Pit-kun

The Mind of Zackray: Landing from Disadvantage (Poppt1)

Mar 15th, 2020 (edited)
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  1. - Overall goal
  2. return to neutral as FAST as possible. Your goal should not be to avoid getting hit (e.g. fast fall aerial out of hitstun if it’s likely to not get punished instead of double jumping)
  3.  
  4. - Don't double jump unnecessarily e.g.
  5. when you can freely land on stage
  6. or when it isn't improving your position
  7.  
  8. - Double jump to attempt landing back on stage
  9. rather than risk being edgeguarded or ledgetrapped
  10.  
  11. - Attempt to land centre stage
  12.  
  13. - Fade back towards corner/ledge if you see your opponent dash back to cover centre
  14.  
  15. - Double jump close to your opponent to force a reaction
  16.  
  17. - If your opponent gives you space to land, take it! Don't drift towards them unnecessarily
  18.  
  19. - Force your opponent to respect neutral airdodge
  20.  
  21. - Mix up opponents patiently waiting for an airdodge by fast falling with an aerial instead
  22.  
  23. - neutral airdodge as someone jumps towards you as they won't be able to fall with you
  24.  
  25. - Never fall with your opponent at the same pace, jump, fast fall or stall
  26.  
  27. - fast fall with aerials as you predict/react to your opponent jumping up to juggle you (especially if your aerials have large hitboxes
  28.  
  29. - Be ambiguous (tricky) with your drift, by alternating directions mid air sometimes
  30.  
  31. - Don't ONLY choose defensive options after returning to the stage, play neutral
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