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LanderDusty

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Jul 17th, 2018
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  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK (Then Edited by flowerybooga) CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Edited By InfiniteOneWithdank Hello User")
  7. print("Edited By f̶̺̠̠̄̕ͅḻ̵͒̀̎̀õ̶̢̥͍ẘ̸̧̘̖͝ȅ̶̫̹̹̥r̷̠͓̻̓̄͜ỹ̶̼͂͒b̶̗̘̞̗̌̚o̶̺̭̰͈͛̑̓̌o̷̩̐ģ̶̤̦͗͘ą̷̳̃ͅ")
  8. print("=====| 100 Percent Done Edited Version |=====")
  9. print("Removed name to prevent skids searching for it")
  10. print("Removed Intro")
  11. print("Muted Music")
  12. warn("Make Them All Suffer For Their Sins")
  13. warn("In Fact Make them Burn")
  14.  
  15.  
  16. script:ClearAllChildren()
  17. wait(0.2)
  18.  
  19. Player = game:GetService("Players").LocalPlayer
  20. PlayerGui = Player.PlayerGui
  21. Cam = workspace.CurrentCamera
  22. Backpack = Player.Backpack
  23. Character = Player.Character
  24. Humanoid = Character.Humanoid
  25. Mouse = Player:GetMouse()
  26. RootPart = Character["HumanoidRootPart"]
  27. Torso = Character["Torso"]
  28. Head = Character["Head"]
  29. RightArm = Character["Right Arm"]
  30. LeftArm = Character["Left Arm"]
  31. RightLeg = Character["Right Leg"]
  32. LeftLeg = Character["Left Leg"]
  33. RootJoint = RootPart["RootJoint"]
  34. Neck = Torso["Neck"]
  35. RightShoulder = Torso["Right Shoulder"]
  36. LeftShoulder = Torso["Left Shoulder"]
  37. RightHip = Torso["Right Hip"]
  38. LeftHip = Torso["Left Hip"]
  39. local TIME = 0
  40. local sick = Instance.new("Sound",Torso)
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58. local RWINGS = {}
  59. local LWINGS = {}
  60. local GunPoint
  61. Player_Size = 1
  62.  
  63. -- Thingy To Make Song Work
  64.  
  65. p = game.Players.LocalPlayer
  66. char = p.Character
  67.  
  68. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  69. local s = Instance.new("Sound",char)
  70. s.Name = "BGMusic"
  71. s.SoundId = "rbxassetid://1416617454"
  72. s.Pitch = 0
  73. s.Volume = 0
  74. s.Looped = true
  75. s.archivable = false
  76. s.Parent = char.Head
  77. wait(0.1)
  78. s:play()
  79. --//=================================\\
  80. --|| PARTICLES N STUFF
  81. --\\=================================//
  82.  
  83. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  84. particleemitter.VelocitySpread = 350
  85. particleemitter.Lifetime = NumberRange.new(1)
  86. particleemitter.Speed = NumberRange.new(0)
  87. cringememe= {}
  88. for i=0, 19 do
  89. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  90. end
  91. particleemitter.Size = NumberSequence.new(cringememe)
  92. particleemitter.Rate = 20
  93. particleemitter.LockedToPart = true
  94. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  95. particleemitter.LightEmission = 1
  96. particleemitter.Texture = "rbxassetid://38727848"
  97. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  98.  
  99. local particleemitter = Instance.new('ParticleEmitter', Torso)
  100. particleemitter.VelocitySpread = 250
  101. particleemitter.Lifetime = NumberRange.new(3)
  102. particleemitter.Speed = NumberRange.new(1.5)
  103. youAreATHOT = {}
  104. for i=0, 19 do
  105. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  106. end
  107. particleemitter.Size = NumberSequence.new(youAreATHOT)
  108. particleemitter.Rate = 10
  109. particleemitter.LockedToPart = false
  110. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  111. particleemitter.LightEmission = 1
  112. particleemitter.Texture = "rbxassetid://253188763"
  113. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  114.  
  115. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  116. particleemitter.VelocitySpread = 350
  117. particleemitter.Lifetime = NumberRange.new(1)
  118. particleemitter.Speed = NumberRange.new(0)
  119. cringememe2= {}
  120. for i=0, 19 do
  121. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  122. end
  123. particleemitter.Size = NumberSequence.new(cringememe2)
  124. particleemitter.Rate = 20
  125. particleemitter.LockedToPart = true
  126. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  127. particleemitter.LightEmission = 1
  128. particleemitter.Texture = "rbxassetid://38727848"
  129. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  130.  
  131. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  132. particleemitter.VelocitySpread = 350
  133. particleemitter.Lifetime = NumberRange.new(1)
  134. particleemitter.Speed = NumberRange.new(0)
  135. cringememe3= {}
  136. for i=0, 19 do
  137. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  138. end
  139. particleemitter.Size = NumberSequence.new(cringememe3)
  140. particleemitter.Rate = 30
  141. particleemitter.LockedToPart = true
  142. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  143. particleemitter.LightEmission = 1
  144. particleemitter.Texture = "rbxassetid://38727848"
  145. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  146.  
  147. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  148. particleemitter.VelocitySpread = 350
  149. particleemitter.Lifetime = NumberRange.new(1)
  150. particleemitter.Speed = NumberRange.new(0)
  151. cringememe4= {}
  152. for i=0, 19 do
  153. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  154. end
  155. particleemitter.Size = NumberSequence.new(cringememe4)
  156. particleemitter.Rate = 30
  157. particleemitter.LockedToPart = true
  158. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  159. particleemitter.LightEmission = 1
  160. particleemitter.Texture = "rbxassetid://38727848"
  161. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  162.  
  163. --//=================================\\
  164. --|| USEFUL VALUES
  165. --\\=================================//
  166.  
  167. Animation_Speed = 1.5
  168. local FORCERESET = false
  169. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  170. local Speed = 16
  171. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  172. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  173. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  174. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  175. local DAMAGEMULTIPLIER = 1
  176. local ANIM = "Idle"
  177. local ATTACK = false
  178. local EQUIPPED = false
  179. local HOLD = false
  180. local COMBO = 1
  181. local Rooted = false
  182. local SINE = 0
  183. local KEYHOLD = false
  184. local CHANGE = 2 / Animation_Speed
  185. local WALKINGANIM = false
  186. local VALUE1 = false
  187. local VALUE2 = false
  188. local ROBLOXIDLEANIMATION = IT("Animation")
  189. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  190. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  191. --ROBLOXIDLEANIMATION.Parent = Humanoid
  192. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  193. WEAPONGUI.Name = "BanishV3Gui"
  194. local Weapon = IT("Model")
  195. Weapon.Name = "Adds"
  196. local Effects = IT("Folder", Weapon)
  197. Effects.Name = "Effects"
  198. local ANIMATOR = Humanoid.Animator
  199. local ANIMATE = Character:FindFirstChild("Animate")
  200. local UNANCHOR = true
  201. local TOBANISH = {}
  202. script.Parent = PlayerGui
  203.  
  204. function StatLabel(CFRAME, TEXT, COLOR)
  205. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  206. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  207. local BODYGYRO = IT("BodyGyro", STATPART)
  208. game:GetService("Debris"):AddItem(STATPART ,5)
  209. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  210. BILLBOARDGUI.Adornee = STATPART
  211. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  212. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  213. BILLBOARDGUI.AlwaysOnTop = false
  214. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  215. TEXTLABEL.BackgroundTransparency = 1
  216. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  217. TEXTLABEL.Text = TEXT
  218. TEXTLABEL.Font = SKILLFONT
  219. TEXTLABEL.FontSize="Size42"
  220. TEXTLABEL.TextColor3 = COLOR
  221. TEXTLABEL.TextStrokeTransparency = 0
  222. TEXTLABEL.TextScaled = true
  223. TEXTLABEL.TextWrapped = true
  224. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  225. for i = 1, 50 do
  226. Swait()
  227. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  228. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  229. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  230. end
  231. THEPART.Parent = nil
  232. end),STATPART, TEXTLABEL)
  233. end
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238.  
  239. --//=================================\\
  240. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  241. --\\=================================//
  242.  
  243. ArtificialHB = Instance.new("BindableEvent", script)
  244. ArtificialHB.Name = "ArtificialHB"
  245.  
  246. script:WaitForChild("ArtificialHB")
  247.  
  248. frame = Frame_Speed
  249. tf = 0
  250. allowframeloss = false
  251. tossremainder = false
  252. lastframe = tick()
  253. script.ArtificialHB:Fire()
  254.  
  255. game:GetService("RunService").Heartbeat:connect(function(s, p)
  256. tf = tf + s
  257. if tf >= frame then
  258. if allowframeloss then
  259. script.ArtificialHB:Fire()
  260. lastframe = tick()
  261. else
  262. for i = 1, math.floor(tf / frame) do
  263. script.ArtificialHB:Fire()
  264. end
  265. lastframe = tick()
  266. end
  267. if tossremainder then
  268. tf = 0
  269. else
  270. tf = tf - frame * math.floor(tf / frame)
  271. end
  272. end
  273. end)
  274.  
  275. --//=================================\\
  276. --\\=================================//
  277.  
  278. --//=================================\\
  279. --|| SOME TAG EDIT
  280. --\\=================================//
  281.  
  282. m = game.Players.LocalPlayer
  283. char = m.Character
  284. local txt = Instance.new("BillboardGui", char)
  285. txt.Adornee = char.Head
  286. txt.Name = "_status"
  287. txt.Size = UDim2.new(2, 0, 1.2, 0)
  288. txt.StudsOffset = Vector3.new(-9, 8, 0)
  289. local text = Instance.new("TextLabel", txt)
  290. text.Size = UDim2.new(10, 0, 7, 0)
  291. text.FontSize = "Size24"
  292. text.TextScaled = true
  293. text.TextTransparency = 0
  294. text.BackgroundTransparency = 1
  295. text.TextTransparency = 0
  296. text.TextStrokeTransparency = 0
  297. text.Font = "Bodoni"
  298. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  299. v = Instance.new("Part")
  300. v.Name = "ColorBrick"
  301. v.Parent = m.Character
  302. v.FormFactor = "Symmetric"
  303. v.Anchored = true
  304. v.CanCollide = false
  305. v.BottomSurface = "Smooth"
  306. v.TopSurface = "Smooth"
  307. v.Size = Vector3.new(10, 5, 3)
  308. v.Transparency = 1
  309. v.CFrame = char.Torso.CFrame
  310. v.BrickColor = BrickColor.new("Really black")
  311. v.Transparency = 1
  312. v.Shape = "Block"
  313. spawn(function()
  314. local TweenService = game:GetService("TweenService")
  315. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  316. local Int = 0
  317. while wait(0.5) do
  318. if Int == #Colours then Int = 0 end
  319. Int = Int+1
  320. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  321. end
  322. end)
  323. wait(0)
  324.  
  325. text.Text = " "
  326. --//=================================\\
  327. --\\=================================//
  328.  
  329. --//=================================\\
  330. --|| SOME FUNCTIONS
  331. --\\=================================//
  332.  
  333. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  334. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  335. end
  336.  
  337. function PositiveAngle(NUMBER)
  338. if NUMBER >= 0 then
  339. NUMBER = 0
  340. end
  341. return NUMBER
  342. end
  343.  
  344. function NegativeAngle(NUMBER)
  345. if NUMBER <= 0 then
  346. NUMBER = 0
  347. end
  348. return NUMBER
  349. end
  350.  
  351. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  352. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  353. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  354. wave.CFrame = CFRAME
  355. coroutine.resume(coroutine.create(function(PART)
  356. for i = 1, WAIT do
  357. Swait()
  358. mesh.Scale = mesh.Scale + GROW
  359. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  360. if DOESROT == true then
  361. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  362. end
  363. wave.Transparency = wave.Transparency + 0.5 / WAIT
  364. if wave.Transparency > 0.99 then
  365. wave:remove()
  366. end
  367. end
  368. end))
  369. end
  370.  
  371. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  372. for _, c in pairs(PARENT:GetChildren()) do
  373. if c.ClassName == "Model" then
  374. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  375. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  376. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  377. if DIST > (TORSO.Position - FROM).Magnitude then
  378. table.insert(TABLE, c)
  379. end
  380. AddChildrenToTable(FROM, c, DIST, TABLE)
  381. elseif c.ClassName == "Folder" then
  382. AddChildrenToTable(FROM, c, DIST, TABLE)
  383. end
  384. end
  385. end
  386. end
  387.  
  388. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  389. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  390. local mesh
  391. if KIND == "Base" then
  392. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  393. elseif KIND == "Thin" then
  394. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  395. elseif KIND == "Round" then
  396. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  397. end
  398. wave.CFrame = CFRAME
  399. coroutine.resume(coroutine.create(function(PART)
  400. for i = 1, WAIT do
  401. Swait()
  402. mesh.Scale = mesh.Scale + GROW / 10
  403. wave.Transparency = wave.Transparency + 0.5 / WAIT
  404. if wave.Transparency > 0.99 then
  405. wave:remove()
  406. end
  407. end
  408. end))
  409. end
  410.  
  411. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  412. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  413. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  414. wave.CFrame = CFRAME
  415. coroutine.resume(coroutine.create(function(PART)
  416. for i = 1, WAIT do
  417. Swait()
  418. mesh.Scale = mesh.Scale + GROW
  419. wave.Transparency = wave.Transparency + 1 / WAIT
  420. if wave.Transparency > 0.99 then
  421. wave:remove()
  422. end
  423. end
  424. end))
  425. end
  426.  
  427. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  428. local TORSO = Torso
  429. local HUM = Humanoid
  430. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  431. coroutine.wrap(function()
  432. VT = Vector3.new
  433. MRANDOM = math.random
  434. local A = TIME
  435. local B = INTENSITY
  436. local C = true
  437. local HUMANOID = Humanoid
  438. local TIMER = A or 35
  439. local SHAKE = B or 5
  440. local FADE = C or true
  441. if HUMANOID then
  442. local FADER = SHAKE / TIMER
  443. for i = 1, TIMER do
  444. wait()
  445. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  446. end
  447. HUMANOID.CameraOffset = VT(0, 0, 0)
  448. end
  449.  
  450. end)()
  451. end
  452. end
  453.  
  454. function Effect(data)
  455. local FX = data.Effect or 'ResizeAndFade'
  456. local Parent = data.Parent or Effects
  457. local Color = data.Color or C3.N(0,0,0)
  458. local Size = data.Size or V3.N(1,1,1)
  459. local MoveDir = data.MoveDirection or nil
  460. local MeshData = data.Mesh or nil
  461. local SndData = data.Sound or nil
  462. local Frames = data.Frames or 45
  463. local Manual = data.Manual or nil
  464. local Material = data.Material or nil
  465. local CFra = data.CFrame or Torso.CFrame
  466. local Settings = data.FXSettings or {}
  467. local Snd,Prt,Msh;
  468. local Shape = data.Shape or Enum.PartType.Block
  469. coroutine.resume(coroutine.create(function()
  470. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  471. Prt = Manual
  472. else
  473. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  474. Prt.Shape = Shape
  475. end
  476. if(typeof(MeshData) == 'table')then
  477. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  478. elseif(typeof(MeshData) == 'Instance')then
  479. Msh = MeshData:Clone()
  480. Msh.Parent = Prt
  481. elseif(Shape == Enum.PartType.Block)then
  482. Msh = Mesh(Prt,Enum.MeshType.Brick)
  483. end
  484. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  485. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  486. end
  487. if(Snd)then
  488. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  489. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  490. end
  491. local MoveSpeed = nil;
  492. if(MoveDir)then
  493. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  494. end
  495. local Inc = M.RNG()-M.RNG()
  496. local Thingie = 0
  497. local Thingie2 = M.RNG(50,100)/100
  498. if(FX ~= 'Arc')then
  499. for i = 1, Frames do
  500. if(swait and typeof(swait) == 'function')then
  501. swait()
  502. else
  503. wait()
  504. end
  505. if(FX == 'ResizeAndFade')then
  506. if(not Settings.EndSize)then
  507. Settings.EndSize = V3.N(0,0,0)
  508. end
  509. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  510. if(Settings.EndIsIncrement)then
  511. Prt.Size = Prt.Size + Settings.EndSize
  512. else
  513. Prt.Size = Prt.Size - grow/Frames
  514. end
  515. Prt.Transparency = (i/Frames)
  516. elseif(FX == 'Fade')then
  517. Prt.Transparency = (i/Frames)
  518. end
  519.  
  520. if(Settings.RandomizeCFrame)then
  521. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  522. end
  523. if(MoveDir and MoveSpeed)then
  524. local Orientation = Prt.Orientation
  525. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  526. Prt.Orientation = Orientation
  527. end
  528. end
  529. Prt:destroy()
  530. else
  531. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  532. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  533. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  534. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  535. assert(start ~= nil,"You need to specify a start point!")
  536. assert(endP ~= nil,"You need to specify an end point!")
  537. for i = 0, 1, Settings.Speed or 0.01 do
  538. if(swait and typeof(swait) == 'function')then
  539. swait()
  540. else
  541. wait()
  542. end
  543. if(Settings.Home)then
  544. endP = Settings.Home.CFrame
  545. end
  546. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  547. end
  548. if(Settings.RemoveOnGoal)then
  549. Prt:destroy()
  550. end
  551. end
  552. end))
  553. return Prt,Msh,Snd
  554. end
  555.  
  556. function RightWing()
  557. for i = 1, 2 do
  558. local PART
  559. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  560. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  561. table.insert(RWINGS, WingWeld)
  562. PART = Wing
  563. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  564. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  565. PART = Wing
  566. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  567. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  568. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  569. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  570. PART = Wing
  571. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  572. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  573. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  574. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  575. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  576. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  577. PART = Wing
  578. table.insert(RWINGS, WingWeld)
  579. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  580. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  581. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  582. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  583. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  584. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  585. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  586. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  587. PART = Wing
  588. table.insert(RWINGS, WingWeld)
  589. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  590. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  591. PART = Wing
  592. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  593. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  594. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  595. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  596. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  597. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  598. PART = Wing
  599. table.insert(RWINGS, WingWeld)
  600. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  601. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  602. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  603. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  605. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  606. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  607. table.insert(EYES, Wing1)
  608. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  609. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  610. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  611. PART = Wing
  612. table.insert(RWINGS, WingWeld)
  613. end
  614. BODY = {}
  615. for _, c in pairs(Character:GetDescendants()) do
  616. if c:IsA("BasePart") then
  617. table.insert(BODY, {
  618. c,
  619. c.Parent,
  620. c.Material,
  621. c.Color
  622. })
  623. elseif c:IsA("JointInstance") then
  624. table.insert(BODY, {
  625. c,
  626. c.Parent,
  627. nil,
  628. nil
  629. })
  630. end
  631. end
  632. end
  633. function LeftWing()
  634. for i = 1, 2 do
  635. local PART
  636. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  637. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  638. table.insert(LWINGS, WingWeld)
  639. PART = Wing
  640. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  641. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  642. PART = Wing
  643. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  644. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  645. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  646. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  647. PART = Wing
  648. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  649. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  650. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  651. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  652. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  653. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  654. PART = Wing
  655. table.insert(LWINGS, WingWeld)
  656. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  657. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  658. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  659. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  660. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  661. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  662. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  663. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  664. PART = Wing
  665. table.insert(LWINGS, WingWeld)
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  668. PART = Wing
  669. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  670. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  671. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  672. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  673. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  674. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  675. PART = Wing
  676. table.insert(LWINGS, WingWeld)
  677. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  678. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  679. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  680. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  682. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  683. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  684. table.insert(EYES, Wing1)
  685. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  686. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  687. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  688. PART = Wing
  689. table.insert(LWINGS, WingWeld)
  690. end
  691. BODY = {}
  692. for _, c in pairs(Character:GetDescendants()) do
  693. if c:IsA("BasePart") then
  694. table.insert(BODY, {
  695. c,
  696. c.Parent,
  697. c.Material,
  698. c.Color
  699. })
  700. elseif c:IsA("JointInstance") then
  701. table.insert(BODY, {
  702. c,
  703. c.Parent,
  704. nil,
  705. nil
  706. })
  707. end
  708. end
  709. end
  710.  
  711. function Swait(NUMBER)
  712. if NUMBER == 0 or NUMBER == nil then
  713. ArtificialHB.Event:wait()
  714. else
  715. for i = 1, NUMBER do
  716. ArtificialHB.Event:wait()
  717. end
  718. end
  719. end
  720.  
  721. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  722. local NEWMESH = IT(MESH)
  723. if MESH == "SpecialMesh" then
  724. NEWMESH.MeshType = MESHTYPE
  725. if MESHID ~= "nil" and MESHID ~= "" then
  726. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  727. end
  728. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  729. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  730. end
  731. end
  732. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  733. NEWMESH.Scale = SCALE
  734. NEWMESH.Parent = PARENT
  735. return NEWMESH
  736. end
  737.  
  738. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  739. local NEWPART = IT("Part")
  740. NEWPART.formFactor = FORMFACTOR
  741. NEWPART.Reflectance = REFLECTANCE
  742. NEWPART.Transparency = TRANSPARENCY
  743. NEWPART.CanCollide = false
  744. NEWPART.Locked = true
  745. NEWPART.Anchored = true
  746. if ANCHOR == false then
  747. NEWPART.Anchored = false
  748. end
  749. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  750. NEWPART.Name = NAME
  751. NEWPART.Size = SIZE
  752. NEWPART.Position = Torso.Position
  753. NEWPART.Material = MATERIAL
  754. NEWPART:BreakJoints()
  755. NEWPART.Parent = PARENT
  756. return NEWPART
  757. end
  758.  
  759. local function weldBetween(a, b)
  760. local weldd = Instance.new("ManualWeld")
  761. weldd.Part0 = a
  762. weldd.Part1 = b
  763. weldd.C0 = CFrame.new()
  764. weldd.C1 = b.CFrame:inverse() * a.CFrame
  765. weldd.Parent = a
  766. return weldd
  767. end
  768.  
  769.  
  770. function QuaternionFromCFrame(cf)
  771. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  772. local trace = m00 + m11 + m22
  773. if trace > 0 then
  774. local s = math.sqrt(1 + trace)
  775. local recip = 0.5 / s
  776. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  777. else
  778. local i = 0
  779. if m11 > m00 then
  780. i = 1
  781. end
  782. if m22 > (i == 0 and m00 or m11) then
  783. i = 2
  784. end
  785. if i == 0 then
  786. local s = math.sqrt(m00 - m11 - m22 + 1)
  787. local recip = 0.5 / s
  788. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  789. elseif i == 1 then
  790. local s = math.sqrt(m11 - m22 - m00 + 1)
  791. local recip = 0.5 / s
  792. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  793. elseif i == 2 then
  794. local s = math.sqrt(m22 - m00 - m11 + 1)
  795. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  796. end
  797. end
  798. end
  799.  
  800. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  801. local xs, ys, zs = x + x, y + y, z + z
  802. local wx, wy, wz = w * xs, w * ys, w * zs
  803. local xx = x * xs
  804. local xy = x * ys
  805. local xz = x * zs
  806. local yy = y * ys
  807. local yz = y * zs
  808. local zz = z * zs
  809. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  810. end
  811.  
  812. function QuaternionSlerp(a, b, t)
  813. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  814. local startInterp, finishInterp;
  815. if cosTheta >= 0.0001 then
  816. if (1 - cosTheta) > 0.0001 then
  817. local theta = ACOS(cosTheta)
  818. local invSinTheta = 1 / SIN(theta)
  819. startInterp = SIN((1 - t) * theta) * invSinTheta
  820. finishInterp = SIN(t * theta) * invSinTheta
  821. else
  822. startInterp = 1 - t
  823. finishInterp = t
  824. end
  825. else
  826. if (1 + cosTheta) > 0.0001 then
  827. local theta = ACOS(-cosTheta)
  828. local invSinTheta = 1 / SIN(theta)
  829. startInterp = SIN((t - 1) * theta) * invSinTheta
  830. finishInterp = SIN(t * theta) * invSinTheta
  831. else
  832. startInterp = t - 1
  833. finishInterp = t
  834. end
  835. end
  836. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  837. end
  838.  
  839. function Clerp(a, b, t)
  840. local qa = {QuaternionFromCFrame(a)}
  841. local qb = {QuaternionFromCFrame(b)}
  842. local ax, ay, az = a.x, a.y, a.z
  843. local bx, by, bz = b.x, b.y, b.z
  844. local _t = 1 - t
  845. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  846. end
  847.  
  848. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  849. local frame = IT("Frame")
  850. frame.BackgroundTransparency = TRANSPARENCY
  851. frame.BorderSizePixel = BORDERSIZEPIXEL
  852. frame.Position = POSITION
  853. frame.Size = SIZE
  854. frame.BackgroundColor3 = COLOR
  855. frame.BorderColor3 = BORDERCOLOR
  856. frame.Name = NAME
  857. frame.Parent = PARENT
  858. return frame
  859. end
  860.  
  861. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  862. local label = IT("TextLabel")
  863. label.BackgroundTransparency = 1
  864. label.Size = UD2(1, 0, 1, 0)
  865. label.Position = UD2(0, 0, 0, 0)
  866. label.TextColor3 = TEXTCOLOR
  867. label.TextStrokeTransparency = STROKETRANSPARENCY
  868. label.TextTransparency = TRANSPARENCY
  869. label.FontSize = TEXTFONTSIZE
  870. label.Font = TEXTFONT
  871. label.BorderSizePixel = BORDERSIZEPIXEL
  872. label.TextScaled = false
  873. label.Text = TEXT
  874. label.Name = NAME
  875. label.Parent = PARENT
  876. return label
  877. end
  878.  
  879. function NoOutlines(PART)
  880. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  881. end
  882.  
  883. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  884. local NEWWELD = IT(TYPE)
  885. NEWWELD.Part0 = PART0
  886. NEWWELD.Part1 = PART1
  887. NEWWELD.C0 = C0
  888. NEWWELD.C1 = C1
  889. NEWWELD.Parent = PARENT
  890. return NEWWELD
  891. end
  892.  
  893. local S = IT("Sound")
  894. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  895. local NEWSOUND = nil
  896. coroutine.resume(coroutine.create(function()
  897. NEWSOUND = S:Clone()
  898. NEWSOUND.Parent = PARENT
  899. NEWSOUND.Volume = VOLUME
  900. NEWSOUND.Pitch = PITCH
  901. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  902. NEWSOUND:play()
  903. if DOESLOOP == true then
  904. NEWSOUND.Looped = true
  905. else
  906. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  907. NEWSOUND:remove()
  908. end
  909. end))
  910. return NEWSOUND
  911. end
  912.  
  913. function CFrameFromTopBack(at, top, back)
  914. local right = top:Cross(back)
  915. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  916. end
  917.  
  918. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  919. function Lightning(Table)
  920. local Color = Table.Color or C3(1,1,1)
  921. local StartPos = Table.Start or Torso.Position
  922. local EndPos = Table.End or Mouse.Hit.p
  923. local SegmentLength = Table.SegmentL or 2
  924. local Thickness = Table.Thickness or 0.1
  925. local Dissapear = Table.DoesFade or false
  926. local Parent = Table.Ignore or Character
  927. local MaxDist = Table.MaxDist or 400
  928. local Branches = Table.Branches or false
  929. local Thicken = Table.Thicken or false
  930. local FadeTime = Table.FadeTime or 15
  931. local FadeIn = Table.FadeIn or false
  932. local Material = Table.Material or "Neon"
  933. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  934. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  935. local LIGHTNINGMODEL = IT("Model",Effects)
  936. LIGHTNINGMODEL.Name = "Lightning"
  937. local LastBolt = nil
  938. for E = 1, DISTANCE do
  939. local ExtraSize = 0
  940. if Thicken == true then
  941. ExtraSize = (DISTANCE-E)/15
  942. end
  943. local TRANSPARENCY = 0
  944. if FadeIn == true then
  945. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  946. if TRANSPARENCY < 0 then
  947. TRANSPARENCY = 0
  948. end
  949. end
  950. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  951. PART.Color = Color
  952. MakeForm(PART,"Cyl")
  953. if LastBolt == nil then
  954. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  955. else
  956. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  957. end
  958. LastBolt = PART
  959. if Branches == true and E < (DISTANCE-5) then
  960. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  961. if CHOICE == 1 then
  962. local LASTBRANCH = nil
  963. for i = 1, MRANDOM(2,5) do
  964. local ExtraSize2 = 0
  965. if Thicken == true then
  966. ExtraSize = ((DISTANCE-E)/25)/i
  967. end
  968. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  969. PART.Color = Color
  970. MakeForm(PART,"Cyl")
  971. if LASTBRANCH == nil then
  972. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  973. else
  974. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  975. end
  976. LASTBRANCH = PART
  977. end
  978. end
  979. end
  980. end
  981. if Dissapear == true then
  982. coroutine.resume(coroutine.create(function()
  983. for i = 1, FadeTime do
  984. Swait()
  985. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  986. if c.ClassName == "Part" then
  987. c.Transparency = c.Transparency + (i/FadeTime)/10
  988. end
  989. end
  990. end
  991. LIGHTNINGMODEL:remove()
  992. end))
  993. elseif Dissapear == false then
  994. Debris:AddItem(LIGHTNINGMODEL,0.1)
  995. end
  996. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  997. end
  998.  
  999. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1000. local cR=255
  1001. local cG=0
  1002. local cB=0
  1003. local flg5=1 local omgidk=1
  1004. local add=15
  1005. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1006. if omgidk>10000 then omgidk=0 end
  1007. omgidk=omgidk+1
  1008. if cR>=255 then flg5=1 end
  1009. if cG>=255 then flg5=2 end
  1010. if cB>=255 then flg5=3 end
  1011. if flg5==1 then cR=cR-add cG=cG+add end
  1012. if flg5==2 then cG=cG-add cB=cB+add end
  1013. if flg5==3 then cB=cB-add cR=cR+add end
  1014. color=Color3.fromRGB(cR,cG,cB)
  1015. function WACKYEFFECT(Table)
  1016. local TYPE = (Table.EffectType or "Sphere")
  1017. local SIZE = (Table.Size or VT(6,6,6))
  1018. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1019. local TRANSPARENCY = (Table.Transparency or 0)
  1020. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1021. local CFRAME = (Table.CFrame or Torso.CFrame)
  1022. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1023. local ROTATION1 = (Table.RotationX or 0)
  1024. local ROTATION2 = (Table.RotationY or 0)
  1025. local ROTATION3 = (Table.RotationZ or 0)
  1026. local MATERIAL = "Neon"
  1027. local COLOR = color
  1028. local TIME = (Table.Time or 45)
  1029. local SOUNDID = (Table.SoundID or nil)
  1030. local SOUNDPITCH = (Table.SoundPitch or nil)
  1031. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1032. coroutine.resume(coroutine.create(function()
  1033. local PLAYSSOUND = false
  1034. local SOUND = nil
  1035. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1036. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1037. PLAYSSOUND = true
  1038. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1039. end
  1040. EFFECT.Color = color
  1041. local MSH = nil
  1042. if TYPE == "Sphere" then
  1043. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1044. elseif TYPE == "Block" then
  1045. MSH = IT("BlockMesh",EFFECT)
  1046. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1047. elseif TYPE == "Wave" then
  1048. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1049. elseif TYPE == "Ring" then
  1050. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1051. elseif TYPE == "Slash" then
  1052. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1053. elseif TYPE == "Round Slash" then
  1054. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1055. elseif TYPE == "Swirl" then
  1056. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1057. elseif TYPE == "Skull" then
  1058. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1059. elseif TYPE == "Crystal" then
  1060. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1061. end
  1062. if MSH ~= nil then
  1063. local MOVESPEED = nil
  1064. if MOVEDIRECTION ~= nil then
  1065. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1066. end
  1067. local GROWTH = SIZE - ENDSIZE
  1068. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1069. if TYPE == "Block" then
  1070. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1071. else
  1072. EFFECT.CFrame = CFRAME
  1073. end
  1074. for LOOP = 1, TIME+1 do
  1075. Swait()
  1076. MSH.Scale = MSH.Scale - GROWTH/TIME
  1077. if TYPE == "Wave" then
  1078. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1079. end
  1080. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1081. if TYPE == "Block" then
  1082. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1083. else
  1084. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1085. end
  1086. if MOVEDIRECTION ~= nil then
  1087. local ORI = EFFECT.Orientation
  1088. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1089. EFFECT.Orientation = ORI
  1090. end
  1091. end
  1092. if PLAYSSOUND == false then
  1093. EFFECT:remove()
  1094. else
  1095. SOUND.Stopped:Connect(function()
  1096. EFFECT:remove()
  1097. end)
  1098. end
  1099. else
  1100. if PLAYSSOUND == false then
  1101. EFFECT:remove()
  1102. else
  1103. repeat Swait() until SOUND.Playing == false
  1104. EFFECT:remove()
  1105. end
  1106. end
  1107. end))
  1108. end
  1109. end)
  1110. function MakeForm(PART,TYPE)
  1111. if TYPE == "Cyl" then
  1112. local MSH = IT("CylinderMesh",PART)
  1113. elseif TYPE == "Ball" then
  1114. local MSH = IT("SpecialMesh",PART)
  1115. MSH.MeshType = "Sphere"
  1116. elseif TYPE == "Wedge" then
  1117. local MSH = IT("SpecialMesh",PART)
  1118. MSH.MeshType = "Wedge"
  1119. end
  1120. end
  1121. function SpawnTrail(FROM,TO,BIG)
  1122. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1123. MakeForm(TRAIL,"Cyl")
  1124. local cR=255
  1125. local cG=0
  1126. local cB=0
  1127. local flg5=1 local omgidk=1
  1128. local add=15
  1129. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1130. if omgidk>10000 then omgidk=0 end
  1131. omgidk=omgidk+1
  1132. if cR>=255 then flg5=1 end
  1133. if cG>=255 then flg5=2 end
  1134. if cB>=255 then flg5=3 end
  1135. if flg5==1 then cR=cR-add cG=cG+add end
  1136. if flg5==2 then cG=cG-add cB=cB+add end
  1137. if flg5==3 then cB=cB-add cR=cR+add end
  1138. color=Color3.fromRGB(cR,cG,cB)
  1139. TRAIL.Color = color
  1140. end)
  1141. local DIST = (FROM - TO).Magnitude
  1142. if BIG == true then
  1143. TRAIL.Size = VT(5,DIST,5)
  1144. else
  1145. TRAIL.Size = VT(5,DIST,5)
  1146. end
  1147. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1148. coroutine.resume(coroutine.create(function()
  1149. for i = 1, 55 do
  1150. Swait()
  1151. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1152. end
  1153. TRAIL:remove()
  1154. end))
  1155. end
  1156.  
  1157. Debris = game:GetService("Debris")
  1158.  
  1159. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1160. local DIRECTION = CF(StartPos,EndPos).lookVector
  1161. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1162. end
  1163.  
  1164. function turnto(position)
  1165. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1166. end
  1167.  
  1168. --//=================================\\
  1169. --|| WEAPON CREATION
  1170. --\\=================================//
  1171. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1172.  
  1173. for i = 1, 35 do
  1174. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1175. FACE.Color = C3(0,0,0)
  1176. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1177. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1178. end
  1179. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1180. MakeForm(Eye,"Ball")
  1181. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1182. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1183. MakeForm(Eye,"Ball")
  1184. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1185. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1186. MakeForm(Eye,"Ball")
  1187. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1188. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1189. MakeForm(Eye,"Ball")
  1190. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1191.  
  1192. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1193. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1194.  
  1195. local Particle = IT("ParticleEmitter",nil)
  1196. Particle.Enabled = false
  1197. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1198. Particle.LightEmission = 0.5
  1199. Particle.Rate = 150
  1200. Particle.ZOffset = 0.2
  1201. Particle.Rotation = NumberRange.new(-180, 180)
  1202. Particle.RotSpeed = NumberRange.new(-180, 180)
  1203. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1204. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1205.  
  1206. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1207. function ParticleEmitter(Table)
  1208. local PRTCL = Particle:Clone()
  1209. local Speed = Table.Speed or 5
  1210. local Drag = Table.Drag or 0
  1211. local Size1 = Table.Size1 or 1
  1212. local Size2 = Table.Size2 or 5
  1213. local Lifetime1 = Table.Lifetime1 or 1
  1214. local Lifetime2 = Table.Lifetime2 or 1.5
  1215. local Parent = Table.Parent or Torso
  1216. local Emit = Table.Emit or 100
  1217. local Offset = Table.Offset or 360
  1218. local Acel = Table.Acel or VT(0,0,0)
  1219. local Enabled = Table.Enabled or false
  1220. PRTCL.Parent = Parent
  1221. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1222. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1223. PRTCL.Speed = NumberRange.new(Speed)
  1224. PRTCL.VelocitySpread = Offset
  1225. PRTCL.Drag = Drag
  1226. PRTCL.Acceleration = Acel
  1227. if Enabled == false then
  1228. PRTCL:Emit(Emit)
  1229. Debris:AddItem(PRTCL,Lifetime2)
  1230. else
  1231. PRTCL.Enabled = true
  1232. end
  1233. return PRTCL
  1234. end
  1235.  
  1236. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1237. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1238. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1239. MakeForm(Part,"Wedge")
  1240. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1241. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1242. MakeForm(Part,"Wedge")
  1243. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1244. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1245. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1246. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1247. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1248. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1249. MakeForm(Part,"Cyl")
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1251. for i = 1, 8 do
  1252. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1253. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1254. end
  1255. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1256. MakeForm(Part,"Cyl")
  1257. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1258. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1259. MakeForm(Part,"Ball")
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1262. MakeForm(Part,"Wedge")
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1267. MakeForm(Part,"Cyl")
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1269. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1270. MakeForm(Part,"Cyl")
  1271. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1272. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1273. MakeForm(Part,"Cyl")
  1274. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1275. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1276. MakeForm(Part,"Wedge")
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1278. local LASTPART = Handle
  1279. for i = 1, 10 do
  1280. if LASTPART == Handle then
  1281. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1282. LASTPART = Part
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. else
  1285. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1286. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1287. LASTPART = Part
  1288. end
  1289. end
  1290.  
  1291. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1292. MakeForm(Barrel,"Cyl")
  1293. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1294. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1295. MakeForm(Part,"Cyl")
  1296. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1297. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1298. MakeForm(Part,"Wedge")
  1299. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1300. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1301. MakeForm(Hole,"Cyl")
  1302. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1303. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1304. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1305. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1306. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1307. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1308. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1309. coroutine.resume(coroutine.create(function()
  1310. while wait() do
  1311. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1312. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1313. end
  1314. end))
  1315.  
  1316. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1317. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1318.  
  1319. local cR=255
  1320. local cG=0
  1321. local cB=0
  1322. local flg5=1 local omgidk=1
  1323. local add=15
  1324. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1325. if omgidk>10000 then omgidk=0 end
  1326. omgidk=omgidk+1
  1327. if cR>=255 then flg5=1 end
  1328. if cG>=255 then flg5=2 end
  1329. if cB>=255 then flg5=3 end
  1330. if flg5==1 then cR=cR-add cG=cG+add end
  1331. if flg5==2 then cG=cG-add cB=cB+add end
  1332. if flg5==3 then cB=cB-add cR=cR+add end
  1333. color=Color3.fromRGB(cR,cG,cB)
  1334. for _, c in pairs(Weapon:GetDescendants()) do
  1335. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1336. c.Material = "Glass"
  1337. c.Color = C3(0,0,0)
  1338. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1339. c.Color = color
  1340. c.Material = "Neon"
  1341. end
  1342. end
  1343. end)
  1344. Weapon.Parent = Character
  1345. for _, c in pairs(Weapon:GetChildren()) do
  1346. if c.ClassName == "Part" then
  1347. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1348. end
  1349. end
  1350.  
  1351. function swait(num)
  1352. if num == 0 or num == nil then
  1353. ArtificialHB.Event:wait()
  1354. else
  1355. for i = 0, num do
  1356. ArtificialHB.Event:wait()
  1357. end
  1358. end
  1359. end
  1360.  
  1361. function chatfunc(text)
  1362. local chat = coroutine.wrap(function()
  1363. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1364. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1365. end
  1366. local Bill = Instance.new("BillboardGui",Character)
  1367. Bill.Size = UDim2.new(0,100,0,40)
  1368. Bill.StudsOffset = Vector3.new(0,3,0)
  1369. Bill.Adornee = Character.Head
  1370. Bill.Name = "TalkingBillBoard"
  1371. local Hehe = Instance.new("TextLabel",Bill)
  1372. Hehe.BackgroundTransparency = 1
  1373. Hehe.BorderSizePixel = 0
  1374. Hehe.Text = ""
  1375. Hehe.Font = "Bodoni"
  1376. Hehe.TextSize = 40
  1377. Hehe.TextStrokeTransparency = 0
  1378. Hehe.Size = UDim2.new(1,0,0.5,0)
  1379. coroutine.resume(coroutine.create(function()
  1380. while Hehe ~= nil do
  1381. swait()
  1382. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1383. Hehe.Rotation = math.random(-5,5)
  1384. Hehe.TextColor3 = Color3.new(0,255,0)
  1385. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1386. end
  1387. end))
  1388. for i = 1,string.len(text),1 do
  1389. swait()
  1390. Hehe.Text = string.sub(text,1,i)
  1391. end
  1392. swait(90)--Re[math.random(1, 93)]
  1393. for i = 0, 1, .025 do
  1394. swait()
  1395. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1396. Hehe.TextStrokeTransparency = i
  1397. Hehe.TextTransparency = i
  1398. end
  1399. Bill:Destroy()
  1400. end)
  1401. chat()
  1402. end
  1403.  
  1404. function onChatted(msg)
  1405. chatfunc(msg)
  1406. end
  1407.  
  1408. Player.Chatted:connect(onChatted)
  1409.  
  1410. local BODY = {}
  1411. for _, c in pairs(Character:GetDescendants()) do
  1412. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1413. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1414. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1415. end
  1416. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1417. elseif c:IsA("JointInstance") then
  1418. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1419. end
  1420. end
  1421.  
  1422. function refit()
  1423. Character.Parent = workspace
  1424. for e = 1, #BODY do
  1425. if BODY[e] ~= nil then
  1426. local STUFF = BODY[e]
  1427. local PART = STUFF[1]
  1428. local PARENT = STUFF[2]
  1429. local MATERIAL = STUFF[3]
  1430. local COLOR = STUFF[4]
  1431. local TRANSPARENCY = STUFF[5]
  1432. --local SIZE = STUFF[6]
  1433. local NAME = STUFF[7]
  1434. if PART.ClassName == "Part" and PART ~= RootPart then
  1435. PART.Material = MATERIAL
  1436. PART.Transparency = TRANSPARENCY
  1437. PART.Name = NAME
  1438. end
  1439. if PART.Parent ~= PARENT then
  1440. Humanoid:remove()
  1441. PART.Parent = PARENT
  1442. Humanoid = IT("Humanoid",Character)
  1443. end
  1444. end
  1445. end
  1446. end
  1447.  
  1448. local SKILLTEXTCOLOR = C3(0,255,0)
  1449. local SKILLFONT = "Code"
  1450. local SKILLTEXTSIZE = 7
  1451.  
  1452. Humanoid.Died:connect(function()
  1453. refit()
  1454. end)
  1455.  
  1456. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1457. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1458. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1459. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1460. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1461. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1462. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1463. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1464. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1465. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1466. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1467. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1468.  
  1469. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1470. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1471. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1472. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1473. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1474. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1475. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1476. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1477. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1478. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1479. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1480. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1481.  
  1482. function printbye(Name)
  1483. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1484. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1485. end
  1486.  
  1487. workspace.ChildAdded:connect(function(instance)
  1488. for BANISH = 1, #TOBANISH do
  1489. if TOBANISH[BANISH] ~= nil then
  1490. if instance.Name == TOBANISH[BANISH] then
  1491. coroutine.resume(coroutine.create(function()
  1492. printbye(instance.Name)
  1493. instance:ClearAllChildren()
  1494. Debris:AddItem(instance,0.0005)
  1495. end))
  1496. end
  1497. end
  1498. end
  1499. end)
  1500.  
  1501. --//=================================\\
  1502. --|| DAMAGING
  1503. --\\=================================//
  1504.  
  1505. function Banish(Foe)
  1506. if Foe then
  1507. coroutine.resume(coroutine.create(function()
  1508. --if game.Players:FindFirstChild(Foe.Name) then
  1509. table.insert(TOBANISH,Foe.Name)
  1510. printbye(Foe.Name)
  1511. --end
  1512. Foe.Archivable = true
  1513. local CLONE = Foe:Clone()
  1514. Foe:Destroy()
  1515. CLONE.Parent = Effects
  1516. CLONE:BreakJoints()
  1517. local MATERIALS = {"Glass","Neon"}
  1518. for _, c in pairs(CLONE:GetDescendants()) do
  1519. if c:IsA("BasePart") then
  1520. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1521. CreateSound(340722848, c, 10, 1, false)
  1522. end
  1523. c.Anchored = true
  1524. c.Transparency = c.Transparency + 0.2
  1525. c.Material = MATERIALS[MRANDOM(1,2)]
  1526. c.Color = C3(0,255,0)
  1527. if c.ClassName == "MeshPart" then
  1528. c.TextureID = ""
  1529. end
  1530. if c:FindFirstChildOfClass("SpecialMesh") then
  1531. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1532. end
  1533. if c:FindFirstChildOfClass("Decal") then
  1534. c:FindFirstChildOfClass("Decal"):remove()
  1535. end
  1536. c.Name = "Banished"
  1537. c.CanCollide = false
  1538. else
  1539. c:remove()
  1540. end
  1541. end
  1542. local A = false
  1543. for i = 1, 35 do
  1544. if A == false then
  1545. A = true
  1546. elseif A == true then
  1547. A = false
  1548. end
  1549. for _, c in pairs(CLONE:GetDescendants()) do
  1550. if c:IsA("BasePart") then
  1551. c.Anchored = true
  1552. c.Material = MATERIALS[MRANDOM(1,2)]
  1553. c.Transparency = c.Transparency + 0.8/35
  1554. if A == false then
  1555. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1556. elseif A == true then
  1557. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1558. end
  1559. end
  1560. end
  1561. Swait()
  1562. end
  1563. CLONE:remove()
  1564. end))
  1565. end
  1566. end
  1567.  
  1568. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1569. local CHILDREN = workspace:GetDescendants()
  1570. for index, CHILD in pairs(CHILDREN) do
  1571. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1572. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1573. if HUM then
  1574. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1575. if TORSO then
  1576. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1577. if ISBANISH == true then
  1578. Banish(CHILD)
  1579. else
  1580. if ISBANISH == "Gravity" then
  1581. HUM.PlatformStand = true
  1582. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1583. local grav = Instance.new("BodyPosition",TORSO)
  1584. grav.D = 15
  1585. grav.P = 20000
  1586. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1587. grav.position = TORSO.Position
  1588. grav.Name = "V3BanishForce"..Player.Name
  1589. else
  1590. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1591. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1592. end
  1593. else
  1594. HUM.PlatformStand = false
  1595. end
  1596. end
  1597. elseif ISBANISH == "Gravity" then
  1598. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1599. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1600. HUM.PlatformStand = false
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607. end
  1608.  
  1609. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1610.  
  1611. --//=================================\\
  1612. --|| ATTACK FUNCTIONS AND STUFF
  1613. --\\=================================//
  1614. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1615.  
  1616. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1617. MakeForm(RightHole,"Cyl")
  1618. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1619. MakeForm(LeftHole,"Cyl")
  1620.  
  1621. function getbloody(victim,amount)
  1622. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1623. PART.CFrame = victim.CFrame
  1624. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1625. Debris:AddItem(PART,5)
  1626. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1627. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1628. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1629. local prtcl = asd:Clone()
  1630. prtcl.Parent = PART
  1631. prtcl:Emit(amount*10)
  1632. end
  1633.  
  1634. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1635.  
  1636. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1637. if DoesCourontine == false then
  1638. local Direction = CF(Part.Position, ToLocation)
  1639. local Distance = (Part.Position - ToLocation).magnitude
  1640. for i = 1, AmountOfTime do
  1641. Swait()
  1642. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1643. Direction = Part.CFrame
  1644. end
  1645. Part:remove()
  1646. elseif DoesCourontine == true then
  1647. coroutine.resume(coroutine.create(function()
  1648. local Direction = CF(Part.Position, ToLocation)
  1649. local Distance = (Part.Position - ToLocation).magnitude
  1650. for i = 1, AmountOfTime do
  1651. Swait()
  1652. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1653. Direction = Part.CFrame
  1654. end
  1655. Part:remove()
  1656. end))
  1657. end
  1658. end
  1659.  
  1660. function Absoluteum()
  1661. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1662. if HITFLOOR ~= nil then
  1663. do
  1664. local HITBODIES = {}
  1665. ATTACK = true
  1666. Rooted = true
  1667. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1668. MakeForm(ABSOLUTE, "Ball")
  1669. CreateSound("416200578", RootPart, 10, 1)
  1670. for i = 0, 8, 0.1 / Animation_Speed do
  1671. Swait()
  1672. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1673. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1674. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1675. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1676. MakeForm(CHARGE, "Ball")
  1677. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1678. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1679. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. end
  1686. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1687. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1688. for i = 1, 45 do
  1689. Swait()
  1690. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. end
  1697. coroutine.resume(coroutine.create(function()
  1698. local IMPACT = false
  1699. local BULLET = ABSOLUTE
  1700. MakeForm(BULLET, "Ball")
  1701. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1702. for i = 1, 500 do
  1703. Swait()
  1704. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1705. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1706. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1707. if HIT ~= nil then
  1708. IMPACT = true
  1709. break
  1710. end
  1711. end
  1712. if IMPACT == false then
  1713. for i = 1, 40 do
  1714. Swait()
  1715. BULLET.Size = BULLET.Size * 0.9
  1716. end
  1717. BULLET:remove()
  1718. else
  1719. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1720. for i = 1, 175 do
  1721. Swait()
  1722. BULLET.Size = BULLET.Size * 0.99
  1723. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1724. end
  1725. CreateSound("438666001", BULLET, 10, 3)
  1726. Swait(35)
  1727. BULLET.Transparency = 1
  1728. for i = 1, 20 do
  1729. for e = 1, 5 do
  1730. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1731. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1732. end
  1733. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1734. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1735. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1736. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1737. Swait(5)
  1738. for e = 1, #HITBODIES do
  1739. if HITBODIES[e] ~= nil then
  1740. local BOD = HITBODIES[e]
  1741. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1742. if TORS then
  1743. BOD:BreakJoints()
  1744. for _, c in pairs(BOD:GetChildren()) do
  1745. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1746. local bv = Instance.new("BodyVelocity")
  1747. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1748. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1749. bv.Parent = c
  1750. Debris:AddItem(bv, 0.2)
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1757. end
  1758. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1759. Debris:AddItem(BULLET, 10)
  1760. end
  1761. end))
  1762. ATTACK = false
  1763. Rooted = false
  1764. end
  1765. end
  1766. end
  1767.  
  1768. function Nuke()
  1769. ATTACK = true
  1770. Rooted = true
  1771. local CHARGE = false
  1772. local BLASTS = {468991944, 468991990}
  1773. coroutine.resume(coroutine.create(function()
  1774. repeat
  1775. Swait()
  1776. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1782. until CHARGE == true
  1783. for i = 0, 0.4, 0.1 / Animation_Speed do
  1784. Swait()
  1785. WACKYEFFECT({
  1786. Time = 15,
  1787. EffectType = "Sphere",
  1788. Size = VT(60, 60, 60),
  1789. Size2 = VT(0, 0, 0),
  1790. Transparency = 1,
  1791. Transparency2 = 0.7,
  1792. CFrame = CF(RootPart.Position),
  1793. MoveToPos = nil,
  1794. RotationX = 0,
  1795. RotationY = 0,
  1796. RotationZ = 0,
  1797. Material = "Neon",
  1798. Color = C3(1, 1, 1),
  1799. SoundID = nil,
  1800. SoundPitch = nil,
  1801. SoundVolume = nil
  1802. })
  1803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. end
  1810. coroutine.resume(coroutine.create(function()
  1811. local POS = RootPart.Position
  1812. wait(0.2)
  1813. for i = 1, 5 do
  1814. WACKYEFFECT({
  1815. Time = 65,
  1816. EffectType = "Sphere",
  1817. Size = VT(2, 2, 2),
  1818. Size2 = VT(0, 0, 500),
  1819. Transparency = 1,
  1820. Transparency2 = 0,
  1821. CFrame = CF(POS),
  1822. MoveToPos = nil,
  1823. RotationX = MRANDOM(-2, 2),
  1824. RotationY = MRANDOM(-12, 12),
  1825. RotationZ = MRANDOM(-2, 2),
  1826. Material = "Neon",
  1827. Color = C3(1, 1, 1),
  1828. SoundID = nil,
  1829. SoundPitch = nil,
  1830. SoundVolume = nil
  1831. })
  1832. end
  1833. wait(1)
  1834. SHAKECAM(POS, 9999999999, 25, 25)
  1835. ApplyAoE(POS, 450)
  1836. WACKYEFFECT({
  1837. Time = 85,
  1838. EffectType = "Sphere",
  1839. Size = VT(120, 120, 120),
  1840. Size2 = VT(350, 350, 350),
  1841. Transparency = 0,
  1842. Transparency2 = 1,
  1843. CFrame = CF(POS),
  1844. MoveToPos = nil,
  1845. RotationX = 0,
  1846. RotationY = 0,
  1847. RotationZ = 0,
  1848. Material = "Neon",
  1849. Color = C3(1, 1, 1),
  1850. SoundID = nil,
  1851. SoundPitch = 1,
  1852. SoundVolume = 10
  1853. })
  1854. for i = 1, 20 do
  1855. WACKYEFFECT({
  1856. Time = 85,
  1857. EffectType = "Sphere",
  1858. Size = VT(120, 120, 120),
  1859. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1860. Transparency = 0.8,
  1861. Transparency2 = 1,
  1862. CFrame = CF(POS),
  1863. MoveToPos = nil,
  1864. RotationX = 0,
  1865. RotationY = 0,
  1866. RotationZ = 0,
  1867. Material = "Neon",
  1868. Color = C3(1, 1, 1),
  1869. SoundID = nil,
  1870. SoundPitch = 1,
  1871. SoundVolume = 10
  1872. })
  1873. WACKYEFFECT({
  1874. Time = 100,
  1875. EffectType = "Wave",
  1876. Size = VT(25, 2, 25),
  1877. Size2 = VT(400, 0, 400) * 1.2,
  1878. Transparency = 0,
  1879. Transparency2 = 1,
  1880. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1881. MoveToPos = nil,
  1882. RotationX = 0,
  1883. RotationY = 0,
  1884. RotationZ = 0,
  1885. Material = "Neon",
  1886. Color = C3(1, 1, 1),
  1887. SoundID = nil,
  1888. SoundPitch = nil,
  1889. SoundVolume = nil
  1890. })
  1891. end
  1892. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1893. for i = 1, 5 do
  1894. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1895. WACKYEFFECT({
  1896. Time = 120,
  1897. EffectType = "Wave",
  1898. Size = VT(150, 2, 150),
  1899. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1900. Transparency = 0,
  1901. Transparency2 = 1,
  1902. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1903. MoveToPos = nil,
  1904. RotationX = 0,
  1905. RotationY = 0,
  1906. RotationZ = 0,
  1907. Material = "Neon",
  1908. Color = C3(1, 1, 1),
  1909. SoundID = nil,
  1910. SoundPitch = nil,
  1911. SoundVolume = nil
  1912. })
  1913. end
  1914. end))
  1915. for i = 0, 1, 0.1 / Animation_Speed do
  1916. Swait()
  1917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. end
  1924. ATTACK = false
  1925. Rooted = false
  1926. end))
  1927. for i = 1, 30 do
  1928. wait(0.01)
  1929. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1930. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1931. if HITFLOOR then
  1932. ApplyAoE(HITPOS, 65, true)
  1933. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1934. WACKYEFFECT({
  1935. Time = 25,
  1936. EffectType = "Sphere",
  1937. Size = VT(22, 22, 22),
  1938. Size2 = VT(85, 85, 85),
  1939. Transparency = 0,
  1940. Transparency2 = 1,
  1941. CFrame = CF(HITPOS),
  1942. MoveToPos = nil,
  1943. RotationX = 0,
  1944. RotationY = 0,
  1945. RotationZ = 0,
  1946. Material = "Neon",
  1947. Color = C3(1, 1, 1),
  1948. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1949. SoundPitch = MRANDOM(9, 12) / 10,
  1950. SoundVolume = 10
  1951. })
  1952. for e = 1, 3 do
  1953. WACKYEFFECT({
  1954. EffectType = "Wave",
  1955. Size = VT(25, 0, 25),
  1956. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1957. Transparency = 0,
  1958. Transparency2 = 1,
  1959. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1960. MoveToPos = nil,
  1961. RotationX = 0,
  1962. RotationY = 3,
  1963. RotationZ = 0,
  1964. Material = "Neon",
  1965. Color = C3(1, 1, 1),
  1966. SoundID = nil,
  1967. SoundPitch = nil,
  1968. SoundVolume = nil
  1969. })
  1970. WACKYEFFECT({
  1971. Time = 35,
  1972. EffectType = "Sphere",
  1973. Size = VT(22, 45, 22),
  1974. Size2 = VT(25, 45 + e * 75, 25),
  1975. Transparency = 0,
  1976. Transparency2 = 1,
  1977. CFrame = CF(HITPOS) * TURN,
  1978. MoveToPos = nil,
  1979. RotationX = 0,
  1980. RotationY = 0,
  1981. RotationZ = 0,
  1982. Material = "Neon",
  1983. Color = C3(1, 1, 1),
  1984. SoundID = nil,
  1985. SoundPitch = MRANDOM(9, 12) / 10,
  1986. SoundVolume = 10
  1987. })
  1988. end
  1989. end
  1990. end
  1991. CHARGE = true
  1992. end
  1993.  
  1994. function SpectralBanishing()
  1995. ATTACK = true
  1996. Rooted = false
  1997. chatfunc("If you desire to be a ghost...", 20)
  1998. for i = 0, 5, 0.1 / Animation_Speed do
  1999. Swait()
  2000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2006. end
  2007. chatfunc("Then move on to the afterlife!", 6)
  2008. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2009. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2010. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2011. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2012. local distance = (GunPoint.Position - Way).magnitude
  2013. for i = 1, 5 do
  2014. local laser = Instance.new("Part", Effects)
  2015. laser.Transparency = 0
  2016. laser.CanCollide = false
  2017. laser.Anchored = true
  2018. laser.Color = C3(1, 0, 0)
  2019. laser.Material = "Neon"
  2020. laser.formFactor = Enum.FormFactor.Custom
  2021. laser.Size = Vector3.new(0.15, 0.15, distance)
  2022. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2023. table.insert(Effects2, {
  2024. laser,
  2025. "Disappear",
  2026. 0.1,
  2027. 1,
  2028. 1,
  2029. 1,
  2030. 2
  2031. })
  2032. end
  2033. coroutine.resume(coroutine.create(function()
  2034. Swait(15)
  2035. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2036. for i = 1, 25 do
  2037. Swait()
  2038. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2039. end
  2040. local GAME = game.Players:GetChildren()
  2041. for PLAYER = 1, #GAME do
  2042. do
  2043. local PLAY = GAME[PLAYER]
  2044. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2045. PLAY.Character.Parent = nil
  2046. coroutine.resume(coroutine.create(function()
  2047. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2048. PLAY.Character.Parent = workspace
  2049. local Value = IT("BoolValue", Delete)
  2050. Value.Name = PLAY.Name
  2051. end
  2052. end))
  2053. end
  2054. end
  2055. end
  2056. for i = 1, 25 do
  2057. Swait()
  2058. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2059. end
  2060. end))
  2061. for i = 0, 2, 0.1 / Animation_Speed do
  2062. Swait()
  2063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2069. end
  2070. ATTACK = false
  2071. Rooted = false
  2072. end
  2073.  
  2074. function Madness()
  2075. ATTACK = true
  2076. Rooted = false
  2077. local GYRO = IT("BodyGyro",RootPart)
  2078. GYRO.D = 750
  2079. GYRO.P = 20000
  2080. GYRO.MaxTorque = VT(0,40000000,0)
  2081. local LOCKED = true
  2082. local SHOT = false
  2083. coroutine.resume(coroutine.create(function()
  2084. for i=0, 1, 0.1 / Animation_Speed do
  2085. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2086. Swait()
  2087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2091. end
  2092. LOCKED = false
  2093. SHOT = true
  2094. repeat
  2095. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2096. Swait()
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2101. until HOLD == false and SHOT == false
  2102. for i=0, 0.3, 0.1 / Animation_Speed do
  2103. Swait()
  2104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108. end
  2109. GYRO:remove()
  2110. ATTACK = false
  2111. Rooted = false
  2112. end))
  2113. repeat wait() until LOCKED == false
  2114. repeat
  2115. SHOT = true
  2116. wait(0.2)
  2117. SHOT = false
  2118. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2119. local HIT = BULLET.Hit
  2120. local HITPOS = BULLET.End
  2121. if HIT then
  2122. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2123. Banish(HIT.Parent)
  2124. end
  2125. end
  2126. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2127. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2128. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2129. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2130. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2131. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2132. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2133. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2134. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2135. until HOLD == false
  2136. end
  2137.  
  2138. function EMOTE()
  2139. ATTACK = true
  2140. Rooted = false
  2141. local LOOP = 0
  2142. for i=0, 0.1, 0.1 / Animation_Speed do
  2143. Swait()
  2144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2148. end
  2149. for i=0, 3, 0.1 / Animation_Speed do
  2150. Swait()
  2151. LOOP = LOOP + 1
  2152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2156. end
  2157. for i=0, 0.1, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163. end
  2164. ATTACK = false
  2165. Rooted = false
  2166. end
  2167.  
  2168. function Kill(Char)
  2169. local NewCharacter = IT("Model",Effects)
  2170. NewCharacter.Name = "Ow im ded ;-;"
  2171. for _, c in pairs(Char:GetDescendants()) do
  2172. if c:IsA("BasePart") and c.Transparency == 0 then
  2173. if c.Parent == Char then
  2174. getbloody(c,5)
  2175. end
  2176. c:BreakJoints()
  2177. c.Material = "Glass"
  2178. c.Color = C3(0.5,0,0)
  2179. c.CanCollide = true
  2180. c.Transparency = 0.3
  2181. if c:FindFirstChildOfClass("SpecialMesh") then
  2182. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2183. end
  2184. if c.Name == "Head" then
  2185. c:ClearAllChildren()
  2186. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2187. end
  2188. if c.ClassName == "MeshPart" then
  2189. c.TextureID = ""
  2190. end
  2191. if c:FindFirstChildOfClass("BodyPosition") then
  2192. c:FindFirstChildOfClass("BodyPosition"):remove()
  2193. end
  2194. if c:FindFirstChildOfClass("ParticleEmitter") then
  2195. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2196. end
  2197. c.Parent = NewCharacter
  2198. c.Name = "DeadPart"
  2199. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2200. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2201. end
  2202. end
  2203. Char:remove()
  2204. Debris:AddItem(NewCharacter,5)
  2205. end
  2206.  
  2207. function Taunt()
  2208. ATTACK = true
  2209. Rooted = true
  2210. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2211. repeat
  2212. Swait()
  2213. TAUNT.Parent = Torso
  2214. TAUNT.Playing = true
  2215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. until TAUNT.TimePosition >= 1.25
  2222. for i=0, 1.6, 0.1 / Animation_Speed do
  2223. Swait()
  2224. TAUNT.Parent = Torso
  2225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231. end
  2232. ATTACK = false
  2233. Rooted = false
  2234. end
  2235.  
  2236. function oofBeam()
  2237. ATTACK = true
  2238. Rooted = false
  2239. VALUE2 = true
  2240. local GYRO = IT("BodyGyro", RootPart)
  2241. GYRO.D = 20
  2242. GYRO.P = 4000
  2243. GYRO.MaxTorque = VT(0, 40000, 0)
  2244. local POS = RootPart.Position + VT(0, 25, 0)
  2245. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2252. coroutine.resume(coroutine.create(function()
  2253. local E = 0
  2254. repeat
  2255. E = E + 5
  2256. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2257. Swait()
  2258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2264. until ATTACK == false
  2265. GYRO:remove()
  2266. end))
  2267. for i = 1, 50 do
  2268. Swait()
  2269. end
  2270. for i = 1, 25 do
  2271. Swait()
  2272. WACKYEFFECT({
  2273. Time = 15,
  2274. EffectType = "Skull",
  2275. Size = VT(4, 4, 4),
  2276. Size2 = VT(0, 0, 0),
  2277. Transparency = 1,
  2278. Transparency2 = 0,
  2279. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2280. MoveToPos = Eon.Position,
  2281. RotationX = 0,
  2282. RotationY = 0,
  2283. RotationZ = 0,
  2284. Material = "Neon",
  2285. Color = C3(1, 0, 0),
  2286. SoundID = nil,
  2287. SoundPitch = nil,
  2288. SoundVolume = nil
  2289. })
  2290. end
  2291. local LOOP = 0
  2292. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2293. MakeForm(BEAMO, "Ball")
  2294. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2295. MakeForm(BEAM, "Cyl")
  2296. repeat
  2297. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2298. if DISTANCE < 2000 then
  2299. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2300. BEAMO.CFrame = CF(Eon.Position)
  2301. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2302. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2303. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2304. WACKYEFFECT({
  2305. Time = 35,
  2306. EffectType = "Sphere",
  2307. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2308. Size2 = VT(5, 75, 5),
  2309. Transparency = 0,
  2310. Transparency2 = 1,
  2311. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2312. MoveToPos = nil,
  2313. RotationX = 0,
  2314. RotationY = 0,
  2315. RotationZ = 0,
  2316. Material = "Neon",
  2317. Color = C3(1, 0, 0),
  2318. SoundID = nil,
  2319. SoundPitch = MRANDOM(9, 12) / 10,
  2320. SoundVolume = 10
  2321. })
  2322. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2323. Swait()
  2324. LOOP = LOOP + 1
  2325. end
  2326. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2327. coroutine.resume(coroutine.create(function()
  2328. for i = 1, 15 do
  2329. Swait()
  2330. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2331. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2332. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2333. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2334. end
  2335. BEAM:remove()
  2336. BEAMO:remove()
  2337. end))
  2338. ATTACK = false
  2339. Rooted = false
  2340. VALUE2 = false
  2341. end
  2342.  
  2343. function TakeOnMe()
  2344. Speed = 5
  2345. local MEME = CreateSound(0, Effects, 2, 1, false)
  2346. ATTACK = true
  2347. Rooted = false
  2348. local DANCE = true
  2349. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2350. if NEWKEY == "p" then
  2351. DANCE = false
  2352. end
  2353. end)
  2354. PLAYSONG = false
  2355. while true do
  2356. for i = 1, 15 do
  2357. Swait()
  2358. MEME.Parent = Effects
  2359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365. end
  2366. if DANCE == false then
  2367. break
  2368. end
  2369. for i = 1, 15 do
  2370. Swait()
  2371. MEME.Parent = Effects
  2372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2376. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. end
  2379. end
  2380. PLAYSONG = true
  2381. KEY:Disconnect()
  2382. MEME:remove()
  2383. Speed = 25
  2384. ATTACK = false
  2385. Rooted = false
  2386. end
  2387.  
  2388. function Banisher_Bullet()
  2389. ATTACK = true
  2390. Rooted = false
  2391. for i=0, 0.05, 0.1 / Animation_Speed do
  2392. Swait()
  2393. turnto(Mouse.Hit.p)
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2400. end
  2401. repeat
  2402. for i=0, 0.05, 0.1 / Animation_Speed do
  2403. Swait()
  2404. turnto(Mouse.Hit.p)
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2411. end
  2412. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2413. SpawnTrail(Hole.Position,POS)
  2414. if HIT ~= nil then
  2415. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2416. Banish(HIT.Parent)
  2417. end
  2418. end
  2419. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2420. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2421. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2422. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2423. for i=0, 0.05, 0.1 / Animation_Speed do
  2424. Swait()
  2425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2431. end
  2432. until KEYHOLD == false
  2433. ATTACK = false
  2434. Rooted = false
  2435. end
  2436. function Execute()
  2437. ATTACK = true
  2438. Rooted = false
  2439. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2440. Part.Color = C3(0,0,0)
  2441. MakeForm(Part,"Wedge")
  2442. Part.CanCollide = true
  2443. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2444. for i=0, 1, 0.1 / Animation_Speed do
  2445. Swait()
  2446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. end
  2453. CreateSound(541909867, RightBarrel, 7, 1, false)
  2454. local TOCH = Part.Touched:Connect(function(hit)
  2455. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2456. Banish(hit.Parent)
  2457. end
  2458. end)
  2459. for i=0, 0.35, 0.1 / Animation_Speed do
  2460. Swait()
  2461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. end
  2468. TOCH:disconnect()
  2469. for i=0, 0.35, 0.1 / Animation_Speed do
  2470. Swait()
  2471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. end
  2478. Part:remove()
  2479. ATTACK = false
  2480. Rooted = false
  2481. end
  2482. function Banisher_Burn()
  2483. ATTACK = true
  2484. Rooted = true
  2485. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2486. for i=0, 1, 0.1 / Animation_Speed do
  2487. Swait()
  2488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. end
  2495. coroutine.resume(coroutine.create(function()
  2496. local POS = Mouse.Hit.p
  2497. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2498. MakeForm(RAY,"Cyl")
  2499. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2500. MakeForm(SPHERE,"Ball")
  2501. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2502. MakeForm(SHIELD,"Ball")
  2503. SHIELD.CFrame = CF(POS)
  2504. RAY.CFrame = CF(POS)
  2505. SPHERE.CFrame = CF(POS)
  2506. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2507. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2508. for i = 1, 200 do
  2509. Swait()
  2510. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2512. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2513. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2514. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2515. end
  2516. for i = 1, 45 do
  2517. Swait()
  2518. RAY.Transparency = RAY.Transparency + 1/45
  2519. SPHERE.Transparency = RAY.Transparency
  2520. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2521. end
  2522. RAY:remove()
  2523. SHIELD:remove()
  2524. SPHERE:remove()
  2525. end))
  2526. for i=0, 1, 0.1 / Animation_Speed do
  2527. Swait()
  2528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534. end
  2535. ATTACK = false
  2536. Rooted = false
  2537. end
  2538. function Teleport()
  2539. ATTACK = true
  2540. Rooted = false
  2541. for i=0, 0.5, 0.1 / Animation_Speed do
  2542. Swait()
  2543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2545. end
  2546. for e = 1, #BODY do
  2547. if BODY[e] ~= nil then
  2548. local STUFF = BODY[e]
  2549. local PART = STUFF[1]
  2550. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2551. local PRT = PART:Clone()
  2552. PRT.Anchored = true
  2553. PRT.CanCollide = false
  2554. PRT.Material = "Neon"
  2555. PRT.Color = C3(255,100,255)
  2556. PRT.Name = "WarpEffect"
  2557. PRT.Parent = Effects
  2558. PRT.CFrame = PART.CFrame
  2559. PRT:BreakJoints()
  2560. if PRT:FindFirstChildOfClass("Sound") then
  2561. PRT:FindFirstChildOfClass("Sound"):remove()
  2562. end
  2563. if PRT:FindFirstChildOfClass("Decal") then
  2564. PRT:FindFirstChildOfClass("Decal"):remove()
  2565. end
  2566. coroutine.resume(coroutine.create(function()
  2567. for i = 1, 100 do
  2568. Swait()
  2569. PRT.Transparency = PRT.Transparency + 1/100
  2570. end
  2571. PRT:remove()
  2572. end))
  2573. end
  2574. end
  2575. end
  2576. CreateSound(217767125, Torso, 10, 1)
  2577. local POS = RootPart.Orientation
  2578. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2579. RootPart.Orientation = POS
  2580. RootJoint.Parent = RootPart
  2581. for i=0, 0.5, 0.1 / Animation_Speed do
  2582. Swait()
  2583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2585. end
  2586. for i=0, 0.1, 0.1 / Animation_Speed do
  2587. Swait()
  2588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2589. end
  2590. ATTACK = false
  2591. Rooted = false
  2592. end
  2593. function BanishmentBeam()
  2594. ATTACK = true
  2595. Rooted = false
  2596. local GYRO = IT("BodyGyro",RootPart)
  2597. GYRO.D = 100
  2598. GYRO.P = 2000
  2599. GYRO.MaxTorque = VT(0,4000000,0)
  2600. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2601. CreateSound("93724183", RightArm, 5, 1, false)
  2602. for i=1, 35 do
  2603. Swait()
  2604. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2605. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. end
  2613. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2614. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2615. local TOCH = BEAM.Touched:Connect(function(hit)
  2616. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2617. Kill(hit)
  2618. end
  2619. end)
  2620. local I = 0
  2621. repeat
  2622. Swait()
  2623. I = I + 1
  2624. if I <= 10 then
  2625. BEAM.Transparency = BEAM.Transparency - 0.1
  2626. end
  2627. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2628. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2629. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2630. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2631. BEAM.Size = VT(2,2,DISTANCE)
  2632. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2634. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2635. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. if ENDHIT ~= nil then
  2643. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2644. Banish(ENDHIT)
  2645. end
  2646. end
  2647. until LOOP.Playing == false
  2648. GYRO:remove()
  2649. BEAM:remove()
  2650. ATTACK = false
  2651. Rooted = false
  2652. end
  2653. function Deathbound()
  2654. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2655. ATTACK = true
  2656. Rooted = true
  2657. for i=0, 1, 0.1 / Animation_Speed do
  2658. Swait()
  2659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. end
  2666. local DONE = false
  2667. local GATE = nil
  2668. local GATESPIN = true
  2669. coroutine.resume(coroutine.create(function()
  2670. repeat
  2671. Swait()
  2672. if GATE ~= nil then
  2673. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2674. end
  2675. until GATESPIN == false
  2676. end))
  2677. coroutine.resume(coroutine.create(function()
  2678. repeat
  2679. Swait()
  2680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. until DONE == true
  2687. Swait(50)
  2688. for i = 1, 35 do
  2689. Swait(4)
  2690. local FIRED = false
  2691. local CHILDREN = workspace:GetDescendants()
  2692. for index, CHILD in pairs(CHILDREN) do
  2693. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2694. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2695. if HUM then
  2696. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2697. if TORSO then
  2698. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2699. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2700. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2701. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2702. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2704. Banish(CHILD)
  2705. FIRED = true
  2706. break
  2707. end
  2708. end
  2709. end
  2710. end
  2711. end
  2712. if FIRED == false then
  2713. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2714. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2715. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2717. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2718. if HITBOD ~= nil then
  2719. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2720. Kill(HITBOD.Parent)
  2721. end
  2722. end
  2723. end
  2724. end
  2725. for i = 1, 45 do
  2726. Swait()
  2727. GATE.Size = GATE.Size - VT(3,0,3)
  2728. end
  2729. GATESPIN = false
  2730. GATE:remove()
  2731. end))
  2732. Swait(15)
  2733. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2734. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2735. local DECAL = IT("Decal",GATE)
  2736. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2737. DECAL.Face = "Top"
  2738. GATE.CFrame = CF(HITPOS)
  2739. CreateSound(160772554, GATE, 7, 1.3, false)
  2740. for i = 1, 45 do
  2741. Swait()
  2742. GATE.Size = GATE.Size + VT(3,0,3)
  2743. end
  2744. CreateSound(213603013, RightHole, 7, 1, false)
  2745. CreateSound(213603013, LeftHole, 7, 1, false)
  2746. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2748. ATTACK = false
  2749. Rooted = false
  2750. DONE = true
  2751. end
  2752.  
  2753.  
  2754. --//=================================\\
  2755. --|| ASSIGN THINGS TO KEYS
  2756. --\\=================================//
  2757.  
  2758. function MouseDown(Mouse)
  2759. if ATTACK == false then
  2760. EMOTE()
  2761. end
  2762. end
  2763.  
  2764. function MouseUp(Mouse)
  2765. HOLD = false
  2766. end
  2767.  
  2768. function KeyDown(Key)
  2769. KEYHOLD = true
  2770. if Key == "z" and ATTACK == false then
  2771. Banisher_Bullet()
  2772. end
  2773.  
  2774. if Key == "b" and ATTACK == false then
  2775. Banisher_Burn()
  2776. end
  2777.  
  2778. if Key == "c" and ATTACK == false then
  2779. BanishmentBeam()
  2780. end
  2781.  
  2782. if Key == "v" and ATTACK == false then
  2783. Teleport()
  2784. end
  2785.  
  2786. if Key == "t" and ATTACK == false then
  2787. Taunt()
  2788. end
  2789.  
  2790. if Key == "e" and ATTACK == false then
  2791. Madness()
  2792. end
  2793.  
  2794. if Key == "j" and ATTACK == false then
  2795. Nuke()
  2796. end
  2797.  
  2798. if Key == "y" and ATTACK == false then
  2799. oofBeam()
  2800. end
  2801.  
  2802. if Key == "u" and ATTACK == false then
  2803. Absoluteum()
  2804. end
  2805.  
  2806. if Key == "g" and ATTACK == false then
  2807. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2808. TOBANISH = {}
  2809. end
  2810.  
  2811. if Key == "p" and ATTACK == false then
  2812. TakeOnMe()
  2813. end
  2814.  
  2815. if Key == "x" and ATTACK == false then
  2816. Deathbound()
  2817. end
  2818. end
  2819.  
  2820. function KeyUp(Key)
  2821. KEYHOLD = false
  2822. end
  2823.  
  2824. Mouse.Button1Down:connect(function(NEWKEY)
  2825. MouseDown(NEWKEY)
  2826. end)
  2827. Mouse.Button1Up:connect(function(NEWKEY)
  2828. MouseUp(NEWKEY)
  2829. end)
  2830. Mouse.KeyDown:connect(function(NEWKEY)
  2831. KeyDown(NEWKEY)
  2832. end)
  2833. Mouse.KeyUp:connect(function(NEWKEY)
  2834. KeyUp(NEWKEY)
  2835. end)
  2836.  
  2837. --//=================================\\
  2838. --\\=================================//
  2839.  
  2840.  
  2841. function unanchor()
  2842. if UNANCHOR == true then
  2843. g = Character:GetChildren()
  2844. for i = 1, #g do
  2845. if g[i].ClassName == "Part" then
  2846. g[i].Anchored = false
  2847. end
  2848. end
  2849. end
  2850. end
  2851.  
  2852.  
  2853. --//=================================\\
  2854. --|| WRAP THE WHOLE SCRIPT UP
  2855. --\\=================================//
  2856.  
  2857. Humanoid.Changed:connect(function(Jump)
  2858. if Jump == "Jump" and (Disable_Jump == true) then
  2859. Humanoid.Jump = false
  2860. end
  2861. end)
  2862.  
  2863. local CONNECT = nil
  2864.  
  2865. while true do
  2866. Swait()
  2867. ANIMATE.Parent = nil
  2868. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2869. Humanoid = IT("Humanoid",Character)
  2870. end
  2871. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2872. v:Stop();
  2873. end
  2874. SINE = SINE + CHANGE
  2875. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2876. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2877. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2878. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2879. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2880. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2881. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2882. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2883. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2884. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2885. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2886. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2887. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2888. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2889. end
  2890. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2891. ANIM = "Jump"
  2892. if ATTACK == false then
  2893. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2899. end
  2900. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2901. ANIM = "Fall"
  2902. if ATTACK == false then
  2903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2909. end
  2910. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2911. ANIM = "Idle"
  2912. if ATTACK == false then
  2913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2919. end
  2920. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2921. ANIM = "Walk"
  2922. if ATTACK == false then
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2929. end
  2930. end
  2931. unanchor()
  2932. Humanoid.MaxHealth = "inf"
  2933. Humanoid.Health = "inf"
  2934. if Rooted == false then
  2935. Disable_Jump = false
  2936. Humanoid.WalkSpeed = Speed
  2937. elseif Rooted == true then
  2938. Disable_Jump = true
  2939. Humanoid.WalkSpeed = 0
  2940. end
  2941. refit()
  2942. sick.Parent = Torso
  2943. sick:resume()
  2944. sick.Volume = 5
  2945. sick.Pitch = 1
  2946. sick.SoundId = "rbxassetid://0"
  2947. sick.Name = "BanishV3Music"
  2948. end
  2949.  
  2950. --//=================================\\
  2951. --\\=================================//
  2952.  
  2953.  
  2954.  
  2955.  
  2956.  
  2957. --//====================================================\\--
  2958. --|| END OF SCRIPT
  2959. --\\====================================================//--
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