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- [Crystals]
- simulateBase = "sim_smoke"
- lifeTime = 2
- renderBase = "draw_emit"
- emitName = "ispikebmvsr.CrystalEmit"
- emitDelay = 0.5
- emitVelocity = "0 50 0"
- emitVariance = "30 0 30"
- [CrystalEmit]
- SimulateBase = "sim_smoke"
- lifeTime = 20
- renderbase = "draw_geom"
- textureName = NULL // texture will be done later
- textureBlend = NULL //
- startColor = "220 230 255 255"
- finishColor = "100 200 255 0"
- startRadius = 1.0
- finishRadius = 1.0
- animateTime = 2.5
- startDelay = 15
- geomName = "bocryst01.xsi"
- emitVelocity = "0 50 0"
- emitVariance = "30 0 30"
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