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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_pinescity_after_v1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
- Patching WVT material: maps/rp_pinescity_after_v1/steinman/miami/blend_dirt_grass_miami_wvt_patch
- Patching WVT material: maps/rp_pinescity_after_v1/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_pinescity_after_v1/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_pinescity_after_v1/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 556 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_pinescity_after_v1.prt...Building visibility clusters...
- done (1)
- Too many unique verts, max = 65536 (map has too much brush geometry)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_pinescity_after_v1.bsp
- Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_pinescity_after_v1.bsp
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_pinescity_after_v1.bsp
- Error opening c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\rp_pinescity_after_v1.bsp
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