Nyoxide

Main Branch Changes (v3.407.3)

Jan 14th, 2020
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  1. Content Updates
  2. -------------------
  3. Added 528 new Cards
  4.  
  5. Added 63 new Relics -
  6. Akhenamkhanen's Sceptre
  7. Arcane Egg
  8. Arcanestone
  9. Blessing of Anubis
  10. Bombchain
  11. Braze Token
  12. Burning Statue
  13. Coral Token
  14. Duelist's Shard
  15. Duelist's Tea Set
  16. Egyptian Snake Eye
  17. Electric Burst
  18. Electric Key
  19. Electric Orb
  20. Engineering Token
  21. Flow Token
  22. Flowstate
  23. Fluxrod
  24. Fusion Token
  25. Ghost Token
  26. Golden Sail
  27. Golden Scales
  28. Grave Token
  29. HP Box
  30. Hybrid Egg
  31. Loaded Dice
  32. Machine Orb
  33. Magical Urn
  34. Millennium Armor (+5 Armor Plates)
  35. Millennium Periapt
  36. Millennium Prayerbook (+5 Pages)
  37. Millennium Stone
  38. Monster Egg
  39. Mutator Token
  40. Nile Token
  41. Nuclear Decay
  42. Pack Healer
  43. Paladin Scrollcleaver
  44. Resummoner's Bane
  45. Resummoner's Fury
  46. Resummoner's Might
  47. Roulette Wheel
  48. Sailing Token
  49. Shiny Token
  50. Solder Token
  51. Splashbox
  52. Token Armor
  53. Tokenfest Pendant
  54. Trick Egg
  55. Vampiric Pendant
  56. Wavemaster's Blessing
  57. Wirebundle
  58. Zone Token
  59.  
  60. Added 25 new Potions -
  61. Arcane Forge
  62. Blazing Potion
  63. Bombottle
  64. Bone Potion
  65. Bonebrew
  66. Detonator
  67. Dragonfire Potion
  68. Electric Brew
  69. Electric Potion
  70. Flux Potion
  71. Freezing Potion
  72. Fusion Potion
  73. Grease Potion
  74. Grime Potion
  75. Ice Potion
  76. Magical Cauldron
  77. Searing Potion
  78. Solder Potion
  79. Soul Potion
  80. Soulbrew
  81. Steelbrew
  82. Stun Potion
  83. Time Potion
  84. Vampire Potion
  85. Vampire Vial
  86.  
  87.  
  88. Added 2 new Events -
  89. Card Trader
  90. Relic Duplicator
  91.  
  92. Added 1 new Monster Type -
  93. Dinosaur
  94.  
  95. Added 39 new Keywords -
  96. Alloyed
  97. Blood
  98. Burning
  99. Cardinal
  100. Damp
  101. Detonate
  102. Dinosaur
  103. Dragonscale
  104. Electricity
  105. Entomb
  106. Envenom
  107. Fish
  108. Fishscales
  109. Fluvial
  110. Flux
  111. Frozen
  112. Ghostrick
  113. Graveyard
  114. Grease
  115. Malicious
  116. Mayakashi
  117. Mutate
  118. Pelagic
  119. Possessed
  120. Quicktime
  121. Reckless
  122. Revive
  123. Seafaring
  124. Shiranui
  125. Slow
  126. Solder
  127. Souls
  128. Spirit
  129. Stampeding
  130. Thalassic
  131. Tsunami
  132. Undead
  133. Vampire
  134. Vendread
  135.  
  136. Added 9 new Custom Stances -
  137. Chaotic
  138. Entrenched
  139. Forsaken
  140. Guarded
  141. Meditative
  142. Nimble
  143. Samurai
  144. Spectral
  145. Unstable
  146.  
  147. Added 3 new Config Options -
  148. Remove Duelist Events
  149. Birthday Input
  150. Allow QTE (Quicktime Events)
  151.  
  152. Added Holiday Support -
  153. Halloween
  154. Christmas
  155. Birthday
  156. 4/20
  157.  
  158. Added Quicktime Events - can be enabled via the config menu
  159.  
  160. Removed 1 Card:
  161. Mini-Polymerization
  162.  
  163. Removed 8 Potions:
  164. Ojama Bottle
  165. Metallicize Potion
  166. Joey Juice
  167. Hourglass
  168. Bottled Wind
  169. Bottled Steam
  170. Bottled Monster
  171. Bottled Harp
  172.  
  173. Removed 4 Relics:
  174. Bonus Orb
  175. Booster Bonanza
  176. Bonus Pack Orb
  177. Booster Egg
  178.  
  179. Removed 1 Token:
  180. God Token
  181.  
  182.  
  183. Balance Updates
  184. -----------------
  185. Added Souls mechanic to prevent you from Resummoning Zombies endlessly
  186.  
  187. Added Swarm and Cold-Blooded status cards to Haunted effects
  188.  
  189. Adding additional deck sets to the card pool via either the pool fill config option or the card pool relics will now trigger certain deck-specific things to appear/trigger (i.e. deck specific relics and potions will show up for all decks added to the card pool)
  190.  
  191. Aknamkanon's Tomb event: Dig option now returns relics with a rarity roll the same as everywhere else in the dungeon (instead of purely random)
  192.  
  193. All healing cards are now properly tagged to not appear as generated cards in combat
  194.  
  195. Aqua summon-buff tribute effect can no longer hit on the tribute monster that you are tributing with/playing
  196.  
  197. Blaze orbs now apply Burning instead of dealing damage (passive effect)
  198.  
  199. Booster Egg (relic) reworked into Monster Egg, Arcane Egg, Trick Egg and Hybrid Egg relics
  200.  
  201. Call of Grave changed back to "played this run" effect instead of "played this combat"
  202.  
  203. Catapult Turtle tribute effect is now affected by Chemical X relic and should properly act as typed monster tribute (aqua/machine)
  204.  
  205. Change of Heart now uses a magic number to set max summons, is now a Power
  206.  
  207. Changed Dragon tribute synergy mechanic to give new buff instead of Strength (Dragonscales)
  208.  
  209. Changed Zombie synergy mechanic to a tribute synergy effect, now tributing Zombies for Zombies will generate Souls
  210.  
  211. Completely reworked Booster Pack mechanics added many new variations of booster packs booster packs now have rarities (indicated by the color of the reward text)
  212.  
  213. Completely reworked Challenge Mode - moved from config menu to character selection screen, unlock requirements display on hover-over
  214.  
  215. Completely reworked the following decks and most cards belonging to their card pools: Dragon Aqua Zombie Machine
  216.  
  217. Duelist potions are now filtered by starting deck (i.e. Dragonfire Potion won't show up for non-Dragon decks anymore)
  218.  
  219. Fire orbs cannot damage Burning enemies
  220.  
  221. Future Fusion now ignores Exempt/un-Resummonable cards, you will resummon the next non-Exempt monsters you draw now
  222.  
  223. Increased the difficulty of the event Yugi/Kaiba fights (increased both enemy health ranges, improved Yugi AI)
  224.  
  225. Insect King, Insect Queen, Metamorphosed Insect Queen, and all max summon reducing potions can no longer be used unless you can actually reduce your summons further, similar to the behavior of Icy Crevasse (card)
  226.  
  227. Labyrinth Wall stats adjusted
  228.  
  229. Many many stat adjustments and various misc balancing changes to (almost) the entire set of cards
  230.  
  231. Melange (Watcher relic) now appears in the Duelist relic pool
  232.  
  233. Merchant Necklace and Merchant Pendant relics now refresh the shop with cards from the current card pool
  234.  
  235. Metronome cards are now all considered Alloyed internally, so they cannot be modified by: Electricity, Solder effects, or other duelist magic number modifications
  236.  
  237. Modified existing Dragon-deck-specific relics slightly to match new meta
  238.  
  239. Prismatic Shard has been replaced by Duelist's Shard
  240.  
  241. Removed Megatype option from: Shard of Greed, Summon Token
  242.  
  243. Reworked Booster Power Token and Upgrade Stone (booster relics)
  244.  
  245. Siphon effects now remove HP from enemies instead of dealing normal damage
  246.  
  247. Wiseman's Chalice no longer grants a Haunted effect, instead now generates a special Duelist curse on pickup
  248.  
  249. You can no longer modify the magic number of Multiplication of Ants
  250.  
  251.  
  252. Bug Fixes
  253. -----------
  254. Bug Signal now properly gives Bugs instead of just Insects
  255.  
  256. Drawing cards from specific rarities no longer can draw curses and statuses
  257.  
  258. Fixed Grasschopper dealing damage for all tributes instead of all insects
  259.  
  260. Fixed Howling Insect related game crashes that occured when playing any Tribute X card
  261.  
  262. Fixed Slot Machine crashes that occured with decks that don't have any arcane cards
  263.  
  264. Fixed a lot of unseeded random logic so now random effects are more repeatable upon save/quit
  265.  
  266. Fixed game crash that occured when playing a copy of Lightning Blade with 0 damage
  267.  
  268. Fixed issues with Duelist orbs and Gold Plated Cables (relic) interactions
  269.  
  270. Naturia Vein now properly removes tributes
  271.  
  272. Various Millennium Symbol fixes
  273.  
  274. Various other minor bug fixes and logic adjustments
  275.  
  276.  
  277. QoL
  278. ------
  279. Updated to the latest version of the base game (01-14-2020)
  280.  
  281. Added Graveyard icon during combat allows you to view list of cards Resummoned in combat
  282.  
  283. Added a check on startup to ensure no cards are infinitely upgradable
  284.  
  285. Added a patch to improve the reliability of the 'Abandon Run' button that appears in the main menu (now most duelist variables, lists, etc. are reset properly when using this option to abandon your run)
  286.  
  287. Added inversion tooltips to all orb potions
  288.  
  289. Added right click option to in-combat floating summon icon that allows you to view the actual cards that you have summoned currently
  290.  
  291. Added unlock requirements to various decks in the selection screen (on hover-over)
  292.  
  293. Added various card pool relics that allow you to view and modify the current card pool
  294.  
  295. Air orb description should now dynamically reflect the presence of Aerodynamics buff or Orb of Slifer relic
  296.  
  297. Block modifying powers and effects now dynamically alter the block value on cards
  298.  
  299. Duelist orbs can now be detected properly by Defect cards (specifically Compile Driver, but this fix probably applies to other cards as well)
  300.  
  301. Duelist orbs now also dynamically display the names of the invert orb when an invert card is being hovered
  302.  
  303. Duelist orbs now dynamically display evoke values when evoke cards are hovered, similar to the base game orbs
  304.  
  305. Graverobber and other "played this run" card lists now persist through resetting the game
  306.  
  307. Improved Resummoning effects (logic and visually)
  308.  
  309. Millennium Puzzle no longer handles any booster pack logic so if you remove it for any reason booster pack rewards should still work properly
  310.  
  311. Randomized cards can no longer become Ethereal if they already have Retain
  312.  
  313. Registered all Duelist powers with BaseMod, so now you can use the dev console to apply them
  314.  
  315. Significantly optimized load times for start of run
  316.  
  317. Summoning/Tributing/Max summon manipulation now properly retriggers hand cards to glow according to usability (still a few remaining issues here, but works much better now)
  318.  
  319. The 1-2 random monster type pool fill options no longer reset to a new random type at the end of each act, now the random types persist until the end of run
  320.  
  321. The Tribute and Summon keywords will no longer disappear from cards that have 0 tributes/summons during combat
  322.  
  323. The last card pool you were playing with will now be loaded as-is on load, so save/quit and restarting the game should no longer reset the card pool (if modified)
  324.  
  325. Token generation during combat is now filtered by deck (i.e. no Fiend Tokens should appear in combat from token generation effects unless you are using the Fiend Deck)
  326.  
  327. When attempting to modify tributes or summons of a card by 0, the target card description will no longer be 'modified'
  328.  
  329.  
  330. Art/FX
  331. --------
  332. Added a rainbow effect that triggers when you perform a synergy tribute with two Megatyped monsters
  333.  
  334. Added VFX to Haunted debuff application
  335.  
  336. Recolored and renamed Wound/Burn/Slimed/Dazed cards that are generated by Haunted effect
  337.  
  338.  
  339. Card Pools
  340. -----------
  341. Various changes to almost every main card pool, too many for me to keep up with. Use the new card pool relics if you want to go spoil the changes immediately for yourself! :)
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