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- Pact of the Lantern
- Your patron bestows upon you a magical lantern, known as your pact lantern, one that can bring forth light. As a bonus action, you can either conjure the lantern in your free hand, or dispel it. Your lantern counts as an arcane focus, and when you conjure it, or as a bonus action on your turn, you choose if it emanates light or if it snuffed out.
- Your pact lantern creates bright light in a 30-foot radius and dim light for an additional 30 feet. Also, your *eldritch blast* deals your choice of force or radiant damage.
- #### Cleansing Light
- *Prerequisites: Pact of the Lantern, 5th level*
- When your pact lantern is creating light, the light it creates penetrates magical darkness.
- #### Searing Shine
- *Prerequisites: Pact of the Lantern*
- Whenever you expend a warlock spell slot while holding your lantern, you can use your bonus action to force a Constitution saving throw from all creatures within 10 feet of yourself. On a failed saving throw, a creature takes radiant damage equal to 1d6 per level of the warlock slot.
- #### Shroud of the Lantern
- *Prerequisites: Pact of the Lantern*
- When your pact lantern is creating light, you have resistance to radiant damage.
- #### Revealing Radiance
- *Prerequisites: Pact of the Lantern*
- You have advantage on all ability checks made to see through magical disguises and all Wisdom (Perception) checks based on sight.
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