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- =============================
- RAD-TCE 1.01 --> RAD-TiC 1.02
- =============================
- Added:
- - Colytra (Forge)
- - Mystical Gears
- - OAuth
- Updated:
- Ancient Spellcraft (ancientspellcraft-1.1.3.jar --> AncientSpellcraft-1.12.2-1.2.2.jar):
- AncientSpellcraft-1.12.2-1.2.2.jar:
- Changelog
- Version 1.2.2
- This is a maintenance release, fixing a critical bug that caused a crash on servers when an evil wizard spawned.
- * Fixed a crash caused by wizard spawns on dedicated servers. Fixes #55, #54
- * Added the new Battlemage AI for wizards! Battlemages prefer close combat with their sword, and their spell repertoire always contains buff spells and spells that can help to disable their opponents.
- * Added the Devoritium Shield - a useful item against spellcasters, giving its wielder Ward I while blocking with it
- * updated the Russian translation
- AncientSpellcraft-1.12.2-1.2.1.jar:
- Version 1.2.1 Changelog
- Added the initial version of the improved spellcasting AI. Now wizards are more challenging in combat
- Added the initial version of class armour wizards with natural worldgen of evil wizards
- Added some new artefacts
- Added a bunch of missing spell sounds
- Added Russian translation, thanks to F1kachi
- Added setting to prevent non-player entities from using the Transportation Portal. Fixes #33
- Added state-dependent textures for daily artefacts, added some new artefacts.
- Changed Aquatic Agility to Earth element
- More spell improvements
- Fixes
- Removed ancient mana flask and bound stone from the creative inventory till these items are implemented. Fixes #40
- Fixed Astral Projection's potion icon
- Fixed Essence Extraction not respecting claims for Imbuement Altars. Fixes #32
- Fixed Phial of The Eternal Flame missing description. Fixes #48
- Fixed Sphere of Cognizance light level
- Fixed Travelling Wizard name prefix. Fixes #42
- Fixed a crash with the Scribing Desk GUI. Should fix #39
- Fixed a crash with Summon Quicksand. Fixes #43
- Fixed friendly worldgen wizards disappearing. Fixes #49
- Fixed issue with Lava Vision spell not binding to wands
- Fixed the description of the Orb of Progression and Ring of Dagorim artefacts
- Fixed radial spell GUI displaying unknown spells (it shouldn't). Fixes #36
- Fixed Ice Shield ice shard spam
- Fixed the Scepter of the Overlord
- AncientSpellcraft-1.12.2-1.2.0.jar:
- Version 1.2.0 Changelog
- * added 40 new spells
- * added 19 new artefacts
- * Ritual system with the first 5 rituals
- * two new unique scroll types
- * a new mechanism to transmute almost any items of Wizardry into other items
- * a new way to trade with wizards and acquire artefacts
- * a new wand Upgrade scroll
- * over two dozen new rune stone items (a full elder futhark runic alphabet) which are ingredients for the rituals
- * UI improvements
- * fixed and reimplemented some spells
- * updated a lot of the textures
- * many more changes
- Bio Library (Bio Library 1.1.2 --> Bio Library 1.1.3):
- Bio Library 1.1.3:
- No changelog available.
- Corail Tombstone (Corail Tombstone 4.1.2 for 1.12.2 --> Corail Tombstone 4.4.7 for 1.12.2):
- Corail Tombstone 4.4.7 for 1.12.2:
- This mod supports mc version from 1.8.9 to 1.17.1
- Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
- Latest : 4.4.7 - Recommended : 4.4.7
- Changes 4.4.7
- * fix the experience not being restored (since 4.4.6)
- Changes 4.4.6
- * fix crash on attack with Shadow Walker (since 4.4.4)
- * default config values are set for a balanced game
- Changes 4.4.5
- * essence of undeath as ingredient to build decorative graves
- * improves item interaction
- * undead boss drops require the player to be the killer (even with config) and minimal boss life to 200
- * translation for custom statistics
- * compat erebus (death)
- * fix grave dust as reward in advancements
- Changes 4.4.4
- * new variant of lost tablet for exploration (being the common type and only leading to a distant biome)
- * new perk Shadow Walker (discretion)
- * improved visibility in lava with Ghostly Shape & True Sight
- * additional configs for enchantments
- * tweak Shadow Step to depend more on darkness
- * limit the duration of Bone Shield to 10sec
- * random instant bad effect only last 1 tick
- * tablet of cupidity only apply a "non instant" bad effect
- * check for null entity with armor enchantments
- * fix allowed slots for enchantment with anvil
- Changes 4.4.3
- * a bunch of advancements
- * new enchant Curse of Bones for chest armor
- * new enchant Blessing for any armor piece
- * param start/stop for command "tbsiege "
- * custom enchantments disabled at enchanting table in config don't prevent to combine them with the anvil
- * compat Hwyla (provides an empty itemstack if Hwyla provides the wrong block)
- Changes 4.4.2 :
- * compat FirstAid (poppet protection couldn't be work due to the absence of LivingDamage event with this mod)
- * compat WarpDrive (check tameable types from class)
- * compat Enderio (death)
- * config option for boss life for drop
- * oredict entries for voodoo poppet protection ingredient
- * fix familiar receptacle (since 4.4.0)
- Changes 4.4.1
- * familiar receptacle can capture even if the player is offline on dedicated server
- * improve the command /tbrecovery load_player (use only player names & handles offline)
- * improve voodoo poppet protection with modded damages
- * compat Electroblob Wizardry (damageType & voodoo poppet protection)
- * fix items not displayed in JEI (since 4.4.0)
- * fix dye ore names (since 4.4.0)
- Changes 4.4.0
- * config category 'player death' (some configs are moved in so could be reset)
- * configs about lossOnDeath & allowing to fill an existing grave
- * most of items can be disabled changing their presence in creative tab, recipe and drops
- * config based disableable forgeOre recipes
- * allow fakePlayer to use bone needle
- * perk 'Tomb Raider' allowing to plunder graves (+ configs, disabled by default)
- -> the perk has a configurable cooldown
- * use more oredict ingredients
- * more info about 'alignment' in the compendium
- Changes 4.3.0 :
- * 2 grave models (subaraki & original)
- * client config for auto-equip rule
- * 2 configs for tablet cooldown
- * it's possible to find some familiar receptacles with a tameable creature in (chests & fishing)
- * bone needle item (allowing to capture a specific type of entity with the familiar receptacle)
- * rename the perks to be similar to 1.16.5 (some of your perks could be unselected on reload)
- * rename lollipop (there's a data fixer)
- Changes 4.2.0 :
- * improve the command /tbrestoreinventory (all your graves are restored at once and you can reload the server)
- * the command /tbshowlastgrave can retrieve all the last graves
- * config to allow to find magical items from tombstone as creature loot even if the player is not the killer (to allow 'farm')
- -> the default is false (as unbalanced for gameplay)
- * config for xp stolen from killed player when the pvp mode config is enabled
- -> it's based on the xp that the player will recover and the effect 'preservation' protects against it
- * adjust the bone collector perk bonus by level to 30% and the bonus is added on the base chance to drop
- * compat related to the Soulbound enchantment & some mods that interact on player death preventing items from being kept on respawn
- * fix for pvp mode config to avoid to consider a player killing himself
- * fix grave's date in mc time
- * fix the scroll of unstable intangibleness making invulnerable longer than expected
- * fix compendium entry translation for 'grave plate'
- * different message with the book of disenchantment when you are not able to strip all the enchantments
- CraftTweaker (CraftTweaker2-1.12-4.1.20.635.jar --> CraftTweaker2-1.12-4.1.20.660.jar):
- DefaultSettings (DefaultSettings-1.8.x-1.12.x-2.2.0 --> DefaultSettings-1.8.x-1.12.x-2.2.4):
- DefaultSettings-1.8.x-1.12.x-2.2.4:
- Updates:
- * Fix incompatibility with Optifine 1.8 - 1.12 (Thanks @sp614x)
- * Fix options and configs overriding for modpack creators
- DefaultSettings-1.8.x-1.12.x-2.2.2:
- Updates:
- * Fix GUI rendering issues on various machines
- DefaultSettings-1.8.x-1.12.x-2.2.1:
- Updates:
- * Improve command logic (ported from fabric)
- Doomlike Dungeons (DoomlikeDungeons-1.13.2-MC1.12.2.jar --> DoomlikeDungeons-1.14.8-MC1.12.2.jar):
- DoomlikeDungeons-1.14.8-MC1.12.2.jar:
- Hopefully finally fixed that cascading world gen (which was sort-of the point of the chunky update).
- DoomlikeDungeons-1.14.7-MC1.12.2.jar:
- Fixes a bug reading uinicode in config files (such as themes, chests, or the nbt.cfg).
- DoomlikeDungeons-1.14.6-MC1.12.2.jar:
- Fixed a bug where certain dungeon-blocking code (spawn protection, biome and dimension black/white listing) was being applied to chunks rather than the whole dungeon.
- DoomlikeDungeons-1.14.5-MC1.12.2.jar:
- Fixed bug where chests would sometimes be replaced with spawners.
- DoomlikeDungeons-1.14.4-MC1.12.2.jar:
- Added an option to make all hubrooms (entrances and "boss" rooms) tall.
- DoomlikeDungeons-1.14.3-MC1.12.2.jar:
- Made unpopular nerfing of epic loot optional (and off by default). You should be back to finding the epic boss loot you're used to!
- DoomlikeDungeons-1.14.2-MC1.12.2.jar:
- The Chunky Update:
- * Dungeons are now generated one chunk at a time (the Minecraft way as Notch intended), instead of all at once.
- * Dungeons will now begin to generate as soon as any of their chunks generate.
- * If dungeons overlap the result will now be consistent based on the world seed, rather than being determined by when they are discovered (also applies to other structures).
- * This should eliminate lag-spikes caused by generating large dungeons (and the chunks to contain them).
- * The seed for the dungeon is now calculated based on the world seed and coordinates of the central chunk (instead of being the normal chunk seed).
- However:
- * One downside: If the mod is removed or config setting are changed, partially generated dungeons can exist.
- * For some reason a few "cascading worldgen" warning may still come up in the console (maybe do to entrances not being confined to the chunk).
- Electroblob's Wizardry (Electroblob's Wizardry - 4.3.3 - MC 1.12.2 --> Electroblob's Wizardry - 4.3.4 - MC 1.12.2):
- Electroblob's Wizardry - 4.3.4 - MC 1.12.2:
- Version 4.3.4 - Patching up the Armour
- + Added information about the new armour classes to The Wizard's Handbook
- * Increased total cooldown reduction for warlock armour from 30% to 40%, and battlemage from 15% to 20% (the previous values were broken though)
- * Mana flasks no longer take time to use in creative mode
- * Updated Chinese (simplified) translations, courtesy of TUSama et al.
- * Updated Korean translations, courtesy of red1854th
- # Fixed armour class cooldowns displaying the total set cooldown on each item, they now display the correct value for each item on its own
- # Fixed a problem with combining two sets of spell modifiers, which caused armour cost reductions not to apply in many cases
- # Fixed issue #603, where combining multiple sources of cooldown reduction resulted in negative cooldowns, breaking wands
- # Fixed issue #608, an error that made it impossible to apply class armour upgrades on dedicated servers
- # Fixed issue #610, a syntax error in the Hungarian handbook translation file
- # Fixed issue #615, where I accidentally left my startup item model generator code in by mistake :P
- Elenai Dodge (Elenai Dodge v1.13.2 for 1.12.2 --> Elenai Dodge v2.0 for 1.12.2):
- Elenai Dodge v2.0 for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- Ethan McGowen (ArtyArtyArtemis)
- Aileen Honstein (DevilDogHons)
- I'm back! I've completely re-written the mod in this update so let me know what you think!
- Looking for a 1.16 version of the mod? Check [this](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge-2) out!
- Changelog:
- * Reworked UI to fit in with the Vanilla Style
- * Added Armor Weights UI
- * Rewrote Dodge logic
- * Rewrote Wall Jump logic
- * Rewrote Ledge Grab logic
- * Added a dodge tutorial upon joining worlds
- * Reimplemented Reskillable Support
- * Improved GameStages support
- * Added an API
- * All of these features are toggleable!
- * If you experience any bugs, please report them [here](https://github.com/ElenaiDev/ElenaiDodge/issues).
- Want to support me directly?
- [](https://www.patreon.com/elenai)
- Entity Culling (EntityCulling-1.12.2-4.1.1.jar --> EntityCulling-1.12.2-4.1.5.jar):
- EntityCulling-1.12.2-4.1.5.jar:
- v1.12.2-4.1.5:
- * fixed rendering of multipass entities
- EntityCulling-1.12.2-4.1.4.jar:
- v1.12.2-4.1.3:
- * fixed rendering of multipart entities (twilight forest naga)
- * updated default configs
- EntityCulling-1.12.2-4.1.2.jar:
- v1.12.2-4.1.2:
- * Fix ConcurrentModificationException when rendering TEs
- * Remove betaFeatures config option
- * Skip culling check of entities which are too far away
- FoamFix (FoamFix 0.10.10 (1.12.2) --> FoamFix 0.10.14 (1.12.2)):
- FoamFix 0.10.14 (1.12.2):
- * Added minor network optimization.
- * Added config option to change deflater compression strength.
- * Fixed model bug with client.smallModelConditions.
- FoamFix 0.10.12a (1.12.2):
- Startup crash hotfix. So much for a "last hurrah" release, heh.
- FoamFix 0.10.12 (1.12.2):
- This is a kind of "Last Hurrah" update. It is strongly recommended.
- * Improved the performance of the model data deduplication step.
- * Slightly improved the memory usage of smallPropertyValue-created BlockStates.
- * Incorporated minor memory usage optimization ideas from malte0811's FerriteCore (with permission) - these have a much bigger impact on 1.14+, but they also won't hurt in 1.12.2.
- * Fixed a memory leak issue with Railcraft tanks (#271).
- * Minor code improvements; they may help fix some issues, but no promises.
- FoamFix 0.10.11 (1.12.2):
- * Fixed multiple "ghost chunkloading" bugs across the 1.12.2 codebase, particularly involving Biomes o' Plenty grass, but also vanilla farmland and modded fluids.
- * Minor code cleanup.
- Inventory Pets (InventoryPets-1.12-2.0.13 --> InventoryPets-1.12-2.0.15):
- InventoryPets-1.12-2.0.15:
- Inventory Pets
- “Bag o’ Bugs”
- Release Notes 2.0.15 (for 1.12.2, 1.15.x and 1.16.x)
- Fixes
- * Feed Bag now properly working for all pets (credit: GreenMelonX, Clebb1, deemah350) - 1.15 & 1.16 only
- * Wolf Pet Alarm no longer crashes when you have other tamed wolves nearby (credit: Coraline77447)
- * Silverfish Pet now works reliably (credit: wiarrri)
- * Portal Pet no longer occasionally teleports you to the Nether roof (credit: Adm1n04)
- * Removed broken tag error on startup (credit: WenXin20)
- * Fixed issue where Illuminati Pet altered recipe results after spawning the item, reducing recipe output stacks to 1 regardless of original recipe (credit: Galvan2003)
- Enhancements
- * The Nether Portal Pet now remembers the exact location you teleport to and from, ensuring you will return to the same spot.
- * Chicken Pet speed can now be modified via the config
- Compats
- * Fixed issue with Living Anvil Pet and Living Bed causing crash when spawned near Ice and Fire mobs (credit: Reginald-Halifrax)
- LibraryEx (LibraryEx-1.12.2-1.2.1.jar --> LibraryEx-1.12.2-1.2.2.jar):
- LibraryEx-1.12.2-1.2.2.jar:
- Fixed locale lowercasing issue
- Metallurgy 4: Reforged (Metallurgy-4-Reforged-1.2.4 --> Metallurgy-4-Reforged-1.3.0-beta.1):
- Metallurgy-4-Reforged-1.3.0-beta.1:
- Changelog: [https://github.com/Davoleo/Metallurgy-4-Reforged/blob/release/1.3.0/pre-release.md](https://github.com/Davoleo/Metallurgy-4-Reforged/blob/release/1.3.0/pre-release.md)
- Metallurgy-4-Reforged-1.2.11:
- 1.2.11
- * Compressed Machine Sounds (mod size almost halved!)
- * Implement Metallurgy Tweaks by Nebby natively under GPLv3
- Metallurgy-4-Reforged-1.2.10:
- 1.2.10
- * Fix crash when wearing certain armor sets ([#332](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/332))
- * [Armor Chroma](https://www.curseforge.com/minecraft/mc-mods/armor-chroma) Integration (custom armor HUD)
- * materials.json config now supports custom molten metal temperatures ([#315](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/315) also check out [this thread comment](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/315#issuecomment-889904106))
- * Fixed a bug that didn't allow cleaning detector via the cleaning recipe if it's durability was less than the max durability
- * Reworked Metal Detector:
- * You can now just click instead of having to hold right click for ores to show up
- * Ores remain highlighted for a short period of time while the detector goes on cool-down
- * New Sounds providing feedback on different cases!
- * LEDs on the detector now flash when the detector is scanning the area and finds ores nearby
- Metallurgy-4-Reforged-1.2.9:
- 1.2.9
- * Added Machine Sounds (Thanks to @acemagex#5483 for the epic sounds!)
- * Offset sublimation chamber HUD effect texture by one
- * Improved Sublimation chamber state handling when fuel finishes
- Metallurgy-4-Reforged-1.2.8:
- 1.2.8
- * Added a config option to tweak the temperature of fluid Thermite ([#315](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/315))
- * Fixed an exception that caused Flans Mod entities to be invisible when added to the world ([#327](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/327))
- * Added config options to tweak attack damage and attack speed of brass knuckles
- * Improved Tinkers' Render info parameters for metals (should make tinkers' integrated textures look a bit better)<br />- Fixed a crash caused by Electrum Magnet when trying to attract empty item stacks
- Metallurgy-4-Reforged-1.3.0-alpha.2:
- [Changelog Here!](https://github.com/Davoleo/Metallurgy-4-Reforged/blob/release/1.3.0/alpha.md)
- Metallurgy-4-Reforged-1.2.7:
- 1.2.7
- * Fixed Forge errors spam in log caused by broken JSON recipes when disabling registration of items and blocks in the mod ([#322](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/322))
- * Fixed ore generation biome filters in config files ([#323](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/323))
- * Fixed a crash that occured when a non-player entity tried to use Lemurite Shield ([#325](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/325))
- * Improved the look of Creative tabs when mod content is disabled via the registry.cfg config file
- * Also check out 1.2.6 changelog as that version was marked as beta because of the ore-gen bug
- Metallurgy-4-Reforged-1.2.6:
- 1.2.6
- * Iron and Gold Decorative blocks are now unregistered when disabling a specific block types ([#316](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/316))
- * Fixed Celenegil and Orichalcum effects being applied to Deep Iron and Shadow steel instead ([#319](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/319))
- * Improved random mob metallurgy equipment generation performance
- * Fixed JEI Alloyer Recipes displaying wrong information when you changed some ingredients' oredict names ([#317](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/317))
- * Fixed faulty CT integration that automatically converted other mods' materials to their metallurgy equivalents when adding custom recipes ([#318](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/318))
- Metallurgy-4-Reforged-1.2.5:
- 1.2.5
- * Vanilla Buckets can be now made of any metal that you can also use to make tools ([#300](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/300))
- * Fix Crash (NPE) when using Desichalkos Sword Effect and Malisis Core is installed ([#311](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/311))
- * Metal dusts can now be paired with Midasium dust in a crafting table to create Gold ([#300](https://github.com/Davoleo/Metallurgy-4-Reforged/issues/300))
- * Updates and Fixes to Russian Translation ([#310](https://github.com/Davoleo/Metallurgy-4-Reforged/pull/310)
- Metallurgy-4-Reforged-1.3.0-alpha.1:
- Pre-Release Disclaimer: This is a pre-release of 1.3.0, you could find bugs in it, if you find them while you play it, please consider reporting them here: [https://github.com/Davoleo/Metallurgy-4-Reforged/issues](https://github.com/Davoleo/Metallurgy-4-Reforged/issues)
- 1.3.0-alpha.1
- *
- New Effect System: most of the old effects have been moved/reworked to be thematic (details below | names and description are also WIP)
- * Adamantine: The Living Metal
- * Symbiosis I (Any Equipment): Eating food regenerates equipment durability, not eating any food slowly destroys equipment. Durability repair amount depends on how many food points the item gives. Durability decreases with a frequence of 1 to 6 seconds depending on how hungry the player is
- * Symbiosis II (Armor): Receiving fatal damage will cause one of the armor pieces to sacrifice itself. Every Armor piece will increase the chance of surviving death by 25% (with a maximum of 100% when wearing full set)
- * Amordrine: The Angelic Metal
- * Skyhigh (Armor): Grants extra jumps (from 1 to 4) depending on how many armor pieces the player is wearing
- * Soulbound (Any Equipment): Items that have this effect are kept in your inventory after death
- * Divine Grace (Weapons): Bonus Damage depending on target's health,the more the target has the less health the more damage the weapon does (up to 200% damage boost)
- * Angmallen: The Alchemical Metal
- * Transmute (Pickaxe): Mining an ore sometimes drops another ore of +1/-1/+0 harvest level (50% chance)
- * Reactive II (Weapons): Deals Bonus Damage to armored enemies
- * Reactive III (Armor): Plays a sound sometimes when you're near some rare ore, every armor piece increases the chance to detect rare ores
- * Astral Silver: The Star Metal
- * Starlight (Armor): Gives Night Vision and Speed during night time or in the End if the player has the sky above their head depending on how many armor pieces are worn
- * Extraterrestrial I (Waeapons): 45% more damage if the player is in another dimension
- * Extraterrestrail II (Tools): Increased speed when breaking blocks in dimensions that aren't the Overworld
- * Atlarus: The Wind Metal
- * Whirlwind (Armor): A whirlwind will save you from taking fall damage pushing you in a random direction
- * Gust of Wind (Weapons): A strong gust of wind pushes enemies away from you and breaks leaves and vines in a range of 5 blocks around you
- * Wind Scythe (Hoe): Wind helps you remove bushes and crops around you
- * Black Steel: The Fortress Metal
- * Mountain I (Armor): Receiving damage sometimes grants resistance but also slowness, at the same time. ( Repeated strikes stack the effect, aka slowness I and resistance I become slowness II and resistance II. Can stack up to 3 times, chance based)
- * Mountain II (Weapons): Tools & weapons act like armor, for example holding a black steel sword while getting attacked will damage the sword but absorb a small portion of the damage.
- * Brass: The Reverbing Metal
- * Carmot: The Clockwork Metal
- * Autonomous (Tools): Harvesting a block will mine surrounding blocks of the same type in a spheric range
- * Power User (Armor): You can comsume and use items faster depending on how many armor pieces you wear; if you wear a full set you also get a Haste III buff
- * Celenegil: The Exalted Metal
- * Escalation (Tools): Continuously breaking blocks without stopping doesn't use durability and increases mining speed. (Resets after pausing for more than a second, the unbreakable effect is enabled after 5 blocks mined)
- * Perseverance (Armor): After being attacked five times over a short period, all the enemies are knocked back away from the player and the player receives a very short regen buff and all negative effects are cleared.
- * Glory Seeker (Weapons): On right click, Grants a small damage buff to the weapon damage but when you damage an entity without killing it, it'll go on a short cooldown while it will give the player some short speed and strength buff if they manage to kill the entity
- * Ceruclase: The Frost Metal
- * Flash Freeze (Weapons): Has a 75% chance to completely freeze an enemy in place on hit for 3 seconds.
- * Cold-snap (Tools): Blocks with harvest level of 0 are harvested instantly. (Dirt, sand, Wood)
- * Blizzard (Armor): Mobs are slowed, fatigued and weakened depending on how much armor you wear, both players and entities are extinguished if they were on fire.
- * Damascus Steel - The Regal metal
- * Royal blood (Armor): A minion will be spawned to aid you in your fights against enemies as soon as you take damage (minion health will scale with the armor count)
- * Brilliance I (Weapons): Mobs drop significantly more experience.
- * Brilliance II (Pickaxe): Mining ores sometimes grants a bit of experience depending on the harvest level.
- *
- This update also features reworked textures for armor and tools by our beloved artist matpac (although they're still WIP so you might see armor and tool sets that differs a lot in theme) :)
- * New Custom tooltips that show more information about effects!
- Mouse Tweaks ([1.12.2] Mouse Tweaks 2.10 --> [1.12.2] Mouse Tweaks 2.10.1):
- [1.12.2] Mouse Tweaks 2.10.1:
- Backported the ScrollItemScaling=1 setting for macOS users to make 1 mouse wheel tick = 1 item.
- It's marked as Beta only so CurseForge doesn't show it at the top.
- Mystical World (mysticalworld-1.12.2-1.9.5.jar --> mysticalworld-1.12.2-1.11.0.jar):
- mysticalworld-1.12.2-1.11.0.jar:
- * Fix nullability crash issues where the player might be accessed while the Minecraft instance isn't null but the player hasn't been created.
- * Iron dust and gold dust are now properly registered in the ore dictionary if they are enabled.
- mysticalworld-1.12.2-1.10.0.jar:
- * Required updates for Roots 3.1.0
- mysticalworld-1.12.2-1.9.8.jar:
- * Properly fix Thaumcraft issue.
- mysticalworld-1.12.2-1.9.6.jar:
- * Fix cooked carrots and cooked beetroots returning bowls
- * Fixed clam default weights to prevent them from overwhelming squid
- * Adjusted clam spawn conditions to simply below sea level
- * You will need to delete your current Mystical World config if you have had issues with squid spawning.
- * Adjusted clam particles so they no longer spam quite as much.
- * All items and blocks (although not entities) now have Thaumcraft aspects.
- MysticalLib (mysticallib-1.12.2-1.10.0.jar --> mysticallib-1.12.2-1.12.0.jar):
- mysticallib-1.12.2-1.12.0.jar:
- * Provided better nullability support for client players. Should prevent crashes trying to access a player where the Minecraft instance isn't null, but the player hasn't been set yet.
- mysticallib-1.12.2-1.11.0.jar:
- * Required changes for Roots 3.1.0
- NetherEx (NetherEx-1.12.2-2.2.4.jar --> NetherEx-1.12.2-2.2.5.jar):
- NetherEx-1.12.2-2.2.5.jar:
- Fixed locale lowercasing issue
- Updated ru_ru.lang
- 2.2.4 changes:
- Fixed Biomes O' Plenty biomes not generating in a Realistic Terrain Generation world
- Prefab (prefab-1.3.0.26.jar --> prefab-1.3.1.3.jar):
- prefab-1.3.1.3.jar:
- Note:
- Forge version 1.12.2 - 14.23.5.2855 is recommended for this mod.
- Release - 1.3.1.3
- Changes!
- 1. Added a creative tab for all of Prefab's items and blocks. It's a one-stop-shop for all of Prefab!
- 2. The Pile of Bricks, Pallet of Bricks, Bundle of Timber, Compressed Chest item textures have been updated.
- 3. Added a configuration option to allow mod pack developers to determine if blueprints containing water can be generated with water in non-overworld dimensions. Note: The Nether will still not allow water regardless of this setting.
- Release - 1.3.1.2
- Fixes!
- 1. Fixed an issue where the mod version would show up correctly on the mod information page.
- 2. Fixed an issue where most of the starting houses could not be generated due to an error.
- Changes!
- The Blueprint UI for ALL structures has been improved. We took a lot of time to re-capture the preview images and re-design the layout of the screens. We gathered a lot of feedback from folks on the discord and we are very happy how it turned out!
- Release - 1.3.1.1
- Fixes!
- 1. Fixed a major issue where the mod simply would not load. Very sorry about that as we missed an obvious thing in testing. The previous version has been archived due to this blunder.
- Release - 1.3.1.0
- Breaking Changes!!!!!
- This update changes block registration names in order to conform to 1.13 and later standards. This was done to ensure that back-porting any blocks or items can be done easier in the future.
- This means that if you created ANY of the Compressed Stone, Dirt, Glowstone, Obsidian blocks they WILL BE LOST when using this new version. It is recommended that you either use this version in new worlds or you break down the compressed blocks into their un-compressed states before applying this update.
- New Stuff!
- 1. Basic Starting House has been updated to be in the same style as the 1.13 and later versions of this mod. This means that the "Maximum Starting House Size" configuration option is no longer necessary but will still show in your configuration files for existing worlds
- 2. Custom Bed colors for any structures which contain beds!
- 3. Added "Clear" glass option to various structures which allow you to customize glass color!
- 4. Added "Creative Bulldozer". This is for creative players to clear out areas without generating drops
- 5. Back-ported language files from 1.16.5 version of mod. The new languages are:
- a. Italian
- b. Japanese
- c. Turkish
- d. Ukrainian
- e. Chinese (Traditional)
- 6. Click-Block indication for Preview Functionality. This was back-ported from the 1.16.5 version of the mod. Now you can see where you clicked when you previewed the structure to be generated!
- Reborn Core (RebornCore-1.12.2-3.19.4.529-universal.jar --> RebornCore-1.12.2-3.19.5-universal.jar):
- RebornCore-1.12.2-3.19.5-universal.jar:
- This update contains an important security, it is highly recommended that all users update.
- Roguelike Dungeons -- Fnar's Edition (v2.3.1 LootTable Entropy Patch --> v2.4.0 Doors Update):
- v2.4.0 Doors Update:
- * ✨ Add doors and doorways to some larger rooms, for dungeon diversity
- * ✨ Add new room, Platforms Room, with key PLATFORMS
- * ✨ Add new room, Netherportal Room, with key NETHER_PORTAL
- * ✨ Add new theme, NETHER_FORTRESS
- * ❗ NETHERFORT room can grow water crops, if the room's theme's liquid is specified as water (or specifically not lava), rather than the default netherwart
- * 🐛 Fix issue with Mixtures being Awkward Potions
- * 🐛 Set leaf blocks to not decay when part of a dungeon's theme
- * 🐛 Fix issue where loot generation was failing
- * 🐛 Fix issue where settings files names must be unique
- * 🐛 Fix bug where NetherFort room chests were all the same type
- v2.3.2 Empty Chest Patch:
- * ❗ Changes segment spawners to generate within the wall, sometimes, covered in glass, sometimes hidden
- * ❗ Changes the Spawner in the Brick room to spawn in different locations in the room
- * ❗ Changes chests in the Brick room to sometimes spawn beneath of the Spawner
- * 🐛 Fix an issue where dungeon chests are empty
- Rope Bridge (ropebridge-1.12-2.0.7.jar --> Rope Bridge 1.12.2-2.2.1):
- Rope Bridge 1.12.2-2.2.1:
- 1.12.2-2.2.1:
- * Fixed suffocation under bridges...
- * Fixed hardness when breaking the bridge.
- * Fixed config changes not being correctly applied.
- * Refactored the codebase and build systems.
- Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.0.13.jar --> ThaumicAugmentation-1.12.2-2.1.4.jar):
- ThaumicAugmentation-1.12.2-2.1.4.jar:
- * Eldritch autocasters are no longer hostile in peaceful
- * Eldritch Crabs should no longer be spawned inside blocks from crusted openings
- * Fixed crusted openings rarely generating not attached to a block
- * Fixed the impetus gate having part of its model in the wrong location
- * Fixed the elytra harness being researchable without eldritch research
- * Fracture and mirror starfield glass recipes now require the correct research
- * Obelisks and ancient barriers now use the TC4-style effect instead of the flux rift effect
- * Fixed the thaumostatic harness being able to hold more vis than intended after removing the girdle augment
- * The gyroscope augment for the thaumostatic harness will now prevent fall damage even when deactivated, as long as it has vis
- * Fixed owned constructs being able to be picked up while in their dying animation
- * Misc lang changes and updated translations
- * Void shields no longer take melee damage from their owner ever, and cannot be collided with by their owner
- * Fixed touch and bolt foci hitting void shields sometimes when they should not
- * Added config options for the impetus generator
- * Fixed the client sometimes relying on NBT data it does not have on the thaumostatic harness
- * Reworked the primal cutter ability - including no longer messing with armor stands
- * Made the game not crash if a TA slab with invalid metadata is made
- * Fixed the metaspacial devices crashing the client if the machine is loaded while running but the rift is in an unloaded chunk
- * Made all vis-using machines show particles to indicate if they are successfully consuming vis or not
- * Rift jar blocks destroyed by rifts now do the expected thing
- * Fixed many block animations being flickery and jumping around in frames
- * Fixed obelisks keeping dead entities alive (for real)
- * Made the warded chest opening / closing animation sync in multiplayer
- ThaumicAugmentation-1.12.2-2.1.3.jar:
- * Fixed being able to complete some research earlier than was intended
- * Fixed a certain dimensional anomaly creating twice as much trouble as it should have
- * Fixed the Impetus bar being in the wrong place when the device is in the offhand
- * Fixed issues where some textures and models became corrupted when reloading resource packs
- * Ender pearls can no longer be used inside uncleared Eldritch Spires
- * Fixed the basic secure seal being craftable with any seal, not just an empty one
- ThaumicAugmentation-1.12.2-2.1.2.jar:
- * Fixed glass tubes sometimes not rendering their essentia
- * Fixed autocasters and celestial observers sometimes not recognizing their owner
- * Fixed a crash when Optifine is installed
- * The impetus bar now respects Thaumcraft's dialBottom config option
- * Increased compatibility with Thaumic Speedup
- * Made eldritch guardians and wardens undead - if this is bad for your pack, set the new config option undeadEldritchGuardians to false
- ThaumicAugmentation-1.12.2-2.1.1.jar:
- * Framebuffers will now be automatically disabled if Optifine is installed (fixes celestial observer GUI issues)
- * Fixed crash/error that can occur if a thaumostatic harness augment item is created with unexpected metadata
- * Celestial observers are now resistant to pushing like other constructs
- * Celestial observer item can stack now
- * Improved Robes of the Adept texture by DaRetroCat
- * Updated Chinese translation by Determancer
- ThaumicAugmentation-1.12.2-2.1.0.jar:
- I know it has been a while since the last update - sorry about that! This update includes a few new features and a whole lot of bugfixes that have accumulated over the last few months.
- Additions:
- * Robes of the adept, an alternate, more casting-focused armor choice for the mid game
- * Item grates, working mostly as they did in TC4
- * Glass tubes, that display the essentia they are transporting
- * The celestial observer, that scans the sky for you, assuming it has a clear view
- * Gave items that can be used as an infusion stabilizer (and impetus matrix stabilizer) a tooltip if the infusion research is completed
- * Warded chests now display their item name if renamed in an anvil
- Fixes:
- * Void boots movement changes should be more resistant to breaking
- * Added config support for mods that overwrite the void boots' movement changes
- * Arcane terraformer now has 128 suction like it was intended (instead of 64)
- * Bolt foci can now go through your own void shields, like projectiles do
- * Fixed a crash when doing some combinations of small impetus transfers
- * Metaspacial extruder now blows up if someone drains the rift while it is growing
- * Warded grass can no longer be turned into grass path
- * JourneyMap renders and other fake world situations that do not fully emulate capabilities should no longer crash the game
- * Eldritch stone recipe now requires the crimson rites research as its entry would suggest
- The Aether (The Aether v1.12.2-1.5.3.1 --> The Aether v1.12.2-1.5.3.2):
- The Aether v1.12.2-1.5.3.2:
- The Aether1.12.2-v1.5.3.2- Added config optionsfordisabling dimension music, menu music,andtoggling music discs being pausedbydimension music.
- * Changed Pink Aercloud texture.
- * Made the topofthe Holystone texturenolonger rotate.
- * Added missing things to the creative menu.
- * Ambrosiumnolonger can enchant all blocks.
- * Aether flower bounding boxes now offset properly.
- * Aechor Plantsnolonger disappearwhenhit with a Gravitite Sword.
- * Cockatricesnolonger target the playerincreative mode.
- * Moved glove positioning down very slightly.
- The Beneath (The Beneath-1.12.2-1.7.0.jar --> The Beneath-1.12.2-1.7.1.jar):
- The Beneath-1.12.2-1.7.1.jar:
- * Supporters list is now fetched on a separate thread
- * Both oregen.json and blockdeco.json will now load their default if an error occurs during loading
- Tinkers' Reforged (Tinkers Reforged 1.5.4 --> Tinkers Reforged 1.5.6):
- Tinkers Reforged 1.5.6:
- * Fixed a crash happening when disabling qivium/lavium materials.
- Tinkers Reforged 1.5.5:
- This is the latest 1.12.2 update for Tinkers Reforged.
- I re-balanced most of the materials and changed a lot of traits.
- Not compatible with existing worlds.
- REQUIRE BIO LIB 1.1.3
- Unique Crops (uniquecrops-1.12.2-0.2.5.jar --> uniquecrops-1.12.2-0.2.6.jar):
- uniquecrops-1.12.2-0.2.6.jar:
- v0.2.6:
- * fix instabilis crop not dropping detcord when successfully harvesting with shears
- * make weatherflesia able to accept the pixel brush no matter which part of the plant is clicked on
- * make fascino enchanting respect incompatible enchantments
- * buff cobblonia when adjacent to powered sun blocks
- Wizardry Golems (WizardryGolems-1.0.1.jar --> WizardryGolems-1.1.0.jar):
- WizardryGolems-1.1.0.jar:
- Release 1.2.0
- Changelog:
- Added Fire Golemancy!
- * Including 8 Fire Golemancy related artifacts
- * added 4 new golem types
- * Golems can now be commanded by right-clicking them with a wand to select their target
- * Other minor tweaks
- Removed:
- - AI Reducer
- - Better Placement
- - Dynamic Surroundings
- - ReAuth
- - Spawn Temple
- - Title Changer
- - VanillaFix
- - YUNG's Better Caves (Forge)
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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