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- Content Updates
- -------------------
- Added 528 new Cards
- Added 63 new Relics -
- Akhenamkhanen's Sceptre
- Arcane Egg
- Arcanestone
- Blessing of Anubis
- Bombchain
- Braze Token
- Burning Statue
- Coral Token
- Duelist's Shard
- Duelist's Tea Set
- Egyptian Snake Eye
- Electric Burst
- Electric Key
- Electric Orb
- Engineering Token
- Flow Token
- Flowstate
- Fluxrod
- Fusion Token
- Ghost Token
- Golden Sail
- Golden Scales
- Grave Token
- HP Box
- Hybrid Egg
- Loaded Dice
- Machine Orb
- Magical Urn
- Millennium Armor (+5 Armor Plates)
- Millennium Periapt
- Millennium Prayerbook (+5 Pages)
- Millennium Stone
- Monster Egg
- Mutator Token
- Nile Token
- Nuclear Decay
- Pack Healer
- Paladin Scrollcleaver
- Resummoner's Bane
- Resummoner's Fury
- Resummoner's Might
- Roulette Wheel
- Sailing Token
- Shiny Token
- Solder Token
- Splashbox
- Token Armor
- Tokenfest Pendant
- Trick Egg
- Vampiric Pendant
- Wavemaster's Blessing
- Wirebundle
- Zone Token
- Added 25 new Potions -
- Arcane Forge
- Blazing Potion
- Bombottle
- Bone Potion
- Bonebrew
- Detonator
- Dragonfire Potion
- Electric Brew
- Electric Potion
- Flux Potion
- Freezing Potion
- Fusion Potion
- Grease Potion
- Grime Potion
- Ice Potion
- Magical Cauldron
- Searing Potion
- Solder Potion
- Soul Potion
- Soulbrew
- Steelbrew
- Stun Potion
- Time Potion
- Vampire Potion
- Vampire Vial
- Added 2 new Events -
- Card Trader
- Relic Duplicator
- Added 1 new Monster Type -
- Dinosaur
- Added 39 new Keywords -
- Alloyed
- Blood
- Burning
- Cardinal
- Damp
- Detonate
- Dinosaur
- Dragonscale
- Electricity
- Entomb
- Envenom
- Fish
- Fishscales
- Fluvial
- Flux
- Frozen
- Ghostrick
- Graveyard
- Grease
- Malicious
- Mayakashi
- Mutate
- Pelagic
- Possessed
- Quicktime
- Reckless
- Revive
- Seafaring
- Shiranui
- Slow
- Solder
- Souls
- Spirit
- Stampeding
- Thalassic
- Tsunami
- Undead
- Vampire
- Vendread
- Added 9 new Custom Stances -
- Chaotic
- Entrenched
- Forsaken
- Guarded
- Meditative
- Nimble
- Samurai
- Spectral
- Unstable
- Added 3 new Config Options -
- Remove Duelist Events
- Birthday Input
- Allow QTE (Quicktime Events)
- Added Holiday Support -
- Halloween
- Christmas
- Birthday
- 4/20
- Added Quicktime Events - can be enabled via the config menu
- Removed 1 Card:
- Mini-Polymerization
- Removed 8 Potions:
- Ojama Bottle
- Metallicize Potion
- Joey Juice
- Hourglass
- Bottled Wind
- Bottled Steam
- Bottled Monster
- Bottled Harp
- Removed 4 Relics:
- Bonus Orb
- Booster Bonanza
- Bonus Pack Orb
- Booster Egg
- Removed 1 Token:
- God Token
- Balance Updates
- -----------------
- Added Souls mechanic to prevent you from Resummoning Zombies endlessly
- Added Swarm and Cold-Blooded status cards to Haunted effects
- Adding additional deck sets to the card pool via either the pool fill config option or the card pool relics will now trigger certain deck-specific things to appear/trigger (i.e. deck specific relics and potions will show up for all decks added to the card pool)
- Aknamkanon's Tomb event: Dig option now returns relics with a rarity roll the same as everywhere else in the dungeon (instead of purely random)
- All healing cards are now properly tagged to not appear as generated cards in combat
- Aqua summon-buff tribute effect can no longer hit on the tribute monster that you are tributing with/playing
- Blaze orbs now apply Burning instead of dealing damage (passive effect)
- Booster Egg (relic) reworked into Monster Egg, Arcane Egg, Trick Egg and Hybrid Egg relics
- Call of Grave changed back to "played this run" effect instead of "played this combat"
- Catapult Turtle tribute effect is now affected by Chemical X relic and should properly act as typed monster tribute (aqua/machine)
- Change of Heart now uses a magic number to set max summons, is now a Power
- Changed Dragon tribute synergy mechanic to give new buff instead of Strength (Dragonscales)
- Changed Zombie synergy mechanic to a tribute synergy effect, now tributing Zombies for Zombies will generate Souls
- Completely reworked Booster Pack mechanics added many new variations of booster packs booster packs now have rarities (indicated by the color of the reward text)
- Completely reworked Challenge Mode - moved from config menu to character selection screen, unlock requirements display on hover-over
- Completely reworked the following decks and most cards belonging to their card pools: Dragon Aqua Zombie Machine
- Duelist potions are now filtered by starting deck (i.e. Dragonfire Potion won't show up for non-Dragon decks anymore)
- Fire orbs cannot damage Burning enemies
- Future Fusion now ignores Exempt/un-Resummonable cards, you will resummon the next non-Exempt monsters you draw now
- Increased the difficulty of the event Yugi/Kaiba fights (increased both enemy health ranges, improved Yugi AI)
- Insect King, Insect Queen, Metamorphosed Insect Queen, and all max summon reducing potions can no longer be used unless you can actually reduce your summons further, similar to the behavior of Icy Crevasse (card)
- Labyrinth Wall stats adjusted
- Many many stat adjustments and various misc balancing changes to (almost) the entire set of cards
- Melange (Watcher relic) now appears in the Duelist relic pool
- Merchant Necklace and Merchant Pendant relics now refresh the shop with cards from the current card pool
- Metronome cards are now all considered Alloyed internally, so they cannot be modified by: Electricity, Solder effects, or other duelist magic number modifications
- Modified existing Dragon-deck-specific relics slightly to match new meta
- Prismatic Shard has been replaced by Duelist's Shard
- Removed Megatype option from: Shard of Greed, Summon Token
- Reworked Booster Power Token and Upgrade Stone (booster relics)
- Siphon effects now remove HP from enemies instead of dealing normal damage
- Wiseman's Chalice no longer grants a Haunted effect, instead now generates a special Duelist curse on pickup
- You can no longer modify the magic number of Multiplication of Ants
- Bug Fixes
- -----------
- Bug Signal now properly gives Bugs instead of just Insects
- Drawing cards from specific rarities no longer can draw curses and statuses
- Fixed Grasschopper dealing damage for all tributes instead of all insects
- Fixed Howling Insect related game crashes that occured when playing any Tribute X card
- Fixed Slot Machine crashes that occured with decks that don't have any arcane cards
- Fixed a lot of unseeded random logic so now random effects are more repeatable upon save/quit
- Fixed game crash that occured when playing a copy of Lightning Blade with 0 damage
- Fixed issues with Duelist orbs and Gold Plated Cables (relic) interactions
- Naturia Vein now properly removes tributes
- Various Millennium Symbol fixes
- Various other minor bug fixes and logic adjustments
- QoL
- ------
- Updated to the latest version of the base game (01-14-2020)
- Added Graveyard icon during combat allows you to view list of cards Resummoned in combat
- Added a check on startup to ensure no cards are infinitely upgradable
- Added a patch to improve the reliability of the 'Abandon Run' button that appears in the main menu (now most duelist variables, lists, etc. are reset properly when using this option to abandon your run)
- Added inversion tooltips to all orb potions
- Added right click option to in-combat floating summon icon that allows you to view the actual cards that you have summoned currently
- Added unlock requirements to various decks in the selection screen (on hover-over)
- Added various card pool relics that allow you to view and modify the current card pool
- Air orb description should now dynamically reflect the presence of Aerodynamics buff or Orb of Slifer relic
- Block modifying powers and effects now dynamically alter the block value on cards
- Duelist orbs can now be detected properly by Defect cards (specifically Compile Driver, but this fix probably applies to other cards as well)
- Duelist orbs now also dynamically display the names of the invert orb when an invert card is being hovered
- Duelist orbs now dynamically display evoke values when evoke cards are hovered, similar to the base game orbs
- Graverobber and other "played this run" card lists now persist through resetting the game
- Improved Resummoning effects (logic and visually)
- Millennium Puzzle no longer handles any booster pack logic so if you remove it for any reason booster pack rewards should still work properly
- Randomized cards can no longer become Ethereal if they already have Retain
- Registered all Duelist powers with BaseMod, so now you can use the dev console to apply them
- Significantly optimized load times for start of run
- Summoning/Tributing/Max summon manipulation now properly retriggers hand cards to glow according to usability (still a few remaining issues here, but works much better now)
- The 1-2 random monster type pool fill options no longer reset to a new random type at the end of each act, now the random types persist until the end of run
- The Tribute and Summon keywords will no longer disappear from cards that have 0 tributes/summons during combat
- The last card pool you were playing with will now be loaded as-is on load, so save/quit and restarting the game should no longer reset the card pool (if modified)
- Token generation during combat is now filtered by deck (i.e. no Fiend Tokens should appear in combat from token generation effects unless you are using the Fiend Deck)
- When attempting to modify tributes or summons of a card by 0, the target card description will no longer be 'modified'
- Art/FX
- --------
- Added a rainbow effect that triggers when you perform a synergy tribute with two Megatyped monsters
- Added VFX to Haunted debuff application
- Recolored and renamed Wound/Burn/Slimed/Dazed cards that are generated by Haunted effect
- Card Pools
- -----------
- Various changes to almost every main card pool, too many for me to keep up with. Use the new card pool relics if you want to go spoil the changes immediately for yourself! :)
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