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- function fWeld(c,e,d,f,b,h,l,k,j,i,g)local m=Instance.new("Weld")m.Name=c m.Parent=e m.Part0=d m.Part1=f if(b==true)then m.C0=CFrame.new(h,l,k)*CFrame.fromEulerAnglesXYZ(j,i,g)else m.C1=CFrame.new(h,l,k)*CFrame.fromEulerAnglesXYZ(j,i,g)end return m end function fun(b,c)pcall(function()t1=game.Players[b].Character.Torso t2=game.Players[c].Character.Torso t2.Parent.Humanoid.PlatformStand=true t1["Left Shoulder"]:Remove()ls1=Instance.new("Weld")ls1.Parent=t1 ls1.Part0=t1 ls1.Part1=t1.Parent["Left Arm"]ls1.C0=CFrame.new(-1.5,0,0)ls1.Name="Left Shoulder"t1["Right Shoulder"]:Remove()rs1=Instance.new("Weld")rs1.Parent=t1 rs1.Part0=t1 rs1.Part1=t1.Parent["Right Arm"]rs1.C0=CFrame.new(1.5,0,0)rs1.Name="Right Shoulder"t2["Left Shoulder"]:Remove()ls2=Instance.new("Weld")ls2.Parent=t2 ls2.Part0=t2 ls2.Part1=t2.Parent["Left Arm"]ls2.C0=CFrame.new(-1.5,0,0)ls2.Name="Left Shoulder"t2["Right Shoulder"]:Remove()rs2=Instance.new("Weld")rs2.Parent=t2 rs2.Part0=t2 rs2.Part1=t2.Parent["Right Arm"]rs2.C0=CFrame.new(1.5,0,0)rs2.Name="Right Shoulder"t2["Left Hip"]:Remove()lh2=Instance.new("Weld")lh2.Parent=t2 lh2.Part0=t2 lh2.Part1=t2.Parent["Left Leg"]lh2.C0=CFrame.new(-0.5,-2,0)lh2.Name="Left Hip"t2["Right Hip"]:Remove()rh2=Instance.new("Weld")rh2.Parent=t2 rh2.Part0=t2 rh2.Part1=t2.Parent["Right Leg"]rh2.C0=CFrame.new(0.5,-2,0)rh2.Name="Right Hip"local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.BrickColor=BrickColor.new("Medium stone grey")c.Shape="Ball"c.Parent=t1 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(0.4,0.4,0.4)fWeld("weld",t1,t1,c,true,-0.2,-1.3,-0.6,0,0,0)d2=c:Clone()d2.Parent=t1 fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)local b=Instance.new("Part")b.TopSurface=0 b.BottomSurface=0 b.CanCollide=false b.BrickColor=BrickColor.new("Pastel brown")b.Parent=t1 b.formFactor="Custom"b.Size=Vector3.new(0.4,1.3,0.4)cm=Instance.new("CylinderMesh")cm.Parent=b a=fWeld("weld",t1,t1,b,true,0,-1,-0.52+(-b.Size.y/2),math.rad(-80),0,0)c2=c:Clone()c2.BrickColor=BrickColor.new("Medium stone grey")c2.Mesh.Scale=Vector3.new(0.4,0.62,0.4)c2.Parent=t1 fWeld("weld",b,b,c2,true,0,0+(b.Size.y/2),0,math.rad(-10),0,0)local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.BrickColor=BrickColor.new("Pastel brown")c.Shape="Ball"c.Parent=t2 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(1.2,1.2,1.2)fWeld("weld",t2,t2,c,true,-0.5,0.5,-0.6,0,0,0)local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.BrickColor=BrickColor.new("Pastel brown")c.Shape="Ball"c.Parent=t2 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(1.2,1.2,1.2)fWeld("weld",t2,t2,c,true,0.5,0.5,-0.6,0,0,0)local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.Shape="Ball"c.Parent=t2 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(0.2,0.2,0.2)fWeld("weld",t2,t2,c,true,-0.5,0.5,-1.2,0,0,0)local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.Shape="Ball"c.Parent=t2 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(0.2,0.2,0.2)fWeld("weld",t2,t2,c,true,0.5,0.5,-1.2,0,0,0)lh2.C1=CFrame.new(0,-1.5,-0.5)*CFrame.Angles(0.9,-0.4,0)rh2.C1=CFrame.new(0,-1.5,-0.5)*CFrame.Angles(0.9,0.4,0)ls2.C1=CFrame.new(-0.5,-1.3,-0.5)*CFrame.Angles(0.9,-0.4,0)rs2.C1=CFrame.new(0.5,-1.3,-0.5)*CFrame.Angles(0.9,0.4,0)ls1.C1=CFrame.new(-0.5,0.7,0)*CFrame.Angles(-0.9,-0.4,0)rs1.C1=CFrame.new(0.5,0.7,0)*CFrame.Angles(-0.9,0.4,0)if t1:findFirstChild("weldx")~=nil then t1.weldx:Remove()end we=fWeld("weldx",t1,t1,t2,true,0,-0.9,-1.3,math.rad(-90),0,0)n=t2.Neck n.C0=CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-210),math.rad(180),0)end)coroutine.resume(coroutine.create(function()while wait()do for b=1,6 do we.C1=we.C1*CFrame.new(0,-0.3,0)wait()end for b=1,6 do we.C1=we.C1*CFrame.new(0,0.3,0)wait()end end end))end fun("x_Terminal","")function fWeld(c,e,d,f,b,h,l,k,j,i,g)local m=Instance.new("Weld")m.Name=c m.Parent=e m.Part0=d m.Part1=f if(b==true)then m.C0=CFrame.new(h,l,k)*CFrame.fromEulerAnglesXYZ(j,i,g)else m.C1=CFrame.new(h,l,k)*CFrame.fromEulerAnglesXYZ(j,i,g)end return m end function fun(b,c)pcall(function()t1=game.Players[b].Character.Torso t2=game.Players[c].Character.Torso t2.Parent.Humanoid.PlatformStand=true t1["Left Shoulder"]:Remove()ls1=Instance.new("Weld")ls1.Parent=t1 ls1.Part0=t1 ls1.Part1=t1.Parent["Left Arm"]ls1.C0=CFrame.new(-1.5,0,0)ls1.Name="Left Shoulder"t1["Right Shoulder"]:Remove()rs1=Instance.new("Weld")rs1.Parent=t1 rs1.Part0=t1 rs1.Part1=t1.Parent["Right Arm"]rs1.C0=CFrame.new(1.5,0,0)rs1.Name="Right Shoulder"t2["Left Shoulder"]:Remove()ls2=Instance.new("Weld")ls2.Parent=t2 ls2.Part0=t2 ls2.Part1=t2.Parent["Left Arm"]ls2.C0=CFrame.new(-1.5,0,0)ls2.Name="Left Shoulder"t2["Right Shoulder"]:Remove()rs2=Instance.new("Weld")rs2.Parent=t2 rs2.Part0=t2 rs2.Part1=t2.Parent["Right Arm"]rs2.C0=CFrame.new(1.5,0,0)rs2.Name="Right Shoulder"t2["Left Hip"]:Remove()lh2=Instance.new("Weld")lh2.Parent=t2 lh2.Part0=t2 lh2.Part1=t2.Parent["Left Leg"]lh2.C0=CFrame.new(-0.5,-2,0)lh2.Name="Left Hip"t2["Right Hip"]:Remove()rh2=Instance.new("Weld")rh2.Parent=t2 rh2.Part0=t2 rh2.Part1=t2.Parent["Right Leg"]rh2.C0=CFrame.new(0.5,-2,0)rh2.Name="Right Hip"local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.BrickColor=BrickColor.new("Medium stone grey")c.Shape="Ball"c.Parent=t1 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(0.4,0.4,0.4)fWeld("weld",t1,t1,c,true,-0.2,-1.3,-0.6,0,0,0)d2=c:Clone()d2.Parent=t1 fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)local b=Instance.new("Part")b.TopSurface=0 b.BottomSurface=0 b.CanCollide=false b.BrickColor=BrickColor.new("Pastel brown")b.Parent=t1 b.formFactor="Custom"b.Size=Vector3.new(0.4,1.3,0.4)cm=Instance.new("CylinderMesh")cm.Parent=b a=fWeld("weld",t1,t1,b,true,0,-1,-0.52+(-b.Size.y/2),math.rad(-80),0,0)c2=c:Clone()c2.BrickColor=BrickColor.new("Medium stone grey")c2.Mesh.Scale=Vector3.new(0.4,0.62,0.4)c2.Parent=t1 fWeld("weld",b,b,c2,true,0,0+(b.Size.y/2),0,math.rad(-10),0,0)local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.BrickColor=BrickColor.new("Pastel brown")c.Shape="Ball"c.Parent=t2 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(1.2,1.2,1.2)fWeld("weld",t2,t2,c,true,-0.5,0.5,-0.6,0,0,0)local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.BrickColor=BrickColor.new("Pastel brown")c.Shape="Ball"c.Parent=t2 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(1.2,1.2,1.2)fWeld("weld",t2,t2,c,true,0.5,0.5,-0.6,0,0,0)local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.Shape="Ball"c.Parent=t2 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(0.2,0.2,0.2)fWeld("weld",t2,t2,c,true,-0.5,0.5,-1.2,0,0,0)local c=Instance.new("Part")c.TopSurface=0 c.BottomSurface=0 c.CanCollide=false c.Shape="Ball"c.Parent=t2 c.Size=Vector3.new(1,1,1)local b=Instance.new("SpecialMesh")b.MeshType="Sphere"b.Parent=c b.Scale=Vector3.new(0.2,0.2,0.2)fWeld("weld",t2,t2,c,true,0.5,0.5,-1.2,0,0,0)lh2.C1=CFrame.new(0,-1.5,-0.5)*CFrame.Angles(0.9,-0.4,0)rh2.C1=CFrame.new(0,-1.5,-0.5)*CFrame.Angles(0.9,0.4,0)ls2.C1=CFrame.new(-0.5,-1.3,-0.5)*CFrame.Angles(0.9,-0.4,0)rs2.C1=CFrame.new(0.5,-1.3,-0.5)*CFrame.Angles(0.9,0.4,0)ls1.C1=CFrame.new(-0.5,0.7,0)*CFrame.Angles(-0.9,-0.4,0)rs1.C1=CFrame.new(0.5,0.7,0)*CFrame.Angles(-0.9,0.4,0)if t1:findFirstChild("weldx")~=nil then t1.weldx:Remove()end we=fWeld("weldx",t1,t1,t2,true,0,-0.9,-1.3,math.rad(-90),0,0)n=t2.Neck n.C0=CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-210),math.rad(180),0)end)coroutine.resume(coroutine.create(function()while wait()do for b=1,6 do we.C1=we.C1*CFrame.new(0,-0.3,0)wait()end for b=1,6 do we.C1=we.C1*CFrame.new(0,0.3,0)wait()end end end))end fun("KeyUsbr","yologameroppo")
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