] [ActuallyWarpTo] Warping to [Arvasaras][64.49 AU away]
- [23:25:19] [ActivateShieldRepairAndCapInjectorModules] Tank %: [40%] Cap: [59%] Shield Booster: [1] activated
- [23:25:23] [ActivateTargetPainters] Activating [Target Painter II][1] on [Shadow's Goon][[MaskedID]6669][5k away]
- [23:25:25] [ActivateTargetPainters] Activating [Target Painter II][2] on [Shadow's Goon][[MaskedID]6669][5k away]
- [23:25:25] [ActivateWeapons] Activating weapon[1] on [Shadow's Goon][[MaskedID]6669][5k] away
- [23:25:25] [ActivateWeapons] Activating weapon[4] on [Shadow's Goon][[MaskedID]6669][5k] away
- [23:25:28] [LockTarget] [TargetCombatants.TargetThisNotYetAggressiveNPC] tried to lock [Shadow's Goon][5.13k][[MaskedID]6668][0] targets already, LockTarget failed (unknown reason)
- [23:25:28] [LockTarget] [TargetCombatants.TargetThisNotYetAggressiveNPC] tried to lock [Shadow's Goon][4.91k][[MaskedID]6669][0] targets already, LockTarget failed (unknown reason)
- [23:25:28] [TargetCombatants] Targeting NPC target [Mercenary Wingman][GroupID: 818][TypeID: 16010][[MaskedID]2445][9k away]
- [23:25:30] [LockTarget] [TargetCombatants.TargetThisNotYetAggressiveNPC] tried to lock [Shadow's Goon][5.28k][[MaskedID]6668][0] targets already, LockTarget failed (unknown reason)
- [23:25:30] [LockTarget] [TargetCombatants.TargetThisNotYetAggressiveNPC] tried to lock [Shadow's Goon][4.93k][[MaskedID]6669][0] targets already, LockTarget failed (unknown reason)
- [23:25:30] [LockTarget] Added bounty [30000] for [Shadow's Wingman] at [9k] Id [[MaskedID]6672] - locking target
- [23:25:30] [TargetCombatants] Targeting NPC target [Shadow's Wingman][GroupID: 818][TypeID: 16010][[MaskedID]6672][9k away]
- [23:25:33] [ActivateShieldRepairAndCapInjectorModules] Tank %: [84%] Cap: [55%] Shield Booster: [1] deactivated [0] sec reactivation delay
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