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Large Markdown Table Bug

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Mar 14th, 2024
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  1.  
  2. | Command | Hit Level | Damage | Startup | Block Frame | Hit Frame | Counterhit Frame | Notes |
  3. | :-----------: | :---------: | :-------------: | :------------: | :---------: | :-------------------: | :--------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
  4. | 1 | h | 5 | i10 | +1 | +8 | | |
  5. | 1+2 | m,m,h | 4,4,16 | i13 (,i8, i12) | -14 | +12a (+3)/HE | | * Balcony Break * Heat Engager |
  6. | 1,2 | h,h | 5,12 | i10 | -3 | +6 | | Combo from 1st hit |
  7. | 1,2,1 | h,h,m | 5,12,20 | i20-22 | -16 | +31a (+21) | | * Tornado |
  8. | 1,2,3 | h,h,m | 5,12,20 | i24~26 | +0 | +31d | | * Floor Break * Interruptible by i10 from 2nd on block |
  9. | 1,2,4 | h,h,h | 5,12,26 | i20-22 | -4 | +23a (+14) | | * Balcony Break |
  10. | 1+3 | | 11,24 (35) | i12~i14 | +0 | +2 | | Throw break: 1 or 2; LT when broken |
  11. | 1,3 | h,l | 5,9 | i16~17 | -12 | -1 | | Combo from 1st hit |
  12. | 1,3,4 | h,l,l | 5,9,17 | i23 | -13 | +3 | +28a | |
  13. | 2 | h | 9 | i10 | +0 | +9 | | |
  14. | 2,1 | h,m | 9,9 | i16~17 | -3 | +6 | | |
  15. | 2,1,4 | h,m,m | 9,9,18 | i18~20 | -9 | +4 | +27a | * Combo from 2nd CH * Can be delayed * Combo can be delayed 9f from CH |
  16. | 2,1,4~4 | h,m,l | 9,9,20 | i20~21 | -31 | +16d | | Interruptable by i16 after 2nd on block |
  17. | 2+3 | m | 12 | 16 | +1 | +2c | +2c | * Heat Burst * Press b,b to cancel attack |
  18. | 2+4 | h | 5,9,21 (35) | i12~i14 | -3 | +0 | | Throw break: 1 or 2 |
  19. | 2,4 | h,h | 9,20 | i24~27 | -9 | +11 | | * Balcony Break * Combo from 1st hit * Can cancel into ZEN |
  20. | 2,4,F | h,h | 9,20 | i24~27 | -6 | +14 | | |
  21. | 3 | h | 19 | i14 | -7 | +4 | | |
  22. | 3,1 | h,h | 19,7 | i20 | -1 | +7 | | Combo from 1st hit |
  23. | 3,1,4 | h,h,l | 19,7,18 | i18 | -13 | +3 | +28d | * Combo from 2nd CH * Can be delayed * Combo can be delayed 9f from CH |
  24. | 3,1,F | h,h | 19,7 | | +4 | +12 | | |
  25. | 4 | h | 15 | i13~14 | -9 | +10 | +13c | * Homing * Balcony Break |
  26. | 4~3 | m | 27 | i24~34 | -14~-4 | +2a~+12a | +2a~+12a? | * Floor Break * Alternate input: ** ws4~3 ** CD.df+4,3+4 |
  27. | b+1 | h | 11 | i12 | -9 | +2 | | |
  28. | b+1+2 | m | | i23 | -12 | +6 | | Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit |
  29. | b+1,2 | h,h | 11,20 | i12 | -10 | +32a (+17) | | * Tornado |
  30. | b+1+3-b+2+4 | | | | | | | |
  31. | b+2 | m | 12 | i15 | -11 | +0 | | |
  32. | b+2,1 | m,m | 12,10 | i15 | -9 | +2 | | |
  33. | b+3 | m | 17 | i16 | -6 | +5 | | |
  34. | b+3,2 | m,m | 17,20 | i15~i16 | -9~-8 | +9~+10 | | * Wall Crush +21g on hit |
  35. | b+3+4 | | | | | | | *High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD |
  36. | b+3,F | mm | 17,17 | i15~i16 | -2 | +9 | | |
  37. | b+4 | m | 21 | i17 | -7 | +15a | | |
  38. | Back Throw | h | 50 | | | +1 | | Throw break: None |
  39. | b,f+2 | m | 15 | i15~i16 | -7 | +4~+5 | | |
  40. | b,f+2,1 | m,h | 15,14 | i15~i16 | -5 | +6 | +5/+9 | |
  41. | b,f+2,1,2 | m,h,m | 15,14,20 | i15 | -5 | +18a (+9) | +50a roll (+3) | |
  42. | b,f+2,1,df+2 | m,h,m | 15,14,22 | i15 | -14 | +37a (+27) | | * Tornado |
  43. | b,f+2,3 | m,m | 15,17 | i15 | -9 | +6 | +59a | |
  44. | b,f+2,3~F | m,m | 15,17,17 | | +2 | +17 | +71a | |
  45. | CD.df#1 | m | 22 | i16~i17 | -13~-12 | +36a~+37a (+26~+27) | | * Tornado |
  46. | CD.df#2 | h | 25 | i11~i12 | +5~+6 | +76a~+77a (+60~+61) | | |
  47. | CD.df+1 | m | 20 | i16~i17 | -13~-12 | +32a~+33a (+22~+23) | | * Tornado |
  48. | CD.df+2 | h | 20 | i11~12 | -10~-9 | +74a~75a (+58~+59 ) | | |
  49. | CD.DF+4 | l | 12 | i20~i21 | -31~-30 | +8~+9 | | |
  50. | CD.DF+4,2 | l,m | 1228 | i31~i32 | -16~-15 | +21a~+22a | | * Floor Break |
  51. | d+1 | m, th | 21,10 | i21 | -13 | +0 | | * Absorb an attack to power up, which adds 8 chip damage when guarded * Balcony Break |
  52. | d+2 | l | 22 | i22 | -14 | +4 | +71a (+55) | * Tornado on CH |
  53. | d+3 | l | 7 | i15 | -14 | -3 | | |
  54. | d+3+4 | m,m | 5,15 | i15 | -19 | +32a (+22) | | |
  55. | d+3,4 | l,h | 7,10 | i20 | -11 | -3 | | |
  56. | d+3,4,3 | l,h,m | 7,10,21 | i24 | -12 | +31(+23) | | * Tornado * Balcony Break * WallSplat |
  57. | d+3,4~4 | l,m | 7,24 | i20 | -12 | +10a (+1) | | * Balcony Break * Wallsplat |
  58. | d+4 | l | 11 | i16 | -12 | -1 | | |
  59. | db+1+2 | m | 0 | 19 | -11 | +17 | | * Balcony Break * Wallsplat |
  60. | db+2 | m | 12 | i16 | -10 | +4 | +4 | |
  61. | db+2,2 | m,h | 12,11 | i8 | -12 | +7 | +43a | |
  62. | db+2,2,3 | m,h,m | 12,11,21 | i35~i36 | -9~-8 | +20a~+21a | | |
  63. | db+2,3 | m,m | 12,23 | i27~i29 | -8~-6 | +7a~+9a | | * Floor Break |
  64. | db+3 | h | 28 | i19~i21 | -10~-8 | +17a~+19a | | |
  65. | db+4 | l | 18 | i20 | -13 | +3 | +13 | |
  66. | df+1 | m | 10 | i13 | -3 | +4 | +6 | |
  67. | df+1,4 | mh | 10,18 | i18 | -9 | +10 | +17a (+8) | Combo from 1st hit * Balcony Break |
  68. | df+1,4~4 | mm | 10,24 | i20 | -12 | +10a (+1) | | * Balcony Break |
  69. | df+2 | m | 12 | i16 | -9 | +6 | | * Balcony Break |
  70. | df+2+3 | h | 4,5,5,26 (40) | i12 | -2 | -4 | | * Throw break: 2 * Alternate input: ZEN 2+3 |
  71. | df+2~df | m | 12 | | -2 | +13 | | |
  72. | df+3 | m | 16 | i12 | -8 | +3 | | |
  73. | df+3~3 | m | 20 | i23~i24 | +6c~+7c | +13c~+14c | | * Floor Break |
  74. | df+3~3~df | m | 20 | | +2c~+3c | +9c~+10c | | |
  75. | df+4 | m | 22 | i20~i21 | +0~+1 | +8c~+9c/HE | | * Floor Break * Heat Engager |
  76. | f+1+2 | h,h | 14,24 | i14 | -6 | +21a (+11) | | * Balcony Break |
  77. | f+3 | m | 12 | i14 | -16 | -5 | | |
  78. | f+3,1 | m,m | 12,17 | i22 | -12 | +4 | | Heat Engager |
  79. | f+3,3 | m,h | 12,14 | i20 | -8 | +8 | | *B to shift to special back step (no stance / unique moves) |
  80. | f+3,3,F | m,h | 12,14 | | -7 | +9 | | |
  81. | f+3+4 | | | | | | | |
  82. | f+4 | m | 21 | i16-17 | -8 | +4 | +42 | |
  83. | f+4,F | m | 21 | | -1 | +11 | +49 | |
  84. | FC.df+4 | l | 20 | i25~i26 | -26 | +22a~+23a | | |
  85. | f,F+2 | m | 22 | i14 | -8 | +15a (+6)/HE | | * Heat Engager * 6 Recoverable Damage on block |
  86. | f,F+3 | m | 20 | i23~i25 | -4~-2 | +24a~+26a | | * Floor Break |
  87. | f,F+3,1 | m,h | 20,5 | i23~i25 | +1 | +7 | | * Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4) |
  88. | f,F+4 | m | 28 | i17~i18 | -7~-6 | +22a (+12) | | |
  89. | H.2+3 | m,h,m,th | 15,12,15,15 | i15~16 | +3 | +0 | +0 | * Heat Smash * Transitions to Breaking Step on block |
  90. | H.2+3,4 | l,m,m | 12,20,21 | i15~16 | +9 | +32a (-4) | +32a (-4) | * Heat Smash * +21 if blocked at the Wall * Causes WallSplat on hit |
  91. | H.2+3,B | m,h,m,th | 15,12,15,15 | | +3 | N/A | N/A | * Heat Smash * Only possible on block |
  92. | H.db+1+2 | m | 0 | i19~34 | +4 | +23c | +23c | * Balcony Break * Partially uses remaining Heat time * Transitions to Awakened Breaking Step on hit or block * Causes Strong Aerial Tailspin * Causes WallSplat on hit |
  93. | H.db+1+2,1 | m,m | 0,25 | i20~22 | -13 | +72a (56) | +72a (56) | * Tornado * Uses Tornado on launch * 10 Recoverable Damage on block |
  94. | H.db+1+2,2 | m,s | 0,23 | i11~12 | +4 | +38a (28) | +38a (28) | *9 Recoverable Damage on block |
  95. | H.db+1+2,3 | m,m | 0,25 | i26~28 | +2 | +22a | +22a | *10 Recoverable Damage on block |
  96. | H.db+1+2,4 | m,l | 0,10 | i16 | -23 | +22a | +22a | *4 Recoverable Damage on block |
  97. | H.db+1+2,4,4 | m,l,m | 0,10,19 | i25~26 | -23 | +20d (-15) | +20d (-15) | * Floor Break |
  98. | H.db+1+2,DF+3 | m,l | 0,24 | i33~34 | -23 | -2d | -2d | *10 Recoverable Damage on block |
  99. | Left Throw | h | 7,8,28 (43) | | -3 | +0 | | Throw break: 1 |
  100. | qcb+1+3 | h | 40 | i12 | -2 | 0 | | Throw break: 1 |
  101. | R.df+1+2 | m,th,th | 10,10,35 | | | | | * Erases opponent's recoverable health on hit |
  102. | Right Throw | h | 40 | | -3 | +0 | | Throw break: 2 |
  103. | ub+1+2 | m! | 50 | i75~i76 | | +9a (0) | | |
  104. | ub+1+2,b,b | m! | 50 | | | | | |
  105. | uf+1+2 | h | 2,2,4,4,28 (40) | i12 | +0 | +0 | | * Floor Break * Throw break: 1+2 |
  106. | uf+2 | m | 18 | i15~i16 | -7~-6 | +6~+7 | +19a (+10) | |
  107. | uf+3 | m | 17 | i22 | -9 | +6 | +59a | |
  108. | uf+4 | m | 13 | i15 | -13 | +33a (+23a) | | |
  109. | uf,n+4 | m | 20 | i23~i25 | -13~-11 | +32a~+34a (+22a~+24a) | | |
  110. | WR.3 | m | 30 | i22~i23 | +6~+7 | +13a~+14a (+3~+4) | | * Alternate input: f,n,d,df,UF+3 |
  111. | ws1 | m | 10 | i13~i14 | -6~-5 | +5~+6 | | |
  112. | ws1,2 | m,m | 10,16 | i19~20 | -8~-7 | +3~+4 | | * Transition to -9 (ob) +2 (oh) ZEN with F * Floor Break |
  113. | ws1,3 | m,h | 10,8 | i14 | -6 | +4 | | |
  114. | ws1,3,2 | m,h,m | 10,8,4 | i18 | -11 | -6 | | |
  115. | ws1,3,2,1 | m,h,m,m | 10,8,4,3 | i10 | -11 | +3 | | |
  116. | ws1,3,2,1,4 | m,h,m,m,l | 10,8,4,3,5 | i20 | -31 | +8 | | |
  117. | ws1,3,2,1,4,2 | m,h,m,m,l,m | 10,8,4,3,5,15 | i31 | -16 | -8 | | * Floor Break |
  118. | ws1,3~3 | m,m | 10,20 | i23~i24 | +6~+7 | +13c~+14c | | |
  119. | ws1,3~3,~df | m,m | 10,20 | | +2~+3 | +9c~+10 | | |
  120. | ws2 | m | 14 | i14~15 | -12~-11 | +39a~+40a (+29~+30a) | | |
  121. | ws3 | m | 20 | i16~18 | -9~-11 | +10-~+12 | +22a | * Homing |
  122. | ws4 | m | 13 | i11~12 | -3~-2 | +8~+9 | | |
  123. | ws4,4 | m,h | 13,15 | i19~20 | -7~-6 | +4~+5 | | |
  124. | ZEN.1 | m | 14 | i16~i17 | -3~-2 | +8~+9 | | |
  125. | ZEN.1+2 | l th,m | 10, 20 | i24 | -14 | +4 | | |
  126. | ZEN.1,2 | m,m | 14,21 | i16 | -14~-13 | +32a~+33a (+6~+7) | | |
  127. | ZEN.1,3 | m,h,th | 14,14,14 | i16 | -9~-8 | 0 | | |
  128. | ZEN.2 | h | 27 | i21~i22 | -5~-4 | +17a~+18a (+8~+9)/HE | | * Homing * Heat Engager |
  129. | ZEN.3 | m | 20 | i17~i18 | -9~-8 | +10~+11 | | * Homing * Balcony Break |
  130. | ZEN.3+4 | h | | i21~i27 | +9~+15 | +19~ (+9~) | | * Wall Crush +15g~+21g on block * Balcony Break |
  131. | ZEN.4 | m | 24 | i27~i33 | +2~+8 | +17d~+23d | | |
  132. | ZEN.u+1 | m | 20 | i14~i16 | -16~-14 | +31a~+29a (+21~+19) | | * Tornado |
  133.  
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