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quantumSkill

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Oct 18th, 2021
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  1. /* Copyright 2020 Andrew Kannan
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16.  
  17. #include QMK_KEYBOARD_H
  18.  
  19.  
  20. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  21. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  22. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  23. // entirely and just use numbers.
  24. enum layer_names {
  25. _BASE,
  26. _FN1,
  27. _FN2,
  28. _FN3
  29. };
  30.  
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. [_BASE] = LAYOUT_all(
  33. KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_VOLU,
  34. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_VOLD,
  35. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, TG(_FN3),
  36. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN1), KC_RALT, KC_RGUI, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
  37. ),
  38.  
  39. [_FN1] = LAYOUT_all(
  40. KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_HOME,
  41. RGB_TOG, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TRNS, KC_END,
  42. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DOT, KC_TRNS, KC_TRNS, KC_MINS, KC_PLUS, KC_ASTR, KC_TRNS, KC_EQL, KC_INS, KC_PSCR,
  43. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  44. ),
  45.  
  46. [_FN2] = LAYOUT_all(
  47. KC_POWER, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_DEL, KC_VOLU,
  48. KC_SLEP, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
  49. KC_WAKE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_MUTE,
  50. RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  51. ),
  52.  
  53. [_FN3] = LAYOUT_all(
  54. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  55. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  56. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  57. KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN1), KC_TRNS, KC_TRNS, KC_TRNS
  58. )
  59. };
  60.  
  61. const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  62. {0, 3, HSV_RED}
  63. );
  64. const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  65. {0, 3, HSV_CYAN}
  66. );
  67. const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  68. {0, 3, HSV_PURPLE}
  69. );
  70. const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  71. {0, 3, HSV_GREEN}
  72. );
  73.  
  74. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  75. my_layer0_layer,
  76. my_layer1_layer,
  77. my_layer2_layer,
  78. my_layer3_layer
  79. );
  80.  
  81. void keyboard_post_init_user(void) {
  82. // Enable the LED layers
  83. rgblight_layers = my_rgb_layers;
  84. }
  85.  
  86. layer_state_t default_layer_state_set_user(layer_state_t state) {
  87. rgblight_set_layer_state(0, layer_state_cmp(state, _BASE));
  88. return state;
  89. }
  90.  
  91. layer_state_t layer_state_set_user(layer_state_t state) {
  92. rgblight_set_layer_state(1, layer_state_cmp(state, _FN1));
  93. rgblight_set_layer_state(2, layer_state_cmp(state, _FN2));
  94. rgblight_set_layer_state(3, layer_state_cmp(state, _FN3));
  95. return state;
  96. }
  97.  
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