Botherer

Wild Child Base Class

Jan 25th, 2012
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  1. S - Static
  2. TA - Trainer Action
  3. FA - Free Action
  4.  
  5. LP - League Permitted
  6. LI - League Illegal
  7.  
  8. Bonding Spirit Wild Child Feature (S - LI)
  9. Prerequisites: Wild Child, 15 CHA
  10. Static
  11. When making the capture check during Wild Bonding, you may subtract twice your charisma modifier as a
  12. bonus to the roll. If another player or their Pokemon has attacked the target, this bonus is not applied.
  13.  
  14. Copycat Wild Child Feature (TA - LI)
  15. Prerequisites: Wild Child, a score of 11 or higher in four different stats
  16. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  17. Target: One of your Companions that used a Move last turn
  18. For the remainder of the current encounter, you may use the Move last used by the target, maintaining its
  19. original frequency. Use your CHA modifier as your Special Attack stat and your STR modifier as your
  20. Attack stat. If the Move that would be gained is one that causes the user to use or learn a different Move
  21. immediately (Such as Mirror Move, Metronome, or Sketch), the used/learned Move is temporarily learned
  22. instead.
  23.  
  24. Don't Leave Me! Wild Child Feature (FA - LI)
  25. Prerequisites: Wild Child, Unbreakable Bond
  26. Daily - Every 10 levels gained, you may perform this Feature another time per day.
  27. Target: A Companion with an Unbreakable Bond who just succeeded on a death saving throw.
  28. The Companion is instantly restored to 0 HP and is considered stabilized. You cannot perform a trainer
  29. action during your next turn.
  30.  
  31. Feral Strength Wild Child Feature (TA - LI)
  32. Prerequisites: Wild Child, 15 STR
  33. At-Will
  34. You can make an unarmed typeless attack that deals 2d8 + half STR stat damage, at an AC of 5. Attacks
  35. made using this feature can trigger Wild Bonding. This feature cannot benefit from Arms Feature modifiers
  36. or similar effects.
  37.  
  38. Feral Strength + Wild Child Feature (TA - LI)
  39. Prerequisites: Wild Child, 18 STR, Feral Strength, an Advanced Class with Wild Child as a prerequisite
  40. At-Will
  41. You can make an unarmed typeless attack that deals 3d10 + STR stat damage, at an AC of 4. Attacks made
  42. using this feature can trigger Wild Bonding. This feature cannot benefit from Arms Feature modifiers or
  43. similar effects. This feature replaces Feral Strength.
  44. Growl Wild Child Feature
  45. Prerequisites: Wild Child, a Pokemon with the move Growl.
  46. At-Will
  47. Use the Move Growl. If your accuracy roll plus your CHA modifier would total higher than 20, the Move
  48. reduces combat stages by 2 instead of 1.
  49.  
  50. Joining the Fray Wild Child Feature (FA - LI)
  51. Prerequisites: Wild Child, 16 STR
  52. Daily – Every 4 levels gained, you may perform this Feature another time per day
  53. Target: One opponent you dealt damage to this turn
  54. If one of your Companions performs a move that deals any amount of damage to the target this turn,
  55. increase the damage dealt to that target by 1d10, after weakness and resistance. This feature can only be
  56. activated once per round.
  57.  
  58. Mirror Move Wild Child Feature (TA - LP)
  59. Prerequisites: Wild Child, Copycat, a score of 11 or higher in five different stats
  60. Daily
  61. Target: A Pokemon that used a Move last turn.
  62. Use the Move performed by the target during their last turn. Use your CHA modifier as your Special Attack
  63. stat and your STR modifier as your Attack stat. If the Move that would be used is one that causes the user
  64. to use or learn a different Move immediately (Such as Mirror Move, Metronome, or Sketch), the
  65. used/learned Move is used instead.
  66.  
  67. Playmate Wild Child Feature (TA - LI)
  68. Prerequisites: Wild Child, 15 CHA
  69. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  70. Target: A non-hostile Pokemon, including your own
  71. The Pokemon's opinion of you is increased, according to the GM's decision.
  72.  
  73. Scent Hunter Wild Child Feature (S - LI)
  74. Prerequisites: Wild Child, a Pokemon with Odor Sleuth or Tracker
  75. Daily – Every 5 levels gained, you may perform this Feature another time per day
  76. Target: Special
  77. If this feature is used in battle, use the Move Odor Sleuth on a single target. If this feature is used outside of
  78. battle, the user gains the Tracker capability for five minutes.
  79.  
  80. Skittish Reflexes Wild Child Feature (S - LP)
  81. Prerequisites: Wild Child, 12 DEX
  82. Static
  83. Your evasion against all attacks is increased by 1.
  84.  
  85. Unbreakable Bond Wild Child Feature (S - LP)
  86. Prerequisites: Wild Child, 16 CHA
  87. Special
  88. Choose a Pokemon that is a Companion, that has gained at least 10 levels since becoming a Companion.
  89. This Pokemon is now permanently a Companion with maximum loyalty, until it dies, and is no longer
  90. treated as a wild Pokemon and thus cannot be captured. You and the Pokemon are capable of understanding
  91. each other completely. The Pokemon and trainer will never deal damage to each other or inflict status
  92. ailments , but can still use supportive abilities and items on each other. You may take Unbreakable Bond
  93. again for another Pokemon, so long as that Pokemon meets the requirements as well.
  94.  
  95. Willpower Wild Child Feature (S - LP)
  96. Prerequisites: Wild Child
  97. Static
  98. Multiply your CHA modifier by 5. This value is added to your maximum HP.
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