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- ## Configuration file for CAVA.
- # Remove the ; to change parameters.
- [general]
- # Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
- ; mode = normal
- # Accepts only non-negative values.
- ; framerate = 60
- # 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
- # new as of 0.6.0 autosens of low values (dynamic range)
- # 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
- autosens = 0
- ; overshoot = 20
- # Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
- # 200 means double height. Accepts only non-negative values.
- ; sensitivity = 100
- # The number of bars (0-512). 0 sets it to auto (fill up console).
- # Bars' width and space between bars in number of characters.
- ; bars = 0
- ; bar_width = 2
- ; bar_spacing = 1
- # bar_height is only used for output in "noritake" format
- ; bar_height = 32
- # For SDL width and space between bars is in pixels, defaults are:
- ; bar_width = 20
- ; bar_spacing = 5
- # sdl_glsl have these default values, they are only used to calculate max number of bars.
- ; bar_width = 1
- ; bar_spacing = 0
- # Lower and higher cutoff frequencies for lowest and highest bars
- # the bandwidth of the visualizer.
- # Note: there is a minimum total bandwidth of 43Mhz x number of bars.
- # Cava will automatically increase the higher cutoff if a too low band is specified.
- ; lower_cutoff_freq = 50
- ; higher_cutoff_freq = 10000
- # Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
- # only check for input once per second. Cava will wake up once input is detected. 0 = disable.
- ; sleep_timer = 0
- [input]
- # Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
- # Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
- # On Mac it defaults to 'portaudio' or 'fifo'
- # On windows this is automatic and no input settings are needed.
- #
- # All input methods uses the same config variable 'source'
- # to define where it should get the audio.
- #
- # For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
- # (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
- #
- # For pipewire 'source' will be the object name or object.serial of the device to capture from.
- # Both input and output devices are supported.
- #
- # For alsa 'source' will be the capture device.
- # For fifo 'source' will be the path to fifo-file.
- # For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
- #
- # For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
- # README.md contains further information on how to setup CAVA for sndio.
- #
- # For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
- # README.md contains further information on how to setup CAVA for OSS on FreeBSD.
- #
- # For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
- # README.md contains further information on how to setup CAVA for JACK.
- #
- ; method = pulse
- ; source = auto
- ; method = pipewire
- ; source = auto
- ; method = alsa
- ; source = hw:Loopback,1
- ; method = fifo
- ; source = /tmp/mpd.fifo
- ; method = shmem
- ; source = /squeezelite-AA:BB:CC:DD:EE:FF
- ; method = portaudio
- ; source = auto
- ; method = sndio
- ; source = default
- ; method = oss
- ; source = /dev/dsp
- ; method = jack
- ; source = default
- # The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
- # sample_rate: fifo, pipewire, sndio, oss
- # sample_bits: fifo, pipewire, sndio, oss
- # channels: sndio, oss, jack
- # autoconnect: jack
- # Other methods ignore these settings.
- #
- # For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
- # by the chosen audio device, the device will use other supported values instead.
- # Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
- # will use 44100, 16 and 1.
- #
- ; sample_rate = 44100
- ; sample_bits = 16
- ; channels = 2
- ; autoconnect = 2
- [output]
- # Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
- # or 'sdl_glsl'.
- # 'noncurses' (default) uses a buffer and cursor movements to only print
- # changes from frame to frame in the terminal. Uses less resources and is less
- # prone to tearing (vsync issues) than 'ncurses'.
- #
- # 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
- # stream of the bar heights that can be used to send to other applications.
- # 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
- #
- # 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
- # in graphic mode. It only support the 3000 series graphical VFDs for now.
- #
- # 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
- # 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
- # use one of the predefined ones.
- ; method = noncurses
- # Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
- # 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
- # and ncruses output. 'horizontal' (bars go up and down from center) is only supported
- # on noncurses output.
- # Note: many fonts have weird or missing glyphs for characters used in orientations
- # other than 'bottom', which can make output not look right.
- orientation = horizontal
- # Visual channels. Can be 'stereo' or 'mono'.
- # 'stereo' mirrors both channels with low frequencies in center.
- # 'mono' outputs left to right lowest to highest frequencies.
- # 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
- # set 'reverse' to 1 to display frequencies the other way around.
- channels = mono
- ; mono_option = average
- ; reverse = 0
- # Raw output target.
- # On Linux, a fifo will be created if target does not exist.
- # On Windows, a named pipe will be created if target does not exist.
- ; raw_target = /dev/stdout
- # Raw data format. Can be 'binary' or 'ascii'.
- ; data_format = binary
- # Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
- ; bit_format = 16bit
- # Ascii max value. In 'ascii' mode range will run from 0 to value specified here
- ; ascii_max_range = 1000
- # Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
- # Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
- ; bar_delimiter = 59
- ; frame_delimiter = 10
- # sdl window size and position. -1,-1 is centered.
- ; sdl_width = 1000
- ; sdl_height = 500
- ; sdl_x = -1
- ; sdl_y= -1
- ; sdl_full_screen = 0
- # set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
- # 'frequency' displays the lower cut off frequency of the bar above.
- # Only supported on ncurses and noncurses output.
- ; xaxis = none
- # enable synchronized sync. 1 = on, 0 = off
- # removes flickering in alacritty terminal emulator.
- # defaults to off since the behaviour in other terminal emulators is unknown
- ; synchronized_sync = 0
- # Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
- ; vertex_shader = pass_through.vert
- ; fragment_shader = bar_spectrum.frag
- ; for glsl output mode, keep rendering even if no audio
- ; continuous_rendering = 0
- # disable console blank (screen saver) in tty
- # (Not supported on FreeBSD)
- ; disable_blanking = 0
- # show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
- ; show_idle_bar_heads = 1
- # show waveform instead of frequency spectrum, 1 = on, 0 = off
- ; waveform = 0
- [color]
- # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
- # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
- # a terminal that can change color definitions such as Gnome-terminal or rxvt.
- # default is to keep current terminal color
- ; background = default
- ; foreground = default
- # SDL and sdl_glsl only support hex code colors, these are the default:
- ; background = '#111111'
- ; foreground = '#33ffff'
- # Gradient mode, only hex defined colors are supported,
- # background must also be defined in hex or remain commented out. 1 = on, 0 = off.
- # You can define as many as 8 different colors. They range from bottom to top of screen
- ; gradient = 0
- ; gradient_color_1 = '#59cc33'
- ; gradient_color_2 = '#80cc33'
- ; gradient_color_3 = '#a6cc33'
- ; gradient_color_4 = '#cccc33'
- ; gradient_color_5 = '#cca633'
- ; gradient_color_6 = '#cc8033'
- ; gradient_color_7 = '#cc5933'
- ; gradient_color_8 = '#cc3333'
- [smoothing]
- # Percentage value for integral smoothing. Takes values from 0 - 100.
- # Higher values means smoother, but less precise. 0 to disable.
- # DEPRECATED as of 0.8.0, use noise_reduction instead
- ; integral = 77
- # Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
- ; monstercat = 0
- ; waves = 0
- # Set gravity percentage for "drop off". Higher values means bars will drop faster.
- # Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
- # DEPRECATED as of 0.8.0, use noise_reduction instead
- ; gravity = 100
- # In bar height, bars that would have been lower that this will not be drawn.
- # DEPRECATED as of 0.8.0
- ; ignore = 0
- # Noise reduction, int 0 - 100. default 77
- # the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
- # 100 will be very slow and smooth, 0 will be fast but noisy.
- ; noise_reduction = 77
- [eq]
- # This one is tricky. You can have as much keys as you want.
- # Remember to uncomment more than one key! More keys = more precision.
- # Look at readme.md on github for further explanations and examples.
- ; 1 = 1 # bass
- ; 2 = 1
- ; 3 = 1 # midtone
- ; 4 = 1
- ; 5 = 1 # treble
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