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MrFunreal

SMG QC of Kriss VEctor

May 27th, 2018
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  1. // Created by Crowbar 0.56
  2.  
  3. $modelname "v_models\v_smg.mdl"
  4. //$modelname "custom/v_models\v_smg.mdl"
  5.  
  6. $model "MrFunreal" "Vector.dmx"
  7. $model "MrFunreal" "sights_1.dmx"
  8.  
  9.  
  10. $surfaceprop "default"
  11. $mostlyopaque
  12. $contents "solid"
  13.  
  14. $illumposition -2.299 -9.719 -31.463
  15.  
  16. $cdmaterials "models\MrFunreal\KrissVector\"
  17. $cdmaterials ""
  18.  
  19. $attachment "attach_shell_eject" "ValveBiped.attach_muzzle" 0 0 0 rotate 0 0 0
  20. $attachment "Attach_muzzle" "ValveBiped.attach_muzzle" 0 0 0 rotate 0 0 0
  21. $attachment "muzzle_flash" "ValveBiped.attach_muzzle" 0 0 0 rotate 0 0 0
  22.  
  23. $attachment "shell" "ValveBiped.attach_shell_eject" 0.00 0.00 0.00 rotate 0 0 0
  24. $attachment "flashlight" "ValveBiped.weapon_bone" -1.90 0.40 13.00 rotate -90 -0 0
  25. $attachment "attach_camera" "ValveBiped.attach_camera" 0 0 0 rotate 0 0 0
  26. $attachment "camera" "ValveBiped.Camera" 0 0 0 rotate 0 0 0
  27.  
  28. $cbox 0 0 0 0 0 0
  29.  
  30. $bbox -8.221 -9.194 -64 27.659 4.596 1.073
  31.  
  32. $definebone "ValveBiped.ValveBiped" "" 0 0 0 0 0 89.999976 0 0 0 0 0 0
  33. $definebone "ValveBiped.Bip01" "ValveBiped.ValveBiped" 0 37.739231 -0.516773 0 0 0 0 0 0 0 0 0
  34. $definebone "ValveBiped.Camera" "ValveBiped.ValveBiped" 0 56.084805 0 0 0 0 0 0 0 0 0 0
  35. $definebone "ValveBiped.weapon_bone" "ValveBiped.Bip01" 8.329032 7.655514 0 -89.99999 -89.745961 0 0 0 0 0 0 0
  36. $definebone "ValveBiped.attach_muzzle" "ValveBiped.weapon_bone" 0 0.099715 8.360889 -89.99999 0 0 0 0 0 0 0 0
  37. $definebone "ValveBiped.attach_shell_eject" "ValveBiped.weapon_bone" 0 3.003861 1.610714 0 90.00001 -90.00001 0 0 0 0 0 0
  38. $definebone "ValveBiped.attach_camera" "ValveBiped.Camera" 0 0 0 -89.99999 0.000003 0 0 0 0 0 0 0
  39. $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01" 0 4.043964 -0.017929 4.766603 89.999983 89.999983 0 0 0 0 0 0
  40. $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 3.995838 0 0 0 -9.852983 0 0 0 0 0 0 0
  41. $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.698242 0 0 0 -0.906993 0 0 0 0 0 0 0
  42. $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 5.700882 0 0 0 28.371672 0 0 0 0 0 0 0
  43. $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 4.065395 1.458945 1.5 -63.875288 -147.035792 50.277508 0 0 0 0 0 0
  44. $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 5.507359 0.000008 0.000001 -19.730427 -44.165479 -79.348296 0 0 0 0 0 0
  45. $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 10.907391 0.000001 0 -0.000012 -7.202476 0.000003 0 0 0 0 0 0
  46. $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 10.424316 -0.000006 -0.000031 6.507302 7.122672 78.669799 0 0 0 0 0 0
  47. $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 2.997271 0.005411 -1.477472 8.213352 -12.990151 11.74242 0 0 0 0 0 0
  48. $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.51038 0 0 0.955239 -34.374604 0.653397 0 0 0 0 0 0
  49. $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.808647 0.000001 0 -10.048539 -17.354269 -3.121077 0 0 0 0 0 0
  50. $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.305792 0.203112 -0.546729 5.954123 -16.778204 11.337855 0 0 0 0 0 0
  51. $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.807177 0.000002 0 -5.063458 -30.512982 -2.977607 0 0 0 0 0 0
  52. $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 0.966141 0 0 0.559035 -13.904481 0.138365 0 0 0 0 0 0
  53. $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.571514 0.109303 0.40958 3.893594 -14.791067 10.730296 0 0 0 0 0 0
  54. $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 2.150654 0.000002 0 -3.092657 -37.967178 -2.410839 0 0 0 0 0 0
  55. $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.152748 0.000001 0 0.688636 -8.970355 0.108686 0 0 0 0 0 0
  56. $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.684092 -0.158701 1.419181 1.961121 -11.693713 10.352714 0 0 0 0 0 0
  57. $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.70101 0 0 3.66905 -38.756249 2.940815 0 0 0 0 0 0
  58. $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 0.994705 0.000001 0 2.209324 -1.89655 0.07316 0 0 0 0 0 0
  59. $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 1.068073 -1.287205 0.981903 -19.741834 -7.111199 97.051422 0 0 0 0 0 0
  60. $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.8363 0.000001 -0.000004 -10.778419 -10.615985 0.000005 0 0 0 0 0 0
  61. $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.223946 0 0 -2.328839 11.249058 0.000006 0 0 0 0 0 0
  62. $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 4.065392 1.458947 -1.5 63.875294 -147.035778 -54.583283 0 0 0 0 0 0
  63. $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 5.507362 -0.000008 -0.000001 22.698471 -42.953708 82.694993 0 0 0 0 0 0
  64. $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 10.907394 0 -0.000004 0.000015 -7.202481 -0.000002 0 0 0 0 0 0
  65. $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 10.424301 -0.000005 0.000011 -6.507529 7.12261 -78.876985 0 0 0 0 0 0
  66. $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 2.997293 0.000065 1.477481 -8.213405 -12.989923 -11.535193 0 0 0 0 0 0
  67. $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.510384 -0.000002 0 -0.955232 -34.374631 -0.6534 0 0 0 0 0 0
  68. $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.808651 0 0 10.048534 -17.354293 3.121073 0 0 0 0 0 0
  69. $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.305807 0.201134 0.547461 -5.954233 -16.777981 -11.130627 0 0 0 0 0 0
  70. $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.807178 -0.000002 0 5.063459 -30.512986 2.977605 0 0 0 0 0 0
  71. $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 0.966137 0 0 -0.559034 -13.904486 -0.13837 0 0 0 0 0 0
  72. $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.571524 0.110786 -0.409181 -3.893704 -14.790903 -10.523121 0 0 0 0 0 0
  73. $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 2.15066 0 0 3.092655 -37.967191 2.410835 0 0 0 0 0 0
  74. $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.152752 0.000001 0 -0.688636 -8.970365 -0.108692 0 0 0 0 0 0
  75. $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.684114 -0.153564 -1.419746 -1.961175 -11.693489 -10.145486 0 0 0 0 0 0
  76. $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.701017 0.000002 0 -3.669047 -38.756252 -2.940821 0 0 0 0 0 0
  77. $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 0.994705 0.000001 0 -2.20932 -1.896554 -0.073165 0 0 0 0 0 0
  78. $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 1.068094 -1.283653 -0.986552 19.767271 -7.037117 -96.832918 0 0 0 0 0 0
  79. $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.836308 -0.000002 0.000002 10.778425 -10.61599 0 0 0 0 0 0 0
  80. $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.223948 -0.000001 0 2.328845 11.249044 -0.000001 0 0 0 0 0 0
  81. $definebone "ValveBiped.weapon_charger_slide" "ValveBiped.weapon_bone" 0 1.945634 -1.740829 0 0 0 0 0 0 0 0 0
  82. $definebone "ValveBiped.weapon_stock_hammer" "ValveBiped.weapon_bone" 0 1.092286 -2.833118 0 0 0 0 0 0 0 0 0
  83. $definebone "ValveBiped.weapon_bolt" "ValveBiped.weapon_bone" 0 1.945635 0 0 0 0 0 0 0 0 0 0
  84. $definebone "ValveBiped.weapon_safety" "ValveBiped.weapon_bone" 0 1.228824 1.706703 0 0 0 0 0 0 0 0 0
  85. $definebone "ValveBiped.weapon_trigger" "ValveBiped.weapon_bone" 0 0.375472 1.570164 0 0 0 0 0 0 0 0 0
  86. $definebone "ValveBiped.weapon_clip_realease" "ValveBiped.weapon_bone" 0 -0.000002 3.037922 0 0 0 0 0 0 0 0 0
  87. $definebone "ValveBiped.weapon_clip" "ValveBiped.weapon_bone" 0 -0.000002 3.857136 0 0 0 0 0 0 0 0 0
  88. $definebone "ValveBiped.weapon_clip_bullets" "ValveBiped.weapon_clip" 0 -0.876005 0 0 0 0 0 0 0 0 0 0
  89. $definebone "ValveBiped.Bip01_R_Forearm_driven" "ValveBiped.Bip01_R_Forearm" 3.201996 0 -0.000004 -5.999995 7.000001 -78.000003 0 0 0 0 0 0
  90. $definebone "ValveBiped.Bip01_R_Driven_ulna" "ValveBiped.Bip01_R_Forearm" 6.694 0 -0.000004 -6.014995 7.006003 -78.000003 0 0 0 0 0 0
  91. $definebone "ValveBiped.Bip01_R_thumbroot" "ValveBiped.Bip01_R_Hand" 0.109995 -0.820999 -0.907 20.664999 -17.515996 -104.524011 0 0 0 0 0 0
  92. $definebone "ValveBiped.Bip01_L_Forearm_driven" "ValveBiped.Bip01_L_Forearm" 3.257999 -0.031 0.000004 5.999997 7.000004 78.000003 0 0 0 0 0 0
  93. $definebone "ValveBiped.Bip01_L_Driven_ulna" "ValveBiped.Bip01_L_Forearm" 6.867996 0 0.000004 5.999997 7.000004 78.000003 0 0 0 0 0 0
  94. $definebone "ValveBiped.Bip01_L_thumbroot" "ValveBiped.Bip01_L_Hand" 0.084997 -0.691999 1.011 26.039005 111.969997 -76.421 0 0 0 0 0 0
  95.  
  96. $bonemerge "ValveBiped.ValveBiped"
  97. $bonemerge "ValveBiped.Bip01"
  98. $bonemerge "ValveBiped.Camera"
  99. $bonemerge "ValveBiped.weapon_bone"
  100. $bonemerge "ValveBiped.attach_muzzle"
  101. $bonemerge "ValveBiped.attach_shell_eject"
  102. $bonemerge "ValveBiped.attach_camera"
  103. $bonemerge "ValveBiped.Bip01_Spine"
  104. $bonemerge "ValveBiped.Bip01_Spine1"
  105. $bonemerge "ValveBiped.Bip01_Spine2"
  106. $bonemerge "ValveBiped.Bip01_Spine4"
  107. $bonemerge "ValveBiped.Bip01_L_Clavicle"
  108. $bonemerge "ValveBiped.Bip01_L_UpperArm"
  109. $bonemerge "ValveBiped.Bip01_L_Forearm"
  110. $bonemerge "ValveBiped.Bip01_L_Hand"
  111. $bonemerge "ValveBiped.Bip01_L_Finger4"
  112. $bonemerge "ValveBiped.Bip01_L_Finger41"
  113. $bonemerge "ValveBiped.Bip01_L_Finger42"
  114. $bonemerge "ValveBiped.Bip01_L_Finger3"
  115. $bonemerge "ValveBiped.Bip01_L_Finger31"
  116. $bonemerge "ValveBiped.Bip01_L_Finger32"
  117. $bonemerge "ValveBiped.Bip01_L_Finger2"
  118. $bonemerge "ValveBiped.Bip01_L_Finger21"
  119. $bonemerge "ValveBiped.Bip01_L_Finger22"
  120. $bonemerge "ValveBiped.Bip01_L_Finger1"
  121. $bonemerge "ValveBiped.Bip01_L_Finger11"
  122. $bonemerge "ValveBiped.Bip01_L_Finger12"
  123. $bonemerge "ValveBiped.Bip01_L_Finger0"
  124. $bonemerge "ValveBiped.Bip01_L_Finger01"
  125. $bonemerge "ValveBiped.Bip01_L_Finger02"
  126. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  127. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  128. $bonemerge "ValveBiped.Bip01_R_Forearm"
  129. $bonemerge "ValveBiped.Bip01_R_Hand"
  130. $bonemerge "ValveBiped.Bip01_R_Finger4"
  131. $bonemerge "ValveBiped.Bip01_R_Finger41"
  132. $bonemerge "ValveBiped.Bip01_R_Finger42"
  133. $bonemerge "ValveBiped.Bip01_R_Finger3"
  134. $bonemerge "ValveBiped.Bip01_R_Finger31"
  135. $bonemerge "ValveBiped.Bip01_R_Finger32"
  136. $bonemerge "ValveBiped.Bip01_R_Finger2"
  137. $bonemerge "ValveBiped.Bip01_R_Finger21"
  138. $bonemerge "ValveBiped.Bip01_R_Finger22"
  139. $bonemerge "ValveBiped.Bip01_R_Finger1"
  140. $bonemerge "ValveBiped.Bip01_R_Finger11"
  141. $bonemerge "ValveBiped.Bip01_R_Finger12"
  142. $bonemerge "ValveBiped.Bip01_R_Finger0"
  143. $bonemerge "ValveBiped.Bip01_R_Finger01"
  144. $bonemerge "ValveBiped.Bip01_R_Finger02"
  145. $bonemerge "ValveBiped.Bip01_R_Forearm_driven"
  146. $bonemerge "ValveBiped.Bip01_R_Driven_ulna"
  147. $bonemerge "ValveBiped.Bip01_R_thumbroot"
  148. $bonemerge "ValveBiped.Bip01_L_Forearm_driven"
  149. $bonemerge "ValveBiped.Bip01_L_Driven_ulna"
  150. $bonemerge "ValveBiped.Bip01_L_thumbroot"
  151.  
  152. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.64 0.768 0
  153. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.745 0.667 0
  154.  
  155. $poseparameter "ver_aims" -1 1 loop 0
  156. $poseparameter "move_x" -1 1 loop 0
  157.  
  158. $animation "a_idle_1" "anims\idle.smd" {
  159. fps 30
  160. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  161. ikrule lhand touch "ValveBiped.weapon_bone" usesource
  162. }
  163.  
  164. $animation look_down "anims/lookposes" frames 2 2 subtract a_idle_1 0 ikrule rhand touch "ValveBiped.weapon_bone" usesource ikrule lhand touch "ValveBiped.weapon_bone" usesource
  165. $animation look_mid "anims/lookposes" frames 1 1 subtract a_idle_1 0 ikrule rhand touch "ValveBiped.weapon_bone" usesource ikrule lhand touch "ValveBiped.weapon_bone" usesource
  166. $animation look_up "anims/lookposes" frames 0 0 subtract a_idle_1 0 ikrule rhand touch "ValveBiped.weapon_bone" usesource ikrule lhand touch "ValveBiped.weapon_bone" usesource
  167.  
  168. $animation "a_run" "anims\run2.smd" {
  169. fps 30
  170. loop
  171. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  172. ikrule lhand touch "ValveBiped.weapon_bone" usesource
  173. }
  174.  
  175. $sequence "look_poses" {
  176. "look_down"
  177. "look_mid"
  178. "look_up"
  179. blend "ver_aims" -1 1
  180. blendwidth 3
  181. delta
  182. fadein 0.2
  183. fadeout 0.2
  184. }
  185.  
  186. $sequence "idle_raw" {
  187. "anims\idle2.smd"
  188. fadein 0.2
  189. fadeout 0.2
  190. fps 30
  191. }
  192.  
  193. $sequence "idle" {
  194. "a_run"
  195. "anims\idle.smd"
  196. "a_run"
  197. activity "ACT_VM_IDLE" 1
  198. blend "move_x" -0.5 0.5
  199. blendwidth 3
  200. fadein 0.2
  201. fadeout 0.2
  202. fps 30
  203. loop
  204. addlayer look_poses
  205. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  206. ikrule lhand touch "ValveBiped.weapon_bone" usesource
  207. }
  208.  
  209. $sequence "deploy" {
  210. "anims\draw2.smd"
  211. activity "ACT_VM_DEPLOY" 1
  212. fadein 0.2
  213. fadeout 0.2
  214. fps 30
  215. }
  216.  
  217. $sequence "deploy_layer" {
  218. "anims\draw2.smd"
  219. activity "ACT_VM_DEPLOY_LAYER" 1
  220. delta
  221. subtract "idle" 0
  222. { event 5004 1 "SMG.Deploy" }
  223. { event 5004 10 "SMG.FullAutoButton" }
  224. fadein 0
  225. fadeout 0.2
  226. fps 30
  227. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  228. ikrule lhand release
  229. }
  230.  
  231. $sequence "fire" {
  232. "anims\fire2.smd"
  233. activity "ACT_VM_PRIMARYATTACK" 1
  234. { event AE_MUZZLEFLASH 0 "1" }
  235. fadein 0
  236. fadeout 0.2
  237. fps 30
  238. }
  239.  
  240. $sequence "fire_layer" {
  241. "anims\fire2.smd"
  242. activity "ACT_VM_PRIMARYATTACK_LAYER" 1
  243. delta
  244. // This subtract option added by Crowbar to prevent jigglebone problems when delta sequences are recompiled.
  245. subtract "idle" 0
  246. { event AE_MUZZLEFLASH 0 "1" }
  247. { event AE_CL_CREATE_PARTICLE_BRASS 1 "weapon_shell_casing_9mm shell" }
  248. fadein 0
  249. fadeout 0.2
  250. fps 30
  251. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  252. ikrule lhand touch "ValveBiped.weapon_bone" usesource
  253. }
  254.  
  255. $sequence "reload" {
  256. "anims\reload2.smd"
  257. activity "ACT_VM_RELOAD" 1
  258. fadein 0.1
  259. fadeout 0.2
  260. fps 34
  261. }
  262.  
  263. $sequence "reload_layer" {
  264. "anims\reload2.smd"
  265. activity "ACT_VM_RELOAD_LAYER" 1
  266. { event 5004 13 "SMG.ClipOut" }
  267. { event 5004 38 "SMG.ClipIn" }
  268. { event 5004 42 "SMG.ClipLocked" }
  269. { event 5004 57 "SMG.SlideBack" }
  270. { event 5004 64 "SMG.SlideForward" }
  271. fadein 0.2
  272. fadeout 0.2
  273. fps 34
  274. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  275. ikrule lhand touch "ValveBiped.weapon_bone" usesource
  276. }
  277.  
  278. $sequence "melee" {
  279. "anims\melee.smd"
  280. activity "ACT_VM_MELEE" 1
  281. fadein 0.2
  282. fadeout 0.2
  283. fps 30
  284. }
  285.  
  286. $sequence "melee_layer" {
  287. "anims\melee.smd"
  288. activity "ACT_VM_MELEE_LAYER" 1
  289. delta
  290. // This subtract option added by Crowbar to prevent jigglebone problems when delta sequences are recompiled.
  291. subtract "melee_layer" 0
  292. fadein 0.2
  293. fadeout 0.2
  294. fps 30
  295. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  296. ikrule lhand release
  297. }
  298.  
  299. $sequence "helping_hand_extend" {
  300. "anims\hh_extret.smd" frames 0 20
  301. activity "ACT_VM_HELPINGHAND_EXTEND" 1
  302. fadein 0.2
  303. fadeout 0.2
  304. fps 30
  305. }
  306.  
  307. $sequence "helping_hand_extend_layer" {
  308. "anims\hh_extret.smd" frames 0 20
  309. activity "ACT_VM_HELPINGHAND_EXTEND_LAYER" 1
  310. { event 5004 1 "SMG.HelpingHandExtend" }
  311. fadein 0.2
  312. fadeout 0
  313. fps 30
  314. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  315. ikrule lhand release
  316. }
  317.  
  318. $sequence "helping_hand_loop" {
  319. "anims\hh_loop.smd"
  320. activity "ACT_VM_HELPINGHAND_LOOP" 1
  321. fadein 0.2
  322. fadeout 0.2
  323. fps 30
  324. loop
  325. }
  326.  
  327. $sequence "helping_hand_loop_layer" {
  328. "anims\hh_loop.smd"
  329. activity "ACT_VM_HELPINGHAND_LOOP_LAYER" 1
  330. fadein 0.2
  331. fadeout 0.2
  332. fps 30
  333. loop
  334. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  335. ikrule lhand release
  336. }
  337.  
  338. $sequence "helping_hand_retract" {
  339. "anims\hh_extret.smd" frames 20 40
  340. activity "ACT_VM_HELPINGHAND_RETRACT" 1
  341. fadein 0.2
  342. fadeout 0.2
  343. fps 30
  344. }
  345.  
  346. $sequence "helping_hand_retract_layer" {
  347. "anims\hh_extret.smd" frames 20 40
  348. activity "ACT_VM_HELPINGHAND_RETRACT_LAYER" 1
  349. { event 5004 1 "SMG.HelpingHandRetract" }
  350. fadein 0
  351. fadeout 0.2
  352. fps 30
  353. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  354. ikrule lhand release
  355. }
  356.  
  357. $sequence "item_extend" {
  358. "anims\item_extret.smd" frames 0 20
  359. activity "ACT_VM_ITEMPICKUP_EXTEND" 1
  360. fadein 0.2
  361. fadeout 0.2
  362. fps 30
  363. }
  364.  
  365. $sequence "item_extend_layer" {
  366. "anims\item_extret.smd" frames 0 20
  367. activity "ACT_VM_ITEMPICKUP_EXTEND_LAYER" 1
  368. { event 5004 1 "SMG.ItemPickupExtend" }
  369. fadein 0.2
  370. fadeout 0
  371. fps 30
  372. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  373. ikrule lhand release
  374. }
  375.  
  376. $sequence "item_loop" {
  377. "anims\item_loop.smd"
  378. activity "ACT_VM_ITEMPICKUP_LOOP" 1
  379. fadein 0.2
  380. fadeout 0.2
  381. fps 30
  382. loop
  383. }
  384.  
  385. $sequence "item_loop_layer" {
  386. "anims\item_loop.smd"
  387. activity "ACT_VM_ITEMPICKUP_LOOP_LAYER" 1
  388. fadein 0.2
  389. fadeout 0.2
  390. fps 30
  391. loop
  392. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  393. ikrule lhand release
  394. }
  395.  
  396. $sequence "item_retract" {
  397. "anims\item_extret.smd" frames 20 40
  398. activity "ACT_VM_ITEMPICKUP_RETRACT" 1
  399. fadein 0.2
  400. fadeout 0.2
  401. fps 30
  402. }
  403.  
  404. $sequence "item_retract_layer" {
  405. "anims\item_extret.smd" frames 20 40
  406. activity "ACT_VM_ITEMPICKUP_RETRACT_LAYER" 1
  407. { event 5004 1 "SMG.ItemPickUpRetract" }
  408. fadein 0
  409. fadeout 0.2
  410. fps 30
  411. ikrule rhand touch "ValveBiped.weapon_bone" usesource
  412. ikrule lhand release
  413. }
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